Initialize engine version: 4.6.5f1 (c2bb1d7d067c)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 10.1]
    Renderer: NVIDIA GeForce 405   (ID=0x10c5)
    Vendor:   NVIDIA
    VRAM:     466 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\3DMGAME游戏\Kick Ass Commandos\KickAssCommandos_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\3DMGAME游戏\Kick Ass Commandos\KickAssCommandos_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\Kick Ass Commandos\KickAssCommandos_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\3DMGAME游戏\Kick Ass Commandos\KickAssCommandos_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\Kick Ass Commandos\KickAssCommandos_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\3DMGAME游戏\Kick Ass Commandos\KickAssCommandos_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\Kick Ass Commandos\KickAssCommandos_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\3DMGAME游戏\Kick Ass Commandos\KickAssCommandos_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\Kick Ass Commandos\KickAssCommandos_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\3DMGAME游戏\Kick Ass Commandos\KickAssCommandos_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\Kick Ass Commandos\KickAssCommandos_Data\Managed\Rotorz.PixelCameraKit.dll (this message is harmless)
Loading D:\3DMGAME游戏\Kick Ass Commandos\KickAssCommandos_Data\Managed\Rotorz.PixelCameraKit.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\Kick Ass Commandos\KickAssCommandos_Data\Managed\TileSystem.Runtime.dll (this message is harmless)
Loading D:\3DMGAME游戏\Kick Ass Commandos\KickAssCommandos_Data\Managed\TileSystem.Runtime.dll into Unity Child Domain
- Completed reload, in  0.049 seconds
desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: D:\3DMGAME游戏\Kick Ass Commandos\KickAssCommandos_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\3DMGAME游戏\Kick Ass Commandos\KickAssCommandos_Data\Managed\System.dll (this message is harmless)
NullReferenceException: Object reference not set to an instance of an object
  at KeyInventory.TurnEverythingOff () [0x00000] in <filename unknown>:0 

  at KeyInventory.ResetAllKeys () [0x00000] in <filename unknown>:0 

  at ResetTheThings.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

currentHighestlevel=0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 8.746605 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 1534.
Total: 2.277774 ms (FindLiveObjects: 0.119735 ms CreateObjectMapping: 0.040430 ms MarkObjects: 1.045586 ms  DeleteObjects: 0.024880 ms)

NullReferenceException: Object reference not set to an instance of an object
  at KeyInventory.TurnEverythingOff () [0x00000] in <filename unknown>:0 

  at KeyInventory.ResetAllKeys () [0x00000] in <filename unknown>:0 

  at ResetTheThings.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

currentHighestlevel=0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 1.595126 ms
Highest Saved Level = 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Win Condition = TouchGameObject
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 24039.
Total: 17.329313 ms (FindLiveObjects: 1.039677 ms CreateObjectMapping: 0.123156 ms MarkObjects: 15.367516 ms  DeleteObjects: 0.208992 ms)

Wonder Twin Powers... Activated!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

maxHP=20
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MachineGun
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DefaultWeaponType=MachineGun
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

WARNING: Shader Unsupported: 'HeatDistort' - Pass 'BASE' shader state not supported
Unexpected weapon type 'MachineGun' for PowerUpHUDWeapon.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

------------------DIED!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 31.097036 ms
Highest Saved Level = 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Win Condition = TouchGameObject
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 24043.
Total: 17.599882 ms (FindLiveObjects: 1.041854 ms CreateObjectMapping: 0.135596 ms MarkObjects: 15.717391 ms  DeleteObjects: 0.159854 ms)

Wonder Twin Powers... Activated!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

maxHP=20
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

