LevelTime(390)
GoodTime(310)
LevelStyle(8)
StartingPeople(5)
target_gates(4)
target_bridges(2)
target_houses(5)
building_house( 9,  1)
building_shield( 11,  1)
building_house( 13,  1)
bridgePower_2( 15,  1)
collectable_spaceSuits( 17,  1)
gatePower_3( 19,  1)
building_shield( 21,  1)
building_house( 23,  1)
create_platform( 8,  2)
create_platder( 9,  2)
create_platform( 10,  2)
create_platform( 11,  2)
create_platform( 12,  2)
create_platform( 13,  2)
create_platform( 14,  2)
create_platform( 15,  2)
create_platform( 16,  2)
create_platform( 17,  2)
create_platform( 18,  2)
create_platform( 19,  2)
create_platform( 20,  2)
create_platform( 21,  2)
create_platform( 22,  2)
create_platder( 23,  2)
create_platform( 24,  2)
building_house( 2,  3)
building_shield( 4,  3)
building_house( 6,  3)
create_ladder( 9,  3)
create_ladder( 23,  3)
create_platform( 1,  4)
create_platform( 2,  4)
create_platform( 3,  4)
create_platform( 4,  4)
create_platform( 5,  4)
create_platform( 6,  4)
create_platder( 7,  4)
create_platform( 8,  4)
create_platform( 9,  4)
create_ladder( 23,  4)
create_ladder( 7,  5)
bridgePower_1( 12,  5)
bridge_0_2( 18,  5)
collectable_spaceSuits( 20,  5)
gatePower_4( 22,  5)
create_ladder( 23,  5)
create_ladder( 7,  6)
obstacle_spaceWeed( 8,  6)
create_platder( 11,  6)
create_platform( 12,  6)
create_platform( 13,  6)
create_platform( 18,  6)
create_platform( 19,  6)
create_platform( 20,  6)
create_platform( 21,  6)
create_platform( 22,  6)
create_platform( 23,  6)
collectable_spaceSuits( 6,  7)
create_platder( 7,  7)
create_platform( 8,  7)
create_platform( 9,  7)
create_ladder( 11,  7)
create_platform( 6,  8)
create_platder( 7,  8)
create_ladder( 11,  8)
collectable_spaceSuits( 12,  8)
bridge_1_1( 13,  8)
gate_1( 19,  8)
gate_2( 21,  8)
gate_3( 23,  8)
gate_4( 25,  8)
create_ladder( 7,  9)
collectable_tools( 8,  9)
gatePower_1( 9,  9)
create_platform( 11,  9)
create_platform( 12,  9)
create_platform( 13,  9)
create_platform( 18,  9)
create_platform( 19,  9)
create_platform( 20,  9)
create_platform( 21,  9)
create_platform( 22,  9)
create_platform( 23,  9)
create_platform( 24,  9)
create_platform( 25,  9)
create_platform( 26,  9)
create_platder( 7,  10)
create_platform( 8,  10)
create_platform( 9,  10)
create_ladder( 7,  11)
building_sawmill( 3,  12)
obstacle_spaceWeed( 5,  12)
create_ladder( 7,  12)
building_chiefhut( 9,  12)
obstacle_spaceWeed( 13,  12)
building_sawmill( 16,  12)
obstacle_crystal( 18,  12)
gatePower_2( 20,  12)
building_crystalCutter( 23,  12)
create_platform( 2,  13)
create_platform( 3,  13)
create_platform( 4,  13)
create_platform( 5,  13)
create_platform( 6,  13)
create_platform( 7,  13)
create_platform( 8,  13)
create_platform( 9,  13)
create_platform( 10,  13)
create_platform( 11,  13)
create_platform( 12,  13)
create_platform( 13,  13)
create_platform( 14,  13)
create_platform( 15,  13)
create_platform( 16,  13)
create_platform( 17,  13)
create_platform( 18,  13)
create_platform( 19,  13)
create_platform( 20,  13)
create_platform( 21,  13)
create_platform( 22,  13)
create_platform( 23,  13)
create_platform( 24,  13)
resource_spaceSuits(5)
resource_wood(5)
resource_tools(0)
resource_crystals(0)
resource_spaceleaf(0)
resource_scrapmetal(0)
ConversationAction(Tuff, 1, 1, 600, 300, )
ConversationAction(Brainy, 1, 2, 600, 700, )
ConversationAction(Trey, 1, 1, 600, 150, )
ConversationAction(Sandy, 1, 2, 600, 850, )
ConversationAction(Trey, 2, 5, , , [Conv_75_1])
ConversationAction(Brainy, 2, 5, , , [Conv_75_2])
ConversationAction(Sandy, 2, 5, , , [Conv_75_3])
ConversationAction(Tuff, 1, 5, , , [Conv_75_4])
ConversationAction(Trey, 2, 5, , , [Conv_75_5])
ConversationAction(Sandy, 1, 4, 1000, 1400, )
ConversationAction(Trey, 1, 3, 1000, -400, )
ConversationAction(Brainy, 1, 4, 1000, 1400, )
ConversationAction(Tuff, 1, 3, 1000, -400, )
