Direct3D:
    Version:  Direct3D 9.0c [igxprd32.dll 6.14.10.5390]
    Renderer: Intel(R) G41 Express Chipset
    Vendor:   Intel
    VRAM:     64 MB (via fallback)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=0 RESZ=1 SlowINTZ=0
<I> Initializing (RawInput).

<RI> Input initialized.

desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
Non platform assembly: data-0FA92410 (this message is harmless)
Non platform assembly: data-12FE0048 (this message is harmless)
Non platform assembly: data-1302D650 (this message is harmless)
Platform assembly: C:\Documents and Settings\Administrator\桌面\lzszlk\DragonCrossroads.wrp_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Documents and Settings\Administrator\桌面\lzszlk\DragonCrossroads.wrp_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Documents and Settings\Administrator\桌面\lzszlk\DragonCrossroads.wrp_Data\Managed\System.Xml.dll (this message is harmless)
Cannot add font resource
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
Preloader:GetInstance()
LogoManager:Start()

[C:/BuildAgent/work/842f9557127e852/Runtime/Filters/Misc/Font.cpp line 923] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/Filters/Misc/Font.cpp Line: 923)


Unloading 277 unused Assets to reduce memory usage. Loaded Objects now: 1469.
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
