<Object resource="">
    <Component type="Transform" resource="OCP_Transform">
        <Vector3 name="Scale">
            <Float32 name="X">0.02</Float32>
            <Float32 name="Y">0.02</Float32>
            <Float32 name="Z">0.02</Float32>
        </Vector3>
        <Quaternion name="Orientation">
            <Float32 name="X">0.377565</Float32>
            <Float32 name="Y">-0.638684</Float32>
            <Float32 name="Z">0.480608</Float32>
            <Float32 name="W">0.467489</Float32>
        </Quaternion>
    </Component>
    <Component type="Model" resource="OCP_Model">
        <String name="MeshFile">MDL_DOOD_CharredTree</String>
        <String name="DiffuseFile">TEX_DOOD_CharredTreeDiffuse</String>
        <String name="NormFile">TEX_DOOD_CharredTreeNormal</String>
        <Float32 name="HeightMultiplier">2.3</Float32>
        <Float32 name="GlowBrightness">0.1</Float32>
        <String name="SpecularFile" />
        <Boolean name="CullShadow">true</Boolean>
        <Vector3 name="Tint">
            <Float32 name="X">2</Float32>
            <Float32 name="Y">2</Float32>
            <Float32 name="Z">2</Float32>
        </Vector3>
    </Component>
    <Component type="Type_Doodad" />
    <Component type="Type_LevelObject" />
</Object>
