[options]

; === Puzzles generator ================================================================================

MIN_FREE_CELLS_FOR_RANDOM_NEW_CHIP = 10; 100% proper piece
MAX_FREE_CELLS_FOR_RANDOM_NEW_CHIP = 60; 100% random piece

; === Field movement ===================================================================================

; --- temporary accelerate on click progress bar ----------------------------

PROGRESS_ACCELERATE_SPEED = 100.0
PROGRESS_ACCELERATE_TIME = 3.0

; --- dynamic system of level scrolling speed & field shifting --------------

DYNAMIC_SPEED_INCREASE =  0.5
DYNAMIC_SPEED_DECREASE =  0.75
DYNAMIC_SPEED_MIN =       1.0
DYNAMIC_SHIFT_INCREASE =  1.5 ; move right
DYNAMIC_SHIFT_DECREASE =  0.5 ; move left
DYNAMIC_SHIFT_START =    14.0 ; start shift border
DYNAMIC_SHIFT_STOP_MIN =  8.0 ; initial value for stop shift border is 4 cells more (right)

; === Data structure for buildings on restore screen ===================================================
; [Building_#metascreen_number_#buildingnumber]
; Note: #metascreen_numbers starts from 0 , #buildingnumber starts from 1 
; --------------------------------------------------
;   price of the building
;	price_gems_red = 10
; 	price_gems_green = 100
;	price_gems_blue = 120
;	price_gems_purple = 27
; --------------------------------------------------
;	bonustool_1 = 2
;               0 - None
;		        1 - Hummer
;		        2 - Brush
;		        3 - Hand
;		        4 - Slowdown		   
;
;	bonustool_1_count = 2;
; --------------------------------------------------
;     added money after every level when built, when some color was not specified, it not added (specified in percent)
;	bonus_gems_red = 10
; 	bonus_gems_green = 100
;	bonus_gems_blue = 120
;	bonus_gems_purple = 27
; --------------------------------------------------
;    building contain minigame, so player need to play it, after he bought this building
;	bonus_minigame_type = 1
;				0 - None
;				1 - Minigame Memory (with sacks)
;				2 - Minigame Strings (minigame with strings and rocks)
;				3 - Minigame Assemble (minigame in wich you need to assemble musical instrument)
;
;   if you specified some minigame type (non 0), you need to set minigame level, that starts from 0 (zero)
;	bonus_minigame_level = 0
;   	bonus_minigame_instrumentID = 1  ; starts from 1 .. 9 
;	
;
;============= Tools prices =============
[ToolsPrices]
 price_tool_hummer_red = 5
 price_tool_hummer_green = 5

 price_tool_brush_green = 5
 price_tool_brush_blue = 5
 
 price_tool_hand_blue = 5
 price_tool_hand_violet = 5

 price_tool_slowdown_green = 10
 price_tool_slowdown_violet = 10

; =========== Metascreen #0 ============
[Building_0_3]	; hall of the Elders
 price_gems_red = 100
 price_gems_blue = 200
 price_gems_purple = 10

 bonus_minigame_type = 3
 bonus_minigame_level = 0
 bonus_minigame_instrumentID = 9

[Building_0_1]	; houses on the left side 
 price_gems_red = 25
 price_gems_green = 20

 bonus_gems_green = 10

[Building_0_5]	; well
 price_gems_red = 22

 bonus_gems_red = 10

[Building_0_10]	; windmill
 price_gems_green = 100
 price_gems_blue = 50
 
 bonus_gems_blue = 10
 
[Building_0_2]	; houses on the right side
 price_gems_red = 100
 price_gems_blue = 100
 
 bonus_gems_purple = 10

[Building_0_6]	; wheat field
 price_gems_red = 10
 price_gems_green = 10
 price_gems_blue = 10
 price_gems_purple = 10
 
 bonus_minigame_type = 2
 bonus_minigame_level = 0
 bonus_minigame_instrumentID = 2

