<?xml version="1.0" ?>

<Scene name="BedroomPuzzle02" type="HanoyTowerScene" debug="0" hide_ui="1" click_sound="ui.click" drop_sound="ui.click" start="0" final="3">

	<Audio source="mildred_music"/>

    <HanoyTowerStack name="ht_stack_0" x="85" y="156" w="200" h="450"/>
    <HanoyTowerStack name="ht_stack_1" x="305" y="156" w="200" h="450"/>
    <HanoyTowerStack name="ht_stack_2" x="525" y="156" w="200" h="450"/>
    <HanoyTowerStack name="ht_stack_3" x="745" y="156" w="200" h="450"/>

    <HanoyTowerElement name="ht_element_0" image="scene_cube_01" height="128"/>
    <HanoyTowerElement name="ht_element_1" image="scene_cube_02" height="91"/>
    <HanoyTowerElement name="ht_element_2" image="scene_cube_03" height="73"/>
    <HanoyTowerElement name="ht_element_3" image="scene_cube_04" height="53"/>
    <HanoyTowerElement name="ht_element_4" image="scene_cube_05" height="37"/>

	<Action type="Composite" name="BedroomPuzzle02_OnSuccess">
		<Action type="SetVar" var="solved_bedroom_puzzle02" value="1" reset="0"/>
		<Action type="RemoveItem" item="cube" reset="0"/>
		<Action type="RemoveItem" item="cube" reset="0"/>
		<Action type="RemoveItem" item="cube" reset="0"/>
		<Action type="RemoveItem" item="cube" reset="0"/>
		<Action type="RemoveItem" item="cube" reset="0"/>
		<Action type="AddItem" item="ghost_trap" reset="0"/>
		<Action type="SwitchScene" scene="BedroomLight"/>
	</Action>

	<Action type="Composite" name="BedroomPuzzle02_OnBack">
		<Action type="SwitchScene" scene="BedroomLight"/>
	</Action>

</Scene>