player_best_score
$00000: WWWWWWWWWW
stage_position
$00001: 0
scor
$00002: BEST LEVEL SCORE:
playerrrr
$00003: PLAYER:
custom_cursor
$00004: CUSTOM CURSOR
full_screen
$00005: FULL SCREEN
main_menu
$00006: MAIN MENU
exit_game
$00007: EXIT GAME
ok
$00008: OK
congratulation
$00009: CONGRATULATION!
level_notcompleted!
$00010: DON’T WORRY!\nTRY AGAIN!
level_scor
$00011: LEVEL SCORE:
level_score_number
$00012: 00000
trophy_name
$00013: LOADING...
levels_coins_collected
$00014: COINS COLLECTED
best_level_score
$00015: 00000
score_meter
$00016: 00000
coins_meter
$00017: 0
level_time
$00018: LEVEL TIME:
level_time_number
$00019: 00000
DONE
$00020: DONE
your_have_a_new_bonus_tools
$00021: Your have a new bonus tools %S
Fill_piece_tool 
$00022: Filler tool.\nPuts a proper tile\nin any empty cell.
Hammer_tool 
$00023: Hammer tool.\nBreaks any tile\non the field.
Sandglasses_tool 
$00024: Hour-glass tool.\nTemporarily stops\nthe field from moving.
players_
$00025: Not you? Click here...
location
$00026: LEVEL
stage
$00027: STAGE
start_game
$00028: Start game
Player
$00029: PLAYER:
exit
$00030: Exit
options
$00031: OPTIONS
welcome_player_to_jigsaw_quest
$00032: Welcome player, 
new_player
$00033: NEW PLAYER
remove_player
$00034: REMOVE PLAYER
player
$00035: PLAYER
coins
$00036: COINS
score
$00037: SCORE
player_1
$00038: WWWWWWWWWW
player_2
$00039: player
player_3
$00040: player
player_4
$00041: player
player_5
$00042: player
player_6
$00043: player
player_7
$00044: player
player_8
$00045: player
player_9
$00046: player
coins_1
$00047: 00000
coins_2
$00048: 00000
coins_3
$00049: 00000
coins_4
$00050: 00000
coins_5
$00051: 00000
coins_6
$00052: 00000
coins_7
$00053: 00000
coins_8
$00054: 00000
coins_9
$00055: 00000
score_1
$00056: 00000
score_2
$00057: 00000
score_3
$00058: 00000
score_4
$00059: 00000
score_5
$00060: 00000
score_6
$00061: 00000
score_7
$00062: 00000
score_8
$00063: 00000
score_9
$00064: 00000
enter_player_name
$00065: Please enter your name
enter_name
$00066: player...
bt_yes
$00067: YES
bt_no
$00068: NO
dlg_confirmation_title
$00069: DIALOG TITLE TEXT
text_exit_game
$00070: Are you sure you want\nto quit the game?
shop_text
$00071: Buy Game Tools
close
$00072: CLOSE
Trophy_3_hint
$00073: NEXT
stage_tooltips
$00074: 0
Trophy_1_txt
$00075: Well done!\nYou’ve received extra gems:
Trophy_2_txt
$00076: BUY
Trophy_3_txt
$00077: You have insufficient gems\nto buy these tools.
replay_level
$00078: REPLAY LEVEL
game_design
$00079: ::: GAME DESIGN :::\n\nTaras Tarasov\nDmitry Koziychuk\nRoman Veremchuk\nMaxim Deputat 
programming
$00080: ::: PROGRAMMING :::\n\nYuri Voynalovich\nAlex Runkevych 
art
$00081: ::: ART :::\n\nVictor Gnedko\nYuri Oytsus 
music
$00082: ::: MUSIC :::\n\nWillin Future
sound_fx
$00083: ::: Sound FX :::\n\nFG Sound Crew 
qa
$00084: ::: QA :::\n\nFedir Tarasov 
credits
$00085: CREDITS
auto_rotate
$00086: AUTO ROTATE
help1
$00087: SHOW TUTORIAL TIPS
help2
$00088: Oud
help3
$00089: Percussion set
help4
$00090: Maracas
help5
$00091: Slit gong
help6
$00092: Kora
help7
$00093: Balafon
help8
$00094: Dun Dun
help9
$00095: Bells
hepl10
$00096: Kalimba
help11
$00097: To receive the tool, put near\nit two pieces of same color.
help12
$00098: You can break any piece \nwith the hammer
help13
$00099: With this tool you can fill\nany empty place with a suitable piece
help14
$00100: SHOW LEVEL PROGRESS
update_building_1
$00101: You have already bought\nmaximum amount of this tool.
text_for_ok
$00102: Gather more gems\nto restore this element.
bonus_count_red
$00103: +00
update_building_4
$00104: update #4
enter_level
$00105: Level...
enter_level_number
$00106: Please enter level
New text item
$00107: BEST LEVEL TIME:
level_completed!
$00108: WELL DONE! LEVEL COMPLETE!
