LevelTime(190)
GoodTime(160)
LevelStyle(2)
StartingPeople(5)
target_houses(2)
target_weatherStations(5)
building_weatherStation( 8,  1)
building_weatherStation( 10,  1)
create_platform( 7,  2)
create_platform( 8,  2)
create_platder( 9,  2)
create_platform( 10,  2)
create_platform( 11,  2)
building_weatherStation( 18,  2)
building_weatherStation( 20,  2)
create_ladder( 9,  3)
create_platform( 17,  3)
create_platder( 18,  3)
create_platform( 19,  3)
create_platform( 20,  3)
create_platform( 21,  3)
create_ladder( 9,  4)
building_weatherStation( 15,  4)
create_ladder( 18,  4)
building_house( 2,  5)
create_ladder( 9,  5)
create_platform( 14,  5)
create_platder( 15,  5)
create_platform( 16,  5)
create_ladder( 18,  5)
create_platder( 1,  6)
create_platform( 2,  6)
create_platder( 3,  6)
building_chiefhut( 5,  6)
create_ladder( 9,  6)
create_ladder( 15,  6)
create_ladder( 18,  6)
create_ladder( 1,  7)
create_platform( 3,  7)
create_platform( 4,  7)
create_platform( 5,  7)
create_platder( 6,  7)
create_ladder( 9,  7)
create_ladder( 15,  7)
create_ladder( 18,  7)
create_ladder( 1,  8)
create_platform( 6,  8)
create_platform( 7,  8)
create_platform( 8,  8)
create_platder( 9,  8)
building_sawmill( 11,  8)
create_ladder( 15,  8)
create_ladder( 18,  8)
create_ladder( 1,  9)
create_platform( 9,  9)
create_platform( 10,  9)
create_platform( 11,  9)
create_platform( 12,  9)
create_platder( 13,  9)
create_ladder( 15,  9)
create_ladder( 18,  9)
create_ladder( 1,  10)
building_house( 4,  10)
create_platform( 13,  10)
create_platform( 14,  10)
create_platform( 15,  10)
create_platder( 16,  10)
create_ladder( 18,  10)
create_platform( 1,  11)
create_platform( 2,  11)
create_platform( 3,  11)
create_platform( 4,  11)
create_platform( 5,  11)
create_platform( 16,  11)
create_platform( 17,  11)
create_platform( 18,  11)
create_platform( 19,  11)
resource_wood(10)
ConversationAction(Trey, 1, 1, 600, 150, )
ConversationAction(Trey, 2, 5, , , [Conv_8_1])
ConversationAction(Trey, 2, 5, , , [Conv_8_2])
ConversationAction(Trey, 2, 5, , , [Conv_8_3])
ConversationAction(Trey, 1, 3, 600, -200, )
