style editorFont
{
	font = fonts/framd.ttf
	fontSize = 8
}

style textEntryBackground
{
	image = gui/newPlayer/textField.png
	posX = 0
	hitMap = true
}

style textEntryField
{
	editorFont
	alignmentH = left
	posX = 30 posY = 0
	width = 300 height = 300
	maxStringLength = 24
}

style textInfoField
{
	editorFont
	posX = 0
	width = 300 height = 300
}

fsCTextSpriteComponent
{
	textInfoField
	name = currentLevel

	fsCTextSpriteComponent
	{
		textInfoField
		name = ACT1NextLevNfo
		posY = 40
	}

	fsCSpriteComponent
	{
		textEntryBackground
		name = musicBg
		posY = 80
		
		fsCLevelSequenceEditorTextEntryComponent
		{
			textEntryField
			name = musicEdtStr
		}
	}

	fsCSpriteComponent
	{
		textEntryBackground
		name = guiBg
		posY = 120
		fsCLevelSequenceEditorTextEntryComponent
		{
			textEntryField
			name = guiEdtStr
		}
	}

	fsCSpriteComponent
	{
		textEntryBackground
		name = numHogItemsBg
		posY = 160
		fsCLevelSequenceEditorTextEntryComponent
		{
			textEntryField
			name = numHogItemsEdtNum
		}
	}
}

