LevelTime(180)
GoodTime(150)
LevelStyle(3)
StartingPeople(5)
target_houses(2)
target_weatherStations(4)
building_weatherStation( 2,  1)
create_platform( 1,  2)
create_platder( 2,  2)
create_platform( 3,  2)
building_weatherStation( 17,  2)
create_ladder( 2,  3)
create_platform( 16,  3)
create_platder( 17,  3)
create_platform( 18,  3)
building_weatherStation( 22,  3)
create_ladder( 2,  4)
building_weatherStation( 5,  4)
create_ladder( 17,  4)
create_platform( 21,  4)
create_platder( 22,  4)
create_platform( 23,  4)
create_ladder( 2,  5)
create_platform( 4,  5)
create_platder( 5,  5)
create_platform( 6,  5)
create_ladder( 17,  5)
create_ladder( 22,  5)
create_ladder( 2,  6)
create_ladder( 5,  6)
create_ladder( 17,  6)
create_ladder( 22,  6)
create_ladder( 2,  7)
create_ladder( 5,  7)
create_ladder( 17,  7)
create_ladder( 22,  7)
create_ladder( 2,  8)
create_ladder( 5,  8)
create_ladder( 17,  8)
create_ladder( 22,  8)
create_ladder( 2,  9)
create_ladder( 5,  9)
create_ladder( 17,  9)
create_ladder( 22,  9)
create_ladder( 2,  10)
create_ladder( 5,  10)
obstacle_wood( 16,  10)
create_ladder( 17,  10)
building_sawmill( 20,  10)
create_ladder( 22,  10)
building_house( 24,  10)
create_ladder( 2,  11)
obstacle_wood( 3,  11)
create_ladder( 5,  11)
obstacle_wood( 9,  11)
building_house( 11,  11)
create_platder( 14,  11)
create_platform( 15,  11)
create_platform( 16,  11)
create_platform( 17,  11)
create_platform( 18,  11)
create_platform( 19,  11)
create_platform( 20,  11)
create_platform( 21,  11)
create_platform( 22,  11)
create_platform( 23,  11)
create_platform( 24,  11)
create_platform( 1,  12)
create_platform( 2,  12)
create_platform( 3,  12)
create_platform( 4,  12)
create_platder( 5,  12)
building_chiefhut( 7,  12)
create_platder( 9,  12)
create_platform( 10,  12)
create_platform( 11,  12)
create_platform( 12,  12)
create_platform( 13,  12)
create_platform( 14,  12)
create_platform( 5,  13)
create_platform( 6,  13)
create_platform( 7,  13)
create_platform( 8,  13)
create_platform( 9,  13)
resource_wood(10)
ConversationAction(Trey, 1, 1, 600, 150, )
ConversationAction(Brainy, 1, 2, 600, 800, )
ConversationAction(Trey, 2, 5, , , [Conv_7_1])
ConversationAction(Brainy, 2, 5, , , [Conv_7_2])
ConversationAction(Brainy, 2, 5, , , [Conv_7_3])
ConversationAction(Trey, 6, 5, , , [Conv_7_4])
ConversationAction(Brainy, 5, 5, , , [Conv_7_5])
ConversationAction(Brainy, 2, 5, , , [Conv_7_6])
ConversationAction(Trey, 2, 5, , , [Conv_7_7])
ConversationAction(Brainy, 1, 4, 600, 1300, )
ConversationAction(Trey, 1, 3, 600, -200, )
