GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumd32.dll 9.17.10.2875]
    Renderer: Intel(R) HD Graphics
    Vendor:   Intel
    VRAM:     64 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Initialize engine version: 3.5.1f2
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Administrator\Desktop\测试\Pony World 2\PW2_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Administrator\Desktop\测试\Pony World 2\PW2_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Desktop\测试\Pony World 2\PW2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Administrator\Desktop\测试\Pony World 2\PW2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Desktop\测试\Pony World 2\PW2_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Administrator\Desktop\测试\Pony World 2\PW2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Desktop\测试\Pony World 2\PW2_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Administrator\Desktop\测试\Pony World 2\PW2_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Desktop\测试\Pony World 2\PW2_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Administrator\Desktop\测试\Pony World 2\PW2_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Desktop\测试\Pony World 2\PW2_Data\Managed\C5.dll (this message is harmless)
Loading C:\Users\Administrator\Desktop\测试\Pony World 2\PW2_Data\Managed\C5.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Desktop\测试\Pony World 2\PW2_Data\Managed\PlayMaker.dll (this message is harmless)
Loading C:\Users\Administrator\Desktop\测试\Pony World 2\PW2_Data\Managed\PlayMaker.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Desktop\测试\Pony World 2\PW2_Data\Managed\Mono.Data.Sqlite.dll (this message is harmless)
Loading C:\Users\Administrator\Desktop\测试\Pony World 2\PW2_Data\Managed\Mono.Data.Sqlite.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Desktop\测试\Pony World 2\PW2_Data\Managed\System.Data.dll (this message is harmless)
Loading C:\Users\Administrator\Desktop\测试\Pony World 2\PW2_Data\Managed\System.Data.dll into Unity Child Domain
- Completed reload, in  1.123 seconds
Platform assembly: C:\Users\Administrator\Desktop\测试\Pony World 2\PW2_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: C:\Users\Administrator\Desktop\测试\Pony World 2\PW2_Data\Managed\Boo.Lang.dll (this message is harmless)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 848. Operation took 11.811071 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 854. Operation took 6.056000 ms.
Moje zwalnianie pamieci
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2165. Operation took 5.484929 ms.
Platform assembly: C:\Users\Administrator\Desktop\测试\Pony World 2\PW2_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Users\Administrator\Desktop\测试\Pony World 2\PW2_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Users\Administrator\Desktop\测试\Pony World 2\PW2_Data\Managed\System.Configuration.dll (this message is harmless)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 2385. Operation took 10.093457 ms.
Moje zwalnianie pamieci
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 342 unused Assets to reduce memory usage. Loaded Objects now: 934. Operation took 17.930483 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 908. Operation took 9.325918 ms.
Moje zwalnianie pamieci
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1174. Operation took 4.921554 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 1174. Operation took 9.163907 ms.
Moje zwalnianie pamieci
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 79 unused Assets to reduce memory usage. Loaded Objects now: 975. Operation took 9.062375 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 909. Operation took 14.614381 ms.
Moje zwalnianie pamieci
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1181. Operation took 8.452450 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 1175. Operation took 8.685937 ms.
Moje zwalnianie pamieci
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 79 unused Assets to reduce memory usage. Loaded Objects now: 975. Operation took 7.379216 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 910. Operation took 10.048372 ms.
Moje zwalnianie pamieci
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 915. Operation took 5.068171 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 914. Operation took 16.316967 ms.
Moje zwalnianie pamieci
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 924. Operation took 5.329515 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 919. Operation took 9.350477 ms.
Moje zwalnianie pamieci
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 8576. Operation took 36.011249 ms.
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Users\Administrator\Desktop\mono\mono\mini\mono.exe

  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 

  --- End of inner exception stack trace ---

  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 

  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 

  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 

Files does not exist: C:/Users/Administrator/AppData/LocalLow/PlayWay/Pony World 2/_DataFiles/SaveData_profil_1.xml
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

File written.
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Dane zapisane
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

