include gui/styles.txt

CWildlifeScreen
{
	name = lostAndFoundGui
	achievementKey = wildlife
	firstAchievementPosX = -350 firstAchievementPosY = -200
	achievementPosIncX = 140 achievementPosIncY = 0
	achievementPosStrideIncX = 0 achievementPosStrideIncY = 180
	achievementStride = 6
	maxNumAchievements = 18
	catalogue = gui/lostAndFound/lostAndFoundMap.txt
	achievmentLayout = gui/lostAndFound/achievement.txt
	grouping = false

	fsCScaleTransformationComponent
	{
		transGraph =	0.0,
						0.5, 200,
						1.0, 150;
	}
	
	fsCSpriteComponent
	{
		name = lostAndFoundGuiBg
		image = gui/lostAndFound/background.png
		
		achievLabelFont
		{
			name = gameTitle
			textKey = titleLost
			posX = 1 posY = -340
			width = 390 height = 50
		}


		standardTextButton
		{
			name = lostAndFoundGuiBackButton
			textKey = back
			posY = 295 
			action = "closeGui lostAndFoundGui"
		}

		fsCButtonComponent
		{
			name="lostAndFoundGuiNextButton"
			buttonImage = gui/lostAndFound/nextUp.png
			buttonDownImage = gui/lostAndFound/nextOver.png
			posX = 458 posY = 262
		}

		fsCButtonComponent
		{
			name="lostAndFoundGuiPreviousButton"
			buttonImage = gui/lostAndFound/prevUp.png
			buttonDownImage = gui/lostAndFound/prevOver.png
			posX = -460 posY = 262
		}
	}
}