//Animation values: iFrameDelay, iNumberOfFrames, iHeight, iWidth, iLines, iStartX, iStartY

[Values]
iBubbleSpawnFreqMin = 2000
iBubbleSpawnFreqMax = 4000
fCamSpeed = 0.03
iEnemyStartMinDist = 200
iEnemyStartMaxDist = 200
fPlayerParallaxInfluence = 0.06
iRestartFadeTime = 3000

[Effects]
fBlurDistance = 0.0015
fBlurDistanceDamage = 0.02
bIsShadingBrightness = false

[Creatures]
Enemies = "Moose", "PMoose", "LowPMoose", "Jelly", "PJelly", "FastMoose", "FastPMoose", "Frog", "BossJelly","LowFrog","JellyLeg"
Objects = "BubbleSmall", "BubbleSmallRed", "BubbleMedium", "BubbleBig", "BubblePoison", "BubblePoisonBig", "MooseHead", "PMooseHead", "FPMooseHead","BMooseHead", "BMooseHead2", "BMooseHead3", "BMooseHead4", "BossLeg1", "BossLeg2", "BossLeg3", "BossLeg4", "BossTentacleLeft", "BossTentacleRight", "BossWhirl", "BossStream","BossLayer","JellyLayer","PJellyLayer","MooseLayer","PMooseLayer","Splash","JellyWhirl","WaterRings","WaterRingsMini",#"BoostBubbles"
Players = "Player"

[Player]
Baubles = "BOutArrow"
Behaviours = "Drown", "Breathe"
Animations = "Idle", "Paddle","Boost","Damage", "TitleIdle", "TitleDive","ConversionStart","Conversion","ConversionFinished","ConversionFinished2","ConversionPart2","PulledDown","Grappled","Dolphin","NearDeath","Breathe","Surface"
fSize = 40
sGraphics = "Graphics\\Creature\\frog_paddle_up"
i4Tint = 255, 255, 255, 255
fScale = 0.45
fDepth = 0.6
luminous = false
fGlowSize = 15
i2Velocity = 0, 0
iHealth = 100000
iMaxVelocity = 10
fAccVelocity = 1
fDecVelocity = 1
i3DeathTint = 255,150,230
Breathe_iFreq = 2000
Breathe_iFreqMin = 100
Breathe_iDangerousHealthLevel = 30000
Invincibility_iDuration = 1000
Invincibility_iBubbleFreq = 250
Drown_iHealthDecSpeed = 2
Drown_iDesperateThreshold = 1
Drown_sDrownEffect = "Drowning"
Boost_fAcc = 1.4
Boost_iMax = 15
Boost_fDec = 0.03
Boost_iFreq = 700
BOutArrow_i4ArrowTint = 255, 255, 255, 200
BOutArrow_sArrowTexture = "Graphics\\Interface\\arrow_01"

AnimConfigs_Idle_Right = 400, 6, 351, 142, 1, 0, 0, 1
AnimTexture_Idle_Right = "Graphics\\Creature\\frog_side_paddle_right"
AnimConfigs_Idle_RightDown = 400, 6, 382, 200, 1, 0, 0, 1
AnimTexture_Idle_RightDown = "Graphics\\Creature\\frog_paddle_side_down_right"
AnimConfigs_Idle_Down = 400, 6, 288, 220, 1, 0, 0, 1
AnimTexture_Idle_Down = "Graphics\\Creature\\frog_paddle_down"
AnimConfigs_Idle_LeftDown = 400, 6, 382, 200, 1, 0, 0, 1
AnimTexture_Idle_LeftDown = "Graphics\\Creature\\frog_paddle_side_down_left"
AnimConfigs_Idle_Left = 400, 6, 351, 142, 1, 0, 0, 1
AnimTexture_Idle_Left = "Graphics\\Creature\\frog_side_paddle_left"
AnimConfigs_Idle_LeftUp = 400, 6, 316, 211, 1, 0, 0, 1
AnimTexture_Idle_LeftUp = "Graphics\\Creature\\frog_paddle_side_up_left"
AnimConfigs_Idle_Up = 400, 6, 316, 211, 1, 0, 0, 1
AnimTexture_Idle_Up = "Graphics\\Creature\\frog_paddle_up"
AnimConfigs_Idle_RightUp = 400, 6, 316, 211, 1, 0, 0, 1
AnimTexture_Idle_RightUp = "Graphics\\Creature\\frog_paddle_side_up_right"

AnimConfigs_Paddle_Right = 100, 6, 351, 142, 1, 0, 0, 1
AnimTexture_Paddle_Right = "Graphics\\Creature\\frog_side_paddle_right"
AnimConfigs_Paddle_RightDown = 100, 6, 382, 200, 1, 0, 0, 1
AnimTexture_Paddle_RightDown = "Graphics\\Creature\\frog_paddle_side_down_right"
AnimConfigs_Paddle_Down = 100, 6, 288, 220, 1, 0, 0, 1
AnimTexture_Paddle_Down = "Graphics\\Creature\\frog_paddle_down"
AnimConfigs_Paddle_LeftDown = 100, 6, 382, 200, 1, 0, 0, 1
AnimTexture_Paddle_LeftDown = "Graphics\\Creature\\frog_paddle_side_down_left"
AnimConfigs_Paddle_Left = 100, 6, 351, 142, 1, 0, 0, 1
AnimTexture_Paddle_Left = "Graphics\\Creature\\frog_side_paddle_left"
AnimConfigs_Paddle_LeftUp = 100, 6, 316, 211, 1, 0, 0, 1
AnimTexture_Paddle_LeftUp = "Graphics\\Creature\\frog_paddle_side_up_left"
AnimConfigs_Paddle_Up = 100, 6, 316, 211, 1, 0, 0, 1
AnimTexture_Paddle_Up = "Graphics\\Creature\\frog_paddle_up"
AnimConfigs_Paddle_RightUp = 100, 6, 316, 211, 1, 0, 0, 1
AnimTexture_Paddle_RightUp = "Graphics\\Creature\\frog_paddle_side_up_right"

AnimConfigs_Boost_Right = 80, 5, 351, 142, 1, 0, 0, 0
AnimTexture_Boost_Right = "Graphics\\Creature\\frog_stroke_right"
AnimConfigs_Boost_RightDown = 80, 5, 305, 210, 1, 0, 0, 0
AnimTexture_Boost_RightDown = "Graphics\\Creature\\frog_stroke_side_down_right"
AnimConfigs_Boost_Down = 80, 5, 308, 192, 1, 0, 0, 0
AnimTexture_Boost_Down = "Graphics\\Creature\\frog_stroke_down"
AnimConfigs_Boost_LeftDown = 80, 5, 305, 210, 1, 0, 0, 0
AnimTexture_Boost_LeftDown = "Graphics\\Creature\\frog_stroke_side_down_left"
AnimConfigs_Boost_Left = 80, 5, 351, 142, 1, 0, 0, 0
AnimTexture_Boost_Left = "Graphics\\Creature\\frog_stroke_left"
AnimConfigs_Boost_LeftUp = 80, 5, 311, 213, 1, 0, 0, 0
AnimTexture_Boost_LeftUp = "Graphics\\Creature\\frog_stroke_side_up_left"
AnimConfigs_Boost_Up = 80, 5, 308, 192, 1, 0, 0, 0
AnimTexture_Boost_Up = "Graphics\\Creature\\frog_stroke_up"
AnimConfigs_Boost_RightUp = 80, 5, 311, 213, 1, 0, 0, 0
AnimTexture_Boost_RightUp = "Graphics\\Creature\\frog_stroke_side_up_right"

AnimConfigs_Damage_Right = 100, 5, 314, 248, 1, 0, 0, 0
AnimTexture_Damage_Right = "Graphics\\Creature\\frog_recoil_side_right"
AnimConfigs_Damage_RightDown = 100, 5, 305, 241, 1, 0, 0, 0
AnimTexture_Damage_RightDown = "Graphics\\Creature\\frog_recoil_down_right"
AnimConfigs_Damage_Down = 100, 5, 305, 260, 1, 0, 0, 0
AnimTexture_Damage_Down = "Graphics\\Creature\\frog_recoil_down"
AnimConfigs_Damage_LeftDown = 100, 5, 305, 241, 1, 0, 0, 0
AnimTexture_Damage_LeftDown = "Graphics\\Creature\\frog_recoil_down_left"
AnimConfigs_Damage_Left = 100, 5, 314, 248, 1, 0, 0, 0
AnimTexture_Damage_Left = "Graphics\\Creature\\frog_recoil_side_left"
AnimConfigs_Damage_LeftUp = 100, 5, 288, 253, 1, 0, 0, 0
AnimTexture_Damage_LeftUp = "Graphics\\Creature\\frog_recoil_up_left"
AnimConfigs_Damage_Up = 100, 5, 272, 243, 1, 0, 0, 0
AnimTexture_Damage_Up = "Graphics\\Creature\\frog_recoil_up"
AnimConfigs_Damage_RightUp = 100, 5, 288, 253, 1, 0, 0, 0
AnimTexture_Damage_RightUp = "Graphics\\Creature\\frog_recoil_up_right"

