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      <Tarchon.MapData.GateDefinition GridPosition="[21,8]" TileIndex="[4,5]" GateGroup="Orange" CollisionType="Passable" />
      <Tarchon.MapData.TriggerDefinition GridPosition="[9,3]" TileIndex="[0,15]" GateGroup="InvertedBlue" />
      <Tarchon.MapData.TriggerDefinition GridPosition="[9,2]" TileIndex="[0,15]" GateGroup="InvertedBlue" />
      <Tarchon.MapData.TriggerDefinition GridPosition="[9,1]" TileIndex="[0,15]" GateGroup="InvertedBlue" />
      <Tarchon.MapData.GateDefinition GridPosition="[21,3]" TileIndex="[10,11]" GateGroup="Violet" CollisionType="Passable" />
      <Tarchon.MapData.SpawnerDefinition GridPosition="[21,3]" TileIndex="[3,5]" MonsterType="BossRat" TotalMonsters="2" SpawnInterval="60" />
      <Tarchon.MapData.GateDefinition GridPosition="[2,0]" TileIndex="[4,3]" GateGroup="Violet" CollisionType="Wall" />
      <Tarchon.MapData.SpawnerDefinition GridPosition="[2,0]" TileIndex="[3,5]" MonsterType="Rat" TotalMonsters="2" SpawnInterval="60" />
      <Tarchon.MapData.SpawnerDefinition GridPosition="[0,5]" TileIndex="[3,5]" MonsterType="Rat" TotalMonsters="2" SpawnInterval="60" />
      <Tarchon.MapData.GateDefinition GridPosition="[0,5]" TileIndex="[4,3]" GateGroup="Violet" CollisionType="Wall" />
      <Tarchon.MapData.TriggerDefinition GridPosition="[20,5]" TileIndex="[0,15]" GateGroup="Violet" />
      <Tarchon.MapData.PickupItemDefinition GridPosition="[20,14]" TileIndex="[0,0]" ItemType="HealthPotion" Value="0" />
      <Tarchon.MapData.ShopDefinition GridPosition="[16,0]" TileIndex="[1,1]" />
      <Tarchon.MapData.GateDefinition GridPosition="[19,1]" TileIndex="[6,4]" GateGroup="InvertedBlue" CollisionType="Passable" />
      <Tarchon.MapData.DecorationDefinition GridPosition="[18,1]" TileIndex="[5,4]" Frames="1" AnimationSpeed="Normal" />
      <Tarchon.MapData.GateDefinition GridPosition="[10,13]" TileIndex="[5,7]" GateGroup="Blue" CollisionType="Passable" />
      <Tarchon.MapData.GateDefinition GridPosition="[14,13]" TileIndex="[5,7]" GateGroup="Blue" CollisionType="Passable" />
      <Tarchon.MapData.SpawnerDefinition GridPosition="[21,6]" TileIndex="[9,5]" MonsterType="Zombie" TotalMonsters="4" SpawnInterval="45" />
      <Tarchon.MapData.GateDefinition GridPosition="[21,6]" TileIndex="[5,7]" GateGroup="Orange" CollisionType="Passable" />
      <Tarchon.MapData.GateDefinition GridPosition="[16,7]" TileIndex="[5,7]" GateGroup="Blue" CollisionType="Passable" />
      <Tarchon.MapData.GateDefinition GridPosition="[17,8]" TileIndex="[5,7]" GateGroup="Blue" CollisionType="Passable" />
      <Tarchon.MapData.GateDefinition GridPosition="[17,9]" TileIndex="[5,7]" GateGroup="Blue" CollisionType="Passable" />
      <Tarchon.MapData.GateDefinition GridPosition="[17,10]" TileIndex="[5,7]" GateGroup="Blue" CollisionType="Passable" />
      <Tarchon.MapData.GateDefinition GridPosition="[17,11]" TileIndex="[5,7]" GateGroup="Blue" CollisionType="Passable" />
      <Tarchon.MapData.GateDefinition GridPosition="[16,11]" TileIndex="[5,7]" GateGroup="Blue" CollisionType="Passable" />
      <Tarchon.MapData.GateDefinition GridPosition="[16,12]" TileIndex="[5,7]" GateGroup="Blue" CollisionType="Passable" />
