<?xml version="1.0" encoding="ISO-8859-1" ?>
<XnaContent>
  <Asset Type="System.Collections.Generic.Dictionary[System.String, System.String]">
    <Item>
      <Key>General.Version</Key>
      <Value>VERSION</Value>
    </Item>
    <Item>
      <Key>Social.TweetStats</Key>
      <Value>My best endless score for #Sumico is @ENDLESSSCORE</Value>
    </Item>
    <Item>
      <Key>Social.StatsShareIntro</Key>
      <Value>These are my Sumico stats:</Value>
    </Item>
    <Item>
      <Key>Social.StatsShareOutro</Key>
      <Value>Can you beat them?</Value>
    </Item>
    <Item>
      <Key>Social.Novice</Key>
      <Value>I've scored @SCORE #Sumico's campaign.</Value>
    </Item>
    <Item>
      <Key>Social.Journeyman</Key>
      <Value>I've completed the #Sumico campaign and scored @SCORE points!</Value>
    </Item>
    <Item>
      <Key>Social.Master</Key>
      <Value>I am a #Sumico master. I've scored @SCORE in the campaign and collected all the stars!</Value>
    </Item>
    <Item>
      <Key>Social.NoFacebookAccountTitle</Key>
      <Value>No Facebook account found</Value>
    </Item>
    <Item>
      <Key>Social.NoFacebookConfigured</Key>
      <Value>In order to post to Facebook|from within this app|setup an account|in the Settings app.</Value>
    </Item>
    <Item>
      <Key>Social.NoTwitterAccountTitle</Key>
      <Value>No Twitter account found</Value>
    </Item>
    <Item>
      <Key>Social.NoTwitterConfigured</Key>
      <Value>In order to post a Tweet|from within this app|setup an account|in the Settings app.</Value>
    </Item>
    <Item>
      <Key>Social.CancelButton</Key>
      <Value>OK</Value>
    </Item>
    <Item>
      <Key>TitleMenu.Campaign</Key>
      <Value>CAMPAIGN</Value>
    </Item>
    <Item>
      <Key>TitleMenu.Endless</Key>
      <Value>ENDLESS</Value>
    </Item>
    <Item>
      <Key>TitleMenu.Stats</Key>
      <Value>SEE|STATS AND|MORE</Value>
    </Item>
    <Item>
      <Key>CampaignMenu.Title</Key>
      <Value>CAMPAIGN</Value>
    </Item>
    <Item>
      <Key>CampaignMenu.CollectSingular</Key>
      <Value>Only # more star</Value>
    </Item>
    <Item>
      <Key>CampaignMenu.CollectMultiple</Key>
      <Value>Collect # more stars</Value>
    </Item>
    <Item>
      <Key>CampaignMenu.CollectSecondLine</Key>
      <Value>to unlock the next stage</Value>
    </Item>
    <Item>
      <Key>CampaignMenu.Stars</Key>
      <Value>STARS</Value>
    </Item>
    <Item>
      <Key>CampaignMenu.StageTotal</Key>
      <Value>STAGE TOTAL</Value>
    </Item>
    <Item>
      <Key>CampaignMenu.StarsToProgress</Key>
      <Value>STARS REQUIRED</Value>
    </Item>
    <Item>
      <Key>CampaignMenu.NextStage</Key>
      <Value>NEXT STAGE</Value>
    </Item>
    <Item>
      <Key>CampaignMenu.NextStageUnlocked</Key>
      <Value>UNLOCKED</Value>
    </Item>
    <Item>
      <Key>CampaignMenu.Total</Key>
      <Value>CAMPAIGN TOTAL</Value>
    </Item>
    <Item>
      <Key>CampaignMenu.Top</Key>
      <Value>TOP</Value>
    </Item>
    <Item>
      <Key>CampaignMenu.Grade</Key>
      <Value>STAGE</Value>
    </Item>
    <Item>
      <Key>Game.Retry</Key>
      <Value>retry</Value>
    </Item>
    <Item>
      <Key>Game.Skip</Key>