AnimConfigs_NearDeath_None = 100, 5, 263, 263, 1, 0, 0, 1
AnimTexture_NearDeath_None = "Graphics\\Creature\\frog_stuck_right"

AnimConfigs_TitleIdle_None = 120, 6, 245, 186, 2, 0, 0, 1
AnimTexture_TitleIdle_None = "Graphics\\Creature\\frog_sitting_01"

AnimConfigs_TitleDive_None = 120, 5, 307, 306, 4, 0, 0, 0
AnimTexture_TitleDive_None = "Graphics\\Creature\\frog_sitting_dive"

AnimConfigs_Dolphin_None = 100, 5, 374, 188, 1, 0, 0, 1
AnimTexture_Dolphin_None = "Graphics\\Creature\\frog_dolphin_dive_right_01"

AnimConfigs_ConversionStart_None = 100, 3, 273, 297, 1, 0, 0, 0
AnimTexture_ConversionStart_None = "Graphics\\Creature\\frog_conversion_goingto"

AnimConfigs_Conversion_None = 100, 4, 273, 297, 1, 0, 0, 0
AnimTexture_Conversion_None = "Graphics\\Creature\\frog_conversion_idle_right"

AnimConfigs_ConversionPart2_None = 100, 3, 273, 297, 1, 0, 0, 0
AnimTexture_ConversionPart2_None = "Graphics\\Creature\\frog_conversion_idle_right_02"

AnimConfigs_ConversionFinished_None = 100, 4, 273, 297, 4, 0, 0, 0
AnimTexture_ConversionFinished_None = "Graphics\\Creature\\frog_conversion_death"

AnimConfigs_ConversionFinished2_None = 100, 4, 273, 297, 4, 0, 0, 0
AnimTexture_ConversionFinished2_None = "Graphics\\Creature\\frog_conversion_death_02"

AnimConfigs_Grappled_None = 100, 5, 263, 263, 1, 0, 0, 1
AnimTexture_Grappled_None = "Graphics\\Creature\\frog_stuck_right"

AnimConfigs_PulledDown_None = 0, 5, 1, 1, 1, 0, 0, 1
AnimTexture_PulledDown_None = "Graphics\\Background\\50"

AnimConfigs_Breathe_None = 100, 7, 326, 244, 1, 0, 0, 1
AnimTexture_Breathe_None = "Graphics\\Creature\\frog_surface_breath_right"

AnimConfigs_Surface_None = 100, 8, 317, 224, 1, 0, 0, 1
AnimTexture_Surface_None = "Graphics\\Creature\\frog_surface_idle_right"


[Moose]
Death = "DCurve"
Target = "TDirect"
Hunt = "HStepwise"
Baubles = "BMooseHead","BJellyLayer"
Behaviours = "Drown", "BubbleBoost", "Pulldown","Breathe"
Animations = "Idle", "Paddle","Boost","Pulldown","Death"
fSize = 60
sGraphics = "Graphics\\Creature\\jelly_stroke_right"
i4Tint = 255, 255, 255, 255
fScale = 0.8
fDepth = 0.5
luminous = true
fGlowSize = 9
i2Velocity = 0, 0
iHealth = 100000
iMaxVelocity = 15
fAccVelocity = 5
fDecVelocity = 0.10
i3DeathTint = 255,255,255
iDamage = 30000
iPushback = 10
fKnockbackDec = 0.3
DCurve_f2Curve = 0,0.2
HStepwise_fMinSpeed = 6
HStepwise_fVelocityAid = 0.15
HStepwise_iDelayTime = 700
BLookingHead_i2Dislocation = 40, -20
BLookingHead_bBehind = false
BLookingHead_sSprite = "MooseHead"
BMooseHead_fAngleMax = 25
BMooseHead_fAngleVel = 0.05
BMooseHead_fVelDisFactor = 1
BMooseHead_i3DeathTint = 180,180,255
BMooseHead_bTurn90Degrees = false
BJellyLayer_sSprite = "MooseLayer"
Breathe_iFreq = 2000
Breathe_iFreqMin = 150
Breathe_iDangerousHealthLevel = 1
Drown_iHealthDecSpeed = 5
Drown_iDesperateThreshold = 30000
Drown_sDrownEffect = ""
BubbleBoost_iStopTime = 100
BubbleBoost_fBoostAmount = 30
BubbleBoost_iBoostTime = 50
Pulldown_iCooldown = 1000
Pulldown_iBubbleKnockback = 30
Pulldown_fPulldownVel = 5
AnimConfigs_Idle_None = 100, 5, 244, 199, 2, 0, 0, 1
AnimTexture_Idle_None = "Graphics\\Creature\\jelly_idle_right"
AnimConfigs_Paddle_None = 200, 6, 265, 188, 1, 0, 0, 0
AnimTexture_Paddle_None = "Graphics\\Creature\\jelly_stroke_right"
AnimConfigs_Boost_None = 100, 6, 265, 188, 1, 0, 0, 0
AnimTexture_Boost_None = "Graphics\\Creature\\jelly_stroke_right"
AnimConfigs_Pulldown_None = 100, 5, 190, 194, 1, 0, 0, 1
AnimTexture_Pulldown_None = "Graphics\\Creature\\jelly_frog_grab_right_moose"
AnimConfigs_Death_None = 100, 5, 244, 199, 2, 0, 0, 1
AnimTexture_Death_None = "Graphics\\Creature\\jelly_idle_right"

[PMoose]
Death = "DCurve"
Target = "TBelow"
Hunt = "HStepwise"
Baubles = "BMooseHead","BJellyLayer"
Behaviours = "Drown", "SpawnPoison","Pulldown"
Animations = "Idle","Paddle","Pulldown","Death","Damage"
fSize = 85
sGraphics = "Graphics\\Creature\\poison_jelly_idle_right"
i4Tint = 255, 255, 255, 255
fScale = 1
fDepth = 0.5
luminous = true
fGlowSize = 9
i2Velocity = 0, 0
iHealth = 80000
i3DeathTint = 255,255,255
Pulldown_iCooldown = 1000
Pulldown_iBubbleKnockback = 20
Pulldown_fPulldownVel = 10
BLookingHead_i2Dislocation = 40, -20
BLookingHead_bBehind = false
BLookingHead_sSprite = "PMooseHead"
BMooseHead_fAngleMax = 25
BMooseHead_fAngleVel = 0.05
BMooseHead_fVelDisFactor = 1
BMooseHead_i3DeathTint = 180,180,255
BMooseHead_bTurn90Degrees = false
BJellyLayer_sSprite = "PMooseLayer"
iMaxVelocity = 20
fAccVelocity = 5
fDecVelocity = 0.1
iDamage = 30000
iPushback = 10
fKnockbackDec = 0.3
DCurve_f2Curve = 0,0.2
DCurve_fSpeed = 0.008
HStepwise_fMinSpeed = 10
HStepwise_fVelocityAid = 0.0
HStepwise_iDelayTime = 1
TBelow_iTopCoord = 600
TBelow_iClosestDistance = 150
TBelow_bDesperate = true
Drown_iHealthDecSpeed = 3
Drown_iDesperateThreshold = 10000
Drown_sDrownEffect = ""
SpawnPoison_iFreq = 1000
SpawnPoison_iMinFreq = 300
#Även här behövs en exponentiell formel...
AnimConfigs_Idle_None = 100, 5, 244, 199, 2, 0, 0, 1
AnimTexture_Idle_None = "Graphics\\Creature\\poison_jelly_idle_right"
AnimConfigs_Damage_None = 10, 5, 244, 199, 2, 0, 0, 1
AnimTexture_Damage_None = "Graphics\\Creature\\poison_jelly_idle_right"
AnimConfigs_Paddle_None = 70, 5, 265, 188, 1, 0, 0, 0
AnimTexture_Paddle_None = "Graphics\\Creature\\poison_moose_stroke_right"
AnimConfigs_Pulldown_None = 100, 5, 190, 194, 1, 0, 0, 1
AnimTexture_Pulldown_None = "Graphics\\Creature\\poison_jelly_frog_grab_moose"
AnimConfigs_Death_None = 100, 5, 244, 199, 2, 0, 0, 1
AnimTexture_Death_None = "Graphics\\Creature\\poison_jelly_idle_right"

