<?xml version="1.0" encoding="utf-8"?>
<SeppiaTexts Version="1.0">
  <Alphabet>ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789~`!@#$%^&amp;*()-_=+[{]};:'",&lt;.&gt;/?¡¢£¥§©®¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝŸßàáâãäåæçèéêëìíîïðñòóôõöøùúûüýÿŒœ</Alphabet>
  <Texts Lang="EN" Count="204">
    <Text ID="TITLE">Secrets Of Olympus 2</Text>
    <Text ID="MAIN_MENU">Main Menu</Text>
    <Text ID="SCORES">Scores</Text>
    <Text ID="PLAYERS">Players</Text>
    <Text ID="OPTIONS">Options</Text>
    <Text ID="PLAY">Play</Text>
    <Text ID="CONTINUE">Continue</Text>
    <Text ID="LOSE_PROGRESS_RESTART">Are you sure you want to RESTART this level? All progress made during this level will be lost!</Text>
    <Text ID="LOSE_PROGRESS">Are you sure you want to QUIT?
All progress made during this level will be lost!</Text>
    <Text ID="QUIT_GAME">Are you sure you want to QUIT?
Your progress has been saved.</Text>
    <Text ID="LEVEL_FINISHED">Level Finished!</Text>
    <Text ID="CHAPTER">Chapter</Text>
    <Text ID="HIGHSCORES">Highscores</Text>
    <Text ID="EXIT">Exit</Text>
    <Text ID="SLOW_PC">Slow PC</Text>
    <Text ID="TYPEYOURNAME">Please type your name in the box below and press Enter or click OK.</Text>
    <Text ID="SOUND_VOL">Sound Volume</Text>
    <Text ID="BACK">Back</Text>
    <Text ID="FULLSCREEN">Fullscreen</Text>
    <Text ID="GO">Go!</Text>
    <Text ID="OK">OK</Text>
    <Text ID="SELECT">Select</Text>
    <Text ID="APPLY">Apply</Text>
    <Text ID="CANCEL">Cancel</Text>
    <Text ID="MUSIC_VOL">Music Volume</Text>
    <Text ID="NEW">New</Text>
    <Text ID="DELETE">Delete</Text>
    <Text ID="USERSLIST">empty</Text>
    <Text ID="RESTART">Restart Level</Text>
    <Text ID="PAUSED">Paused</Text>
    <Text ID="SAVE">Save and Quit</Text>
    <Text ID="RESUME">Resume</Text>
    <Text ID="DEL_USER">Are you sure you want to DELETE this player? All progress will be lost!</Text>
    <Text ID="CUSTOM_CURSOR">Custom Cursor</Text>
    <Text ID="NEW_PLAYER">New Player</Text>
    <Text ID="GAME_IS_PAUSED">The game is paused. Please select an option or click Resume to continue playing.</Text>
    <Text ID="NAME_EXISTS">This player name already exists.
Please enter a different name.</Text>
    <Text ID="NAME_TOO_SHORT">The name must be at least 3 characters long.</Text>
    <Text ID="CONGRATS_LONG">Congratulations for finishing the game, your adventure is now finished! You can try again and achieve new high scores to get three stars on each level. </Text>
    <Text ID="LEVEL_MALES_VAL">0</Text>
    <Text ID="LEVEL_FEMALES_VAL">0</Text>
    <Text ID="LEVEL_GOLD_VAL">0</Text>
    <Text ID="LEVEL_WOOD_VAL">0</Text>
    <Text ID="LEVEL_FOOD_VAL">0</Text>
    <Text ID="PAINT_SCORE">0</Text>
    <Text ID="FAILED">Failed!</Text>
    <Text ID="CLEARED">Cleared!</Text>
    <Text ID="SUMMARY_TIMEBONUS">Time Bonus</Text>
    <Text ID="SUMMARY_COMPLETEPERC">Complete</Text>
    <Text ID="SUMMARY_TOTALSCORE">Total Score</Text>
    <Text ID="SUMMARY_LEVELSCORE">Level Score</Text>
    <Text ID="SUMMARY_BESTSCORE">Best Score</Text>
