<?xml version="1.0" encoding="ISO-8859-1"?>
<root>
<!-- animation frame rates..-->

<Integer id="FRAME_RATE_WORKER_WALK" value = "10" />
<Integer id="FRAME_RATE_WORKER_WORK" value = "12" />

<Node id="people_descriptions">
	<!------------------------------------ DEFAULT WORKER -------------------------------------------------------------->
	<Worker	id="WORKER">					
	 	 <Double id="walk_speed"							value="450" />
	</Worker>
	<CleanerGuy id="CLEANERGUY">					
	 	 <Double id="walk_speed"							value="450" />
	</CleanerGuy>
	

	<!-- with 1 being normal walking speed for any person, these values represent the max. speed multiplier
	     a worker can have, when they got all the levels. some of these are now redundant.-->
	
	<!-- <Double id="WORKER_SPEED_MULTIPLIER_NORMAL" 				value = "1.0"  />
	<Double id="WORKER_SPEED_MULTIPLIER_MAX" 					value = "1.5"  />
	<Double id="WORKER_TIME_USE_REGISTER_BEST"   				value = "100"  />-->

	<Double id="WORKER_TIME_USE_REGISTER" 					value = "200"  />
	<Double id="WORKER_TIME_STIR" 							value = "1000"  />
	
	<Double id="WORKER_TIME_CLEAN_FLOOR_TRASH"	 			value = "2000"  />
	<Double id="WORKER_TIME_CLEAN_TABLE_TRASH"   			value = "3000"  />
	<Double id="WORKER_TIME_CLEAN_STOVE_MESS"   			value = "5000"  />

	<!-- experience range...-->
	<Double id="WORKER_USE_APPLIANCE_MULTIPLIER_NORMAL" 		value =  "1.0"  />
	<Double id="WORKER_USE_APPLIANCE_MULTIPLIER_MAX"   			value =  "0.5"  />

	<!--friendliness effect.. -->
	<!--<Double id="WORKER_TIP_MULTIPLIER_NORMAL" 					value =  "0.5"  />--> <!-- starts out they only get half of a customers max_tip.-->
	<!--<Double id="WORKER_TIP_MULTIPLIER_MAX"   					value =  "1.0"  />--> <!-- when fully upgraded, they can get all of the customers max tip-->

	<Double id="WORKER_SERVE_EVENT_MULTIPLIER_NORMAL"			value =  "0.5"  /> <!-- the mood boost a customer gets when they are ready to order.-->
	<Double id="WORKER_SERVE_EVENT_MULTIPLIER_MAX" 				value =  "1.5"  /> <!-- is multiplied by a number between these two values.-->

	<!-- quality range..  -->
	<Double id="WORKER_QUALITY_MULTIPLIER_NORMAL" 				value =  "1.0"  /> <!-- this range influences the money you get at the end for the products you sell-->
	<Double id="WORKER_QUALITY_MULTIPLIER_MAX" 					value =  "1.8"  /> <!-- as quality improves, you can charge more expensive by this amount. -->
	
	<!-- cleaning range... for table mess and floor trash.-->
	<Double id="WORKER_CLEAN_UP_MULTIPLIER_NORMAL" 				value = "1.0"  />
	<Double id="WORKER_CLEAN_UP_MULTIPLIER_MAX"    				value = "0.5"  /><!--at best, it takes half the time to clean things.-->

	<!--- default worker skills node. ---->	
	<Node id="skill_node">
		<Vector id="skills_vector">
			<WorkerSkill id ="TRAY"								current = "0" levels = "3" /> <!-- Affects the tray size -->                                                        	
			<WorkerSkill id ="TREAT"	        				current = "0" levels = "2" /> <!-- The treats you can give -->
			<WorkerSkill id ="PRICES"             				current = "0" levels = "2" /> <!-- Affects the prices that you charge -->
			<WorkerSkill id ="CLEANER" 	         				current = "0" levels = "1" /> <!-- Extra cleaner or not -->
		</Vector>                                                      
	</Node>
	              
    <!--- Order in XML..... ---->	  
                                                 
    <!-- CUSTOMER_BUM_M       --> 
    <!-- CUSTOMER_BUSINESS_F  --> 
    <!-- CUSTOMER_ELDERLY_F   --> 
    <!-- CUSTOMER_FARMER_M    -->   
    <!-- CUSTOMER_FARMER_F    -->
    <!-- CUSTOMER_GHOST_M     -->
    <!-- CUSTOMER_GIRLSCOUT_F -->    
    <!-- CUSTOMER_HOT_F       -->    
    <!-- CUSTOMER_REGULAR_M   --> 
    <!-- CUSTOMER_REGULAR_F   -->    
    <!-- CUSTOMER_RUDE_M      -->    
    <!-- CUSTOMER_SAILOR_M    -->    
    <!-- CUSTOMER_STUDENT_M   --> 
    <!-- CUSTOMER_TOURIST_M   --> 
    
