LevelTime(340)
GoodTime(300)
LevelStyle(4)
StartingPeople(5)
target_balloonHooks(6)
target_houses(3)
building_balloonHook( 3,  1)
building_balloonHook( 18,  1)
building_balloonHook( 22,  1)
create_platform( 2,  2)
create_platder( 3,  2)
create_platform( 4,  2)
building_balloonHook( 12,  2)
obstacle_rock( 14,  2)
create_platder( 16,  2)
create_platform( 17,  2)
create_platform( 18,  2)
create_platform( 19,  2)
create_platder( 20,  2)
create_platform( 21,  2)
create_platform( 22,  2)
create_platform( 23,  2)
create_ladder( 3,  3)
building_house( 5,  3)
building_balloonHook( 7,  3)
obstacle_rock( 9,  3)
create_platder( 11,  3)
create_platform( 12,  3)
create_platform( 13,  3)
create_platform( 14,  3)
create_ladder( 16,  3)
create_ladder( 20,  3)
create_platder( 3,  4)
create_platform( 4,  4)
create_platform( 5,  4)
create_platform( 6,  4)
create_platform( 7,  4)
create_platform( 8,  4)
create_platform( 9,  4)
create_ladder( 11,  4)
create_ladder( 16,  4)
create_ladder( 20,  4)
create_ladder( 3,  5)
create_ladder( 11,  5)
create_platder( 15,  5)
create_platform( 16,  5)
create_ladder( 20,  5)
obstacle_rock( 22,  5)
building_balloonage( 24,  5)
create_ladder( 3,  6)
create_ladder( 11,  6)
create_ladder( 15,  6)
building_balloonage( 18,  6)
create_platder( 20,  6)
create_platform( 21,  6)
create_platform( 22,  6)
create_platform( 23,  6)
create_platform( 24,  6)
create_platform( 25,  6)
building_balloonHook( 1,  7)
create_ladder( 3,  7)
obstacle_wood( 5,  7)
obstacle_wood( 6,  7)
obstacle_wood( 7,  7)
zipwire_start_2( 8,  7)
create_ladder( 11,  7)
create_ladder( 15,  7)
create_platform( 17,  7)
create_platform( 18,  7)
create_platform( 19,  7)
create_platder( 20,  7)
create_platform( 1,  8)
create_platform( 2,  8)
create_platder( 3,  8)
create_platform( 4,  8)
create_platform( 5,  8)
create_platform( 6,  8)
create_platform( 7,  8)
create_platform( 8,  8)
create_ladder( 11,  8)
building_house( 13,  8)
create_ladder( 15,  8)
create_ladder( 20,  8)
create_ladder( 3,  9)
create_platder( 10,  9)
create_platform( 11,  9)
create_platform( 12,  9)
create_platform( 13,  9)
create_platform( 14,  9)
create_platform( 15,  9)
create_ladder( 20,  9)
create_ladder( 3,  10)
create_ladder( 10,  10)
create_ladder( 20,  10)
create_ladder( 3,  11)
create_ladder( 10,  11)
zipwire_start_1( 15,  11)
building_toolshed( 18,  11)
create_ladder( 20,  11)
building_sawmill( 22,  11)
zipwire_end_2( 25,  11)
obstacle_rock( 2,  12)
create_ladder( 3,  12)
building_chiefhut( 5,  12)
building_house( 8,  12)
create_ladder( 10,  12)
zipwire_end_1( 11,  12)
create_platform( 15,  12)
create_platform( 16,  12)
create_platform( 17,  12)
create_platform( 18,  12)
create_platform( 19,  12)
create_platform( 20,  12)
create_platform( 21,  12)
create_platform( 22,  12)
create_platform( 23,  12)
create_platform( 24,  12)
create_platform( 25,  12)
create_platform( 2,  13)
create_platform( 3,  13)
create_platform( 4,  13)
create_platform( 5,  13)
create_platform( 6,  13)
create_platform( 7,  13)
create_platform( 8,  13)
create_platform( 9,  13)
create_platform( 10,  13)
create_platform( 11,  13)
resource_wood(5)
resource_tools(0)
resource_stone(0)
resource_balloons(0)
ConversationAction(Tuff, 1, 2, 600, 850, )
ConversationAction(Brainy, 1, 1, 600, 150, )
ConversationAction(Brainy, 2, 5, , , [Conv_19_1])
ConversationAction(Tuff, 2, 5, , , [Conv_19_2])
ConversationAction(Brainy, 2, 5, , , [Conv_19_3])
ConversationAction(Brainy, 4, 5, , , [Conv_19_4])
ConversationAction(Brainy, 2, 5, , , [Conv_19_5])
ConversationAction(Tuff, 2, 5, , , [Conv_19_6])
ConversationAction(Brainy, 2, 5, , , [Conv_19_7])
ConversationAction(Tuff, 1, 5, , , [Conv_19_8])
ConversationAction(Brainy, 2, 5, , , [Conv_19_9])
ConversationAction(Brainy, 2, 5, , , [Conv_19_10])
ConversationAction(Brainy, 1, 3, 600, -400, )
ConversationAction(Tuff, 1, 4, 600, 1400, )
