Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.1033]
    Renderer: NVIDIA GeForce 9600 GT
    Vendor:   NVIDIA
    VRAM:     239 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
<I> Initializing (RawInput).

<RI> Input initialized.

desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
Non platform assembly: data-028374C8 (this message is harmless)
Non platform assembly: data-0289EC60 (this message is harmless)
Non platform assembly: data-028AAAD0 (this message is harmless)
Non platform assembly: data-06D10048 (this message is harmless)
Non platform assembly: data-06FD0020 (this message is harmless)
Platform assembly: D:\962打包\game\zgflg\Zigfrak_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: D:\962打包\game\zgflg\Zigfrak_Data\Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: D:\962打包\game\zgflg\Zigfrak_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\962打包\game\zgflg\Zigfrak_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: D:\962打包\game\zgflg\Zigfrak_Data\Managed\System.dll (this message is harmless)

Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 24487.
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Total items: 2832; Cargo: 595, Mission: 748, Payload: 257, Weapon: 113, Document: 39, Container: 52, Overshield: 27, Ammo: 295, Toy: 13, Component: 38, Template: 196, Modifier: 90, Effect: 122, Powerup: 20, Ship: 3, Currency: 38, Armor: 40, Resource: 20, Engine: 38, Fuel: 31, Shield: 41, Hyperdrive: 11, Cloak: 5, 
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
Item:Spawn(String)
SaveGame:LoadItemFromKey(String)
SaveGame:PopulateInventory(Inventory, String)
SaveGame:LoadFromSlotWithShipIndex(Int32, Int32)
CharacterMenu:LateUpdate()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Info: Taking control of "Redactor" at 25.98043
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatUnit:TakeControl()
SaveGame:LoadFromSlotWithShipIndex(Int32, Int32)
CharacterMenu:LateUpdate()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Info: Beginning Scenario "Pale Blue Dots" at 26.02206
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Inventory:AddMission(Mission)
CombatUnit:TakeControl()
SaveGame:LoadFromSlotWithShipIndex(Int32, Int32)
CharacterMenu:LateUpdate()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

