Initialize engine version: 5.2.1p3 (b7d18ab613bc)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.4052]
    Renderer: NVIDIA GeForce 405  
    Vendor:   NVIDIA
    VRAM:     1103 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\3DMGAME游戏\Kingdom\Kingdom_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\3DMGAME游戏\Kingdom\Kingdom_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\Kingdom\Kingdom_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\3DMGAME游戏\Kingdom\Kingdom_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\Kingdom\Kingdom_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\3DMGAME游戏\Kingdom\Kingdom_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\Kingdom\Kingdom_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\3DMGAME游戏\Kingdom\Kingdom_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\Kingdom\Kingdom_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\3DMGAME游戏\Kingdom\Kingdom_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\Kingdom\Kingdom_Data\Managed\DOTween.dll (this message is harmless)
Loading D:\3DMGAME游戏\Kingdom\Kingdom_Data\Managed\DOTween.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\Kingdom\Kingdom_Data\Managed\DOTween43.dll (this message is harmless)
Loading D:\3DMGAME游戏\Kingdom\Kingdom_Data\Managed\DOTween43.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\Kingdom\Kingdom_Data\Managed\DOTween46.dll (this message is harmless)
Loading D:\3DMGAME游戏\Kingdom\Kingdom_Data\Managed\DOTween46.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\Kingdom\Kingdom_Data\Managed\XInputDotNetPure.dll (this message is harmless)
Loading D:\3DMGAME游戏\Kingdom\Kingdom_Data\Managed\XInputDotNetPure.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\Kingdom\Kingdom_Data\Managed\XInputDotNetPure.dll (this message is harmless)
Loading D:\3DMGAME游戏\Kingdom\Kingdom_Data\Managed\XInputDotNetPure.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\Kingdom\Kingdom_Data\Managed\Rewired_Core.dll (this message is harmless)
Loading D:\3DMGAME游戏\Kingdom\Kingdom_Data\Managed\Rewired_Core.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\Kingdom\Kingdom_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in  0.055 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
<RI> Initialized touch support.

Platform assembly: D:\3DMGAME游戏\Kingdom\Kingdom_Data\Managed\System.dll (this message is harmless)
Non platform assembly: data-0BC8EF18 (this message is harmless)
Fallback handler could not load library D:/3DMGAME游戏/Kingdom/Kingdom_Data/Mono/data-0BC8EF18.dll
Non platform assembly: data-0BCB3DD8 (this message is harmless)
Fallback handler could not load library D:/3DMGAME游戏/Kingdom/Kingdom_Data/Mono/data-0BCB3DD8.dll
Non platform assembly: data-0C3A0020 (this message is harmless)
Fallback handler could not load library D:/3DMGAME游戏/Kingdom/Kingdom_Data/Mono/data-0C3A0020.dll
Platform assembly: D:\3DMGAME游戏\Kingdom\Kingdom_Data\Managed\System.Xml.dll (this message is harmless)
Setting up 1 worker threads for Enlighten.
  Thread -> id: cf0 -> priority: 1 
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 8.052663 ms
Non platform assembly: data-1089BA98 (this message is harmless)
Non platform assembly: data-108A26A0 (this message is harmless)
Non platform assembly: data-09360020 (this message is harmless)

Unloading 85 unused Assets to reduce memory usage. Loaded Objects now: 1015.
Total: 3.330785 ms (FindLiveObjects: 0.047582 ms CreateObjectMapping: 0.065309 ms MarkObjects: 3.130502 ms  DeleteObjects: 0.085835 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.550012 ms
Non platform assembly: data-10ABE748 (this message is harmless)
Non platform assembly: data-10ABE748 (this message is harmless)
Non platform assembly: data-0AD00020 (this message is harmless)
Steam: Logged in as: SKIDROW
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

F 1974 Loading scene 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

F 1974 Loading Scene...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Steam: User Stats Received

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)


Unloading 2862 unused Assets to reduce memory usage. Loaded Objects now: 8025.
Total: 12.429334 ms (FindLiveObjects: 0.529629 ms CreateObjectMapping: 0.681395 ms MarkObjects: 10.281895 ms  DeleteObjects: 0.936414 ms)

F 1975 Loading Scene...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

F 1976 Loading Scene...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

F 1977 Loading Scene...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

F 1978 Loading Scene...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

F 1979 Loading Scene...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

F 1980 Loading Scene...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

F 1981 Loading Scene...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

F 1982 Loading Scene...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

F 1983 Loading Scene...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

F 1984 Loading Scene...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

F 1985 Loading Scene...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

F 1986 Loading Scene...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

F 1987 Loading Scene...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

F 1988 Loading Scene...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

F 1989 Loading Scene...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

F 1990 Loading Scene...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

F 1991 Loading Scene...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

F 1992 Loading Scene...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

F 1993 Loading Scene...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

F 1994 Loading Scene...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

F 1995 Loading Scene...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

F 1996 Load Complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Generating Level with 18 blocks
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Generated Level: 
100 -- EndLeft
90 -- Bridge
79 -- Chest
78 -- TrollSpawn
71 -- Statue Worker
71 -- BeggarCamp
56 -- Chest
54 -- TrollSpawn
54 -- Clearing
51 -- Merchant Spawner
41 -- Mason Shrine
32 -- BeggarCamp
12 -- BeggarCamp
01 -- PlayerSpawn
00 -- StartingArea
13 -- BeggarCamp
20 -- Statue Archer
46 -- TrollSpawn
52 -- BeggarCamp
55 -- Clearing
80 -- TrollSpawn
83 -- BeggarCamp
90 -- Bridge
100 -- EndRight
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Wave (Left) to border at -8 (dist: 142) at speed 2.4 takes 5.916667 hours.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Wave (Left) on day 0 aiming at 02:00 will spawn at 20:05.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Wave (Right) to border at 0 (dist: 74) at speed 2.4 takes 3.083333 hours.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Wave (Right) on day 0 aiming at 02:00 will spawn at 22:54.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Starting Step LightCampfire
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Starting Step Introduction
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Starting Step Move
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Completing Step SkipIntro
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Completing Step Move
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Completing Step Introduction
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Completing Step Run
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Behaviour:set_enabled (bool)

  at Fire.StopFire () [0x00000] in <filename unknown>:0 

  at Fire.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.SpriteRenderer:INTERNAL_get_color (UnityEngine.Color&)

  at UnityEngine.SpriteRenderer.get_color () [0x00000] in <filename unknown>:0 

  at SpriteFX.set_alpha (Single value) [0x00000] in <filename unknown>:0 

  at Living.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

