LevelTime(135)
GoodTime(120)
LevelStyle(3)
StartingPeople(5)
target_houses(2)
target_vines(4)
obstacle_vine( 5,  2)
obstacle_vine( 7,  2)
building_house( 10,  2)
create_platder( 4,  3)
create_platform( 5,  3)
create_platform( 6,  3)
create_platform( 7,  3)
create_platform( 8,  3)
create_platform( 9,  3)
create_platform( 10,  3)
create_platform( 11,  3)
create_ladder( 4,  4)
create_ladder( 4,  5)
obstacle_wood( 1,  6)
collectable_tools( 3,  6)
create_ladder( 4,  6)
collectable_tools( 7,  6)
create_platform( 1,  7)
create_platform( 2,  7)
create_platform( 3,  7)
create_platform( 4,  7)
create_platform( 5,  7)
create_platform( 6,  7)
create_platform( 7,  7)
create_platder( 8,  7)
obstacle_wood( 10,  7)
building_chiefhut( 12,  7)
obstacle_vine( 15,  7)
obstacle_vine( 17,  7)
collectable_tools( 20,  7)
create_platform( 8,  8)
create_platform( 9,  8)
create_platform( 10,  8)
create_platform( 11,  8)
create_platform( 12,  8)
create_platform( 13,  8)
create_platform( 14,  8)
create_platform( 15,  8)
create_platform( 16,  8)
create_platform( 17,  8)
create_platform( 18,  8)
create_platform( 19,  8)
create_platform( 20,  8)
create_platform( 21,  8)
create_platder( 22,  8)
create_platform( 23,  8)
create_ladder( 22,  9)
create_ladder( 22,  10)
collectable_tools( 18,  11)
building_house( 20,  11)
create_ladder( 22,  11)
create_platform( 17,  12)
create_platform( 18,  12)
create_platform( 19,  12)
create_platform( 20,  12)
create_platform( 21,  12)
create_platform( 22,  12)
resource_wood(10)
resource_tools(0)
resource_rope(0)
ConversationAction(Trey, 1, 1, 600, 150, )
ConversationAction(Brainy, 1, 2, 600, 850, )
ConversationAction(Tuff, 1, 2, 600, 700, )
ConversationAction(Brainy, 2, 5, , , [Conv_10_1])
ConversationAction(Trey, 2, 5, , , [Conv_10_2])
ConversationAction(Brainy, 2, 5, , , [Conv_10_3])
ConversationAction(Tuff, 2, 5, , , [Conv_10_4])
ConversationAction(Brainy, 2, 5, , , [Conv_10_5])
ConversationAction(Trey, 2, 5, , , [Conv_10_6])
ConversationAction(Tuff, 2, 5, , , [Conv_10_7])
ConversationAction(Brainy, 2, 5, , , [Conv_10_8])
ConversationAction(Trey, 2, 5, , , [Conv_10_9])
ConversationAction(Brainy, 2, 5, , , [Conv_10_10])
ConversationAction(Trey, 2, 5, , , [Conv_10_11])
ConversationAction(Tuff, 2, 5, , , [Conv_10_12])
ConversationAction(Brainy, 2, 5, , , [Conv_10_13])
ConversationAction(Trey, 2, 5, , , [Conv_10_14])
ConversationAction(Brainy, 2, 5, , , [Conv_10_15])
ConversationAction(Trey, 2, 5, , , [Conv_10_16])
ConversationAction(Tuff, 2, 5, , , [Conv_10_17])
ConversationAction(Trey, 2, 5, , , [Conv_10_18])
ConversationAction(Tuff, 1, 4, 600, 1400, )
ConversationAction(Brainy, 1, 4, 600, 1400, )
ConversationAction(Trey, 1, 3, 600, -200, )
