<?xml version="1.0" encoding="utf-8" ?>
<data>


<!-- used this to localize the buttons -->
<PlayBtn text="Play" fontSize="60"/>
<BackBtn text="Back" fontSize="28"/>
<BackBtn2 text="Back" fontSize="28"/>
<ContinueBtn text="Continue" fontSize="26"/>
<ContinueBtn2 text="Continue" fontSize="30"/>
<ContinueBtn3 text="Continue" fontSize="30"/>
<DeleteBtn text="Delete" fontSize="28"/>
<EasyBtn text="Easy" fontSize="26"/>
<FullImgBtn text="Image" fontSize="30"/>
<HardBtn text="Hard" fontSize="26"/>
<HintBtn text="Hint" fontSize="24"/>
<MainMenuBtn text="Main Menu" fontSize="26"/>
<MainMenuBtn2 text="Main Menu" fontSize="26"/>
<MediumBtn text="Medium" fontSize="28"/>
<NextBtn text="Next" fontSize="28"/>
<NoBtn text="No" fontSize="28"/>
<OkBtn text="Ok" fontSize="28"/>
<OkBtn2 text="Ok" fontSize="28"/>
<OptionsBtn text="Options" fontSize="58"/>
<QuitBtn text="Quit" fontSize="28"/>
<QuitBtn2 text="Quit" fontSize="60"/>
<ResumeBtn text="Resume" fontSize="28"/>
<SelectBtn text="Select" fontSize="28"/>
<TryAgainBtn text="Try Again" fontSize="30"/>
<TryAgainBtn2 text="Try Again" fontSize="30"/>
<CreateBtn  text="Create" fontSize="30"/>
<PauseBtn text="Menu" fontSize="26"/>
<InstructionsBtn text="Info" fontSize="26"/>
<InstructionsBtn2 text="Help" fontSize="26"/>


<!-- text fields inside the popUps shown when you strat(instructions)/win/lose a minigame or a hidden level -->

<HiddenObjectInstructions text="
1 . The Main Menu ( imag. 1 )
Play Button - takes you to the Profile screen
Options Button - takes you to the Options screen
Quit Button - closes the game
Info  Button - shows the game general information

2. The Options Screen/ Pause Screen
 * the music slider -> click and drag the slider to change the volume of the music and voice in the game  ( imag. 2)
 * the sound slider -> click  and drag  to change the volume of the sounds in the game (e.g sound when you find a hidden object, mostly refers to sounds generated by the interaction between the user and the game) ( imag. 2)
 * the video options -> click on the desired video quality (Tip: the lower the quality, the smoother the game-play will be, but the image quality will decrease)  ( imag. 3)
 * object shapes /words option -> this options changes the default objects shapes inside the hidden object levels to words, so that there will be descriptive words for the objects you have to find instead of the hidden objects' shapes. ( imag. 4)
 * The full screen option -> on: full screen; off: windows mode ( imag. 5 )    
 * Custom cursor -> if enabled changes the default windows cursor to a custom one  ( image. 5)
 * OK Button -> returns to the previous screen (only in Options screen)
 * The Quit Button -> closes the game

 3.  The Profile screen 
- there can be a maximum number of 3 profiles at any time; 
 - if all 3 are filled , you must delete one in order to be able to create a new profile    
 - you can create a new profile to keep track of your progress throughout the game; 
 - to Create a New Profile: - select an empty profile box (the one that says new profile on top)  ( imag. 6 )
 - where you see the text “your name here” click and type the desired name,
   after that, please choose you difficulty level (Important : once you've created the profile, you will not be able to change the game difficulty for that profile) by clicking the Easy/Medium/Hard buttons  ( imag. 7 )  
 -  click the Create Button underneath your chosen name
 - click Continue to go to the level selector screen
 - to Delete a Profile: - Warning: Deleting a profile will also delete all the progress made on  that profile.  
    Click the delete button corresponding to the profile you wish to delete and
    a confirmation screen will appear, press OK to confirm the deletion, or no if you've changed your mind.  ( imag. 8 ) 
 - Selecting an existent profile  - if you already have one or more  profiles created, you can select one of them and continue your  game from the last level you have reached.  
Press the Select Button of the desired profile and then Press Continue, this will take you to the level select screen where all the levels up to the last one you unlocked will be revealed and you can choose to replay/or continue whichever you want.  ( imag. 9 )
- The Profile box - if there is a profile already created inside a box,  it will display the User's selected name, the level that he/she is currently at and the difficulty chosen when the profile was created.
 * The Back button -  will take the user back to the Main Menu.

