void main() {
	gl_FrontColor = gl_Color;
	gl_BackColor = gl_Color;

	//Create a texture coordinate that gives us a point on a unit circle
	gl_TexCoord[0].xy = (gl_MultiTexCoord0.xy * 2.0) - vec2(1.0,1.0);
	
	gl_Position = ftransform();
}
