LevelTime(280)
GoodTime(240)
LevelStyle(6)
StartingPeople(5)
target_coralStem(3)
target_divingSuits(15)
target_houses(2)
building_foundry( 3,  1)
building_house( 7,  1)
collectable_tools( 12,  1)
obstacle_wood( 14,  1)
building_house( 16,  1)
obstacle_wood( 18,  1)
obstacle_wood( 19,  1)
collectable_tools( 21,  1)
create_platder( 2,  2)
create_platform( 3,  2)
create_platform( 4,  2)
create_platform( 5,  2)
create_platform( 6,  2)
create_platform( 7,  2)
create_platform( 8,  2)
create_platform( 12,  2)
create_platform( 13,  2)
create_platform( 14,  2)
create_platform( 15,  2)
create_platder( 16,  2)
create_platform( 17,  2)
create_platform( 18,  2)
create_platform( 19,  2)
create_platform( 20,  2)
create_platform( 21,  2)
create_ladder( 2,  3)
create_platder( 16,  3)
obstacle_rock( 24,  3)
create_ladder( 2,  4)
create_ladder( 16,  4)
create_platder( 24,  4)
create_platform( 25,  4)
create_ladder( 2,  5)
obstacle_rubberPlant( 4,  5)
obstacle_coral( 10,  5)
obstacle_coral( 12,  5)
create_ladder( 16,  5)
obstacle_rubberPlant( 18,  5)
create_ladder( 24,  5)
create_platder( 2,  6)
create_platform( 3,  6)
create_platform( 4,  6)
create_platform( 5,  6)
collectable_tools( 7,  6)
collectable_tools( 8,  6)
create_platder( 9,  6)
create_platform( 10,  6)
create_platform( 11,  6)
create_platform( 12,  6)
create_platder( 13,  6)
collectable_tools( 14,  6)
collectable_tools( 15,  6)
create_platder( 16,  6)
create_platform( 17,  6)
create_platform( 18,  6)
obstacle_wood( 21,  6)
obstacle_rock( 23,  6)
create_ladder( 24,  6)
create_ladder( 2,  7)
create_platform( 7,  7)
create_platform( 8,  7)
create_platder( 9,  7)
create_platder( 13,  7)
create_platform( 14,  7)
create_platform( 15,  7)
create_platder( 16,  7)
create_platform( 20,  7)
create_platform( 21,  7)
create_platform( 22,  7)
create_platform( 23,  7)
create_platder( 24,  7)
create_ladder( 2,  8)
create_ladder( 9,  8)
create_ladder( 13,  8)
create_ladder( 16,  8)
create_ladder( 24,  8)
create_ladder( 2,  9)
create_ladder( 9,  9)
create_ladder( 13,  9)
create_ladder( 16,  9)
create_ladder( 24,  9)
create_ladder( 2,  10)
obstacle_wood( 4,  10)
create_ladder( 9,  10)
obstacle_coral( 11,  10)
create_ladder( 13,  10)
create_ladder( 16,  10)
obstacle_scrapMetal( 17,  10)
collectable_tools( 19,  10)
obstacle_rock( 23,  10)
create_ladder( 24,  10)
create_platform( 2,  11)
create_platform( 3,  11)
create_platform( 4,  11)
create_platder( 5,  11)
create_platform( 9,  11)
create_platform( 10,  11)
create_platder( 11,  11)
create_platform( 12,  11)
create_platform( 13,  11)
create_platform( 16,  11)
create_platform( 17,  11)
create_platform( 18,  11)
create_platder( 19,  11)
create_platform( 22,  11)
create_platder( 23,  11)
create_platform( 24,  11)
create_ladder( 5,  12)
building_divingShop( 7,  12)
create_ladder( 11,  12)
building_chiefhut( 15,  12)
create_ladder( 19,  12)
obstacle_wood( 21,  12)
create_ladder( 23,  12)
create_platform( 4,  13)
create_platform( 5,  13)
create_platform( 6,  13)
create_platform( 7,  13)
create_platform( 8,  13)
create_platform( 9,  13)
create_platform( 10,  13)
create_platform( 11,  13)
create_platform( 12,  13)
create_platform( 13,  13)
create_platform( 14,  13)
create_platform( 15,  13)
create_platform( 16,  13)
create_platform( 17,  13)
create_platform( 18,  13)
create_platform( 19,  13)
create_platform( 20,  13)
create_platform( 21,  13)
create_platform( 22,  13)
create_platform( 23,  13)
resource_divingSuits(10)
resource_wood(5)
resource_tools(0)
resource_stone(0)
resource_scrapmetal(0)
resource_sheetmetal(0)
resource_rubber(0)
resource_coral(0)
ConversationAction(Sandy, 1, 1, 600, 150, )
ConversationAction(Brainy, 1, 2, 600, 800, )
ConversationAction(Trey, 1, 1, 600, 300, )
ConversationAction(Sandy, 2, 5, , , [Conv_34_1])
ConversationAction(Brainy, 2, 5, , , [Conv_34_2])
ConversationAction(Brainy, 2, 5, , , [Conv_34_3])
ConversationAction(Trey, 2, 5, , , [Conv_34_4])
ConversationAction(Sandy, 2, 5, , , [Conv_34_5])
ConversationAction(Sandy, 1, 3, 1000, -400, )
ConversationAction(Brainy, 1, 4, 1000, 1400, )
ConversationAction(Trey, 1, 3, 1000, -400, )
