LevelTime(380)
GoodTime(365)
LevelStyle(2)
StartingPeople(5)
target_houses(3)
target_windmills(4)
target_bakeries(4)
target_bread(15)
target_wood(50)
building_windmill( 3,  1)
building_windmill( 5,  1)
collectable_tools( 7,  1)
create_platform( 2,  2)
create_platform( 3,  2)
create_platder( 4,  2)
create_platform( 5,  2)
create_platform( 6,  2)
create_platform( 7,  2)
create_platform( 8,  2)
create_ladder( 4,  3)
create_ladder( 4,  4)
building_chiefhut( 14,  4)
building_house( 17,  4)
building_bakery( 21,  4)
building_windmill( 23,  4)
building_windmill( 2,  5)
create_ladder( 4,  5)
building_sawmill( 6,  5)
obstacle_wood( 9,  5)
create_platder( 11,  5)
create_platform( 12,  5)
create_platform( 13,  5)
create_platform( 14,  5)
create_platform( 15,  5)
create_platform( 16,  5)
create_platform( 17,  5)
create_platform( 18,  5)
create_platform( 19,  5)
create_platform( 20,  5)
create_platder( 21,  5)
create_platform( 22,  5)
create_platform( 23,  5)
create_platform( 24,  5)
create_platform( 1,  6)
create_platform( 2,  6)
create_platform( 3,  6)
create_platder( 4,  6)
create_platform( 5,  6)
create_platform( 6,  6)
create_platform( 7,  6)
create_platform( 8,  6)
create_platform( 9,  6)
create_platform( 10,  6)
create_platform( 11,  6)
create_ladder( 21,  6)
create_ladder( 4,  7)
create_ladder( 21,  7)
create_ladder( 4,  8)
create_ladder( 21,  8)
create_platform( 3,  9)
create_platform( 4,  9)
create_platder( 5,  9)
building_house( 7,  9)
create_ladder( 21,  9)
building_sawmill( 24,  9)
create_platform( 5,  10)
create_platform( 6,  10)
create_platform( 7,  10)
create_platder( 8,  10)
building_bakery( 11,  10)
building_house( 14,  10)
building_bakery( 17,  10)
obstacle_vine( 19,  10)
create_platder( 21,  10)
create_platform( 22,  10)
create_platform( 23,  10)
create_platform( 24,  10)
create_platform( 25,  10)
create_platform( 8,  11)
create_platder( 9,  11)
create_platform( 10,  11)
create_platform( 11,  11)
create_platform( 12,  11)
create_platform( 13,  11)
create_platform( 14,  11)
create_platform( 15,  11)
create_platform( 16,  11)
create_platform( 17,  11)
create_platform( 18,  11)
create_platform( 19,  11)
create_platform( 20,  11)
create_platform( 21,  11)
building_bakery( 4,  12)
create_ladder( 9,  12)
create_platform( 2,  13)
create_platform( 3,  13)
create_platform( 4,  13)
create_platform( 5,  13)
create_platform( 6,  13)
create_platform( 7,  13)
create_platform( 8,  13)
create_platform( 9,  13)
resource_wood(5)
ConversationAction(Trey, 1, 1, 600, 300, )
ConversationAction(Brainy, 1, 2, 600, 800, )
ConversationAction(Sandy, 1, 1, 600, 150, )
ConversationAction(Brainy, 2, 5, , , [Conv_72_1])
ConversationAction(Sandy, 2, 5, , , [Conv_72_2])
ConversationAction(Brainy, 2, 5, , , [Conv_72_3])
ConversationAction(Brainy, 2, 5, , , [Conv_72_4])
ConversationAction(Sandy, 2, 5, , , [Conv_72_5])
ConversationAction(Brainy, 2, 5, , , [Conv_72_6])
ConversationAction(Trey, 2, 5, , , [Conv_72_7])
ConversationAction(Sandy, 1, 3, 1000, -400, )
ConversationAction(Brainy, 1, 4, 1000, 1400, )
ConversationAction(Trey, 1, 3, 1000, -400, )