level_position
$00109: 00
level_coins_number
$00110: 00000
best_level_time
$00111: 00000
player_best_time
$00112: WWWWWWWWWW
credits
$00113: CREDITS
sound
$00114: SOUND VOLUME 
musik
$00115: MUSIC VOLUME 
profiles
$00116: PROFILES
building_text_1
$00117: Palm trees on the plateau – they protect us\nfrom collapses and seals which threaten to\ndestroy everything that had left from people\nof Mambuki.\nCOST:15
building_text_2
$00118: Village destroyed by Gods needs basic\nrepair - some huts and fireplace.\nThat’s all that can be built for poor\nMambuki now.\nCOST:50
building_text_3
$00119: Fertilize devastated ground,\nimprove lands, fence off them from\nvermin – it is necessary\nfor people of Mambuki for livelihood!\nCOST:100
building_text_4
$00120: Even a small stream for the dried ground\nof Mambuki is a rescue from desert.\nWithout water there is no life,\nwithout the great river Anani - there\nis no people of Mambuki.\nCOST:150
building_text_5
$00121: The lake Alaotra becomes shallow,\nthe fish leaves. We need to restore dam,\nthat there will be much of fish.\nCOST:200
building_text_6
$00122: Pier on coast of lake Alaotra is a unique\nplace where unfortunate fishermen\nof Mambuki can tie the boats\nand sort their fish.\nCOST:300
building_text_7
$00123: Road from lake Alaotra to distant settlements –\nis only way for fisherman with fresh fish.\nJust a footpath, but already without the stones\nblocking a way,\nlead fishermen to the far settlements.\nCOST:300
building_text_8
$00124: Fishermen without boats cannot catch much.\nEven great fishermen of Mambuki.\nSome boats will help them with fishing!\nCOST:200
building_text_9
$00125: In deep mine hardworking Mambuki\nwill dig copper, gold, silver and gems.\nGifts to Gods will be great!\nCOST:500
building_text_10
$00126: The way to the sacred mountain Ankitsika\nwill be possible by footpath,\npassing blockages.\nMambuki can bring gifts to Gods!\nCOST:600
building_text_11
$00127: The footpath in mountains will lead by magic\nstreamer closer and closer\nto sacred mountain Ankitsika.\nPeople of Mambuki will be happy\nto contemplate Gods!\nCOST:600
building_text_12
$00128: Only by the wooden bridge it is possible\nto reach God’s cave in sacred mountain.\nChosen Ones from people of Mambuki\ncan thank Gods and sing them songs\nCOST:500
building_text_13
$00129: A palm grove on a plateau - a source of fruit\nand exotic flowers, sweet smelling oils and\nbuilding materials. Without all this products\nMambuki people cannot survive.\nCOST:200
building_text_14
$00130: Village, with a paling, a granary and\nspacious dwellings is necessary thing for\nmajestic existence of Mambuki people\nby the Anany river.\nCOST:300
building_text_15
$00131: Come out plants, come rain!\nLet vegetables grow, let there\nwill be rich harvest!  Mambuki\nwill be satisfied! Mambuki\nwill be happy!\nCOST:350
building_text_16
$00132: The great river Anany - a source of life\non Madagascar. Let its waters be deep\nand rich with the fish,\nlet rice grows on its banks!\nCOST:400
building_text_17
$00133: Mighty stone dam what can be better!?\nNo hurricanes now will take down work\nof building art of Mambuki masons.\nCOST:400
building_text_18
$00134: The greater pier - is a lot of boats! Each\nof Mambuki knows it. To be prospering,\nMambuki should have many boats at pier!\nCOST:600
building_text_19
$00135: Wide stone road from lake Alaotra - a key\nto success Mambuki fishermen.\nIf there is more fish for sale than\nit will be more gift to Gods!\nCOST:500
building_text_20
$00136: Boats, nets and open spaces of lake Alaotra -\nall that is necessary for proud fishermen\nof Mambuki to catch a lot of fish\nand to bring rich gifts to gods.\nCOST:600
building_text_21
$00137: Bigger mine, more hardworking\nMambuki people – there will be more\nprecious metals and stones for Gods.\nGods will be happy with such presents!\nCOST:800
building_text_22
$00138: Wide stone road from lake Alaotra - a key\nto success for Mambuki fishermen.\nIf there is more fish for sale than it will be\nmore gift to Gods!\nCOST:500
building_text_23
$00139: Reliable mountain roads to Gods\nmean more gifts that Mambuki will bring!\nThere will be no more hurricanes,\nlightnings and droughts!\nCOST:900
building_text_24
$00140: The wide bridge made from stone will bring\nGod obedient Mambuki people\nto the altar of Gods. This bridge will sustain\neveryone and everything!\nCOST:1000
speak_1
$00141: Trees for Mambuki!\nThank you!\n3\n4\n5\n56\n6
speak_2
$00142: WWWWWWWWWW gave Mambuki\nroof above! 
speak_3
$00143: WWWWWWWWWW will feed Mambuki!
cancel
$00144: CANCEL
speak_5
$00145: Now fish will not escape\nMambuki fishermen! Hurray!
dlg_exit_mini_game
$00146: Do you really want to skip mini-game?
restore
$00147: RESTORE
speak_8
$00148: Mambuki go fishing!!!
speak_9
$00149: Sparkling stones for Gods! Thanks!
speak_10
$00150: WWWWWWWWWW has opened road\nto Gods! Thanks!
speak_11
$00151: Now footpaths in mountains\nare not so dangerous!\nThanks,WWWWWWWWWW!
speak_12
$00152: WWWWWWWWWW constructed\nthe bridge for suffering Mambuki !\nPraise!
speak_13
$00153: Greater woods mean more\nfire wood and food!\nMambuki people say thanks!
speak_14
$00154: Thanks!\nNow Mambuki settlement is safe!
speak_15
$00155: It is a lot of food!\nMambuki will arrange a celebration\nin honor of WWWWWWWWWW!
speak_16
$00156: Anani is deep again!\nThanks!
speak_17
$00157: There will be no more floods!\nThanks! 
speak_18
$00158: Fishermen of Mambuki\nwill have a lot of fish!
speak_19
$00159: A wide way!\nMambuki are grateful! 
speak_20
$00160: Mambuki thanks WWWWWWWWWW\nfor boats and nets! 
speak_21
$00161: «We love the precious.\nIt&apos;s our precious.»
speak_22
$00162: The road to Gods is wide,\nthere will be many gifts!
speak_23
$00163: Many, many Mambuki people\nwill go now with gifts to Gods.
speak_24
$00164: The bridge is wide and strong!\nThanks from Mambuki! 