[LowPMoose]
Death = "DCurve"
Target = "TBelow"
Hunt = "HStepwise"
Baubles =
Behaviours = "Drown", "SpawnPoison"
Animations = "Idle"
fSize = 85
sGraphics = "Graphics\\Background\\50"
i4Tint = 100, 255, 100, 255
fScale = 1
fDepth = 0.5
luminous = false
fGlowSize = 9
i2Velocity = 0, 0
iHealth = 30000
iMaxVelocity = 20
fAccVelocity = 5
fDecVelocity = 0.1
iDamage = 0
iPushback = 10
fKnockbackDec = 0.3
i3DeathTint = 255,255,255
DCurve_f2Curve = 0,0.2
DCurve_fSpeed = 0.008
HStepwise_fMinSpeed = 19
HStepwise_fVelocityAid = 0.0
HStepwise_iDelayTime = 1
TBelow_iTopCoord = 750
TBelow_iClosestDistance = 0
TBelow_bDesperate = false
Drown_iHealthDecSpeed = 3
Drown_iDesperateThreshold = 10000
Drown_sDrownEffect = ""
SpawnPoison_iFreq = 1200
SpawnPoison_iMinFreq = 500
AnimConfigs_Idle_None = 1000, 1, 1, 1, 1, 0, 0, 1
AnimTexture_Idle_None = "Graphics\\Background\\50"

[LowFrog]
Death = "DCurve"
Target = "TBelow"
Hunt = "HStepwise"
Baubles =
Behaviours = "Drown","Breathe"
Animations = "Idle"
fSize = 85
sGraphics = "Graphics\\Background\\50"
i4Tint = 255, 255, 255, 255
fScale = 1
fDepth = 0.5
luminous = false
fGlowSize = 9
i2Velocity = 0, 0
iHealth = 30000000
iMaxVelocity = 20
fAccVelocity = 5
fDecVelocity = 0.1
iDamage = 0
iPushback = 10
fKnockbackDec = 1
i3DeathTint = 200,200,255
DCurve_f2Curve = 0,0.42
DCurve_fSpeed = 0.008
HStepwise_fMinSpeed = 19
HStepwise_fVelocityAid = 0.0
HStepwise_iDelayTime = 1
TBelow_iTopCoord = 750
TBelow_iClosestDistance = 0
TBelow_bDesperate = false
Drown_iHealthDecSpeed = 3000
Drown_iDesperateThreshold = 10000
Drown_sDrownEffect = ""
Breathe_iFreq = 500
Breathe_iFreqMin = 150
Breathe_iDangerousHealthLevel = 1
AnimConfigs_Idle_None = 1000, 1, 1, 1, 1, 0, 0, 1
AnimTexture_Idle_None = "Graphics\\Background\\50"

[Jelly]
Death = "DPoof"
Target = "TDirect"
Hunt = "HFluent"
Baubles = "BMooseHead","BJellyLayer"
Behaviours = "Grapple","HeadSteal", "Grow"
Animations = "Idle", "Death","Grapple","Damage"
fSize = 65
sGraphics = "Graphics\\Creature\\jelly_idle_nomoose_right"
i4Tint = 255, 255, 255, 255
fScale = 0.8
fDepth = 0.8
luminous = true
fGlowSize = 9
i2Velocity = 0, 0
iHealth = 45000
iMaxVelocity = 30
fAccVelocity = 0.00005
fDecVelocity = 1
DPoof_bDropsLegs = true
iDamage = 0
iPushback = 20
fKnockbackDec = 1
i3DeathTint = 255,255,255
Pulldown_iCooldown = 500
Pulldown_iBubbleKnockback = 20
Pulldown_fPulldownVel = 5
HFluent_fAnimSpeed = 0.1
Grapple_iHealing = 100
Grapple_fMovementSlowdown = 0.5
Grapple_iCooldown = 800
Grapple_iBubbleKnockback = 20
HeadSteal_iStopTime = 1000
HeadSteal_iImmuneTime = 1000
HeadSteal_fBounceOffVel = 50
Grow_fMaxScale = 1.15
Grow_fSpeedIncrease = 0.001
Grow_fGrowSpeed = 0.002
BLookingHead_i2Dislocation = 23, 0
BLookingHead_bBehind = true
BLookingHead_sSprite = "JellyWhirl"
BMooseHead_fAngleMax = 0
BMooseHead_fAngleVel = 0
BMooseHead_fVelDisFactor = 0
BMooseHead_i3DeathTint = 255,255,255
BMooseHead_bTurn90Degrees = true
BJellyLayer_sSprite = "JellyLayer"
AnimConfigs_Idle_None = 50, 8, 203, 199, 1, 0, 0, 1
AnimTexture_Idle_None = "Graphics\\Creature\\jelly_idle_nomoose_right"
AnimConfigs_Death_None = 75, 6, 224, 246, 2, 0, 0, 0
AnimTexture_Death_None = "Graphics\\Creature\\jelly_explode"
AnimConfigs_Damage_None = 50, 8, 203, 199, 1, 0, 0, 0
AnimTexture_Damage_None = "Graphics\\Creature\\jelly_idle_nomoose_right"
AnimConfigs_Grapple_None = 50, 8, 203, 199, 1, 0, 0, 1
AnimTexture_Grapple_None = "Graphics\\Creature\\jelly_idle_nomoose_right"

[PJelly]
Death = "DPoof"
Target = "TDirect"
Hunt = "HFluent"
Baubles = "BJellyLayer","BMooseHead"
Behaviours = "Convert", "HeadSteal", "Grow"
Animations = "Idle", "Death","Grapple","Damage"
fSize = 85
sGraphics = "Graphics\\Creature\\jelly_idle_nomoose_right"
i4Tint = 255, 255, 255, 255
fScale = 1.0
fDepth = 0.8
luminous = true
fGlowSize = 9
i2Velocity = 0, 0
iHealth = 60000
iMaxVelocity = 25
fAccVelocity = 0.0001
fDecVelocity = 1
iDamage = 0
iPushback = 10
fKnockbackDec = 0.1
DPoof_bDropsLegs = true
i3DeathTint = 255,255,255
HFluent_fAnimSpeed = 0.1
HeadSteal_iStopTime = 1000
HeadSteal_iImmuneTime = 1000
HeadSteal_fBounceOffVel = 30
Grow_fMaxScale = 1.5
Grow_fSpeedIncrease = 0.001
Grow_fGrowSpeed = 0.0002
BLookingHead_i2Dislocation = 23, 0
BLookingHead_bBehind = true
BLookingHead_sSprite = "JellyWhirl"
BMooseHead_fAngleMax = 0
BMooseHead_fAngleVel = 0
BMooseHead_fVelDisFactor = 0
BMooseHead_i3DeathTint = 255,255,255
BMooseHead_bTurn90Degrees = true
BJellyLayer_sSprite = "PJellyLayer"
Convert_iHealing = 500
Convert_fMovementSlowdown = 0.3
Convert_iCooldown = 1000
Convert_fConversionAngleGoal = 3.1415
Convert_fConversionSpeed = 0.001
Convert_fTargetsMaxSpeed = 4
Convert_fDislocationX = 40
Convert_fDislocationY = -20
AnimConfigs_Idle_None = 40, 8, 203, 199, 1, 0, 0, 1
AnimTexture_Idle_None = "Graphics\\Creature\\poison_jelly_idle_nomoose_right"
AnimConfigs_Death_None = 75, 6, 224, 246, 2, 0, 0, 0
AnimTexture_Death_None = "Graphics\\Creature\\poison_jelly_explode"
AnimConfigs_Damage_None = 40, 8, 203, 199, 1, 0, 0, 0
AnimTexture_Damage_None = "Graphics\\Creature\\poison_jelly_idle_nomoose_right"
AnimConfigs_Grapple_None = 200, 8, 203, 199, 1, 0, 0, 1
AnimTexture_Grapple_None = "Graphics\\Creature\\poison_jelly_idle_nomoose_right"

