//GUI Images should always be high-quality
#forceHighQTextures on
//And will never be displayed in the distance
#makeMipMaps off

Material: gui_skin
 Texture: Images/GUI/gui_skin.png

//===========
//Message Bar
//===========

Material: message_bg
 Texture: Images/GUI/message_bg.png

Material: message_bg_5line
 Texture: Images/GUI/message_bg2.png

Material: message_bg_14line
 Texture: Images/GUI/message_bg3.png

Material: msg_box_log
 Texture: Images/GUI/msg_box_log.png

Material: msg_box_expand
 Texture: Images/GUI/msg_box_enlarge.png

Material: msg_box_shrink
 Texture: Images/GUI/msg_box_shrink.png

Material: ticker_bg
 Texture: Images/GUI/ticker_bg.png

Material: achievement_bg
 Texture: Images/GUI/achievement.png
 RenderMode: Alpha

Material: achievement_sep
 Texture: Images/GUI/achievementwin_hashbar.png
 RenderMode: Alpha

Material: achievement_bar_full
 Texture: Images/GUI/achievementwin_progbar1.png
 RenderMode: Alpha

Material: achievement_bar_empty
 Texture: Images/GUI/achievementwin_progbar0.png
 RenderMode: Alpha


//============
//Layout Window Images
//============

Material: layout_ship_circle
 Texture: Images/GUI/layoutwin_shipring.png
 RenderMode: Alpha

Material: layout_ship_circle_error
 Texture: Images/GUI/layoutwin_shipring_error.png
 RenderMode: Alpha

Material: layout_ship_circle_front
 Texture: Images/<Locale>/GUI/layoutwin_shipring_front.png
 RenderMode: Alpha

Material: ship_circle
 Texture: Images/GUI/small_shipring.png
 RenderMode: Alpha

SpriteBank: layout_icons
 Texture: Images/GUI/layout_icons.png
 AutoTile: ColMajor, 19, 19
 
SpriteBank: layout_button_wide_master
 Texture: Images/GUI/layout_button_wide_master.png
 AutoTile: ColMajor, 195, 25

SpriteBank: layout_button_semiwide
 Texture: Images/GUI/layout_button_semiwide.png
 AutoTile: ColMajor, 94, 22

SpriteBank: layout_button_scale
 Texture: Images/GUI/layoutwin_scalebtn.png
 AutoTile: ColMajor, 55, 20
 
Material: layout_error
 Texture: Images/GUI/layout_error.png
 RenderMode: Alpha

Material: layout_warning
 Texture: Images/GUI/layout_warning.png
 RenderMode: Alpha

Material: layout_linked_glow
 Texture: Images/SubSystems/subsys_link_glow.png
 RenderMode: Alpha

SpriteBank: layout_options
 Texture: Images/GUI/layout_options.png
 AutoTile: ColMajor, 17,17
 RenderMode: Alpha

//============
//Top Bar buttons
//============

SpriteBank: TB_Blueprints
 Texture: Images/<Locale>/GUI/Button_Blueprints.png
 AutoTile: ColMajor, 100, 24
 
SpriteBank: TB_Empire
 Texture: Images/<Locale>/GUI/Button_Empire.png
 AutoTile: ColMajor, 100, 24
 
SpriteBank: TB_PlanetInfo
 Texture: Images/<Locale>/GUI/Button_PlanetInfo.png
 AutoTile: ColMajor, 100, 24
 
SpriteBank: TB_System
 Texture: Images/<Locale>/GUI/Button_System.png
 AutoTile: ColMajor, 100, 24
 
SpriteBank: TB_Research
 Texture: Images/<Locale>/GUI/Button_Research.png
 AutoTile: ColMajor, 100, 24

SpriteBank: TB_Stellarpedia
 Texture: Images/GUI/Button_Stellarpedia.png
 AutoTile: ColMajor, 32,48
 
Material: Sys_Container
 Texture: Images/GUI/sys_container.png
 RenderMode: Alpha

SpriteBank: Sys_Btn1
 Texture: Images/GUI/system_button.png
 AutoTile: ColMajor, 90, 19

Material: Sys_Item
 Texture: Images/GUI/system_button2.png

Material: Sys_Item_HL
 Texture: Images/GUI/system_button2_HL.png

SpriteBank: Sys_Orders
 Texture: Images/GUI/system_orders.png
 AutoTile: ColMajor, 21, 21

