LevelTime(590)
GoodTime(525)
LevelStyle(1)
StartingPeople(5)
target_houses(2)
building_chiefhut( 8,  3)
obstacle_wood( 11,  3)
building_house( 15,  3)
create_platform( 6,  4)
create_platform( 7,  4)
create_platform( 8,  4)
create_platform( 9,  4)
create_platform( 10,  4)
create_platform( 11,  4)
create_platform( 12,  4)
create_platform( 13,  4)
create_platform( 14,  4)
create_platform( 15,  4)
create_platform( 16,  4)
create_platform( 17,  4)
create_platform( 18,  4)
building_sawmill( 21,  6)
create_platform( 16,  7)
create_platform( 17,  7)
create_platform( 18,  7)
create_platform( 19,  7)
create_platform( 20,  7)
create_platform( 21,  7)
create_platform( 22,  7)
create_platform( 23,  7)
create_platform( 1,  12)
create_platform( 2,  12)
create_platform( 3,  12)
create_platform( 4,  12)
create_platform( 5,  12)
create_platform( 6,  12)
create_platform( 7,  12)
create_platform( 8,  12)
create_platform( 9,  12)
create_platform( 10,  12)
create_platform( 11,  12)
create_platform( 12,  12)
create_platform( 13,  12)
create_platform( 14,  12)
create_platform( 15,  12)
create_platform( 16,  12)
create_platform( 17,  12)
create_platform( 18,  12)
create_platform( 19,  12)
create_platform( 20,  12)
create_platform( 21,  12)
create_platform( 22,  12)
create_platform( 23,  12)
create_platform( 24,  12)
create_platform( 25,  12)
create_platform( 26,  12)
resource_wood(5)
ConversationAction(Trey, 1, 1, 1000, 200, )
ConversationAction(Trey, 2, 5, , , [Conv_Tutorial_1])
ConversationAction(Trey, 2, 17, , , [Conv_Tutorial_2])
ConversationAction(Trey, 2, 7, , , [Conv_Tutorial_3])
ConversationAction(Trey, 2, 8, , , [Conv_Tutorial_4])
ConversationAction(Trey, 2, 8, , , [Conv_Tutorial_5])
ConversationAction(Trey, 2, 9, , , [Conv_Tutorial_6])
ConversationAction(Trey, 2, 12, , , [Conv_Tutorial_7])
ConversationAction(Trey, 2, 5, , , [Conv_Tutorial_8])
ConversationAction(Trey, 2, 10, , , [Conv_Tutorial_9])
ConversationAction(Trey, 2, 11, , , [Conv_Tutorial_10])
ConversationAction(Trey, 2, 17, , , [Conv_Tutorial_11])
ConversationAction(Trey, 2, 5, , , [Conv_Tutorial_12])
ConversationAction(Trey, 2, 13, , , [Conv_Tutorial_13])
ConversationAction(Trey, 2, 14, , , [Conv_Tutorial_14])
ConversationAction(Trey, 2, 18, , , [Conv_Tutorial_15])
ConversationAction(Trey, 2, 15, , , [Conv_Tutorial_16])
ConversationAction(Trey, 2, 18, , , [Conv_Tutorial_17])
ConversationAction(Trey, 2, 19, , , [Conv_Tutorial_18])
ConversationAction(Trey, 2, 20, , , [Conv_Tutorial_19])
ConversationAction(Trey, 2, 21, , , [Conv_Tutorial_20])
ConversationAction(Trey, 2, 5, , , [Conv_Tutorial_21])
ConversationAction(Trey, 2, 22, , , [Conv_Tutorial_22])
ConversationAction(Trey, 2, 5, , , [Conv_Tutorial_23])
ConversationAction(Trey, 2, 5, , , [Conv_Tutorial_24])
ConversationAction(Trey, 2, 5, , , [Conv_Tutorial_25])
ConversationAction(Trey, 2, 5, , , [Conv_Tutorial_26])
ConversationAction(Trey, 2, 5, , , [Conv_Tutorial_27])
ConversationAction(Trey, 2, 5, , , [Conv_Tutorial_28])
ConversationAction(Trey, 2, 5, , , [Conv_Tutorial_29])
ConversationAction(Trey, 2, 16, , , [Conv_Tutorial_30])