[FastMoose]
Death = "DCurve"
Target = "TDirect"
Hunt = "HStepwise"
Baubles = "BMooseHead","BJellyLayer"
Behaviours = "Drown", "BubbleBoost", "Breathe","Pulldown"
Animations = "Idle","Death","Pulldown","Boost","Paddle"
fSize = 85
sGraphics = "Graphics\\Creature\\jelly_idle_right"
i4Tint = 255, 255, 255, 255
fScale = 0.8
fDepth = 0.5
luminous = true
fGlowSize = 9
i2Velocity = 0, -35
iHealth = 180000
iMaxVelocity = 35
fAccVelocity = 3
fDecVelocity = 0.0
iDamage = 30000
iPushback = 20
fKnockbackDec = 0.01
i3DeathTint = 255,255,255
Pulldown_iCooldown = 1000
Pulldown_iBubbleKnockback = 20
Pulldown_fPulldownVel = 5
BLookingHead_i2Dislocation = 30, -20
BLookingHead_bBehind = false
BLookingHead_sSprite = "MooseHead"
BMooseHead_fAngleMin = 25
BMooseHead_fAngleMax = 50
BMooseHead_fAngleVel = 0.025
BMooseHead_fVelDisFactor = 1
BMooseHead_i3DeathTint = 180,180,255
BMooseHead_bTurn90Degrees = false
BJellyLayer_sSprite = "MooseLayer"
DCurve_f2Curve = 0,0.2
DCurve_fSpeed = 0.008
HStepwise_fMinSpeed = 3
HStepwise_fVelocityAid = 0.2
HStepwise_iDelayTime = 300
Breathe_iFreq = 2000
Breathe_iFreqMin = 100
Breathe_iDangerousHealthLevel = 1
Drown_iHealthDecSpeed = 12
Drown_iDesperateThreshold = 10000
Drown_sDrownEffect = ""
BubbleBoost_iStopTime = 200
BubbleBoost_fBoostAmount = 50
BubbleBoost_iBoostTime = 300
AnimConfigs_Idle_None = 20, 5, 244, 199, 2, 0, 0, 1
AnimTexture_Idle_None = "Graphics\\Creature\\jelly_idle_right"
AnimConfigs_Paddle_None = 30, 6, 265, 188, 1, 0, 0, 0
AnimTexture_Paddle_None = "Graphics\\Creature\\jelly_stroke_right"
AnimConfigs_Boost_None = 100, 6, 265, 188, 1, 0, 0, 0
AnimTexture_Boost_None = "Graphics\\Creature\\jelly_stroke_right"
AnimConfigs_Pulldown_None = 100, 5, 190, 194, 1, 0, 0, 1
AnimTexture_Pulldown_None = "Graphics\\Creature\\jelly_frog_grab_right_moose"
AnimConfigs_Death_None = 170, 5, 244, 199, 2, 0, 0, 1
AnimTexture_Death_None = "Graphics\\Creature\\jelly_idle_right"

[FastPMoose]
Death = "DCurve"
Target = "TBelow"
Hunt = "HStepwise"
Baubles = "BMooseHead","BJellyLayer"
Behaviours = "Drown", "SpawnPoison","Pulldown","
Animations = "Idle","Death","Pulldown","Paddle","Damage"
fSize = 85
sGraphics = "Graphics\\Creature\\jelly_idle_right"
i4Tint = 255, 255, 255, 255
fScale = 1
fDepth = 0.5
luminous = true
fGlowSize = 9
i2Velocity = 10, 0
iHealth = 180000
iMaxVelocity = 30
fAccVelocity = 3
fDecVelocity = 0.01
iDamage = 30000
iPushback = 20
fKnockbackDec = 0
i3DeathTint = 255,255,255
Pulldown_iCooldown = 1000
Pulldown_iBubbleKnockback = 20
Pulldown_fPulldownVel = 15
BLookingHead_i2Dislocation = 40, -20
BLookingHead_bBehind = false
BLookingHead_sSprite = "FPMooseHead"
BMooseHead_fAngleMin = 25
BMooseHead_fAngleMax = 50
BMooseHead_fAngleVel = 0.025
BMooseHead_fVelDisFactor = 1
BMooseHead_i3DeathTint = 180,180,255
BMooseHead_bTurn90Degrees = false
BJellyLayer_sSprite = "PMooseLayer"
DCurve_f2Curve = 0,0.2
DCurve_fSpeed = 0.01
HStepwise_fMinSpeed = 5
HStepwise_fVelocityAid = 0.1
HStepwise_iDelayTime = 1000
TBelow_iTopCoord = 400
TBelow_iClosestDistance = 150
TBelow_bDesperate = true
Drown_iHealthDecSpeed = 6
Drown_iDesperateThreshold = 10000
Drown_sDrownEffect = ""
SpawnPoison_iFreq = 300
SpawnPoison_iMinFreq = 100
AnimConfigs_Idle_None = 20, 5, 244, 199, 2, 0, 0, 1
AnimTexture_Idle_None = "Graphics\\Creature\\poison_jelly_idle_right"
AnimConfigs_Damage_None = 10, 5, 244, 199, 2, 0, 0, 1
AnimTexture_Damage_None = "Graphics\\Creature\\poison_jelly_idle_right"
AnimConfigs_Paddle_None = 30, 6, 265, 188, 1, 0, 0, 0
AnimTexture_Paddle_None = "Graphics\\Creature\\poison_moose_stroke_right"
AnimConfigs_Pulldown_None = 100, 5, 190, 194, 1, 0, 0, 1
AnimTexture_Pulldown_None = "Graphics\\Creature\\poison_jelly_frog_grab_moose"
AnimConfigs_Death_None = 170, 5, 244, 199, 2, 0, 0, 1
AnimTexture_Death_None = "Graphics\\Creature\\poison_jelly_idle_right"

[BossJelly]
Death = "DPoof"
Target = "TDirect"
Hunt = "HFluent"
Baubles = 
Behaviours =
Animations = "Idle"
fSize = 300
sGraphics = "Graphics\\Creature\\boss_01"
i4Tint = 255, 255, 255, 200
fScale = 0.4
fDepth = 0.9
luminous = true
fGlowSize = 12
i2Velocity = 0, 0
iHealth = 20000
iMaxVelocity = 0
fAccVelocity = 0
fDecVelocity = 0
iDamage = 6000
iPushback = 15
fKnockbackDec = 0
DPoof_bDropsLegs = false
i3DeathTint = 255,255,255
HFluent_fAnimSpeed = 0.1
DCurve_f2Curve = 0,0.12
DCurve_fSpeed = 0.008
AnimConfigs_Idle_None = 200, 1, 553, 811, 1, 0, 0, 1
AnimTexture_Idle_None = "Graphics\\Creature\\boss_01"

[Frog]
Death = "DCurve"
Target = "TDirect"
Hunt = "HStepwise"
Baubles = 
Behaviours = "Breathe", "Drown", "Ascend"
Animations = "Idle","Paddle","Damage","Death", "Ascend","ConversionStart","Conversion","ConversionFinished","ConversionFinished2","ConversionPart2","PulledDown","Grappled","Dying","Surface"
fSize = 40
sGraphics = "Graphics\\Creature\\moosehead_idle"
i4Tint = 255, 255, 255, 255
fScale = 0.45
fDepth = 0.7
luminous = false
fGlowSize = 9
i2Velocity = 0, -5
iHealth = 125000
iMaxVelocity = 5
fAccVelocity = 15
fDecVelocity = 0.02
fKnockback = 10
iDamage = 0
iPushback = 20
fKnockbackDec = 0.3
iKnockTime = 800
iStartHealth = 60000
i3DeathTint = 255,150,230
DCurve_f2Curve = 0,0.12
DCurve_fSpeed = 0.008
HStepwise_fMinSpeed = 4
HStepwise_fVelocityAid = 0.03
HStepwise_iDelayTime = 200
Ascend_fVel = 0.3
Breathe_iFreq = 2000
Breathe_iFreqMin = 100
Breathe_iDangerousHealthLevel = 1
Drown_iHealthDecSpeed = 1
Drown_iDesperateThreshold = 1
Drown_sDrownEffect = ""

