<?xml version="1.0"?>
<variables>

	<!-- The patients -->

	<entity name="PACIENT1" meterFull="0.5" money="1" recoveryspeed="0.7" patience="0.014" pressurespeed="0.022" diseasename="Swimmers ear"
	 soundexitangry1="EXITANGRY_SWIM1" soundexitangry2="EXITANGRY_SWIM2"
	 soundexithappy1="EXITHAPPY_SWIM1" soundexithappy2="EXITHAPPY_SWIM2"
	 soundpanic1="PANIC_SWIM1" soundpanic2="PANIC_SWIM2"
	 soundmeds1="MEDS_SWIM1" soundmeds2="MEDS_SWIM2"
	 colorbonus="25"
	 fastservice="35"
	 outbreakmaxcount="1"
	 outbreaktimer="7000"
	 cekanitimer="9000"
	 maxkaselcount="1"
	 startupHearts="1"
	/>
	<entity name="PACIENT2" meterFull="0.35" money="0.5" recoveryspeed="1" patience="0.010" pressurespeed="0.010" diseasename="Mad Cow Disease"
	 soundexitangry1="EXITANGRY_COW1" soundexitangry2="EXITANGRY_COW2"
	 soundexithappy1="EXITHAPPY_COW1" soundexithappy2="EXITHAPPY_COW2"
	 soundpanic1="PANIC_COW1" soundpanic2="PANIC_COW2"
	 soundmeds1="MEDS_COW1" soundmeds2="MEDS_COW2"
	 colorbonus="15"
	 fastservice="25"
	 outbreakmaxcount="1"
	 outbreaktimer="9000"
	 cekanitimer="8000"
	 maxkaselcount="1"	
	 startupHearts="1"
	/>
	<entity name="PACIENT3" meterFull="1" money="8" recoveryspeed="0.3" patience="0.033" pressurespeed="0.008" diseasename="B-Hives"
	 soundexitangry1="EXITANGRY_HIVES1" soundexitangry2="EXITANGRY_HIVES2"
	 soundexithappy1="EXITHAPPY_HIVES1" soundexithappy2="EXITHAPPY_HIVES2"
	 soundpanic1="PANIC_HIVES1" soundpanic2="PANIC_HIVES2"
	 soundmeds1="MEDS_HIVES1" soundmeds2="MEDS_HIVES2" 
	 colorbonus="100"
	 fastservice="50"
	 outbreakmaxcount="2"
	 outbreaktimer="5000"
	 cekanitimer="7500"
	 maxkaselcount="1"
	 startupHearts="1"
	/>
	<entity name="PACIENT4" meterFull="0.75" money="2.7" recoveryspeed="0.6" patience="0.019" pressurespeed="0.055" diseasename="Horse Throat"
	 soundexitangry1="EXITANGRY_HORSE1" soundexitangry2="EXITANGRY_HORSE2"
	 soundexithappy1="EXITHAPPY_HORSE1" soundexithappy2="EXITHAPPY_HORSE2"
	 soundpanic1="PANIC_HORSE1" soundpanic2="PANIC_HORSE2"
	 soundmeds1="MEDS_HORSE1" soundmeds2="MEDS_HORSE2" 
	 colorbonus="50"
	 fastservice="65"
	 outbreakmaxcount="1"
	 outbreaktimer="6000"
	 cekanitimer="7000"
	 maxkaselcount="1"
	 startupHearts="1"
	/>
	<entity name="PACIENT5" meterFull="0.75" money="4" recoveryspeed="0.7" patience="0.030" pressurespeed="0.0065" diseasename="Hay Fever"
	 soundexitangry1="EXITANGRY_HAY1" soundexitangry2="EXITANGRY_HAY2"
	 soundexithappy1="EXITHAPPY_HAY1" soundexithappy2="EXITHAPPY_HAY2"
	 soundpanic1="PANIC_HAY1" soundpanic2="PANIC_HAY2"
	 soundmeds1="MEDS_HAY1" soundmeds2="MEDS_HAY2" 
	 colorbonus="65"
	 fastservice="75"
	 outbreakmaxcount="2"
	 outbreaktimer="4000"
	 cekanitimer="9000"
	 maxkaselcount="1"
	 startupHearts="0.79"
	/>
	<entity name="PACIENTSTAROSTA" meterFull="1" money="7" recoveryspeed="0.15" patience="0.042" pressurespeed="0.012" diseasename="Conjuntiv-iris"
	 soundexitangry1="EXITANGRY_IRIS1" soundexitangry2="EXITANGRY_IRIS2"
	 soundexithappy1="EXITHAPPY_IRIS1" soundexithappy2="EXITHAPPY_IRIS2"
	 soundpanic1="PANIC_IRIS1" soundpanic2="PANIC_IRIS2"
	 soundmeds1="MEDS_IRIS1" soundmeds2="MEDS_IRIS2"
	 colorbonus="100"
	 fastservice="175"
	 outbreakmaxcount="3"
	 outbreaktimer="4000"
	 cekanitimer="6000"
	 maxkaselcount="2"
	 startupHearts="0.65"
	/>
	<entity name="DITEPACIENT1" meterFull="0.8" money="1.5" recoveryspeed="0.55" patience="0.023" pressurespeed="0.005" diseasename="Polka Pox"
	 soundexitangry1="EXITANGRY_POLKA1" soundexitangry2="EXITANGRY_POLKA2"
	 soundexithappy1="EXITHAPPY_POLKA1" soundexithappy2="EXITHAPPY_POLKA2"