      <Value>skip</Value>
    </Item>
    <Item>
      <Key>Game.Quit</Key>
      <Value>quit</Value>
    </Item>
    <Item>
      <Key>Game.Undo</Key>
      <Value>undo</Value>
    </Item>
    <Item>
      <Key>Game.Cancel</Key>
      <Value>cancel</Value>
    </Item>
    <Item>
      <Key>Game.Undone</Key>
      <Value>UNDO</Value>
    </Item>
    <Item>
      <Key>Game.Level</Key>
      <Value>LEVEL</Value>
    </Item>
    <Item>
      <Key>Game.LevelDisplay</Key>
      <Value>LEVEL</Value>
    </Item>
    <Item>
      <Key>Game.EndlessDisplay</Key>
      <Value>SOLVED</Value>
    </Item>
    <Item>
      <Key>Game.EndlessDisplaySingle</Key>
      <Value>SOLVED</Value>
    </Item>
    <Item>
      <Key>Game.TargetDisplay</Key>
      <Value>TARGETS</Value>
    </Item>
    <Item>
      <Key>Game.TargetDisplaySingle</Key>
      <Value>TARGET</Value>
    </Item>
    <Item>
      <Key>Game.NewRecord</Key>
      <Value>NEW RECORD!</Value>
    </Item>
    <Item>
      <Key>Game.EndlessRank</Key>
      <Value>WORLD RANK: TOP #%</Value>
    </Item>
    <Item>
      <Key>Game.YourScore</Key>
      <Value>YOUR SCORE </Value>
    </Item>
    <Item>
      <Key>Game.HighestNumber</Key>
      <Value>HIGHEST NUMBER CREATED!</Value>
    </Item>
    <Item>
      <Key>Game.HighestPrime</Key>
      <Value>HIGHEST PRIME CREATED!</Value>
    </Item>
    <Item>
      <Key>Game.SingleScore</Key>
      <Value>BEST SINGLE SCORE!</Value>
    </Item>
    <Item>
      <Key>Game.Score</Key>
      <Value>SCORE</Value>
    </Item>
    <Item>
      <Key>Game.Best</Key>
      <Value>BEST</Value>
    </Item>
    <Item>
      <Key>Game.NewTiles</Key>
      <Value>REFILL</Value>
    </Item>
    <Item>
      <Key>Game.All</Key>
      <Value>ALL</Value>
    </Item>
    <Item>
      <Key>Game.GameOver</Key>
      <Value>GAME OVER!</Value>
    </Item>
    <Item>
      <Key>Game.OutOfTime</Key>
      <Value>OUT OF TIME!</Value>
    </Item>
    <Item>
      <Key>Game.OutOfMoves</Key>
      <Value>OUT OF MOVES!</Value>
    </Item>
    <Item>
      <Key>Game.TimeChallenge</Key>
      <Value>TIME CHALLENGE!</Value>
    </Item>
    <Item>
      <Key>Game.BonusLevel</Key>
      <Value>BONUS LEVEL!</Value>
    </Item>
    <Item>
      <Key>Game.BonusGoHigh</Key>
      <Value>GO HIGH!</Value>
    </Item>
    <Item>
      <Key>Game.BonusSingleSum</Key>
      <Value>SCORE ONE SUM!</Value>
    </Item>
    <Item>
      <Key>Game.FirstTime</Key>
      <Value>FIRST TIME!</Value>
    </Item>
    <Item>
      <Key>Game.Tutorial1</Key>
      <Value>Swipe tiles to make @TARGET</Value>
    </Item>
    <Item>
      <Key>Game.Tutorial2</Key>
      <Value>Swipe a sum resulting in @TARGET</Value>
    </Item>
    <Item>
      <Key>Game.Tutorial3</Key>
      <Value>New targets appear at the top left</Value>
    </Item>
    <Item>
      <Key>Game.TutorialDontTap</Key>
      <Value>Swipe, don't tap!</Value>
    </Item>
    <Item>
      <Key>Game.TutorialOperatorInTheMiddle</Key>
      <Value>The @OPERATOR goes in the middle!</Value>
    </Item>
    <Item>
      <Key>Game.TutorialSumMakeUp</Key>
      <Value>Create a sum from 2 numbers and a +</Value>
    </Item>
    <Item>
      <Key>Game.TutorialFail</Key>
