<?xml version="1.0"?>
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      <Tarchon.MapData.SpawnerDefinition GridPosition="[21,10]" TileIndex="[6,5]" MonsterType="MotherBat" TotalMonsters="2" SpawnInterval="800" />
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      <Tarchon.MapData.GateDefinition GridPosition="[10,8]" TileIndex="[14,13]" GateGroup="InvertedGreen" CollisionType="Wall" />
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      <Tarchon.MapData.TriggerDefinition GridPosition="[14,22]" TileIndex="[0,0]" GateGroup="InvertedOlive" />
      <Tarchon.MapData.SpawnerDefinition GridPosition="[14,22]" TileIndex="[3,5]" MonsterType="Rat" TotalMonsters="6" SpawnInterval="490" />
      <Tarchon.MapData.SpawnerDefinition GridPosition="[7,22]" TileIndex="[3,5]" MonsterType="BossRat" TotalMonsters="3" SpawnInterval="350" />
      <Tarchon.MapData.GateDefinition GridPosition="[15,22]" TileIndex="[10,4]" GateGroup="InvertedOrange" CollisionType="Wall" />
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      <Tarchon.MapData.TriggerDefinition GridPosition="[15,22]" TileIndex="[0,0]" GateGroup="Yellow" />
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      <Tarchon.MapData.SpawnerDefinition GridPosition="[5,22]" TileIndex="[3,5]" MonsterType="BossRat" TotalMonsters="3" SpawnInterval="250" />
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      <Tarchon.MapData.TriggerDefinition GridPosition="[8,24]" TileIndex="[0,0]" GateGroup="InvertedOrange" />
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      <Tarchon.MapData.TriggerDefinition GridPosition="[0,10]" TileIndex="[0,0]" GateGroup="Yellow" />
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      <Tarchon.MapData.TriggerDefinition GridPosition="[4,18]" TileIndex="[0,15]" GateGroup="InvertedOrange" />
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      <Tarchon.MapData.TriggerDefinition GridPosition="[9,13]" TileIndex="[0,15]" GateGroup="Olive" />
      <Tarchon.MapData.TriggerDefinition GridPosition="[12,13]" TileIndex="[0,15]" GateGroup="Olive" />
      <Tarchon.MapData.TriggerDefinition GridPosition="[10,20]" TileIndex="[0,15]" GateGroup="Olive" />
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      <Tarchon.MapData.TriggerDefinition GridPosition="[4,27]" TileIndex="[0,15]" GateGroup="InvertedViolet" />
      <Tarchon.MapData.SpawnerDefinition GridPosition="[1,0]" TileIndex="[12,5]" MonsterType="ScaryReaper" TotalMonsters="1" SpawnInterval="60" />
      <Tarchon.MapData.GateDefinition GridPosition="[1,0]" TileIndex="[10,4]" GateGroup="Green" CollisionType="Wall" />
      <Tarchon.MapData.GateDefinition GridPosition="[21,30]" TileIndex="[10,4]" GateGroup="Yellow" CollisionType="Wall" />
      <Tarchon.MapData.GateDefinition GridPosition="[0,30]" TileIndex="[10,4]" GateGroup="Yellow" CollisionType="Wall" />
      <Tarchon.MapData.SpawnerDefinition GridPosition="[21,30]" TileIndex="[9,5]" MonsterType="BossZombie" TotalMonsters="3" SpawnInterval="800" />
      <Tarchon.MapData.TriggerDefinition GridPosition="[21,30]" TileIndex="[0,0]" GateGroup="InvertedRed" />
      <Tarchon.MapData.SpawnerDefinition GridPosition="[0,30]" TileIndex="[9,5]" MonsterType="BossZombie" TotalMonsters="2" SpawnInterval="600" />
      <Tarchon.MapData.SpawnerDefinition GridPosition="[21,1]" TileIndex="[3,5]" MonsterType="Rat" TotalMonsters="3" SpawnInterval="400" />
      <Tarchon.MapData.TriggerDefinition GridPosition="[21,1]" TileIndex="[0,0]" GateGroup="InvertedRed" />
      <Tarchon.MapData.GateDefinition GridPosition="[21,1]" TileIndex="[10,4]" GateGroup="InvertedGreen" CollisionType="Wall" />
      <Tarchon.MapData.SpawnerDefinition GridPosition="[0,1]" TileIndex="[3,5]" MonsterType="Rat" TotalMonsters="3" SpawnInterval="400" />
      <Tarchon.MapData.TriggerDefinition GridPosition="[0,1]" TileIndex="[0,0]" GateGroup="InvertedRed" />
      <Tarchon.MapData.GateDefinition GridPosition="[0,1]" TileIndex="[10,4]" GateGroup="InvertedGreen" CollisionType="Wall" />
      <Tarchon.MapData.SpawnerDefinition GridPosition="[21,29]" TileIndex="[9,5]" MonsterType="Zombie" TotalMonsters="3" SpawnInterval="400" />
