LevelTime(120)
GoodTime(70)
LevelStyle(99)
StartingPeople(5)
lever_4( 3,  1)
create_platder( 1,  2)
create_platform( 2,  2)
create_platform( 3,  2)
create_platform( 4,  2)
create_ladder( 1,  3)
create_ladder( 1,  4)
building_chiefhut( 3,  4)
lever_3( 5,  4)
create_platform( 1,  5)
create_platform( 2,  5)
create_platform( 3,  5)
create_platform( 4,  5)
create_platder( 5,  5)
create_ladder( 5,  6)
lever_2( 3,  7)
create_ladder( 5,  7)
create_platform( 2,  8)
create_platform( 3,  8)
create_platder( 4,  8)
create_platform( 5,  8)
create_ladder( 4,  9)
lever_1( 2,  10)
create_ladder( 4,  10)
create_platform( 2,  11)
create_platform( 3,  11)
create_platform( 4,  11)

target_airship(1)

createRock1( 3,  4)
createCollectable( 5,  1)
createStorm( 5,  2)
createStorm( 5,  5)
createStorm( 6,  3)
createCollectable( 7,  1)
createRock2( 8,  2)
createStorm( 8,  5)
createCollectable( 9,  1)
createRock1( 9,  4)
createStorm( 11,  4)
createStorm( 12,  1)
createRock2( 12,  5)
createStorm( 14,  2)
createCollectable( 14,  3)
createRock1( 14,  4)
createRock2( 16,  5)
createStorm( 18,  1)
createCollectable( 18,  2)
createStorm( 18,  3)
createCollectable( 20,  2)
createRock2( 20,  3)
createStorm( 20,  4)
createStorm( 20,  5)
createStorm( 21,  5)
createStorm( 24,  1)
createStorm( 24,  3)
createCollectable( 24,  4)
createRock5( 26,  1)
createCollectable( 26,  4)
createRock2( 28,  3)
createCollectable( 29,  2)
createRock3( 29,  4)
createCollectable( 31,  1)
createStorm( 31,  3)
createCollectable( 31,  5)
createRock1( 33,  1)
createStorm( 33,  4)
createCollectable( 34,  2)
createRock1( 35,  4)
createCollectable( 35,  5)
createCollectable( 37,  3)
createRock2( 37,  4)
createRock3( 39,  1)
createCollectable( 39,  5)
createCollectable( 40,  4)
createCollectable( 42,  1)
createRock1( 42,  3)
createRock2( 43,  4)
createCollectable( 44,  2)
createCollectable( 44,  5)
createStorm( 45,  1)
createRock4( 45,  3)
createCollectable( 47,  1)
createRock5( 47,  4)
createCollectable( 49,  3)
createCollectable( 49,  5)
createStorm( 50,  2)
createCollectable( 51,  3)
createRock2( 53,  1)
createCollectable( 54,  2)
createRock5( 54,  3)
createRock1( 54,  5)
createCollectable( 56,  4)
createRock3( 57,  2)
createCollectable( 58,  1)
createRock2( 59,  2)
createRock1( 59,  4)
createCollectable( 60,  3)
createCollectable( 60,  5)
createCollectable( 61,  1)
createStorm( 62,  4)
createCollectable( 63,  2)
createRock3( 65,  1)
createRock2( 66,  3)
createRock3( 66,  4)
createStorm( 67,  5)
createCollectable( 68,  1)
createCollectable( 69,  3)
createRock1( 71,  2)
createCollectable( 71,  4)
createRock2( 73,  3)
createCollectable( 73,  5)
createStorm( 74,  1)
createRock3( 74,  4)
createStorm( 76,  2)
createRock5( 77,  1)
createCollectable( 78,  3)
createStorm( 78,  5)
createStorm( 79,  4)
createCollectable( 80,  1)
createRock4( 80,  2)
createCollectable( 81,  5)
createRock1( 83,  1)
createCollectable( 83,  3)
createRock3( 83,  5)
createCollectable( 85,  1)
createRock2( 85,  3)
createCollectable( 85,  5)
createCollectable( 87,  2)
createCollectable( 87,  4)
createStorm( 88,  1)
createStorm( 88,  5)
createRock6( 90,  1)
createCollectable( 90,  3)
createRock5( 90,  5)
createRock3( 92,  3)
createCollectable( 94,  1)
createRock1( 94,  2)
createCollectable( 94,  4)
createRock1( 94,  5)

ConversationAction(Trey, 1, 1, 600, 150, )
ConversationAction(Brainy, 1, 2, 600, 850, )
ConversationAction(Tuff, 1, 1, 600, 300, )
ConversationAction(Trey, 2, 5, , , [Conv_1000_1])
ConversationAction(Tuff, 1, 5, , , [Conv_1000_2])
ConversationAction(Brainy, 2, 5, , , [Conv_1000_3])
ConversationAction(Trey, 2, 5, , , [Conv_1000_4])
ConversationAction(Brainy, 2, 5, , , [Conv_1000_5])
ConversationAction(Brainy, 2, 5, , , [Conv_1000_6])
ConversationAction(Brainy, 2, 5, , , [Conv_1000_7])
ConversationAction(Tuff, 2, 5, , , [Conv_1000_8])
ConversationAction(Brainy, 2, 5, , , [Conv_1000_9])
ConversationAction(Brainy, 2, 5, , , [Conv_1000_10])
ConversationAction(Tuff, 1, 5, , , [Conv_1000_11])
ConversationAction(Trey, 2, 5, , , [Conv_1000_12])
ConversationAction(Tuff, 1, 3, 600, -200, )
ConversationAction(Brainy, 1, 4, 600, 1200, )
ConversationAction(Trey, 1, 3, 600, -200, )
