You can remove a card that's one \1lower \0or one \2higher\0 than the \19\0.
Can't play? Click on the \2deck \0to draw a new card.
You missed a playable card. Click Undo.
Some cards are broken and need to be repaired. Clear the J and Q to get the \2Tools\0.
Clear all of the \2Shallow Water \0cards to unlock the \1Reef cards\0.
These cards are entangled by an \1Octopus\0. They need to be played twice before being cleared.
Play another octopus card.
You need to buy a \2cannonball\0 to keep your combo going.
Now load the cannonball into the cannon.
This is your hideout, which you can improve by building new buildings and upgrading your ship.
Pick an upgrade and see if you can afford to buy it.
Your journey starts here. Click #PLAY# to continue.
Choose a destination for your next adventure.
You can play either a King or a 2 on an Ace.
To help you, \2playable cards\0 will be highlighted for the first \23 levels\0.
You just started a \1COMBO!\0 This happens whenever you \2play 6 or more\0 cards #ENTER# in a row without flipping one from the draw deck.
You can play either a 3 or an Ace on a 2.