SpriteBank: Sys_Filter_Logistics
 Texture: Images/GUI/system_filter_logistics.png
 AutoTile: ColMajor, 55, 20

SpriteBank: Sys_Filter_Queue
 Texture: Images/GUI/system_filter_queue.png
 AutoTile: ColMajor, 55, 20

SpriteBank: Sys_Filter_Resources
 Texture: Images/GUI/system_filter_resources.png
 AutoTile: ColMajor, 55, 20

SpriteBank: Sys_Filter_Construction
 Texture: Images/GUI/system_filter_construction.png
 AutoTile: ColMajor, 55, 20

//TRADE WINDOW
Material: portrait_frame
 Texture: Images/GUI/portrait_frame.png

Material: trade_war
 Texture: Images/GUI/trade_war.png

Material: trade_peace
 Texture: Images/GUI/trade_peace.png

Material: trade_resources
 Texture: Images/GUI/trade_resource.png

Material: trade_visibility
 Texture: Images/GUI/trade_visibility.png

Material: trade_research
 Texture: Images/GUI/trade_research.png

Material: trade_timeout
 Texture: Images/GUI/trade_timeout.png

Material: treaty_new
 Texture: Images/GUI/trade_new.png

Material: treaty_proposed
 Texture: Images/GUI/trade_proposed.png

Material: clause_bg
 Texture: Images/GUI/trade_clause_bar.png

Material: clause_category
 Texture: Images/GUI/trade_clause_category.png

Material: clause_edit
 Texture: Images/GUI/trade_examine.png

Material: trade_clause_select
 Texture: Images/GUI/trade_clause_select.png

SpriteBank: treaty_buttons
 Texture: Images/<Locale>/GUI/trade_btns.png
 AutoTile: ColMajor, 208, 36

SpriteBank: treaty_buttons2
 Texture: Images/<Locale>/GUI/trade_btns2.png
 AutoTile: ColMajor, 208, 36

//DIPLOMACY WINDOW
SpriteBank: empire_icons
 Texture: Images/GUI/empire_icons.png
 AutoTile: ColMajor, 20, 20

SpriteBank: treaty_add
 Texture: Images/GUI/treaty_add.png
 AutoTile: ColMajor, 16, 16

SpriteBank: treaty_remove
 Texture: Images/GUI/treaty_remove.png
 AutoTile: ColMajor, 16, 16

Material: diplo_state_war
 Texture: Images/GUI/diplo_state_war.png

//Music Panel
Material: music_panel_icon
 Texture: Images/GUI/music_panel_icon.png

Material: music_panel_icon_pressed
 Texture: Images/GUI/music_panel_icon_pressed.png

Material: music_panel_expand
 Texture: Images/GUI/music_panel_expand.png

Material: music_panel_expand_pressed
 Texture: Images/GUI/music_panel_expand_pressed.png
 
Material: music_panel_shrink
 Texture: Images/GUI/music_panel_shrink.png

Material: music_panel_shrink_pressed
 Texture: Images/GUI/music_panel_shrink_pressed.png
 
Material: music_panel_bg
 Texture: Images/GUI/music_panel_bg.png


//===============
// Economy Window
//===============
SpriteBank: economy_btn_mode
 Texture: Images/GUI/economy_btn_mode.png
 AutoTile: ColMajor, 22, 16

SpriteBank: economy_btn_report
 Texture: Images/GUI/economy_btn_report.png
 AutoTile: ColMajor, 22, 16


//===============
//Research Window
//===============

Material: research_active_bg
 Texture: Images/GUI/research_active_bg.png

SpriteBank: res_repeat
 Texture: Images/GUI/research_repeat_button.png
 AutoTile: colmajor, 16, 17

SpriteBank: res_plus
 Texture: Images/GUI/research_plus_button.png
 AutoTile: colmajor, 16, 17

SpriteBank: res_remove
 Texture: Images/GUI/research_remove_button.png
 AutoTile: colmajor, 16, 17

//Research Icons

//Material: res_no_icon
// Texture: Images/Research/unknown.png

Material: res_web_unknown
 Texture: Images/Research/unknown.png

Material: res_web_overlay
 Texture: Images/Research/research_progress_overlay.png