previous
$00165: PREVIOUS
artefact_21
$00166: WWWWWWWWWW helped fishermen of Mambuki!\nMambuki will name children in honor of him!\nSolve all puzzles of Gods and in the end you\nwill receive Great Gift - Red Pearl of Prosperity!
artefact_31
$00167: Thanks to WWWWWWWWWW Mambuki\ncan make Gods happy with rich gifts,\ngold and sparkling stones! Solve all puzzles\nof Gods and in the end you will receive\nGreat Gift - Golden Egg of Fertility!
intro
$00168:  O, great WWWWWWWWWW, Gods are angry on us.\nThey’ve destroyed our village, fields and woods,\nour boats are sunk and roads are ruined. Help Mambuki\npeople! Gods want three great Gifts from us, you should\nfind them in tropical wood, at lake Alaotra and\nat great mountain Ankitsika!
outro
$00169: Great WWWWWWWWWW has collected all gifts!\nMambuki will carry them to their Gods\nand Gods will not be angry any more on Mambuki !\nThere will be many Mambuki, Mambuki will be rich!\nThey will always remember WWWWWWWWWW\nwho helped them!
before_level_2
$00170: WELCOME TO LAKE ALAOTRA!
before_level_3
$00171: WELCOME TO\nANKITSIKA MOUNTAIN!
before_level_0
$00172: WWWWWWWWWW
stage_t
$00173: STAGE TIME:
stage_s
$00174: STAGE SCORE:
stage_c
$00175: STAGE COINS:
stage_time
$00176: 00000
stage_score
$00177: 00000
stage_coins
$00178: 00000
help15
$00179: When field will reach the edge.\nYou&apos;ll have few seconds to put a piece!
help16
$00180: Click here to play
level_pause
$00181: PAUSED
greeting_1
$00182: Wonderful, WWWWWWWWWW!\nGood skills!
greeting_2
$00183: Perfect! Mambuki impressed!
greeting_3
$00184: WWWWWWWWWW is great in his\npuzzles mastery!
greeting_4
$00185: Mambuki shaman thrilled before\nWWWWWWWWWW skills!
tobuy_1
$00186: Now WWWWWWWWWW can help\nMambuki to rebuild\n&lt;Item&gt;!
tobuy_2
$00187: Wow, you’ve made enough money\nto buy &lt;Item&gt;!
notbuy_1
$00188: WWWWWWWWWW, little more and we’ll\nbuy &lt;Item&gt;!
notbuy_2
$00189: Just a little more and we’ll have\n&lt;Item&gt;!
toupgrade_1
$00190: Now WWWWWWWWWW can help\nMambuki to upgrade\n&lt;Item&gt;!
notupgrade_1
$00191: WWWWWWWWWW, little more and we’ll\nupgrade &lt;Item&gt;!
bld_title_1
$00192: THE PALM GROVE
bld_title_2
$00193: MAMBUKI VILLAGE
bld_title_3
$00194: MAMBUKI FIELDS
bld_title_4
$00195: ANANY RIVER
bld_title_5
$00196: LAKE DAM
bld_title_6
$00197: LAKE PIER
bld_title_7
$00198: TRADER’S ROAD
bld_title_8
$00199: FISHING BOATS
bld_title_9
$00200: DEEP MINE
bld_title_10
$00201: ROAD TO MOUNTAIN
bld_title_11
$00202: ANKITSIKA STREAMER
bld_title_12
$00203: GOD’S BRIDGE
text_cost
$00204: Cost:
artefact_12
$00205: WWWWWWWWWWmust help Mambuki\nat first! We will repair everything\nand then will look for gift for Gods! 
artefact_13
$00206: All repaired and all puzzles are solved!\nTime to search a gift for Gods! It is\nGreat Gift - Sword and Shield of Force!
artefact_22
$00207: WWWWWWWWWW must help Mambuki\nfishermen at first! We will repair everything\nand then will look for gift for Gods! 
artefact_23
$00208: All repaired and all puzzles are solved!\nTime to search a gift for Gods! It is\nGreat Gift - Red Pearl of Prosperity!
artefact_32
$00209: WWWWWWWWWW must help\nMambuki miners and prayers at first!\nWe will repair everything and then\nwill look for gift for Gods! 
artefact_33
$00210: All repaired and all puzzles are solved!\nTime to search a gift for Gods! It is\nGreat Gift - Golden Egg of Fertility!
money_green
$00211: 000
money_red
$00212: 000
money_blue
$00213: 000
money_violet
$00214: 000
PRICE
$00215: PRICE:
building_caption
$00216: The Hall of Elders
progress_money_red
$00217: 000
progress_money_green
$00218: 000
progress_money_blue
$00219: 000
progress_money_violet
$00220: 000
buy_buiding
$00221: Do you want to restore?
buy_building_caption
$00222: none
building_0_1
$00223: Houses
building_0_2
$00224: Houses
building_0_3
$00225: The Hall of Elders
building_0_4
$00226: Zanahary totem
building_0_5
$00227: Rano well
building_0_6
$00228: Baibo wheat fields
building_0_7
$00229: The Tany village wall
building_0_8
$00230: Lofo bridge
building_0_9
$00231: Sugar Beans Fields
building_0_10
$00232: Fangarinana windmill
building_1_1
$00233: Lake
building_1_2
$00234: The fishing pier
building_1_3
$00235: The ritual bridge
building_1_4
$00236: Obelisk
building_1_5
$00237: Canoes
building_1_6
$00238: Banana trees
building_1_7
$00239: Date trees
building_1_8
$00240: Water wheel
skip
$00241: SKIP
shop_without_price
$00242: This building is already bought.
skip_minigame
$00243: DO YOU WANT TO\nSKIP MINIGAME ?
minigame_string_1
$00244: Put the stones into the blowls.\nTune the string to match\nthe original melody.