	 soundpanic1="PANIC_POLKA1" soundpanic2="PANIC_POLKA2"
	 soundmeds1="MEDS_POLKA1" soundmeds2="MEDS_POLKA2"
	 colorbonus="35"
	 fastservice="50"
	 outbreakmaxcount="1"
	 outbreaktimer="3000"
	 cekanitimer="9000"
	 maxkaselcount="1"
	 startupHearts="0.79"
	/>
	<entity name="DITEPACIENT2" meterFull="0.5" money="3" recoveryspeed="0.35" patience="0.025" pressurespeed="0.010" diseasename="Mother Goose Bumps" 
	 soundexitangry1="EXITANGRY_GOOSE1" soundexitangry2="EXITANGRY_GOOSE2"
	 soundexithappy1="EXITHAPPY_GOOSE1" soundexithappy2="EXITHAPPY_GOOSE2"
	 soundpanic1="PANIC_GOOSE1" soundpanic2="PANIC_GOOSE2"
	 soundmeds1="MEDS_GOOSE1" soundmeds2="MEDS_GOOSE2"
	 colorbonus="60"
	 fastservice="75"
	 outbreakmaxcount="1"
	 outbreaktimer="8000"
	 cekanitimer="9000"
	 maxkaselcount="1"
	 startupHearts="1"
	/>
	<entity name="DITEPACIENT3" meterFull="0.85" money="4.5" recoveryspeed="1" patience="0.032" pressurespeed="0.030" diseasename="Chicken Pox" 
	 soundexitangry1="EXITANGRY_CHICK1" soundexitangry2="EXITANGRY_CHICK2"
	 soundexithappy1="EXITHAPPY_CHICK1" soundexithappy2="EXITHAPPY_CHICK2"
	 soundpanic1="PANIC_CHICK1" soundpanic2="PANIC_CHICK2"
	 soundmeds1="MEDS_CHICK1" soundmeds2="MEDS_CHICK2"
	 colorbonus="75"
	 fastservice="90"
	 outbreakmaxcount="1"
	 outbreaktimer="6000"
	 cekanitimer="9500"
	 maxkaselcount="2"
	 startupHearts="0.65"
	/>
	<entity name="DITEPACIENT4" meterFull="1" money="5.8" recoveryspeed="0.26" patience="0.01" pressurespeed="0.018" diseasename="Catatonia" 
	 soundexitangry1="EXITANGRY_CAT1" soundexitangry2="EXITANGRY_CAT2"
	 soundexithappy1="EXITHAPPY_CAT1" soundexithappy2="EXITHAPPY_CAT2"
	 soundpanic1="PANIC_CAT1" soundpanic2="PANIC_CAT2"
	 soundmeds1="MEDS_CAT1" soundmeds2="MEDS_CAT2"
	 colorbonus="85"
	 fastservice="120"
	 outbreakmaxcount="2"
	 outbreaktimer="4000"
	 cekanitimer="8000"
	 maxkaselcount="2"
	 startupHearts="0.65"
	/>
	<entity name="DITEHELMUT" money="7" meterFull="1" recoveryspeed="0.65" patience="0.05" pressurespeed="0.012" diseasename="Shingles" 
	 soundexitangry1="EXITANGRY_SHING1" soundexitangry2="EXITANGRY_SHING2"
	 soundexithappy1="EXITHAPPY_SHING1" soundexithappy2="EXITHAPPY_SHING2"
	 soundpanic1="PANIC_SHING1" soundpanic2="PANIC_SHING2"
	 soundmeds1="MEDS_SHING1" soundmeds2="MEDS_SHING2"
	 colorbonus="120"
	 fastservice="350"
	 outbreakmaxcount="2"
	 outbreaktimer="2500"
	 cekanitimer="6000"
	 maxkaselcount="2"
	 startupHearts="0.65"
	/>
	<entity name="BLAZEN1" meterFull="0.7" money="1.9" recoveryspeed="0.75" patience="0.008" pressurespeed="0.012" diseasename="Bipolarbear Disorder" 
	 soundexitangry1="EXITANGRY_BEAR1" soundexitangry2="EXITANGRY_BEAR2"
	 soundexithappy1="EXITHAPPY_BEAR1" soundexithappy2="EXITHAPPY_BEAR2"
	 soundpanic1="PANIC_BEAR1" soundpanic2="PANIC_BEAR2"
	 soundmeds1="MEDS_BEAR1" soundmeds2="MEDS_BEAR2"
	 colorbonus="60"
	 fastservice="100"
	 outbreakmaxcount="1"
	 outbreaktimer="2000"
	 cekanitimer="9000"
	 maxkaselcount="1"
	 startupHearts="0.79"
	/>
	<entity name="BLAZEN2" meterFull="0.9" money="3.5" recoveryspeed="0.6" patience="0.02" pressurespeed="0.015" diseasename="Squirrely" 
	 soundexitangry1="EXITANGRY_SQUIR1" soundexitangry2="EXITANGRY_SQUIR2"
	 soundexithappy1="EXITHAPPY_SQUIR1" soundexithappy2="EXITHAPPY_SQUIR2"
	 soundpanic1="PANIC_SQUIR1" soundpanic2="PANIC_SQUIR2"
	 soundmeds1="MEDS_SQUIR1" soundmeds2="MEDS_SQUIR2"
	 colorbonus="80"
	 fastservice="150"
	 outbreakmaxcount="2"
	 outbreaktimer="8000"
	 cekanitimer="9000"
	 maxkaselcount="2"
	/>

