<?xml version="1.0" ?>

<VariableDictionary>
	<Var name="profile_name" value="" />
	<Var name="resume_scene" value="" />
	<Var name="first_time_profile" value="1" />
    <Var name="active_scene" value="menu.MainMenu" />
	<Var name="prev_scene" value="None" />
	<Var name="items" value="" />

	<Var name="tutorial_step" value="-2"/>
	<Var name="dlg_tutorial_ok" value="0"/>

	<Var name="ui_mode" value="cursor"/>
	<Var name="widescreen_borders" value="0"/>
	<Var name="sparkles_enabled" value="1"/>
	<Var name="fast_hint_recharge" value="0"/>
	<Var name="ho_pane" value="1"/>

	<Var name="cage_target" value=""/>
	<Var name="game_version" value=""/>
	<Var name="MinigameScene_active_scene" value="menu.MainMenu"/>
	<Var name="MinigameScene_prev_scene" value="menu.MainMenu"/>
	<Var name="MinigameScene_success_count" value="0"/>
	<Var name="game_finished" value="0"/>
	<Var name="lock_achievements" value="0"/>

<!-- GUI -->
	<Var name="lucy_medallion" value="1"/> <!-- default: 0 -->
	<Var name="lucy_hat" value="1"/> <!-- default: 0 -->
	<Var name="lucy_bag" value="1"/> <!-- default: 0 -->
	<Var name="cDialog_prev_scene" value=""/>
	<Var name="cDialog_title" value="ITEM_FOUND"/>
	<Var name="cDialog_desc" value="ITEM_FOUND"/>
	<Var name="cDialog_img" value="items/lion"/>
	<Var name="cDialog_scene" value="house.Hall"/>
	<Var name="minigame_hint" value="NONE"/>
	<Var name="enable_item_notifications" value="1"/>
	<!--<Var name="minigame_complete_var" value="minigame_complete_var"/>-->

	<Var name="hint_activated" value="0"/>
	<Var name="skip_activated" value="0"/>
	<Var name="dialog_skipped" value="0"/>
	<Var name="roses_count" value="0"/>
	<Var name="minigames_solved_count" value="0"/>

<!-- TASKS -->
	<Var name="task1_exit_room" value="1"/>
	<Var name="task2_exit_hall" value="0"/>
	<Var name="task3_exit_house" value="0"/>
	<Var name="task4_statuettes" value="0"/>
	<Var name="task5_houseout2" value="0"/>
	<Var name="task6_fishing" value="0"/>
	<Var name="task7_crow" value="0"/>
	<Var name="task8_entershed" value="0"/>
	<Var name="task9_explore_garden" value="0"/>
	<Var name="task10_fix_car" value="0"/>
	<Var name="task11_car_key" value="0"/>
	<Var name="task12_fuel_tank" value="0"/>
	<Var name="task13_mother_bedroom" value="0"/>
	<Var name="task14_goto_mildred" value="0"/>
	<Var name="task15_find_mothers_letter" value="0"/>
	<Var name="task16_electricity" value="0"/>
	<Var name="task17_explore_mildred" value="0"/>
	<Var name="task18_melt_ice" value="0"/>
	<Var name="task19_fix_clock" value="0"/>
	<Var name="task20_letter_blatant_hint" value="0"/>
	<Var name="task21_goto_cemetery" value="0"/>
	<Var name="task22_find_tomb" value="0"/>
	<Var name="task23_main_building" value="0"/>
	<Var name="task24_enter_shed" value="0"/>
	<Var name="task25_stairway" value="0"/>
	<Var name="task26_repair_light" value="0"/>
	<Var name="task27_unlock_office" value="0"/>
	<Var name="task28_grampa_clue" value="0"/>
	<Var name="task29_solve_vault" value="0"/>	
	
