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      <Tarchon.MapData.GateDefinition GridPosition="[7,11]" TileIndex="[3,10]" GateGroup="Red" CollisionType="Wall" />
      <Tarchon.MapData.SpawnerDefinition GridPosition="[21,3]" TileIndex="[3,5]" MonsterType="Rat" TotalMonsters="5" SpawnInterval="90" />
      <Tarchon.MapData.SpawnerDefinition GridPosition="[21,6]" TileIndex="[3,5]" MonsterType="BossRat" TotalMonsters="2" SpawnInterval="200" />
      <Tarchon.MapData.SpawnerDefinition GridPosition="[1,3]" TileIndex="[12,5]" MonsterType="Reaper" TotalMonsters="1" SpawnInterval="120" />
      <Tarchon.MapData.SpawnerDefinition GridPosition="[1,6]" TileIndex="[9,5]" MonsterType="Zombie" TotalMonsters="3" SpawnInterval="120" />
      <Tarchon.MapData.PickupItemDefinition GridPosition="[15,11]" TileIndex="[0,0]" ItemType="HealthPotion" Value="0" />
      <Tarchon.MapData.PickupItemDefinition GridPosition="[18,3]" TileIndex="[0,0]" ItemType="Gold" Value="50" />
      <Tarchon.MapData.DecorationDefinition GridPosition="[10,2]" TileIndex="[14,1]" Frames="2" AnimationSpeed="Normal" />
      <Tarchon.MapData.GateDefinition GridPosition="[11,2]" TileIndex="[7,9]" GateGroup="InvertedBlue" CollisionType="Wall" />
      <Tarchon.MapData.TriggerDefinition GridPosition="[1,3]" TileIndex="[0,0]" GateGroup="InvertedBlue" />
      <Tarchon.MapData.SpawnerDefinition GridPosition="[11,2]" TileIndex="[9,5]" MonsterType="SeekerZombie" TotalMonsters="1" SpawnInterval="160" />
      <Tarchon.MapData.TriggerDefinition GridPosition="[20,0]" TileIndex="[0,15]" GateGroup="Orange" />
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      <Tarchon.MapData.PickupItemDefinition GridPosition="[14,7]" TileIndex="[0,0]" ItemType="Gold" Value="100" />
      <Tarchon.MapData.GateDefinition GridPosition="[16,0]" TileIndex="[11,10]" GateGroup="Yellow" CollisionType="Trench" />
      <Tarchon.MapData.GateDefinition GridPosition="[14,6]" TileIndex="[3,10]" GateGroup="InvertedBlue" CollisionType="Wall" />
      <Tarchon.MapData.GateDefinition GridPosition="[14,5]" TileIndex="[3,10]" GateGroup="InvertedBlue" CollisionType="Wall" />
      <Tarchon.MapData.GateDefinition GridPosition="[14,4]" TileIndex="[3,10]" GateGroup="InvertedBlue" CollisionType="Wall" />
      <Tarchon.MapData.GateDefinition GridPosition="[8,4]" TileIndex="[3,10]" GateGroup="InvertedBlue" CollisionType="Wall" />
      <Tarchon.MapData.GateDefinition GridPosition="[8,5]" TileIndex="[3,10]" GateGroup="InvertedBlue" CollisionType="Wall" />
      <Tarchon.MapData.GateDefinition GridPosition="[8,6]" TileIndex="[3,10]" GateGroup="InvertedBlue" CollisionType="Wall" />
      <Tarchon.MapData.ExitDefinition GridPosition="[11,2]" TileIndex="[1,1]" ExitToFloorName="Aeox2" />
      <Tarchon.MapData.GateDefinition GridPosition="[7,3]" TileIndex="[3,10]" GateGroup="Yellow" CollisionType="Wall" />
      <Tarchon.MapData.GateDefinition GridPosition="[15,3]" TileIndex="[3,10]" GateGroup="Yellow" CollisionType="Wall" />
      <Tarchon.MapData.GateDefinition GridPosition="[14,3]" TileIndex="[3,10]" GateGroup="InvertedBlue" CollisionType="Wall" />
      <Tarchon.MapData.GateDefinition GridPosition="[8,3]" TileIndex="[3,10]" GateGroup="InvertedBlue" CollisionType="Wall" />
      <Tarchon.MapData.TriggerDefinition GridPosition="[11,9]" TileIndex="[7,1]" GateGroup="Blue" />
      <Tarchon.MapData.TriggerDefinition GridPosition="[11,2]" TileIndex="[0,0]" GateGroup="InvertedGreen" />
      <Tarchon.MapData.PickupItemDefinition GridPosition="[12,12]" TileIndex="[0,0]" ItemType="WizardScroll" Value="0" />
    </ThingDefinitions>
    <ScriptDefinitions>
      <Script GateGroup="Blue" ActivatedSoundEffect="StoneGateOpen" ActivatedSong="NONE" ActivatedTutorial="None" />
      <Script GateGroup="Red" ActivatedSoundEffect="StoneGateOpen" ActivatedSong="NONE" ActivatedTutorial="None" />
      <Script GateGroup="Green" ActivatedSoundEffect="StoneGateOpen" ActivatedSong="NONE" ActivatedTutorial="None" />
      <Script GateGroup="Yellow" ActivatedSoundEffect="StoneGateOpen" ActivatedSong="NONE" ActivatedTutorial="None" />
      <Script GateGroup="InvertedBlue" ActivatedSoundEffect="StoneGateOpen" ActivatedSong="NONE" ActivatedTutorial="None" />
      <Script GateGroup="Orange" ActivatedSoundEffect="Secret" ActivatedSong="NONE" ActivatedTutorial="None" />
      <Script GateGroup="InvertedGreen" ActivatedSoundEffect="None" ActivatedSong="NONE" ActivatedTutorial="None">
        <StorySequence Portrait="Bomber">
          <StoryText>Some sanctuary this turned out to be! It's completely overrun by undead.\We've got to find a way out.</StoryText>
        </StorySequence>
      </Script>
      <Script GateGroup="Gray" ActivatedSoundEffect="StoneGateOpen" ActivatedSong="NONE" ActivatedTutorial="None" />
    </ScriptDefinitions>
  </Tarchon.MapData.Floor>
</Floor>