Material: res_queue_item
 Texture: Images/GUI/research_item.png

Material: res_link_unknown
 Texture: Images/Research/research_icon_unknown.png

Material: res_link_deadend
 Texture: Images/Research/research_icon_deadend.png

Material: res_web_generic
 Texture: Images/Research/research_icon_generic.png

Material: res_lines
 Texture: Images/GUI/research_lines.png

//Miscelleaneous

Material: glow_line
 Texture: Images/GUI/glow_line.png

Material: highlight_ring
 Texture: Images/GUI/highlight_ring.png

Material: x_ico
 Texture: Images/GUI/x_ico.png
 RenderMode: Alpha
 RenderVal: 0.5

Material: minus_ico
 Texture: Images/GUI/minus_ico.png
 RenderMode: Alpha
 RenderVal: 0.5

Material: plus_ico
 Texture: Images/GUI/plus_ico.png
 RenderMode: Alpha
 RenderVal: 0.5

////////////////////////////////////////////////////////////
//  Damage Status Report
////////////////////////////////////////////////////////////

Material: damage_name
 Texture: Images/GUI/damage_name.png
 RenderMode: Alpha

Material: damage_top
 Texture: Images/GUI/damage_top.png
 RenderMode: Alpha

Material: damage_bottom
 Texture: Images/GUI/damage_bottom.png
 RenderMode: Alpha

Material: damage_side
 Texture: Images/GUI/damage_side.png
 RenderMode: Alpha

Material: damage_seperator
 Texture: Images/GUI/damage_seperator.png
 RenderMode: Alpha

SpriteBank: planet_icons
 Texture: Images/GUI/planet_icons.png
 AutoTile: ColMajor, 128, 128

//OBJECT INFORMATION PANEL

Material: worker_ico
 Texture: Images/GUI/worker_ico.png

Material: labor_ico
 Texture: Images/GUI/labor_ico.png

Material: mood_ico
 Texture: Images/GUI/mood_ico.png

// Object Info and Children
Material: objectInfoWinBG
 Texture: Images/GUI/object_info_bg.png
 RenderMode: Alpha

Material: objectInfoBar
 Texture: Images/GUI/objWinBar.png
 RenderMode: Alpha

Material: objectInfoBar_sm
 Texture: Images/GUI/objWinBar_sm.png
 RenderMode: Alpha

SpriteBank: object_commands
 Texture: Images/GUI/object_commands.png
 AutoTile: colmajor, 21, 21

Material: object_entry_bg
 Texture: Images/GUI/obj_entry.png
 RenderMode: Alpha

Material: planet_icon_generic
 Texture: Images/GUI/planet_icon_generic.png
 RenderMode: Alpha

Material: sys_list_star
 Texture: Images/GUI/star_icon.png
 RenderMode: Alpha

Material: sys_list_planet_group
 Texture: Images/GUI/planet_group_icon.png
 RenderMode: Alpha

Material: obj_state_generic
 Texture: Images/GUI/newicon_border_concept.png
 RenderMode: Alpha

Material: planet_space_notfull
 Texture: Images/GUI/planet_space_notfull.png
 RenderMode: Alpha

Material: planet_space_full
 Texture: Images/GUI/planet_space_full.png
 RenderMode: Alpha

Material: obj_building_no
 Texture: Images/GUI/obj_building_no.png
 RenderMode: Alpha

Material: obj_building_yes
 Texture: Images/GUI/obj_building_yes.png
 RenderMode: Alpha

Material: obj_status_x
 Texture: Images/GUI/obj_status_x.png
 RenderMode: Alpha

Material: obj_status_plus
 Texture: Images/GUI/obj_status_plus.png
 RenderMode: Alpha

Material: obj_info_resize
 Texture: Images/GUI/objinfo_resize.pnG

Material: obj_info_rename
 Texture: Images/GUI/rename.png

Material: fleet_leader_gui
 Texture: Images/GUI/fleet_leader.png

Material: fleet_member_gui
 Texture: Images/GUI/fleet_member.png

Material: asteroid_icon
 Texture: Images/Rocks/asteroid_icon.png

Material: ringworld_icon
 Texture: Images/Planets/ringworld_icon.png

SpriteBank: automation_icons
 Texture: Images/GUI/auto_orders.png
 AutoTile: rowmajor, 36, 20

Material: ammo_icon
 Texture: Images/GUI/ammo_icon.png

Material: food_icon
 Texture: Images/GUI/food_icon.png

Material: bar_generic_icon
 Texture: Images/GUI/generic_icon.png

//========================
//PLANET MANAGEMENT WINDOW
//========================

//Base Components
SpriteBank: planet_resource_list
 Texture: Images/GUI/planet_resource_list.png
 AutoTile: colmajor, 10, 10
 
