LevelTime(185)
GoodTime(170)
LevelStyle(1)
StartingPeople(5)
target_houses(4)
building_house( 11,  1)
obstacle_wood( 17,  1)
collectable_tools( 19,  1)
obstacle_wood( 21,  1)
obstacle_rock( 23,  1)
obstacle_wood( 3,  2)
building_house( 5,  2)
collectable_tools( 7,  2)
create_platder( 10,  2)
create_platform( 11,  2)
create_platform( 12,  2)
create_platder( 16,  2)
create_platform( 17,  2)
create_platform( 18,  2)
create_platform( 19,  2)
create_platform( 20,  2)
create_platform( 21,  2)
create_platform( 22,  2)
create_platform( 23,  2)
create_platder( 24,  2)
create_platform( 2,  3)
create_platform( 3,  3)
create_platform( 4,  3)
create_platform( 5,  3)
create_platform( 6,  3)
create_platform( 7,  3)
create_platder( 8,  3)
create_ladder( 10,  3)
create_ladder( 16,  3)
create_ladder( 24,  3)
create_ladder( 8,  4)
create_ladder( 10,  4)
obstacle_rock( 11,  4)
create_ladder( 16,  4)
create_ladder( 24,  4)
create_ladder( 8,  5)
create_platform( 10,  5)
create_platform( 11,  5)
create_platder( 12,  5)
create_ladder( 16,  5)
create_ladder( 24,  5)
create_ladder( 8,  6)
create_ladder( 12,  6)
create_ladder( 16,  6)
create_ladder( 24,  6)
collectable_tools( 4,  7)
create_ladder( 8,  7)
obstacle_rock( 11,  7)
create_ladder( 12,  7)
create_ladder( 16,  7)
create_ladder( 24,  7)
create_platder( 3,  8)
create_platform( 4,  8)
create_platder( 5,  8)
create_ladder( 8,  8)
create_platder( 10,  8)
create_platform( 11,  8)
create_platform( 12,  8)
create_ladder( 16,  8)
create_ladder( 24,  8)
create_ladder( 3,  9)
create_ladder( 5,  9)
obstacle_wood( 7,  9)
create_ladder( 8,  9)
create_ladder( 10,  9)
create_ladder( 16,  9)
building_house( 20,  9)
collectable_tools( 22,  9)
create_ladder( 24,  9)
create_ladder( 3,  10)
create_platform( 5,  10)
create_platform( 6,  10)
create_platform( 7,  10)
create_platform( 8,  10)
create_ladder( 10,  10)
obstacle_rock( 11,  10)
create_ladder( 16,  10)
create_platform( 19,  10)
create_platform( 20,  10)
create_platform( 21,  10)
create_platform( 22,  10)
create_platform( 23,  10)
create_platform( 24,  10)
create_ladder( 3,  11)
create_platform( 10,  11)
create_platform( 11,  11)
create_platder( 12,  11)
create_ladder( 16,  11)
create_ladder( 3,  12)
create_ladder( 12,  12)
create_ladder( 16,  12)
obstacle_wood( 18,  12)
create_ladder( 3,  13)
building_chiefhut( 5,  13)
obstacle_wood( 9,  13)
obstacle_rock( 11,  13)
create_ladder( 12,  13)
create_platder( 14,  13)
create_platform( 15,  13)
create_platform( 16,  13)
create_platform( 17,  13)
create_platform( 18,  13)
create_platder( 19,  13)
create_platform( 3,  14)
create_platform( 4,  14)
create_platform( 5,  14)
create_platform( 6,  14)
create_platform( 7,  14)
create_platform( 8,  14)
create_platform( 9,  14)
create_platform( 10,  14)
create_platform( 11,  14)
create_platform( 12,  14)
create_platform( 13,  14)
create_platform( 14,  14)
create_platform( 19,  14)
create_platder( 20,  14)
collectable_tools( 22,  14)
building_house( 24,  14)
create_platform( 20,  15)
create_platform( 21,  15)
create_platform( 22,  15)
create_platform( 23,  15)
create_platform( 24,  15)
create_platform( 25,  15)
resource_wood(10)
ConversationAction(Trey, 1, 1, 600, 150, )
ConversationAction(Trey, 2, 5, , , [Conv_14_1])
ConversationAction(Trey, 2, 5, , , [Conv_14_2])
ConversationAction(Trey, 1, 3, 600, -200, )
