LevelTime(330)
GoodTime(270)
LevelStyle(7)
StartingPeople(5)
target_houses(4)
target_bridges(2)
target_gates(1)
gatePower_1( 8,  1)
building_sawmill( 10,  1)
obstacle_wood( 12,  1)
gate_1( 14,  1)
bridgePower_1( 15,  1)
zipwire_start_1( 16,  1)
create_platder( 7,  2)
create_platform( 8,  2)
create_platform( 9,  2)
create_platform( 10,  2)
create_platform( 11,  2)
create_platform( 12,  2)
create_platform( 13,  2)
create_platform( 14,  2)
create_platform( 15,  2)
create_platform( 16,  2)
zipwire_end_1( 18,  2)
collectable_hardhats( 20,  2)
create_ladder( 7,  3)
create_platform( 18,  3)
create_platform( 19,  3)
create_platform( 20,  3)
create_platform( 21,  3)
create_platder( 22,  3)
building_house( 24,  3)
create_ladder( 7,  4)
create_platform( 22,  4)
create_platform( 23,  4)
create_platform( 24,  4)
create_platder( 25,  4)
building_chiefhut( 3,  5)
obstacle_crystal( 6,  5)
create_ladder( 7,  5)
bridge_0_1( 12,  5)
building_house( 14,  5)
create_ladder( 25,  5)
create_platform( 2,  6)
create_platder( 3,  6)
create_platform( 4,  6)
create_platform( 5,  6)
create_platform( 6,  6)
create_platform( 7,  6)
create_platform( 12,  6)
create_platform( 13,  6)
create_platform( 14,  6)
create_platform( 15,  6)
create_ladder( 25,  6)
create_ladder( 3,  7)
zipwire_start_2( 17,  7)
obstacle_crystal( 19,  7)
bridge_1_2( 20,  7)
create_ladder( 25,  7)
create_ladder( 3,  8)
create_platform( 17,  8)
create_platform( 18,  8)
create_platform( 19,  8)
create_platform( 20,  8)
create_platder( 25,  8)
create_ladder( 3,  9)
collectable_tools( 4,  9)
obstacle_wood( 6,  9)
building_house( 8,  9)
zipwire_end_2( 11,  9)
create_ladder( 25,  9)
create_platform( 3,  10)
create_platform( 4,  10)
create_platform( 5,  10)
create_platform( 6,  10)
create_platform( 7,  10)
create_platform( 8,  10)
create_platform( 9,  10)
create_platform( 10,  10)
create_platder( 11,  10)
obstacle_wood( 13,  10)
bridgePower_2( 14,  10)
create_ladder( 25,  10)
create_platform( 11,  11)
create_platform( 12,  11)
create_platform( 13,  11)
create_platder( 14,  11)
create_ladder( 25,  11)
create_ladder( 14,  12)
collectable_hardhats( 15,  12)
building_toolshed( 17,  12)
obstacle_crystal( 19,  12)
collectable_hardhats( 21,  12)
building_house( 23,  12)
create_ladder( 25,  12)
create_platform( 14,  13)
create_platform( 15,  13)
create_platform( 16,  13)
create_platform( 17,  13)
create_platform( 18,  13)
create_platform( 19,  13)
create_platform( 20,  13)
create_platform( 21,  13)
create_platform( 22,  13)
create_platform( 23,  13)
create_platform( 24,  13)
create_platform( 25,  13)
resource_hardhats(5)
resource_wood(5)
resource_tools(0)
resource_stone(0)
resource_crystals(0)
ConversationAction(Sandy, 1, 1, 600, 300, )
ConversationAction(Brainy, 1, 2, 600, 800, )
ConversationAction(Tuff, 1, 1, 600, 150, )
ConversationAction(Tuff, 1, 5, , , [Conv_59_1])
ConversationAction(Brainy, 2, 5, , , [Conv_59_2])
ConversationAction(Sandy, 2, 5, , , [Conv_59_3])
ConversationAction(Tuff, 1, 5, , , [Conv_59_4])
ConversationAction(Sandy, 5, 5, , , [Conv_59_5])
ConversationAction(Tuff, 1, 3, 1000, -400, )
ConversationAction(Brainy, 1, 4, 1000, 1400, )
ConversationAction(Sandy, 1, 3, 1000, -400, )