	<entity name="BLAZEN3" meterFull="1" money="7" recoveryspeed="0.3" patience="0.025" pressurespeed="0.0045" diseasename="Dislocated Elvis" 
	 soundexitangry1="EXITANGRY_PELVIS1" soundexitangry2="EXITANGRY_PELVIS2"
	 soundexithappy1="EXITHAPPY_PELVIS1" soundexithappy2="EXITHAPPY_PELVIS2"
	 soundpanic1="PANIC_PELVIS1" soundpanic2="PANIC_PELVIS2"
	 soundmeds1="MEDS_PELVIS1" soundmeds2="MEDS_PELVIS2"
	 colorbonus="150"
	 fastservice="225"
	 outbreakmaxcount="1"
	 outbreaktimer="1000"
	 cekanitimer="8500"
	 maxkaselcount="2"
	/>
	<entity name="BLAZEN4" meterFull="1" money="8.5" recoveryspeed="0.25" patience="0.038" pressurespeed="0.007" diseasename="Pearanoid" 
	 soundexitangry1="EXITANGRY_PEAR1" soundexitangry2="EXITANGRY_PEAR2"
	 soundexithappy1="EXITHAPPY_PEAR1" soundexithappy2="EXITHAPPY_PEAR2"
	 soundpanic1="PANIC_PEAR1" soundpanic2="PANIC_PEAR2"
	 soundmeds1="MEDS_PEAR1" soundmeds2="MEDS_PEAR2"
	 colorbonus="200"
	 fastservice="280"
	 outbreakmaxcount="2"
	 outbreaktimer="7000"
	 cekanitimer="7500"
	 maxkaselcount="3"
	/>
	<entity name="BLAZENCELEBRITA" meterFull="1" money="15" recoveryspeed="0.12" patience="0.008" pressurespeed="0.003" diseasename="Napoleon Complex" 
	 soundexitangry1="EXITANGRY_NAPOL1" soundexitangry2="EXITANGRY_NAPOL2"
	 soundexithappy1="EXITHAPPY_NAPOL1" soundexithappy2="EXITHAPPY_NAPOL2"
	 soundpanic1="PANIC_NAPOL1" soundpanic2="PANIC_NAPOL2"
	 soundmeds1="MEDS_NAPOL1" soundmeds2="MEDS_NAPOL2"
	 colorbonus="300"
	 fastservice="500"
	 outbreakmaxcount="4"
	 outbreaktimer="2000"
	 cekanitimer="6000"
	 maxkaselcount="3"
	/>

