#forceHighQTextures on
#makeMipMaps off

SpriteBank: neumon_shipset
 Texture: ~/Images/Ships/neumon_shipset.png
 AutoTile: rowmajor, 67, 55

#forceHighQTextures off
#makeMipMaps on

Material: neumon_drone_low
 Defer: High
 Texture: ~/Images/Ships/neumon_texture1.png
 FlagOn: NormalizeNorms
 SpecularFactor: 12
 Specular: 666
 
Material: neumon_drone
 Defer: High
 Texture: ~/Images/Ships/neumon_texture1.png
 FlagOn: NormalizeNorms
 SpecularFactor: 12
 Specular: 666
 #if shaders
 Texture2: ~/Images/Ships/neumon_texture1_glow.png
 Texture3: ~/Images/Ships/neumon_texture1_marks.png
 RenderMode: ShipLightsMarks
 FlagOff: Lighting
 #else
 FlagOn: NormalizeNorms
 #end

Material: neumon_fighter_low
 Defer: High
 Texture: ~/Images/Ships/neumon_texture1.png
 FlagOn: NormalizeNorms
 SpecularFactor: 12
 Specular: 666
 
Material: neumon_fighter
 Defer: High
 Texture: ~/Images/Ships/neumon_texture1.png
 FlagOn: NormalizeNorms
 SpecularFactor: 12
 Specular: 666
 #if shaders
 Texture2: ~/Images/Ships/neumon_texture1_glow.png
 Texture3: ~/Images/Ships/neumon_texture1_marks.png
 RenderMode: ShipLightsMarks
 FlagOff: Lighting
 #else
 FlagOn: NormalizeNorms
 #end

Material: neumon_freighter_low
 Defer: High
 Texture: ~/Images/Ships/neumon_texture1.png
 FlagOn: NormalizeNorms
 SpecularFactor: 12
 Specular: 666
 
Material: neumon_freighter
 Defer: High
 Texture: ~/Images/Ships/neumon_texture1.png
 FlagOn: NormalizeNorms
 SpecularFactor: 12
 Specular: 666
 #if shaders
 Texture2: ~/Images/Ships/neumon_texture1_glow.png
 Texture3: ~/Images/Ships/neumon_texture1_marks.png
 RenderMode: ShipLightsMarks
 FlagOff: Lighting
 #else
 FlagOn: NormalizeNorms
 #end
 

Material: neumon_colonizer_low
Defer: High
 Texture: ~/Images/Ships/neumon_texture4.png
 FlagOn: NormalizeNorms
 SpecularFactor: 12
 Specular: 666

Material: neumon_colonizer
 Defer: High
 Texture: ~/Images/Ships/neumon_texture4.png
 FlagOn: NormalizeNorms
 SpecularFactor: 12
 Specular: 666
 #if shaders
 Texture2: ~/Images/Ships/neumon_texture4_glow.png
 Texture3: ~/Images/Ships/neumon_texture4_marks.png
 RenderMode: ShipLightsMarks
 FlagOff: Lighting
 #else
 FlagOn: NormalizeNorms
 #end

 
Material: neumon_carrier_low
 Defer: High
 Texture: ~/Images/Ships/neumon_texture2.png
 FlagOn: NormalizeNorms
 SpecularFactor: 12
 Specular: 666 
 
 
Material: neumon_carrier
 Defer: High
 Texture: ~/Images/Ships/neumon_texture2.png
 FlagOn: NormalizeNorms
 SpecularFactor: 12
 Specular: 666
 #if shaders
 Texture2: ~/Images/Ships/neumon_texture2_glow.png
 Texture3: ~/Images/Ships/neumon_texture2_marks.png
 RenderMode: ShipLightsMarks
 FlagOff: Lighting
 #else
 FlagOn: NormalizeNorms
 #end
 
 
Material: neumon_tiny_low
 Defer: High
 Texture: ~/Images/Ships/neumon_texture3.png
 FlagOn: NormalizeNorms
 SpecularFactor: 12
 Specular: 666

Material: neumon_tiny
 Defer: High
 Texture: ~/Images/Ships/neumon_texture3.png
 SpecularFactor: 12
 Specular: 666
 #if shaders
 Texture2: ~/Images/Ships/neumon_texture3_glow.png
 Texture3: ~/Images/Ships/neumon_texture2_marks.png
 RenderMode: ShipLightsMarks
 FlagOff: Lighting
 #else
 FlagOn: NormalizeNorms
 #end
 
 
 Material: neumon_small_low
 Defer: High
 Texture: ~/Images/Ships/neumon_texture3.png
 FlagOn: NormalizeNorms
 SpecularFactor: 12
 Specular: 666
 
