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  <nTimer type="Number">11420</nTimer>
  <nShuffles type="Number">1000</nShuffles>
  <bIsRandom type="Boolean">false</bIsRandom>
  <nMaxLevels type="Number">9</nMaxLevels>
  <nTimeBonus type="Number">100</nTimeBonus>
  <aLevelCompleteBonuses type="Array">500,1000,2000,2500,3000,3500,4000,4500,5000</aLevelCompleteBonuses>
  <nSpeedBonusTime type="Number">2</nSpeedBonusTime>
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  <n4MatchValue type="Number">250</n4MatchValue>
  <nTimeBonusCountDownStep type="Number">1</nTimeBonusCountDownStep>
  <nPointBonusCountDownStep type="Number">1</nPointBonusCountDownStep>
  <nCountDownTimeShuffle type="Number">10</nCountDownTimeShuffle>

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        <tile num="4" type="normal15" url="images/15.png" value="100"/>
        <tile num="4" type="normal16" url="images/16.png" value="100"/> <!-- 
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	  <tile type="normal48" name="50" url="images/50.png" value="100" num="4"/> -->
      </TileImages>
    </level>

<level id="branches 46 tiles">
      <BackgroundImage>images/bg1.swf</BackgroundImage>
      <nScale>1</nScale>
      <TileStructure x="5" y="5" z="6">
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      </TileStructure>
      <TileImages>
        <tile code="2" num="4" rolloverMessage="this is a ..." type="time" url="images/time.png" value="50"/> <!-- 
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        <tile type="normal3" name="3" url="images/3.png" value="100" num="4" />
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        <tile num="4" type="normal16" url="images/16.png" value="100"/>  
   	  <tile num="4" type="normal17" url="images/17.png" value="100"/><!--
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	  <tile type="normal19" name="19" url="images/19.png" value="100" num="4"/>
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	  <tile type="normal48" name="50" url="images/50.png" value="100" num="4"/> -->

      </TileImages>
    </level>

    <level id="Medium Cube 80 Tiles">
      <BackgroundImage>images/bg1.swf</BackgroundImage>
      <nScale>1</nScale>
      <TileStructure x="5" y="4" z="5">
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        </layer>
        <layer id="4">
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	  <tile type="normal48" name="50" url="images/50.png" value="100" num="4"/> -->
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    </level>



   <level id="Magnetic strips 72">
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      <TileStructure x="8" y="3" z="5">
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<level id="tree bonus round 48">
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	  <tile type="normal48" name="50" url="images/50.png" value="100" num="4"/> -->
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	  <tile type="normal48" name="50" url="images/50.png" value="100" num="4"/> -->
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 <level id="diamond, t time bonus, med time  21X4 tiles">
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    </level>
  
  </levels>
</mahjongg-dimensions>