<Transitions>
    <Level name="Level_1_Tutorial">
        <Colour name="AmbientLight">
            <Float32 name="R">0.286275</Float32>
            <Float32 name="G">0.27451</Float32>
            <Float32 name="B">1</Float32>
            <Float32 name="A">1</Float32>
        </Colour>
        <Colour name="AmbientIntensity">0.47</Colour>
        <Colour name="DirLightDiffuse">
            <Float32 name="R">0.658824</Float32>
            <Float32 name="G">0.168627</Float32>
            <Float32 name="B">0</Float32>
            <Float32 name="A">1</Float32>
        </Colour>
        <Vector3 name="DirLightDir">
            <Float32 name="X">-0.358781</Float32>
            <Float32 name="Y">-0.381357</Float32>
            <Float32 name="Z">-0.851947</Float32>
        </Vector3>
        <Float32 name="DirLightIntensity">0.75</Float32>
    </Level>
    <Level name="Level_2_Valkyrie">
        <Colour name="AmbientLight">
            <Float32 name="R">0.890196</Float32>
            <Float32 name="G">0.682353</Float32>
            <Float32 name="B">0.52549</Float32>
            <Float32 name="A">1</Float32>
        </Colour>
        <Colour name="AmbientIntensity">0.3</Colour>
        <Colour name="DirLightDiffuse">
            <Float32 name="R">0.486275</Float32>
            <Float32 name="G">0.105882</Float32>
            <Float32 name="B">0.0313726</Float32>
            <Float32 name="A">1</Float32>
        </Colour>
        <Vector3 name="DirLightDir">
            <Float32 name="X">0.248445</Float32>
            <Float32 name="Y">-0.323751</Float32>
            <Float32 name="Z">-0.912512</Float32>
        </Vector3>
        <Float32 name="DirLightIntensity">0.9</Float32>
    </Level>
    <Level name="Level_3_HighCleric">
        <Colour name="AmbientLight">
            <Float32 name="R">1</Float32>
            <Float32 name="G">1</Float32>
            <Float32 name="B">1</Float32>
            <Float32 name="A">1</Float32>
        </Colour>
        <Colour name="AmbientIntensity">0.05</Colour>
        <Colour name="DirLightDiffuse">
            <Float32 name="R">0.572549</Float32>
            <Float32 name="G">0.745098</Float32>
            <Float32 name="B">1</Float32>
            <Float32 name="A">1</Float32>
        </Colour>
        <Vector3 name="DirLightDir">
            <Float32 name="X">-0.90037</Float32>
            <Float32 name="Y">-0.333156</Float32>
            <Float32 name="Z">-0.279884</Float32>
        </Vector3>
        <Float32 name="DirLightIntensity">0.25</Float32>
    </Level>
    <Level name="Level_4_ObtainRelic">
        <Colour name="AmbientLight">
            <Float32 name="R">0.996078</Float32>
            <Float32 name="G">0.909804</Float32>
            <Float32 name="B">0.623529</Float32>
            <Float32 name="A">1</Float32>
        </Colour>
        <Colour name="AmbientIntensity">0.1</Colour>
        <Colour name="DirLightDiffuse">
            <Float32 name="R">0.823529</Float32>
            <Float32 name="G">0.815686</Float32>
            <Float32 name="B">0.764706</Float32>
            <Float32 name="A">1</Float32>
        </Colour>
        <Vector3 name="DirLightDir">
            <Float32 name="X">-1</Float32>
            <Float32 name="Y">0</Float32>
            <Float32 name="Z">0</Float32>
        </Vector3>
        <Float32 name="DirLightIntensity">0.2</Float32>
    </Level>
</Transitions>