AnimConfigs_Idle_None = 100, 5, 286, 277, 1, 0, 0, 1
AnimTexture_Idle_None = "Graphics\\Creature\\npc_frog_idle"

AnimConfigs_Paddle_None = 100, 5, 263, 263, 1, 0, 0, 1
AnimTexture_Paddle_None = "Graphics\\Creature\\frog_stuck_right"

AnimConfigs_Surface_None = 100, 8, 317, 224, 1, 0, 0, 1
AnimTexture_Surface_None = "Graphics\\Creature\\frog_surface_idle_right"

AnimConfigs_Death_None = 200, 5, 286, 277, 1, 0, 0, 1
AnimTexture_Death_None = "Graphics\\Creature\\npc_frog_dead"

AnimConfigs_Dying_None = 150, 3, 273, 297, 1, 0, 0, 0
AnimTexture_Dying_None = "Graphics\\Creature\\frog_conversion_goingto"

AnimConfigs_Ascend_Right = 80, 5, 351, 142, 1, 0, 0, 1
AnimTexture_Ascend_Right = "Graphics\\Creature\\frog_stroke_right"
AnimConfigs_Ascend_RightDown = 80, 5, 305, 210, 1, 0, 0, 1
AnimTexture_Ascend_RightDown = "Graphics\\Creature\\frog_stroke_side_down_right"
AnimConfigs_Ascend_Down = 80, 5, 308, 192, 1, 0, 0, 1
AnimTexture_Ascend_Down = "Graphics\\Creature\\frog_stroke_down"
AnimConfigs_Ascend_LeftDown = 80, 5, 305, 210, 1, 0, 0, 1
AnimTexture_Ascend_LeftDown = "Graphics\\Creature\\frog_stroke_side_down_left"
AnimConfigs_Ascend_Left = 80, 5, 351, 142, 1, 0, 0, 1
AnimTexture_Ascend_Left = "Graphics\\Creature\\frog_stroke_left"
AnimConfigs_Ascend_LeftUp = 80, 5, 311, 213, 1, 0, 0, 1
AnimTexture_Ascend_LeftUp = "Graphics\\Creature\\frog_stroke_side_up_left"
AnimConfigs_Ascend_Up = 80, 5, 308, 192, 1, 0, 0, 1
AnimTexture_Ascend_Up = "Graphics\\Creature\\frog_stroke_up"
AnimConfigs_Ascend_RightUp = 80, 5, 311, 213, 1, 0, 0, 1
AnimTexture_Ascend_RightUp = "Graphics\\Creature\\frog_stroke_side_up_right"

AnimConfigs_ConversionStart_None = 100, 3, 273, 297, 1, 0, 0, 0
AnimTexture_ConversionStart_None = "Graphics\\Creature\\frog_conversion_goingto"

AnimConfigs_Conversion_None = 100, 4, 273, 297, 1, 0, 0, 0
AnimTexture_Conversion_None = "Graphics\\Creature\\frog_conversion_idle_right"

AnimConfigs_ConversionPart2_None = 100, 3, 273, 297, 1, 0, 0, 0
AnimTexture_ConversionPart2_None = "Graphics\\Creature\\frog_conversion_idle_right_02"

AnimConfigs_ConversionFinished_None = 100, 4, 273, 297, 4, 0, 0, 0
AnimTexture_ConversionFinished_None = "Graphics\\Creature\\frog_conversion_death"

AnimConfigs_ConversionFinished2_None = 100, 4, 273, 297, 4, 0, 0, 0
AnimTexture_ConversionFinished2_None = "Graphics\\Creature\\frog_conversion_death_02"

AnimConfigs_Grappled_None = 100, 5, 263, 263, 1, 0, 0, 1
AnimTexture_Grappled_None = "Graphics\\Creature\\frog_stuck_right"

AnimConfigs_PulledDown_None = 0, 1, 1, 1, 1, 0, 0, 1
AnimTexture_PulledDown_None = "Graphics\\Background\\50"

AnimConfigs_Damage_Right = 100, 5, 314, 248, 1, 0, 0, 0
AnimTexture_Damage_Right = "Graphics\\Creature\\frog_recoil_side_right"
AnimConfigs_Damage_RightDown = 100, 5, 305, 241, 1, 0, 0, 0
AnimTexture_Damage_RightDown = "Graphics\\Creature\\frog_recoil_down_right"
AnimConfigs_Damage_Down = 100, 5, 305, 260, 1, 0, 0, 0
AnimTexture_Damage_Down = "Graphics\\Creature\\frog_recoil_down"
AnimConfigs_Damage_LeftDown = 100, 5, 305, 241, 1, 0, 0, 0
AnimTexture_Damage_LeftDown = "Graphics\\Creature\\frog_recoil_down_left"
AnimConfigs_Damage_Left = 100, 5, 314, 248, 1, 0, 0, 0
AnimTexture_Damage_Left = "Graphics\\Creature\\frog_recoil_side_left"
AnimConfigs_Damage_LeftUp = 100, 5, 288, 253, 1, 0, 0, 0
AnimTexture_Damage_LeftUp = "Graphics\\Creature\\frog_recoil_up_left"
AnimConfigs_Damage_Up = 100, 5, 272, 243, 1, 0, 0, 0
AnimTexture_Damage_Up = "Graphics\\Creature\\frog_recoil_up"
AnimConfigs_Damage_RightUp = 100, 5, 288, 253, 1, 0, 0, 0
AnimTexture_Damage_RightUp = "Graphics\\Creature\\frog_recoil_up_right"

[BubbleSmall]
Animations = "Idle","Idle2","Idle3","Idle4","Idle5","Idle6","Idle7","idle8"
AnimConfigs_Idle3_None = 100, 10, 24, 25, 1, 0, 0, 1
AnimTexture_Idle3_None = "Graphics\\Effect\\airbubble_01"
AnimConfigs_Idle2_None = 100, 10, 21, 24, 1, 0, 0, 1
AnimTexture_Idle2_None = "Graphics\\Effect\\airbubble_02"
AnimConfigs_Idle_None = 100, 10, 24, 31, 1, 0, 0, 1
AnimTexture_Idle_None = "Graphics\\Effect\\airbubble_03"
AnimConfigs_Idle4_None = 100, 10, 23, 28, 1, 0, 0, 1
AnimTexture_Idle4_None = "Graphics\\Effect\\airbubble_04"
AnimConfigs_Idle5_None = 100, 10, 27, 35, 1, 0, 0, 1
AnimTexture_Idle5_None = "Graphics\\Effect\\airbubble_05"
AnimConfigs_Idle6_None = 100, 10, 25, 24, 1, 0, 0, 1
AnimTexture_Idle6_None = "Graphics\\Effect\\airbubble_06"
AnimConfigs_Idle7_None = 100, 10, 24, 26, 1, 0, 0, 1
AnimTexture_Idle7_None = "Graphics\\Effect\\airbubble_07"
AnimConfigs_Idle8_None = 100, 10, 24, 21, 1, 0, 0, 1
AnimTexture_Idle8_None = "Graphics\\Effect\\airbubble_08"
fSize = 21
sGraphics = "Graphics\\Effect\\small_bubbles_sheet_01"
i4Tint = 255, 255, 255, 255
fScale = 1
fDepth = 0.2
luminous = false
fGlowSize = 9
i2Velocity = 0, -6

[BubbleSmallRed]
Animations = "Idle","Idle2","Idle3","Idle4","Idle5","Idle6","Idle7","idle8"
AnimConfigs_Idle3_None = 100, 10, 24, 25, 1, 0, 0, 1
AnimTexture_Idle3_None = "Graphics\\Effect\\airbubble_01"
AnimConfigs_Idle2_None = 100, 10, 21, 24, 1, 0, 0, 1
AnimTexture_Idle2_None = "Graphics\\Effect\\airbubble_02"
AnimConfigs_Idle_None = 100, 10, 24, 31, 1, 0, 0, 1
AnimTexture_Idle_None = "Graphics\\Effect\\airbubble_03"
AnimConfigs_Idle4_None = 100, 10, 23, 28, 1, 0, 0, 1
AnimTexture_Idle4_None = "Graphics\\Effect\\airbubble_04"
AnimConfigs_Idle5_None = 100, 10, 27, 35, 1, 0, 0, 1
AnimTexture_Idle5_None = "Graphics\\Effect\\airbubble_05"
AnimConfigs_Idle6_None = 100, 10, 25, 24, 1, 0, 0, 1
AnimTexture_Idle6_None = "Graphics\\Effect\\airbubble_06"
AnimConfigs_Idle7_None = 100, 10, 24, 26, 1, 0, 0, 1
AnimTexture_Idle7_None = "Graphics\\Effect\\airbubble_07"
AnimConfigs_Idle8_None = 100, 10, 24, 21, 1, 0, 0, 1
AnimTexture_Idle8_None = "Graphics\\Effect\\airbubble_08"
fSize = 21
sGraphics = "Graphics\\Effect\\small_bubbles_sheet_01"
i4Tint = 255, 100, 100, 255
fScale = 1
fDepth = 0.2
luminous = false
fGlowSize = 9
i2Velocity = 0, -6

