Tribloos 2 (working title) progress log

v0.21 - Release version
+ Change user folder (so that any beta users start afresh)
+ Check songs are working in different levels

v0.2 Release Candidate
+ Loading logo pages
+ Tutorial Update to include gathering
+ Bonus Level skip buttons
+ Bell graphic update was missing
+ Final level song
+ Credits

v0.19 Beta 1b
+ Additional Logging!

v0.19 Beta 1a - "public" beta
+ Crash noise in airship level when hit rocks.
+ Menu button to disapear at end of level
+ Default Sound Volumes corrected
+ Sped up show circle 2nd stage (at start of level)
+ Alarm for asteroids wasn't starting early enough
+ Smoke from airship if hit too many times
+ Slow Airship down if hit
+ Playing storys presumed you wanted to play next level - changed
+ Rainbow star was not centred properly

v0.18
+ Beta 1 attained!
+ Increase all silver time limits (I was too stingey!)
+ Remove all times/positioning debug texts
+ Clouds on floating city level select
+ Make door sounds very slightly quieter
+ Clear obstacle sound?
+ Rock hitting tribloo/building sound
+ Alarm sound when asteroids incoming?
+ Cancel clicks just before final buttons appear
+ End of level panel - title text above rainbow!
+ Something to indicate when the game is paused
+ Update all +/- button tooltips
+ Airship level, make ballons fly into score keeper

v0.17
+ Playthrough 2
+ Fixed vapour trap noise only playing once per building
+ Fixed incorrect scene change from challenge levels
+ Noise/event whenever a building is finished/compelted or an obstacle cleared.
+ Target Achievement noise
+ Achievement challenge totem positioning bugs
+ lower level scoring should not overwrite higher level scoring
+ Nasty achievment crash (needs a test)

v0.16
+ resource particles and sounds
+ Music - 14 songs done
+ Achievement Saving
+ Corrected building/gathering icons
+ Unreachable building tooltip
+ Unreachable obstalce tooltip
+ Tooltip lower limit (raise it above UI)
+ Foundry particle effect
+ Consoles overloaded/blowing up
+ Bonus end of level panel - remove res/building scores
+ Bonus end of level panel - check next actions
+ Unreachable collectable tooltip
+ Achievement icons (JonY) - need implementing!
+ challenge level rewards

+ SOUNDS TO ADD:
+ Underwater ambience
+ Sky high ambience (wind?)	
+ Island machine ambience
+ Underground ambience
+ Space Ambience
+ Bakery Sound
+ Foundry sound
+ Pipe hissing sound?
+ Toolshed Sound
+ Balloonage building sound(s)
+ Vapour Trap building sound
+ Lever Thrown sound
+ Bubble catcher sound
+ Receptical receives power sound
+ Crystal Cutter sound
+ Console exploding sound
+ Melobot section complete sounds
+ Fish box switched on sound
+ Fish box match sound
+ Binary calculator numbers
+ Binary calculator section passed
+ Rock clearing sound
+ Crystal clearing sound
+ Space wood clearing sound
+ Coral clearing sound
+ Leaf clearinf sounds (rubber and space)
+ Scrap metal clearing sound


v0.15
+ Target Achievement effect
+ End Level Fireworks
+ Asteroids being destroyed
+ Houses being destroyed
+ get conversation on/off setting working in game itself (and saving...)
+ Building Particles (different materials!)
+ Falling rocks in underground levels being destroyed
+ Giant text in storyboards!
+ Challenge Levels
+ Achievement achieved on Achievements Screen
+ Tidy up level selects (add underline and make sure button positions are good)

v0.14
+ Comic/story screens
+ Comic 1
+ Comic 2
+ Comic 3
+ Comic 4
+ Comic 5
+ Comic 6
+ Tribloos on zipwire when level ends
+ Fix +/- buttons on collectables
+ Check space suit trib is climbing nicely
+ Change Shields to defence posts (lightning)
+ Stop asteroids hurting workers

v0.13
+ Achievement Screen
+ Achievement Flags
+ Achievement Database
+ Achievement Totem Pole
+ Speed up main menu
+ Tutorial