<!-- ROSES -->
	<Var name="rose_01_state" value="0"/>
	<Var name="rose_02_state" value="0"/>
	<Var name="rose_03_state" value="0"/>
	<Var name="rose_04_state" value="0"/>
	<Var name="rose_05_state" value="0"/>
	<Var name="rose_06_state" value="0"/>
	<Var name="rose_07_state" value="0"/>
	<Var name="rose_08_state" value="0"/>
	<Var name="rose_09_state" value="0"/>
	<Var name="rose_10_state" value="0"/>
	<Var name="rose_11_state" value="0"/>
	<Var name="rose_12_state" value="0"/>
	<Var name="rose_13_state" value="0"/>
	<Var name="rose_14_state" value="0"/>
	<Var name="rose_15_state" value="0"/>
	<Var name="rose_16_state" value="0"/>
	<Var name="rose_17_state" value="0"/>
	<Var name="rose_18_state" value="0"/>
	<Var name="rose_19_state" value="0"/>
	<Var name="rose_20_state" value="0"/>
	<Var name="rose_21_state" value="0"/>

	
<!-- MENU -->
	<Var name="logo_counter" value="0"/>
	<Var name="menu_counter" value="-1"/>

<!-- HOUSE -->
	<!-- Plasma -->
	<Var name="Attic_plasma" value="0" />
	<Var name="Basement_plasma" value="0" />
	<Var name="Houseout_plasma" value="0" />
	<Var name="HouseoutPath_plasma" value="0" />

