LevelTime(100)
GoodTime(80)
LevelStyle(3)
StartingPeople(5)
target_houses(4)
building_umbrella_finished( 5,  1)
create_platform( 4,  2)
create_platform( 5,  2)
create_platform( 6,  2)
create_platder( 7,  2)
create_ladder( 7,  3)
create_ladder( 7,  4)
building_umbrella_finished( 9,  4)
building_chiefhut( 13,  4)
building_umbrella_finished( 17,  4)
create_platform( 7,  5)
create_platform( 8,  5)
create_platform( 9,  5)
create_platform( 10,  5)
create_platder( 11,  5)
create_platform( 12,  5)
create_platform( 13,  5)
create_platform( 14,  5)
create_platform( 15,  5)
create_platform( 16,  5)
create_platform( 17,  5)
create_platform( 18,  5)
create_platder( 19,  5)
create_ladder( 11,  6)
create_ladder( 19,  6)
building_umbrella_finished( 21,  6)
create_ladder( 11,  7)
create_platform( 19,  7)
create_platform( 20,  7)
create_platform( 21,  7)
create_platform( 22,  7)
create_ladder( 11,  8)
create_ladder( 11,  9)
create_ladder( 11,  10)
obstacle_wood( 3,  11)
building_house( 5,  11)
obstacle_wood( 7,  11)
building_house( 9,  11)
create_ladder( 11,  11)
obstacle_wood( 13,  11)
building_house( 17,  11)
building_house( 21,  11)
obstacle_wood( 24,  11)
create_platform( 1,  12)
create_platform( 2,  12)
create_platform( 3,  12)
create_platform( 4,  12)
create_platform( 5,  12)
create_platform( 6,  12)
create_platform( 7,  12)
create_platform( 8,  12)
create_platform( 9,  12)
create_platform( 10,  12)
create_platform( 11,  12)
create_platform( 12,  12)
create_platform( 13,  12)
create_platform( 14,  12)
create_platform( 15,  12)
create_platform( 16,  12)
create_platform( 17,  12)
create_platform( 18,  12)
create_platform( 19,  12)
create_platform( 20,  12)
create_platform( 21,  12)
create_platform( 22,  12)
create_platform( 23,  12)
create_platform( 24,  12)
create_platform( 25,  12)
create_platform( 26,  12)
resource_wood(20)
ConversationAction(Trey, 1, 1, 600, 150, )
ConversationAction(Tuff, 1, 2, 600, 850, )
ConversationAction(Trey, 2, 5, 0, 0, [Conv_2_1])
ConversationAction(Trey, 2, 5, 0, 0, [Conv_2_2])
ConversationAction(Tuff, 2, 5, 0, 0, [Conv_2_3])
ConversationAction(Tuff, 2, 5, 0, 0, [Conv_2_4])
ConversationAction(Tuff, 2, 5, 0, 0, [Conv_2_5])
ConversationAction(Trey, 2, 5, 0, 0, [Conv_2_6])
ConversationAction(Trey, 2, 5, 0, 0, [Conv_2_7])
ConversationAction(Tuff, 1, 4, 600, 1400, )
ConversationAction(Trey, 1, 3, 600, -200, )
