LevelTime(480)
GoodTime(400)
LevelStyle(6)
StartingPeople(5)
target_bread(5)
target_divingShops(1)
target_houses(2)
target_dolphins(1)
obstacle_wood( 6,  1)
building_sawmill( 8,  1)
obstacle_wood( 10,  1)
create_platder( 5,  2)
create_platform( 6,  2)
create_platform( 7,  2)
create_platform( 8,  2)
create_platform( 9,  2)
create_platform( 10,  2)
create_platder( 11,  2)
collectable_flour( 16,  2)
obstacle_rock( 18,  2)
building_chiefhut( 21,  2)
obstacle_rubberPlant( 23,  2)
collectable_flour( 3,  3)
create_ladder( 5,  3)
create_ladder( 11,  3)
building_divingShop( 13,  3)
create_platder( 16,  3)
create_platform( 17,  3)
create_platform( 18,  3)
create_platform( 19,  3)
create_platder( 20,  3)
create_platform( 21,  3)
create_platform( 22,  3)
create_platform( 23,  3)
create_platform( 24,  3)
create_platform( 2,  4)
create_platform( 3,  4)
create_platform( 4,  4)
create_platform( 5,  4)
create_platder( 6,  4)
create_platder( 11,  4)
create_platform( 12,  4)
create_platform( 13,  4)
create_platform( 14,  4)
create_platform( 15,  4)
create_platform( 16,  4)
create_ladder( 20,  4)
create_ladder( 6,  5)
collectable_flour( 8,  5)
create_ladder( 11,  5)
create_ladder( 20,  5)
create_platder( 6,  6)
create_platform( 7,  6)
create_platform( 8,  6)
create_platform( 9,  6)
create_platform( 10,  6)
create_platder( 11,  6)
collectable_flour( 14,  6)
building_house( 18,  6)
create_ladder( 20,  6)
obstacle_scrapMetal( 2,  7)
obstacle_rock( 4,  7)
create_ladder( 6,  7)
create_platder( 11,  7)
create_platform( 12,  7)
create_platform( 13,  7)
create_platform( 14,  7)
create_platform( 15,  7)
create_platform( 16,  7)
create_platform( 17,  7)
create_platform( 18,  7)
create_platform( 19,  7)
create_platder( 20,  7)
create_platform( 2,  8)
create_platform( 3,  8)
create_platform( 4,  8)
create_platform( 5,  8)
create_platder( 6,  8)
create_ladder( 11,  8)
create_ladder( 20,  8)
create_ladder( 6,  9)
building_bakery( 8,  9)
obstacle_rock( 10,  9)
create_ladder( 11,  9)
create_ladder( 20,  9)
create_platform( 6,  10)
create_platform( 7,  10)
create_platform( 8,  10)
create_platform( 9,  10)
create_platform( 10,  10)
create_platder( 11,  10)
building_house( 13,  10)
building_trappedDolphin( 15,  10)
obstacle_wood( 18,  10)
create_ladder( 20,  10)
create_platder( 11,  11)
create_platform( 12,  11)
create_platform( 13,  11)
create_platform( 14,  11)
create_platform( 15,  11)
create_platform( 16,  11)
create_platform( 17,  11)
create_platform( 18,  11)
create_platform( 19,  11)
create_platder( 20,  11)
building_toolshed( 23,  11)
collectable_flour( 25,  11)
obstacle_rubberPlant( 2,  12)
building_foundry( 4,  12)
obstacle_rubberPlant( 7,  12)
create_ladder( 11,  12)
create_platform( 20,  12)
create_platform( 21,  12)
create_platform( 22,  12)
create_platform( 23,  12)
create_platform( 24,  12)
create_platform( 25,  12)
create_platform( 1,  13)
create_platform( 2,  13)
create_platform( 3,  13)
create_platform( 4,  13)
create_platform( 5,  13)
create_platform( 6,  13)
create_platform( 7,  13)
create_platform( 8,  13)
create_platform( 9,  13)
create_platform( 10,  13)
create_platform( 11,  13)
resource_divingSuits(10)
resource_wood(5)
resource_tools(0)
resource_stone(0)
resource_scrapmetal(0)
resource_sheetmetal(0)
resource_flour(0)
resource_bread(0)
ConversationAction(Trey, 1, 2, 600, 700, )
ConversationAction(Brainy, 1, 1, 600, 200, )
ConversationAction(Tuff, 1, 2, 600, 850, )
ConversationAction(Tuff, 2, 5, , , [Conv_45_1])
ConversationAction(Brainy, 2, 5, , , [Conv_45_2])
ConversationAction(Trey, 6, 5, , , [Conv_45_3])
ConversationAction(Brainy, 2, 5, , , [Conv_45_4])
ConversationAction(Tuff, 2, 5, , , [Conv_45_5])
ConversationAction(Trey, 6, 5, , , [Conv_45_6])
ConversationAction(Brainy, 5, 5, , , [Conv_45_7])
ConversationAction(Trey, 3, 5, , , [Conv_45_8])
ConversationAction(Tuff, 1, 5, , , [Conv_45_9])
ConversationAction(Tuff, 1, 4, 1000, 1400, )
ConversationAction(Brainy, 1, 3, 1000, -400, )
ConversationAction(Trey, 1, 4, 1000, 1400, )