    <Text ID="SUMMARY_LEVELRESULTS">Level Results</Text>
    <Text ID="YOUWIN">You Win!</Text>
    <Text ID="HURRYUP">Hurry Up!</Text>
    <Text ID="INVENTORY">Inventory</Text>
    <Text ID="CLICK_CONTINUE">Click anywhere to continue</Text>
    <Text ID="CLICK_RETURN">Click anywhere to return</Text>
    <Text ID="CLICK_HERE">Click here to continue</Text>
    <Text ID="YOUR_SCORE">Your score</Text>
    <Text ID="NEW_BEST">New best score!</Text>
    <Text ID="SCORE">Score</Text>
    <Text ID="GREAT">Great !</Text>
    <Text ID="AMAZING">Amazing !</Text>
    <Text ID="ALLCOMPLETE">100% complete!</Text>
    <Text ID="CONGRATULATIONS">Congratulations!</Text>
    <Text ID="TEMP1">empty</Text>
    <Text ID="TEMP2">empty</Text>
    <Text ID="TEMP3">empty</Text>
    <Text ID="TEMP4">empty</Text>
    <Text ID="TEMP5">empty</Text>
    <Text ID="TEMP6">empty</Text>
    <Text ID="TEMP7">empty</Text>
    <Text ID="TEMP8">empty</Text>
    <Text ID="TEMP9">empty</Text>
    <Text ID="TEMP10">empty</Text>
    <Text ID="TEMP11">empty</Text>
    <Text ID="TEMP12">empty</Text>
    <Text ID="TEMP13">empty</Text>
    <Text ID="TEMP14">empty</Text>
    <Text ID="TEMP15">empty</Text>
    <Text ID="VERSION_NUMBER">empty</Text>
    <Text ID="WELCOME">Welcome,</Text>
    <Text ID="WELCOMEUSER">Welcome,</Text>
    <Text ID="NO_MOVES">No moves!</Text>
    <Text ID="MENU">Menu</Text>
    <Text ID="SWITCH">Switch</Text>
    <Text ID="CHAIN">Chain</Text>
    <Text ID="INGAME_LEVEL">0</Text>
    <Text ID="PROGRESS">Progress</Text>
    <Text ID="INGAME_PROGRESS">0</Text>
    <Text ID="CHAIN_MODE">Chain Mode</Text>
    <Text ID="SWITCH_MODE">Switch Mode</Text>
    <Text ID="LEVEL_SCORE_VAL">0</Text>
    <Text ID="TOTAL_SCORE_VAL">0</Text>
    <Text ID="KEYS">Keys</Text>
    <Text ID="SKIP">Skip</Text>
    <Text ID="CLOSE">Close</Text>
    <Text ID="DAY">Day</Text>
    <Text ID="LEVEL">Level</Text>
    <Text ID="TOTAL">Total</Text>
    <Text ID="TASKS">Tasks</Text>
    <Text ID="DEMOLISH">Demolish</Text>
    <Text ID="UPGRADE">Upgrade</Text>
    <Text ID="COMBO">Combo</Text>
    <Text ID="GAME_MECHANIC">Game Mechanic</Text>
    <Text ID="FIND_EXIT">Find the Exit!</Text>
    <Text ID="TIP_IL_EXIT">Go back to the main menu. Your progress has been automatically saved so you can resume your game anytime you want.</Text>
    <Text ID="TIP_IGM_MINIMAP">The minimap shows you the structure of the current level. The blue rectangle represents the visible area and the red dot shows the location of the exit portal.</Text>
    <Text ID="TIP_IGM_PROGRESS">Strange cat mai multe stelute.</Text>
    <Text ID="TIP_IGM_TIME">Finish the level before the time runs out in order to get a star and additional bonus points.</Text>
    <Text ID="TIP_IGM_PWUP_LOCKED">This powerup is locked.</Text>
    <Text ID="TIP_IGM_PWUP_EXCHANGE">Use this powerup to exchange two neighbouring tokens. Click on it, select a target token, then select the neighbouring token that you want to exchange with.</Text>
    <Text ID="TIP_IGM_PWUP_HAMMER">Use the hammer powerup to break a token and the underlying tile. Click on it, then click on the token you want to break.</Text>