4 . The Level Select screen  ( imag. 10 )
   - The Back Button takes you back to the Profile Screen.
    This represents the game map. If this is the first time you are playing the game on the chosen profile, you will only have one piece of it unlocked. This is the first level, click it and then click Continue to start the level
if you have already completed a level,  additional pieces of the map will turn  visible; click on a piece of the map to select the level and then click Continue ( imag. 11)

5. Game Cut scenes
-   the game contains a variety of cut scenes, with voice over and captioning ; 
    if you do not wish to see the cut scene please press the Next Button

6.  Inside a Hidden Object Level
- The Game Hud (user interface) contains all the objects that you have to find,  object shapes or as descriptive text ( words ); 
- Choosing the  Object shapes- when the objects aren't found yet, the icon will be gray, as soon as you find it will turn colored and it will have a yellowish glow around it.  When all the items are found you will win the level  (imag 12)
- When choosing the descriptive words for the hidden objects - when the objects are not found yet, the  words will be white, as soon as you find them they  will turn grey. When all the items are found you will win the level  (imag. 13)
- an object can be partially hidden behind another object, so pay close attention. It can also be inside drawers, chests etc.
- when you find an object it will be removed from the stage and it will glow in the hud
- in order to complete the level you have to find all the displayed objects in the HUD.
- The Hint Button (not available for Hard difficulty) – shows the location of one  hidden object; pay close attention as the hint is very subtile and you may miss it; (imag. 14) 
- the Menu button on the center of the Hud-  pauses the game and displays the Options menu(Pause menu) – (imag. 15)
-Timer - When playing on medium/hard difficulty you will also have a timer. This indicates how much time you have in order to complete the level. When this expires you loose the level and you will have to start again; ( imag. 16)
- Click Spam - when clicking in a short interval of time on random objects - the screen will  freeze for a few seconds and by clicking the OK button, you can return to the Hidden objects stage (imag. 17) 
7. Mini Games - prior to playing the game a message box will appear containing the game instructions. You can access it at any time while playing the mini game, by clicking on the ''INSTRUCTIONS'' button. Once you are done, please click OK to return to the mini game. (imag. 18) " fontSize="30"/>

<!-- level 1 -->
<HiddenLvl1Won text="Well done! You have discovered a sword and armor and you are now ready to start the quest! But wait, there is something missing, maybe something inside the barrel." fontSize="30"/>
<HiddenLvl1Lost text="Please try again..." fontSize="30"/>
<Jigsaw1Instructions text="Match the pieces together in order to obtain the complete image. Move the pieces with the help of the mouse. When you've found its correct position, it will fall into place." fontSize="30"/>
<JigsawPuzzleWon text="Congratulations! You can easily find your way now..." fontSize="30"/>
<JigsawPuzzleLost text="Please try again, you need to find the way!" fontSize="30"/>

<!-- level 2 -->
<HiddenLvl2Won text="Horray! You have managed to gather all of the items requested by Gronhom. As promised, he will bewing your horse and give you the next piece of the map." fontSize="30"/>
<HiddenLvl2Lost text="Please try again..." fontSize="30"/>
<Jigsaw2Instructions text="Match the pieces together in order to obtain the complete image. Move the pieces with the help of the mouse. When you've found its correct position, it will fall into place." fontSize="30"/>
<JigsawPuzzle2Won text="Well done! You have acquired the ability to breathe underwater! Who knows what secrets the Gronhom lake is hiding." fontSize="30"/>
<JigsawPuzzle2Lost text="You need to try again in order to be able to breathe underwater." fontSize="30"/>

<!-- level 3 -->
<HiddenLvl3Won text="Bravo! Now that you have collected all twelve items, King Belenos will see you." fontSize="30"/>
<HiddenLvl3Lost text="Please try again..." fontSize="30"/>
<HangManInstructions text="Looking at the clue, guess the letters that make up the secret word. You have a limited number of tries." fontSize="30"/>
<HangManWon text="Congratulations! You have guessed the secret entrance code to the castle!" fontSize="30"/>
<HangManLost text="Please try again! The guards will not let you enter the castle without the secret word." fontSize="30"/>

<!-- level 4 -->
<HiddenLvl4Won text="Well done! Your quest through Frostclaw Forrest has rewarded you with the next piece of the map." fontSize="30"/>
<HiddenLvl4Lost text="Please try again..." fontSize="30"/>
<DifferecesInstructions text="Closely analyse the two images and identify the differences. Click on the spotted difference." fontSize="30"/>
<DifferenceWon text="Well done! You have obtained the Sacred Eagle Halberd." fontSize="30"/>
<DiffereceLost text="You need to spot the differences so you can get the Sacred Eagle Halberd." fontSize="30"/>

<!-- level 5 -->
<HiddenLvl5Won text="Congratulations! You have discovered another piece of the map in the depths of the cave." fontSize="30"/>
<HiddenLvl5Lost text="Please try again..." fontSize="30"/>
<OrbiterInstructions text="You have to unblock the four logs that block the door. There are four levels that correspond to each log. You must activate all the blue runes. These are the positive runes. Look out!  The red runes are negative and will reset the position of the logs. Click the blue button in the centre of the screen once the moving circle is over the blue runes." fontSize="30"/>
<OrbiterWon text="Congratulations! You may now explore Ulmsor's cave." fontSize="30"/>

