<Component>
	<CollisionType name="Type">2</CollisionType>
	<Boolean name="Collision">true</Boolean>
	<Boolean name="Resolution">true</Boolean>
	<Float32 name="Restitution">0</Float32>
	<Float32 name="Mass">0</Float32>
	<Float32 name="DragCoefficient">0</Float32>
	<Vector3 name="BoxDimensions">
		<Float32 name="X">1</Float32>
		<Float32 name="Y">1</Float32>
		<Float32 name="Z">1</Float32>
	</Vector3>
	<Vector3 name="Velocity">
		<Float32 name="X">0</Float32>
		<Float32 name="Y">0</Float32>
		<Float32 name="Z">0</Float32>
	</Vector3>
	<Vector3 name="Acceleration">
		<Float32 name="X">0</Float32>
		<Float32 name="Y">0</Float32>
		<Float32 name="Z">0</Float32>
	</Vector3>
    <StringList name="CollideBits">Wall</StringList>
    <StringList name="CanCollideBits">Enemy,Player</StringList>
</Component>