    <!-------------------------->
    
    
	<!-------------------------------------- Business woman --------------------------------------------------------------------------->
	<Customer    id="CUSTOMER_BUSINESS_F">	
  		<Integer id="ear_steam_left_x"						value="-43" />
		<Integer id="ear_steam_right_x"						value="15" />		
		<Integer id="ear_steam_both_y"						value="-110" />		

  		<Integer id="ear_steam_left_sit_left_x"				value="-32" />
		<Integer id="ear_steam_left_sit_right_x"			value="28" />		
  		<Integer id="ear_steam_right_sit_left_x"			value="-58" />
		<Integer id="ear_steam_right_sit_right_x"			value="1" />		
		<Integer id="ear_steam_sit_both_y"					value="-109" />		
  	
  		<Integer id="sit_left_anchor_x"						value="-13"     />
		<Integer id="sit_left_anchor_y"						value="27"    />		

		<Integer id="sit_right_anchor_x"					value="19"     />
		<Integer id="sit_right_anchor_y"					value="27"    />		

		<Double  id="walk_speed"							value="200"   />
		<Double	 id="floor_trash_chance"					value="0.5"    />		
		<Double	 id="table_trash_chance"					value="0.5"    />		

		<!--behaviour-->
		<Integer id="thinking_time_min"						value="SHORT"    />
		<Integer id="thinking_time_max"						value="SHORT"    />
		
		<Integer id="eat_time_min"							value="SHORT"    />
		<Integer id="eat_time_max"							value="SHORT"    />

		<Integer id="max_tip"								value="BIG"   />		

		<Integer id="appetite_min"            				value="NORMAL"   />
		<Integer id="appetite_max"            				value="NORMAL"   />

		<Double  id="patience_multiplier"					value="IMPATIENT"/>
		<!--behaviour-->
		
		<Boolean id="noMoodChange"	   						value="false"  />
  		<Boolean id="isHot"		   							value="false" />
		<Boolean id="reactsToHot" 							value="false"  />
		<Boolean id="isScary"								value="false" />
		<Boolean id="reactsToScary" 						value="false"  />
		<Boolean id="isRude"		   	  					value="false" />
		<Boolean id="reactsToRude" 							value="false"  />
		<Boolean id="isBum"		   	 						value="false" />
		<Boolean id="reactsToBum" 		 					value="false"  />
		
		<Vector  id="prefered_food">							
			<Appliance	name="COUNTER"			orderchance="100" />
			<Appliance	name="COFFEE"			orderchance="100" />
			<Appliance	name="COFFEE2"			orderchance="50" />
			<Appliance	name="COOKYJAR"			orderchance="50" />
			<Appliance	name="PIESJAR"			orderchance="50" />
			<Appliance	name="BLENDER"			orderchance="25" />
			<Appliance	name="BLENDER2"			orderchance="25" />
			<Appliance	name="SMALLSTOVE"		orderchance="50" />
			<Appliance	name="BIGSTOVE"			orderchance="50" />
		</Vector>													

	</Customer>

	<!-------------------------------------- Elderly woman --------------------------------------------------------------------------->
	<Customer    id="CUSTOMER_ELDERLY_F">	            	
  		<Integer id="ear_steam_left_x"						value="-45" />
		<Integer id="ear_steam_right_x"						value="17" />		
		<Integer id="ear_steam_both_y"						value="-115" />		
		
  		<Integer id="ear_steam_left_sit_left_x"				value="-44" />
		<Integer id="ear_steam_left_sit_right_x"			value="16" />		
  		<Integer id="ear_steam_right_sit_left_x"			value="-51" />
		<Integer id="ear_steam_right_sit_right_x"			value="10" />		

		<Integer id="ear_steam_sit_both_y"					value="-99" />		
  	
  		<Integer id="sit_left_anchor_x"						value="-22"     />
		<Integer id="sit_left_anchor_y"						value="20"    />		

		<Integer id="sit_right_anchor_x"					value="28"     />
		<Integer id="sit_right_anchor_y"					value="20"    />		