[BubbleMedium]
Animations = "Idle"
AnimConfigs_Idle_None = 50, 8, 46, 46, 1, 0, 0, 1
AnimTexture_Idle_None = "Graphics\\Effect\\small_bubbles_sheet_01"
fSize = 21
sGraphics = "Graphics\\Effect\\small_bubbles_sheet_01"
i4Tint = 200, 200, 255, 255
fScale = 1
fDepth = 0.2
luminous = false
fGlowSize = 9
i2Velocity = 0, -1
iHealthEffect = 15000
iPotency = 0
iDuration = 100
fMovementSlowdown = 1
fAcc = 0.002

[BubbleBig]
Animations = "Idle"
AnimConfigs_Idle_None = 200, 8, 91, 91, 1, 0, 0, 1
AnimTexture_Idle_None = "Graphics\\Effect\\big_bubbles_sheet_01"
fSize = 30
sGraphics = "Graphics\\Effect\\big_bubbles_sheet_01"
i4Tint = 200, 200, 255, 255
fScale = 1
fDepth = 0.2
luminous = false
fGlowSize = 9
i2Velocity = 0, -2
iHealthEffect = 50000
iPotency = 0
iDuration = 100
fMovementSlowdown = 1
fAcc = 0.01

[BubblePoison]
Animations = "Idle"
AnimConfigs_Idle_None = 50, 8, 46, 46, 1, 0, 0, 1
AnimTexture_Idle_None = "Graphics\\Effect\\small_bubbles_sheet_01"
fSize = 15
sGraphics = "Graphics\\Effect\\small_bubbles_sheet_01"
i4Tint = 100, 255, 100, 255
fScale = 0.7
fDepth = 0.2
luminous = true
fGlowSize = 3
i2Velocity = 0, -2
iHealthEffect = 10000
iDuration = 500
iPotency = 500
fMovementSlowdown = 0.3
fMaxXVel = 10
fAcc = 0.02

[BubblePoisonBig]
Animations = "Idle"
AnimConfigs_Idle_None = 200, 8, 91, 91, 1, 0, 0, 1
AnimTexture_Idle_None = "Graphics\\Effect\\big_bubbles_sheet_01"
fSize = 30
sGraphics = "Graphics\\Effect\\bubble_ani_big"
i4Tint = 100, 255, 100, 255
fScale = 1
fDepth = 0.2
luminous = true
fGlowSize = 9
i2Velocity = 0, 1
iHealthEffect = 30000
iDuration = 500
iPotency = 6000
fMovementSlowdown = 0.8
fMaxXVel = 3
fAcc = 0.001

[MooseHead]
Animations = "Idle","NearDeath","Damage","Death"
fSize = 70
sGraphics = "Graphics\\Creature\\moosehead_dead"
i4Tint = 255, 255, 255, 255
fScale = 0.6
fDepth = 0.4
luminous = false
fGlowSize = 9
i2Velocity = 0, 0

AnimConfigs_Idle_None = 200, 4, 172, 164, 1, 0, 0, 1
AnimTexture_Idle_None = "Graphics\\Creature\\moosehead_idle"
AnimConfigs_Damage_None = 200, 8, 190, 159, 1, 0, 0, 1
AnimTexture_Damage_None = "Graphics\\Creature\\moosehead_dead"
AnimConfigs_NearDeath_None = 100, 8, 175, 164, 1, 0, 0, 1
AnimTexture_NearDeath_None = "Graphics\\Creature\\moosehead_drown_idle"
AnimConfigs_Death_None = 20, 8, 190, 159, 1, 0, 0, 1
AnimTexture_Death_None = "Graphics\\Creature\\moosehead_dead"

[PMooseHead]
Animations = "Idle","NearDeath","Damage"
fSize = 70
sGraphics = "Graphics\\Creature\\poison_moose_head_idle"
i4Tint = 255, 255, 255, 255
fScale = 0.6
fDepth = 0.4
luminous = false
fGlowSize = 9
i2Velocity = 0, 0
i3DeathTint = 255,150,200

AnimConfigs_Idle_None = 200, 4, 172, 164, 1, 0, 0, 1
AnimTexture_Idle_None = "Graphics\\Creature\\poison_moose_head_idle"
AnimConfigs_Damage_None = 200, 8, 190, 159, 1, 0, 0, 1
AnimTexture_Damage_None = "Graphics\\Creature\\poison_moose_head_dead"
AnimConfigs_NearDeath_None = 100, 8, 175, 164, 1, 0, 0, 1
AnimTexture_NearDeath_None = "Graphics\\Creature\\poison_moose_head_drown_idle"
AnimConfigs_Death_None = 20, 8, 190, 159, 1, 0, 0, 1
AnimTexture_Death_None = "Graphics\\Creature\\poison_moose_head_dead"

[FPMooseHead]
Animations = "Idle","NearDeath","Death"
fSize = 70
sGraphics = "Graphics\\Creature\\poison_moose_head_idle_twitch"
i4Tint = 255, 255, 255, 255
fScale = 0.6
fDepth = 0.4
luminous = false
fGlowSize = 9
i2Velocity = 0, 0
i3DeathTint = 255,150,200

AnimConfigs_Idle_None = 200, 8, 186, 166, 1, 0, 0, 1
AnimTexture_Idle_None = "Graphics\\Creature\\poison_moose_head_idle_twitch"
AnimConfigs_NearDeath_None = 100, 8, 186, 166, 1, 0, 0, 1
AnimTexture_NearDeath_None = "Graphics\\Creature\\poison_moose_head_idle_twitch"
AnimConfigs_Death_None = 20, 8, 190, 159, 1, 0, 0, 1
AnimTexture_Death_None = "Graphics\\Creature\\poison_moose_head_dead"

[BMooseHead]
Animations = "Idle","Breathe","Grappled"
fSize = 30
sGraphics = "Graphics\\Creature\\boss_frog_left_idle"
i4Tint = 255, 255, 255, 255
fScale = 0.45
fDepth = 0.7
luminous = false
fGlowSize = 1
i2Velocity = 0, 0
AnimConfigs_Idle_None = 100, 6, 251, 160, 2, 0, 0, 1
AnimTexture_Idle_None = "Graphics\\Creature\\boss_frog_left_idle"
AnimConfigs_Breathe_None = 100, 6, 279, 189, 2, 0, 0, 0
AnimTexture_Breathe_None = "Graphics\\Creature\\boss_frog_left_breath"
AnimConfigs_Grappled_None = 72, 7, 273, 254, 2, 0, 0, 0
AnimTexture_Grappled_None = "Graphics\\Creature\\boss_frog_left_trans"

[BMooseHead2]
Animations = "Idle","Breathe","Grappled"
fSize = 30
sGraphics = "Graphics\\Creature\\boss_frog_front_idle_left"
i4Tint = 255, 255, 255, 255
fScale = 0.45
fDepth = 0.7
luminous = false
fGlowSize = 1
i2Velocity = 0, 0
AnimConfigs_Idle_None = 100, 6, 251, 228, 2, 0, 0, 1
AnimTexture_Idle_None = "Graphics\\Creature\\boss_frog_front_idle_left"
AnimConfigs_Breathe_None = 100, 6, 223, 218, 2, 0, 0, 0
AnimTexture_Breathe_None = "Graphics\\Creature\\boss_frog_front_breath_left"
AnimConfigs_Grappled_None = 100, 5, 233, 230, 2, 0, 0, 0
AnimTexture_Grappled_None = "Graphics\\Creature\\boss_frog_front_left_trans"

