string Name = "ÖÐÍÁÈËÊÂ6";
int Model =  15;
int Weapon =  16;
int Weapon2 =  0;
int Team = 2;
int View = 1000;
int Think =18000;
int Attack1 = 30;
int Attack2 = 20;
int Attack3 = 30;
int Guard = 25;
int Dodge = 10;
int Jump = 5;
int Look = 1000;
int Burst = 100;
int Aim = 100;
int GetItem = 10;
int Spawn = 96;
int HP = 5000;

int gg;	
int g_selfAddr;
OnInit(int this){g_selfAddr = this;}
OnStart(){int c = GetSelf(g_selfAddr);ChangeBehavior(c, "wait");}
OnUpdate() {if (gg+60<GetGameTime()) {
    int c = GetSelf(g_selfAddr);
    gg=GetGameTime();
    Perform(c,"use",41);
    Perform(c,"use",40);
    Perform(c,"use",34);
    Perform(c,"use",19);
    Perform(c,"use",8);
    Perform(c,"use",5);
    Perform(c,"use",4);
    Perform(c,"use",3);
  }
}
