LevelTime(600)
GoodTime(550)
LevelStyle(5)
StartingPeople(5)
target_houses(3)
target_pipes(2)
target_balloonHooks(3)
target_vapour(9)
building_vapourTrap( 3,  1)
building_sawmill( 8,  1)
building_pipes( 11,  1)
building_house( 13,  1)
obstacle_wood( 17,  1)
obstacle_wood( 19,  1)
building_toolshed( 21,  1)
building_balloonHook( 24,  1)
create_platform( 2,  2)
create_platder( 3,  2)
create_platform( 4,  2)
create_platform( 7,  2)
create_platform( 8,  2)
create_platder( 9,  2)
create_platform( 10,  2)
create_platform( 11,  2)
create_platform( 12,  2)
create_platform( 13,  2)
create_platder( 16,  2)
create_platform( 17,  2)
create_platform( 18,  2)
create_platform( 19,  2)
create_platform( 20,  2)
create_platform( 21,  2)
create_platder( 24,  2)
create_ladder( 3,  3)
create_ladder( 9,  3)
create_ladder( 16,  3)
create_ladder( 24,  3)
create_ladder( 3,  4)
building_balloonHook( 6,  4)
building_pipes( 8,  4)
create_ladder( 9,  4)
building_chiefhut( 11,  4)
building_balloonHook( 14,  4)
create_ladder( 16,  4)
obstacle_rock( 21,  4)
obstacle_wood( 23,  4)
create_ladder( 24,  4)
obstacle_scrapMetal( 25,  4)
obstacle_rock( 2,  5)
create_ladder( 3,  5)
obstacle_scrapMetal( 4,  5)
create_platder( 6,  5)
create_platform( 7,  5)
create_platder( 8,  5)
create_platform( 9,  5)
create_platform( 10,  5)
create_platform( 11,  5)
create_platform( 12,  5)
create_platform( 13,  5)
create_platder( 14,  5)
create_ladder( 16,  5)
obstacle_rock( 18,  5)
create_platder( 21,  5)
create_platform( 22,  5)
create_platform( 23,  5)
create_platform( 24,  5)
create_platform( 25,  5)
create_platform( 26,  5)
create_platform( 1,  6)
create_platform( 2,  6)
create_platform( 3,  6)
create_platder( 4,  6)
create_platform( 5,  6)
create_platform( 6,  6)
create_ladder( 8,  6)
create_platform( 14,  6)
create_platform( 15,  6)
create_platform( 16,  6)
create_platform( 17,  6)
create_platform( 18,  6)
create_platform( 19,  6)
create_platder( 20,  6)
create_platform( 21,  6)
create_ladder( 4,  7)
create_ladder( 8,  7)
create_ladder( 20,  7)
create_ladder( 4,  8)
create_ladder( 8,  8)
create_ladder( 20,  8)
obstacle_rock( 22,  8)
building_balloonage( 24,  8)
create_ladder( 4,  9)
create_ladder( 8,  9)
obstacle_rock( 9,  9)
obstacle_rock( 10,  9)
building_house( 12,  9)
create_platder( 20,  9)
create_platform( 21,  9)
create_platform( 22,  9)
create_platform( 23,  9)
create_platform( 24,  9)
create_platform( 25,  9)
obstacle_rock( 3,  10)
create_ladder( 4,  10)
building_foundry( 6,  10)
create_platform( 8,  10)
create_platform( 9,  10)
create_platform( 10,  10)
create_platform( 11,  10)
create_platform( 12,  10)
create_ladder( 20,  10)
create_platform( 2,  11)
create_platform( 3,  11)
create_platform( 4,  11)
create_platform( 5,  11)
create_platform( 6,  11)
create_platform( 7,  11)
building_house( 14,  11)
obstacle_scrapMetal( 16,  11)
obstacle_scrapMetal( 18,  11)
create_ladder( 20,  11)
create_platform( 13,  12)
create_platform( 14,  12)
create_platform( 15,  12)
create_platform( 16,  12)
create_platform( 17,  12)
create_platform( 18,  12)
create_platform( 19,  12)
create_platform( 20,  12)
resource_wood(5)
resource_tools(0)
resource_stone(0)
resource_scrapmetal(0)
resource_sheetmetal(0)
ConversationAction(Trey, 1, 2, 1000, 700, )
ConversationAction(Tuff, 1, 1, 1000, 300, )
ConversationAction(Brainy, 1, 2, 1000, 850, )
ConversationAction(Sandy, 1, 1, 1000, 150, )
ConversationAction(Trey, 2, 5, , , [Conv_30_1])
ConversationAction(Sandy, 2, 5, , , [Conv_30_2])
ConversationAction(Tuff, 1, 5, , , [Conv_30_3])
ConversationAction(Brainy, 2, 5, , , [Conv_30_4])
ConversationAction(Sandy, 1, 3, 1000, -400, )
ConversationAction(Brainy, 1, 4, 1000, 1400, )
ConversationAction(Tuff, 1, 3, 1000, -400, )
ConversationAction(Trey, 1, 4, 1000, 1400, )
