;GundeadliGne
;English/European version by Rockin' Android, Inc.
;Advanced configuration file
;
;This file is not for the faint of heart.
;If you don't know what you're doing, please close it now.
;Otherwise, I wish you luck, and I will offer some help.
;
;Sara Leen
;Programmer/Translator
;Rockin' Android, Inc.

;Display Configuration
;The FontMode variable is a simple modifier for font-based text.
;Font Mode 0: Normal, pixelated text.
;Font Mode 1: Smooth, antialiased text.
;However, smoothed fonts are not officially supported.
;There MIGHT be display errors with font-based text if set to 1.
;I won't make any promises, because we always tested with it off.
;Still, I guess it's prettier to a lot of people, so go nuts!
;As for the FPSDisplay variable...
;It controls display of the Frames Per Second counter in the corner.
;0 is off, 1 is on. Simple enough, right?
;The SmallIcon variable determines whether the default 16x16 icon
;is used or simply resized from the 32x32 icon.
;0 is 32x32, 1 is default 16x16, 2 changes based on character, and
;3 shows specific character types, such as Matrix Orders/Relics.
;The Censor variable is related to nudity. Please set it to 1 if you
;are not of age or are sensitive to such things. It is not relevant to
;the gameplay or plot, and is not required in any way to enjoy the game.
;The Resize variable determines whether the game can be resized when
;running in a window. 1 allows resizing, 0 prevents it.
;The Width and Height variables determine the initial size of the
;game screen, whether windowed or full screen. 0 uses the default,
;and -1 tries to fit to the current resolution. Other numbers may be
;used to set the exact resolution to fit your needs.
;The RefreshRate variable determines the game's desired refresh rate
;in full screen mode. 0 uses the default.
;The SteamPopPos variable determines which corner of the screen the
;Steam Overlay will appear in.
;0: Top-Left
;1: Top-Right
;2: Bottom-Left (Default)
;3: Bottom-Right
[Display]
FontMode=0
FPSDisplay=0
SmallIcon=3
Censor=0
Resize=1
Width=0
Height=0
RefreshRate=0
SteamPopPos=2

;Game Configuration
;The Sleep variables effect whether the game will use full CPU or not.
;Setting them to 1 will free up some CPU. However, this may cause lag
;on some weaker systems, especially single-core systems.
;The InactivePause variable decides whether the game will pause when
;it is not the active window. If 0, it will run even when inactive.
;Note that the window will never be inactive during Online Duet Play!
[Game]
MenuSleep=0
GameSleep=0
InactivePause=1

;Gamepad Configuration
;This allows you to reassign gamepads between players freely.
;For example, player 1 can use keyboard and player 2 can use pad 2.
;To disable pad input for a player, leave this number as 0.
;Input delay allows you to simulate online play delays when set to a
;number above 0. The number is the number of frames to delay each input.
[Gamepad]
Player1PadID=1
Player2PadID=2
InputDelay=0

;Custom Keyboard Configuration
;Okay, I'll be the first to admit this is a bit insane.
;The original game uses methods where keys are equivilant to pad buttons.
;This is a very in-depth way to override the bindings.
;The KeyboardMode variable decides what keyboard method is used.
;Keyboard Mode 0: Original game method, other settings ignored.
;Keyboard Mode 1: Bind custom keys to custom pad buttons.
;Keyboard Mode 2: Bind custom keys to exact gameplay buttons.
;The default settings here are equivilant to the original method.
;If you use Mode 2, the key config menu becomes useless for keyboards.
;However, Mode 2 allows direct binding to gameplay functions.
;Here is a list of functions for Mode 2. Directionals apply to Mode 1 also.
;Note that in Mode 1, 1 is "button 1", 2 is "button 2", etc.
;GundeadliGne note!
;To bind a 2P control add 200 to the number.
;For instance, 2P shot is 201.
;2P down is -204.
;-4: Down
;-3: Left
;-2: Right
;-1: Up
; 0: Key not bound to a button
; 1: OK/Shot
; 2: Cancel/Mana Action
; 3: Bomb
; 4: Flip Turn
; 5: Slow Movement Mode
; 6: Not used in this game
; 7: Snapshot
; 8: Rapidfire Shot
; 9: Pause
; ALI213=http://www.ali213.net
[Keyboard]
KeyboardMode=0
ButtonBack=0
ButtonTab=0
ButtonReturn=1
ButtonLShift=0
ButtonRShift=0
ButtonLControl=0
ButtonRControl=0
ButtonEscape=9
ButtonSpace=10
ButtonPgUp=0
ButtonPgDn=0
ButtonEnd=0
ButtonHome=0
ButtonLeft=-3
ButtonUp=-1
ButtonRight=-2
ButtonDown=-4
ButtonInsert=0
ButtonDelete=0
ButtonMinus=0
ButtonYen=0
ButtonPrevTrack=0
ButtonPeriod=0
ButtonSlash=0
ButtonLAlt=0
ButtonRAlt=0
ButtonScroll=0
ButtonSemicolon=0
ButtonColon=0
ButtonLBracket=0
ButtonRBracket=0
ButtonAt=0
ButtonBackslash=0
ButtonComma=0
ButtonKanji=0
ButtonConvert=0
ButtonNoConvert=0
ButtonKana=0
ButtonApps=0
ButtonCapslock=0
ButtonSysRQ=0
ButtonPause=0
ButtonLWin=0
ButtonRWin=0
ButtonNumlock=0
ButtonNumpad0=0
ButtonNumpad1=0
ButtonNumpad2=-4
ButtonNumpad3=0
ButtonNumpad4=-3
ButtonNumpad5=0
ButtonNumpad6=-2
ButtonNumpad7=0
ButtonNumpad8=-1
ButtonNumpad9=0
ButtonMultiply=0
ButtonAdd=0
ButtonSubtract=0
ButtonDecimal=0
ButtonDivide=0
ButtonNumpadEnter=0
ButtonF1=0
ButtonF2=0
ButtonF3=0
ButtonF4=0
ButtonF5=0
ButtonF6=0
ButtonF7=0
ButtonF8=0
ButtonF9=0
ButtonF10=0
ButtonF11=0
ButtonF12=0
ButtonA=4
ButtonB=0
ButtonC=3
ButtonD=6
ButtonE=0
ButtonF=0
ButtonG=0
ButtonH=0
ButtonI=0
ButtonJ=0
ButtonK=0
ButtonL=0
ButtonM=0
ButtonN=0
ButtonO=0
ButtonP=0
ButtonQ=7
ButtonR=0
ButtonS=5
ButtonT=0
ButtonU=0
ButtonV=0
ButtonW=8
ButtonX=2
ButtonY=0
ButtonZ=1
Button0=0
Button1=0
Button2=0
Button3=0
Button4=0
Button5=0
Button6=0
Button7=0
Button8=0
Button9=0