	<!-- Intro -->
	<Var name="intro_text" value="INTRO_TEXT_BLANK" />

    <!-- Bedroom -->
	<Var name="bedroom_mother" value="0" />
	<Var name="ho_bedroom_zoom_bullet" value="1" />
	<Var name="bedroom_init" value="0" />
	<Var name="no_extra_light" value="0" />
    <Var name="bedroom_zoom" value="0" />
    <Var name="bedroom_intro_sound" value="0" />
    <Var name="bedroom_blur" value="0" />
    <Var name="bedroom_blur_post" value="0" />
    <Var name="bedroom_door_open" value="0" />
    <Var name="bedroom_can_solve_domino" value="0" />
    <Var name="bedroom_zoom_plate" value="0" />
	<Var name="bedroom_door_zoom" value="0" />
	<Var name="preserve_flower_selection" value="0" />
    <!-- BedroomCupboard -->	
	<Var name="bedroom_drawer_zoom" value="0" />
    <Var name="cupboard_drawer_open" value="0" />
    <Var name="bc_drawer_unlocked" value="0" />
    <!-- Hall -->
	<Var name="hall_zoom_chair" value="0" />
	<Var name="hall_zoom_door" value="0" />
	<Var name="hall_chair_rip_alpha" value="0" />
    <Var name="hall_chair_ripped" value="0" />
    <Var name="hall_can_solve_painting" value="0" />
    <Var name="hall_painting_solved" value="0" />
    <Var name="hall_can_goto_basement" value="0" />
	<Var name="hall_lock_bang_animate" value="0" />
    <Var name="hall_painting_part_one" value="0" />
    <Var name="hall_painting_part_two" value="0" />
    <!-- Basement -->
    <Var name="basement_zoom" value="0" />
    <Var name="ba_door_open" value="0" />
    <Var name="ba_can_solve_domino" value="0" />
    <Var name="ba_stairs_lowered" value="0" />
	<Var name="ba_stairs_animating" value="1" />
    <Var name="plasma_small_basement_01" value="0" />
    <Var name="plasma_small_basement_02" value="0" />
    <Var name="plasma_small_basement_03" value="0" />
    <Var name="basementmatch2photopuzzle_solved" value="0" />
	<Var name="basement_skull_zoom" value="0" />
	<Var name="basement_skull_state" value="0" />
	<Var name="basement_door_zoom" value="0" />
    <!-- BasementCupboard -->
    <Var name="basementmatch2dragonpuzzle_solved" value="0" />
    <Var name="bac_dragon_placed" value="0" />
    <Var name="bac_man_placed" value="0" />
    <Var name="bac_horse_placed" value="0" />
    <Var name="bac_dragon_curtain_moved" value="0" />
    <Var name="bac_man_curtain_moved" value="0" />
    <Var name="bac_horse_curtain_moved" value="0" />
    <Var name="bac_large_curtain_moved" value="0" />
    <!-- BasementDoor -->
    <Var name="bd_horns_moved" value="0" />
    <Var name="bd_eyes_lit" value="0" />
    <Var name="bd_door_opened" value="0" />
    <!-- Houseout -->
    <Var name="ho_man_collected" value="0" />
    <Var name="plasma_small_houseout_01" value="0" />
    <Var name="plasma_small_houseout_02" value="0" />
    <Var name="plasma_small_houseout_03" value="0" />
    <Var name="plasma_small_houseout_04" value="0" />
    <Var name="plasma_small_houseout_05" value="0" />
    <!-- HouseoutPath -->
    <Var name="hop_anim" value="0" />
    <!-- Attic -->
    <Var name="attic_can_solve_colorpuzzle" value="0" />
    <Var name="attic_colorpuzzle_solved" value="0" />
    <Var name="plasma_small_attic_01" value="0" />
    <Var name="plasma_small_attic_02" value="0" />
    <Var name="plasma_small_attic_03" value="0" />
    <Var name="plasma_small_attic_04" value="0" />
    <Var name="plasma_small_attic_05" value="0" />
	<Var name="a_luster_animating" value="1" />
    <!-- AtticColorPuzzle -->
    <Var name="acp_colors_made" value="0" />
    <Var name="color_gold" value="0" />
    <Var name="color_red" value="0" />
    <Var name="color_silver" value="0" />
    <Var name="acp_bottle1_slot1" value="0" />
    <Var name="acp_bottle3_slot1" value="0" />
    <Var name="acp_goldheart_slot1" value="0" />
    <Var name="acp_bottle1_slot2" value="0" />
    <Var name="acp_redheart_slot2" value="0" />
    <Var name="acp_bottle2_slot2" value="0" />
    <Var name="acp_bottle2_slot3" value="0" />
    <Var name="acp_bottle3_slot3" value="0" />
    <Var name="acp_silverheart_slot3" value="0" />
    <Var name="lions_colored" value="0" />
    <Var name="lion_gold" value="0" />
    <Var name="lion_red" value="0" />
    <Var name="lion_silver" value="0" />
	<Var name="acp_recipe" value="0" />
    <!-- AtticVaultPuzzle -->
    <Var name="lion_red_placed" value="0" />
    <Var name="lion_gold_placed" value="0" />
    <Var name="lion_silver_placed" value="0" />
    <!-- AtticStatue -->
    <Var name="as_ironcone_placed" value="0" />
    <!-- AtticStatueCloseup -->
    <Var name="asc_crosskey_placed" value="0" />
    <!-- AtticRotatorPuzzle -->
    <Var name="arp_solved" value="0" /> <!-- default: 0 -->
    <!-- Library -->
    <Var name="attic_library_puzzle_solved" value="0" />
    <Var name="library_zoom_gallery" value="0" />
    <Var name="library_zoom_table" value="0" />


