LevelTime(900)
GoodTime(800)
LevelStyle(8)
StartingPeople(5)
target_houses(2)
target_spaceSuits(15)
target_crystals(3)
target_bridges(3)
building_house( 5,  1)
obstacle_crystal( 7,  1)
obstacle_scrapMetal( 11,  1)
building_crystalCutter( 14,  1)
bridge_0_3( 19,  1)
building_toolshed( 21,  1)
building_house( 23,  1)
create_platder( 4,  2)
create_platform( 5,  2)
create_platder( 6,  2)
create_platform( 7,  2)
create_platform( 8,  2)
create_platder( 11,  2)
create_platform( 12,  2)
create_platform( 13,  2)
create_platform( 14,  2)
create_platform( 15,  2)
create_platform( 19,  2)
create_platform( 20,  2)
create_platform( 21,  2)
create_platform( 22,  2)
create_platder( 23,  2)
obstacle_alphaLeaf( 2,  3)
create_ladder( 4,  3)
create_ladder( 6,  3)
create_ladder( 11,  3)
create_ladder( 23,  3)
create_platform( 2,  4)
create_platder( 3,  4)
create_platform( 4,  4)
create_ladder( 6,  4)
create_ladder( 11,  4)
collectable_tools( 18,  4)
building_chiefhut( 20,  4)
create_ladder( 23,  4)
create_ladder( 3,  5)
create_ladder( 6,  5)
bridge_1_1( 7,  5)
create_ladder( 11,  5)
building_astroOutfitters( 13,  5)
bridge_1_2( 15,  5)
create_platder( 18,  5)
create_platform( 19,  5)
create_platform( 20,  5)
create_platder( 21,  5)
create_ladder( 23,  5)
create_ladder( 3,  6)
create_platder( 6,  6)
create_platform( 7,  6)
create_platform( 11,  6)
create_platform( 12,  6)
create_platform( 13,  6)
create_platform( 14,  6)
create_platform( 15,  6)
create_platform( 18,  6)
create_ladder( 21,  6)
create_ladder( 23,  6)
create_ladder( 3,  7)
create_ladder( 6,  7)
create_ladder( 21,  7)
create_ladder( 23,  7)
create_ladder( 3,  8)
create_ladder( 6,  8)
building_sawmill( 8,  8)
create_ladder( 21,  8)
create_ladder( 23,  8)
create_ladder( 3,  9)
create_platform( 6,  9)
create_platform( 7,  9)
create_platform( 8,  9)
create_platder( 9,  9)
building_conveyerLever( 16,  9)
obstacle_crystal( 18,  9)
create_ladder( 21,  9)
create_ladder( 23,  9)
create_ladder( 3,  10)
create_platform( 9,  10)
create_platform( 10,  10)
create_conveyer( 11,  10)
create_conveyer( 12,  10)
create_conveyer( 13,  10)
create_conveyer( 14,  10)
create_conveyer( 15,  10)
create_platform( 16,  10)
create_platform( 17,  10)
create_platform( 18,  10)
create_platform( 19,  10)
create_platform( 20,  10)
create_platform( 21,  10)
create_ladder( 23,  10)
obstacle_alphaLeaf( 2,  11)
create_ladder( 3,  11)
bridgePower_3( 4,  11)
obstacle_spaceWeed( 6,  11)
bridgePower_2( 8,  11)
bridgePower_1( 22,  11)
create_ladder( 23,  11)
create_platform( 2,  12)
create_platform( 3,  12)
create_platform( 4,  12)
create_platform( 5,  12)
create_platform( 6,  12)
create_platform( 7,  12)
create_platform( 8,  12)
create_platform( 9,  12)
create_platform( 10,  12)
create_platform( 11,  12)
create_platform( 12,  12)
create_platform( 13,  12)
create_platform( 14,  12)
create_platform( 15,  12)
create_platform( 16,  12)
create_platform( 17,  12)
create_platform( 18,  12)
create_platform( 19,  12)
create_platform( 20,  12)
create_platform( 21,  12)
create_platform( 22,  12)
create_platform( 23,  12)
resource_spaceSuits(5)
resource_wood(5)
resource_tools(0)
resource_crystals(0)
resource_scrapmetal(0)
ConversationAction(Computer, 1, 2, 1000, 1200, )
ConversationAction(Computer, 1, 5, , , [Conv_71_1])
ConversationAction(Brainy, 1, 1, 600, 200, )
ConversationAction(Brainy, 1, 5, , , [Conv_71_2])
ConversationAction(Computer, 1, 5, , , [Conv_71_3])
ConversationAction(Brainy, 1, 5, , , [Conv_71_4])
ConversationAction(Brainy, 1, 4, 1000, 1400, )
ConversationAction(Brainy, 1, 6, , , )
ConversationAction(Trey, 1, 1, 1000, 300, )
ConversationAction(Tuff, 1, 1, 1000, 120, )
ConversationAction(Trey, 1, 5, , , [Conv_71_5])
ConversationAction(Trey, 1, 5, , , [Conv_71_6])
ConversationAction(Brainy, 1, 2, 1000, 800, )
ConversationAction(Brainy, 1, 5, , , [Conv_71_7])
ConversationAction(Tuff, 1, 5, , , [Conv_71_8])
ConversationAction(Brainy, 1, 5, , , [Conv_71_9])
ConversationAction(Brainy, 1, 5, , , [Conv_71_10])
ConversationAction(Trey, 1, 5, , , [Conv_71_11])
ConversationAction(Brainy, 1, 5, , , [Conv_71_12])
ConversationAction(Brainy, 1, 5, , , [Conv_71_13])
ConversationAction(Brainy, 1, 5, , , [Conv_71_14])
ConversationAction(Trey, 1, 5, , , [Conv_71_15])
ConversationAction(Tuff, 1, 3, 1000, -400, )
ConversationAction(Brainy, 1, 4, 1000, 1400, )
ConversationAction(Trey, 1, 3, 1000, -400, )
