LevelTime(490)
GoodTime(425)
LevelStyle(8)
StartingPeople(5)
target_houses(2)
target_bread(6)
obstacle_spaceWeed( 2,  1)
bridge_1_1( 4,  1)
building_sawmill( 9,  1)
bridge_0_2( 13,  1)
gatePower_1( 15,  1)
collectable_spaceSuits( 17,  1)
gate_1( 19,  1)
gate_2( 20,  1)
gate_3( 21,  1)
collectable_flour( 23,  1)
collectable_flour( 24,  1)
collectable_flour( 25,  1)
create_platder( 2,  2)
create_platform( 3,  2)
create_platform( 4,  2)
create_platform( 7,  2)
create_platder( 8,  2)
create_platform( 9,  2)
create_platform( 10,  2)
create_platform( 13,  2)
create_platder( 14,  2)
create_platform( 15,  2)
create_platform( 16,  2)
create_platform( 17,  2)
create_platform( 18,  2)
create_platform( 19,  2)
create_platform( 20,  2)
create_platform( 21,  2)
create_platder( 22,  2)
create_platform( 23,  2)
create_platform( 24,  2)
create_platform( 25,  2)
create_ladder( 2,  3)
create_ladder( 8,  3)
create_ladder( 14,  3)
create_ladder( 22,  3)
create_ladder( 2,  4)
create_ladder( 8,  4)
create_platform( 14,  4)
create_platform( 15,  4)
create_platform( 16,  4)
create_platform( 17,  4)
create_platder( 18,  4)
create_ladder( 22,  4)
create_ladder( 2,  5)
create_ladder( 8,  5)
create_ladder( 18,  5)
create_ladder( 22,  5)
create_ladder( 2,  6)
collectable_tools( 7,  6)
create_ladder( 8,  6)
obstacle_crystal( 10,  6)
building_house( 12,  6)
bridgePower_2( 14,  6)
collectable_spaceSuits( 15,  6)
gatePower_3( 16,  6)
create_ladder( 18,  6)
create_ladder( 22,  6)
collectable_flour( 23,  6)
bridgePower_3( 25,  6)
create_ladder( 2,  7)
create_platform( 7,  7)
create_platform( 8,  7)
create_platform( 9,  7)
create_platform( 10,  7)
create_platform( 11,  7)
create_platform( 12,  7)
create_platform( 13,  7)
create_platform( 14,  7)
create_platform( 15,  7)
create_platform( 16,  7)
create_ladder( 18,  7)
collectable_flour( 20,  7)
collectable_flour( 21,  7)
create_platder( 22,  7)
create_platform( 23,  7)
create_platform( 24,  7)
create_platform( 25,  7)
create_ladder( 2,  8)
create_ladder( 18,  8)
create_platform( 20,  8)
create_platform( 21,  8)
create_platder( 22,  8)
create_ladder( 2,  9)
obstacle_crystal( 4,  9)
bridgePower_1( 6,  9)
create_ladder( 18,  9)
create_ladder( 22,  9)
create_platder( 2,  10)
create_platform( 3,  10)
create_platform( 4,  10)
create_platform( 5,  10)
create_platform( 6,  10)
gatePower_2( 10,  10)
building_bakery( 13,  10)
building_house( 16,  10)
create_ladder( 18,  10)
create_ladder( 22,  10)
create_ladder( 2,  11)
create_platform( 10,  11)
create_platform( 11,  11)
create_platform( 12,  11)
create_platform( 13,  11)
create_platder( 14,  11)
create_platform( 15,  11)
create_platform( 16,  11)
create_platform( 17,  11)
create_platform( 18,  11)
create_ladder( 22,  11)
create_ladder( 2,  12)
building_chiefhut( 4,  12)
building_crystalCutter( 7,  12)
collectable_tools( 9,  12)
create_ladder( 14,  12)
bridge_0_3( 20,  12)
create_ladder( 22,  12)
building_bakery( 24,  12)
create_platform( 2,  13)
create_platform( 3,  13)
create_platform( 4,  13)
create_platform( 5,  13)
create_platform( 6,  13)
create_platform( 7,  13)
create_platform( 8,  13)
create_platform( 9,  13)
create_platform( 10,  13)
create_platform( 20,  13)
create_platform( 21,  13)
create_platform( 22,  13)
create_platform( 23,  13)
create_platform( 24,  13)
create_platform( 25,  13)
resource_spaceSuits(5)
resource_wood(5)
resource_tools(0)
resource_crystals(0)
ConversationAction(Trey, 1, 1, 600, 300, )
ConversationAction(Sandy, 1, 2, 600, 700, )
ConversationAction(Brainy, 1, 2, 600, 850, )
ConversationAction(Tuff, 1, 1, 600, 150, )
ConversationAction(Tuff, 2, 5, , , [Conv_70_1])
ConversationAction(Trey, 2, 5, , , [Conv_70_2])
ConversationAction(Brainy, 2, 5, , , [Conv_70_3])
ConversationAction(Tuff, 2, 5, , , [Conv_70_4])
ConversationAction(Sandy, 2, 5, , , [Conv_70_5])
ConversationAction(Brainy, 2, 5, , , [Conv_70_6])
ConversationAction(Trey, 2, 5, , , [Conv_70_7])
ConversationAction(Tuff, 2, 5, , , [Conv_70_8])
ConversationAction(Trey, 2, 5, , , [Conv_70_9])
ConversationAction(Tuff, 1, 3, 1000, -400, )
ConversationAction(Brainy, 1, 4, 1000, 1400, )
ConversationAction(Trey, 2, 3, 1000, -400, )
ConversationAction(Sandy, 2, 5, , , [Conv_70_10])
ConversationAction(Sandy, 5, 5, , , [Conv_70_11])
ConversationAction(Sandy, 1, 4, 1000, 1400, )