	<entity name="PACIENT9" meterFull="0.8" money="2.2" recoveryspeed="0.4" patience="0.025" pressurespeed="0.015" diseasename="Baboonic plague" 
	 soundexitangry1="EXITANGRY_BABOON1" soundexitangry2="EXITANGRY_BABOON2"
	 soundexithappy1="EXITHAPPY_BABOON1" soundexithappy2="EXITHAPPY_BABOON2"
	 soundpanic1="PANIC_BABOON1" soundpanic2="PANIC_BABOON2"
	 soundmeds1="MEDS_BABOON1" soundmeds2="MEDS_BABOON2"
	 colorbonus="100"
	 fastservice="175"
	 outbreakmaxcount="2"
	/>

	<entity name="PACIENT10" meterFull="1" money="5" recoveryspeed="0.35" patience="0.01" pressurespeed="0.010" diseasename="Shrunken head" 
	 soundexitangry1="EXITANGRY_SHRUNK1" soundexitangry2="EXITANGRY_SHRUNK2"
	 soundexithappy1="EXITHAPPY_SHRUNK1" soundexithappy2="EXITHAPPY_SHRUNK2"
	 soundpanic1="PANIC_SHRUNK1" soundpanic2="PANIC_SHRUNK2"
	 soundmeds1="MEDS_SHRUNK1" soundmeds2="MEDS_SHRUNK2"
	 colorbonus="150"
	 fastservice="250"
	 outbreakmaxcount="2"
	/>

	<entity name="PACIENT11" meterFull="1" money="11" recoveryspeed="0.13" patience="0.018" pressurespeed="0.008" diseasename="3rd deg. sideburns" 
	 soundexitangry1="EXITANGRY_SIDEB1" soundexitangry2="EXITANGRY_SIDEB2"
	 soundexithappy1="EXITHAPPY_SIDEB1" soundexithappy2="EXITHAPPY_SIDEB2"
	 soundpanic1="PANIC_SIDEB1" soundpanic2="PANIC_SIDEB2"
	 soundmeds1="MEDS_SIDEB1" soundmeds2="MEDS_SIDEB2"
	 colorbonus="250"
	 fastservice="300"
	 outbreakmaxcount="3"
	 startupHearts="0.5"
	/>
	<entity name="PACIENT12" meterFull="1" money="15" recoveryspeed="0.15" patience="0.03" pressurespeed="0.005" diseasename="Leperchaun" 
	 soundexitangry1="EXITANGRY_LEPER1" soundexitangry2="EXITANGRY_LEPER2"
	 soundexithappy1="EXITHAPPY_LEPER1" soundexithappy2="EXITHAPPY_LEPER2"
	 soundpanic1="PANIC_LEPER1" soundpanic2="PANIC_LEPER2"
	 soundmeds1="MEDS_LEPER1" soundmeds2="MEDS_LEPER2"
	 colorbonus="350"
	 fastservice="350"
	 outbreakmaxcount="3"
	 startupHearts="0.5"
	/>
	<entity name="PACIENTSAMAN" meterFull="1" money="20" recoveryspeed="0.05" patience="0.024" pressurespeed="0.002" diseasename="Elephantitis"
	 soundexitangry1="EXITANGRY_ELEPHANT1" soundexitangry2="EXITANGRY_ELEPHANT2"
	 soundexithappy1="EXITHAPPY_ELEPHANT1" soundexithappy2="EXITHAPPY_ELEPHANT2"
	 soundpanic1="PANIC_ELEPHANT1" soundpanic2="PANIC_ELEPHANT2"
	 soundmeds1="MEDS_ELEPHANT1" soundmeds2="MEDS_ELEPHANT2"
	 colorbonus="500"
	 fastservice="450"
	 outbreakmaxcount="5"
	 startupHearts="0.4"
	/>


	<!-- Perks -->

	<entity name="PERKCURETOUCHICON" maxuses="5"/>
	<entity name="PERKLUCKICON" maxuses="1" duration="20000"/>
	<entity name="PERKBURSTICON" maxuses="1" duration="20000"/>
	<entity name="PERKVIRUSICON" maxuses="1" duration="40000"/>