v0.12
+ Playthrough 1
+ Underline "Tribloo island" text
+ Add clouds to tribloo island level select screen
+ Level 1-15 Timings
+ Level 16-30 Timings/convs
+ Level 31-45 Timings/convs
+ Level 46-60 Timings/convs
+ Level 61-75 Timings/convs
+ Airship Bonus level tidy/timings/convs
+ Airship Bonus Level end-level-panel
+ Melobot Bonus level tidy/timings/convs
+ Fish Bonus level tidy/timings/convs
+ Calculator Bonus level tidy/timings/convs
+ Final level Bonus tidy/timings/convs
+ Hide Bonus button until appropriate
+ Zip Wiring hard-hat workers

v0.11
+ New Menu Options
+ Level Select clouds
+ Conversation Click To Continue text
+ Update Scoring System
+ Hover over resource to see name
+ Bonus Level Options (restart level)
+ Fix Space Background
+ Replace old GUI elements
+ Replace Lever gfx
+ update space tribbs
+ update hardhat tribbs - need to refactor frame sizes!
+ New menu button

v0.1
+ Make a list of all work requirements for first beta version.
+ Make a list of all art requirements for first beta version.

v0.032 Finish the last bonus level version
+ Create/Implement last bonus level

v0.031 (The underground bonus level)
+ Decide what to do!
+ Do it!

v0.030 (The Fish/pair matching bonus level version)
+ Yeah this just kind of happened, far easier than I thought!

v0.029 (The Communication Array Bonus Level version)
+ Create new level object
+ Array console building
+ Design level layout
+ Pattern handler
+ Some kind of display building? So the player knows how they're doing? (Antennae)

v0.028
+ Levels 66 to 70
+ Levels 71 to 75
+ Crystal Cutter building
+ Asteroids
+ Shields

v0.027
+ Levels 61 to 65
+ Space Background
+ New Houses/Chief hut
+ New platforms/ladders
+ Space Weed
+ Space Suit Shop
+ Alpha Leaf
+ Conveyer Belts
+ Conveyer Belt Switches?

v0.026
+ Levels 46 to 50
+ Levels 51 to 55
+ Levels 56 to 60
+ Cave Backgrounds
+ Cave Platforms/Ladders
+ Falling Rocks
+ Hard Hat building
+ Hard Hats? I have no animation for this :(
+ Bridges
+ Crystal Obstacles
+ Crystal Power Recepticals
+ Gates
+ World Map Name (and for underwater levels)

v0.025
+ Levels 36 to 40
+ Levels 41 to 45
+ Coral Lamp building
+ Darkness!
+ Trapped Dolphins
+ Re-organise resource drawing
~ Fixed bug in pathfinding code

v0.024
+ Sea Level Background (first version, would love some fish!)
+ Sea Level platforms
+ Sea Level Tribloo animations
+ Sea Level diving suits!
+ Sea Bubbles for non-underwater buildings (possibly make these "wobble" using scaling?)
+ Rubber Plants
+ Diving Shop Building
+ Bubbles! From buildings and workers. They look greato!
+ Air Bubble Collector (use balloons as resource?)
+ Levels 31 to 35

v0.023
+ Levels 26 to 30
+ Vapour Collection Building
~ Once and for all sort out "Can Worker Gather" algorithm

v0.022
+ Scrap metal pile
+ Refinery/Foundry (might want to add some more to it's animation later...)
+ Pipes (yay, awesome!)
+ Levels 21 to 25
+ Platform differences in style 5 (lower floating island levels)
+ Stone res icon (change for new version!)
+ Coral res icon (where is it?)
~ Reposition Floating Island Text on world map.
+ Tribloos give off steam when burnt

v0.021
+ Levels 16 to 20
+ Baloonage building (some additions required.)
+ Baloon anchors

v0.020 (The Airship version)
+ Bonus Level Buttons working (need to work a different way...)
+ Airship Bonus Level
+ Airship - write level editor for obstacles/collectables
+ Airship - create and test level layout
+ Airship - redesign interior layout
+ Airship - Add collectables
+ Airship - Add Rock obstacles
+ Airship - Add events when colliding into things
+ Airship - Add clouds flying through air on left.
+ Implement comic book reader and get first comic in (thanks Rich!)
+ First floating temple level

