Barracks
Provides housing for your men and lets you know the number of cards left in the deck.
Quartermaster
It's best to be well supplied for high seas adventure. Allows the purchase of assorted power-ups.
Tavern
Keeps your crew motivated and gives you 5 extra cards in your deck for each level.
Treasury
Adds 5% to all treasure collected on your journey, and gives you a place to keep it all.
Basic Dock
What's a sailor without a place to store his ship? Grants one extra undo per level.
Improved Dock
This upgraded dock features numerous improvements over the basic one, and grants one additional undo for a total of two.
Pier
A good pier makes coming and going so much easier. Allows you to see the top card of the deck at all times.
Improved Pier
This upgraded pier makes life even easier, highlighting all playable cards for your convenience.
Palisade
The best offence is a good defence. Or at least a fence. Clears 2 cards automatically at the start of each level.
Wall
Considerably sturdier than a palisade, this wall clears 4 cards automatically to start each level.
Watchtower
A good captain knows the value of preparing for the unknown. Reveals 10% of the cards on each level.
Outpost
A big improvement over the basic watchtower, this fortified observation post reveals 20% of the cards on each level.
The Falcon
This sturdy ship has been your long-time companion at sea. She's still got room for improvement, though!
Extra cannons
The first thing the Falcon needs is better armament. This upgrade makes cannonballs cheaper.
Sturdy rigging
The seas are stormy, and if you're going to rescue Elaine, you'll need to be able to weather a storm. Grants a 1.5x starting multiplier.
Fine sails
Woven from Chinese silk, these strong and lightweight sails will make the Falcon the fastest ship on the seas. Grants a 7x max multiplier.
Expanded quarters
Roomier captain's quarters will give you ample space to strategize. With this upgrade, combos start at 5 cards instead of 6.
Powder keg
Some extra bang for your buck will make the distance shooting game easier by slowing down the aiming arrow.
Ship's wheel
A good, sturdy ship's wheel will help you maneuver more carefully through the shallows, removing two Shallow Water cards per level.
Sharp axe
A good sharp axe helps you chop through wood easily, removing two wooden cards per level.
Lucky clover
This gold charm in the shape of a clover increases your chance of lucky events.
Amulet of warding
This necklace wards off the evil eye and other bad luck; with it, your first card on every level will be playable.
Golden shovel
Allows you to flip two extra cards in the treasure hunt mini-game.
Master-crafted cannon
The finely polished barrel of this cannon aims true every time; the targeting arrow in the sharpshooting mini-game will be slowed down.