 Material: neumon_small
  Defer: High
 Texture: ~/Images/Ships/neumon_texture3.png
 FlagOn: NormalizeNorms
 SpecularFactor: 12
 Specular: 666
 #if shaders
 Texture2: ~/Images/Ships/neumon_texture3_glow.png
 Texture3: ~/Images/Ships/neumon_texture2_marks.png
 RenderMode: ShipLightsMarks
 FlagOff: Lighting
 #else
 FlagOn: NormalizeNorms
 #end
 
 
 Material: neumon_medium_low
 Defer: High
 Texture: ~/Images/Ships/neumon_texture3.png
 FlagOn: NormalizeNorms
 SpecularFactor: 12
 Specular: 666
 
 Material: neumon_medium
  Defer: High
 Texture: ~/Images/Ships/neumon_texture3.png
 FlagOn: NormalizeNorms
 SpecularFactor: 12
 Specular: 666
 #if shaders
 Texture2: ~/Images/Ships/neumon_texture3_glow.png
 Texture3: ~/Images/Ships/neumon_texture2_marks.png
 RenderMode: ShipLightsMarks
 FlagOff: Lighting
 #else
 FlagOn: NormalizeNorms
 #end
 
 
 Material: neumon_large_low
 Defer: High
 Texture: ~/Images/Ships/neumon_texture2.png
 FlagOn: NormalizeNorms
 SpecularFactor: 12
 Specular: 666
 
 Material: neumon_large
  Defer: High
 Texture: ~/Images/Ships/neumon_texture2.png
 FlagOn: NormalizeNorms
 SpecularFactor: 12
 Specular: 666
 #if shaders
 Texture2: ~/Images/Ships/neumon_texture2_glow.png
 Texture3: ~/Images/Ships/neumon_texture2_marks.png
 RenderMode: ShipLightsMarks
 FlagOff: Lighting
 #else
 FlagOn: NormalizeNorms
 #end
 
 Material: neumon_verylarge_low
 Defer: High
 Texture: ~/Images/Ships/neumon_texture2.png
 FlagOn: NormalizeNorms
 SpecularFactor: 12
 Specular: 666
 
Material: neumon_verylarge
 Defer: High
 Texture: ~/Images/Ships/neumon_texture2.png
 FlagOn: NormalizeNorms
 SpecularFactor: 12
 Specular: 666
 #if shaders
 Texture2: ~/Images/Ships/neumon_texture2_glow.png
 Texture3: ~/Images/Ships/neumon_texture2_marks.png
 RenderMode: ShipLightsMarks
 FlagOff: Lighting
 #else
 FlagOn: NormalizeNorms
 #end
 
 Material: neumon_huge_low
 Defer: High
 Texture: ~/Images/Ships/neumon_texture2.png
 FlagOn: NormalizeNorms
 SpecularFactor: 12
 Specular: 666
 
Material: neumon_huge
 Defer: High
 Texture: ~/Images/Ships/neumon_texture2.png
 FlagOn: NormalizeNorms
 SpecularFactor: 12
 Specular: 666
 #if shaders
 Texture2: ~/Images/Ships/neumon_texture2_glow.png
 Texture3: ~/Images/Ships/neumon_texture2_marks.png
 RenderMode: ShipLightsMarks
 FlagOff: Lighting
 #else
 FlagOn: NormalizeNorms
 #end
 
  Material: neumon_satellite_low
 Defer: High
 Texture: ~/Images/Ships/neumon_texture4.png
 FlagOn: NormalizeNorms
 SpecularFactor: 12
 Specular: 666
 
 Material: neumon_satellite
  Defer: High
 Texture: ~/Images/Ships/neumon_texture4.png
 FlagOn: NormalizeNorms
 SpecularFactor: 12
 Specular: 666
 #if shaders
 Texture2: ~/Images/Ships/neumon_texture4_glow.png
 Texture3: ~/Images/Ships/neumon_texture4_marks.png
 RenderMode: ShipLightsMarks
 FlagOff: Lighting
 #else
 FlagOn: NormalizeNorms
 #end
 
 
  Material: neumon_station_low
 Defer: High
 Texture: ~/Images/Ships/neumon_texture4.png
 FlagOn: NormalizeNorms
 SpecularFactor: 12
 Specular: 666
 
 Material: neumon_station
  Defer: High
 Texture: ~/Images/Ships/neumon_texture4.png
 FlagOn: NormalizeNorms
 SpecularFactor: 12
 Specular: 666
 #if shaders
 Texture2: ~/Images/Ships/neumon_texture4_glow.png
 Texture3: ~/Images/Ships/neumon_texture4_marks.png
 RenderMode: ShipLightsMarks
 FlagOff: Lighting
 #else
 FlagOn: NormalizeNorms
 #end