reset
$00245: Reset
Play
$00246: PLAY
tutorials_press_any_key
$00247: click here to continue ...
tutorials_press_any_key_text
$00248: click here to continue ...
tutorial_text
$00249: This is simple tutorial text !\nBla - bla - bla.\n1\n2\n3\n4\n5
tutorial_0
$00250: \n\n\nPick up a piece.
tutorial_1
$00251: \nGood!\n\nNotice how the trunk refills\neach time you place a piece.
tutorial_2
$00252: \nNice!\n\nNow pick up the\nnext piece from the trunk.
tutorial_3
$00253: \nGood!\n\nPick up the third piece.
tutorial_4
$00254: \nNice!\n\nFinally, pick up the\nfourth piece.
tutorial_5
$00255: \n\n\nPut the piece here inside the basket.
tutorial_6
$00256: \n\nPut the second\npiece here inside the basket.
tutorial_7
$00257: \n\nPut the piece inside\nthe basket.
tutorial_8
$00258: \n\nPut the last piece here\ninside the basket to fill it up.
tutorial_9
$00259: Well done!\n\nYou’ve filled a basket,\nand it disappeared.\nRemove all baskets to\ncomplete each level.
tutorial_10
$00260: Notice how the tile automatically\nrotates if it can fit in that spot.\nYou can turn this feature off in the\ngame options. Use your right mouse\nbutton to rotate a tile manually.
tutorial_11
$00261: \nYou can put the piece\nyou’re holding back\ninto the trunk if you don’t\nwant to put it in a basket.
tutorial_12
$00262: \nIt takes some time for the trash\nbasket to become available\nagain to take another tile.
tutorial_13
$00263: Cool!\n\nYou’ve created a group\nof 3 tiles of the same color.\nCreate larger groups\nto get more gems.
tutorial_14
$00264: Great!\n\nYou’ve created a big group of tiles!\nThe bigger the group is, the greater\nthe reward. Keep it up!
tutorial_15
$00265: Cool!\n\nYou’ve created a group of tiles.\nNow connect one more tile\nto the group.
tutorial_16
$00266: Well done!\n\nYou have just expanded the group.\nKeep expanding it.\nBig groups give you more gems.
tutorial_17
$00267: \nWelcome to the first level!\nI will guide you through\nthe basics of the game.
tutorial_18
$00268: Your goal is to match\nenough gems to fill this bar.\nFill the baskets with puzzle\npieces to collect the gems.
tutorial_19
$00269: In this level\nyou need to fill both\nthe red and green bars\nto finish the level.
tutorial_20
$00270: The colored basket will give you\nextra gems if you fill it with pieces\nthat match the outline. If you place\na different colored piece, the basket\nwill lose its color.
tutorial_21
$00271: \nThis basket requires you to place\nonly proper pieces along the edges.
tutorial_22
$00272: \nThis tool will fit into any cell\non the board. Connect a chain\nof two or more pieces\nto collect it.
tutorial_23
$00273: \nThis Hammer breaks\nany piece on the screen.\nConnect a chain of two or more\npieces to collect it.
tutorial_24
$00274: \nThis tool will help you\nif you’re running out of time.\nUse it and the game field will\nstop scrolling for a short time...
tutorial_26
$00275: \nThis power-up changes\nthe color of all pieces\nin the tray.
tutorial_27
$00276: \n\nSurround the pot\nto break it and collect the gems within.
tutorial_28
$00277: \n\nConnect matching pieces to\nthe Rune stone to get extra gems.
tutorial_29
$00278: \n\nThis piece allows you to connect\ndifferent colors in one chain.
tutorial_30
$00279: This plant prevents you from\nputting a piece on a cell.\nPlace a tile next to it and\nthe plant will disappear.
tutorial_31
$00280: \nThis cell only allows\nyou to place pieces\nof the same color.
tutorial_60
$00281: \n\nPress the PLAY button\nto start playing.
tutorial_61
$00282: Well done!\n\nYou’ve earned enough gems\nto restore part of the village.\nClick this part of the village\nto restore it.
tutorial_62
$00283: I see you’ve managed to rebuild a\nvery important structure.\nThat’s good news! Now you can\nretrieve your first musical\ninstrument. I’ve surely underestimated\nyour abilities, young shaman.
tutorial_41
$00284: \nFind pairs of bags with the same\nsound inside. Paired bags will\nfall down. The last one remaining\nwill have an artifact inside.
tutorial_32
$00285: \nClick the trash basket to drop all\nthe tiles from the trunk and\nreplace them with new ones.
minigamepromt_1
$00286: Play mini-game Memory?
minigamepromt_2
$00287: Play mini-game Strings?
minigamepromt_3
$00288: Play mini-game Assemble?
building_info_text_benefits
$00289: Benefits:
bonus_building_text_line1
$00290: test line 1
bonus_building_text_line2
$00291: test line 2
bonus_building_blue_gems
$00292: to blue gems gathered
bonus_building_red_gems
$00293: to red gems gathered
bonus_building_green_gems
$00294: to green gems gathered
bonus_building_violet_gems
$00295: to violet gems gathered
bonus_building_hammer_tool
$00296: abilty to buy hammer tool
bonus_building_hand_tool
$00297: ability to buy hand tool
bonus_building_slowdown_tool
$00298: ability to buy slowdown tool
bonus_building_brush_tool
$00299: ability to buy brush tool
dlg_autorotate_text
$00300: Would you like to turn\nautomatic rotate off?
mini_game_memory_help_1
$00301: The matching sounds mini-game
mini_game_memory_help_2
$00302: Click the bags\nto hear their sounds.
mini_game_memory_help_3
$00303: Click pairs of bags\nwith the same sound\nto remove them.\nRemove all the pairs\nof bags.
mini_game_memory_help_4
$00304: Click the\nlast remaining bag\nto reveal the\nmissing instruments.