<!-- level 6 -->
<HiddenLvl6Won text="Very good! Here is another piece of the map." fontSize="30"/>
<HiddenLvl6Lost text="Please try again..." fontSize="30"/>
<RotationInstructions text="Take a good look at the image. You must find a way to rotate the circles so you have the correct image. Click on the circle you want to move so it rotates. Once you have the correct image, press in the centre to confirm." fontSize="30"/>
<RotationLost text=" You need to open the chest, try again." fontSize="30"/>
<RotationWon text="Well done! You have opened the ancient chest where Bucca's heart lies. You must destroy it fast." fontSize="30"/>
<SlidingInstructions text="Click on a piece to move it to the empty slot. Please note: Only those pieces next to the empty slot can be moved. Continue so, until you have reconstructed the initial image. For a hint, click on the Full Image button (click it again to close to full image)." fontSize="30"/>
<SlidingWon text="Very good! You have learned the magic bird soul spell which turns you into the black bird." fontSize="30"/>
<SlidingLost text="You need to cast the magic bird soul spell so you can fly...try again." fontSize="30"/>

<!-- level 7 -->
<HiddenLvl7Won text="Amazing! Looking through the Lost Chapel, you have found this strong armour to protect you in your fight against the evil Fomori." fontSize="30"/>
<HiddenLvl7Lost text="Please try again..." fontSize="30"/>
<HanoiInstructions text="Transfer the stone disks to the third lightning spade to activate the portal to Fomori's secret place. Move only one disk at a time and never a larger disk onto a smaller one. Click and drag on the disk you want to move." fontSize="30"/>
<HanoiWon text="You are a wise hero! You have unlocked the portal to evil Fomori's throne room...but be aware, she is very dangerous." fontSize="30"/>
<MemoryInstructions text="To break the spell and regain your human form, remember the rune's position and shape, in order to  find its matching pair. Click on the cards to find  all the pairs. " fontSize="30"/>
<MemoryWon text="Congratulations you have regained your human form . Now let's find the evil Fomori." fontSize="30"/>
<MemoryLost text="Be aware you are still a bird. You need to solve this challenge to regain your human form." fontSize="30"/>

<!-- the labels for the options screen -->
<optionsMusicLabel text="Music" fontSize="24"/>
<optionsSoundLabel text="Sound" fontSize="24"/>
<optionsVideoLabel text="Video" fontSize="24"/>
<optionsFullScreenLabel text="Full Screen" fontSize="24"/>
<optionsWordsLabel text="Words" fontSize="24"/>
<optionsIconsLabel text="Shapes" fontSize="24"/>
<optionsCursorLabel text="Custom cursor" fontSize="22"/>
<optionsLowLabel text="Low" fontSize="20"/>
<optionsMediumLabel text="Medium" fontSize="20"/>
<optionsHighLabel text="High" fontSize="20"/>



<!-- profile screen labels -->
<newProfileLabel text="New Profile" fontSize="24"/>
<profileLabel text="Profile" fontSize="24"/>
<instructionsLabel text="Enter your name below, then select the desired difficulty, then press the Create button." fontSize="18"/>
<ConfirmProfileDelete text="Are you sure you want to delete this profile? The save file associated with it will also be deleted." fontSize="24"/>



<!-- 
	below u can change the description of the objects in the stage by changing the @text attribute 
	you cand also change the font size if the words are to long (max length for fontsize:14 is 12 characters)
	this descriptions are used when the player selects the Words options in the Options screen, instead of icons
-->

<!-- level 1 descriptive words for objects -->
<piece0l1_mc text="Horse feed bag" fontSize="14"/>
<piece1l1_mc text="Cuirass" fontSize="14"/>
<piece2l1_mc text="Bridle" fontSize="14"/>
<piece3l1_mc text="Water skin" fontSize="14"/>
<piece4l1_mc text="Cape" fontSize="14"/>
<piece5l1_mc text="Food bag" fontSize="14"/>
<piece6l1_mc text="Boots" fontSize="14"/>
<piece7l1_mc text="Saddle" fontSize="14"/>
<piece8l1_mc text="Shaffron" fontSize="14"/>
<piece9l1_mc text="Yatagan" fontSize="14"/>
<piece10l1_mc text="Torch" fontSize="14"/>
<piece11l1_mc text="Horseshoe" fontSize="14"/>
<piece12l1_mc text="Necklace" fontSize="14"/>
<piece13l1_mc text="Flint" fontSize="14"/>

