LevelTime(540)
GoodTime(495)
LevelStyle(8)
StartingPeople(5)
target_houses(4)
target_shields(3)
building_house( 5,  2)
building_shield( 7,  2)
building_house( 9,  2)
building_chiefhut( 13,  2)
obstacle_crystal( 16,  2)
obstacle_alphaLeaf( 19,  2)
create_platform( 4,  3)
create_platform( 5,  3)
create_platform( 6,  3)
create_platder( 7,  3)
create_platform( 8,  3)
create_platform( 9,  3)
create_platform( 10,  3)
create_platform( 11,  3)
create_platform( 12,  3)
create_platform( 13,  3)
create_platform( 14,  3)
create_platform( 15,  3)
create_platform( 16,  3)
create_platform( 17,  3)
create_platform( 18,  3)
create_platform( 19,  3)
create_platform( 20,  3)
create_ladder( 7,  4)
create_ladder( 7,  5)
create_ladder( 7,  6)
building_toolshed( 5,  7)
create_ladder( 7,  7)
building_house( 9,  7)
building_shield( 11,  7)
building_astroOutfitters( 14,  7)
building_shield( 17,  7)
obstacle_scrapMetal( 19,  7)
obstacle_alphaLeaf( 21,  7)
create_platform( 2,  8)
create_platform( 3,  8)
create_platform( 4,  8)
create_platform( 5,  8)
create_platform( 6,  8)
create_platform( 7,  8)
create_platform( 8,  8)
create_platform( 9,  8)
create_platform( 10,  8)
create_platder( 11,  8)
create_platform( 12,  8)
create_platform( 13,  8)
create_platform( 14,  8)
create_platform( 15,  8)
create_platform( 16,  8)
create_platform( 17,  8)
create_platform( 18,  8)
create_platform( 19,  8)
create_platform( 20,  8)
create_platform( 21,  8)
create_platform( 22,  8)
create_ladder( 11,  9)
create_ladder( 11,  10)
obstacle_spaceWeed( 6,  11)
building_sawmill( 9,  11)
create_ladder( 11,  11)
building_house( 13,  11)
building_crystalCutter( 17,  11)
create_platform( 6,  12)
create_platform( 7,  12)
create_platform( 8,  12)
create_platform( 9,  12)
create_platform( 10,  12)
create_platform( 11,  12)
create_platform( 12,  12)
create_platform( 13,  12)
create_platform( 14,  12)
create_platform( 15,  12)
create_platform( 16,  12)
create_platform( 17,  12)
create_platform( 18,  12)
resource_spaceSuits(5)
resource_wood(5)
resource_tools(0)
resource_crystals(0)
resource_scrapmetal(0)
resource_spaceleaf(0)
ConversationAction(Trey, 1, 1, 600, 300, )
ConversationAction(Brainy, 1, 2, 600, 800, )
ConversationAction(Sandy, 1, 1, 600, 150, )
ConversationAction(Brainy, 2, 5, , , [Conv_72_1])
ConversationAction(Sandy, 2, 5, , , [Conv_72_2])
ConversationAction(Brainy, 2, 5, , , [Conv_72_3])
ConversationAction(Brainy, 2, 5, , , [Conv_72_4])
ConversationAction(Sandy, 2, 5, , , [Conv_72_5])
ConversationAction(Brainy, 2, 5, , , [Conv_72_6])
ConversationAction(Trey, 2, 5, , , [Conv_72_7])
ConversationAction(Sandy, 1, 3, 1000, -400, )
ConversationAction(Brainy, 1, 4, 1000, 1400, )
ConversationAction(Trey, 1, 3, 1000, -400, )
