GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumdim32.dll 10.18.10.3325]
    Renderer: Intel(R) HD Graphics
    Vendor:   Intel
    VRAM:     64 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Initialize engine version: 3.5.2f2
Begin MonoManager ReloadAssembly
Platform assembly: D:\yxdown\Multilytheus_en\Multilytheus_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\yxdown\Multilytheus_en\Multilytheus_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\yxdown\Multilytheus_en\Multilytheus_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\yxdown\Multilytheus_en\Multilytheus_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\yxdown\Multilytheus_en\Multilytheus_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\yxdown\Multilytheus_en\Multilytheus_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\yxdown\Multilytheus_en\Multilytheus_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\yxdown\Multilytheus_en\Multilytheus_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\yxdown\Multilytheus_en\Multilytheus_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\yxdown\Multilytheus_en\Multilytheus_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\yxdown\Multilytheus_en\Multilytheus_Data\Managed\XInputDotNetPure.dll (this message is harmless)
Loading D:\yxdown\Multilytheus_en\Multilytheus_Data\Managed\XInputDotNetPure.dll into Unity Child Domain
- Completed reload, in  0.046 seconds
Platform assembly: D:\yxdown\Multilytheus_en\Multilytheus_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\yxdown\Multilytheus_en\Multilytheus_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\yxdown\Multilytheus_en\Multilytheus_Data\Managed\Boo.Lang.dll (this message is harmless)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 460. Operation took 2.647894 ms.
Platform assembly: D:\yxdown\Multilytheus_en\Multilytheus_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 516. Operation took 9.834990 ms.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 515. Operation took 3.481455 ms.
Platform assembly: D:\yxdown\Multilytheus_en\Multilytheus_Data\Managed\Mono.Security.dll (this message is harmless)
The tree tree must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Terrain/TreeDatabase.cpp Line: 63)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 5569. Operation took 6.276882 ms.
0
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

