<?xml version="1.0"?>
<!-- Config file for the GUI Skin (CImageGUISkin)                    -->
<!-- Source border is the border width (in pixels) on the texture.   -->
<!-- Dest border is the border width on the screen (also in pixels). -->
<!-- Order of elements dosn't matter -->
<!-- <NodeNames> are not case sensitive -->
<!-- attributes are not case sensiti	ve -->
<!-- Texture   = filename              -->
<!-- SrcBorder = top,left,bottom,right -->
<!-- DstBorder = top,left,bottom,right -->
<!-- Files MUST be png or bmp format, png would be better -->
<Skin>
  <Properties>
    <Name data="Klagui" />
    <Author data="FuzzySpoon" />
    <Version data="2.0" />
    <Date data="3-March-2010"/>
    <Desc data="This was created by FuzzySpoon on the irrlicht forums, I just converted it to my xml format"/>
    <!-- Fallback is not required, but must be one of irrlichts builtins, or default, which defaults to metalic
         In fact, anything not found becomes metalic -->
    <Fallback skin="EGST_WINDOWS_METALLIC" />
    <Font texture="fontlucida.png" />
  </Properties>

  <Global guialpha="255">
    <!-- alpha is aplied globally first if provided, 255 makes EVERYTHING transparent 
  	 			If you do that you must then manually set some of the colors below or you wont see jack :) -->

    <!-- <EGDC_3D_DARK_SHADOW a="255" r="255" g="255" b="255" /> -->
    <!-- Dark shadow for three-dimensional display elements.  -->
    <!-- <EGDC_3D_SHADOW a="255" r="255" g="255" b="255" />   -->
    <!-- Shadow color for three-dimensional display elements (for edges facing away from the light source).   -->
    <EGDC_3D_FACE a="255" r="255" g="255" b="255" />
    <!-- Face color for three-dimensional display elements and for dialog box backgrounds.   -->
    <!-- <EGDC_3D_HIGH_LIGHT a="255" r="255" g="255" b="255" />   -->
    <!-- Highlight color for three-dimensional display elements (for edges facing the light source.).   -->
    <!-- <EGDC_3D_LIGHT a="255" r="255" g="255" b="255" />  -->
    <!-- Light color for three-dimensional display elements (for edges facing the light source.). -->
    <EGDC_ACTIVE_BORDER a="255" r="255" g="255" b="255" />
    <!-- Active window border.  -->
    <EGDC_ACTIVE_CAPTION a="255" r="32" g="32" b="32" />
    <!-- Active window title bar text -->
    <!-- 	<EGDC_APP_WORKSPACE a="150" r="255" g="255" b="255" />  -->
    <!-- Background color of multiple document interface (MDI) applications. -->
    <EGDC_BUTTON_TEXT a="255" r="255" g="255" b="255" />
    <!-- Text on a button. -->
    <EGDC_GRAY_TEXT a="150" r="255" g="255" b="255" />
    <!-- Grayed (disabled) text. -->
    <EGDC_HIGH_LIGHT a="255" r="13" g="104" b="149" />
    <!-- Item(s) selected in a control. -->
    <EGDC_HIGH_LIGHT_TEXT a="255" r="255" g="255" b="255" />
    <!-- Text of item(s) selected in a control. -->
    <EGDC_INACTIVE_BORDER a="150" r="255" g="255" b="255" />
    <!-- Inactive window border. -->
    <EGDC_INACTIVE_CAPTION a="150" r="255" g="255" b="255" />
    <!-- Inactive window caption. -->
    <!-- <EGDC_TOOLTIP a="150" r="255" g="255" b="255" /> -->
    <!-- Tool tip text color. -->
    <!-- <EGDC_TOOLTIP_BACKGROUND a="150" r="255" g="255" b="255" /> -->
    <!-- Tool tip background color. -->
    <!-- <EGDC_SCROLLBAR a="150" r="255" g="255" b="255" /> -->
    <!-- Scrollbar gray area. This ONLY applies to the default scrollbar, if you want to 
						 change the colors of the graphical one, change the color attributes in the section near the bottom -->
    <!-- <EGDC_WINDOW a="150" r="255" g="255" b="255" /> -->
    <!-- Window background. -->
    <EGDC_WINDOW_SYMBOL a="255" r="255" g="255" b="255" />
    <!-- Window symbols like on close buttons, scroll bars and check boxes.  -->
    <!-- <EGDC_ICON a="255" r="255" g="255" b="255" />  -->
    <!-- Icons in a list or tree. -->

    <!-- <EGDC_ICON_HIGH_LIGHT a="255" r="255" g="255" b="255" />  -->
    <!-- Selected icons in a list or tree. -->    
    <Caption tbardistancex="2" tbardistancey="9" />
    <WindowButton width="22" />
  </Global>
  <TabControl texture="buttons.png">
    <SrcBorder tlx="10" tly="10" brx="10" bry="10" />
    <DstBorder tlx="10" tly="10" brx="10" bry="10" />
    <TabButton texture="buttons.png">
      <SrcBorder tlx="10" tly="10" brx="10" bry="10" />
      <DstBorder tlx="10" tly="10" brx="10" bry="10" />
    </TabButton>
  </TabControl>
  <Button texture="buttons.png">
    <SrcBorder tlx="10" tly="10" brx="10" bry="10" />
    <DstBorder tlx="10" tly="10" brx="10" bry="10" />
    <Pressed texture="buttons_click.png">
      <SrcBorder tlx="10" tly="10" brx="10" bry="10" />
      <DstBorder tlx="10" tly="10" brx="10" bry="10" />
      <!-- Color or Colour are acceptable -->
      <Color a="255" r="255" g="255" b="255" />
    </Pressed>
  </Button>
  <SunkenPane texture="sunkenpanes.png">
    <SrcBorder tlx="14" tly="14" brx="2" bry="14" />
    <DstBorder tlx="14" tly="14" brx="2" bry="14" />
  </SunkenPane>
  <Window texture="windows.png">
    <SrcBorder tlx="25" tly="10" brx="10" bry="10" />
    <DstBorder tlx="25" tly="10" brx="10" bry="10" />
  </Window>
  <CheckBox texture="sunkenpanes.png">
    <SrcBorder tlx="1" tly="1" brx="1" bry="1" />
    <DstBorder tlx="1" tly="1" brx="1" bry="1" />
  </CheckBox>
  <ComboBox texture="sunkenpanes.png">
    <SrcBorder tlx="2" tly="2" brx="2" bry="2" />
    <DstBorder tlx="1" tly="1" brx="1" bry="1" />    
  </ComboBox>
</Skin>
