string Name = "ΟτΤΆΙ½";
int Model =  100;
int Weapon =  17;
int Weapon2 =  0;
int Team = 1;
int View = 1000;
int Think = 800;
int Attack1 = 30;
int Attack2 = 20;
int Attack3 = 30;
int Guard = 25;
int Dodge = 0;
int Jump = 1;
int Look = 1000;
int Burst = 100;
int Aim = 100;
int GetItem = 10;
int Spawn = 5;
int HP = 32000;

int gg;	

int g_selfAddr;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	int c = GetSelf(g_selfAddr);
	ChangeBehavior(c, "wait");
}

OnUpdate() {
  if (gg+80<GetGameTime()) {
    int c = GetSelf(g_selfAddr);
    gg=GetGameTime();
    Perform(c,"use",40);
    Perform(c,"use",8);
    Perform(c,"use",41);
    Perform(c,"use",34);
    Perform(c,"use",5);
    Perform(c,"use",19);
    Perform(c,"use",15);
    Perform(c,"use",15);
  }
}
