string Name	= "ÑÏÂèÂè";
int Model =	702;
int Weapon = 15;
int Weapon2 = 0;
int Team = 2;
int View = 500;
int Think = 800;
int Attack1 = 30;
int Attack2 = 20;
int Attack3 = 30;
int Guard = 25;
int Dodge = 0;
int Jump = 1;
int Look = 1000;
int Burst = 100;
int Aim = 100;
int GetItem = 100;
int Spawn = 253;
int HP = 10000;	

int gg;	
int g_selfAddr;
OnInit(int this){g_selfAddr = this;}
OnStart(){int c = GetSelf(g_selfAddr);ChangeBehavior(c, "wait");}
OnUpdate() {if (gg+60<GetGameTime()) {
    int c = GetSelf(g_selfAddr);
    gg=GetGameTime();
    Perform(c,"use",41);
    Perform(c,"use",40);
    Perform(c,"use",34);
    Perform(c,"use",19);
    Perform(c,"use",8);
    Perform(c,"use",5);
    Perform(c,"use",4);
    Perform(c,"use",3);
  }
}