		<Double  id="walk_speed"							value="200"   />
		<Double	 id="floor_trash_chance"					value="0.5"    />		
		<Double	 id="table_trash_chance"					value="0.5"    />		

		<!--behaviour-->
		<Integer id="thinking_time_min"						value="LONG" />
		<Integer id="thinking_time_max"						value="LONG" />
		
		<Integer id="eat_time_min"							value="LONG"  />
		<Integer id="eat_time_max"							value="LONG" />

		<Integer id="max_tip"								value="BIG"     />		

		<Integer id="appetite_min"            				value="SMALL"  />
		<Integer id="appetite_max"            				value="SMALL"  />

		<Double  id="patience_multiplier"					value="PATIENT" />
		<!--behaviour-->
		
		<Boolean id="noMoodChange"	   						value="false"  />
  		<Boolean id="isHot"		   							value="false" />
		<Boolean id="reactsToHot" 							value="false"  />
		<Boolean id="isScary"								value="false" />
		<Boolean id="reactsToScary" 						value="false"  />
		<Boolean id="isRude"		   	  					value="false" />
		<Boolean id="reactsToRude" 							value="false"  />
		<Boolean id="isBum"		   	 						value="false" />
		<Boolean id="reactsToBum" 		 					value="false"  />

		<Vector  id="prefered_food">							
			<Appliance	name="COUNTER"			orderchance="25" />
			<Appliance	name="COFFEE"			orderchance="100" />
			<Appliance	name="COFFEE2"			orderchance="100" />
			<Appliance	name="COOKYJAR"			orderchance="100" />
			<Appliance	name="PIESJAR"			orderchance="100" />
			<Appliance	name="BLENDER"			orderchance="10" />
			<Appliance	name="BLENDER2"			orderchance="10" />
			<Appliance	name="SMALLSTOVE"		orderchance="50" />
			<Appliance	name="BIGSTOVE"			orderchance="50" />
		</Vector>													
											
	</Customer>
	
	<!-------------------------------------- Regular guy --------------------------------------------------------------------------->
	<Customer    id="CUSTOMER_REGULAR_M">  <!-- the daddy -->
  		<Integer id="ear_steam_left_x"						value="-45" />
		<Integer id="ear_steam_right_x"						value="13" />		
		<Integer id="ear_steam_both_y"						value="-115" />		

  		<Integer id="ear_steam_left_sit_left_x"				value="-39" />
		<Integer id="ear_steam_left_sit_right_x"			value="22" />		
  		<Integer id="ear_steam_right_sit_left_x"			value="-54" />
		<Integer id="ear_steam_right_sit_right_x"			value="5" />		
		<Integer id="ear_steam_sit_both_y"					value="-109" />		

		<Integer id="sit_left_anchor_x"						value="-17"     />
		<Integer id="sit_left_anchor_y"						value="27"    />		

		<Integer id="sit_right_anchor_x"					value="20"     />
		<Integer id="sit_right_anchor_y"					value="27"    />		

		<Double  id="walk_speed"							value="200"    />
		<Double	 id="floor_trash_chance"					value="0.5"    />		
		<Double	 id="table_trash_chance"					value="0.5"    />		

		<!--behaviour-->
		<Integer id="thinking_time_min"						value="NORMAL" />
		<Integer id="thinking_time_max"						value="NORMAL" />
		
		<Integer id="eat_time_min"							value="NORMAL" />
		<Integer id="eat_time_max"							value="NORMAL" />

		<Integer id="max_tip"								value="NORMAL" />		

		<Integer id="appetite_min"            				value="NORMAL" />
		<Integer id="appetite_max"            				value="NORMAL" />

		<Double  id="patience_multiplier"					value="NORMAL" />
		<!--behaviour-->
		
		<Boolean id="noMoodChange"	   						value="false"  />
  		<Boolean id="isHot"		   							value="false" />
		<Boolean id="reactsToHot" 							value="false"  />
		<Boolean id="isScary"								value="false" />
		<Boolean id="reactsToScary" 						value="false"  />
		<Boolean id="isRude"		   	  					value="false" />
		<Boolean id="reactsToRude" 							value="false"  />
		<Boolean id="isBum"		   	 						value="false" />
		<Boolean id="reactsToBum" 		 					value="false"  />