      <Tarchon.MapData.GateDefinition GridPosition="[15,12]" TileIndex="[5,7]" GateGroup="Blue" CollisionType="Passable" />
      <Tarchon.MapData.GateDefinition GridPosition="[15,13]" TileIndex="[5,7]" GateGroup="Blue" CollisionType="Passable" />
      <Tarchon.MapData.GateDefinition GridPosition="[17,6]" TileIndex="[10,4]" GateGroup="Green" CollisionType="Passable" />
      <Tarchon.MapData.DecorationDefinition GridPosition="[16,5]" TileIndex="[5,4]" Frames="1" AnimationSpeed="Normal" />
      <Tarchon.MapData.GateDefinition GridPosition="[15,6]" TileIndex="[5,7]" GateGroup="Blue" CollisionType="Passable" />
      <Tarchon.MapData.GateDefinition GridPosition="[16,6]" TileIndex="[5,7]" GateGroup="Blue" CollisionType="Passable" />
      <Tarchon.MapData.GateDefinition GridPosition="[17,7]" TileIndex="[5,7]" GateGroup="Blue" CollisionType="Passable" />
      <Tarchon.MapData.GateDefinition GridPosition="[18,8]" TileIndex="[5,7]" GateGroup="Blue" CollisionType="Passable" />
      <Tarchon.MapData.GateDefinition GridPosition="[18,9]" TileIndex="[5,7]" GateGroup="Blue" CollisionType="Passable" />
      <Tarchon.MapData.GateDefinition GridPosition="[18,10]" TileIndex="[5,7]" GateGroup="Blue" CollisionType="Passable" />
      <Tarchon.MapData.GateDefinition GridPosition="[18,11]" TileIndex="[5,7]" GateGroup="Blue" CollisionType="Passable" />
      <Tarchon.MapData.GateDefinition GridPosition="[17,12]" TileIndex="[5,7]" GateGroup="Blue" CollisionType="Passable" />
      <Tarchon.MapData.GateDefinition GridPosition="[16,13]" TileIndex="[5,7]" GateGroup="Blue" CollisionType="Passable" />
      <Tarchon.MapData.GateDefinition GridPosition="[15,14]" TileIndex="[5,7]" GateGroup="Blue" CollisionType="Passable" />
      <Tarchon.MapData.GateDefinition GridPosition="[14,14]" TileIndex="[5,7]" GateGroup="Blue" CollisionType="Passable" />
      <Tarchon.MapData.GateDefinition GridPosition="[13,14]" TileIndex="[5,7]" GateGroup="Blue" CollisionType="Passable" />
      <Tarchon.MapData.GateDefinition GridPosition="[12,14]" TileIndex="[5,7]" GateGroup="Blue" CollisionType="Passable" />
      <Tarchon.MapData.GateDefinition GridPosition="[11,14]" TileIndex="[5,7]" GateGroup="Blue" CollisionType="Passable" />
      <Tarchon.MapData.GateDefinition GridPosition="[10,14]" TileIndex="[5,7]" GateGroup="Blue" CollisionType="Passable" />
      <Tarchon.MapData.GateDefinition GridPosition="[9,13]" TileIndex="[5,7]" GateGroup="Blue" CollisionType="Passable" />
      <Tarchon.MapData.GateDefinition GridPosition="[9,12]" TileIndex="[5,7]" GateGroup="Blue" CollisionType="Passable" />
      <Tarchon.MapData.GateDefinition GridPosition="[8,11]" TileIndex="[5,7]" GateGroup="Blue" CollisionType="Passable" />
      <Tarchon.MapData.GateDefinition GridPosition="[7,10]" TileIndex="[5,7]" GateGroup="Blue" CollisionType="Passable" />
      <Tarchon.MapData.TriggerDefinition GridPosition="[2,8]" TileIndex="[2,2]" GateGroup="Blue" />
      <Tarchon.MapData.GateDefinition GridPosition="[2,7]" TileIndex="[8,5]" GateGroup="Orange" CollisionType="Wall" />
      <Tarchon.MapData.GateDefinition GridPosition="[3,8]" TileIndex="[8,5]" GateGroup="Orange" CollisionType="Wall" />