mini_game_memory_help_5
$00305: The string tuning mini-game
mini_game_memory_help_6
$00306: Pick up stones\nfrom the ground and put\nthem in the bowls\nto tune the strings.\nRepeat the original melody.
mini_game_memory_help_7
$00307: Move the pointer over\na string to hear its tone.\nIf the string is tuned\ncorrectly, it will be green.\nIf the string is tuned\nwrong, it will be red.
mini_game_memory_help_8
$00308: Click Play to hear\nthe original melody.\nClick Reset to drop\nall the stones back\nonto the ground.
tutorial_63
$00309: \nClick this button to enter the\nSacred Grove again to listen\nto the collected instruments.
tutorial_64
$00310: Welcome to the Sacred Grove!\nThe instruments that you retrieve\nwill be stored here.
tutorial_65
$00311: You have retrieved a new instrument!\nClick the instruments\nto make them play.
tutorial_66
$00312: \nLook out! If an empty basket\ncell passes over the left side\nof the screen, the level is lost!
tutorial_67
$00313: Sorry,\nyou didn’t match\nenough gems\nto fill the bars.\nTry again.
tutorial_68
$00314: Sorry,\nyou’ve let an empty\ncell pass beyond the left\nscreen border.\nTry again.
tutorial_69
$00315: A new color of gems\nis added: GREEN.\nYou can put green and red pieces\ntogether, but the chains will only\nform from pieces of the same color.
tutorial_70
$00316: A new color of gems\nis added: BLUE.\n\nYou need to fill three sacks\nto complete the level.
tutorial_71
$00317: A new color of gems\nis added: PURPLE.\nYou need to fill all the sacks\nto complete the level.\nI don’t think we need this one.
tutorial_73
$00318: \nYou can manually rotate\nthe tiles by clicking the\nright mouse button.
tutorial_74
$00319: Congratulations!\n\nYou gathered all\nof the gems you needed.\nNow fill the rest of the baskets\nand you’ll be done!
Goal_reached
$00320: GOAL REACHED!
Longest_chain
$00321: Longest chain
Longest_chain_count
$00322: 000
left_red
$00323: 000
left_blue
$00324: 000
left_green
$00325: 000
left_violet
$00326: 000
znak
$00327: /
right_red
$00328: 000
right_blue
$00329: 000
right_green
$00330: 000
right_violet
$00331: 000
sex_shop_caption_1
$00332: BUY HAMMER TOOLS
sex_shop_caption_2
$00333: BUY FILLER TOOLS
sex_shop_caption_3
$00334: BUY HAND TOOLS
sex_shop_caption_4
$00335: BUY HOUR-GLASS TOOLS
sex_shop_tool_count
$00336: x00
text_exit_main_menu
$00337: If you quit to the main menu,\nyou will forfeit this level.\nAre you sure?
before_level_1
$00338: welcom to stage 1
com
$00339: C
o
$00340: O
m
$00341: M
p
$00342: P
l
$00343: L
e
$00344: E
t
$00345: T
!
$00346: !
New text item (2)
$00347: COMPLETE!
dialog_1_1
$00348: \n          Hello. I am Asha, shaman of the Tany village. It is a sacred position passed\non from generation to generation. As part of the rites of passage, I was to make a\npilgrimage to the deserts for several months in order to commune with the spirits\nof the ancestors.
dialog_1_2
$00349: \n          After months of soul searching and meditating, I was ready to return home to\nmy village but was delayed by a great rain that flooded the land. When I finally returned\nto my village, I found it destroyed and in ruin. The only remaining villager was the old\nchief, Ombiasa...
dialog_2_1
$00350: \n\n          Asha, you have returned. Soon after you left, Tany was overrun by a herd of\nenraged elephants. The villagers believed Tany was cursed and went to make lives elsewhere.
dialog_2_2
$00351: \n\n          I do not feel the presence of a curse. Perhaps the spirits have calmed. I will work\nto rebuild the village in hopes that our people will return.
dialog_2_3
$00352: \n\n          I can offer little help at my age. However, when I was young I was quite adept at\nfinding gems. Perhaps this can be of some use to you.
dialog_3_1
$00353: \n\n          You are doing well Asha! I can see now why the ancestors chose you. The well\ngives me faith that our village will return to prosperity.
dialog_4_1
$00354: \n\n          Hello young Asha. I am Varatra, shaman of Mubari tribe. Word has traveled and\ntells me that you have come upon some magical gems. In exchange for such gems,\nmy people can help you rebuild your village.
dialog_4_2
$00355: \n\n\n          Although I know I cannot trust you, I do need help to rebuild the village.
dialog_5_1
$00356: \n\n          Great chief Ombiasa, we have come far. We are rebuilding structures and our\npeople are returning, but still you look worried. What troubles you?
dialog_5_2
$00357: \n\n          Those elephants not only destroyed our homes but also shattered our musical\ninstruments. Without the Spirits of Music the people of Tany can’t live as they did before.
dialog_6_1
$00358: \n\n          Malika! You have returned! I am glad to see you are safe, old friend.\nLook, we have nearly rebuilt Tany.
dialog_6_2
$00359: \n\n          I see you’ve done a great job rebuilding the village but I fear it was all in vain.\nI foresaw the elephants coming the first time and warned the villagers. The spirits\nare still angry and the elephants will rampage again and again.
dialog_7_1
$00360: \n\n          The day was to be a joyous day for the villagers. However, what Malika had\npredicted was true. The herd of raging elephants rampaged through another part of\nthe village. Instead of a great feast, we had more work to do.
dialog_8_1
$00361: \n\n          Malika, do you know what happened to Kalil? - He still not returned and I miss\nhim so much.
dialog_8_2
$00362: \n\n          The last I saw of your betrothed was when he left with a woman from the Mubari\ntribe. I am sorry Asha.