[BMooseHead3]
Animations = "Idle","Breathe","Grappled"
fSize = 30
sGraphics = "Graphics\\Creature\\boss_frog_front_idle_right"
i4Tint = 255, 255, 255, 255
i3DeathTint = 255, 255, 255
fScale = 0.45
fDepth = 0.7
luminous = false
fGlowSize = 1
i2Velocity = 0, 0
AnimConfigs_Idle_None = 100, 6, 251, 228, 2, 0, 0, 1
AnimTexture_Idle_None = "Graphics\\Creature\\boss_frog_front_idle_right"
AnimConfigs_Breathe_None = 100, 6, 223, 218, 2, 0, 0, 0
AnimTexture_Breathe_None = "Graphics\\Creature\\boss_frog_front_breath_right"
AnimConfigs_Grappled_None = 100, 5, 233, 230, 2, 0, 0, 0
AnimTexture_Grappled_None = "Graphics\\Creature\\boss_frog_front_right_trans"

[BMooseHead4]
Animations = "Idle","Breathe","Grappled"
fSize = 30
sGraphics = "Graphics\\Creature\\boss_frog_right_idle"
i4Tint = 255, 255, 255, 255
i3DeathTint = 255, 255, 255
fScale = 0.45
fDepth = 0.7
luminous = false
fGlowSize = 1
i2Velocity = 0, 0
AnimConfigs_Idle_None = 100, 6, 251, 160, 2, 0, 0, 1
AnimTexture_Idle_None = "Graphics\\Creature\\boss_frog_right_idle"
AnimConfigs_Breathe_None = 100, 6, 279, 189, 2, 0, 0, 0
AnimTexture_Breathe_None = "Graphics\\Creature\\boss_frog_right_breath"
AnimConfigs_Grappled_None = 72, 7, 273, 254, 2, 0, 0, 0
AnimTexture_Grappled_None = "Graphics\\Creature\\boss_frog_right_trans"

[BossLeg1]
Animations = "Idle"
fSize = 70
sGraphics = "Graphics\\Creature\\boss_small_tentacle_01"
i4Tint = 255, 255, 255, 255
i3DeathTint = 255, 255, 255
fScale = 0.6
fDepth = 0.91
luminous = false
fGlowSize = 1
i2Velocity = 0, 0
AnimConfigs_Idle_None = 100, 6, 80, 250, 1, 0, 0, 1
AnimTexture_Idle_None = "Graphics\\Creature\\boss_small_tentacle_01"

[BossLeg2]
Animations = "Idle"
fSize = 70
sGraphics = "Graphics\\Creature\\boss_small_tentacle_02"
i4Tint = 255, 255, 255, 255
i3DeathTint = 255, 255, 255
fScale = 0.6
fDepth = 0.88
luminous = false
fGlowSize = 1
i2Velocity = 0, 0
AnimConfigs_Idle_None = 100, 6, 143, 293, 1, 0, 0, 1
AnimTexture_Idle_None = "Graphics\\Creature\\boss_small_tentacle_02"

[BossLeg3]
Animations = "Idle"
fSize = 70
sGraphics = "Graphics\\Creature\\boss_small_tentacle_03"
i4Tint = 255, 255, 255, 255
i3DeathTint = 255, 255, 255
fScale = 0.6
fDepth = 0.88
luminous = false
fGlowSize = 1
i2Velocity = 0, 0
AnimConfigs_Idle_None = 100, 6, 105, 248, 1, 0, 0, 1
AnimTexture_Idle_None = "Graphics\\Creature\\boss_small_tentacle_03"

[BossLeg4]
Animations = "Idle"
fSize = 70
sGraphics = "Graphics\\Creature\\boss_small_tentacle_04"
i4Tint = 255, 255, 255, 255
i3DeathTint = 255, 255, 255
fScale = 0.6
fDepth = 0.91
luminous = false
fGlowSize = 1
i2Velocity = 0, 0
AnimConfigs_Idle_None = 100, 6, 76, 297, 1, 0, 0, 1
AnimTexture_Idle_None = "Graphics\\Creature\\boss_small_tentacle_04"

[BossTentacleLeft]
Animations = "Idle","Boost","Damage","Pulldown"
fSize = 70
sGraphics = "Graphics\\Creature\\boss_tentacle_idle_left"
i4Tint = 255, 255, 255, 255
i3DeathTint = 255, 255, 255
fScale = 0.6
fDepth = 0.3
luminous = false
fGlowSize = 1
i2Velocity = 0, 0
AnimConfigs_Idle_None = 200, 4, 615, 317, 2, 0, 0, 1
AnimTexture_Idle_None = "Graphics\\Creature\\boss_tentacle_idle_left"
AnimConfigs_Boost_None = 100, 3, 606, 588, 2, 0, 0, 0
AnimTexture_Boost_None = "Graphics\\Creature\\boss_tentacle_whip_left"
AnimConfigs_Pulldown_None = 100, 6, 615, 317, 1, 0, 0, 1
AnimTexture_Pulldown_None = "Graphics\\Creature\\boss_tentacle_emerge_idle_left"
AnimConfigs_Damage_None = 100, 4, 615, 317, 2, 0, 0, 0
AnimTexture_Damage_None = "Graphics\\Creature\\boss_tentacle_emerge_left"

[BossTentacleRight]
Animations = "Idle","Damage","Pulldown","Boost"
fSize = 70
sGraphics = "Graphics\\Creature\\boss_tentacle_idle_right"
i4Tint = 255, 255, 255, 255
i3DeathTint = 255, 255, 255
fScale = 0.6
fDepth = 0.3
luminous = false
fGlowSize = 1
i2Velocity = 0, 0
AnimConfigs_Idle_None = 200, 4, 615, 317, 2, 0, 0, 1
AnimTexture_Idle_None = "Graphics\\Creature\\boss_tentacle_idle_right"
AnimConfigs_Boost_None = 100, 3, 606, 588, 2, 0, 0, 0
AnimTexture_Boost_None = "Graphics\\Creature\\boss_tentacle_whip_right"
AnimConfigs_Pulldown_None = 100, 6, 615, 317, 1, 0, 0, 1
AnimTexture_Pulldown_None = "Graphics\\Creature\\boss_tentacle_emerge_idle_right"
AnimConfigs_Damage_None = 100, 4, 615, 317, 2, 0, 0, 0
AnimTexture_Damage_None = "Graphics\\Creature\\boss_tentacle_emerge_right"

[BossWhirl]
Animations = "Idle"
fSize = 70
sGraphics = "Graphics\\Creature\\boss_bubble_whirl_01"
i4Tint = 255, 255, 255, 255
i3DeathTint = 255, 255, 255
fScale = 0.8
fDepth = 0.93
luminous = false
fGlowSize = 1
i2Velocity = 0, 0
AnimConfigs_Idle_None = 100, 6, 216, 319, 4, 0, 0, 1
AnimTexture_Idle_None = "Graphics\\Creature\\boss_bubble_whirl_01"

[BossStream]
Animations = "Idle"
fSize = 70
sGraphics = "Graphics\\Creature\\boss_bubble_stream"
i4Tint = 200, 200, 200, 200
i3DeathTint = 255, 255, 255
fScale = 0.8
fDepth = 0.92
luminous = false
fGlowSize = 1
i2Velocity = 0, 0
AnimConfigs_Idle_None = 100, 6, 636, 38, 1, 0, 0, 1
AnimTexture_Idle_None = "Graphics\\Creature\\boss_bubble_stream"

[JellyWhirl]
Animations = "Idle"
fSize = 70
sGraphics = "Graphics\\Creature\\boss_bubble_whirl_01"
i4Tint = 255, 255, 255, 255
i3DeathTint = 255, 255, 255
fScale = 0.3
fDepth = 0.81
luminous = false
fGlowSize = 1
i2Velocity = 0, 0
AnimConfigs_Idle_None = 100, 6, 216, 319, 4, 0, 0, 1
AnimTexture_Idle_None = "Graphics\\Creature\\boss_bubble_whirl_01"

[JellyLayer]
Animations = "Idle", "Death","Grapple","Damage"
fSize = 85
sGraphics = "Graphics\\Creature\\jelly_idle_nomoose_right"
i4Tint = 255, 255, 255, 255
i3DeathTint = 255,255,255
fScale = 1
fDepth = 0.78
luminous = false
fGlowSize = 9
i2Velocity = 0, 0
AnimConfigs_Idle_None = 50, 8, 203, 199, 1, 0, 0, 1
AnimTexture_Idle_None = "Graphics\\Creature\\jelly_idle_nomoose_right_transp"
AnimConfigs_Death_None = 75, 6, 224, 246, 2, 0, 0, 0
AnimTexture_Death_None = "Graphics\\Creature\\jelly_explode_trans"
AnimConfigs_Damage_None = 50, 8, 203, 199, 1, 0, 0, 0
AnimTexture_Damage_None = "Graphics\\Creature\\jelly_idle_nomoose_right_transp"
AnimConfigs_Grapple_None = 50, 8, 203, 199, 1, 0, 0, 1
AnimTexture_Grapple_None = "Graphics\\Creature\\jelly_idle_nomoose_right_transp"