      <Tarchon.MapData.GateDefinition GridPosition="[2,9]" TileIndex="[8,5]" GateGroup="Orange" CollisionType="Wall" />
      <Tarchon.MapData.GateDefinition GridPosition="[1,10]" TileIndex="[8,5]" GateGroup="Orange" CollisionType="Wall" />
      <Tarchon.MapData.GateDefinition GridPosition="[20,14]" TileIndex="[8,5]" GateGroup="InvertedOrange" CollisionType="Wall" />
      <Tarchon.MapData.TriggerDefinition GridPosition="[1,1]" TileIndex="[0,15]" GateGroup="InvertedOrange" />
      <Tarchon.MapData.PickupItemDefinition GridPosition="[2,9]" TileIndex="[0,0]" ItemType="Gold" Value="100" />
    </ThingDefinitions>
    <ScriptDefinitions>
      <Script GateGroup="Blue" ActivatedSoundEffect="Splash" ActivatedSong="NONE" ActivatedTutorial="None" />
      <Script GateGroup="Red" ActivatedSoundEffect="StoneGateOpen" ActivatedSong="NONE" ActivatedTutorial="None" />
      <Script GateGroup="Green" ActivatedSoundEffect="StoneGateOpen" ActivatedSong="NONE" ActivatedTutorial="None" />
      <Script GateGroup="Yellow" ActivatedSoundEffect="StoneGateOpen" ActivatedSong="NONE" ActivatedTutorial="None" />
      <Script GateGroup="Orange" ActivatedSoundEffect="StoneGateOpen" ActivatedSong="NONE" ActivatedTutorial="None">
        <StorySequence Portrait="Tank">
          <StoryText>There, see that lever? By the happy little bush...\That should release the water.\Time this right and we can immobilize our enemies!
</StoryText>
        </StorySequence>
      </Script>
      <Script GateGroup="InvertedRed" ActivatedSoundEffect="StoneGateOpen" ActivatedSong="NONE" ActivatedTutorial="None" />
      <Script GateGroup="InvertedBlue" ActivatedSoundEffect="None" ActivatedSong="NONE" ActivatedTutorial="None">
        <StorySequence Portrait="Bomber">
          <StoryText>So, this is our great ocean? Ocean of sand is more like it!\The only water here is a tiny river...\... which, by the way, we're going to need to find a way across.</StoryText>
        </StorySequence>
      </Script>
      <Script GateGroup="Violet" ActivatedSoundEffect="StoneGateOpen" ActivatedSong="NONE" ActivatedTutorial="None" />
      <Script GateGroup="Olive" ActivatedSoundEffect="StoneGateOpen" ActivatedSong="NONE" ActivatedTutorial="None" />
      <Script GateGroup="Gray" ActivatedSoundEffect="StoneGateOpen" ActivatedSong="NONE" ActivatedTutorial="None" />
      <Script GateGroup="InvertedGreen" ActivatedSoundEffect="StoneGateOpen" ActivatedSong="NONE" ActivatedTutorial="None" />
      <Script GateGroup="InvertedYellow" ActivatedSoundEffect="StoneGateOpen" ActivatedSong="NONE" ActivatedTutorial="None" />
      <Script GateGroup="InvertedOlive" ActivatedSoundEffect="StoneGateOpen" ActivatedSong="NONE" ActivatedTutorial="None" />
      <Script GateGroup="InvertedViolet" ActivatedSoundEffect="StoneGateOpen" ActivatedSong="NONE" ActivatedTutorial="None" />
      <Script GateGroup="InvertedGray" ActivatedSoundEffect="StoneGateOpen" ActivatedSong="NONE" ActivatedTutorial="None" />
      <Script GateGroup="InvertedOrange" ActivatedSoundEffect="Secret" ActivatedSong="NONE" ActivatedTutorial="None" />
    </ScriptDefinitions>
  </Tarchon.MapData.Floor>
</Floor>