LevelTime(380)
GoodTime(330)
LevelStyle(5)
StartingPeople(5)
target_rockPiles(6)
target_houses(4)
target_vapour(27)
building_vapourTrap( 4,  1)
building_vapourTrap( 8,  1)
building_vapourTrap( 12,  1)
building_house( 16,  1)
zipwire_start_1( 18,  1)
create_platder( 2,  2)
create_platform( 3,  2)
create_platform( 4,  2)
create_platform( 5,  2)
create_platform( 6,  2)
create_platform( 7,  2)
create_platform( 8,  2)
create_platform( 9,  2)
create_platform( 10,  2)
create_platform( 11,  2)
create_platform( 12,  2)
create_platform( 13,  2)
create_platform( 14,  2)
create_platform( 15,  2)
create_platform( 16,  2)
create_platform( 17,  2)
create_platform( 18,  2)
create_platder( 19,  2)
building_house( 21,  2)
create_ladder( 2,  3)
create_platform( 19,  3)
create_platform( 20,  3)
create_platform( 21,  3)
create_platder( 22,  3)
create_ladder( 2,  4)
obstacle_rock( 7,  4)
obstacle_rock( 10,  4)
obstacle_rock( 13,  4)
obstacle_rock( 16,  4)
create_ladder( 22,  4)
create_ladder( 2,  5)
create_platder( 5,  5)
create_platform( 6,  5)
create_platform( 7,  5)
create_platform( 8,  5)
create_platform( 9,  5)
create_platform( 10,  5)
create_platform( 11,  5)
create_platform( 12,  5)
create_platform( 13,  5)
create_platform( 14,  5)
create_platform( 15,  5)
create_platform( 16,  5)
create_platder( 17,  5)
create_ladder( 22,  5)
create_ladder( 2,  6)
create_ladder( 5,  6)
create_ladder( 17,  6)
create_ladder( 22,  6)
create_ladder( 2,  7)
create_ladder( 5,  7)
obstacle_rock( 8,  7)
obstacle_rock( 11,  7)
create_ladder( 17,  7)
create_ladder( 22,  7)
create_ladder( 2,  8)
create_platform( 5,  8)
create_platform( 6,  8)
create_platform( 7,  8)
create_platform( 8,  8)
create_platform( 9,  8)
create_platform( 10,  8)
create_platform( 11,  8)
create_platder( 12,  8)
create_ladder( 17,  8)
create_ladder( 22,  8)
building_house( 24,  8)
create_ladder( 2,  9)
create_ladder( 12,  9)
create_ladder( 17,  9)
building_toolshed( 20,  9)
create_platder( 22,  9)
create_platform( 23,  9)
create_platform( 24,  9)
create_platder( 25,  9)
create_ladder( 2,  10)
create_ladder( 12,  10)
create_platform( 17,  10)
create_platform( 18,  10)
create_platform( 19,  10)
create_platform( 20,  10)
create_platform( 21,  10)
create_platform( 22,  10)
create_ladder( 25,  10)
create_ladder( 2,  11)
create_ladder( 12,  11)
obstacle_wood( 13,  11)
building_house( 15,  11)
create_ladder( 25,  11)
create_ladder( 2,  12)
building_sawmill( 4,  12)
zipwire_end_1( 6,  12)
obstacle_wood( 9,  12)
create_platder( 11,  12)
create_platform( 12,  12)
create_platform( 13,  12)
create_platform( 14,  12)
create_platform( 15,  12)
create_platform( 16,  12)
create_platder( 17,  12)
create_ladder( 25,  12)
create_platform( 2,  13)
create_platform( 3,  13)
create_platform( 4,  13)
create_platform( 5,  13)
create_platform( 6,  13)
create_platform( 7,  13)
create_platform( 8,  13)
create_platform( 9,  13)
create_platform( 10,  13)
create_platform( 11,  13)
create_ladder( 17,  13)
obstacle_wood( 20,  13)
building_chiefhut( 23,  13)
create_ladder( 25,  13)
create_platform( 17,  14)
create_platform( 18,  14)
create_platform( 19,  14)
create_platform( 20,  14)
create_platform( 21,  14)
create_platform( 22,  14)
create_platform( 23,  14)
create_platform( 24,  14)
create_platform( 25,  14)
resource_wood(5)
resource_tools(0)
resource_stone(0)
ConversationAction(Trey, 1, 1, 600, 300, )
ConversationAction(Tuff, 1, 2, 600, 850, )
ConversationAction(Brainy, 1, 1, 600, 150, )
ConversationAction(Trey, 2, 5, , , [Conv_27_1])
ConversationAction(Brainy, 1, 5, , , [Conv_27_2])
ConversationAction(Tuff, 1, 5, , , [Conv_27_3])
ConversationAction(Tuff, 1, 3, 600, -400, )
ConversationAction(Brainy, 2, 5, , , [Conv_27_4])
ConversationAction(Brainy, 1, 3, 1200, -400, )
ConversationAction(Trey, 2, 5, , , [Conv_27_5])
ConversationAction(Trey, 1, 3, 600, -400, )
