Initialize engine version: 5.2.1f1 (44735ea161b3)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.4052]
    Renderer: NVIDIA GeForce 405  
    Vendor:   NVIDIA
    VRAM:     1103 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\3DMGAME游戏\Voxel Blast\VoxelBlast_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\3DMGAME游戏\Voxel Blast\VoxelBlast_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\Voxel Blast\VoxelBlast_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\3DMGAME游戏\Voxel Blast\VoxelBlast_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\Voxel Blast\VoxelBlast_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\3DMGAME游戏\Voxel Blast\VoxelBlast_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\Voxel Blast\VoxelBlast_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\3DMGAME游戏\Voxel Blast\VoxelBlast_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\Voxel Blast\VoxelBlast_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\3DMGAME游戏\Voxel Blast\VoxelBlast_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\Voxel Blast\VoxelBlast_Data\Managed\Photon3Unity3D.dll (this message is harmless)
Loading D:\3DMGAME游戏\Voxel Blast\VoxelBlast_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\Voxel Blast\VoxelBlast_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in  0.049 seconds
desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Platform assembly: D:\3DMGAME游戏\Voxel Blast\VoxelBlast_Data\Managed\System.dll (this message is harmless)
Attempt Steam Initialization
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

C:/Users/Administrator/AppData/LocalLow/Ceiba Software and Arts/VoxelBlast
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Attempt Steam Initialization
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

InvalidOperationException: Steamworks is not initialized.
  at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in <filename unknown>:0 

  at Steamworks.SteamFriends.GetPersonaName () [0x00000] in <filename unknown>:0 

  at Splash.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 97c -> priority: 1 
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.422963 ms

Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 469.
Total: 0.197797 ms (FindLiveObjects: 0.027368 ms CreateObjectMapping: 0.031411 ms MarkObjects: 0.105740 ms  DeleteObjects: 0.032033 ms)

NullReferenceException: Object reference not set to an instance of an object
  at ControlLayout.Pressed (System.String commandName) [0x00000] in <filename unknown>:0 

  at MainMenuButton.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.398082 ms

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 1853.
Total: 0.428250 ms (FindLiveObjects: 0.098587 ms CreateObjectMapping: 0.043851 ms MarkObjects: 0.275548 ms  DeleteObjects: 0.009019 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.178571 ms

Unloading 127 unused Assets to reduce memory usage. Loaded Objects now: 1235.
Total: 0.528703 ms (FindLiveObjects: 0.072463 ms CreateObjectMapping: 0.058157 ms MarkObjects: 0.261241 ms  DeleteObjects: 0.134975 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.618328 ms

Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 1424.
Total: 1.081977 ms (FindLiveObjects: 0.089257 ms CreateObjectMapping: 0.096410 ms MarkObjects: 0.508799 ms  DeleteObjects: 0.385953 ms)

SHIP: 1 CONTROL: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)


 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

GAMEPAD
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Layout: 
Fire1:Mouse0
Fire2:Mouse1
ThrottleUp:E
ThrottleDown:Q
CycleTargets:Tab
Pause:Escape
MenuUp:W,D,UpArrow,RightArrow
MenuDown:S,A,DownArrow,LeftArrow
Accept:Space,Return

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
  at EnergyBar.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Can't execute Disconnect() while not connected. Nothing changed. State: PeerCreated
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

