<Object>
    <Component type="Transform" resource="OCP_Transform">
        <Vector3 name="Scale">
            <Float32 name="X">200</Float32>
            <Float32 name="Y">200</Float32>
            <Float32 name="Z">200</Float32>
        </Vector3>
        <Quaternion name="Orientation">
            <Float32 name="X">0</Float32>
            <Float32 name="Y">0</Float32>
            <Float32 name="Z">0</Float32>
            <Float32 name="W">1</Float32>
        </Quaternion>
    </Component>
    <Component type="Type_Doodad" />
    <Component type="Type_LevelObject" />
</Object>
