LevelTime(470)
GoodTime(420)
LevelStyle(7)
StartingPeople(5)
target_hardhats(21)
target_houses(4)
obstacle_rock( 3,  1)
building_sawmill( 5,  1)
zipwire_start_1( 7,  1)
create_platform( 2,  2)
create_platform( 3,  2)
create_platform( 4,  2)
create_platform( 5,  2)
create_platform( 6,  2)
create_platder( 7,  2)
zipwire_end_1( 19,  2)
building_chiefhut( 21,  2)
obstacle_rock( 23,  2)
create_ladder( 7,  3)
create_platder( 19,  3)
create_platform( 20,  3)
create_platform( 21,  3)
create_platform( 22,  3)
create_platform( 23,  3)
create_platform( 24,  3)
create_ladder( 7,  4)
obstacle_rock( 9,  4)
building_house( 12,  4)
create_ladder( 19,  4)
create_platder( 7,  5)
create_platform( 8,  5)
create_platform( 9,  5)
create_platform( 10,  5)
create_platform( 11,  5)
create_platform( 12,  5)
create_platform( 13,  5)
create_ladder( 19,  5)
create_ladder( 7,  6)
create_ladder( 19,  6)
obstacle_rock( 2,  7)
building_house( 4,  7)
create_ladder( 7,  7)
create_ladder( 19,  7)
create_platder( 2,  8)
create_platform( 3,  8)
create_platform( 4,  8)
create_platform( 5,  8)
create_ladder( 7,  8)
obstacle_wood( 17,  8)
create_ladder( 19,  8)
building_toolshed( 21,  8)
obstacle_rock( 24,  8)
create_ladder( 2,  9)
create_ladder( 7,  9)
create_platder( 16,  9)
create_platform( 17,  9)
create_platform( 18,  9)
create_platform( 19,  9)
create_platform( 20,  9)
create_platform( 21,  9)
create_platform( 22,  9)
create_platder( 23,  9)
create_platform( 24,  9)
create_ladder( 2,  10)
create_ladder( 7,  10)
building_helmeteers( 9,  10)
obstacle_rock( 11,  10)
create_ladder( 16,  10)
create_ladder( 23,  10)
create_ladder( 2,  11)
create_platform( 7,  11)
create_platform( 8,  11)
create_platform( 9,  11)
create_platform( 10,  11)
create_platform( 11,  11)
create_platform( 12,  11)
create_platform( 13,  11)
create_platform( 14,  11)
create_platform( 15,  11)
create_platform( 16,  11)
create_ladder( 23,  11)
create_ladder( 2,  12)
building_house( 4,  12)
obstacle_rock( 6,  12)
obstacle_rock( 17,  12)
obstacle_rock( 19,  12)
building_house( 21,  12)
create_ladder( 23,  12)
collectable_tools( 25,  12)
create_platform( 2,  13)
create_platform( 3,  13)
create_platform( 4,  13)
create_platform( 5,  13)
create_platform( 6,  13)
create_platform( 7,  13)
create_platform( 8,  13)
create_platform( 9,  13)
create_platform( 10,  13)
create_platform( 11,  13)
create_platform( 12,  13)
create_platform( 13,  13)
create_platform( 14,  13)
create_platform( 15,  13)
create_platform( 16,  13)
create_platform( 17,  13)
create_platform( 18,  13)
create_platform( 19,  13)
create_platform( 20,  13)
create_platform( 21,  13)
create_platform( 22,  13)
create_platform( 23,  13)
create_platform( 24,  13)
create_platform( 25,  13)
resource_hardhats(5)
resource_wood(5)
resource_tools(0)
resource_stone(0)
ConversationAction(Trey, 1, 1, 600, 200, )
ConversationAction(Brainy, 1, 2, 600, 800, )
ConversationAction(Trey, 2, 5, , , [Conv_50_1])
ConversationAction(Brainy, 2, 5, , , [Conv_50_2])
ConversationAction(Brainy, 2, 5, , , [Conv_50_3])
ConversationAction(Trey, 2, 5, , , [Conv_50_4])
ConversationAction(Brainy, 1, 4, 1000, 1400, )
ConversationAction(Trey, 1, 3, 1000, -400, )
