LevelTime(170)
GoodTime(155)
LevelStyle(4)
StartingPeople(5)
target_sawmills(1)
target_houses(3)
target_woodPiles(4)
building_chiefhut( 2,  2)
zipwire_start_1( 5,  2)
create_platder( 1,  3)
create_platform( 2,  3)
create_platform( 3,  3)
create_platform( 4,  3)
create_platform( 5,  3)
create_ladder( 1,  4)
create_ladder( 1,  5)
create_ladder( 1,  6)
create_ladder( 1,  7)
create_ladder( 1,  8)
zipwire_end_1( 18,  8)
building_sawmill( 21,  8)
obstacle_wood( 23,  8)
create_ladder( 1,  9)
obstacle_wood( 5,  9)
obstacle_wood( 8,  9)
obstacle_wood( 11,  9)
create_platform( 18,  9)
create_platform( 19,  9)
create_platform( 20,  9)
create_platform( 21,  9)
create_platform( 22,  9)
create_platder( 23,  9)
create_platform( 24,  9)
create_ladder( 1,  10)
create_platder( 4,  10)
create_platform( 5,  10)
create_platform( 6,  10)
create_platform( 7,  10)
create_platform( 8,  10)
create_platform( 9,  10)
create_platform( 10,  10)
create_platform( 11,  10)
create_platform( 12,  10)
create_ladder( 23,  10)
create_ladder( 1,  11)
create_ladder( 4,  11)
create_ladder( 23,  11)
create_ladder( 1,  12)
create_ladder( 4,  12)
create_ladder( 23,  12)
create_ladder( 1,  13)
create_ladder( 4,  13)
building_house( 7,  13)
building_house( 15,  13)
building_house( 20,  13)
create_ladder( 23,  13)
create_platform( 1,  14)
create_platform( 2,  14)
create_platform( 3,  14)
create_platform( 4,  14)
create_platform( 5,  14)
create_platform( 6,  14)
create_platform( 7,  14)
create_platform( 8,  14)
create_platform( 9,  14)
create_platform( 10,  14)
create_platform( 11,  14)
create_platform( 12,  14)
create_platform( 13,  14)
create_platform( 14,  14)
create_platform( 15,  14)
create_platform( 16,  14)
create_platform( 17,  14)
create_platform( 18,  14)
create_platform( 19,  14)
create_platform( 20,  14)
create_platform( 21,  14)
create_platform( 22,  14)
create_platform( 23,  14)
resource_wood(0)
ConversationAction(Trey, 1, 1, 600, 150, )
ConversationAction(Brainy, 1, 2, 600, 700, )
ConversationAction(Tuff, 1, 1, 600, 300, )
ConversationAction(Trey, 2, 5, , , [Conv_16_1])
ConversationAction(Brainy, 2, 5, , , [Conv_16_2])
ConversationAction(Tuff, 2, 5, , , [Conv_16_3])
ConversationAction(Sandy, 1, 2, 600, 850, )
ConversationAction(Sandy, 2, 5, , , [Conv_16_5])
ConversationAction(Brainy, 2, 5, , , [Conv_16_6])
ConversationAction(Brainy, 1, 4, 600, 1400, )
ConversationAction(Tuff, 1, 5, , , [Conv_16_7])
ConversationAction(Trey, 2, 5, , , [Conv_16_8])
ConversationAction(Sandy, 2, 5, , , [Conv_16_9])
ConversationAction(Tuff, 2, 5, , , [Conv_16_10])
ConversationAction(Trey, 2, 5, , , [Conv_16_11])
ConversationAction(Sandy, 2, 5, , , [Conv_16_12])
ConversationAction(Tuff, 2, 5, , , [Conv_16_13])
ConversationAction(Sandy, 2, 5, , , [Conv_16_14])
ConversationAction(Tuff, 1, 3, 600, -200, )
ConversationAction(Trey, 2, 5, , , [Conv_16_15])
ConversationAction(Sandy, 2, 5, , , [Conv_16_16])
ConversationAction(Trey, 6, 5, , , [Conv_16_17])
ConversationAction(Trey, 1, 3, 600, -200, )
ConversationAction(Sandy, 5, 5, , , [Conv_16_18])
ConversationAction(Sandy, 1, 3, 800, -200, )
