LevelTime(150)
GoodTime(135)
LevelStyle(7)
StartingPeople(5)
target_houses(3)
obstacle_wood( 8,  2)
gate_1( 11,  2)
building_house( 14,  2)
building_sawmill( 17,  2)
building_house( 20,  2)
collectable_hardhats( 22,  2)
create_platform( 8,  3)
create_platder( 9,  3)
create_platform( 10,  3)
create_platform( 11,  3)
create_platform( 12,  3)
create_platform( 13,  3)
create_platform( 14,  3)
create_platform( 15,  3)
create_platform( 16,  3)
create_platform( 17,  3)
create_platform( 18,  3)
create_platform( 19,  3)
create_platform( 20,  3)
create_platform( 21,  3)
create_platform( 22,  3)
create_platform( 23,  3)
create_ladder( 9,  4)
create_ladder( 9,  5)
obstacle_wood( 3,  6)
building_chiefhut( 6,  6)
create_ladder( 9,  6)
create_platform( 2,  7)
create_platder( 3,  7)
create_platform( 4,  7)
create_platform( 5,  7)
create_platform( 6,  7)
create_platform( 7,  7)
create_platform( 8,  7)
create_platder( 9,  7)
create_ladder( 3,  8)
create_ladder( 9,  8)
collectable_tools( 12,  8)
gatePower_1( 15,  8)
obstacle_wood( 18,  8)
create_ladder( 3,  9)
create_platform( 9,  9)
create_platform( 10,  9)
create_platform( 11,  9)
create_platform( 12,  9)
create_platform( 13,  9)
create_platform( 14,  9)
create_platform( 15,  9)
create_platform( 16,  9)
create_platform( 17,  9)
create_platform( 18,  9)
create_platform( 19,  9)
create_ladder( 3,  10)
create_ladder( 3,  11)
obstacle_crystal( 5,  11)
building_house( 22,  11)
create_platform( 3,  12)
create_platform( 4,  12)
create_platform( 5,  12)
create_platform( 6,  12)
create_platform( 7,  12)
create_platform( 8,  12)
create_platform( 9,  12)
create_platform( 10,  12)
create_platform( 11,  12)
create_platform( 12,  12)
create_platform( 13,  12)
create_platform( 14,  12)
create_platform( 15,  12)
create_platform( 16,  12)
create_platform( 17,  12)
create_platform( 18,  12)
create_platform( 19,  12)
create_platform( 20,  12)
create_platform( 21,  12)
create_platform( 22,  12)
create_platform( 23,  12)
resource_hardhats(5)
resource_wood(5)
resource_tools(0)
resource_stone(0)
resource_crystals(0)
ConversationAction(Tuff, 1, 1, 600, 200, )
ConversationAction(Tuff, 2, 5, , , [Conv_51_1])
ConversationAction(Tuff, 2, 5, , , [Conv_51_2])
ConversationAction(Brainy, 2, 2, 600, 800, )
ConversationAction(Brainy, 2, 5, , , [Conv_51_3])
ConversationAction(Brainy, 2, 5, , , [Conv_51_4])
ConversationAction(Tuff, 2, 5, , , [Conv_51_5])
ConversationAction(Brainy, 2, 5, , , [Conv_51_6])
ConversationAction(Tuff, 2, 5, , , [Conv_51_7])
ConversationAction(Brainy, 2, 5, , , [Conv_51_8])
ConversationAction(Tuff, 1, 5, , , [Conv_51_9])
ConversationAction(Tuff, 1, 3, 1000, -400, )
ConversationAction(Brainy, 1, 4, 1000, 1400, )
