LevelTime(590)
GoodTime(525)
LevelStyle(6)
StartingPeople(5)
target_signaller(1)
building_Fishbox( 2,  1)
building_Fishbox( 5,  1)
create_platform( 1,  2)
create_platder( 2,  2)
create_platform( 3,  2)
create_platform( 4,  2)
create_platform( 5,  2)
building_Fishbox( 19,  2)
create_ladder( 2,  3)
create_platder( 15,  3)
create_platform( 16,  3)
create_platform( 17,  3)
create_platform( 18,  3)
create_platform( 19,  3)
create_platform( 20,  3)
create_ladder( 2,  4)
building_Fishbox( 13,  4)
create_ladder( 15,  4)
create_ladder( 2,  5)
building_Fishbox( 6,  5)
building_chiefhut( 9,  5)
create_platder( 12,  5)
create_platform( 13,  5)
create_platder( 14,  5)
create_platform( 15,  5)
create_platder( 16,  5)
create_platform( 2,  6)
create_platform( 3,  6)
create_platform( 4,  6)
create_platform( 5,  6)
create_platform( 6,  6)
create_platform( 7,  6)
create_platform( 8,  6)
create_platform( 9,  6)
create_platform( 10,  6)
create_platform( 11,  6)
create_platform( 12,  6)
create_ladder( 14,  6)
create_ladder( 16,  6)
create_ladder( 14,  7)
create_ladder( 16,  7)
building_Fishbox( 18,  7)
building_Fishbox( 21,  7)
create_ladder( 14,  8)
create_platform( 16,  8)
create_platform( 17,  8)
create_platform( 18,  8)
create_platform( 19,  8)
create_platform( 20,  8)
create_platform( 21,  8)
create_platform( 22,  8)
create_platform( 23,  8)
building_Fishbox( 3,  9)
building_Fishbox( 10,  9)
create_ladder( 14,  9)
create_platder( 2,  10)
create_platform( 3,  10)
create_platform( 4,  10)
create_platform( 9,  10)
create_platform( 10,  10)
create_platform( 11,  10)
create_platder( 12,  10)
create_platform( 13,  10)
create_platform( 14,  10)
create_ladder( 2,  11)
create_ladder( 12,  11)
building_Fishbox( 17,  11)
building_Fishbox( 20,  11)
create_ladder( 2,  12)
building_Fishbox( 6,  12)
create_platder( 12,  12)
create_platform( 13,  12)
create_platform( 14,  12)
create_platform( 15,  12)
create_platform( 16,  12)
create_platform( 17,  12)
create_platform( 18,  12)
create_platform( 19,  12)
create_platform( 20,  12)
create_platform( 21,  12)
create_platform( 22,  12)
create_platform( 2,  13)
create_platform( 3,  13)
create_platform( 4,  13)
create_platform( 5,  13)
create_platform( 6,  13)
create_platform( 7,  13)
create_platform( 8,  13)
create_platform( 9,  13)
create_platform( 10,  13)
create_platform( 11,  13)
create_platform( 12,  13)
resource_divingSuits(5)
ConversationAction(Duncan, 1, 2, 600, 800, )
ConversationAction(Tuff, 1, 1, 600, 400, )
ConversationAction(Brainy, 1, 1, 600, 250, )
ConversationAction(Trey, 1, 1, 600, 100, )
ConversationAction(Brainy, 2, 5, , , [Conv_3000_1])
ConversationAction(Duncan, 2, 5, , , [Conv_3000_2])
ConversationAction(Trey, 2, 5, , , [Conv_3000_3])
ConversationAction(Brainy, 2, 5, , , [Conv_3000_4])
ConversationAction(Brainy, 2, 5, , , [Conv_3000_5])
ConversationAction(Brainy, 2, 5, , , [Conv_3000_6])
ConversationAction(Duncan, 2, 5, , , [Conv_3000_7])
ConversationAction(Tuff, 1, 5, , , [Conv_3000_8])
ConversationAction(Brainy, 2, 5, , , [Conv_3000_9])
ConversationAction(Trey, 2, 5, , , [Conv_3000_10])
ConversationAction(Trey, 2, 5, , , [Conv_3000_11])
ConversationAction(Trey, 1, 3, 1000, -400, )
ConversationAction(Brainy, 1, 3, 1000, -400, )
ConversationAction(Tuff, 1, 3, 1000, -400, )
ConversationAction(Duncan, 1, 4, 1000, 1400, )
