LevelTime(360)
GoodTime(290)
LevelStyle(7)
StartingPeople(5)
target_houses(2)
target_bread(2)
target_crystalDeposits(2)
building_coralLamp_finished( 17,  1)
building_sawmill( 19,  1)
create_platder( 17,  2)
create_platform( 18,  2)
create_platform( 19,  2)
create_platform( 20,  2)
create_ladder( 17,  3)
collectable_flour( 21,  3)
collectable_flour( 23,  3)
obstacle_wood( 4,  4)
building_chiefhut( 6,  4)
building_house( 9,  4)
building_coralLamp_finished( 11,  4)
building_house( 13,  4)
building_coralLamp_finished( 15,  4)
create_ladder( 17,  4)
create_platform( 21,  4)
create_platform( 22,  4)
create_platform( 23,  4)
create_platder( 24,  4)
create_platform( 4,  5)
create_platder( 5,  5)
create_platform( 6,  5)
create_platform( 7,  5)
create_platform( 8,  5)
create_platform( 9,  5)
create_platform( 10,  5)
create_platform( 11,  5)
create_platform( 12,  5)
create_platder( 13,  5)
create_platform( 14,  5)
create_platform( 15,  5)
create_platform( 16,  5)
create_platform( 17,  5)
create_ladder( 24,  5)
create_ladder( 5,  6)
create_ladder( 13,  6)
create_ladder( 24,  6)
building_coralLamp_finished( 1,  7)
building_toolshed( 3,  7)
create_ladder( 5,  7)
create_ladder( 13,  7)
create_ladder( 24,  7)
create_platform( 1,  8)
create_platform( 2,  8)
create_platform( 3,  8)
create_platform( 4,  8)
create_platder( 5,  8)
create_ladder( 13,  8)
obstacle_rock( 15,  8)
obstacle_rock( 17,  8)
obstacle_rock( 19,  8)
obstacle_crystal( 21,  8)
obstacle_crystal( 22,  8)
create_ladder( 24,  8)
create_ladder( 5,  9)
building_coralLamp_finished( 7,  9)
building_bakery( 9,  9)
create_platform( 13,  9)
create_platform( 14,  9)
create_platform( 15,  9)
create_platform( 16,  9)
create_platform( 17,  9)
create_platform( 18,  9)
create_platform( 19,  9)
create_platform( 20,  9)
create_platform( 21,  9)
create_platform( 22,  9)
create_platform( 23,  9)
create_platform( 24,  9)
create_platform( 5,  10)
create_platform( 6,  10)
create_platform( 7,  10)
create_platform( 8,  10)
create_platform( 9,  10)
create_platform( 10,  10)
resource_wood(5)
resource_tools(0)
resource_stone(0)
ConversationAction(Sandy, 1, 1, 600, 300, )
ConversationAction(Trey, 1, 1, 600, 150, )
ConversationAction(Brainy, 1, 2, 600, 750, )
ConversationAction(Sandy, 5, 5, , , [Conv_48_1])
ConversationAction(Brainy, 2, 5, , , [Conv_48_2])
ConversationAction(Trey, 2, 5, , , [Conv_48_3])
ConversationAction(Sandy, 2, 5, , , [Conv_48_4])
ConversationAction(Brainy, 4, 5, , , [Conv_48_5])
ConversationAction(Trey, 2, 5, , , [Conv_48_6])
ConversationAction(Trey, 1, 3, 1000, -400, )
ConversationAction(Brainy, 1, 4, 1000, 1400, )
ConversationAction(Sandy, 1, 3, 1000, -400, )