		<Vector  id="prefered_food">							
			<Appliance	name="COUNTER"			orderchance="50" />
			<Appliance	name="COFFEE"			orderchance="25" />
			<Appliance	name="COFFEE2"			orderchance="25" />
			<Appliance	name="PIESJAR"			orderchance="30" />
			<Appliance	name="COOKYJAR"			orderchance="30" />
			<Appliance	name="BLENDER"			orderchance="25" />
			<Appliance	name="BLENDER2"			orderchance="25" />
			<Appliance	name="SMALLSTOVE"		orderchance="50" />
			<Appliance	name="BIGSTOVE"			orderchance="50" />
		</Vector>														
	</Customer>

	<!-------------------------------------- Skater dude --------------------------------------------------------------------------->
	<Customer    id="CUSTOMER_STUDENT_M">                         <!-- blue guy   -->
  		<Integer id="ear_steam_left_x"						value="-46" />
		<Integer id="ear_steam_right_x"						value="11" />		
		<Integer id="ear_steam_both_y"						value="-104" />		
  	
  		<Integer id="ear_steam_left_sit_left_x"				value="-37" />
		<Integer id="ear_steam_left_sit_right_x"			value="24" />		
  		<Integer id="ear_steam_right_sit_left_x"			value="-54" />
		<Integer id="ear_steam_right_sit_right_x"			value="4" />		
		<Integer id="ear_steam_sit_both_y"					value="-97" />		

		<Integer id="sit_left_anchor_x"						value="-19"     />
		<Integer id="sit_left_anchor_y"						value="27"    />		

		<Integer id="sit_right_anchor_x"					value="20"     />
		<Integer id="sit_right_anchor_y"					value="27"    />		
		
		<Double  id="walk_speed"							value="200"   />
		<Double	 id="floor_trash_chance"					value="0.5"    />		
		<Double	 id="table_trash_chance"					value="0.5"    />		

		<!--behaviour-->
		<Integer id="thinking_time_min"						value="NORMAL" />
		<Integer id="thinking_time_max"						value="NORMAL" />
		
		<Integer id="eat_time_min"							value="LONG"   />
		<Integer id="eat_time_max"							value="LONG"   />

		<Integer id="max_tip"								value="NORMAL"  />		

		<Integer id="appetite_min"            				value="SMALL"  />
		<Integer id="appetite_max"            				value="SMALL"  />

		<Double  id="patience_multiplier"					value="IMPATIENT" />
		<!--behaviour-->
		
		<Boolean id="noMoodChange"	   						value="false"  />
  		<Boolean id="isHot"		   							value="false" />
		<Boolean id="reactsToHot" 							value="false"  />
		<Boolean id="isScary"								value="false" />
		<Boolean id="reactsToScary" 						value="false"  />
		<Boolean id="isRude"		   	  					value="false" />
		<Boolean id="reactsToRude" 							value="false"  />
		<Boolean id="isBum"		   	 						value="false" />
		<Boolean id="reactsToBum" 		 					value="false"  />

		<Vector  id="prefered_food">							
			<Appliance	name="COUNTER"			orderchance="50" />
			<Appliance	name="COFFEE"			orderchance="25" />
			<Appliance	name="COFFEE2"			orderchance="25" />
			<Appliance	name="COOKYJAR"			orderchance="250" />
			<Appliance	name="PIESJAR"			orderchance="50" />
			<Appliance	name="BLENDER"			orderchance="100" />
			<Appliance	name="BLENDER2"			orderchance="100" />
			<Appliance	name="SMALLSTOVE"		orderchance="50" />
			<Appliance	name="BIGSTOVE"			orderchance="50" />
		</Vector>													
							
	</Customer>
	
	<!-------------------------------------- Tourist --------------------------------------------------------------------------->
	<Customer    id="CUSTOMER_TOURIST_M">					
  		<Integer id="ear_steam_left_x"						value="-51" />
		<Integer id="ear_steam_right_x"						value="12" />		
		<Integer id="ear_steam_both_y"						value="-112" />		
  	
  		<Integer id="ear_steam_left_sit_left_x"				value="-38" />
		<Integer id="ear_steam_left_sit_right_x"			value="24" />		
  		<Integer id="ear_steam_right_sit_left_x"			value="-56" />
		<Integer id="ear_steam_right_sit_right_x"			value="7" />		
		<Integer id="ear_steam_sit_both_y"					value="-110" />		

 		<Integer id="sit_left_anchor_x"						value="-13"     />
		<Integer id="sit_left_anchor_y"						value="20"    />		

		<Integer id="sit_right_anchor_x"					value="18"     />
		<Integer id="sit_right_anchor_y"					value="20"    />		
		

