LevelTime(135)
GoodTime(120)
LevelStyle(6)
StartingPeople(5)
target_houses(3)
target_rubber(12)
create_platder( 10,  1)
create_platform( 11,  1)
create_platform( 12,  1)
create_platform( 13,  1)
create_platform( 14,  1)
create_platform( 15,  1)
create_platform( 16,  1)
create_platform( 17,  1)
create_platform( 18,  1)
create_platform( 19,  1)
create_platder( 20,  1)
create_ladder( 10,  2)
create_ladder( 20,  2)
building_house( 8,  3)
create_ladder( 10,  3)
building_chiefhut( 13,  3)
create_ladder( 20,  3)
building_house( 22,  3)
obstacle_rubberPlant( 24,  3)
create_platder( 6,  4)
create_platform( 7,  4)
create_platform( 8,  4)
create_platform( 9,  4)
create_platder( 10,  4)
create_platform( 11,  4)
create_platform( 12,  4)
create_platform( 13,  4)
create_platform( 14,  4)
create_platder( 20,  4)
create_platform( 21,  4)
create_platform( 22,  4)
create_platform( 23,  4)
create_platform( 24,  4)
create_ladder( 6,  5)
create_ladder( 10,  5)
create_ladder( 20,  5)
create_ladder( 6,  6)
create_ladder( 10,  6)
obstacle_rubberPlant( 15,  6)
obstacle_wood( 17,  6)
obstacle_rubberPlant( 19,  6)
create_ladder( 20,  6)
obstacle_wood( 3,  7)
create_ladder( 6,  7)
create_ladder( 10,  7)
create_platform( 15,  7)
create_platform( 16,  7)
create_platder( 17,  7)
create_platform( 18,  7)
create_platform( 19,  7)
create_platform( 20,  7)
create_platder( 2,  8)
create_platform( 3,  8)
create_platform( 4,  8)
create_platform( 5,  8)
create_platform( 6,  8)
create_ladder( 10,  8)
create_ladder( 17,  8)
create_ladder( 2,  9)
create_ladder( 10,  9)
create_ladder( 17,  9)
create_ladder( 2,  10)
create_ladder( 10,  10)
create_ladder( 17,  10)
create_ladder( 2,  11)
obstacle_rubberPlant( 5,  11)
building_house( 8,  11)
create_ladder( 10,  11)
obstacle_wood( 12,  11)
obstacle_wood( 15,  11)
create_ladder( 17,  11)
create_ladder( 2,  12)
obstacle_wood( 4,  12)
create_platder( 5,  12)
create_platform( 6,  12)
create_platform( 7,  12)
create_platform( 8,  12)
create_platform( 9,  12)
create_platform( 10,  12)
create_platform( 11,  12)
create_platform( 12,  12)
create_platform( 13,  12)
create_platform( 14,  12)
create_platform( 15,  12)
create_platform( 16,  12)
create_platform( 17,  12)
create_platform( 2,  13)
create_platform( 3,  13)
create_platform( 4,  13)
create_platform( 5,  13)
resource_divingSuits(20)
resource_wood(5)
resource_rubber(0)
ConversationAction(Tuff, 2, 1, 600, 200, )
ConversationAction(Trey, 1, 2, 600, 700, )
ConversationAction(Brainy, 1, 2, 600, 850, )
ConversationAction(Tuff, 2, 5, , , [Conv_31_1])
ConversationAction(Trey, 2, 5, , , [Conv_31_2])
ConversationAction(Tuff, 2, 5, , , [Conv_31_3])
ConversationAction(Brainy, 2, 5, , , [Conv_31_4])
ConversationAction(Tuff, 2, 5, , , [Conv_31_5])
ConversationAction(Trey, 2, 5, , , [Conv_31_6])
ConversationAction(Brainy, 2, 5, , , [Conv_31_7])
ConversationAction(Tuff, 2, 5, , , [Conv_31_8])
ConversationAction(Brainy, 2, 5, , , [Conv_31_9])
ConversationAction(Brainy, 2, 5, , , [Conv_31_10])
ConversationAction(Trey, 2, 5, , , [Conv_31_11])
ConversationAction(Brainy, 2, 5, , , [Conv_31_12])
ConversationAction(Tuff, 2, 5, , , [Conv_31_13])
ConversationAction(Trey, 2, 5, , , [Conv_31_14])
ConversationAction(Brainy, 1, 4, 1000, 1400, )
ConversationAction(Trey, 1, 4, 1000, 1400, )
ConversationAction(Tuff, 1, 3, 1000, -400, )
