<Object>
    <Component type="Transform" resource="OCP_Transform">
        <Vector3 name="Scale">
            <Float32 name="X">0.125</Float32>
            <Float32 name="Y">0.125</Float32>
            <Float32 name="Z">0.125</Float32>
        </Vector3>
    </Component>
    <Component type="Model" resource="OCP_Model">
        <Float32 name="CullShadow">false</Float32>
        <Boolean name="Cull">false</Boolean>
        <String name="MeshFile">MDL_DOOD_ArchbaneStatue1</String>
        <String name="DiffuseFile">TEX_DOOD_ArchbaneStatueDiffuse</String>
        <String name="NormFile">TEX_DOOD_ArchbaneStatueNormal</String>
        <String name="SpecularFile">TEX_DOOD_ArchbaneStatueSpecular</String>
        <Vector3 name="Offset">
            <Float32 name="Y">2.5</Float32>
        </Vector3>
    </Component>
    <Component type="Type_Doodad" />
    <Component type="Type_LevelObject" />
</Object>