		<Double  id="walk_speed"							value="200"   />
		<Double	 id="floor_trash_chance"					value="0.5"    />		
		<Double	 id="table_trash_chance"					value="0.5"    />		

		<!--behaviour-->
		<Integer id="thinking_time_min"						value="LONG" />
		<Integer id="thinking_time_max"						value="LONG" />
		
		<Integer id="eat_time_min"							value="NORMAL"  />
		<Integer id="eat_time_max"							value="NORMAL" />

		<Integer id="max_tip"								value="NORMAL"     />		

		<Integer id="appetite_min"            				value="BIG"      />
		<Integer id="appetite_max"            				value="BIG"      />

		<Double  id="patience_multiplier"					value="PATIENT"    />
		<!--behaviour-->
		
		<Boolean id="noMoodChange"	   						value="false"  />
  		<Boolean id="isHot"		   							value="false" />
		<Boolean id="reactsToHot" 							value="false"  />
		<Boolean id="isScary"								value="false" />
		<Boolean id="reactsToScary" 						value="false"  />
		<Boolean id="isRude"		   	  					value="false" />
		<Boolean id="reactsToRude" 							value="false"  />
		<Boolean id="isBum"		   	 						value="false" />
		<Boolean id="reactsToBum" 		 					value="false"  />

		<Vector  id="prefered_food">							
			<Appliance	name="COUNTER"			orderchance="100" />
			<Appliance	name="COFFEE"			orderchance="25" />
			<Appliance	name="COFFEE2"			orderchance="25" />
			<Appliance	name="COOKYJAR"			orderchance="75" />
			<Appliance	name="PIESJAR"			orderchance="50" />
			<Appliance	name="BLENDER"			orderchance="75" />
			<Appliance	name="BLENDER2"			orderchance="75" />
			<Appliance	name="SMALLSTOVE"		orderchance="100" />
			<Appliance	name="BIGSTOVE"			orderchance="100" />
		</Vector>													

	</Customer>

<!------------------------------- TUTORIAL PEOPLE ---------------------------------------------------------------------->	
	<!-------------------------------------- Regular guy --------------------------------------------------------------------------->
	<Customer    id="CUSTOMER_TUTORIAL_M">  <!-- the daddy -->
  		<Integer id="ear_steam_left_x"						value="-45" />
		<Integer id="ear_steam_right_x"						value="13" />		
		<Integer id="ear_steam_both_y"						value="-115" />		

  		<Integer id="ear_steam_left_sit_left_x"				value="-39" />
		<Integer id="ear_steam_left_sit_right_x"			value="22" />		
  		<Integer id="ear_steam_right_sit_left_x"			value="-54" />
		<Integer id="ear_steam_right_sit_right_x"			value="5" />		
		<Integer id="ear_steam_sit_both_y"					value="-109" />		

		<Integer id="sit_left_anchor_x"						value="-17"     />
		<Integer id="sit_left_anchor_y"						value="27"    />		

		<Integer id="sit_right_anchor_x"					value="20"     />
		<Integer id="sit_right_anchor_y"					value="27"    />		

		<Double  id="walk_speed"							value="200"    />
		<Double	 id="floor_trash_chance"					value="0.5"    />		
		<Double	 id="table_trash_chance"					value="0.5"    />		

		<!--behaviour-->
		<Integer id="thinking_time_min"						value="NORMAL" />
		<Integer id="thinking_time_max"						value="NORMAL" />
		
		<Integer id="eat_time_min"							value="NORMAL" />
		<Integer id="eat_time_max"							value="NORMAL" />

		<Integer id="max_tip"								value="NORMAL" />		

		<Integer id="appetite_min"            				value="SMALL" />
		<Integer id="appetite_max"            				value="SMALL" />

		<Double  id="patience_multiplier"					value="NORMAL" />
		<!--behaviour-->
		
		<Boolean id="noMoodChange"	   						value="false"  />
  		<Boolean id="isHot"		   							value="false" />
		<Boolean id="reactsToHot" 							value="false"  />
		<Boolean id="isScary"								value="false" />
		<Boolean id="reactsToScary" 						value="false"  />
		<Boolean id="isRude"		   	  					value="false" />
		<Boolean id="reactsToRude" 							value="false"  />
		<Boolean id="isBum"		   	 						value="false" />
		<Boolean id="reactsToBum" 		 					value="false"  />

		<Vector  id="prefered_food">							
			<Appliance	name="COFFEE"			orderchance="25" />
		</Vector>														
	</Customer>

</Node>
</root>
