LevelTime(290)
GoodTime(245)
LevelStyle(7)
StartingPeople(5)
target_houses(2)
target_bread(1)
building_bakery( 4,  1)
gate_1( 6,  1)
building_house( 8,  1)
building_chiefhut( 11,  1)
collectable_hardhats( 13,  1)
collectable_hardhats( 14,  1)
building_house( 16,  1)
obstacle_wood( 18,  1)
gate_2( 20,  1)
obstacle_crystal( 22,  1)
building_windmill( 24,  1)
create_platform( 2,  2)
create_platform( 3,  2)
create_platform( 4,  2)
create_platform( 5,  2)
create_platform( 6,  2)
create_platform( 7,  2)
create_platform( 8,  2)
create_platform( 9,  2)
create_platform( 10,  2)
create_platform( 11,  2)
create_platform( 12,  2)
create_platform( 13,  2)
create_platform( 14,  2)
create_platform( 15,  2)
create_platder( 16,  2)
create_platform( 17,  2)
create_platform( 18,  2)
create_platform( 19,  2)
create_platform( 20,  2)
create_platform( 21,  2)
create_platform( 22,  2)
create_platform( 23,  2)
create_platform( 24,  2)
create_platform( 25,  2)
create_ladder( 16,  3)
create_ladder( 16,  4)
obstacle_wood( 2,  5)
obstacle_wood( 3,  5)
obstacle_wood( 4,  5)
obstacle_wood( 5,  5)
gatePower_1( 11,  5)
obstacle_wood( 13,  5)
obstacle_wood( 15,  5)
create_ladder( 16,  5)
create_platform( 1,  6)
create_platform( 2,  6)
create_platform( 3,  6)
create_platform( 4,  6)
create_platform( 5,  6)
create_platder( 6,  6)
create_platform( 10,  6)
create_platform( 11,  6)
create_platform( 12,  6)
create_platform( 13,  6)
create_platform( 14,  6)
create_platform( 15,  6)
create_platder( 16,  6)
obstacle_wood( 18,  6)
building_toolshed( 21,  6)
obstacle_wood( 23,  6)
obstacle_wood( 24,  6)
create_ladder( 6,  7)
create_platform( 16,  7)
create_platder( 17,  7)
create_platform( 18,  7)
create_platform( 19,  7)
create_platform( 20,  7)
create_platform( 21,  7)
create_platform( 22,  7)
create_platform( 23,  7)
create_platform( 24,  7)
create_ladder( 6,  8)
create_ladder( 17,  8)
obstacle_wood( 2,  9)
obstacle_wood( 3,  9)
obstacle_crystal( 5,  9)
create_ladder( 6,  9)
obstacle_wood( 8,  9)
obstacle_rock( 10,  9)
obstacle_wood( 12,  9)
obstacle_wood( 14,  9)
create_ladder( 17,  9)
create_platform( 1,  10)
create_platform( 2,  10)
create_platform( 3,  10)
create_platform( 4,  10)
create_platform( 5,  10)
create_platform( 6,  10)
create_platform( 7,  10)
create_platform( 8,  10)
create_platform( 9,  10)
create_platform( 10,  10)
create_platform( 11,  10)
create_platform( 12,  10)
create_platform( 13,  10)
create_platform( 14,  10)
create_platform( 15,  10)
create_platform( 16,  10)
create_platder( 17,  10)
obstacle_wood( 19,  10)
obstacle_wood( 20,  10)
obstacle_wood( 21,  10)
obstacle_wood( 22,  10)
gatePower_2( 24,  10)
create_platform( 17,  11)
create_platform( 18,  11)
create_platform( 19,  11)
create_platform( 20,  11)
create_platform( 21,  11)
create_platform( 22,  11)
create_platform( 23,  11)
create_platform( 24,  11)
create_platform( 25,  11)
resource_hardhats(5)
resource_wood(5)
resource_tools(0)
resource_stone(0)
resource_crystals(0)
ConversationAction(Tuff, 1, 2, 600, 800, )
ConversationAction(Brainy, 1, 1, 600, 200, )
ConversationAction(Tuff, 2, 5, , , [Conv_55_1])
ConversationAction(Brainy, 1, 5, , , [Conv_55_2])
ConversationAction(Tuff, 1, 5, , , [Conv_55_3])
ConversationAction(Tuff, 1, 4, 1000, 1400, )
ConversationAction(Brainy, 1, 3, 1000, -400, )