dialog_8_3
$00363: \n\n                          Oh no! This cannot be true! Not my Kalil.
dialog_9_1
$00364: \n\n          Asha! I’ve been searching for you everywhere just to find you at home. Spirits be\npraised, you are all right!
dialog_9_2
$00365: \n\n                                           Kalil!\n                      I’m happy to see you, but where have you been?
dialog_9_3
$00366: \n\n\n                                I was in Mubari village and...
dialog_9_4
$00367: \n\n                              So then what Malika said is true.
dialog_9_5
$00368: \n \n                                     What has she said?\n                I know she is your closest friend, but you should not trust her.
story_speak_text
$00369: dffgdfgv gghfh hgjhgjhgjhgjhgjhgb jgjhjh\njhkjhkjhjk jhjkhjk kjhjkjkhjk
metagame_money_red
$00370: 000
metagame_money_blue
$00371: 000
metagame_money_green
$00372: 000
metagame_money_violet
$00373: 000
tutorial_86
$00374: Click on an instrument\nto hear it play...
tutorial_87
$00375: You need to fill both red and green\nsacks to complete the level.
tutorial_88
$00376: Click an empty cell to fill it.
tutorial_89
$00377: Now click a tile to remove\nit from the field.
tutorial_90
$00378: Well done!\nYou’ve fulfilled the goal for\nthis level: the sack is full!
tutorial_91
$00379: Well done!\nYou’ve filled one sack of gems,\nbut you need to fill the other as\nwell to complete the level.
tutorial_92
$00380: You do not have enough gems\nin this sack. You need to fill\nall sacks to complete the level.
tutorial_93
$00381: Use the hammer tool to remove\nthe wrong-colored tile and gain\nthe bonus for a colored basket.
tutorial_94
$00382: Click the wrong-colored\ntile to remove it.
tutorial_95
$00383: You are doing well, Asha!\nI can see why the ancestors\nchose you. The Rano well\ngives me faith that our village\nwill return to prosperity.
tutorial_96
$00384: \nWell done!\n\nYou can now restore the Tany houses.
tutorial_97
$00385: \nGood job!\n\nYou can now restore the Tany houses.
tutorial_98
$00386: \nGreat!\n\nYou can now restore\nthe Hall of Elders.
tutorial_99
$00387: \nYou’re doing good!\n\nYou can now restore the Totem.
tutorial_100
$00388: \nWell done!\n\nYou can now restore the Well.
tutorial_101
$00389: \nGood job!\n\nYou can now restore the Wheat Fields.
tutorial_102
$00390: \nGreat!\n\nYou can now restore the Village Wall.
tutorial_103
$00391: \nYou’re doing good!\n\nYou can now restore the Bridge.
tutorial_104
$00392: \nWell done!\n\nYou can now restore\nthe Sugar Beans Fields.
tutorial_105
$00393: \nGreat!\n\nYou can now restore the Windmill.
tutorial_122
$00394: You have to restore\nall remaining elements to\nprogress to the next location.
tutorial_123
$00395: Use the hammer tool\nto remove the wrong-colored tile\nand gain the bonus for\na colored basket.
tutorial_124
$00396: Click the wrong-colored tile\nto remove it.
tutorial_125
$00397: Unlock the Sacred Grove\nby winning a mini-game.
tutorial_126
$00398: \nAs a mark of respect, each\nrestored structure will\ngive you a benefit.
tutorial_128
$00399: This meter indicates\nhow far you have\nprogressed on this level.
tutorial_129
$00400: Don’t forget to match\nRED gems to reach\nthe goal and win the level.
tutorial_130
$00401: Don’t forget to match\nGREEN gems to reach\nthe goal and win the level.
tutorial_131
$00402: Don’t forget to match\nBLUE gems to reach\nthe goal and win the level.
tutorial_132
$00403: Don’t forget to match\nPURPLE gems to reach\nthe goal and win the level.
tutorial_133
$00404: \nThis wild card can be used with any\nshape or color. You receive a wild card\nafter a chain of 15 or more.
tutorial_134
$00405: You do not gain extra gems\nif a basket is removed without\nmatching the rune stone.
tutorial_135
$00406: You must use the rune stones\nto successfully complete\nthis level.
metagame_red
$00407: 000
metagame_green
$00408: 000
metagame_blue
$00409: 000
replay
$00410: REPLAY LEVEL
metagame_violet
$00411: 000
welcome_player_to_jigsaw_quest_source
$00412: Welcome,
selector_gem_1
$00413: 000
selector_gem_2
$00414: 000
exists
$00415: This user name\nalready exists.
bonus_count_green
$00416: +00
bonus_count_blue
$00417: +00
bonus_count_violet
$00418: +00
chain_of_format
$00419: Chain of %d
New text item (3)
$00420: The empty basket passed\nover the left screen border.
mini_game_assemble_up
$00421: Assembling instrument mini-game
mini_game_assemble_1
$00422: Click on any part\nof an instrument\nto move it.
mini_game_assemble_2
$00423: Click on the buttons\nabove the screen\nto rotate the parts.
mini_game_assemble_3
$00424: Properly connect all \nparts to win\nthe mini-game.
tools_4
$00425: Hand tool. Takes any\npiece from basket.
tutorial_127
$00426: Click the trash basket to drop all\nthe tiles from the trunk and\nreplace them with new ones
chain_of_red
$00427: 00
chain_of_green
$00428: 00
chain_of_blue
$00429: 00
chain_of_violet
$00430: 00
CHAIN_OF
$00431: CHAIN OF
dialog_9_6
$00432: \n\n\n                               Please leave. I wish to be alone.
dialog_10_1
$00433: \n\n          Varatra, have you seen a man called Kalil in your village? Is it true that he has\nmarried a Mubari woman?
