<Object resource="">
    <Component type="Physics" resource="OCP_PTFX_FlamesPhysics">
        <Vector3 name="BoxDimensions">
            <Float32 name="X">2</Float32>
            <Float32 name="Y">2</Float32>
            <Float32 name="Z">2</Float32>
        </Vector3>
    </Component>
    <Component type="Transform" resource="OCP_Transform">
        <Vector3 name="Scale">
            <Float32 name="X">0.2</Float32>
            <Float32 name="Y">0.2</Float32>
            <Float32 name="Z">0.2</Float32>
        </Vector3>
    </Component>
    <Component type="Model" resource="OCP_Model">
        <String name="MeshFile">MDL_LACH_Switch</String>
        <String name="DiffuseFile">TEX_LACH_SwitchRelicDiffuse</String>
        <Float32 name="TexRotate">0.01</Float32>
        <String name="NormFile">TEX_LACH_SwitchRelicNormal</String>
        <String name="SpecularFile">TEX_LACH_SwitchRelicSpecular</String>
        <Boolean name="Cull">false</Boolean>
        <Vector3 name="Offset">
            <Float32 name="Y">-5</Float32>
        </Vector3>
    </Component>
    <Component type="Type_Latchable" resource="OCP_TypeLatchable">
        <Vector3 name="ClickBox">
            <Float32 name="X">1.25</Float32>
            <Float32 name="Y">2</Float32>
            <Float32 name="Z">1.25</Float32>
        </Vector3>
        <Vector3 name="ClickPoint">
            <Float32 name="Z">0.1</Float32>
        </Vector3>
        <Vector3 name="LatchPoint">
            <Float32 name="Y">0.5</Float32>
        </Vector3>
        <Boolean name="Active">false</Boolean>
    </Component>
    <Component type="Type_LevelObject" />
    <Component type="Type_GridObject">
        <Boolean name="GridUpdate">false</Boolean>
    </Component>
    <Component type="AnimationController" initorder="1" />
    <Component type="ScriptExtension" initorder="100">
        <Script>SCT_LACH_SwitchMove</Script>
    </Component>
    <Component type="DataStore">
        <Boolean name="Flipped">true</Boolean>
    </Component>
    <Component type="Type_Checkpointable" />
    <Component type="SoundPlayer">
        <Event>SND_Switch</Event>
    </Component>
</Object>
