<Object resource="">
    <Component type="Model" resource="OCP_Model">
        <String name="MeshFile">MDL_UNIT_Valkyrie</String>
        <String name="DiffuseFile">TEX_UNIT_ValkyrieDiffuseAlpha</String>
        <String name="GlowFile">TEX_UNIT_ValkyrieGlow</String>
        <String name="NormFile">TEX_UNIT_ValkyrieNormal</String>
        <String name="SpecularFile">TEX_UNIT_ValkyrieSpecular</String>
        <Boolean name="Cull">false</Boolean>
        <Boolean name="IsDynamic">true</Boolean>
        <Vector3 name="Offset">
            <Float32 name="Y">-10</Float32>
        </Vector3>
        <Float32 name="GlowBrightness">0.25</Float32>
    </Component>
    <Component type="Physics" resource="OCP_UNIT_EnemyPhysics" />
    <Component type="Transform" resource="OCP_Transform">
        <Vector3 name="Scale">
            <Float32 name="X">0.06</Float32>
            <Float32 name="Y">0.06</Float32>
            <Float32 name="Z">0.06</Float32>
        </Vector3>
    </Component>
    <Component type="Light" resource="OCP_Light">
        <LightType name="Type">4</LightType>
        <Vector3 name="Offset">
            <Float32 name="Y">100</Float32>
        </Vector3>
        <Float32 name="mOuterAngle">24</Float32>
        <Float32 name="mFarPlane">8</Float32>
    </Component>
    <Component type="AnimationController" initorder="1" />
    <Component type="AnimationMover" initorder="2" resource="OCP_AnimationMover">
        <String name="mIdleAnim">ANIM_UNIT_ValkyrieIdle</String>
        <Float32 name="mIdleSpeed">0.8</Float32>
        <String name="mRunAnim">ANIM_UNIT_ValkyrieFly</String>
        <Float32 name="mRunSpeed">0.6</Float32>
        <Float32 name="mRunPace">1.8</Float32>
        <Float32 name="mRunThreshold">2</Float32>
    </Component>
    <Component type="Type_Unit">
        <String name="UnitTypeID">Enemy</String>
        <String name="UnitTypeID2">Valkyrie</String>
    </Component>
    <Component type="Type_LevelObject" />
    <Component type="Pathfinder">
        <Uint32 name="RequestPriority">2</Uint32>
        <Boolean name="ApproximatePaths">true</Boolean>
        <String name="OccupancyTest">IsBlocked</String>
        <String name="HeuristicType">Cardinal</String>
    </Component>
    <Component type="Steering">
        <Actuator name="Human">
            <Float32 name="MaxSpeed">5.0</Float32>
            <Float32 name="MaxAccel">14</Float32>
            <Float32 name="MaxRotSpeed">4.5</Float32>
            <Float32 name="PosRadius">0.22</Float32>
            <Float32 name="RotRadius">0.05</Float32>
            <Float32 name="ArriveSlowRadius">0.5</Float32>
            <Float32 name="AlignSlowRadius">0.2</Float32>
            <Scale name="DefaultSpeed">0.6</Scale>
            <Scale name="DefaultAccel">1</Scale>
            <Scale name="SuspectSpeed">0.5</Scale>
            <Scale name="RunSpeed">1</Scale>
            <Float32 name="MaxArcHalfAngle">0.6</Float32>
            <Float32 name="MinArcHalfAngle">0.4</Float32>
        </Actuator>
    </Component>
    <Component type="Type_Cost">
        <Type name="InvisibleDoor">1.2</Type>
        <Type name="InvisibleWall">1.2</Type>
    </Component>
    <Component type="Type_Light" initorder="3" />
    <Component type="Type_GridObject">
        <Boolean name="GridUpdate">true</Boolean>
    </Component>
    <Component type="ScriptExtension" initorder="2147483647">
        <Script>SCT_UNIT_Valkyrie</Script>
    </Component>
    <Component type="ScriptedMovement">
        <String name="MovementObjectName" />
    </Component>
    <Component type="Perception">
        <Sensor name="Sight">
            <Float32 name="HalfAngle">1.5</Float32>
            <String name="ObstructionTypes">Wall,Door</String>
        </Sensor>
        <Float32 name="Threshold">0.1</Float32>
    </Component>
    <Component type="Type_Checkpointable" />
    <Component type="DataStore">
        <String name="SM_BackgroundTexture">TEX_GUI_HUD_BgSuspicionMeter</String>
        <String name="SM_LowSuspectTexture">TEX_GUI_HUD_LowSuspicionMeter</String>
        <String name="SM_HighSuspectTexture">TEX_GUI_HUD_HighSuspicionMeter</String>
        <Vector3 name="SM_MeterOffset">
            <Float32 name="X">0</Float32>
            <Float32 name="Y">1.4</Float32>
            <Float32 name="Z">0</Float32>
            <Boolean name="Relative">true</Boolean>
        </Vector3>
    </Component>
    <Component type="Behavior" resource="OCP_UNIT_Valkyrie" />
    <Component type="SoundPlayer" resource="OCP_UNIT_ValkyrieSound" />
</Object>