<!-- Hidden object visibility variables -->
    <!-- Bedroom -->
    <Var name="bedroom_can_approach_door" value="0" />
    <Var name="ho_golden_flower_01" value="1" />
    <Var name="ho_golden_flower_02" value="1" />
    <Var name="ho_golden_flower_03" value="1" />
    <Var name="ho_golden_flower_04" value="1" />
    <Var name="ho_golden_flower_05" value="1" />
    <Var name="ho_golden_flower_06" value="1" />
    <Var name="ho_bedroom_hint" value="1" />
    <Var name="ho_paper_drawer_hint" value="1" />
    <!-- Bedroom Cupboard -->
    <Var name="ho_golden_flower_07" value="1" />
    <Var name="ho_golden_flower_08" value="1" />
    <Var name="ho_golden_flower_09" value="1" />
    <Var name="ho_slug_house" value="1" />
    <Var name="ho_drawer_gun" value="1" />
    <!-- Bedroom Door -->
    <Var name="bedroom_flowers_placed" value="0" />
    <Var name="flower_01_placed" value="0" />
    <Var name="flower_02_placed" value="0" />
    <Var name="flower_03_placed" value="0" />
    <Var name="flower_04_placed" value="0" />
    <Var name="flower_05_placed" value="0" />
    <Var name="flower_06_placed" value="0" />
    <Var name="flower_07_placed" value="0" />
    <Var name="flower_08_placed" value="0" />
    <Var name="flower_09_placed" value="0" />
    <!-- Hall -->
    <Var name="ho_golden_flower_10" value="1" />
    <Var name="ho_golden_flower_11" value="1" />
    <Var name="ho_hall_painting_01" value="1" />
    <Var name="ho_hall_painting_02" value="1" />
    <Var name="ho_hall_painting_03" value="1" />
    <Var name="ho_hall_painting_04" value="1" />
    <Var name="ho_hall_painting_05" value="1" />
    <Var name="ho_hall_painting_06" value="1" />
    <Var name="ho_hall_painting_07" value="1" />
    <Var name="ho_hall_painting_part" value="1" />
    <Var name="ho_hall_painting_part_chair" value="1" />
    <Var name="ho_hall_knife" value="1" />

    <!-- Basement -->
    <Var name="ho_basement_iron_cone" value="1" />
    <Var name="ho_basement_key" value="1" />
    <Var name="ho_basement_horn" value="1" />
    <Var name="ho_basement_zoom_horn" value="1" />
    <Var name="ho_basement_statue_horse" value="1" />
    <Var name="left_horn_placed" value="0" />
    <Var name="right_horn_placed" value="0" />
    <Var name="ba_horns_placed" value="0" />
    <Var name="basement_padlock_unlocked" value="0" />
	<!-- BasementCupboard -->
	<Var name="ho_medallion_green_visible" value="1" />
    <Var name="ho_golden_circle_visible" value="1" />
	<Var name="golden_circle_taken" value="0" />
    <!-- Houseout -->
    <Var name="ho_houseout_statue_01" value="1" />
    <Var name="ho_houseout_statue_02" value="1" />
    <Var name="ho_houseout_statue_03" value="1" />
    <Var name="ho_houseout_statue_04" value="1" />
    <Var name="ho_houseout_statue_05" value="1" />
    <Var name="ho_houseout_statue_06" value="1" />
    <Var name="ho_houseout_statue_07" value="1" />
    <Var name="ho_houseout_statue_08" value="1" />
    <Var name="ho_houseout_statue_09" value="1" />
    <Var name="ho_houseout_statue_10" value="1" />
    <!-- Attic -->
    <Var name="ho_attic_paper" value="1" />
    <Var name="ho_attic_lion_01" value="1" />
    <Var name="ho_attic_red_heart" value="1" />
    <!-- AtticChest -->
    <Var name="ho_attic_bottle_01" value="1" />
    <Var name="ho_attic_lion_02" value="1" />
    <Var name="ho_attic_silver_heart" value="1" />
    <!-- AtticLibrary -->
    <Var name="ho_attic_bottle_02" value="1" />
    <Var name="ho_attic_bottle_03" value="1" />
    <Var name="ho_attic_book" value="1" />
    <Var name="ho_attic_golden_heart" value="1" />
    <Var name="ho_attic_lion_03" value="1" />