<!-- level 2 descriptive words for objects -->
<piece0l2_mc text="lock" fontSize="14"/>
<piece1l2_mc text="pendant" fontSize="14"/>
<piece2l2_mc text="mace" fontSize="14"/>
<piece3l2_mc text="crab" fontSize="14"/>
<piece4l2_mc text="cross" fontSize="14"/>
<piece5l2_mc text="hour glass" fontSize="14"/>
<piece6l2_mc text="empty bottle" fontSize="14"/>
<piece7l2_mc text="golden fish" fontSize="14"/>
<piece8l2_mc text="scroll" fontSize="14"/>
<piece9l2_mc text="horn helmet" fontSize="14"/>
<piece10l2_mc text="fishbone" fontSize="14"/>
<piece11l2_mc text="apple" fontSize="14"/>
<piece12l2_mc text="hand lamp" fontSize="14"/>
<piece13l2_mc text="map" fontSize="14"/>
<piece14l2_mc text="seahorse" fontSize="14"/>
<piece15l2_mc text="shell" fontSize="14"/>
<piece16l2_mc text="pickaxe" fontSize="14"/>
<piece17l2_mc text="catapult" fontSize="14"/>
<piece18l2_mc text="gauntlet" fontSize="14"/>
<piece19l2_mc text="chair" fontSize="14"/>
<piece20l2_mc text="broom" fontSize="14"/>
<piece21l2_mc text="closed book" fontSize="14"/>
<piece22l2_mc text="spade" fontSize="14"/>
<piece23l2_mc text="comb" fontSize="14"/>
<piece24l2_mc text="stingray" fontSize="14"/>
<piece25l2_mc text="axe" fontSize="14"/>
<piece26l2_mc text="gemstone" fontSize="14"/>
<piece27l2_mc text="magic potion" fontSize="14"/>
<piece28l2_mc text="cuttlefish" fontSize="14"/>
<piece29l2_mc text="celtic cross" fontSize="14"/>
<piece30l2_mc text="bucket" fontSize="14"/>
<piece31l2_mc text="wooden wheel" fontSize="14"/>
<piece32l2_mc text="moon" fontSize="14"/>
<piece33l2_mc text="bell" fontSize="14"/>
<piece34l2_mc text="boot" fontSize="14"/>
<piece35l2_mc text="chalice" fontSize="14"/>

<!-- level 3 descriptive words for objects -->
<piece0l3_mc text="4 leaf clover" fontSize="14"/>
<piece1l3_mc text="cat" fontSize="14"/>
<piece2l3_mc text="staff" fontSize="14"/>
<piece3l3_mc text="spider web" fontSize="14"/>
<piece4l3_mc text="chandelier" fontSize="14"/>
<piece5l3_mc text="eye" fontSize="14"/>
<piece6l3_mc text="horned helm" fontSize="14"/>
<piece7l3_mc text="mandolin" fontSize="14"/>
<piece8l3_mc text="star" fontSize="14"/>
<piece9l3_mc text="arrow" fontSize="14"/>
<piece10l3_mc text="scale" fontSize="14"/>
<piece11l3_mc text="linen rope" fontSize="14"/>
<piece12l3_mc text="diamond" fontSize="14"/>
<piece13l3_mc text="leather tunic" fontSize="14"/>
<piece14l3_mc text="round shield" fontSize="14"/>
<piece15l3_mc text="red fez hat" fontSize="14"/>
<piece16l3_mc text="crossbow" fontSize="14"/>
<piece17l3_mc text="griffon" fontSize="14"/>
<piece18l3_mc text="hammer" fontSize="14"/>
<piece19l3_mc text="rose" fontSize="14"/>
<piece20l3_mc text="hand" fontSize="14"/>
<piece21l3_mc text="sun" fontSize="14"/>
<piece22l3_mc text="duck" fontSize="14"/>
<piece23l3_mc text="key" fontSize="14"/>
<piece24l3_mc text="knife" fontSize="14"/>
<piece25l3_mc text="piramid" fontSize="14"/>
<piece26l3_mc text="grapes" fontSize="14"/>
<piece27l3_mc text="bow" fontSize="14"/>
<piece28l3_mc text="ink bottle" fontSize="14"/>
<piece29l3_mc text="hour glass" fontSize="14"/>
<piece30l3_mc text="triangular box" fontSize="14"/>
<piece31l3_mc text="earth globe" fontSize="14"/>
<piece32l3_mc text="war mace" fontSize="14"/>
<piece33l3_mc text="tree of life" fontSize="14"/>
<piece34l3_mc text="candle" fontSize="14"/>
<piece35l3_mc text="fork" fontSize="14"/>

