if class == ColonyShip {
	Sprite = 12
	Model = neumon_colonizer
}

if (class == Carrier) || (class == Transport) {
	Sprite = 11
	Model = neumon_carrier
}

if class == Cargo {
	Sprite = 8
	Model = neumon_freighter
}

if (class == Station) || (class == CivStation) {
	if scale <= 1 {
		Sprite = 9
		Model = neumon_satellite
	}
	Sprite = 10
	Model = neumon_station
}

if scale <= 0.25 {
	Sprite = 0
	Model = neumon_drone
}
if scale <= 0.5 {
	Sprite = 1
	Model = neumon_fighter
}

if scale < 5 {
	Sprite = 2
	Model = neumon_tiny
}

if scale < 15 {
	Sprite = 3
	Model = neumon_small
}

if scale < 30 {
	Sprite = 4
	Model = neumon_medium
}

if scale < 80 {
	Sprite = 5
	Model = neumon_large
}

if scale < 200 {
	Sprite = 6
	Model = neumon_verylarge
}

Sprite = 7
Model = neumon_huge