      <Value>Let's try that again...</Value>
    </Item>
    <Item>
      <Key>Game.TutorialMake4ToMake5</Key>
      <Value>Make 4 first, then make 5</Value>
    </Item>
    <Item>
      <Key>Game.TutorialCheckTarget</Key>
      <Value>You have a different target</Value>
    </Item>
    <Item>
      <Key>Game.QuitMessage</Key>
      <Value>Do you really want to quit?</Value>
    </Item>
    <Item>
      <Key>Game.RetryMessage</Key>
      <Value>Do you really want to restart?</Value>
    </Item>
    <Item>
      <Key>Option.Title</Key>
      <Value>SETTINGS</Value>
    </Item>
    <Item>
      <Key>Option.Text</Key>
      <Value>Would you like to activate|the correct order of operations?|You can always change this setting|later on in the settings page in|the main menu.</Value>
    </Item>
    <Item>
      <Key>Option.ContinueButton</Key>
      <Value>continue</Value>
    </Item>
    <Item>
      <Key>MainMenu.Settings</Key>
      <Value>SETTINGS</Value>
    </Item>
    <Item>
      <Key>MainMenu.SettingsJuniorModeOn</Key>
      <Value>Junior Mode|Activated|No negative targets appear in|campaign and endless mode.</Value>
    </Item>
    <Item>
      <Key>MainMenu.SettingsJuniorModeOff</Key>
      <Value>Junior Mode|Disabled|Campaign is designed|with this mode disabled.</Value>
    </Item>
    <Item>
      <Key>MainMenu.SettingsPrecedenceModeOn</Key>
      <Value>Educational Mode|Activated|4 x 4 - 1 x 3 = 13|Your actions follow the|Order of Operations.|Correct, but more challenging!</Value>
    </Item>
    <Item>
      <Key>MainMenu.SettingsPrecedenceModeOff</Key>
      <Value>Educational Mode|Disabled|4 x 4 - 1 x 3 = 45|Like using a calculator.|Technically incorrect,|but easier to play.|Campaign is designed|with this mode disabled.</Value>
    </Item>
    <Item>
      <Key>MainMenu.SettingsRestore</Key>
      <Value>Restore ad free game.</Value>
    </Item>
    <Item>
      <Key>MainMenu.IAPRestored</Key>
      <Value>Purchase successfully restored!</Value>
    </Item>
    <Item>
      <Key>MainMenu.MessagePlayModi</Key>
      <Value>NOTE: The campaign is not designed|for these alternative play modes.|It is playable, but difficulty spikes|may occur.</Value>
    </Item>
    <Item>
      <Key>MoreMenu.Stats</Key>
      <Value>STATS</Value>
    </Item>
    <Item>
      <Key>MoreMenu.MostSums</Key>
      <Value>Most Endless Targets Solved:</Value>
    </Item>
    <Item>
      <Key>MoreMenu.EndlessScore</Key>
      <Value>Best Endless Score:</Value>
    </Item>
    <Item>
      <Key>MoreMenu.HighestNumber</Key>
      <Value>Highest Number:</Value>
    </Item>
    <Item>
      <Key>MoreMenu.HighestPrime</Key>
      <Value>Highest Prime:</Value>
    </Item>
    <Item>
      <Key>MoreMenu.SingleScore</Key>
      <Value>Best Single Score:</Value>
    </Item>
    <Item>
      <Key>MoreMenu.FavoriteSum</Key>
      <Value>Favorite Sum Result:</Value>
    </Item>
    <Item>
      <Key>MoreMenu.FavoriteStartingNumber</Key>
      <Value>Favorite Starting Number:</Value>
    </Item>
    <Item>
      <Key>MoreMenu.TotalSums</Key>
      <Value>Sums Made:</Value>
    </Item>
    <Item>
      <Key>MoreMenu.TotalTargets</Key>
      <Value>Targets Solved:</Value>
    </Item>
