LevelTime(700)
GoodTime(640)
LevelStyle(5)
StartingPeople(5)
target_pipes(6)
obstacle_scrapMetal( 3,  1)
obstacle_scrapMetal( 5,  1)
create_platform( 2,  2)
create_platform( 3,  2)
create_platform( 4,  2)
create_platform( 5,  2)
create_platder( 6,  2)
building_house( 8,  2)
building_pipes( 10,  2)
building_pipes( 13,  2)
building_pipes( 16,  2)
obstacle_scrapMetal( 18,  2)
obstacle_scrapMetal( 19,  2)
obstacle_rock( 21,  2)
obstacle_scrapMetal( 23,  2)
obstacle_scrapMetal( 24,  2)
create_platder( 6,  3)
create_platform( 7,  3)
create_platform( 8,  3)
create_platform( 9,  3)
create_platform( 10,  3)
create_platform( 11,  3)
create_platform( 12,  3)
create_platform( 13,  3)
create_platform( 14,  3)
create_platform( 15,  3)
create_platform( 16,  3)
create_platform( 17,  3)
create_platform( 18,  3)
create_platform( 19,  3)
create_platform( 20,  3)
create_platform( 21,  3)
create_platform( 22,  3)
create_platform( 23,  3)
create_platform( 24,  3)
create_platform( 25,  3)
building_chiefhut( 3,  4)
create_ladder( 6,  4)
create_platform( 2,  5)
create_platform( 3,  5)
create_platform( 4,  5)
create_platform( 5,  5)
create_platder( 6,  5)
create_ladder( 6,  6)
building_house( 8,  6)
building_pipes( 11,  6)
building_pipes( 13,  6)
building_pipes( 15,  6)
building_house( 17,  6)
obstacle_wood( 19,  6)
obstacle_wood( 20,  6)
obstacle_rock( 22,  6)
obstacle_scrapMetal( 24,  6)
obstacle_scrapMetal( 25,  6)
create_platform( 6,  7)
create_platform( 7,  7)
create_platform( 8,  7)
create_platder( 9,  7)
create_platform( 10,  7)
create_platform( 11,  7)
create_platform( 12,  7)
create_platform( 13,  7)
create_platform( 14,  7)
create_platform( 15,  7)
create_platform( 16,  7)
create_platform( 17,  7)
create_platform( 18,  7)
create_platform( 19,  7)
create_platder( 20,  7)
create_platform( 21,  7)
create_platform( 22,  7)
create_platform( 23,  7)
create_platform( 24,  7)
create_platform( 25,  7)
create_ladder( 9,  8)
create_ladder( 20,  8)
create_ladder( 9,  9)
create_ladder( 20,  9)
create_ladder( 9,  10)
obstacle_scrapMetal( 18,  10)
create_ladder( 20,  10)
obstacle_rock( 22,  10)
obstacle_scrapMetal( 24,  10)
obstacle_scrapMetal( 25,  10)
building_sawmill( 3,  11)
building_foundry( 6,  11)
obstacle_wood( 8,  11)
create_ladder( 9,  11)
building_toolshed( 12,  11)
obstacle_scrapMetal( 15,  11)
obstacle_scrapMetal( 16,  11)
create_platder( 17,  11)
create_platform( 18,  11)
create_platform( 19,  11)
create_platform( 20,  11)
create_platform( 21,  11)
create_platform( 22,  11)
create_platform( 23,  11)
create_platform( 24,  11)
create_platform( 25,  11)
create_platform( 2,  12)
create_platform( 3,  12)
create_platform( 4,  12)
create_platform( 5,  12)
create_platform( 6,  12)
create_platform( 7,  12)
create_platform( 8,  12)
create_platform( 9,  12)
create_platform( 10,  12)
create_platform( 11,  12)
create_platform( 12,  12)
create_platform( 15,  12)
create_platform( 16,  12)
create_platform( 17,  12)
resource_wood(5)
resource_tools(0)
resource_stone(0)
resource_scrapmetal(0)
resource_sheetmetal(0)
ConversationAction(Tuff, 1, 1, 600, 300, )
ConversationAction(Brainy, 1, 2, 600, 850, )
ConversationAction(Sandy, 1, 2, 600, 700, )
ConversationAction(Trey, 1, 1, 600, 150, )
ConversationAction(Tuff, 6, 5, , , [Conv_25_1])
ConversationAction(Sandy, 2, 5, , , [Conv_25_2])
ConversationAction(Trey, 6, 5, , , [Conv_25_3])
ConversationAction(Brainy, 2, 5, , , [Conv_25_4])
ConversationAction(Tuff, 2, 5, , , [Conv_25_5])
ConversationAction(Trey, 2, 5, , , [Conv_25_6])
ConversationAction(Brainy, 4, 5, , , [Conv_25_7])
ConversationAction(Trey, 2, 5, , , [Conv_25_8])
ConversationAction(Tuff, 1, 3, 600, -400, )
ConversationAction(Brainy, 1, 4, 600, 1400, )
ConversationAction(Sandy, 1, 4, 600, 1400, )
ConversationAction(Trey, 1, 3, 600, -400, )
