<Component>
	<LightType name="Type">3</LightType>
	<Float32 name="Intensity">1</Float32>
    <Float32 name="IntensityFlux">0</Float32>
    <Float32 name="Persistence">0</Float32>
    <Int32 name="NoiseCalcs">0</Int32>
	<Float32 name="mNearPlane">0.001</Float32>
	<Float32 name="mFarPlane">10</Float32>
	<Float32 name="mInnerAngle">30</Float32>
	<Float32 name="mOuterAngle">45</Float32>
	<Float32 name="Falloff">0.8</Float32>
	<Colour name="Diffuse">
		<Float32 name="R">1</Float32>
		<Float32 name="G">1</Float32>
		<Float32 name="B">1</Float32>
		<Float32 name="A">1</Float32>
	</Colour>
	<Float32 name="Specular">25</Float32>
	<Vector3 name="mDir">
		<Float32 name="X">0</Float32>
		<Float32 name="Y">-1</Float32>
		<Float32 name="Z">0</Float32>
	</Vector3>
	<Vector3 name="Atten">
		<Float32 name="X">1</Float32>
		<Float32 name="Y">1</Float32>
		<Float32 name="Z">1</Float32>
	</Vector3>
    <Vector3 name="Offset">
		<Float32 name="X">0</Float32>
		<Float32 name="Y">0</Float32>
		<Float32 name="Z">0</Float32>
	</Vector3>
	<Boolean name="mStatic">false</Boolean>
	<Boolean name="On">true</Boolean>
	<Boolean name="OverrideMap">false</Boolean>
	<Boolean name="mCastShadow">false</Boolean>
	<Float32 name="mSphereRadius">1</Float32>
</Component>