	<!-- Upgrades, descriptions -->

	<entity name="UPGRADESPEED" upgradetext="SPEED||Each new level increases how quickly you move around the hospital."/>
	<entity name="UPGRADECHARISMA" upgradetext="CHARISMA|| Each new level slows the speed that patients lose hearts when waiting for you."/>
	<entity name="UPGRADEDIAGNOSTIC" upgradetext="STETHOSCOPE||Each new level increases how quickly you can check on a patient."/>
	<entity name="UPGRADEMEDS1" upgradetext="MEDICINE||Each new level shortens patient recovery time by using better medicines."/>
	<entity name="PERKLUCK" upgradetext="LUCK||While this perk is in effect, new patients you diagnose will match the colors of empty beds!"/>
	<entity name="PERKBURST" upgradetext="SPEED BURST||While this perk is in effect you'll move with amazing speed!"/>
	<entity name="PERKCURETOUCH" upgradetext="HEALING TOUCH||While this perk is in effect, you'll be able to cure any patient in outbreak you touch without medicine!"/>
	<entity name="PERKVIRUS" upgradetext="ANTI-V BOMB||While this perk is in effect, it will wipe out all viruses and prevent all patients from coughing!"/>
	<entity name="PERKSAREA" upgradetext="||These are 'perks', special abilities that will be revealed to you as you grow in skill!"/>

	<!-- Tutorial, descriptions -->

	<entity name="TUTORIAL1" text="Look! Our first patient! Let's take him to registration."/>
	<entity name="TUTORIAL1B" text="It will take a moment while they take his blood pressure..."/>
	<entity name="TUTORIAL2" text="Great! Now that he's been examined, put him in that hospital bed."/>
	<entity name="TUTORIAL2B" text="He is resting now, but watch closely! He may have an outbreak!"/>
	<entity name="TUTORIAL3" text="Yikes! An outbreak! Click on the patient to |find out how to treat him."/>
	<entity name="TUTORIAL4" text="Great! Diagnosing a patient's outbreak quickly will make them | happier. Now take your prescription to the pharmacist."/>
	<entity name="TUTORIAL5" text="It will take a moment for her to find the right medicine..."/>
	<entity name="TUTORIAL6" text="Now click on the medicine and then click on the |patient to administer it!"/>
	<entity name="TUTORIAL7" text="Excellent!  Now watch the drip meter on the left side of the | bed empty as your patient gets better."/>
	<entity name="TUTORIAL8" text="He's cured!  Click on him to collect payment | and to release him from the hospital..."/>
	<entity name="TUTORIAL9" text="...and now click on the bed to change the sheets| for the next patient."/>
	<entity name="TUTORIAL9B" text="Now let's learn how to make a 'chain.'  A chain occurs when | you perform the same action several times in a row."/>
	<entity name="TUTORIAL9C" text="Try cleaning up those beds.  Since you have two hands, you can carry| the sheets from each at the same time!"/>
	<entity name="TUTORIAL9D" text="Click on the hamper to get rid of the sheets..."/>
	<entity name="TUTORIAL9E" text="Eureka!  You've just performed a 3x chain by| cleaning up three beds in a row!"/>

	<entity name="TUTORIAL10" text="Let's try to cure another patient!"/>
	<entity name="TIP1" text="Watch the blood pressure meter as it reaches the top."/>
	<entity name="TIP2" text="When it starts to glow, click on the |patient to give him a happiness boost!"/>
	<entity name="TIPVIRUS" text="Oh no! The virus is loose in the hospital!  If it stays too | long on a patient, they'll become unhappy.  Hurry, | grab this spray and destroy it!"/>
	<entity name="TIPCLOWN" text="Look!  A clown!  Click him to cheer the children up!"/>
	<entity name="TIPPERK" text="You can find your perks here. To activate a perk, click on its icon.|Remember, you can only use each perk once per level!"/>
	<entity name="TIPSHOPPERK" text="Please select a perk you wish to get, by clicking on it.|It's a free special ability you receive after each hospital!"/>

	<entity name="TIPHLASIC" text="This alarm will flash whenever a virus us about to appear. Stay sharp!"/>
	<entity name="TIPOUTBREAK" text="Good job! But keep alert, some patients | may have more than one outbreak."/>
	<entity name="TIPOUTBREAK2" text="There you go!  A second outbreak!  You'll need to treat him again!"/>
	<entity name="TIPSRDICKA" text="You're doing great!  But there's one last |thing you need to know."/>
	<entity name="TIPSHOP" text="Welcome to the upgrade screen!"/>
	<entity name="REMINDPRESSURE" text="Uh oh! This patient is already tired and grumpy! | Remember, when you take his blood pressure, clicking on him when | the light is flashing will boost his happiness!"/>
</variables>