    <Item>
      <Key>MoreMenu.TotalTiles</Key>
      <Value>Tiles Used:</Value>
    </Item>
    <Item>
      <Key>MoreMenu.AvgTiles</Key>
      <Value>Average Tiles/Sum:</Value>
    </Item>
    <Item>
      <Key>MoreMenu.TotalStars</Key>
      <Value>Stars Collected:</Value>
    </Item>
    <Item>
      <Key>MoreMenu.TotalLevels</Key>
      <Value>Levels Completed:</Value>
    </Item>
    <Item>
      <Key>MoreMenu.TotalCampaignScore</Key>
      <Value>Campaign Score:</Value>
    </Item>
    <Item>
      <Key>MoreMenu.MoreGames</Key>
      <Value>MORE GAMES</Value>
    </Item>
    <Item>
      <Key>MainMenu.ResetButton</Key>
      <Value>RESET</Value>
    </Item>
    <Item>
      <Key>MainMenu.YesButton</Key>
      <Value>PROCEED</Value>
    </Item>
    <Item>
      <Key>MainMenu.NoButton</Key>
      <Value>CANCEL</Value>
    </Item>
    <Item>
      <Key>MainMenu.ResetMessage</Key>
      <Value>GAME RESET</Value>
    </Item>
    <Item>
      <Key>MainMenu.ResetConfirm1</Key>
      <Value>Are you sure?</Value>
    </Item>
    <Item>
      <Key>MainMenu.ResetConfirm2</Key>
      <Value>All data will be lost!</Value>
    </Item>
    <Item>
      <Key>MainMenu.ResetConfirm3</Key>
      <Value>Are you really sure?</Value>
    </Item>
    <Item>
      <Key>MainMenu.ResetConfirm4</Key>
      <Value>There will be no turning back!</Value>
    </Item>
    <Item>
      <Key>MainMenu.ResetGame</Key>
      <Value>RESET GAME</Value>
    </Item>
    <Item>
      <Key>MainMenu.ShareButton</Key>
      <Value>share</Value>
    </Item>
    <Item>
      <Key>MainMenu.FacebookButton</Key>
      <Value>post</Value>
    </Item>
    <Item>
      <Key>MainMenu.TwitterButton</Key>
      <Value>tweet</Value>
    </Item>
    <Item>
      <Key>MainMenu.BuyButton</Key>
      <Value>buy ad free</Value>
    </Item>
    <Item>
      <Key>MainMenu.RateButton</Key>
      <Value>rate</Value>
    </Item>
    <Item>
      <Key>MainMenu.AchievementsButton</Key>
      <Value>awards</Value>
    </Item>
    <Item>
      <Key>MainMenu.LeaderboardsButton</Key>
      <Value>compare</Value>
    </Item>
    <Item>
      <Key>Pause.Title</Key>
      <Value>PAUSED</Value>
    </Item>
    <Item>
      <Key>Pause.BackButton</Key>
      <Value>CONTINUE</Value>
    </Item>
    <Item>
      <Key>Pause.QuitButton</Key>
      <Value>QUIT</Value>
    </Item>
    <Item>
      <Key>Report.BuyButton</Key>
      <Value>buy</Value>
    </Item>
    <Item>
      <Key>Report.Title</Key>
      <Value>REPORT</Value>
    </Item>
    <Item>
      <Key>Report.BackButton</Key>
      <Value>next</Value>
    </Item>
    <Item>
      <Key>Report.LeaderboardButton</Key>
      <Value>compare</Value>
    </Item>
    <Item>
      <Key>Report.OverviewBackButton</Key>
      <Value>close</Value>
    </Item>
    <Item>
      <Key>Report.Level</Key>
      <Value>LEVEL</Value>
    </Item>
    <Item>
      <Key>Report.Score</Key>
      <Value>Score</Value>
    </Item>
    <Item>
      <Key>Report.Skipped</Key>
      <Value>Skipped...</Value>
    </Item>
    <Item>
      <Key>Report.IsRecord</Key>
      <Value>Personal Record!</Value>
    </Item>
    <Item>
      <Key>Report.Record</Key>
      <Value>Personal Best</Value>
    </Item>