    <Text ID="TIP_IGM_PWUP_CHARM">Use the charm powerup to generate a random bonus on a token. Click on it, then click on a target token.</Text>
    <Text ID="TIP_IGM_PWUP_BOMB">Use the bomb powerup to break tokens, stones and ice blocks. Click on it, then click on the tile where you want to throw the bomb.</Text>
    <Text ID="TIP_MM_HIGHSCORES">Here you can see the highest scores of all the players that played the game on this computer.</Text>
    <Text ID="TIP_MM_CHANGEUSER">Here you can change the current player or create a new player. This way more players can play the game using the same computer.</Text>
    <Text ID="TIP_MM_OPTIONS">Adjust sound settings, video settings, or cursor type.</Text>
    <Text ID="TIP_MM_PLAYGAME">Continue playing the last saved game.</Text>
    <Text ID="TIP_MM_QUIT">Quit the game. Your progress is automatically saved so you can continue your game from where you left off.</Text>
    <Text ID="EPISODE1">The Beginning</Text>
    <Text ID="EPISODE2">The Fight</Text>
    <Text ID="EPISODE3">The Pegasus</Text>
    <Text ID="EPISODE4">The Hydra</Text>
    <Text ID="EPISODE5">The Minotaur</Text>
    <Text ID="HIGHSCORE_NAME1">Michael</Text>
    <Text ID="HIGHSCORE_NAME2">Samuel</Text>
    <Text ID="HIGHSCORE_NAME3">Brianna</Text>
    <Text ID="HIGHSCORE_NAME4">Kaylee</Text>
    <Text ID="HIGHSCORE_NAME5">Aidan</Text>
    <Text ID="HIGHSCORE_NAME6">Olivia</Text>
    <Text ID="HIGHSCORE_NAME7">Grace</Text>
    <Text ID="HIGHSCORE_NAME8">Gabriel</Text>
    <Text ID="HIGHSCORE_NAME9">Isabelle</Text>
    <Text ID="HIGHSCORE_NAME10">Joshua</Text>
    <Text ID="HIGHSCORE_PAINT_NAME1">Michael</Text>
    <Text ID="HIGHSCORE_PAINT_NAME2">Samuel</Text>
    <Text ID="HIGHSCORE_PAINT_NAME3">Brianna</Text>
    <Text ID="HIGHSCORE_PAINT_NAME4">Kaylee</Text>
    <Text ID="HIGHSCORE_PAINT_NAME5">Aidan</Text>
    <Text ID="HIGHSCORE_PAINT_NAME6">Olivia</Text>
    <Text ID="HIGHSCORE_PAINT_NAME7">Grace</Text>
    <Text ID="HIGHSCORE_PAINT_NAME8">Gabriel</Text>
    <Text ID="HIGHSCORE_PAINT_NAME9">Isabelle</Text>
    <Text ID="HIGHSCORE_PAINT_NAME10">Joshua</Text>
    <Text ID="HIGHSCORE_PAINT_SCORE1">0</Text>
    <Text ID="HIGHSCORE_PAINT_SCORE2">0</Text>
    <Text ID="HIGHSCORE_PAINT_SCORE3">0</Text>
    <Text ID="HIGHSCORE_PAINT_SCORE4">0</Text>
    <Text ID="HIGHSCORE_PAINT_SCORE5">0</Text>
    <Text ID="HIGHSCORE_PAINT_SCORE6">0</Text>
    <Text ID="HIGHSCORE_PAINT_SCORE7">0</Text>
    <Text ID="HIGHSCORE_PAINT_SCORE8">0</Text>
    <Text ID="HIGHSCORE_PAINT_SCORE9">0</Text>
    <Text ID="HIGHSCORE_PAINT_SCORE10">0</Text>
    <Text ID="CREDITS">Credits</Text>
    <Text ID="CREDITS_C1">Programming</Text>
    <Text ID="CREDITS_C1L1">Kayhan Ablachim</Text>
    <Text ID="CREDITS_C1L2">Mihai Dragomir</Text>
    <Text ID="CREDITS_C2">Artists</Text>
    <Text ID="CREDITS_C2L1">Raluca Iosifescu</Text>
    <Text ID="CREDITS_C2L2">Andrei Nicolae</Text>
    <Text ID="CREDITS_C3">Testing and QA</Text>
    <Text ID="CREDITS_C3L1">Kayhan Ablachim</Text>
    <Text ID="CREDITS_C3L2">Cosmin Pachiu</Text>
    <Text ID="CREDITS_C3L3">Corina Ghiur</Text>
