<Object resource="">
    <Component type="Model" resource="OCP_Model">
        <String name="MeshFile">MDL_UNIT_Archbane</String>
        <String name="DiffuseFile">TEX_UNIT_ArchbaneDiffuse</String>
        <String name="NormFile">TEX_UNIT_ArchbaneNormal</String>
        <String name="GlowFile">TEX_UNIT_ArchbaneGlow</String>
        <String name="SpecularFile">TEX_UNIT_ArchbaneSpecular</String>
        <Boolean name="Cull">false</Boolean>
        <Boolean name="IsDynamic">true</Boolean>
        <Vector3 name="Offset">
            <Float32 name="Y">-11.6</Float32>
        </Vector3>
    </Component>
    <Component type="Perception">
        <Sensor name="Damage">
            <String name="ObstructionTypes">Door</String>
            <Float32 name="Threshold">0.1</Float32>
        </Sensor>
    </Component>
    <Component type="Pathfinder">
        <Uint32 name="RequestPriority">0</Uint32>
        <Boolean name="ApproximatePaths">true</Boolean>
        <String name="OccupancyTest">IsBlocked</String>
        <String name="HeuristicType">Cardinal</String>
    </Component>
    <Component type="Physics" resource="OCP_Physics">
        <Float32 name="DragCoefficient">0.5</Float32>
        <Float32 name="Mass">1</Float32>
        <Vector3 name="BoxDimensions">
            <Float32 name="X">0.2</Float32>
            <Float32 name="Y">0.98</Float32>
            <Float32 name="Z">0.2</Float32>
        </Vector3>
        <StringList name="CollideBits">Player</StringList>
    </Component>
    <Component type="Transform" resource="OCP_Transform">
        <Vector3 name="Scale">
            <Float32 name="X">0.045</Float32>
            <Float32 name="Y">0.045</Float32>
            <Float32 name="Z">0.045</Float32>
        </Vector3>
        <Quaternion name="Orientation">
            <Float32 name="Y">-0.764459</Float32>
            <Float32 name="W">0.644672</Float32>
        </Quaternion>
    </Component>
    <Component type="Light" resource="OCP_Light">
        <LightType name="Type">4</LightType>
        <Vector3 name="Offset">
            <Float32 name="Y">100</Float32>
        </Vector3>
        <Float32 name="mOuterAngle">15</Float32>
        <Float32 name="mFarPlane">5.25</Float32>
    </Component>
    <Component type="AnimationController" initorder="1" />
    <Component type="Type_Unit">
        <String name="UnitTypeID">Player</String>
        <String name="UnitTypeID2" />
    </Component>
    <Component type="AnimationMover" initorder="2" resource="OCP_AnimationMover">
        <Float32 name="IdleToMove">0.15</Float32>
        <Float32 name="MoveToIdle">0.15</Float32>
        <String name="mIdleAnim">ANIM_UNIT_ArchbaneIdle</String>
        <Float32 name="mIdleSpeed">0.8</Float32>
        <String name="mWalkAnim">ANIM_UNIT_ArchbaneTrot</String>
        <String name="mRunAnim">ANIM_UNIT_ArchbaneRun</String>
        <Float32 name="mRunSpeed">1.1</Float32>
        <Float32 name="mWalkPace">0.65</Float32>
        <Float32 name="mRunPace">0.9</Float32>
        <Float32 name="mWalkThreshold">3</Float32>
        <Float32 name="mRunThreshold">3.2</Float32>
    </Component>
    <Component type="ScriptExtension" initorder="2147483647">
        <Script>SCT_UNIT_Player</Script>
        <Script>SCT_PTFX_BleedEffect</Script>
    </Component>
    <Component type="Luminance">
        <Float32 name="LowerThreshold">0.1</Float32>
        <Float32 name="MiddleThreshold">0.2</Float32>
        <Float32 name="UpperThreshold">0.7</Float32>
    </Component>
    <Component type="Type_LevelObject" />
    <Component type="Steering">
        <Actuator name="Player">
            <Float32 name="MaxSpeed">4</Float32>
            <Float32 name="MaxAccel">75</Float32>
            <Float32 name="MaxRotSpeed">0</Float32>
            <Float32 name="PosRadius">0.15</Float32>
            <Float32 name="RotRadius">0.001</Float32>
            <Float32 name="ArriveSlowRadius">0.75</Float32>
            <Float32 name="AlignSlowRadius">0</Float32>
            <Scale name="DefaultSpeed">1</Scale>
        </Actuator>
    </Component>
    <Component type="DataStore">
        <Boolean name="ShadowRiftActive">true</Boolean>
        <Float32 name="DecimateFadeTime">3</Float32>
        <Boolean name="ChainRiftActive">true</Boolean>
        <Float32 name="MoveDistance">5</Float32>
        <Float32 name="CoolDownTime">0.05</Float32>
        <Float32 name="HealthRegen">0</Float32>
        <Float32 name="DecimateLifeTime (pre-fade)">5</Float32>
        <Uint32 name="ChainCurve">22</Uint32>
        <Float32 name="ChainIconTime">0.25</Float32>
        <Float32 name="TravelTime">0.5</Float32>
        <Float32 name="MaxHealth">100</Float32>
        <Float32 name="DPSinLight">4</Float32>
        <Uint32 name="MaxChains">4</Uint32>
    </Component>
    <Component type="Type_Cost">
        <Type name="InvisibleDoor">1.2</Type>
        <Type name="InvisibleWall">1.2</Type>
    </Component>
    <Component type="Type_Player" />
    <Component type="Type_Light" initorder="3" />
    <Component type="Type_GridObject">
        <Boolean name="GridUpdate">true</Boolean>
    </Component>
    <Component type="Type_Checkpointable" />
    <Component type="SoundPlayer" resource="OCP_UNIT_PlayerSound" />
</Object>