    <Item>
      <Key>Report.Rank</Key>
      <Value>World Rank</Value>
    </Item>
    <Item>
      <Key>Report.Top</Key>
      <Value>Top</Value>
    </Item>
    <Item>
      <Key>Report.NextStar</Key>
      <Value>Next Star</Value>
    </Item>
    <Item>
      <Key>Report.NoMoreAds0</Key>
      <Value>No more ads? >>></Value>
    </Item>
    <Item>
      <Key>Report.NoMoreAds1</Key>
      <Value>Like the game? >>></Value>
    </Item>
    <Item>
      <Key>Report.NoMoreAds2</Key>
      <Value>Support an indie dev? >>></Value>
    </Item>
    <Item>
      <Key>Report.NoMoreAds3</Key>
      <Value>Money to spare? >>></Value>
    </Item>
    <Item>
      <Key>Report.NoMoreAds4</Key>
      <Value>Support appreciated!</Value>
    </Item>
    <Item>
      <Key>Report.NoMoreAds5</Key>
      <Value>What are you waiting for?</Value>
    </Item>
    <Item>
      <Key>Report.NoMoreAds6</Key>
      <Value> </Value>
    </Item>
    <Item>
      <Key>Report.NoMoreAds7</Key>
      <Value> </Value>
    </Item>
    <Item>
      <Key>CrossPromo.iOSOnly</Key>
      <Value>WORKS ONLY ON iOS</Value>
    </Item>
    <Item>
      <Key>CrossPromo.NoInternet</Key>
      <Value>SORRY, NO INTERNET CONNECTION</Value>
    </Item>
    <Item>
      <Key>CrossPromo.Loading</Key>
      <Value>Loading...</Value>
    </Item>
    <Item>
      <Key>MoreMenu.Help</Key>
      <Value>HOW TO PLAY</Value>
    </Item>
    <Item>
      <Key>MoreMenu.Credits</Key>
      <Value>CREDITS</Value>
    </Item>
    <Item>
      <Key>Finished.Congratulations</Key>
      <Value>CONGRATULATIONS!</Value>
    </Item>
    <Item>
      <Key>Finished.Title</Key>
      <Value>WELL DONE!</Value>
    </Item>
    <Item>
      <Key>Finished.BackButton</Key>
      <Value>close</Value>
    </Item>
    <Item>
      <Key>Finished.CampaignCompleted</Key>
      <Value>END OF THE CAMPAIGN</Value>
    </Item>
    <Item>
      <Key>Finished.TitleNovice</Key>
      <Value>NEARLY THERE...</Value>
    </Item>
    <Item>
      <Key>Finished.TitleJourneyman</Key>
      <Value>WELL DONE!</Value>
    </Item>
    <Item>
      <Key>Finished.TitleMaster</Key>
      <Value>WELL DONE!</Value>
    </Item>
    <Item>
      <Key>Finished.Novice</Key>
      <Value>END OF THE CAMPAIGN</Value>
    </Item>
    <Item>
      <Key>Finished.Journeyman</Key>
      <Value>CAMPAIGN COMPLETED</Value>
    </Item>
    <Item>
      <Key>Finished.Master</Key>
      <Value>YOU ARE A SUMICO MASTER</Value>
    </Item>
    <Item>
      <Key>Post.LevelNoRank</Key>
      <Value>I scored #SCORE in level #LEVEL of Sumico - the numbers game. Try to beat me!</Value>
    </Item>
    <Item>
      <Key>Post.LevelWithRank</Key>
      <Value>I scored #SCORE in level #LEVEL of Sumico - the numbers game. That's a top #RANK% score! Can you do better?</Value>
    </Item>
    <Item>
      <Key>Post.EndlessNoRank</Key>
      <Value>I scored #SCORE in the Endless Mode of Sumico - the numbers game. Try to beat me!</Value>
    </Item>
    <Item>
      <Key>Post.EndlessWithRank</Key>
      <Value>I scored #SCORE in the Endless Mode of Sumico - the numbers game. That's a top #RANK% score! Can you do better?</Value>
    </Item>
    <Item>
      <Key>Help</Key>
      <Value>

