LevelTime(356)
GoodTime(325)
LevelStyle(4)
StartingPeople(5)
target_balloons(5)
target_houses(2)
target_balloonage(2)
zipwire_start_1( 16,  2)
building_house( 18,  2)
building_chiefhut( 22,  2)
create_platform( 16,  3)
create_platform( 17,  3)
create_platform( 18,  3)
create_platder( 19,  3)
create_platform( 20,  3)
create_platform( 21,  3)
create_platform( 22,  3)
create_platform( 23,  3)
obstacle_rock( 3,  4)
building_balloonage( 6,  4)
create_ladder( 19,  4)
create_platform( 2,  5)
create_platform( 3,  5)
create_platder( 4,  5)
create_platform( 5,  5)
create_platform( 6,  5)
create_platform( 7,  5)
obstacle_rock( 12,  5)
obstacle_rock( 14,  5)
create_ladder( 19,  5)
create_ladder( 4,  6)
create_platform( 11,  6)
create_platder( 12,  6)
create_platform( 13,  6)
create_platform( 14,  6)
create_platform( 15,  6)
create_ladder( 19,  6)
create_ladder( 4,  7)
create_ladder( 12,  7)
create_ladder( 19,  7)
building_toolshed( 22,  7)
create_ladder( 4,  8)
zipwire_end_1( 6,  8)
create_ladder( 12,  8)
create_platder( 19,  8)
create_platform( 20,  8)
create_platform( 21,  8)
create_platform( 22,  8)
create_platform( 23,  8)
create_platform( 4,  9)
create_platform( 5,  9)
create_platform( 6,  9)
create_platform( 7,  9)
create_platder( 8,  9)
building_sawmill( 10,  9)
create_ladder( 12,  9)
create_ladder( 19,  9)
create_platder( 8,  10)
create_platform( 9,  10)
create_platform( 10,  10)
create_platform( 11,  10)
create_platder( 12,  10)
create_ladder( 19,  10)
create_ladder( 8,  11)
create_ladder( 12,  11)
create_ladder( 19,  11)
obstacle_rock( 21,  11)
building_house( 23,  11)
obstacle_wood( 3,  12)
obstacle_wood( 5,  12)
create_ladder( 8,  12)
create_ladder( 12,  12)
create_platder( 19,  12)
create_platform( 20,  12)
create_platform( 21,  12)
create_platform( 22,  12)
create_platform( 23,  12)
create_platform( 24,  12)
create_platform( 2,  13)
create_platform( 3,  13)
create_platform( 4,  13)
create_platform( 5,  13)
create_platform( 6,  13)
create_platform( 7,  13)
create_platform( 8,  13)
create_ladder( 12,  13)
building_balloonage( 15,  13)
create_ladder( 19,  13)
create_platform( 12,  14)
create_platform( 13,  14)
create_platform( 14,  14)
create_platform( 15,  14)
create_platform( 16,  14)
create_platform( 17,  14)
create_platform( 18,  14)
create_platform( 19,  14)
resource_wood(5)
resource_stone(0)
resource_balloons(0)
ConversationAction(Brainy, 1, 2, 600, 850, )
ConversationAction(Tuff, 2, 1, 600, 150, )
ConversationAction(Tuff, 2, 5, , , [Conv_18_1])
ConversationAction(Brainy, 2, 5, , , [Conv_18_2])
ConversationAction(Tuff, 1, 5, , , [Conv_18_3])
ConversationAction(Brainy, 2, 5, , , [Conv_18_4])
ConversationAction(Tuff, 1, 5, , , [Conv_18_5])
ConversationAction(Brainy, 2, 5, , , [Conv_18_6])
ConversationAction(Tuff, 2, 5, , , [Conv_18_7])
ConversationAction(Brainy, 4, 5, , , [Conv_18_8])
ConversationAction(Tuff, 1, 5, , , [Conv_18_9])
ConversationAction(Brainy, 3, 5, , , [Conv_18_10])
ConversationAction(Tuff, 1, 3, 600, -400, )
ConversationAction(Brainy, 1, 4, 600, 1400, )
