GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.1033]
    Renderer: NVIDIA GeForce 9600 GT
    Vendor:   NVIDIA
    VRAM:     1134 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
<RI> Initializing input.

<RI> Input initialized.

desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
Initialize engine version: 3.5.6f4
Begin MonoManager ReloadAssembly
Platform assembly: D:\962打包\game\xxardgdf\EleZBakery_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\962打包\game\xxardgdf\EleZBakery_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\962打包\game\xxardgdf\EleZBakery_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\962打包\game\xxardgdf\EleZBakery_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\962打包\game\xxardgdf\EleZBakery_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\962打包\game\xxardgdf\EleZBakery_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\962打包\game\xxardgdf\EleZBakery_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\962打包\game\xxardgdf\EleZBakery_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.466 seconds
Platform assembly: D:\962打包\game\xxardgdf\EleZBakery_Data\Managed\System.dll (this message is harmless)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 1337. Operation took 14.633632 ms.
962_NextLevel
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 2200. Operation took 28.402420 ms.
0
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 9988. Operation took 23.401525 ms.
close
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 8548 unused Assets to reduce memory usage. Loaded Objects now: 2821. Operation took 32.326427 ms.
0
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 9988. Operation took 22.467987 ms.
close
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 8548 unused Assets to reduce memory usage. Loaded Objects now: 2857. Operation took 31.133480 ms.
0
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 9988. Operation took 21.627041 ms.
close
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 8519 unused Assets to reduce memory usage. Loaded Objects now: 1827. Operation took 30.836098 ms.
