LevelTime(350)
GoodTime(310)
LevelStyle(5)
StartingPeople(5)
target_houses(2)
target_pipes(2)
zipwire_start_1( 2,  1)
zipwire_start_2( 24,  1)
create_platder( 1,  2)
create_platform( 2,  2)
building_house( 7,  2)
collectable_tools( 8,  2)
obstacle_scrapMetal( 9,  2)
obstacle_scrapMetal( 11,  2)
obstacle_scrapMetal( 13,  2)
obstacle_scrapMetal( 15,  2)
building_foundry( 17,  2)
collectable_tools( 19,  2)
obstacle_rock( 20,  2)
create_platform( 24,  2)
create_platder( 25,  2)
create_ladder( 1,  3)
create_platform( 7,  3)
create_platform( 8,  3)
create_platform( 9,  3)
create_platform( 10,  3)
create_platform( 11,  3)
create_platform( 12,  3)
create_platder( 13,  3)
create_platform( 14,  3)
create_platform( 15,  3)
create_platform( 16,  3)
create_platform( 17,  3)
create_platform( 18,  3)
create_platform( 19,  3)
create_platform( 20,  3)
create_ladder( 25,  3)
create_ladder( 1,  4)
create_ladder( 13,  4)
create_ladder( 25,  4)
create_ladder( 1,  5)
create_ladder( 13,  5)
create_ladder( 25,  5)
create_ladder( 1,  6)
collectable_tools( 2,  6)
building_pipes( 3,  6)
building_house( 5,  6)
collectable_tools( 6,  6)
obstacle_wood( 8,  6)
create_ladder( 13,  6)
collectable_tools( 19,  6)
building_house( 21,  6)
building_pipes( 23,  6)
collectable_tools( 24,  6)
create_ladder( 25,  6)
create_platder( 1,  7)
create_platform( 2,  7)
create_platform( 3,  7)
create_platform( 4,  7)
create_platform( 5,  7)
create_platform( 6,  7)
create_platder( 7,  7)
create_platform( 8,  7)
create_ladder( 13,  7)
create_platform( 19,  7)
create_platder( 20,  7)
create_platform( 21,  7)
create_platform( 22,  7)
create_platform( 23,  7)
create_platform( 24,  7)
create_platder( 25,  7)
create_ladder( 1,  8)
create_ladder( 7,  8)
create_ladder( 13,  8)
create_ladder( 20,  8)
create_ladder( 25,  8)
create_ladder( 1,  9)
create_ladder( 7,  9)
create_ladder( 13,  9)
create_ladder( 20,  9)
create_ladder( 25,  9)
create_ladder( 1,  10)
create_ladder( 7,  10)
create_ladder( 13,  10)
create_ladder( 20,  10)
create_ladder( 25,  10)
create_ladder( 1,  11)
create_ladder( 7,  11)
create_ladder( 13,  11)
create_ladder( 20,  11)
create_ladder( 25,  11)
create_ladder( 1,  12)
zipwire_end_2( 3,  12)
building_chiefhut( 5,  12)
create_ladder( 7,  12)
obstacle_wood( 8,  12)
obstacle_wood( 9,  12)
obstacle_rock( 11,  12)
collectable_tools( 12,  12)
create_ladder( 13,  12)
collectable_tools( 14,  12)
obstacle_rock( 15,  12)
obstacle_wood( 17,  12)
obstacle_wood( 19,  12)
create_ladder( 20,  12)
zipwire_end_1( 22,  12)
create_ladder( 25,  12)
create_ladder( 1,  13)
create_platform( 3,  13)
create_platform( 4,  13)
create_platform( 5,  13)
create_platform( 6,  13)
create_platform( 7,  13)
create_platform( 8,  13)
create_platform( 9,  13)
create_platform( 10,  13)
create_platform( 11,  13)
create_platform( 12,  13)
create_platform( 13,  13)
create_platform( 14,  13)
create_platform( 15,  13)
create_platform( 16,  13)
create_platform( 17,  13)
create_platform( 18,  13)
create_platform( 19,  13)
create_platform( 20,  13)
create_platform( 21,  13)
create_platform( 22,  13)
create_ladder( 25,  13)
create_ladder( 1,  14)
collectable_tools( 2,  14)
collectable_tools( 23,  14)
collectable_tools( 24,  14)
create_ladder( 25,  14)
create_platform( 1,  15)
create_platform( 2,  15)
create_platform( 3,  15)
create_platform( 4,  15)
create_platform( 5,  15)
create_platform( 6,  15)
create_platform( 7,  15)
create_platform( 8,  15)
create_platform( 9,  15)
create_platform( 10,  15)
create_platform( 11,  15)
create_platform( 12,  15)
create_platform( 13,  15)
create_platform( 14,  15)
create_platform( 15,  15)
create_platform( 16,  15)
create_platform( 17,  15)
create_platform( 18,  15)
create_platform( 19,  15)
create_platform( 20,  15)
create_platform( 21,  15)
create_platform( 22,  15)
create_platform( 23,  15)
create_platform( 24,  15)
create_platform( 25,  15)
resource_wood(5)
resource_tools(0)
resource_stone(0)
resource_scrapmetal(0)
resource_sheetmetal(0)
