LevelTime(410)
GoodTime(360)
LevelStyle(8)
StartingPeople(5)
target_houses(4)
target_sawmills(1)
target_toolsheds(1)
collectable_spaceSuits( 2,  1)
building_sawmill( 4,  1)
building_toolshed( 8,  1)
building_conveyerLever( 10,  1)
obstacle_crystal( 21,  1)
obstacle_crystal( 23,  1)
create_platder( 2,  2)
create_platform( 3,  2)
create_platform( 4,  2)
create_platform( 5,  2)
create_platform( 6,  2)
create_platform( 7,  2)
create_platform( 8,  2)
create_platform( 9,  2)
create_platform( 10,  2)
create_conveyer( 11,  2)
create_conveyer( 12,  2)
create_conveyer( 13,  2)
create_conveyer( 14,  2)
create_conveyer( 15,  2)
create_conveyer( 16,  2)
create_conveyer( 17,  2)
create_conveyer( 18,  2)
create_conveyer( 19,  2)
create_platder( 20,  2)
create_platform( 21,  2)
create_platform( 22,  2)
create_platform( 23,  2)
create_platform( 24,  2)
create_ladder( 2,  3)
create_ladder( 20,  3)
create_ladder( 2,  4)
create_ladder( 20,  4)
create_ladder( 2,  5)
gate_2( 3,  5)
building_conveyerLever( 5,  5)
collectable_spaceSuits( 18,  5)
create_ladder( 20,  5)
obstacle_rock( 21,  5)
obstacle_rock( 22,  5)
building_house( 24,  5)
create_platform( 2,  6)
create_platform( 3,  6)
create_platder( 4,  6)
create_platform( 5,  6)
create_conveyer( 6,  6)
create_conveyer( 7,  6)
create_conveyer( 8,  6)
create_conveyer( 9,  6)
create_conveyer( 10,  6)
create_conveyer( 11,  6)
create_conveyer( 12,  6)
create_conveyer( 13,  6)
create_conveyer( 14,  6)
create_conveyer( 15,  6)
create_platform( 16,  6)
create_platform( 17,  6)
create_platform( 18,  6)
create_platform( 19,  6)
create_platform( 20,  6)
create_platform( 21,  6)
create_platform( 22,  6)
create_platform( 23,  6)
create_platform( 24,  6)
create_platform( 25,  6)
create_ladder( 4,  7)
create_ladder( 4,  8)
gate_1( 3,  9)
create_ladder( 4,  9)
building_conveyerLever( 16,  9)
obstacle_spaceWeed( 18,  9)
collectable_spaceSuits( 23,  9)
create_platder( 2,  10)
create_platform( 3,  10)
create_platform( 4,  10)
create_platform( 5,  10)
create_platform( 6,  10)
create_conveyer( 7,  10)
create_conveyer( 8,  10)
create_conveyer( 9,  10)
create_conveyer( 10,  10)
create_conveyer( 11,  10)
create_conveyer( 12,  10)
create_conveyer( 13,  10)
create_conveyer( 14,  10)
create_conveyer( 15,  10)
create_platform( 16,  10)
create_platform( 17,  10)
create_platform( 18,  10)
create_platform( 19,  10)
create_platform( 20,  10)
create_platform( 21,  10)
create_platform( 22,  10)
create_platform( 23,  10)
create_platder( 24,  10)
create_ladder( 2,  11)
create_ladder( 24,  11)
create_ladder( 2,  12)
create_ladder( 24,  12)
create_ladder( 2,  13)
building_chiefhut( 5,  13)
collectable_tools( 8,  13)
gatePower_1( 10,  13)
gatePower_2( 12,  13)
building_house( 15,  13)
building_house( 17,  13)
building_house( 19,  13)
collectable_tools( 22,  13)
create_ladder( 24,  13)
create_platform( 2,  14)
create_platform( 3,  14)
create_platform( 4,  14)
create_platform( 5,  14)
create_platform( 6,  14)
create_platform( 7,  14)
create_platform( 8,  14)
create_platform( 9,  14)
create_platform( 10,  14)
create_platform( 11,  14)
create_platform( 12,  14)
create_platform( 13,  14)
create_platform( 14,  14)
create_platform( 15,  14)
create_platform( 16,  14)
create_platform( 17,  14)
create_platform( 18,  14)
create_platform( 19,  14)
create_platform( 20,  14)
create_platform( 21,  14)
create_platform( 22,  14)
create_platform( 23,  14)
create_platform( 24,  14)
resource_spaceSuits(5)
resource_wood(5)
resource_tools(0)
resource_stone(0)
resource_crystals(0)
ConversationAction(Sandy, 1, 2, 600, 700, )
ConversationAction(Brainy, 1, 1, 600, 300, )
ConversationAction(Tuff, 1, 2, 600, 850, )
ConversationAction(Trey, 1, 1, 600, 150, )
ConversationAction(Trey, 2, 5, , , [Conv_67_1])
ConversationAction(Sandy, 2, 5, , , [Conv_67_2])
ConversationAction(Brainy, 2, 5, , , [Conv_67_3])
ConversationAction(Tuff, 2, 5, , , [Conv_67_4])
ConversationAction(Brainy, 2, 5, , , [Conv_67_5])
ConversationAction(Trey, 6, 5, , , [Conv_67_6])
ConversationAction(Brainy, 2, 5, , , [Conv_67_7])
ConversationAction(Tuff, 2, 5, , , [Conv_67_8])
ConversationAction(Sandy, 5, 5, , , [Conv_67_9])
ConversationAction(Brainy, 2, 5, , , [Conv_67_10])
ConversationAction(Sandy, 2, 5, , , [Conv_67_11])
ConversationAction(Brainy, 2, 5, , , [Conv_67_12])
ConversationAction(Trey, 2, 5, , , [Conv_67_13])
ConversationAction(Trey, 1, 3, 1000, -400, )
ConversationAction(Tuff, 1, 4, 1000, 1410, )
ConversationAction(Brainy, 1, 3, 1000, -400, )
ConversationAction(Sandy, 1, 4, 1000, 1410, )
