General
	Project = C:\Users\Brian\Documents\Programming\Projects\In Progress\XNA Camera Obscura\GameJam5\GameJam5\GameJam5Content\audio\xact.xap
	Build Platform = Windows
	Timestamp = Fri May 15 22:45:30 2015
	Content Version = 46

Referenced Variables (2)
	Variable = OrientationAngle
	Type = Cue Instance
	Min Value = -180.000000
	Max Value = 180.000000
	Default Value = 0.000000

	Variable = DistanceFromPlayer
	Type = Cue Instance
	Min Value = 0.000000
	Max Value = 100.000000
	Default Value = 0.000000

Referenced Categories (2)
	Category = Global
	Parent = <none>
	Instance Limit = <none>
	Instance Limit Behavior = <none>

	Category = Default
	Parent = Global
	Instance Limit = <none>
	Instance Limit Behavior = <none>

Valid Cues (34)
	Level Win
	Sound Bank = Sound Bank
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = Wave Bank
	Cue Instance Variables = <none>
	Global Variables = <none>
	Notes = <none>

	Bat Death
	Sound Bank = Sound Bank
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = Wave Bank
	Cue Instance Variables = <none>
	Global Variables = <none>
	Notes = <none>

	Button Off
	Sound Bank = Sound Bank
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = Wave Bank
	Cue Instance Variables = <none>
	Global Variables = <none>
	Notes = <none>

	Button On
	Sound Bank = Sound Bank
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = Wave Bank
	Cue Instance Variables = <none>
	Global Variables = <none>
	Notes = <none>

	Crawler Death
	Sound Bank = Sound Bank
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = Wave Bank
	Cue Instance Variables = <none>
	Global Variables = <none>
	Notes = <none>

	Flash
	Sound Bank = Sound Bank
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = Wave Bank
	Cue Instance Variables = <none>
	Global Variables = <none>
	Notes = <none>

	Step Left
	Sound Bank = Sound Bank
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = Wave Bank
	Cue Instance Variables = <none>
	Global Variables = <none>
	Notes = <none>

	Step Right
	Sound Bank = Sound Bank
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = Wave Bank
	Cue Instance Variables = <none>
	Global Variables = <none>
	Notes = <none>

	Jump
	Sound Bank = Sound Bank
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = Wave Bank
	Cue Instance Variables = <none>
	Global Variables = <none>
	Notes = <none>

	Land
	Sound Bank = Sound Bank
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = Wave Bank
	Cue Instance Variables = <none>
	Global Variables = <none>
	Notes = <none>

	Menu Back
	Sound Bank = Sound Bank
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = Wave Bank
	Cue Instance Variables = <none>
	Global Variables = <none>
	Notes = <none>

	Menu Move
	Sound Bank = Sound Bank
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = Wave Bank
	Cue Instance Variables = <none>
	Global Variables = <none>
	Notes = <none>

	Menu Select
	Sound Bank = Sound Bank
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = Wave Bank
	Cue Instance Variables = <none>
	Global Variables = <none>
	Notes = <none>

	Pacer Death
	Sound Bank = Sound Bank
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = Wave Bank
	Cue Instance Variables = <none>
	Global Variables = <none>
	Notes = <none>

	Pause
	Sound Bank = Sound Bank
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = Wave Bank
	Cue Instance Variables = <none>
	Global Variables = <none>
	Notes = <none>

	Moving Platform
	Sound Bank = Sound Bank
	Interactive = Interactive
	Looping = Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = Wave Bank
	Cue Instance Variables:
		Variable = OrientationAngle
		Type = Cue Instance
		Min Value = -180.000000
		Max Value = 180.000000
		Default Value = 0.000000
		Variable = DistanceFromPlayer
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 100.000000
		Default Value = 0.000000
	Global Variables = <none>
	Notes = <none>

	Player Death
	Sound Bank = Sound Bank
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = Wave Bank
	Cue Instance Variables = <none>
	Global Variables = <none>
	Notes = <none>

	Show Popup
	Sound Bank = Sound Bank
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = Wave Bank
	Cue Instance Variables = <none>
	Global Variables = <none>
	Notes = <none>

	Slime Death
	Sound Bank = Sound Bank
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = Wave Bank
	Cue Instance Variables = <none>
	Global Variables = <none>
	Notes = <none>

	Unpause
	Sound Bank = Sound Bank
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = Wave Bank
	Cue Instance Variables = <none>
	Global Variables = <none>
	Notes = <none>