[PJellyLayer]
Animations = "Idle", "Death","Grapple","Damage"
fSize = 85
sGraphics = "Graphics\\Creature\\poison_jelly_idle_nomoose_trans"
i4Tint = 255, 255, 255, 255
i3DeathTint = 255,255,255
fScale = 1
fDepth = 0.78
luminous = false
fGlowSize = 9
i2Velocity = 0, 0
AnimConfigs_Idle_None = 40, 8, 203, 199, 1, 0, 0, 1
AnimTexture_Idle_None = "Graphics\\Creature\\poison_jelly_idle_nomoose_trans"
AnimConfigs_Death_None = 75, 6, 224, 246, 2, 0, 0, 0
AnimTexture_Death_None = "Graphics\\Creature\\poison_jelly_explode_trans"
AnimConfigs_Damage_None = 40, 8, 203, 199, 1, 0, 0, 0
AnimTexture_Damage_None = "Graphics\\Creature\\poison_jelly_idle_nomoose_trans"
AnimConfigs_Grapple_None = 200, 8, 203, 199, 1, 0, 0, 1
AnimTexture_Grapple_None = "Graphics\\Creature\\poison_jelly_idle_nomoose_trans"

[BossLayer]
Animations = "Idle"
fSize = 300
sGraphics = "Graphics\\Creature\\boss_01_trans"
i4Tint = 255, 255, 255, 200
fScale = 0.6
fDepth = 0.85
luminous = false
fGlowSize = 12
i2Velocity = 0, 0
i3DeathTint = 255,255,255
AnimConfigs_Idle_None = 200, 1, 553, 811, 1, 0, 0, 1
AnimTexture_Idle_None = "Graphics\\Creature\\boss_01_trans"

[MooseLayer]
Animations = "Idle", "Paddle","Boost","Pulldown","Death"
fSize = 60
sGraphics = "Graphics\\Creature\\jelly_stroke_right_trans"
i4Tint = 255, 255, 255, 255
fScale = 0.8
fDepth = 0.55
luminous = false
fGlowSize = 9
i2Velocity = 0, 0
i3DeathTint = 255,255,255
AnimConfigs_Idle_None = 100, 5, 244, 199, 2, 0, 0, 1
AnimTexture_Idle_None = "Graphics\\Creature\\jelly_idle_right_transp"
AnimConfigs_Paddle_None = 200, 6, 265, 188, 1, 0, 0, 0
AnimTexture_Paddle_None = "Graphics\\Creature\\jelly_stroke_right_trans"
AnimConfigs_Boost_None = 100, 6, 265, 188, 1, 0, 0, 0
AnimTexture_Boost_None = "Graphics\\Creature\\jelly_stroke_right_trans"
AnimConfigs_Pulldown_None = 100, 5, 190, 194, 1, 0, 0, 1
AnimTexture_Pulldown_None = "Graphics\\Creature\\jelly_frog_grab_trans"
AnimConfigs_Death_None = 100, 5, 244, 199, 2, 0, 0, 1
AnimTexture_Death_None = "Graphics\\Creature\\jelly_idle_right_transp"

[PMooseLayer]
Animations = "Idle", "Paddle","Boost","Pulldown","Death"
fSize = 60
sGraphics = "Graphics\\Creature\\jelly_stroke_right_trans"
i4Tint = 255, 255, 255, 255
fScale = 0.8
fDepth = 0.55
luminous = false
fGlowSize = 9
i2Velocity = 0, 0
i3DeathTint = 255,255,255
AnimConfigs_Idle_None = 100, 5, 244, 199, 2, 0, 0, 1
AnimTexture_Idle_None = "Graphics\\Creature\\jelly_idle_right_transp"
AnimConfigs_Paddle_None = 70, 5, 265, 188, 1, 0, 0, 0
AnimTexture_Paddle_None = "Graphics\\Creature\\poison_moose_stroke_right_trans"
AnimConfigs_Pulldown_None = 100, 5, 190, 194, 1, 0, 0, 1
AnimTexture_Pulldown_None = "Graphics\\Creature\\poison_jelly_frog_grab_trans"
AnimConfigs_Death_None = 100, 5, 244, 199, 2, 0, 0, 1
AnimTexture_Death_None = "Graphics\\Creature\\jelly_idle_right_transp"

[Splash]
Animations = "Idle"
fSize = 70
sGraphics = "Graphics\\Effect\\water_splash_01"
i4Tint = 255, 255, 255, 255
fScale = 1
fDepth = 0.2
luminous = false
fGlowSize = 1
i2Velocity = 0, 0
AnimConfigs_Idle_None = 50, 2, 246, 416, 8, 0, 0, 0
AnimTexture_Idle_None = "Graphics\\Effect\\water_splash_01"

[WaterRings]
Animations = "Idle"
fSize = 70
sGraphics = "Graphics\\Prop\\water_ring_01"
i4Tint = 255, 255, 255, 255
fScale = 1
fDepth = 0.2
luminous = false
fGlowSize = 1
i2Velocity = 0, 0
AnimConfigs_Idle_None = 150, 7, 70, 182, 1, 0, 0, 0
AnimTexture_Idle_None = "Graphics\\Prop\\water_ring_01"

[WaterRingsMini]
Animations = "Idle"
fSize = 70
sGraphics = "Graphics\\Prop\\water_ring_01"
i4Tint = 255, 255, 255, 255
fScale = 0.7
fDepth = 0.2
luminous = false
fGlowSize = 1
i2Velocity = 0, 0
AnimConfigs_Idle_None = 150, 7, 70, 182, 1, 0, 0, 0
AnimTexture_Idle_None = "Graphics\\Prop\\water_ring_01"

[JellyLeg]
Death = "DCurve"
Target = "TDirect"
Hunt = "HSink"
Baubles =
Behaviours =
Animations = "Idle"
bDieAfterAnimation = true
fSize = 40
sGraphics = "Graphics\\Creature\\jelly_leg_01"
i4Tint = 255, 255, 255, 255
fScale = 1
fDepth = 0.81
luminous = true
fGlowSize = 3
i2Velocity = 0, 0
iHealth = 100000
i3DeathTint = 255,255,255
iMaxVelocity = 20
fAccVelocity = 5
fDecVelocity = 0
iDamage = 30000
iPushback = 10
fKnockbackDec = 0.3
HSink_fSinkSpeed = 0.002
DCurve_f2Curve = 0,0.2
DCurve_fSpeed = 0.008
HFluent_fAnimSpeed = 0.1
Drown_iHealthDecSpeed = 0
Drown_iDesperateThreshold = 30000
Drown_sDrownEffect = ""
AnimConfigs_Idle_None = 100, 7, 78, 58, 1, 0, 0, 1
AnimTexture_Idle_None = "Graphics\\Creature\\jelly_leg_01"

[BoostBubbles]
Death = "DPoof"
Target = "TDirect"
Hunt = "HSink"
Baubles =
Behaviours = "Drown","Particle"
Animations = "Idle"
fSize = 40
sGraphics = "Graphics\\Creature\\jelly_leg_01"
i4Tint = 255, 255, 255, 255
fScale = 1
fDepth = 0.2
luminous = false
fGlowSize = 3
i2Velocity = 0, 0
iHealth = 1000
i3DeathTint = 255,255,255
iMaxVelocity = 20
fAccVelocity = 5
fDecVelocity = 0
iDamage = 0
iPushback = 0
fKnockbackDec = 0.3
HSink_fSinkSpeed = 0.002
DPoof_bDropsLegs = false
HFluent_fAnimSpeed = 0.1
Drown_iHealthDecSpeed = 5
Drown_iDesperateThreshold = 0
Drown_sDrownEffect = ""
AnimConfigs_Idle_None = 100, 7, 78, 58, 1, 0, 0, 1
AnimTexture_Idle_None = "Graphics\\Creature\\jelly_leg_01"