<!-- level 4 descriptive words for objects -->
<piece0l4_mc text="owl" fontSize="14"/>
<piece1l4_mc text="snail" fontSize="14"/>
<piece2l4_mc text="shackles" fontSize="14"/>
<piece3l4_mc text="snowflake" fontSize="14"/>
<piece4l4_mc text="pine cone" fontSize="14"/>
<piece5l4_mc text="bird cage" fontSize="14"/>
<piece6l4_mc text="spider" fontSize="14"/>
<piece7l4_mc text="folding fan" fontSize="14"/>
<piece8l4_mc text="lizzard" fontSize="14"/>
<piece9l4_mc text="squirrel" fontSize="14"/>
<piece10l4_mc text="carrot" fontSize="14"/>
<piece11l4_mc text="bear head" fontSize="14"/>
<piece12l4_mc text="butterfly" fontSize="14"/>
<piece13l4_mc text="eyes" fontSize="14"/>
<piece14l4_mc text="knight leg" fontSize="14"/>
<piece15l4_mc text="battle axe" fontSize="14"/>
<piece16l4_mc text="rabbit" fontSize="14"/>
<piece17l4_mc text="nautical star" fontSize="14"/>
<piece18l4_mc text="coins bag" fontSize="14"/>
<piece19l4_mc text="forge bellows" fontSize="14"/>
<piece20l4_mc text="peacock" fontSize="14"/>
<piece21l4_mc text="rat" fontSize="14"/>
<piece22l4_mc text="compass" fontSize="14"/>
<piece23l4_mc text="heart" fontSize="14"/>
<piece24l4_mc text="bell flower" fontSize="14"/>
<piece25l4_mc text="scissors" fontSize="14"/>
<piece26l4_mc text="glasses" fontSize="14"/>
<piece27l4_mc text="dragon horn" fontSize="14"/>
<piece28l4_mc text="spinebone" fontSize="14"/>
<piece29l4_mc text="king's crown" fontSize="14"/>
<piece30l4_mc text="tall mushroom" fontSize="14"/>
<piece31l4_mc text="wizzard staff" fontSize="14"/>
<piece32l4_mc text="fairy" fontSize="14"/>
<piece33l4_mc text="daisy" fontSize="14"/>
<piece34l4_mc text="raspberries" fontSize="14"/>
<piece35l4_mc text="fox" fontSize="14"/>

<!-- level 5 descriptive words for objects -->
<piece0l5_mc text="stone mask" fontSize="14"/>
<piece1l5_mc text="haystack" fontSize="14"/>
<piece2l5_mc text="mineral crystal" fontSize="14"/>
<piece3l5_mc text="monster bat" fontSize="14"/>
<piece4l5_mc text="dragon chakram" fontSize="14"/>
<piece5l5_mc text="trap" fontSize="14"/>
<piece6l5_mc text="coal" fontSize="14"/>
<piece7l5_mc text="lava potion" fontSize="14"/>
<piece8l5_mc text="grass" fontSize="14"/>
<piece9l5_mc text="scorpio" fontSize="14"/>
<piece10l5_mc text="gear wheels" fontSize="14"/>
<piece11l5_mc text="tree root" fontSize="14"/>
<piece12l5_mc text="cauldron" fontSize="14"/>
<piece13l5_mc text="mare" fontSize="14"/>
<piece14l5_mc text="watterlilly" fontSize="14"/>
<piece15l5_mc text="frog" fontSize="14"/>
<piece16l5_mc text="spear" fontSize="14"/>
<piece17l5_mc text="dragon arm" fontSize="14"/>
<piece18l5_mc text="wooden chest" fontSize="14"/>
<piece19l5_mc text="skull staff" fontSize="14"/>
<piece20l5_mc text="bird" fontSize="14"/>
<piece21l5_mc text="fence" fontSize="14"/>
<piece22l5_mc text="ghost" fontSize="14"/>
<piece23l5_mc text="snake" fontSize="14"/>
<piece24l5_mc text="icicles" fontSize="14"/>
<piece25l5_mc text="scroll box" fontSize="14"/>
<piece26l5_mc text="pumpkin" fontSize="14"/>
<piece27l5_mc text="skin rug" fontSize="14"/>
<piece28l5_mc text="sack" fontSize="14"/>
<piece29l5_mc text="bonfire" fontSize="14"/>
<piece30l5_mc text="fossil" fontSize="14"/>
<piece31l5_mc text="fishing rod" fontSize="14"/>
<piece32l5_mc text="telescope" fontSize="14"/>
<piece33l5_mc text="bat totem" fontSize="14"/>
<piece34l5_mc text="pile of bones" fontSize="14"/>
<piece35l5_mc text="fish statue" fontSize="14"/>

