LevelTime(630)
GoodTime(560)
LevelStyle(6)
StartingPeople(5)
target_houses(3)
target_foundries(1)
target_divingShops(1)
target_dolphins(6)
target_pipes(1)
building_house( 2,  1)
obstacle_rubberPlant( 4,  1)
building_trappedDolphin( 8,  1)
obstacle_rock( 10,  1)
obstacle_wood( 16,  1)
building_toolshed( 18,  1)
obstacle_scrapMetal( 20,  1)
create_platform( 1,  2)
create_platform( 2,  2)
create_platder( 3,  2)
create_platform( 4,  2)
create_platder( 7,  2)
create_platform( 8,  2)
create_platder( 9,  2)
create_platform( 10,  2)
create_platder( 16,  2)
create_platform( 17,  2)
create_platform( 18,  2)
create_platform( 19,  2)
create_platform( 20,  2)
create_platder( 21,  2)
create_ladder( 3,  3)
create_ladder( 7,  3)
create_ladder( 9,  3)
create_ladder( 16,  3)
create_ladder( 21,  3)
building_divingShop( 24,  3)
create_ladder( 3,  4)
create_ladder( 7,  4)
create_ladder( 9,  4)
building_trappedDolphin( 11,  4)
building_house( 14,  4)
create_ladder( 16,  4)
create_platder( 21,  4)
create_platform( 22,  4)
create_platform( 23,  4)
create_platform( 24,  4)
create_platder( 25,  4)
create_ladder( 3,  5)
create_ladder( 7,  5)
create_platder( 9,  5)
create_platform( 10,  5)
create_platform( 11,  5)
create_platform( 12,  5)
create_platform( 13,  5)
create_platform( 14,  5)
create_platform( 15,  5)
create_platform( 16,  5)
create_ladder( 21,  5)
create_ladder( 25,  5)
obstacle_scrapMetal( 2,  6)
create_ladder( 3,  6)
building_trappedDolphin( 5,  6)
create_ladder( 7,  6)
create_ladder( 9,  6)
create_ladder( 21,  6)
create_ladder( 25,  6)
create_platform( 1,  7)
create_platform( 2,  7)
create_platform( 3,  7)
create_platform( 4,  7)
create_platform( 5,  7)
create_platform( 6,  7)
create_platform( 7,  7)
create_ladder( 9,  7)
create_ladder( 21,  7)
create_ladder( 25,  7)
create_ladder( 9,  8)
building_chiefhut( 11,  8)
obstacle_rock( 14,  8)
obstacle_rubberPlant( 16,  8)
building_trappedDolphin( 19,  8)
create_ladder( 21,  8)
obstacle_scrapMetal( 23,  8)
create_ladder( 25,  8)
building_trappedDolphin( 3,  9)
obstacle_rock( 5,  9)
collectable_tools( 7,  9)
create_platder( 9,  9)
create_platform( 10,  9)
create_platform( 11,  9)
create_platform( 12,  9)
create_platform( 13,  9)
create_platform( 14,  9)
create_platform( 15,  9)
create_platform( 16,  9)
create_platform( 17,  9)
create_platform( 18,  9)
create_platform( 19,  9)
create_platform( 20,  9)
create_platder( 21,  9)
create_platform( 22,  9)
create_platform( 23,  9)
create_platform( 24,  9)
create_platder( 25,  9)
create_platform( 2,  10)
create_platform( 3,  10)
create_platform( 4,  10)
create_platform( 5,  10)
create_platform( 6,  10)
create_platform( 7,  10)
create_platder( 8,  10)
create_platform( 9,  10)
create_ladder( 21,  10)
create_ladder( 25,  10)
create_ladder( 8,  11)
create_ladder( 21,  11)
create_ladder( 25,  11)
create_ladder( 8,  12)
building_trappedDolphin( 10,  12)
obstacle_rubberPlant( 12,  12)
building_foundry( 15,  12)
building_pipes( 17,  12)
building_sawmill( 19,  12)
create_ladder( 21,  12)
obstacle_rubberPlant( 22,  12)
building_house( 23,  12)
create_ladder( 25,  12)
create_platform( 8,  13)
create_platform( 9,  13)
create_platform( 10,  13)
create_platform( 11,  13)
create_platform( 12,  13)
create_platform( 13,  13)
create_platform( 14,  13)
create_platform( 15,  13)
create_platform( 16,  13)
create_platform( 17,  13)
create_platform( 18,  13)
create_platform( 19,  13)
create_platform( 20,  13)
create_platform( 21,  13)
create_platform( 22,  13)
create_platform( 23,  13)
create_platform( 24,  13)
create_platform( 25,  13)
resource_divingSuits(10)
resource_wood(5)
resource_tools(0)
resource_stone(0)
resource_scrapmetal(0)
resource_sheetmetal(0)
resource_rubber(0)
ConversationAction(Duncan, 1, 2, 600, 750, )
ConversationAction(Trey, 1, 1, 600, 300, )
ConversationAction(Brainy, 1, 1, 600, 150, )
ConversationAction(Duncan, 2, 5, , , [Conv_44_1])
ConversationAction(Brainy, 2, 5, , , [Conv_44_2])
ConversationAction(Duncan, 2, 5, , , [Conv_44_3])
ConversationAction(Brainy, 2, 5, , , [Conv_44_4])
ConversationAction(Duncan, 2, 5, , , [Conv_44_5])
ConversationAction(Trey, 6, 5, , , [Conv_44_6])
ConversationAction(Duncan, 2, 5, , , [Conv_44_7])
ConversationAction(Brainy, 3, 5, , , [Conv_44_8])
ConversationAction(Brainy, 1, 3, 1000, -400, )
ConversationAction(Duncan, 1, 4, 1000, 1400, )
ConversationAction(Trey, 1, 3, 1000, -400, )