      <Tarchon.MapData.TriggerDefinition GridPosition="[21,29]" TileIndex="[0,0]" GateGroup="InvertedGreen" />
      <Tarchon.MapData.GateDefinition GridPosition="[21,29]" TileIndex="[10,4]" GateGroup="Violet" CollisionType="Wall" />
      <Tarchon.MapData.GateDefinition GridPosition="[0,29]" TileIndex="[10,4]" GateGroup="Violet" CollisionType="Wall" />
      <Tarchon.MapData.TriggerDefinition GridPosition="[0,29]" TileIndex="[0,0]" GateGroup="InvertedGreen" />
      <Tarchon.MapData.SpawnerDefinition GridPosition="[0,29]" TileIndex="[9,5]" MonsterType="Zombie" TotalMonsters="3" SpawnInterval="500" />
      <Tarchon.MapData.TriggerDefinition GridPosition="[14,31]" TileIndex="[0,0]" GateGroup="Blue" />
      <Tarchon.MapData.TriggerDefinition GridPosition="[14,0]" TileIndex="[0,0]" GateGroup="Blue" />
    </ThingDefinitions>
    <ScriptDefinitions>
      <Script GateGroup="Blue" ActivatedSoundEffect="StoneGateOpen" ActivatedSong="NONE" ActivatedTutorial="None" />
      <Script GateGroup="Red" ActivatedSoundEffect="StoneGateOpen" ActivatedSong="NONE" ActivatedTutorial="None">
        <StorySequence Portrait="Shadowcaster">
          <StoryText>Enough of this charade. Crush them!</StoryText>
        </StorySequence>
      </Script>
      <Script GateGroup="Green" ActivatedSoundEffect="StoneGateOpen" ActivatedSong="NONE" ActivatedTutorial="None">
        <StorySequence Portrait="Merchant">
          <StoryText>There, the portal's open!\Better take it now, I don't think I can hold them much longer...</StoryText>
        </StorySequence>
      </Script>
      <Script GateGroup="Yellow" ActivatedSoundEffect="StoneGateOpen" ActivatedSong="NONE" ActivatedTutorial="None" />
      <Script GateGroup="InvertedBlue" ActivatedSoundEffect="StoneGateOpen" ActivatedSong="NONE" ActivatedTutorial="None" />
      <Script GateGroup="InvertedRed" ActivatedSoundEffect="StoneGateOpen" ActivatedSong="NONE" ActivatedTutorial="None" />
      <Script GateGroup="InvertedGreen" ActivatedSoundEffect="StoneGateOpen" ActivatedSong="WindAmbience" ActivatedTutorial="None">
        <StorySequence Portrait="Shadowcaster">
          <StoryText>Such valiant fighters! You have my respect, truly.\But it means nothing. Here in the Crucible, my minions are endless.\By all means, carry on, for this is great sport!\While you struggle here, your land is undefended, ready to be reclaimed.</StoryText>
        </StorySequence>
      </Script>
      <Script GateGroup="InvertedYellow" ActivatedSoundEffect="StoneGateOpen" ActivatedSong="NONE" ActivatedTutorial="None" />
      <Script GateGroup="InvertedOrange" ActivatedSoundEffect="StoneGateOpen" ActivatedSong="NONE" ActivatedTutorial="None" />
      <Script GateGroup="InvertedGray" ActivatedSoundEffect="StoneGateOpen" ActivatedSong="NONE" ActivatedTutorial="None" />
      <Script GateGroup="Orange" ActivatedSoundEffect="StoneGateOpen" ActivatedSong="NONE" ActivatedTutorial="None" />
      <Script GateGroup="Gray" ActivatedSoundEffect="StoneGateOpen" ActivatedSong="NONE" ActivatedTutorial="None" />
      <Script GateGroup="InvertedViolet" ActivatedSoundEffect="None" ActivatedSong="NONE" ActivatedTutorial="None">
        <StorySequence Portrait="Shadowcaster">
          <StoryText>I bid you welcome, dearest friends. You've arrived right on schedule!\Please, avail yourself of all the comforts of my humble dwelling.</StoryText>
        </StorySequence>
      </Script>
      <Script GateGroup="InvertedOlive" ActivatedSoundEffect="StoneGateOpen" ActivatedSong="NONE" ActivatedTutorial="None" />
      <Script GateGroup="Olive" ActivatedSoundEffect="None" ActivatedSong="Merchant2" ActivatedTutorial="None">
        <StorySequence Portrait="Merchant">
          <StoryText>My friends! Imagine meeting in a place like this...\I wish I could sell you something, but I'm afraid I'd rather join in the fight.\You don't mind, do you? Bwahahaha! It's party time!</StoryText>
        </StorySequence>
      </Script>
      <Script GateGroup="Violet" ActivatedSoundEffect="StoneGateOpen" ActivatedSong="NONE" ActivatedTutorial="None" />
    </ScriptDefinitions>
  </Tarchon.MapData.Floor>
</Floor>