MAKE  SUMS,
SCORE POINTS

===
Q: How do I get points?
===
A: Simple: every time you
make a sum resulting in a
target number (upper left
corner), you score points!

Your score is shown in the
upper right corner of your
screen.

===
Q: How do I earn more points?
===
A: The more steps you used
in a sum, the more points
you score.

Bonuses per operator:

PLUS +1
MINUS +2
MULTIPLICATION x2
DIVISION x3
SQUARE +5

Bonuses stick to the
number tiles until you
use them to reach a target.

===
Q: Can I chain these bonuses?
===
A: Oh yes! Actually, it is
absolutely necessary if you
want to get 3 stars for all
levels or reach an impressive
score in Endless Mode.

Here's the trick:
If you create a number that
is not a target, the multipliers
carried by the tiles you use,
will be combined.

Example:
Four X2-multipliers will
become one X8-multiplier.

However, If you create a number
that is a target, the multipliers
carried by the tiles you use,
will not be combined, drastically
increasing your score.

Example:
Making the target 5 with four
X2-multipliers, results in
5 X 2 X 2 X 2 X 2 = 80

Note that this is twice the
amount of points a combined
X8-multiplier would yield:
5 X 8 = 40

So, the best way of scoring a
lot of points is creating a
long chain of tiles that
carry multipliers.

===
Q: How do I earn more stars?
===
A: Simple, more points equals
more stars.

===
Q: What does Refill mean?
===
A: This is the number of new
tiles you get for clearing all
targets. If no refill is displayed
all tiles are replaced.

===
Q: What are World Ranks?
===
A: We compare your scores to
the rest of the world!
If you're in the top 25%,
we'll give you a special diamond!
The top 1% gets the prestigious
red diamond.

In game. Of course.

===
Q: What about the
Order op Operations?
===
A: SUMICO does not apply
them by default as this
makes the game very hard.
Operators are applied as you
swipe the tiles.

However, if you like a
challenge, you can change this
on the settings page.

===

      </Value>
    </Item>
    <Item>
      <Key>Credits</Key>
      <Value>

SUMICO

is a game by

MATTHIJS DIERCKX
&amp;
JORIS DORMANS




ENGINE &amp; BACKEND
PROGRAMMING
Koen Bollen


ART DIRECTION
Dick Grinwis
grinwise.com


ADDITIONAL MUSIC
Bart Delissen
bartdelissen.com


DEVELOPED &amp; PUBLISHED BY
LUDOMOTION
Koen Bollen
Joris Dormans
Stephan van der Feest
Javier Sancho
Hendrik Visser
ludomotion.com


SPECIAL THANKS
Stefan Layer - Libredia
Eric Bartelson - Control Magazine
Alessandra van Otterlo
Rick van Beem
Rami Ismail - Vlambeer
Alex Kentie &amp;
Djego Ibanez - Gamistry Games
Thijmen Bink - Digital Dreams
Eric Diepeveen -
Stolen Couch Games
Adriaan de Jongh - Game Oven
Ray Batts - Sickhead Games
Johnny Coghlan
Bob Verhoef
Martijn van Best
Silas Dierckx
Marije van Dodeweerd
Het Eetgroepje
Nils Dijk
Teun Vermeer ("Epic Trailer")
Martijn Frazer (web)

A very special thanks to
Mark Overmars
for writing a certain book
(you know which one)

And to
Menno Deen
for organizing a certain event

THANK YOU
WeirdBeard
Sparpweed
Dutch Game Garden
Little Chicken
Codeglue
Tingly Games
Engine Software
Monobanda
Fourcelabs
Claynote
Ronimo Games
Abbey Games
Xform
eXtraeXtra
Blue Giraffe
Kitty Calis
Roger ter Heide


...and the entire
Dutch games industry!

THANK YOU, PLAYERS, FOR
PLAYING SUMICO &amp;
YOUR FANTASTIC FEEDBACK!


