LevelTime(260)
GoodTime(215)
LevelStyle(8)
StartingPeople(5)
target_houses(2)
target_crystalDeposits(6)
collectable_spaceSuits( 3,  2)
obstacle_spaceWeed( 5,  2)
obstacle_spaceWeed( 7,  2)
obstacle_spaceWeed( 9,  2)
obstacle_spaceWeed( 11,  2)
building_chiefhut( 14,  2)
bridgePower_1( 17,  2)
create_platform( 2,  3)
create_platform( 3,  3)
create_platform( 4,  3)
create_platform( 5,  3)
create_platform( 6,  3)
create_platform( 7,  3)
create_platform( 8,  3)
create_platform( 9,  3)
create_platform( 10,  3)
create_platform( 11,  3)
create_platform( 12,  3)
create_platder( 13,  3)
create_platform( 14,  3)
create_platform( 15,  3)
create_platform( 16,  3)
create_platform( 17,  3)
create_platder( 18,  3)
create_ladder( 13,  4)
create_ladder( 18,  4)
building_house( 21,  4)
building_house( 23,  4)
collectable_tools( 25,  4)
create_ladder( 13,  5)
create_ladder( 18,  5)
create_platder( 20,  5)
create_platform( 21,  5)
create_platform( 22,  5)
create_platform( 23,  5)
create_platform( 24,  5)
create_platder( 25,  5)
obstacle_spaceWeed( 7,  6)
obstacle_crystal( 9,  6)
collectable_tools( 11,  6)
create_ladder( 13,  6)
create_ladder( 18,  6)
create_ladder( 20,  6)
create_ladder( 25,  6)
create_platform( 6,  7)
create_platform( 7,  7)
create_platform( 8,  7)
create_platform( 9,  7)
create_platform( 10,  7)
create_platform( 11,  7)
create_platform( 12,  7)
create_platform( 13,  7)
create_ladder( 18,  7)
create_ladder( 20,  7)
create_ladder( 25,  7)
collectable_tools( 2,  8)
obstacle_crystal( 4,  8)
create_ladder( 18,  8)
collectable_tools( 19,  8)
create_ladder( 20,  8)
create_ladder( 25,  8)
create_platform( 2,  9)
create_platform( 3,  9)
create_platform( 4,  9)
create_platform( 5,  9)
create_platform( 6,  9)
create_platform( 7,  9)
create_platder( 8,  9)
create_platform( 18,  9)
create_platform( 19,  9)
create_platform( 20,  9)
create_ladder( 25,  9)
create_ladder( 8,  10)
create_ladder( 25,  10)
obstacle_crystal( 3,  11)
collectable_tools( 5,  11)
obstacle_crystal( 7,  11)
create_ladder( 8,  11)
collectable_spaceSuits( 9,  11)
bridge_0_1( 23,  11)
create_ladder( 25,  11)
create_platform( 2,  12)
create_platform( 3,  12)
create_platform( 4,  12)
create_platform( 5,  12)
create_platform( 6,  12)
create_platform( 7,  12)
create_platder( 8,  12)
create_platform( 9,  12)
create_platform( 23,  12)
create_platform( 24,  12)
create_platform( 25,  12)
create_ladder( 8,  13)
obstacle_crystal( 3,  14)
collectable_tools( 5,  14)
obstacle_crystal( 7,  14)
create_ladder( 8,  14)
create_platform( 2,  15)
create_platform( 3,  15)
create_platform( 4,  15)
create_platform( 5,  15)
create_platform( 6,  15)
create_platform( 7,  15)
create_platform( 8,  15)
resource_spaceSuits(5)
resource_wood(5)
resource_tools(0)
resource_scrapmetal(0)
resource_sheetmetal(0)
resource_crystals(0)
ConversationAction(Trey, 1, 1, 600, 200, )
ConversationAction(Tuff, 1, 2, 600, 800, )
ConversationAction(Trey, 2, 5, , , [Conv_62_1])
ConversationAction(Tuff, 2, 5, , , [Conv_62_2])
ConversationAction(Trey, 2, 5, , , [Conv_62_3])
ConversationAction(Tuff, 2, 5, , , [Conv_62_4])
ConversationAction(Trey, 2, 5, , , [Conv_62_5])
ConversationAction(Tuff, 2, 5, , , [Conv_62_6])
ConversationAction(Trey, 2, 5, , , [Conv_62_7])
ConversationAction(Tuff, 1, 4, 1000, 1400, )
ConversationAction(Trey, 1, 3, 1000, -400, )
