LevelTime(540)
GoodTime(470)
LevelStyle(6)
StartingPeople(5)
target_pipes(1)
target_dolphins(2)
target_divingSuits(16)
building_divingShop( 17,  1)
building_sawmill( 21,  1)
obstacle_rubberPlant( 24,  1)
building_trappedDolphin( 4,  2)
obstacle_scrapMetal( 6,  2)
obstacle_scrapMetal( 8,  2)
obstacle_rubberPlant( 10,  2)
building_house( 12,  2)
create_platform( 16,  2)
create_platform( 17,  2)
create_platform( 18,  2)
create_platder( 19,  2)
create_platform( 20,  2)
create_platform( 21,  2)
create_platform( 22,  2)
create_platder( 23,  2)
create_platform( 24,  2)
create_platform( 2,  3)
create_platform( 3,  3)
create_platform( 4,  3)
create_platform( 5,  3)
create_platform( 6,  3)
create_platder( 7,  3)
create_platform( 8,  3)
create_platform( 9,  3)
create_platform( 10,  3)
create_platform( 11,  3)
create_platform( 12,  3)
create_platder( 13,  3)
create_platform( 14,  3)
create_ladder( 19,  3)
create_ladder( 23,  3)
create_ladder( 7,  4)
create_ladder( 13,  4)
create_ladder( 19,  4)
create_ladder( 23,  4)
create_ladder( 7,  5)
create_ladder( 13,  5)
create_ladder( 19,  5)
create_ladder( 23,  5)
create_ladder( 7,  6)
create_ladder( 13,  6)
building_chiefhut( 16,  6)
building_pipes( 18,  6)
create_ladder( 19,  6)
create_ladder( 23,  6)
collectable_tools( 24,  6)
obstacle_rubberPlant( 2,  7)
building_toolshed( 5,  7)
create_ladder( 7,  7)
obstacle_rock( 9,  7)
create_platder( 13,  7)
create_platform( 14,  7)
create_platform( 15,  7)
create_platform( 16,  7)
create_platform( 17,  7)
create_platform( 18,  7)
create_platform( 19,  7)
create_platform( 20,  7)
create_platder( 23,  7)
create_platform( 24,  7)
create_platform( 2,  8)
create_platform( 3,  8)
create_platform( 4,  8)
create_platform( 5,  8)
create_platform( 6,  8)
create_platform( 7,  8)
create_platform( 8,  8)
create_platform( 9,  8)
create_platform( 10,  8)
create_ladder( 13,  8)
create_ladder( 23,  8)
create_ladder( 13,  9)
create_ladder( 23,  9)
create_ladder( 13,  10)
obstacle_rock( 16,  10)
building_trappedDolphin( 18,  10)
building_foundry( 21,  10)
create_ladder( 23,  10)
obstacle_scrapMetal( 24,  10)
obstacle_rock( 4,  11)
obstacle_wood( 6,  11)
collectable_tools( 8,  11)
building_house( 11,  11)
create_ladder( 13,  11)
create_platform( 16,  11)
create_platform( 17,  11)
create_platform( 18,  11)
create_platform( 19,  11)
create_platform( 20,  11)
create_platform( 21,  11)
create_platform( 22,  11)
create_platform( 23,  11)
create_platform( 24,  11)
create_platform( 25,  11)
create_platform( 4,  12)
create_platform( 5,  12)
create_platform( 6,  12)
create_platform( 7,  12)
create_platform( 8,  12)
create_platform( 9,  12)
create_platform( 10,  12)
create_platform( 11,  12)
create_platform( 12,  12)
create_platform( 13,  12)
resource_divingSuits(10)
resource_wood(5)
resource_tools(0)
resource_stone(0)
resource_scrapmetal(0)
resource_sheetmetal(0)
ConversationAction(Duncan, 1, 1, 600, 200, )
ConversationAction(Sandy, 1, 2, 600, 700, )
ConversationAction(Trey, 1, 2, 600, 850, )
ConversationAction(Duncan, 2, 5, , , [Conv_42_1])
ConversationAction(Sandy, 2, 5, , , [Conv_42_2])
ConversationAction(Duncan, 2, 5, , , [Conv_42_3])
ConversationAction(Sandy, 2, 5, , , [Conv_42_4])
ConversationAction(Trey, 2, 5, , , [Conv_42_5])
ConversationAction(Duncan, 2, 5, , , [Conv_42_6])
ConversationAction(Trey, 6, 5, , , [Conv_42_7])
ConversationAction(Duncan, 2, 5, , , [Conv_42_8])
ConversationAction(Sandy, 2, 5, , , [Conv_42_9])
ConversationAction(Duncan, 2, 5, , , [Conv_42_10])
ConversationAction(Sandy, 5, 5, , , [Conv_42_11])
ConversationAction(Trey, 1, 4, 1000, 1410, )
ConversationAction(Duncan, 1, 3, 1000, -400, )
ConversationAction(Sandy, 1, 4, 1000, 1400, )