<!-- level 6 descriptive words for objects -->
<piece0l6_mc text="hawk" fontSize="14"/>
<piece1l6_mc text="shoulder" fontSize="14"/>
<piece2l6_mc text="scarab" fontSize="14"/>
<piece3l6_mc text="crystal sceptre" fontSize="14"/>
<piece4l6_mc text="turtle" fontSize="14"/>
<piece5l6_mc text="stone amulet" fontSize="14"/>
<piece6l6_mc text="voodoo statue" fontSize="14"/>
<piece7l6_mc text="flail" fontSize="14"/>
<piece8l6_mc text="castle" fontSize="14"/>
<piece9l6_mc text="water skin" fontSize="14"/>
<piece10l6_mc text="pliers" fontSize="14"/>
<piece11l6_mc text="scorpio" fontSize="14"/>
<piece12l6_mc text="anvil" fontSize="14"/>
<piece13l6_mc text="helmet" fontSize="14"/>
<piece14l6_mc text="wooden mortar" fontSize="14"/>
<piece15l6_mc text="bread" fontSize="14"/>
<piece16l6_mc text="dream catcher" fontSize="14"/>
<piece17l6_mc text="cactus flower" fontSize="14"/>
<piece18l6_mc text="ram skull" fontSize="14"/>
<piece19l6_mc text="letter" fontSize="14"/>
<piece20l6_mc text="feather" fontSize="14"/>
<piece21l6_mc text="footprint" fontSize="14"/>
<piece22l6_mc text="fang necklace" fontSize="14"/>
<piece23l6_mc text="metalic snail" fontSize="14"/>
<piece24l6_mc text="gold key" fontSize="14"/>
<piece25l6_mc text="cuff bracelet" fontSize="14"/>
<piece26l6_mc text="serpent" fontSize="14"/>
<piece27l6_mc text="desert flower" fontSize="14"/>
<piece28l6_mc text="cactus" fontSize="14"/>
<piece29l6_mc text="unicorn" fontSize="14"/>
<piece30l6_mc text="egg" fontSize="14"/>
<piece31l6_mc text="jewllery box" fontSize="14"/>
<piece32l6_mc text="deer skull" fontSize="14"/>
<piece33l6_mc text="iguana" fontSize="14"/>
<piece34l6_mc text="spine bones" fontSize="14"/>
<piece35l6_mc text="stone eye" fontSize="14"/>

<!-- level 7 descriptive words for objects -->
<piece0l7_mc text="emerald eye" fontSize="14"/>
<piece1l7_mc text="mermaid" fontSize="14"/>
<piece2l7_mc text="lantern" fontSize="14"/>
<piece3l7_mc text="dragon head" fontSize="14"/>
<piece4l7_mc text="door knocker" fontSize="14"/>
<piece5l7_mc text="harp" fontSize="14"/>
<piece6l7_mc text="fleur de lis" fontSize="14"/>
<piece7l7_mc text="gargoyle" fontSize="14"/>
<piece8l7_mc text="balance scale" fontSize="14"/>
<piece9l7_mc text="chain" fontSize="14"/>
<piece10l7_mc text="tarantula" fontSize="14"/>
<piece11l7_mc text="palm" fontSize="14"/>
<piece12l7_mc text="capricorn" fontSize="14"/>
<piece13l7_mc text="griffon wings" fontSize="14"/>
<piece14l7_mc text="wine goblet" fontSize="14"/>
<piece15l7_mc text="ivory tusks" fontSize="14"/>
<piece16l7_mc text="cobra" fontSize="14"/>
<piece17l7_mc text="fire shovel" fontSize="14"/>
<piece18l7_mc text="crown" fontSize="14"/>
<piece19l7_mc text="butterfly" fontSize="14"/>
<piece20l7_mc text="infinity" fontSize="14"/>
<piece21l7_mc text="child statue" fontSize="14"/>
<piece22l7_mc text="bat" fontSize="14"/>
<piece23l7_mc text="constellation" fontSize="14"/>
<piece24l7_mc text="iron mask" fontSize="14"/>
<piece25l7_mc text="phoenix bird" fontSize="14"/>
<piece26l7_mc text="head statue" fontSize="14"/>
<piece27l7_mc text="dove" fontSize="14"/>
<piece28l7_mc text="eagle crest" fontSize="14"/>
<piece29l7_mc text="horns" fontSize="14"/>
<piece30l7_mc text="trumpet" fontSize="14"/>
<piece31l7_mc text="lotus" fontSize="14"/>
<piece32l7_mc text="spiral" fontSize="14"/>
<piece33l7_mc text="rose" fontSize="14"/>
<piece34l7_mc text="wax seal" fontSize="14"/>
<piece35l7_mc text="shell" fontSize="14"/>

<!-- map texts -->
<map1 text="Making his way, Arthfael reaches Gronhom's Lake." fontSize="38"/>
<map2 text="The map takes Arthfael to Belenos King Fortress, a rocky place that can only be reached by air." fontSize="38"/>
<map3 text="The new piece of the map will take Arthfael to the depths of the Frostclaw Forrest, a land darkened by the evil forces of Cernnunos and of the wild beasts that come to his aid." fontSize="38"/>
<map4 text="Receiving a new clue, Arthfael continues his quest, driven by the desire of keeping the promise he has made to King Belenos and Princess Ephila. The map will guide him to a very dangerous cave." fontSize="38"/>
<map5 text="The exit from the cave takes Arthfael directly into the Ash Lands. Danger is looming..." fontSize="38"/>
<map6 text="Arthfael flies towards  a cursed land, that no mortal has ever reached." fontSize="38"/>