	Walker Killed
	Sound Bank = Sound Bank
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = Wave Bank
	Cue Instance Variables = <none>
	Global Variables = <none>
	Notes = <none>

	Pacer Killed
	Sound Bank = Sound Bank
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = Wave Bank
	Cue Instance Variables = <none>
	Global Variables = <none>
	Notes = <none>

	Flyer Killed
	Sound Bank = Sound Bank
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = Wave Bank
	Cue Instance Variables = <none>
	Global Variables = <none>
	Notes = <none>

	Crawler Killed
	Sound Bank = Sound Bank
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = Wave Bank
	Cue Instance Variables = <none>
	Global Variables = <none>
	Notes = <none>

	Menu Slider
	Sound Bank = Sound Bank
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = Wave Bank
	Cue Instance Variables = <none>
	Global Variables = <none>
	Notes = <none>

	Slime Land
	Sound Bank = Sound Bank
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = Wave Bank
	Cue Instance Variables = <none>
	Global Variables = <none>
	Notes = <none>

	Slime Turn
	Sound Bank = Sound Bank
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = Wave Bank
	Cue Instance Variables = <none>
	Global Variables = <none>
	Notes = <none>

	Lights On
	Sound Bank = Sound Bank
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = Wave Bank
	Cue Instance Variables = <none>
	Global Variables = <none>
	Notes = <none>

	Lights Off
	Sound Bank = Sound Bank
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = Wave Bank
	Cue Instance Variables = <none>
	Global Variables = <none>
	Notes = <none>

	Kick Rock
	Sound Bank = Sound Bank
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = Wave Bank
	Cue Instance Variables = <none>
	Global Variables = <none>
	Notes = <none>

	Sob
	Sound Bank = Sound Bank
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = Wave Bank
	Cue Instance Variables = <none>
	Global Variables = <none>
	Notes = <none>

	idle royal exterior
	Sound Bank = Sound Bank
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = Wave Bank
	Cue Instance Variables = <none>
	Global Variables = <none>
	Notes = <none>

	Medal Chime
	Sound Bank = Sound Bank
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = Wave Bank
	Cue Instance Variables = <none>
	Global Variables = <none>
	Notes = <none>

	Flash Dismiss
	Sound Bank = Sound Bank
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = Wave Bank
	Cue Instance Variables = <none>
	Global Variables = <none>
	Notes = <none>

Referenced Wave Banks (1)
	Wave Bank = Wave Bank
	Type = In-Memory
	Wave Names = Omitted
	Num Waves = 46
	Dependant Sound Banks = Sound Bank

Sound Banks (1)
	Sound Bank = Sound Bank
	Cue Names = Included
	Dependant Wave Banks = Wave Bank

Unreferenced Waves (5)
	Wave Bank = Wave Bank
	Wave = foot_rock_left_1e
	Path = C:\Users\Brian\Documents\Programming\Projects\In Progress\XNA Camera Obscura\GameJam5\GameJam5\GameJam5Content\audio\sfx\foot_rock_left_1e.wav

	Wave Bank = Wave Bank
	Wave = foot_rock_left_2e
	Path = C:\Users\Brian\Documents\Programming\Projects\In Progress\XNA Camera Obscura\GameJam5\GameJam5\GameJam5Content\audio\sfx\foot_rock_left_2e.wav

	Wave Bank = Wave Bank
	Wave = foot_rock_right_1e
	Path = C:\Users\Brian\Documents\Programming\Projects\In Progress\XNA Camera Obscura\GameJam5\GameJam5\GameJam5Content\audio\sfx\foot_rock_right_1e.wav

	Wave Bank = Wave Bank
	Wave = foot_rock_right_2e
	Path = C:\Users\Brian\Documents\Programming\Projects\In Progress\XNA Camera Obscura\GameJam5\GameJam5\GameJam5Content\audio\sfx\foot_rock_right_2e.wav

	Wave Bank = Wave Bank
	Wave = Walker_Splat
	Path = C:\Users\Brian\Documents\Programming\Projects\In Progress\XNA Camera Obscura\GameJam5\GameJam5\GameJam5Content\audio\sfx\Walker_Splat.wav

Unreferenced Sounds (1)
	Sound Bank = Sound Bank
	Sound = platform_stop

Unreferenced Wave Banks (0)

Unreferenced Variables (3)
	Variable = DopplerPitchScalar
	Variable = SpeedOfSound
	Variable = Distance

Unreferenced Categories (1)
	Category = Music

Unreferenced RPC Presets (0)

Unreferenced DSP Presets (0)

Invalid Cues (0)

Invalid Sounds (0)

