//-------------------------- 8/7/2014 -- 17:51:01 -----
Processor Init:
   Intel Pentium III, ~3.30 Ghz
     (timed at roughly 3.29 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Initializing chunk mappings...
   o 'TEXT' maps to TextChunk
   o 'SCHK' maps to UnknownChunk
   o 'SCHK' maps to SimChunk
Loading compiled script Z:/尚未打包完成的/fksg/common/main.cs.
Loading compiled script Z:/尚未打包完成的/fksg/game/main.cs.
 % - Initializing Common
Loading compiled script Z:/尚未打包完成的/fksg/common/preferences/defaultPrefs.cs.
Reading Display Device information...
   Primary Display Device Found:
      Vendor Id: VEN_0000
      Device Id: DEV_0000

Using OpenGL rendering. Fullscreen: 0

Loading compiled script Z:/尚未打包完成的/fksg/common/gameScripts/xml.cs.
Loading compiled script Z:/尚未打包完成的/fksg/common/gameScripts/properties.cs.
Loading compiled script Z:/尚未打包完成的/fksg/common/gameScripts/common.cs.
Loading compiled script Z:/尚未打包完成的/fksg/common/gameScripts/audio.cs.
Loading compiled script Z:/尚未打包完成的/fksg/common/gameScripts/canvas.cs.
Loading compiled script Z:/尚未打包完成的/fksg/common/gameScripts/cursor.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Accelerated D3D device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device...
Setting screen mode to 320x320x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce 405/PCIe/SSE2
  Version: 3.3.0
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_blend_color
  EXT_blend_minmax
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 16)
  WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  3DFX_texture_compression_FXT1

Max Texture Size reported as: 8192
Setting screen mode to 1024x768x32 (w)...
OpenAL Driver Init:
   Failed to initialize driver.
Loading compiled script Z:/尚未打包完成的/fksg/common/gui/profiles.cs.
Loading compiled script Z:/尚未打包完成的/fksg/common/gui/cursors.cs.
Loading compiled script Z:/尚未打包完成的/fksg/common/gui/messageBoxOk.gui.
Loading compiled script Z:/尚未打包完成的/fksg/common/gui/messageBoxYesNo.gui.
Loading compiled script Z:/尚未打包完成的/fksg/common/gui/messageBoxYesNoCancel.gui.
Loading compiled script Z:/尚未打包完成的/fksg/common/gui/messageBoxOKCancel.gui.
Loading compiled script Z:/尚未打包完成的/fksg/common/gui/messageBoxOKCancelDetailsDlg.gui.
Loading compiled script Z:/尚未打包完成的/fksg/common/gui/messagePopup.gui.
Loading compiled script Z:/尚未打包完成的/fksg/common/gui/options.gui.
Loading compiled script Z:/尚未打包完成的/fksg/common/gui/remap.gui.
Loading compiled script Z:/尚未打包完成的/fksg/common/gui/console.gui.
Loading compiled script Z:/尚未打包完成的/fksg/common/gui/NetworkMenu.gui.
Loading compiled script Z:/尚未打包完成的/fksg/common/gui/startServer.gui.
Loading compiled script Z:/尚未打包完成的/fksg/common/gui/joinServer.gui.
Loading compiled script Z:/尚未打包完成的/fksg/common/gui/waitingForServer.gui.
Loading compiled script Z:/尚未打包完成的/fksg/common/gui/helpDlg.gui.
Loading compiled script Z:/尚未打包完成的/fksg/common/gui/messageBox.cs.
Loading compiled script Z:/尚未打包完成的/fksg/common/gui/help.cs.
Loading compiled script Z:/尚未打包完成的/fksg/common/gui/chatGui.gui.
Loading compiled script Z:/尚未打包完成的/fksg/common/gameScripts/screenshot.cs.
Loading compiled script Z:/尚未打包完成的/fksg/common/gameScripts/metrics.cs.
Loading compiled script Z:/尚未打包完成的/fksg/common/Gui/FrameOverlayGui.gui.
Loading compiled script Z:/尚未打包完成的/fksg/common/gameScripts/scriptDoc.cs.
Loading compiled script Z:/尚未打包完成的/fksg/common/gameScripts/keybindings.cs.
Loading compiled script Z:/尚未打包完成的/fksg/common/gameScripts/options.cs.
Loading compiled script Z:/尚未打包完成的/fksg/common/gameScripts/levelManagement.cs.
Loading compiled script Z:/尚未打包完成的/fksg/common/gameScripts/projectManagement.cs.
Loading compiled script Z:/尚未打包完成的/fksg/common/gameScripts/projectResources.cs.
Loading compiled script Z:/尚未打包完成的/fksg/common/gameScripts/align.cs.

