LevelTime(380)
GoodTime(300)
LevelStyle(7)
StartingPeople(5)
target_houses(4)
target_hardhats(15)
building_sawmill( 7,  4)
obstacle_crystal( 9,  4)
gate_1( 12,  4)
building_chiefhut( 14,  4)
gate_2( 16,  4)
obstacle_rock( 18,  4)
building_toolshed( 21,  4)
obstacle_rock( 23,  4)
create_platform( 6,  5)
create_platform( 7,  5)
create_platform( 8,  5)
create_platform( 9,  5)
create_platform( 10,  5)
create_platform( 11,  5)
create_platform( 12,  5)
create_platform( 13,  5)
create_platder( 14,  5)
create_platform( 15,  5)
create_platform( 16,  5)
create_platform( 17,  5)
create_platform( 18,  5)
create_platform( 19,  5)
create_platform( 20,  5)
create_platform( 21,  5)
create_platform( 22,  5)
create_platform( 23,  5)
create_platform( 24,  5)
create_ladder( 14,  6)
create_ladder( 14,  7)
collectable_tools( 3,  8)
gatePower_1( 5,  8)
building_house( 7,  8)
obstacle_wood( 9,  8)
obstacle_wood( 12,  8)
create_ladder( 14,  8)
create_platder( 2,  9)
create_platform( 3,  9)
create_platform( 4,  9)
create_platform( 5,  9)
create_platform( 6,  9)
create_platform( 7,  9)
create_platform( 8,  9)
create_platform( 9,  9)
create_platform( 10,  9)
create_platform( 11,  9)
create_platform( 12,  9)
create_platform( 13,  9)
create_platder( 14,  9)
obstacle_crystal( 17,  9)
gatePower_2( 20,  9)
building_helmeteers( 22,  9)
obstacle_rock( 24,  9)
create_ladder( 2,  10)
create_platder( 14,  10)
create_platform( 15,  10)
create_platform( 16,  10)
create_platform( 17,  10)
create_platform( 18,  10)
create_platform( 19,  10)
create_platform( 20,  10)
create_platform( 21,  10)
create_platform( 22,  10)
create_platform( 23,  10)
create_platform( 24,  10)
create_platform( 25,  10)
create_ladder( 2,  11)
create_ladder( 14,  11)
create_ladder( 2,  12)
create_ladder( 14,  12)
create_ladder( 2,  13)
obstacle_rock( 6,  13)
building_house( 8,  13)
obstacle_rock( 10,  13)
collectable_tools( 12,  13)
create_ladder( 14,  13)
create_ladder( 2,  14)
create_platform( 6,  14)
create_platform( 7,  14)
create_platform( 8,  14)
create_platform( 9,  14)
create_platform( 10,  14)
create_platform( 11,  14)
create_platform( 12,  14)
create_platform( 13,  14)
create_platder( 14,  14)
collectable_tools( 16,  14)
building_house( 18,  14)
obstacle_rock( 20,  14)
building_house( 22,  14)
create_ladder( 2,  15)
create_platform( 14,  15)
create_platform( 15,  15)
create_platform( 16,  15)
create_platform( 17,  15)
create_platform( 18,  15)
create_platform( 19,  15)
create_platform( 20,  15)
create_platform( 21,  15)
create_platform( 22,  15)
create_platform( 23,  15)
create_ladder( 2,  16)
obstacle_wood( 4,  16)
create_platform( 2,  17)
create_platform( 3,  17)
create_platform( 4,  17)
create_platform( 5,  17)
resource_hardhats(5)
resource_wood(5)
resource_tools(0)
resource_stone(0)
resource_crystals(0)
ConversationAction(Tuff, 1, 1, 600, 200, )
ConversationAction(Trey, 1, 2, 600, 700, )
ConversationAction(Brainy, 1, 2, 600, 850, )
ConversationAction(Tuff, 2, 5, , , [Conv_53_1])
ConversationAction(Trey, 2, 5, , , [Conv_53_2])
ConversationAction(Brainy, 2, 5, , , [Conv_53_3])
ConversationAction(Brainy, 2, 5, , , [Conv_53_4])
ConversationAction(Trey, 2, 5, , , [Conv_53_5])
ConversationAction(Brainy, 2, 5, , , [Conv_53_6])
ConversationAction(Trey, 2, 5, , , [Conv_53_7])
ConversationAction(Brainy, 4, 5, , , [Conv_53_8])
ConversationAction(Tuff, 1, 5, , , [Conv_53_9])
ConversationAction(Brainy, 2, 5, , , [Conv_53_10])
ConversationAction(Brainy, 1, 4, 1000, 1400, )
ConversationAction(Tuff, 1, 3, 1000, -400, )
ConversationAction(Trey, 1, 4, 1000, 1400, )