	<!-- AtticLibraryPuzzle -->
	<Var name="rotator_01_state" value="0" />
	<Var name="rotator_02_state" value="0" />
	<Var name="rotator_03_state" value="0" />
	<Var name="rotator_04_state" value="0" />
	<Var name="rotator_05_state" value="0" />
	<Var name="rotator_06_state" value="0" />
	<Var name="cone_01_state" value="0" />
	<Var name="cone_02_state" value="0" />
	<Var name="cone_03_state" value="0" />
	<Var name="cone_04_state" value="0" />
	<Var name="cone_05_state" value="0" />
	<Var name="cone_06_state" value="0" />
	<Var name="allowed_prev" value="0" />
	<Var name="allowed_next" value="1" />
	<Var name="last_pushed" value="0" />
	<Var name="alp_item_placed" value="0" />	

    <!-- AtticVaultPuzzle -->
    <Var name="attic_cross_key" value="0" />
	<Var name="lions_solved" value="0" />
	<Var name="avp_hint_placed" value="0" />
	
    <!-- Library -->
    <Var name="ho_cable_green_visible" value="1" />



<!-- Scene SAY variables -->
    <Var name="say_bedroom" value="0" />
    <Var name="say_hall" value="0" />
    <Var name="say_houseout" value="0" />
    <Var name="say_attic" value="0" />
    <Var name="say_atticrotatorpuzzle" value="0" />
    <Var name="say_houseoutpath" value="0" />

<!-- GARAGE -->
	<!-- Outside -->
	<Var name="garage_outside_lucy_commented" value="0" />
	<Var name="outside_zoom_door" value="0" />
	<Var name="outside_zoom_tank" value="0" />
	<Var name="cork_removed" value="0" />

    <Var name="ho_headlight_01_visible" value="1" />
    <Var name="ho_crowbar_visible" value="1" />
    <Var name="ho_canister_visible" value="1" />
    <Var name="ho_weight_01_visible" value="1" />
    <Var name="ho_wheel_02_visible" value="1" />
    <Var name="ho_wheel_01_visible" value="1" />

    <Var name="ho_garage_key_visible" value="1" />

	<Var name="garage_door_opened" value="0" />
	<Var name="windshield_clean" value="0" />
	<Var name="car_headlight1_placed" value="0" />
	<Var name="car_headlight2_placed" value="0" />
	<Var name="car_wheel1_placed" value="0" />
	<Var name="car_wheel2_placed" value="0" />
	<Var name="wheel_to_place" value="0" />
	<Var name="wheel_wrench_commented" value="0" />
	<Var name="chapter_2_finished" value="0" />

	<Var name="needs_key" value="0" />
	<Var name="car_not_fixed_first_time_commented" value="0" />
	<Var name="taken_bucket_of_water" value="0" />

	<!-- Inside -->
    <Var name="ho_fishingstick_visible" value="1" />
    <Var name="ho_cable_blue_visible" value="1" />
    <Var name="ho_detergent_visible" value="1" />
    <Var name="ho_bucket_visible" value="1" />
    <Var name="ho_weight_visible" value="1" />
    <Var name="ho_tape_visible" value="1" />
    <Var name="ho_headlight_02_visible" value="1" />
    <Var name="ho_wheel_04_visible" value="1" />

	<Var name="fuel_can_placed" value="0" />
	<Var name="commented_taking_bicycle" value="0" />
	<Var name="bike_pumped" value="0" />
	<Var name="fuel_container_repaired" value="0" />
	<Var name="fuel_can_full" value="0" />
	<Var name="car_fueled" value="0" />
	<Var name="engine_scheme_assembled" value="0" />

