LevelTime(125)
GoodTime(100)
LevelStyle(3)
StartingPeople(5)
target_sawmills(1)
target_houses(4)
building_house( 3,  3)
obstacle_wood( 5,  3)
create_platder( 1,  4)
create_platform( 2,  4)
create_platform( 3,  4)
create_platform( 4,  4)
create_platform( 5,  4)
create_ladder( 1,  5)
create_ladder( 1,  6)
building_sawmill( 8,  6)
building_chiefhut( 12,  6)
building_house( 15,  6)
create_ladder( 1,  7)
create_platder( 7,  7)
create_platform( 8,  7)
create_platform( 9,  7)
create_platform( 10,  7)
create_platform( 11,  7)
create_platform( 12,  7)
create_platform( 13,  7)
create_platder( 14,  7)
create_platform( 15,  7)
create_platform( 16,  7)
create_platform( 17,  7)
create_ladder( 1,  8)
create_ladder( 7,  8)
create_ladder( 14,  8)
create_ladder( 1,  9)
building_house( 3,  9)
obstacle_wood( 5,  9)
create_ladder( 7,  9)
create_ladder( 14,  9)
create_platform( 1,  10)
create_platform( 2,  10)
create_platform( 3,  10)
create_platform( 4,  10)
create_platform( 5,  10)
create_platform( 6,  10)
create_platform( 7,  10)
create_ladder( 14,  10)
create_ladder( 14,  11)
obstacle_wood( 16,  11)
building_house( 18,  11)
create_platform( 14,  12)
create_platform( 15,  12)
create_platform( 16,  12)
create_platform( 17,  12)
create_platform( 18,  12)
create_platform( 19,  12)
resource_wood(10)
ConversationAction(Brainy, , 1, 600, 150, )
ConversationAction(Brainy, , 5, , , [Conv_3_1])
ConversationAction(Brainy, , 5, , , [Conv_3_2])
ConversationAction(Brainy, , 5, , , [Conv_3_3])
ConversationAction(Brainy, , 5, , , [Conv_3_4])
ConversationAction(Brainy, , 5, , , [Conv_3_5])
ConversationAction(Brainy, , 4, 800, 1400, )
