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<!--Format:
n  => name of the sprite
x  => sprite x pos in texture
y  => sprite y pos in texture
w  => sprite width (may be trimmed)
h  => sprite height (may be trimmed)
oX => sprite's x-corner offset (only available if trimmed)
oY => sprite's y-corner offset (only available if trimmed)
oW => sprite's original width (only available if trimmed)
oH => sprite's original height (only available if trimmed)
r => 'y' only set if sprite is rotated
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<TextureAtlas imagePath="tutorial-bg.png" width="64" height="128">
    <sprite n="game-nomoves-bg-base" x="55" y="2" w="4" h="4"/>
    <sprite n="game-nomoves-bg-corner" x="39" y="2" w="14" h="14"/>
    <sprite n="game-tutorial-overlay-base" x="2" y="76" w="35" h="35"/>
    <sprite n="game-tutorial-overlay-corner" x="2" y="39" w="35" h="35"/>
    <sprite n="game-tutorial-overlay-side" x="2" y="2" w="35" h="35"/>
</TextureAtlas>