	<!-- Drawer -->
	<Var name="drawer_chip_id" value="0" />
	<Var name="reset_chip_color" value="0" />
	<Var name="reset_once" value="0" />
	<Var name="rotate_all" value="0" />
	<Var name="drawer_chip_01_rotation_cnt" value="0" />
	<Var name="drawer_chip_02_rotation_cnt" value="0" />
	<Var name="drawer_chip_03_rotation_cnt" value="0" />
	<Var name="drawer_chip_04_rotation_cnt" value="0" />
	<Var name="drawer_chip_05_rotation_cnt" value="0" />
	<Var name="drawer_chip_06_rotation_cnt" value="0" />
	<Var name="drawer_chip_07_rotation_cnt" value="0" />
	<Var name="drawer_chip_08_rotation_cnt" value="0" />
	<Var name="garage_drawer_can_solve" value="0" />
	<Var name="garage_drawer_solved" value="0" />
	<Var name="drawer_chip_color_01" value="yellow" />
	<Var name="drawer_chip_color_02" value="green" />
	<Var name="drawer_chip_color_03" value="blue" />
	<Var name="drawer_chip_color_04" value="red" />
	<Var name="drawer_chip_color_05" value="red" />
	<Var name="drawer_chip_color_06" value="blue" />
	<Var name="drawer_chip_color_07" value="green" />
	<Var name="drawer_chip_color_08" value="yellow" />

	<!-- FuelContainer -->
	<Var name="fuel_container_red_wire_placed" value="0" />
	<Var name="fuel_container_green_wire_placed" value="0" />
	<Var name="fuel_container_blue_wire_placed" value="0" />
	<Var name="fuel_container_tape_patch" value="0" />

	<!-- CarTrunk -->
	<Var name="ho_wires_visible" value="1" />
    <Var name="ho_bicycle_pump_visible" value="1" />
    <Var name="ho_screw_01_visible" value="1" />
    <Var name="ho_screw_02_visible" value="1" />
    <Var name="ho_oil_can_visible" value="1" />
    <Var name="ho_screw_03_visible" value="1" />
	<Var name="ho_pliers_visible" value="1" />

	<!-- CarFront -->
	<Var name="crowbar_placed" value="0" />
	<Var name="weight_count" value="0" />
	<Var name="hood_opened" value="0" />

	<!-- CarEngine -->
	<Var name="engine_screw_01_placed" value="0" />
	<Var name="engine_screw_02_placed" value="0" />
	<Var name="engine_screw_03_placed" value="0" />
	<Var name="engine_wireset_placed" value="0" />
	<Var name="oil_poured_in" value="0" />
	<Var name="engine_fixed" value="0" />
	<Var name="commented_car_engine" value="0" />


<!-- Garden -->
	<!-- AtticMatch3Minigame -->
	<Var name="attic_m3_solved" value="0" />

	<!-- Approach -->
	<Var name="garden_anim" value="0" />
	<Var name="ho_weight_02_visible" value="1" />

	<!-- Fountain -->
	<Var name="fountain_coin_stuck" value="2" />
	<Var name="ho_valve_01_visible" value="1" />
	<Var name="fountain_zoom" value="0" />

	<!-- FountainBase -->
	<Var name="ho_skull_eye_02_visible" value="1" />
    <Var name="ho_brush_visible" value="1" />
    <Var name="big_stone" value="1" />

	<!-- StoneArch -->
	<Var name="ho_worm_visible" value="1" />
    <Var name="ho_arch_statue_horse_visible" value="1" />
    <Var name="ho_valve_02_visible" value="1" />
    <Var name="frog_normal" value="1" />

	<!-- Tree -->
	<Var name="ho_car_wheel_tree_visible" value="1" />
	<Var name="stoneboard_paper_placed" value="0" />
	<Var name="tree_zoom" value="0" />
	<Var name="tree_anim" value="0" />

	<!-- TreeSafe -->
	<Var name="ho_valve_tree_visible" value="1" />
    <Var name="ho_tree_safe_paper_visible" value="1" />
    <Var name="bolt_tree_01" value="1" />
    <Var name="bolt_tree_02" value="1" />
    <Var name="bolt_tree_03" value="1" />
    <Var name="bolt_tree_04" value="1" />
    <Var name="bolt_tree_05" value="1" />
    <Var name="bolt_tree_06" value="1" />
    <Var name="cover_tree" value="1" />

	<!-- Arbor -->
	<Var name="thorns_removed" value="0" />
	<Var name="ho_cable_red_visible" value="1" />
	<Var name="mum_in_arbor_done" value="0" />