[Building_0_9]	; wet field
 price_gems_red = 150
 price_gems_green = 150
 price_gems_purple = 50

 bonustool_1 = 2

[Building_0_7]	; wall
 price_gems_red = 50
 price_gems_purple = 110
 
 bonustool_1 = 1

[Building_0_8]	; bridge
 price_gems_red = 125
 bonus_minigame_type = 1
 bonus_minigame_level = 0
 bonus_minigame_instrumentID = 1

[Building_0_4]	; totem
 price_gems_green = 250
 price_gems_blue = 100
 price_gems_purple = 200

 bonustool_1 = 4


; =========== Metascreen #1 ============
[Building_1_1]	; lake
 price_gems_red = 150
 price_gems_green = 150
 price_gems_blue = 0
 price_gems_purple = 0

 bonus_gems_red = 20
 bonus_gems_green = 20


[Building_1_2]	; fisher's hut
 price_gems_red = 0
 price_gems_green = 100
 price_gems_blue = 175
 price_gems_purple = 230

 bonus_minigame_type = 1
 bonus_minigame_level = 1
 bonus_minigame_instrumentID = 3

[Building_1_3]	; aquatic bridge
 price_gems_red = 330
 price_gems_green = 250
 price_gems_blue = 0
 price_gems_purple = 0

 bonus_gems_blue = 20
 bonus_gems_purple = 20

[Building_1_4]	; obelisk
 price_gems_red = 1000
 price_gems_green = 1100
 price_gems_blue = 400
 price_gems_purple = 400

 bonustool_1 = 1

[Building_1_5]	; canoe
 price_gems_red = 100
 price_gems_green = 0
 price_gems_blue = 200
 price_gems_purple = 300

 bonus_minigame_type = 2  
 bonus_minigame_level = 1
 bonus_minigame_instrumentID = 4

[Building_1_6]	; banana trees
 price_gems_red = 0
 price_gems_green = 500
 price_gems_blue = 250
 price_gems_purple = 0

 bonus_minigame_type = 3  
 bonus_minigame_level = 1
 bonus_minigame_instrumentID = 7

[Building_1_7]	; date trees
 price_gems_red = 350
 price_gems_green = 100
 price_gems_blue = 0
 price_gems_purple = 400

 bonustool_1 = 3

[Building_1_8]	; water wheel
 price_gems_red = 0
 price_gems_green = 0
 price_gems_blue = 600
 price_gems_purple = 400

 bonustool_1 = 4

; =========== Metascreen #2 ============
[Building_2_1]	;  The hunters hut
 price_gems_green = 300
 price_gems_blue = 500

 bonus_gems_red = 30

[Building_2_2]	; The hut with pelts
 price_gems_red = 0
 price_gems_green = 0
 price_gems_blue = 250
 price_gems_purple = 100


 bonus_minigame_type = 1  
 bonus_minigame_level = 2
 bonus_minigame_instrumentID = 5


[Building_2_3]	; The sacred stone with ritual drawings of the hunt
 price_gems_red = 600
 price_gems_green = 400
 price_gems_blue = 600
 price_gems_purple = 200

 bonus_minigame_type = 2  
 bonus_minigame_level = 2
 bonus_minigame_instrumentID = 8


[Building_2_4]	; The bird totem
 price_gems_red = 500
 price_gems_green = 0
 price_gems_blue = 300
 price_gems_purple = 0

 bonustool_1 = 1

[Building_2_5]	; The fish totem
 price_gems_green = 600
 price_gems_purple = 500

 bonus_minigame_type = 3  
 bonus_minigame_level = 2
 bonus_minigame_instrumentID = 6

[Building_2_6]	; The antelope totem
 price_gems_red = 800

 bonus_gems_green = 30

[Building_2_7]	; Bonfire
 price_gems_red = 0
 price_gems_green = 500
 price_gems_blue = 0
 price_gems_purple = 400

 bonus_gems_blue = 15

[Building_2_8]	; Waterfall
 price_gems_red = 50
 price_gems_green = 100

bonus_gems_purple = 10