<!-- animations dialogues -->

<!-- anim intro 1 -->
<animIntro1p1 text="Once upon a time, in a faraway land, there lived a King who was known for his greater love for his kingdom and his daughter, the beautiful Princess Ephila." fontSize="38"/>
<animIntro1p2 text="Peace would rule forever under the guidance of the monarch and his daughter..." fontSize="38"/>
<animIntro1p3 text="But one day, the tower that hosted the Bions of the Moon and Sun, was broken into and the items stolen." fontSize="38"/>
<animIntro1p4 text="Princess Ephila, the holder of the Bions, was kidnapped by the merciless creature of darkness, Fomori and held hostage in a secret place." fontSize="38"/>
<animIntro1p5 text="Great creatures of darkness came down from the frosty homelands and crushed all who stood in their way, bringing darkness and sorrow across the land." fontSize="38"/>
<animIntro1p6 text="The entire kingdom was in great danger and King Belenos was crushed by the loss of his daughter, Princess Ephila." fontSize="38"/>
<animIntro1p7 text="The Emperor summoned great birds to carry his message to all who would listen: He would give half his kingdom and the hand of his beloved daughter to any who would save the land and bring back to the skies the Sun and the Moon." fontSize="38"/>
<animIntro1p8 text="And thus our story begins...." fontSize="38"/>
<animIntro1p9 text=" " fontSize="38"/>

<!-- anim outro 1 -->
<animOutro1p1 text="Successfully overcoming the first challenge of getting equipped for the journey and finding the first clue, a torn piece of the map, " fontSize="38"/>
<animOutro1p2 text="Arthfael endeavours on a legendary journey to save the Batavian Kingdom and rescue Princess Ephila from the grasp of evil forces at work." fontSize="38"/>
<animOutro1p3 text="His only companion is his devoted horse and an old sword for defence. He is driven by a sole thought: to restore the harmony of the Kingdom." fontSize="38"/>
<animOutro1p4 text="He must make haste. The Princess' power of maintaining the balance is slowly fading. Who knows what challenges this first clue will bring?" fontSize="38"/>

<!-- anim intro 2 -->
<animIntro2p1 text="Who dares to disturb the silence of my lake?" fontSize="38"/>
<animIntro2p2 text="I ask for forgiveness, but a piece of this torn map has led me here on my journey to save the Batavian Kingdom and its Princess." fontSize="38"/>
<animIntro2p3 text="Gronhom might be able to help you. But Arthfael, it is almost impossible to defeat this evil! Many years ago, I was the only one to dare fight these demons but I was cursed  by the dark spirit, Fomori and transformed into this creature of the lake." fontSize="38"/>
<animIntro2p4 text="I will persevere no matter the dangers!!! Can you help me?" fontSize="38"/>
<animIntro2p5 text="Very well brave fool! I will help you, but you will have to overcome the challenges I have for you.  You will have to bring me at least 12 items from the bottom of the lake." fontSize="38"/>
<animIntro2p6 text="Should you succeed, I will give you another piece of the map and I will bewing your horse." fontSize="38"/>
<animIntro2p7 text="I will prove myself to you!" fontSize="38"/>

<!-- anim outro 2 -->
<animOutro2p1 text="Arthfael has managed to win Gronhom's trust by bringing him the items he has requested and proving himself worthy of the challenge. In exchange, Gronhom bewinged his horse and gave him  another piece of the map." fontSize="38"/>

<!-- anim intro 3 -->
<animIntro3p1 text="Who hazards to knock at King Belenos' doors uninvited?" fontSize="38"/>
<animIntro3p2 text="I am Arthfael. I have come to speak to the king." fontSize="38"/>
<animIntro3p3 text="No one passes these doors without the secret word!" fontSize="38"/>
<animIntro3p4 text="I will accept the challenge!" fontSize="38"/>
<animIntro3p5 text="Should you fail, death awaits you!" fontSize="38"/>

<!-- anim outro 3 -->
<animOutro3p1 text="Only your courage and bravery have taken you this far! I am very sad and at the end of my strenght... The harmony of my Kingdom and the life of Princess Ephila are in great danger!" fontSize="38"/>
<animOutro3p2 text="I remember this brave man... He has saved me from certain death many years ago, when I was a child. I trust him to save us from this darkness." fontSize="38"/>
<animOutro3p3 text="Arthfael, you have my blessing for your quest!" fontSize="38"/>
<animOutro3p4 text="May the forces of good be with you and do not lose your courage! Here you have another piece of the map! And hurry! I can't maintain the balance of the Bions for much longer..." fontSize="38"/>

<!-- anim intro 4 -->
<animIntro4p1 text="This land and all its creatures abide to my will. Soon the whole kingdom will be ours, in the darkness, where it belongs. Go back to where you came from or you will regret this!" fontSize="38"/>
<animIntro4p2 text="I am not afraid of you or of what is to come. " fontSize="38"/>
<animIntro4p3 text="A man that can destroy me has yet to be born!" fontSize="38"/>
<animIntro4p4 text="My will to save the kingdom and princess Ephila is stronger than your evil wish to take over the kingdom and destroy all that is beautiful." fontSize="38"/>

