<?xml version="1.0"?>
<settings scale="28" name="#SH_Burst-class Destroyer" />
<subSystems>
	<subSystem name="Armor" x=".125" y="-1.703125" scale="4" link="-1" />
	<subSystem name="HeavyHull" x="-0.140625" y="-0.21875" scale="1" link="-1" />
	<subSystem name="ShortLaser" x="1.984375" y="-1.171875" scale=".75" link="-1" />
	<subSystem name="ShortLaser" x="2.109375" y="1.03125" scale=".75" link="-1" />
	<subSystem name="Laser" x="2.703125" y="-0.125" scale="1" link="-1" />
	<subSystem name="FuelCell" x="-0.546875" y="1.875" scale="1.5" link="-1" />
	<subSystem name="ShieldGen" x="1.65625" y="-0.109375" scale="1" link="-1" />
	<subSystem name="ShieldGen" x=".796875" y="1.40625" scale="1" link="-1" />
	<subSystem name="ShieldCharger" x="1.09375" y=".890625" scale="1" link="-1" />
	<subSystem name="IonThruster" x="-1.84375" y=".078125" scale="4" link="-1" />
	<subSystem name="FusionGen" x="-0.53125" y=".515625" scale="1.75" link="-1" />
	<subSystem name="Computer" x=".375" y="-0.25" scale="1.25" link="-1" />
	<subSystem name="PowerArmor" x=".734375" y="2.609375" scale="1" link="-1" />
	<subSystem name="SoakArmor" x="-1.921875" y="1.71875" scale="1" link="-1" />
</subSystems>
<ai>
	<targetScale low="4" hi="28" forced="false" />
	<orbit flag="false" />
	<allowFetch flag="false" />
	<allowTargets ships="true" planets="true" />
	<depositTargets ships="false" planets="true" stations="false" />
	<multiTarget flag="true" />
	<engagementRange value="20" />
</ai>