Material: planet_close
 Texture: Images/GUI/planet_closewin.png

//Governor
Material: planet_governor_checkbox
 Texture: Images/GUI/planet_governor_checkbox.png
 RenderMode: Alpha

Material: planet_governor_list
 Texture: Images/GUI/planet_governor_list.png
 RenderMode: Alpha

//Topbar
SpriteBank: planet_topbar_resources
 Texture: Images/GUI/planet_topbar_resourcelist.png
 AutoTile: colmajor, 17, 17

//Manage Queue Tab

SpriteBank: planet_listeffect
 Texture: Images/GUI/planet_listeffect.png
 AutoTile: colmajor, 192, 16

SpriteBank: planet_manage_button
 Texture: Images/GUI/planet_manage_buttons.png
 AutoTile: colmajor, 39, 19
 
Material: planet_progressbar
 Texture: Images/GUI/planet_progressbar.png
 RenderMode: Alpha

SpriteBank: planet_queuebtn
 Texture: Images/GUI/planet_queuebtn.png
 AutoTile: colmajor, 155, 21

Material: planet_queueitem
 Texture: Images/GUI/planet_queueitem.png
 RenderMode: Alpha

SpriteBank: planet_queueitemremove
 Texture: Images/GUI/planet_queueitemremove.png
 AutoTile: colmajor, 13, 13

SpriteBank: planet_queuetype
 Texture: Images/GUI/planet_queuetype.png
 AutoTile: colmajor, 25, 13

SpriteBank: planet_xbtn
 Texture: Images/GUI/planet_xbtn.png
 AutoTile: colmajor, 28, 36

SpriteBank: planet_queueorder
 Texture: Images/GUI/planet_queueorder.png
 AutoTile: colmajor, 39, 15

Material: planet_queuepin
 Texture: Images/GUI/planet_queuepin.png
 RenderMode: Alpha

//Structure Tab
Material: planet_structure_count
 Texture: Images/GUI/planet_structure_count.png

Material: planet_structure_icon_frame
 Texture: Images/GUI/planet_structure_icon.png
 RenderMode: Alpha

Material: planet_structure_icon
 Texture: Images/GUI/planet_structure_icon.png

SpriteBank: planet_structure_effects
 Texture: Images/GUI/planet_structure_effects.png
 RenderMode: Alpha
 AutoTile: colmajor, 14, 14

SpriteBank: planet_structure_requirements
 Texture: Images/GUI/planet_structure_requirements.png
 RenderMode: Alpha
 AutoTile: colmajor, 17, 17

Material: planet_structure_terraform
 Texture: Images/GUI/planet_structure_tform.png

//Message bar event indicators

SpriteBank: event_sheet
 Texture: Images/GUI/event_sheet.png
 AutoTile: colmajor, 16, 16

//========================
//  Civil Acts
//========================
Material: civilacts_bg
 Texture: Images/GUI/civilacts_bg.png
 RenderMode: Alpha

Material: civilacts_bg_sm
 Texture: Images/GUI/civilacts_bg_sm.png
 RenderMode: Alpha

SpriteBank: civilacts_stripe
 Texture: Images/GUI/civilacts_stripe.png
 AutoTile: colmajor, 353, 1

SpriteBank: civilacts_button
 Texture: Images/GUI/civilacts_button.png
 AutoTile: colmajor, 195, 25

 SpriteBank: civilacts_button2
 Texture: Images/GUI/civilacts_button2.png
 AutoTile: colmajor, 32, 12
 
SpriteBank: delta_state
 Texture: Images/GUI/delta_state.png
 AutoTile: colmajor, 10, 10

//========================
//  
//========================
 Material: pinned_ship
  Texture: Images/GUI/pinned_ship.png

 Material: tip
  Texture: Images/GUI/tip.png

 Material: remove_pin
  Texture: Images/GUI/pin_remove.png



//========================
//  Minimap Window
//========================
Material: minimap_pip01
  Texture: Images/GUI/minimap_pip01.png

Material: minimap_pip20
  Texture: Images/GUI/minimap_pip20.png

Material: minimap_pip100
  Texture: Images/GUI/minimap_pip100.png

Material: minimap_pip500
  Texture: Images/GUI/minimap_pip500.png

Material: minimap_pip2500
  Texture: Images/GUI/minimap_pip2500.png

Material: minimap_star
  Texture: Images/GUI/minimap_star.png
