<Object>
    <Component type="Transform" resource="OCP_Transform">
        <Vector3 name="Scale">
            <Float32 name="X">1.5</Float32>
            <Float32 name="Y">1.5</Float32>
            <Float32 name="Z">1.5</Float32>
        </Vector3>
    </Component>
    <Component type="Model" resource="OCP_Model">
        <String name="MeshFile">MDL_FLOR_FloorPlane</String>
        <String name="DiffuseFile">TEX_DOOD_LightRubbleDiffuse</String>
        <String name="NormFile">TEX_DOOD_LightRubbleNormal</String>
        <String name="SpecularFile">TEX_DOOD_LightRubbleSpecular</String>
        <Float32 name="Alpha">0.9</Float32>
    </Component>
    <Component type="Type_Doodad" />
    <Component type="Type_LevelObject" />
</Object>
