LevelTime(60)
GoodTime(30)
LevelStyle(3)
StartingPeople(5)
target_umbrellas(4)
building_umbrella( 5,  1)
create_platform( 4,  2)
create_platform( 5,  2)
create_platform( 6,  2)
create_platder( 7,  2)
create_ladder( 7,  3)
create_ladder( 7,  4)
building_umbrella( 9,  4)
building_chiefhut( 13,  4)
building_umbrella( 17,  4)
create_platform( 7,  5)
create_platform( 8,  5)
create_platform( 9,  5)
create_platform( 10,  5)
create_platform( 11,  5)
create_platform( 12,  5)
create_platform( 13,  5)
create_platform( 14,  5)
create_platform( 15,  5)
create_platform( 16,  5)
create_platform( 17,  5)
create_platform( 18,  5)
create_platder( 19,  5)
create_ladder( 19,  6)
building_umbrella( 21,  6)
create_platform( 19,  7)
create_platform( 20,  7)
create_platform( 21,  7)
create_platform( 22,  7)
building_house( 5,  11)
building_house( 9,  11)
building_house( 17,  11)
building_house( 21,  11)
create_platform( 1,  12)
create_platform( 2,  12)
create_platform( 3,  12)
create_platform( 4,  12)
create_platform( 5,  12)
create_platform( 6,  12)
create_platform( 7,  12)
create_platform( 8,  12)
create_platform( 9,  12)
create_platform( 10,  12)
create_platform( 11,  12)
create_platform( 12,  12)
create_platform( 13,  12)
create_platform( 14,  12)
create_platform( 15,  12)
create_platform( 16,  12)
create_platform( 17,  12)
create_platform( 18,  12)
create_platform( 19,  12)
create_platform( 20,  12)
create_platform( 21,  12)
create_platform( 22,  12)
create_platform( 23,  12)
create_platform( 24,  12)
create_platform( 25,  12)
create_platform( 26,  12)
resource_umbrellas(4)
ConversationAction(Trey, 1, 1, 600, 150, )
ConversationAction(Trey, 2, 5, 0, 0, [Conv_1_1])
ConversationAction(Trey, 2, 5, 0, 0, [Conv_1_2])
ConversationAction(Trey, 2, 5, 0, 0, [Conv_1_3])
ConversationAction(Trey, 2, 5, 0, 0, [Conv_1_4])
ConversationAction(Trey, 1, 3, 600, -200, )