    <Text ID="CREDITS_C3L4">Mariana Mihai</Text>
    <Text ID="CREDITS_C4">Physics</Text>
    <Text ID="CREDITS_C4L1">Box2D</Text>
    <Text ID="TUT_IGM_FIRSTMATCH">Click a token, then click again on a neighboring one, to make them change their places. Break the tiles by making matches of 3 or more identical tokens on them.</Text>
    <Text ID="TUT_IGM_TASKS">Complete all the tasks before you run out of moves.</Text>
    <Text ID="TUT_IGM_FIRSTTIMED">Reach the target score before the time runs out!</Text>
    <Text ID="TUT_IGM_POWERUPS">Your first powerup is ready! It fills up when you make matches using tokens of the same type as the small token that is drawn near this button. The other powerups are blocked now but they will become available as you keep playing. To get more info hold the mouse cursor over the powerup buttons.</Text>
    <Text ID="TUT_IGM_TOKEN_BOX">That is a column. It cannot be used in combination with other tokens but it breaks when you make a match near it.</Text>
    <Text ID="TUT_IGM_TOKEN_LOCKS">This token is locked. Break the chains with an explosion or by including it in a match.</Text>
    <Text ID="TUT_IGM_TOKEN_ICE">This token is iced. Melt the ice with an explosion or by including the frozen token in a match.</Text>
    <Text ID="TUT_IGM_TOKEN_KEY">Bring the key to a bottom edge then wait for the hidden tiles to reveal. This will help you to finish the level.</Text>
    <Text ID="TUT_IGM_SPECIAL_PIECES">You can get powerful tokens by combining four or more tokens. Try each possible combination and see what each special token does.</Text>
    <Text ID="TUT_IGM_MINIGAME_TARGET">Destroy all the enemies with the available projectiles. </Text>
    <Text ID="TUT_IGM_MINIGAME_THROW">Click a projectile than pull and release to launch it from the slingshot. Use the trajectory drawn to calculate your future shots.</Text>
    <Text ID="TUT_IL_PLAY">Click here to start the next level.</Text>
    <Text ID="TIME">Time</Text>
    <Text ID="MOVES">Moves</Text>
    <Text ID="INGAME_ACTUAL_LEVEL">0</Text>
    <Text ID="LVL_CONDITION1">0</Text>
    <Text ID="LVL_CONDITION2">0</Text>
    <Text ID="LVL_CONDITION3">0</Text>
    <Text ID="LVL_CONDITION4">0</Text>
    <Text ID="LVL_CONDITION1_B">0</Text>
    <Text ID="LVL_CONDITION2_B">0</Text>
    <Text ID="LVL_CONDITION3_B">0</Text>
    <Text ID="LVL_CONDITION4_B">0</Text>
    <Text ID="TARGET_SCORE">Target score</Text>
    <Text ID="TARGET_SCORE_VAL">0</Text>
    <Text ID="LEVEL_CONSTRAINT">0</Text>
    <Text ID="LEVEL_NO_TILES">0</Text>
    <Text ID="LEVEL_FAILED">Level failed! You did not reach the goal!</Text>
    <Text ID="LEVEL_COMPLETED">Great work! Level completed!</Text>
    <Text ID="LONG_FAILED_TIMED">You did not reach the target score!</Text>
    <Text ID="LONG_FAILED_MOVES">You did not complete all the goals!</Text>
    <Text ID="LONG_FAILED_MINIGAME">You did not destroy all the enemies!</Text>
    <Text ID="LEVEL_TARGET_MOVES">Complete all the goals before you run out of moves!</Text>
    <Text ID="LEVEL_TARGET_TIMED">Reach the target score before the time runs out!</Text>
  </Texts>
</SeppiaTexts>