void main() {
	gl_FrontColor = gl_Color;
	gl_BackColor = gl_Color;

	gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
	gl_TexCoord[1].xy = (gl_MultiTexCoord0.xy - vec2(0.5,0.5)) * 2.0;
	gl_Position = ftransform();
}