dialog_10_2
$00434: \n     Kalil did indeed come to Mubari. He agreed to search for rare magical herbs in\nexchange for information about his fiancee. He fulfilled his end of the deal a few days\nago and as promised I told him where he can find... you.
dialog_10_3
$00435: \n\n          So he really was looking for me all that time. How could I have been so foolish?\nThank you, Varatra.
dialog_11_1
$00436: \n\n\n              Kalil! I was wrong to not trust you. Will you forgive me my love?
dialog_11_2
$00437: \n\n\n                       My beloved Asha, You can never wrong me.
dialog_11_3
$00438: \n\n\n                               Oh, Kalil, I love you so much.
dialog_12_1
$00439: \n\n     Great Chief Ombiasa, Tany village is almost rebuilt. Kalil and I have decided to get married.\nWill you bless our marriage?
dialog_12_2
$00440: \n\n          The union between Asha and Kalil is impossible! All the spirits are against it.\nIf they get married, the elephants will attack again.
dialog_12_3
$00441: \n\n\n          That is absurd! Why would the spirits object? We love each other and we are\nhappy together.
dialog_12_4
$00442: \n\n\n          Malika has always been right about the elephant rampages. Perhaps you should\ndelay your marriage.
dialog_13_1
$00443: \n\n          That night, the elephants attacked again. Another part of the village was destroyed.\nFrom that moment, my future with Kalil was ruined. I could not understand why the spirits\nwere so angry. Something was very wrong.
dialog_14_1
$00444: \n\n\n          It is clear that what Malika said was true. Asha, Kalil, from now on you must not\nbe together. I forbid it.
dialog_14_2
$00445: \n\n\n                                             What?!
dialog_14_3
$00446: \n\n\n                                          But chief...
dialog_14_4
$00447: \n\n           It was not an easy decision, but I have to do it for all the Tany people. Should you\nchoose to disobey my order, you will both be banished from the village.
dialog_15_1
$00448: \n\n\n              Kalil! You should not come to see me. We cannot disobey our chief.
dialog_15_2
$00449: \n\n          I do not care! When I worked for Varatra, I had to collect ingredients needed to\nsummon elephants. It cannot be a coincidence and I intend to uncover the truth..
dialog_16_1
$00450: \n\n          Asha cannot perform her duties properly. Her mind is set on Kalil. Maybe we need\na new shaman, chief?
dialog_16_2
$00451: \n\n          She has done so much in rebuilding the village. However, her feelings toward Kalil\ncan cloud her judgment. I will consider it.
dialog_17_1
$00452: \n\n\n                    Asha, I’ve been to Mubari village and uncovered the truth.
dialog_17_2
$00453: \n\n                               What have you found out, Kalil?
dialog_17_3
$00454: \n\n           So it is true! Malika told me that you would disobey my order. I’ll see you both\nin the village square for a trial tomorrow. For now, Kalil will be put under lock and key.
dialog_18_1
$00455: \n\n          People of Tany we gather today to decide the fate of these two who went against\nmy orders and put our village at risk.
dialog_18_2
$00456: \n\n\n          They must be banished from the village and never be allowed to return.
dialog_18_3
$00457: \n\n          My fellow villagers, do not be so quick to judge us until you hear what I have to say.\nI have uncovered a plot between Varatra and a member of our tribe. One of our very own\nwas conspiring to destroy Tany village with a herd of wild elephants summoned by Varatra\nand make us pay Mubari to rebuild our homes. This woman was Malika!
dialog_18_4
$00458: \n\n\n                                    Malika, is this true?
dialog_18_5
$00459: \n\n          Yes... I was jealous of Asha. She was chosen as shaman over me. When Kalil\nrefused me to stay faithful to Asha, I was furious and sought out Varatra to call the\nelephants upon Tany.
credits_new_0
$00460: CREDITS\n\nExecutive Producer\nRobert Adams\n\nStudio Director\nTony Leamer \n\nProducer\nMaxim Deputat\n\nGame Design\nDmitry Sapelkin\nDmitry Koziychuk\nMaxim Deputat\nRoman Zorin\nRoman Veremchuk\n\nStory\nDmitry Sapelkin\nJames Kim\nMikhail Kharlamov\n\nProgramming\nMykhailo Zhovnach\nDmitry Tikhonov\nAlexander Runkevich
credits_new_1
$00461: Art Director\nIgor Filyk\n\nArt\nTaras Lishchuk\nSergei Demidyuk\nVadim Parfenyuk\n\nVisual Effects and Technical Assistance\nDmitry Koziychuk\n\nMusic and Sound Effects\nOleg Virag\n\nLevel Design\nAndrew Lymar\n\nAssociate Designer\nJames Kim\n\nSr. Director, Business Operations\nJohn Grotland\n\nDirector of Product Management\nMark Litwin\n\nVP of Marketing\nMike Breslin\n\nDirector Online Marketing,\nNorth America\nGina Leguia\n\nDirector International Online Marketing\nOliver Kern\n\nSenior Manager,\nChannel and Partner Marketing\nInna Khmel\n\nBrand Marketing Manager \nNancy Kiss\n\nCreative Director\nYael Sahar\n\nProduction Assistant\nJohn McAuley\n\nQA Manager\nVadim Efimov\n\nQA Lead\nDenis Poguts\n\nQA Engineers\nIvan Zotkin\nEvgeniya Agranomova\nAngelina Pankratova\nViktoria Yurchenko\nIrina Nugis\n\nDeployment Manager\nKsenya Borovskaya\n\nDeployment Production Assistants\nPavel Mityukhin\nAnna Frolova\nValery Slepnev\n\nInternational Online Merchandiser \nIrina Arinkina\n\nSpecial thanks go to\nAlexey Mikhasyuk\nIvan Tkachenko\nPavel Goloviy\nYuri Voynalovich\nTaras Tarasov\nFedir Tarasov\nVictor Gnedko
outro
$00462: After the truth was revealed, the tribe decided\nto banish Malika from the village. Nobody knows\nwhere she went but the elephant attacks stopped.\n\nTany village became even more prosperous than it\nwas before. Kalil and I finally got married.\n\nAll the musicians gathered for the holy day with\ntheir new instruments and the celebration went on\nfor some time.\n\nSince then, the Tany tribe,\nKalil, and I with our family live a happy life.