<!-- anim outro 4 -->
<animOutro4p1 text="Blinded by rage Cernnunos attacks Arthfael with a never seen force, but he courageously rams Cernnunos with the Sacred Eagle Halbred, killing him and thus releasing all  Frosclaw Forrest's creatures from Cernnunos grip." fontSize="38"/>

<!-- anim intro 5 -->
<animIntro5p1 text="Reaching the opening of the cave, Arthfael feels that these places, have been overtaken by the evil forces. Something unnatural is blocking the way in... But he must find a way in so he can explore the cave as a new hint might be hidden in there." fontSize="38"/>

<!-- anim outro 5 -->
<animOutro5p1 text="Exploring the cave, Arthfael finds hidden a new clue, another piece of the map. After finding a way out of the cave, Arthfael finds himself facing the desert, a dry land, with no signs of life. " fontSize="38"/>
<animOutro5p2 text="It seems like Princess Ephila's powers are fading away. The Sun is almost engulfed by the Moon. Soon the Darkness will prevail and its forces will take over the entire kingdom." fontSize="38"/>

<!-- anim intro 6 -->
<animIntro6p1 text="Arthfael continues his quest through the Ash Lands, once an abundant land but now destroyed by the forces of Darkness. His strenght starts to fade but he is relentless. " fontSize="38"/>
<animIntro6p2 text="Princess Ephila's image drives him to fulfill the promise made to Kind Belenos. With his last strenght he reaches an abandoned settlement..." fontSize="38"/>

<!-- anim outro 6 -->
<animOutro6p1 text="The light is fully gone.. Driven by his desire to bring life back into the kingdom and encouraged by Princess Ephila's kind words, Arthfael transforms into a bird and disappears into the clouds, on a dangerous path to the Lost Chapel. " fontSize="38"/>

<!-- anim intro 7 -->
<animIntro7p1 text="Flying through the skies, Arthfael sees a piece of land tormented by lava and in the middle off all this, a castle. As he gets closer an apocalyptic landscape becomes ever more visible. The dark forces are looming close but there is no way back." fontSize="38"/>

<!-- anim outro 7-->
<animOutro7p1 text=" " fontSize="38"/>
<animOutro7p2 text="The Sun and the Moon will remain just a legend! Beg for your life or embrace me as your God!!!" fontSize="38"/>
<animOutro7p3 text=" " fontSize="38"/>
<animOutro7p4 text="I am not affraid of death! I will die fighting for the Light!" fontSize="38"/>
<animOutro7p5 text=" " fontSize="38"/>
<animOutro7p6 text="Noooooooooo" fontSize="38"/>
<animOutro7p7 text=" " fontSize="38"/>
<animOutro7p8 text="Arthfael, reach for the sacred Light within you...it has always been there.... I will always be there!" fontSize="38"/>
<animOutro7p9 text=" " fontSize="38"/>



<!-- rotation won -->
<rotationWon1 text="The life and the light of the Batavian Kingdom must prevail!!!You have destroyed everything you've ever touched! Your evil forces must be brought to an end!" fontSize="38"/>
<rotationWon2 text="Noooooo!!! I curse you mortal!!!" fontSize="38"/>
<rotationWon3 text="As the light fades away, Arthfael feels the ever stronger curse of Bucca. With superhuman strenght he marches on with princess Ephila in his soul and summoning the guidance of his only ally, Gronhom." fontSize="38"/>
<rotationWon4 text="I have heard your summon Arthfael . Our fate is in your hands. All of Batavian will slip into darkness. But do not give up, the princess wants to speak to you." fontSize="38"/>
<rotationWon5 text="Oh my Princess..i am sorry i have come too late. I am not worthy of you but my heart is yours. Take it with you wherever you will go." fontSize="38"/>
<rotationWon6 text="With my last power fading, I can tell you there is still hope in my heart, my beloved hero." fontSize="38"/>
<rotationWon7 text="You must make haste towards the Lost Chapel where the goddess of darkness, Fomori, is keeping me locked, draining all the life giving source of the Bions that control the Sun and the Moon." fontSize="38"/>
<rotationWon8 text="But be weary, she is very dangerous! You must get to the Lost Chapel that lies in the dark skies. The only way to get there is to cast the Magic Bird Soul Spell. Be brave my hero!" fontSize="38"/>



<!-- hangman won -->
<hangManWon1 text="You have discovered the secret word!" fontSize="38"/>
<hangManWon2 text="I must make haste! Can I enter?" fontSize="38"/>
<hangManWon3 text="Yes, but have you anything for the King?" fontSize="38"/>
<hangManWon4 text="I have nothing... I have come to get King Belenos' blessing in my quest to save the Kingdom and Princess Ephila." fontSize="38"/>
<hangManWon5 text="You may enter. Find 12 items and take them to King Belenos!" fontSize="38"/>


<!-- misc -->
<triesLabel text="Tries" fontSize="30"/>
<timeLabel text="Time" fontSize="30"/>
<differencesLabel text="Differences" fontSize="24"/>
<enableCheats value="false"/>

</data>