(C) 2015


IMG_ludomotion_logo


ALL RIGHTS RESERVED

      </Value>
    </Item>
    <Item>
      <Key>Level.1</Key>
      <Value>Introduction</Value>
    </Item>
    <Item>
      <Key>Level.2</Key>
      <Value>Solve targets in steps</Value>
    </Item>
    <Item>
      <Key>Level.3</Key>
      <Value>Snake sums</Value>
    </Item>
    <Item>
      <Key>Level.4</Key>
      <Value>Longer sums = more points!</Value>
    </Item>
    <Item>
      <Key>Level.5</Key>
      <Value>Phobos lab</Value>
    </Item>
    <Item>
      <Key>Level.6</Key>
      <Value>Twin Targets</Value>
    </Item>
    <Item>
      <Key>Level.7</Key>
      <Value>It's getting colder!</Value>
    </Item>
    <Item>
      <Key>Level.8</Key>
      <Value>The cold never bothered me!</Value>
    </Item>
    <Item>
      <Key>Level.9</Key>
      <Value>Up &amp; Down &amp; Up again!</Value>
    </Item>
    <Item>
      <Key>Level.10</Key>
      <Value>Squeeze it!</Value>
    </Item>
    <Item>
      <Key>Level.11</Key>
      <Value>End of stage 1</Value>
    </Item>
    <Item>
      <Key>Level.12</Key>
      <Value>Create the highest number!</Value>
    </Item>
    <Item>
      <Key>Level.13</Key>
      <Value>Long sums</Value>
    </Item>
    <Item>
      <Key>Level.14</Key>
      <Value>Two long sums, one field</Value>
    </Item>
    <Item>
      <Key>Level.15</Key>
      <Value>Four duo targets</Value>
    </Item>
    <Item>
      <Key>Level.16</Key>
      <Value>Desqueezimals</Value>
    </Item>
    <Item>
      <Key>Level.17</Key>
      <Value>No REFILL: no new tiles!</Value>
    </Item>
    <Item>
      <Key>Level.18</Key>
      <Value>Get down!</Value>
    </Item>
    <Item>
      <Key>Level.19</Key>
      <Value>The 5 Star Pit</Value>
    </Item>
    <Item>
      <Key>Level.20</Key>
      <Value>Ai! Less tiles!</Value>
    </Item>
    <Item>
      <Key>Level.21</Key>
      <Value>Cozy bunch of fours...</Value>
    </Item>
    <Item>
      <Key>Level.22</Key>
      <Value>Let's make another Threes!</Value>
    </Item>
    <Item>
      <Key>Level.23</Key>
      <Value>End of stage 2!</Value>
    </Item>
    <Item>
      <Key>Level.24</Key>
      <Value>Create the highest number!</Value>
    </Item>
    <Item>
      <Key>Level.25</Key>
      <Value>Skylab's hull</Value>
    </Item>
    <Item>
      <Key>Level.26</Key>
      <Value>X marks the spot!</Value>
    </Item>
    <Item>
      <Key>Level.27</Key>
      <Value>The power of two</Value>
    </Item>
    <Item>
      <Key>Level.28</Key>
      <Value>Three 'o' four</Value>
    </Item>
    <Item>
      <Key>Level.29</Key>
      <Value>The imaginary</Value>
    </Item>
    <Item>
      <Key>Level.30</Key>
      <Value>Josef K.'s worst year</Value>
    </Item>
    <Item>
      <Key>Level.31</Key>
      <Value>Cassiopeia's Daughter</Value>
    </Item>
    <Item>
      <Key>Level.32</Key>
      <Value>Stolen tiles...</Value>
    </Item>
    <Item>
      <Key>Level.33</Key>
      <Value>Twelve monkeys!</Value>
    </Item>
    <Item>
      <Key>Level.34</Key>
      <Value>Noah!</Value>
    </Item>
    <Item>
      <Key>Level.35</Key>
      <Value>End of stage 3!</Value>
    </Item>
    <Item>
      <Key>Level.36</Key>
      <Value>Create the highest number!</Value>
    </Item>
    <Item>
      <Key>Level.37</Key>
      <Value>Divide and conquer!</Value>
    </Item>
    <Item>
      <Key>Level.38</Key>
      <Value>Divide thrice!</Value>
    </Item>
    <Item>
      <Key>Level.39</Key>
      <Value>Divide 'n' multiply</Value>
    </Item>
    <Item>
      <Key>Level.40</Key>
      <Value>A fast level</Value>
    </Item>
    <Item>
      <Key>Level.41</Key>
      <Value>A big party for Tetsuo!</Value>
    </Item>
    <Item>
      <Key>Level.42</Key>
      <Value>The answer to everything</Value>
    </Item>
