<?xml version="1.0"?>
<settings scale="6" name="#SH_Invader III-class Frigate" />
<subSystems>
	<subSystem name="CrewQuarters" x=".125" y="-0.1875" scale=".75" link="-1" />
	<subSystem name="Bridge" x=".328125" y=".609375" scale=".75" link="-1" />
	<subSystem name="LifeSupport" x="-0.890625" y=".578125" scale=".25" link="-1" />
	<subSystem name="FuelCell" x="-0.140625" y="-0.046875" scale=".5" link="-1" />
	<subSystem name="RepairBay" x=".6875" y="-0.078125" scale=".25" link="-1" />
	<subSystem name="Capacitor" x=".40625" y="-0.078125" scale=".25" link="-1" />
	<subSystem name="HeavyHull" x=".375" y="-0.03125" scale="1" link="-1" />
	<subSystem name="Bulkhead" x="-1.0625" y=".578125" scale=".25" link="2" />
	<subSystem name="Bulkhead" x="-0.4375" y="1.046875" scale=".25" link="18" />
	<subSystem name="Bulkhead" x=".03125" y="-0.703125" scale=".25" link="0" />
	<subSystem name="Bulkhead" x=".34375" y="1.03125" scale=".25" link="1" />
	<subSystem name="BoardingParty" x="2.3125" y="-0.171875" scale="4" link="-1" />
	<subSystem name="TorpedoBay" x="-1.1875" y="-0.4375" scale="1.5" link="-1" />
	<subSystem name="CoolantSys" x="-1.234375" y="-0.703125" scale=".25" link="12" />
	<subSystem name="AmmoStorage" x="-1.5" y="-1.875" scale="1.75" link="-1" />
	<subSystem name="ReactArmor" x=".140625" y="-2.4375" scale="3" link="-1" />
	<subSystem name="ReactArmor" x=".1875" y="2.4375" scale="3" link="-1" />
	<subSystem name="IonThruster" x="-2.53125" y="0" scale="2.5" link="-1" />
	<subSystem name="FusionGen" x="-0.390625" y=".6875" scale=".25" link="-1" />
</subSystems>
<ai>
	<targetScale low="2" hi="9999999" forced="true" />
	<orbit flag="false" />
	<allowFetch flag="false" />
	<allowDeposit flag="true" />
	<allowTargets ships="true" planets="true" />
	<depositTargets ships="false" planets="true" stations="false" />
	<multiTarget flag="true" />
	<engagementRange value="0" />
</ai>
