LevelTime(195)
GoodTime(183)
LevelStyle(2)
StartingPeople(5)
target_houses(3)
target_vines(8)
target_woodPiles(5)
target_wood(20)
obstacle_vine( 3,  2)
collectable_tools( 7,  2)
building_house( 9,  2)
building_chiefhut( 12,  2)
building_house( 15,  2)
obstacle_vine( 17,  2)
obstacle_vine( 19,  2)
collectable_tools( 21,  2)
collectable_tools( 23,  2)
create_platform( 2,  3)
create_platform( 3,  3)
create_platform( 4,  3)
create_platder( 5,  3)
create_platform( 6,  3)
create_platform( 7,  3)
create_platform( 8,  3)
create_platform( 9,  3)
create_platform( 10,  3)
create_platform( 11,  3)
create_platform( 12,  3)
create_platform( 13,  3)
create_platder( 14,  3)
create_platform( 15,  3)
create_platform( 16,  3)
create_platform( 17,  3)
create_platform( 18,  3)
create_platform( 19,  3)
create_platform( 20,  3)
create_platform( 21,  3)
create_platform( 22,  3)
create_platform( 23,  3)
create_ladder( 5,  4)
create_ladder( 14,  4)
create_ladder( 5,  5)
obstacle_vine( 7,  5)
collectable_tools( 9,  5)
create_platder( 12,  5)
create_platform( 13,  5)
create_platder( 14,  5)
obstacle_wood( 3,  6)
create_platder( 4,  6)
create_platform( 5,  6)
create_platform( 6,  6)
create_platform( 7,  6)
create_platform( 8,  6)
create_platder( 9,  6)
create_ladder( 12,  6)
create_ladder( 14,  6)
obstacle_wood( 15,  6)
obstacle_wood( 17,  6)
obstacle_vine( 19,  6)
collectable_tools( 21,  6)
building_sawmill( 24,  6)
create_platform( 2,  7)
create_platform( 3,  7)
create_platform( 4,  7)
create_ladder( 9,  7)
create_ladder( 12,  7)
create_platform( 14,  7)
create_platform( 15,  7)
create_platform( 16,  7)
create_platform( 17,  7)
create_platform( 18,  7)
create_platform( 19,  7)
create_platform( 20,  7)
create_platform( 21,  7)
create_platform( 22,  7)
create_platform( 23,  7)
create_platform( 24,  7)
create_platform( 25,  7)
create_ladder( 9,  8)
create_ladder( 12,  8)
obstacle_wood( 5,  9)
collectable_tools( 6,  9)
obstacle_wood( 8,  9)
create_ladder( 9,  9)
create_ladder( 12,  9)
collectable_tools( 16,  9)
obstacle_vine( 18,  9)
create_platform( 4,  10)
create_platform( 5,  10)
create_platform( 6,  10)
create_platform( 7,  10)
create_platform( 8,  10)
create_platform( 9,  10)
create_ladder( 12,  10)
obstacle_vine( 14,  10)
create_platder( 16,  10)
create_platform( 17,  10)
create_platder( 18,  10)
create_platform( 19,  10)
create_platder( 20,  10)
obstacle_vine( 22,  10)
create_platform( 12,  11)
create_platform( 13,  11)
create_platform( 14,  11)
create_platform( 15,  11)
create_platform( 16,  11)
create_ladder( 18,  11)
create_platform( 20,  11)
create_platform( 21,  11)
create_platform( 22,  11)
create_platform( 23,  11)
collectable_tools( 8,  12)
building_house( 10,  12)
create_ladder( 18,  12)
create_platform( 7,  13)
create_platform( 8,  13)
create_platform( 9,  13)
create_platform( 10,  13)
create_platform( 11,  13)
create_platform( 12,  13)
create_platform( 13,  13)
create_platform( 14,  13)
create_platform( 15,  13)
create_platform( 16,  13)
create_platform( 17,  13)
create_platform( 18,  13)
resource_wood(5)
ConversationAction(Trey, 1, 1, 600, 300, )
ConversationAction(Brainy, 1, 2, 600, 800, )
ConversationAction(Sandy, 1, 1, 600, 150, )
ConversationAction(Brainy, 2, 5, , , [Conv_72_1])
ConversationAction(Sandy, 2, 5, , , [Conv_72_2])
ConversationAction(Brainy, 2, 5, , , [Conv_72_3])
ConversationAction(Brainy, 2, 5, , , [Conv_72_4])
ConversationAction(Sandy, 2, 5, , , [Conv_72_5])
ConversationAction(Brainy, 2, 5, , , [Conv_72_6])
ConversationAction(Trey, 2, 5, , , [Conv_72_7])
ConversationAction(Sandy, 1, 3, 1000, -400, )
ConversationAction(Brainy, 1, 4, 1000, 1400, )
ConversationAction(Trey, 1, 3, 1000, -400, )