building_2_1
$00463: The Hunters’ Hut
building_2_2
$00464: The animal hide tent
building_2_3
$00465: The sacred stone
building_2_4
$00466: The Bird Totem
building_2_5
$00467: The Fish Totem
building_2_6
$00468: The Antelope Totem
building_2_7
$00469: The Bonfire
building_2_8
$00470: The Mountain Brook
dlg_delete_profile
$00471: Are you sure you want\nto remove profile?
credits_new_2
$00472: CREDITS\n\nExecutive Producer\nRobert Adams\n\nStudio Director\nTony Leamer \n\nProducer\nMaxim Deputat\n\nGame Design\nDmitry Sapelkin\nDmitry Koziychuk\nMaxim Deputat\nRoman Zorin\nRoman Veremchuk\n\nStory\nDmitry Sapelkin\nJames Kim\nMikhail Kharlamov\n\nProgramming\nMykhailo Zhovnach\nDmitry Tikhonov\nAlexander Runkevich
credits_new_3
$00473: Art Director\nIgor Filyk\n\nArt\nTaras Lishchuk\nSergei Demidyuk\nVadim Parfenyuk\n\nVisual Effects and Technical Assistance\nDmitry Koziychuk\n\nMusic and Sound Effects\nOleg Virag\n\nLevel Design\nAndrew Lymar\n\nAssociate Designer\nJames Kim\n\nSr. Director, Business Operations\nJohn Grotland\n\nDirector of Product Management\nMark Litwin\n\nVP of Marketing\nMike Breslin\n\nDirector Online Marketing,\nNorth America\nGina Leguia\n\nDirector International Online Marketing\nOliver Kern\n\nSenior Manager,\nChannel and Partner Marketing\nInna Khmel\n\nBrand Marketing Manager \nNancy Kiss\n\nCreative Director\nYael Sahar\n\nProduction Assistant\nJohn McAuley\n\nQA Manager\nVadim Efimov\n\nQA Lead\nDenis Poguts\n\nQA Engineers\nIvan Zotkin\nEvgeniya Agranomova\nAngelina Pankratova\nViktoria Yurchenko\nIrina Nugis\n\nDeployment Manager\nKsenya Borovskaya\n\nDeployment Production Assistants\nPavel Mityukhin\nAnna Frolova\nValery Slepnev\n\nInternational Online Merchandiser \nIrina Arinkina\n\nSpecial thanks go to\nAlexey Mikhasyuk\nIvan Tkachenko\nPavel Goloviy\nYuri Voynalovich\nTaras Tarasov\nFedir Tarasov\nVictor Gnedko
tutorial_106
$00474: \nWell done!\n\nYou can now restore\nthe Lake.
tutorial_107
$00475: \nGood job!\n\nYou can now restore\nthe fishing pier.
tutorial_108
$00476: \nGreat!\n\nYou can now restore\nthe ritual bridge.
tutorial_109
$00477: \nYou’re doing good!\n\nYou can now restore\nthe Obelisk.
tutorial_110
$00478: \nWell done!\n\nYou can now restore\nthe canoes.
tutorial_111
$00479: \nGood job!\n\nYou can now restore\nthe Banana Trees.
tutorial_112
$00480: \nGreat!\n\nYou can now restore\nthe Date Trees.
tutorial_113
$00481: \nYou’re doing good!\n\nYou can now restore\nthe Water Wheel.
tutorial_114
$00482: \nWell done!\n\nYou can now restore\nthe Hunters’ Hut.
tutorial_115
$00483: \nGood job!\n\nYou can now restore\nthe animal hide tent.
tutorial_116
$00484: \nGreat!\n\nYou can now restore\nthe sacred stone.
tutorial_117
$00485: \nYou’re doing good!\n\nYou can now restore\nthe Bird Totem.
tutorial_118
$00486: \nWell done!\n\nYou can now restore\nthe Fish Totem.
tutorial_119
$00487: \nGood job!\n\nYou can now restore\nthe Antelope Totem.
tutorial_120
$00488: \nGreat!\n\nYou can now restore\nthe Bonfire.
tutorial_121
$00489: \nYou’re doing good!\n\nYou can now restore\nthe Mountain Brook.
tutorial_154
$00490: Use hour-glass to temporarily\nstop the field from moving.\nUseful if you’re short on time.
tutorial_155
$00491: Use hand tool to take any\npiece from basket, and move\nit to other place.
tutorial_158
$00492: Did you know that you\ncan put different color\ngems in one basket?
mga1
$00493: Click on any part\nof the xylophone\nto move it.
mga2
$00494: Click on the buttons\nabove the screen\nto rotate the parts.
mga3
$00495: Assemble the parts\nFrom smallest to large,\nFrom left to right.
mga4
$00496: Use the shadows\nto keep all the pieces\naligned top-to-bottom.
mga5
$00497: Click on any part\nof the kalimba\nto move it.
mga6
$00498: Click on the buttons\nabove the screen\nto rotate the parts.
mga7
$00499: Use the imprint\non the wood\nas a guide.
t1
$00500: Filler tool.\nPuts a proper tile\nin any empty cell.
t2
$00501: Hammer tool.\nBreaks any tile\non the field.
t3
$00502: Hour-glass tool.\nTemporarily stops\nthe field from moving.
t4
$00503: Hand tool. Takes\nany piece from\nbasket.
