LevelTime(180)
GoodTime(165)
LevelStyle(7)
StartingPeople(5)
target_houses(2)
obstacle_wood( 5,  2)
obstacle_wood( 7,  2)
bridge_0_2( 16,  2)
bridgePower_1( 19,  2)
create_platform( 4,  3)
create_platform( 5,  3)
create_platform( 6,  3)
create_platform( 7,  3)
create_platform( 8,  3)
create_platform( 16,  3)
create_platform( 17,  3)
create_platform( 18,  3)
create_platform( 19,  3)
create_platform( 20,  3)
create_platder( 21,  3)
create_ladder( 21,  4)
create_ladder( 21,  5)
obstacle_crystal( 6,  6)
bridge_1_1( 8,  6)
obstacle_crystal( 18,  6)
create_ladder( 21,  6)
collectable_tools( 22,  6)
obstacle_wood( 24,  6)
create_platder( 4,  7)
create_platform( 5,  7)
create_platform( 6,  7)
create_platform( 7,  7)
create_platform( 8,  7)
create_ladder( 12,  7)
create_platform( 17,  7)
create_platform( 18,  7)
create_platform( 19,  7)
create_platform( 21,  7)
create_platder( 22,  7)
create_platform( 23,  7)
create_platform( 24,  7)
create_platform( 25,  7)
create_ladder( 4,  8)
create_ladder( 12,  8)
create_ladder( 22,  8)
create_ladder( 4,  9)
building_house( 10,  9)
create_ladder( 12,  9)
building_house( 14,  9)
create_ladder( 22,  9)
create_ladder( 4,  10)
create_platform( 9,  10)
create_platform( 10,  10)
create_platform( 11,  10)
create_platform( 12,  10)
create_platform( 13,  10)
create_platform( 14,  10)
create_platform( 15,  10)
create_ladder( 22,  10)
create_ladder( 4,  11)
bridgePower_2( 6,  11)
building_chiefhut( 18,  11)
collectable_tools( 20,  11)
create_ladder( 22,  11)
create_platform( 4,  12)
create_platform( 5,  12)
create_platform( 6,  12)
create_platform( 7,  12)
create_platform( 8,  12)
create_platform( 9,  12)
create_platform( 10,  12)
create_platform( 11,  12)
create_platform( 12,  12)
create_platform( 13,  12)
create_platform( 14,  12)
create_platform( 15,  12)
create_platform( 16,  12)
create_platform( 17,  12)
create_platform( 18,  12)
create_platform( 19,  12)
create_platform( 20,  12)
create_platform( 21,  12)
create_platform( 22,  12)
resource_hardhats(5)
resource_wood(5)
resource_tools(0)
resource_stone(0)
resource_crystals(0)
ConversationAction(Sandy, 1, 1, 600, 150, )
ConversationAction(Trey, 1, 1, 600, 300, )
ConversationAction(Brainy, 1, 2, 600, 800, )
ConversationAction(Brainy, 2, 5, , , [Conv_56_1])
ConversationAction(Trey, 2, 5, , , [Conv_56_2])
ConversationAction(Brainy, 2, 5, , , [Conv_56_3])
ConversationAction(Sandy, 2, 5, , , [Conv_56_4])
ConversationAction(Brainy, 3, 5, , , [Conv_56_5])
ConversationAction(Trey, 2, 5, , , [Conv_56_6])
ConversationAction(Sandy, 1, 3, 1000, -400, )
ConversationAction(Brainy, 1, 4, 1000, 1400, )
ConversationAction(Trey, 1, 3, 1000, -400, )
