LevelTime(395)
GoodTime(350)
LevelStyle(2)
StartingPeople(5)
target_sawmills(1)
target_bread(1)
target_rockPiles(4)
target_vines(3)
obstacle_rock( 3,  1)
obstacle_rock( 5,  1)
building_sawmill( 9,  1)
obstacle_rock( 13,  1)
obstacle_rock( 16,  1)
create_platder( 2,  2)
create_platform( 3,  2)
create_platform( 4,  2)
create_platform( 5,  2)
create_platform( 6,  2)
create_platform( 7,  2)
create_platform( 8,  2)
create_platform( 9,  2)
create_platform( 10,  2)
create_platform( 11,  2)
create_platform( 12,  2)
create_platform( 13,  2)
create_platform( 14,  2)
create_platform( 15,  2)
create_platform( 16,  2)
create_platform( 17,  2)
create_platder( 18,  2)
create_ladder( 2,  3)
create_ladder( 18,  3)
create_ladder( 2,  4)
obstacle_vine( 4,  4)
obstacle_vine( 6,  4)
obstacle_vine( 8,  4)
create_ladder( 18,  4)
create_platform( 2,  5)
create_platform( 3,  5)
create_platform( 4,  5)
create_platform( 5,  5)
create_platform( 6,  5)
create_platform( 7,  5)
create_platform( 8,  5)
create_platder( 9,  5)
create_ladder( 18,  5)
create_ladder( 9,  6)
create_ladder( 18,  6)
obstacle_wood( 20,  6)
building_chiefhut( 22,  6)
create_ladder( 9,  7)
building_toolshed( 13,  7)
create_platform( 18,  7)
create_platform( 19,  7)
create_platform( 20,  7)
create_platform( 21,  7)
create_platform( 22,  7)
create_platder( 23,  7)
create_platder( 9,  8)
create_platform( 10,  8)
create_platform( 11,  8)
create_platform( 12,  8)
create_platform( 13,  8)
create_platform( 14,  8)
create_ladder( 23,  8)
create_ladder( 9,  9)
create_ladder( 23,  9)
collectable_tools( 5,  10)
create_platder( 7,  10)
create_platform( 8,  10)
create_platform( 9,  10)
create_ladder( 23,  10)
building_house( 3,  11)
create_platder( 5,  11)
create_platform( 6,  11)
create_platform( 7,  11)
collectable_tools( 18,  11)
building_windmill( 21,  11)
create_ladder( 23,  11)
create_platder( 2,  12)
create_platform( 3,  12)
create_platform( 4,  12)
create_platform( 5,  12)
collectable_tools( 11,  12)
building_bakery( 15,  12)
create_platder( 18,  12)
create_platform( 19,  12)
create_platform( 20,  12)
create_platform( 21,  12)
create_platform( 22,  12)
create_platform( 23,  12)
create_ladder( 2,  13)
building_house( 9,  13)
create_platder( 11,  13)
create_platform( 12,  13)
create_platform( 13,  13)
create_platform( 14,  13)
create_platform( 15,  13)
create_platform( 16,  13)
create_platform( 17,  13)
create_platform( 18,  13)
create_platform( 2,  14)
create_platform( 3,  14)
create_platform( 4,  14)
create_platform( 5,  14)
create_platform( 6,  14)
create_platform( 7,  14)
create_platform( 8,  14)
create_platform( 9,  14)
create_platform( 10,  14)
create_platform( 11,  14)
resource_wood(10)
resource_tools(0)
resource_stone(0)
resource_rope(0)
ConversationAction(Trey, 1, 1, 600, 150, )
ConversationAction(Brainy, 1, 2, 600, 850, )
ConversationAction(Trey, 2, 5, , , [Conv_11_1])
ConversationAction(Trey, 2, 5, , , [Conv_11_2])
ConversationAction(Brainy, 2, 5, , , [Conv_11_3])
ConversationAction(Trey, 2, 5, , , [Conv_11_4])
ConversationAction(Brainy, 4, 5, , , [Conv_11_5])
ConversationAction(Brainy, 2, 5, , , [Conv_11_6])
ConversationAction(Trey, 2, 5, , , [Conv_11_7])
ConversationAction(Brainy, 1, 4, 600, 1400, )
ConversationAction(Trey, 1, 3, 600, -200, )