v0.019
Thanks for your feedback everyone!
+ Time Score (number) visible.
+ Added more target types for woodpiles/rockpiles/sawmills
+ Levels 11-15
+ If playername is empty when game starts up, request something.
+ Bakery production effect
+ Added %PlayerName% tags in story texts sorted
+ Tested different screen locations for building popups.
# Fixed level achievement data not saving correctly.
# Fix resource targets showing negative "to go" amounts

v0.018 (Mega-early demonstration version)
+ Package up!

v0.017 (The "I need to get these things in" version!)
+ Quicker menu appear for main menu when mouse clicked
+ Title/logo for main menu
+ Hide level areas if not reached yet
+ Added note in area select to say "pick the island!"
+ Added note to "click on level button" to start level
+ Added building/gathering requirement pop-up (first version)
+ Added progress bar to building
+ Added tribloo workers counter to buildings
+ Activate/re-organise end of level buttons.
+ Screenshot button for end of level!
+ Rating stars on level buttons

v0.016 (the "lets play some levels" version)
+ Tool collectable
+ Levels 6-10
+ Skip button for conversations
+ Timer object
+ In-Level Menu

v0.015
+ First 5 levels
+ Umbrella building
+ Dragon Shelter
+ Collectables type/type handler
+ Platform edges added
# Fixed yet another bug in the worker management code (this time to do with resource gathering)

v0.014
+ Obstacle: Rock Pile
+ Building: Tool shed
+ Obstacle: Vine Bush (probably easier than trying to make vines hang down)
# Found and fixed bug with obstacle clearing (an approaching worker could get the resources)
# Updated Resources board with new icons
# Found and fixed a few resource gathering bugs

v0.013
+ Building: Weather Station (decoration only)
+ Added building particle effect
+ Main Menu All working!
+ Level Select start
# Updated Tribloo Sprite graphic with JD version!
# Updated portraits for conversation tests with new versions
# Updated building positions for workers (still needs more work)
# Updated targets board with new graphics and different font

v0.012
+ Underwater background (top) - press 6 to see this
+ Update resource gathering code (checking for workers who carry resources)
+ End of level event! Eg, has time run out (for challenge players) or
  have all targets been achieved?
+ Building: Windmill (that produces flour)
+ Building: Bakery Building (uses flour to bake bread)

v0.011
+ Create Panel object model
+ Design outline for End-Of-Level panel.
+ Implement End-Of-Level panel.
+ Test mutliple talkers in conversation engine.
# Fix for floating temple up close background (steam was appearing too late.)
# Escape now exits the game (sorry for missing that guys!)

v0.010
+ Add obstacles into Airship level test (they don't do too much though yet!)
+ Floating Temple up close background (press 5 in game to see this one)
+ Add speach bubble "origin?" graphic code (eg, shows who is speaking)

v0.009
+ Floating Temple Background (oh yeah, press 4 in-game to see this!)
+ Conversation system test
# Fixed Obstacle "add" button not being faded out if unusable.

v0.008
+ First Backgrounds in (press 1-3 in-game to see different ones!)
+ Rewrite font handler system
+ Conversation system initial design / object model created (needs testing properly)

v0.007
+ Zip wires
+ Airship level test

v0.006
+ target and targets handlers started
+ Show some timer info!
+ Bonus level design (done to a degree, now need to prototype it.)

v0.005
+ Sort out resource handling for builings getting built
+ Sort out resources returning home
+ Add icons to tribloos carrying resources

v0.004
+ Building/Gathering at a sawmill
+ Clearing a wood pile
+ Level Resources shown (first version at least)

v0.003
+ fixes to level editor (oops)
+ slight speed improvement on chosing workers.
+ spent far too much time clicking on the plus/minus buttons

v0.002
+ plus minus buttons implemented (building only)
+ workers implemented
+ buildings implemented
+ pathfinding system upadated (to cope with new engine features)
+ platforms implemented

v0.001
+ Engine re-write started (phew)
+ level editor re-write (still excel based)