    <Item>
      <Key>Level.43</Key>
      <Value>Noah! - The Return</Value>
    </Item>
    <Item>
      <Key>Level.44</Key>
      <Value>Han shot first!</Value>
    </Item>
    <Item>
      <Key>Level.45</Key>
      <Value>Winter is coming...</Value>
    </Item>
    <Item>
      <Key>Level.46</Key>
      <Value>The best Final Fantasies are...</Value>
    </Item>
    <Item>
      <Key>Level.47</Key>
      <Value>End of stage 4!</Value>
    </Item>
    <Item>
      <Key>Level.48</Key>
      <Value>Create the highest number!</Value>
    </Item>
    <Item>
      <Key>Level.49</Key>
      <Value>From Xinjiang to Heilongjiang</Value>
    </Item>
    <Item>
      <Key>Level.50</Key>
      <Value>Trying the triples!</Value>
    </Item>
    <Item>
      <Key>Level.51</Key>
      <Value>Triple triplets!</Value>
    </Item>
    <Item>
      <Key>Level.52</Key>
      <Value>Quatro triplets!</Value>
    </Item>
    <Item>
      <Key>Level.53</Key>
      <Value>The blue Danube</Value>
    </Item>
    <Item>
      <Key>Level.54</Key>
      <Value>The triple Danube</Value>
    </Item>
    <Item>
      <Key>Level.55</Key>
      <Value>Every pop song ever</Value>
    </Item>
    <Item>
      <Key>Level.56</Key>
      <Value>Primissimo!</Value>
    </Item>
    <Item>
      <Key>Level.57</Key>
      <Value>Epic mini sums!</Value>
    </Item>
    <Item>
      <Key>Level.58</Key>
      <Value>Epic mega hyper sums!</Value>
    </Item>
    <Item>
      <Key>Level.59</Key>
      <Value>End of stage 5!</Value>
    </Item>
    <Item>
      <Key>Level.60</Key>
      <Value>Create the highest number!</Value>
    </Item>
    <Item>
      <Key>Level.61</Key>
      <Value>Circled. Not(ch)...</Value>
    </Item>
    <Item>
      <Key>Level.62</Key>
      <Value>Operational combi duos!</Value>
    </Item>
    <Item>
      <Key>Level.63</Key>
      <Value>Operational combi triples!</Value>
    </Item>
    <Item>
      <Key>Level.64</Key>
      <Value>Weird combo</Value>
    </Item>
    <Item>
      <Key>Level.65</Key>
      <Value>Weird combo - part 2</Value>
    </Item>
    <Item>
      <Key>Level.66</Key>
      <Value>Weird combo - part 3</Value>
    </Item>
    <Item>
      <Key>Level.67</Key>
      <Value>Weird combo - part 4</Value>
    </Item>
    <Item>
      <Key>Level.68</Key>
      <Value>Triforce triplets - part 1</Value>
    </Item>
    <Item>
      <Key>Level.69</Key>
      <Value>Triforce Triplets - part 2</Value>
    </Item>
    <Item>
      <Key>Level.70</Key>
      <Value>Together again...</Value>
    </Item>
    <Item>
      <Key>Level.71</Key>
      <Value>End of stage 6!</Value>
    </Item>
    <Item>
      <Key>Level.72</Key>
      <Value>Create the highest number!</Value>
    </Item>
    <Item>
      <Key>Level.73</Key>
      <Value>Seek Whence Fibonacci</Value>
    </Item>
    <Item>
      <Key>Level.74</Key>
      <Value>Downfall</Value>
    </Item>
    <Item>
      <Key>Level.75</Key>
      <Value>Kurt Drinks House Wine</Value>
    </Item>
    <Item>
      <Key>Level.76</Key>
      <Value>A Bad Day</Value>
    </Item>
    <Item>
      <Key>Level.77</Key>
      <Value>Nullhilistic</Value>
    </Item>
    <Item>
      <Key>Level.78</Key>
      <Value>This is SUM-I-CO!</Value>
    </Item>
    <Item>
      <Key>Level.79</Key>
      <Value>Summer of '88</Value>
    </Item>
    <Item>
      <Key>Level.80</Key>
      <Value>Farrokh Bulsara</Value>
    </Item>
    <Item>
      <Key>Level.81</Key>
      <Value>ZX81</Value>
    </Item>
    <Item>
      <Key>Level.82</Key>
      <Value>Rama versus Taksin</Value>
    </Item>
    <Item>
      <Key>Level.83</Key>
      <Value>End of Stage 7!</Value>
    </Item>
    <Item>
      <Key>Level.84</Key>
      <Value>Create the highest number!</Value>
    </Item>

  </Asset>
</XnaContent>
