LevelTime(470)
GoodTime(410)
LevelStyle(5)
StartingPeople(5)
target_houses(4)
target_foundries(1)
target_sheetMetal(10)
building_chiefhut( 2,  1)
zipwire_start_1( 6,  1)
building_sawmill( 11,  1)
obstacle_rock( 13,  1)
obstacle_scrapMetal( 15,  1)
zipwire_start_2( 20,  1)
create_platform( 1,  2)
create_platform( 2,  2)
create_platform( 3,  2)
create_platform( 4,  2)
create_platder( 5,  2)
create_platform( 6,  2)
create_platform( 9,  2)
create_platder( 10,  2)
create_platform( 11,  2)
create_platform( 12,  2)
create_platform( 13,  2)
create_platder( 14,  2)
create_platform( 15,  2)
create_platform( 16,  2)
create_platform( 20,  2)
create_platder( 21,  2)
create_ladder( 5,  3)
create_ladder( 10,  3)
create_ladder( 14,  3)
create_ladder( 21,  3)
create_ladder( 5,  4)
create_ladder( 10,  4)
create_ladder( 14,  4)
building_foundry( 18,  4)
create_ladder( 21,  4)
obstacle_rock( 23,  4)
create_ladder( 5,  5)
create_ladder( 10,  5)
building_house( 12,  5)
zipwire_end_2( 13,  5)
create_ladder( 14,  5)
create_platform( 16,  5)
create_platform( 17,  5)
create_platform( 18,  5)
create_platform( 19,  5)
create_platder( 20,  5)
create_platform( 21,  5)
create_platform( 22,  5)
create_platform( 23,  5)
create_ladder( 5,  6)
create_platder( 10,  6)
create_platform( 11,  6)
create_platform( 12,  6)
create_platform( 13,  6)
create_platder( 14,  6)
create_ladder( 20,  6)
building_house( 2,  7)
obstacle_wood( 4,  7)
create_ladder( 5,  7)
building_toolshed( 8,  7)
create_ladder( 10,  7)
create_ladder( 14,  7)
create_platform( 20,  7)
create_platform( 21,  7)
create_platform( 22,  7)
create_platder( 23,  7)
create_platform( 2,  8)
create_platform( 3,  8)
create_platform( 4,  8)
create_platform( 5,  8)
create_platform( 6,  8)
create_platform( 7,  8)
create_platform( 8,  8)
create_platform( 9,  8)
create_platform( 10,  8)
create_ladder( 14,  8)
create_ladder( 23,  8)
create_ladder( 14,  9)
obstacle_rock( 16,  9)
obstacle_scrapMetal( 17,  9)
building_house( 19,  9)
create_ladder( 23,  9)
create_platder( 14,  10)
create_platform( 15,  10)
create_platform( 16,  10)
create_platform( 17,  10)
create_platform( 18,  10)
create_platform( 19,  10)
create_platder( 22,  10)
create_platform( 23,  10)
obstacle_scrapMetal( 5,  11)
building_house( 7,  11)
obstacle_wood( 9,  11)
obstacle_scrapMetal( 11,  11)
create_ladder( 14,  11)
create_ladder( 22,  11)
create_platform( 4,  12)
create_platform( 5,  12)
create_platform( 6,  12)
create_platform( 7,  12)
create_platform( 8,  12)
create_platform( 9,  12)
create_platform( 10,  12)
create_platder( 11,  12)
create_ladder( 14,  12)
create_ladder( 22,  12)
create_ladder( 11,  13)
create_ladder( 14,  13)
zipwire_end_1( 16,  13)
collectable_tools( 18,  13)
collectable_tools( 19,  13)
collectable_tools( 20,  13)
create_ladder( 22,  13)
obstacle_scrapMetal( 23,  13)
create_platform( 11,  14)
create_platform( 12,  14)
create_platform( 13,  14)
create_platform( 14,  14)
create_platform( 15,  14)
create_platform( 16,  14)
create_platform( 17,  14)
create_platform( 18,  14)
create_platform( 19,  14)
create_platform( 20,  14)
create_platform( 21,  14)
create_platform( 22,  14)
create_platform( 23,  14)
resource_wood(5)
resource_tools(0)
resource_stone(0)
resource_scrapmetal(0)
resource_sheetmetal(0)
ConversationAction(Trey, 1, 1, 600, 150, )
ConversationAction(Brainy, 1, 2, 600, 850, )
ConversationAction(Sandy, 1, 2, 600, 700, )
ConversationAction(Sandy, 2, 5, , , [Conv_22_1])
ConversationAction(Trey, 2, 5, , , [Conv_22_2])
ConversationAction(Brainy, 2, 5, , , [Conv_22_3])
ConversationAction(Sandy, 2, 5, , , [Conv_22_4])
ConversationAction(Sandy, 2, 5, , , [Conv_22_5])
ConversationAction(Trey, 2, 5, , , [Conv_22_6])
ConversationAction(Brainy, 1, 4, 600, 1400, )
ConversationAction(Sandy, 1, 4, 600, 1400, )
ConversationAction(Trey, 1, 3, 600, -400, )