Torque Game Builder (v1.7.5) initialized...
Loading compiled script Z:/尚未打包完成的/fksg/game/managed/datablocks.cs.
Loading compiled script Z:/尚未打包完成的/fksg/game/managed/persistent.cs.
Loading compiled script Z:/尚未打包完成的/fksg/game/managed/brushes.cs.
Setting screen mode to 1600x900x32 (fs)...
Killing the texture manager...
Making the rendering context not current...
Deleting the rendering context...
Releasing the device context...
Destroying the window...
Changing the display settings to 1600x900x32...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
Resurrecting the texture manager...
Loading compiled script Z:/尚未打包完成的/fksg/game/gui/mainScreen.gui.
Loading compiled script Z:/尚未打包完成的/fksg/game/gameScripts/game.cs.
Loading compiled script Z:/尚未打包完成的/fksg/game/gameScripts/audioDatablocks.cs.
Loading compiled script Z:/尚未打包完成的/fksg/game/gameScripts/background.cs.
Loading compiled script Z:/尚未打包完成的/fksg/game/gameScripts/board.cs.
Loading compiled script Z:/尚未打包完成的/fksg/game/gameScripts/gems.cs.
Loading compiled script Z:/尚未打包完成的/fksg/game/gameScripts/cockroach.cs.
Loading compiled script Z:/尚未打包完成的/fksg/game/gameScripts/fire.cs.
Loading compiled script Z:/尚未打包完成的/fksg/game/gameScripts/mouse.cs.
Loading compiled script Z:/尚未打包完成的/fksg/game/gameScripts/hammer.cs.
Loading compiled script Z:/尚未打包完成的/fksg/game/gameScripts/bomb.cs.
Loading compiled script Z:/尚未打包完成的/fksg/game/gameScripts/smartBomb.cs.
Loading compiled script Z:/尚未打包完成的/fksg/game/gameScripts/disc.cs.
Loading compiled script Z:/尚未打包完成的/fksg/game/gameScripts/stone.cs.
Loading compiled script Z:/尚未打包完成的/fksg/game/gameScripts/explosion.cs.
Loading compiled script Z:/尚未打包完成的/fksg/game/gameScripts/fuseBomb.cs.
Loading compiled script Z:/尚未打包完成的/fksg/game/gameScripts/beam.cs.
Loading compiled script Z:/尚未打包完成的/fksg/game/gameScripts/io.cs.
Loading compiled script Z:/尚未打包完成的/fksg/game/gameScripts/shop.cs.
Loading compiled script Z:/尚未打包完成的/fksg/game/gameScripts/players.cs.
Loading compiled script Z:/尚未打包完成的/fksg/game/gameScripts/electricFence.cs.
Loading compiled script Z:/尚未打包完成的/fksg/game/gameScripts/roadBlock.cs.
Loading compiled script Z:/尚未打包完成的/fksg/game/gameScripts/metalHammer.cs.
Loading compiled script Z:/尚未打包完成的/fksg/game/gameScripts/flameThrower.cs.
Loading compiled script Z:/尚未打包完成的/fksg/game/gameScripts/intro.cs.
Loading compiled script Z:/尚未打包完成的/fksg/game/gameScripts/gui.cs.
Loading compiled script Z:/尚未打包完成的/fksg/game/gameScripts/splash.cs.
players File is not open for reading
individual player File is not open for reading
map progress File is not open for Reading
Loading compiled script Z:/尚未打包完成的/fksg/game/data/levels/Level-splash1.t2d.
Loading compiled script Z:/尚未打包完成的/fksg/game/data/levels/Level-splash2.t2d.
Loading compiled script Z:/尚未打包完成的/fksg/game/data/levels/Level-splash3.t2d.
Loading compiled script Z:/尚未打包完成的/fksg/game/data/levels/Level-1.t2d.
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
Restoring the desktop display settings (1600x900x32)...
Shutting down the OpenGL display device...
Restoring the desktop display settings (1600x900x32)...