	<!-- ArborBase -->
	<Var name="ho_screwdriver_arbor_visible" value="1" />
    <Var name="ho_sponge_visible" value="1" />

	<!-- ArborBaseMinigame -->
	<Var name="ho_machete_visible" value="1" />

	<!-- SkullMinigame -->
	<Var name="right_eye_placed" value="0" />
	<Var name="left_eye_placed" value="0" />
	<Var name="skull_eyes_placed" value="0" />
	<Var name="skullminigame_solved" value="0" />
	<Var name="ho_medallion_02_visible" value="1" />

	<!-- Tree2 -->
	<Var name="ho_iron_cone_visible" value="1" />
	<Var name="tree2_zoom_bird" value="0" />
	<Var name="tree2_zoom_nest" value="0" />
	<Var name="tree2_zoom_tree" value="0" />
	<Var name="tree2_bird_removed" value="0" />
	<Var name="tree2_moss_removed" value="0" />
	<Var name="tree2_bird_fed" value="0" />
	<Var name="tree2_moss_symbol_seen" value="0" />

	<!-- ValvesMinigame -->
	<Var name="valvesminigame_solved" value="0" />

	<!-- StoneMinigame -->
	<Var name="ho_number7_visible" value="1" />
	<Var name="stoneminigame_solved" value="0" />
	<Var name="stoneminigame_state" value="0" />
	<Var name="stoneminigame_01_state" value="10" />
	<Var name="stoneminigame_02_state" value="10" />
	<Var name="stoneminigame_03_state" value="10" />
	<Var name="stoneminigame_04_state" value="10" />
	<Var name="stoneminigame_05_state" value="10" />
	<Var name="stoneminigame_06_state" value="10" />
	<Var name="stoneminigame_07_state" value="10" />
	<Var name="stoneminigame_08_state" value="10" />
	<Var name="stoneminigame_09_state" value="10" />
	<Var name="stoneminigame_10_state" value="0" />
	<Var name="stone_slot_01_occupied" value="0" />
	<Var name="stone_slot_02_occupied" value="0" />

	<!-- ArborBaseMinigame -->
	<Var name="nonogram_enabled" value="0" />
	<Var name="arborbaseminigame_solved" value="0" />


<!-- Mildred -->
	
	<!-- Bridge -->
	<Var name="snake_removed" value="0" />

	<!-- BridgeYugo -->	
	<Var name="ho_stick_visible" value="1" />
    <Var name="ho_glass_bell_visible" value="1" />
	
	<!-- BridgeInside -->
	<Var name="bic_legion_dialogue" value="0" />

	<!-- HouseoutPorch -->
	<Var name="ho_spatula_porch_visible" value="1" />
	<Var name="hop_zoom" value="0" />
	<Var name="hop_dirt_digged" value="0" />
	<Var name="houseout_fog_off" value="0" />
	<Var name="mildred_house_unlocked" value="0" />
	
	<Var name="ho_screwdriver_01_visible" value="1" />

	<!-- HallDark -->
	<Var name="ho_flashlight_visible" value="1" />
	
	<!-- HallLight -->
	<Var name="halllight_zoom" value="0" />
	<Var name="ho_bulb_visible" value="1" />	

	<!-- HallFlashlight -->
	<Var name="ho_rotator_02_visible" value="1" />
	
	<!-- KitchenFlashlight -->
	<Var name="ho_rotator_03_visible" value="1" />
	
	<!-- KitchenLight -->
	<Var name="ho_matches_visible" value="1" />
	<Var name="kl_zoom" value="0" />
	<Var name="ho_kitchen_knife_visible" value="1" />	
	
    <!-- KitchenFridge -->
    <Var name="ho_hint_wall_visible" value="1" />
	<Var name="fridge_unfreezed" value="0" />
	
    <!-- KitchenCloseup -->	
	<Var name="brick_cracked" value="0" />
    <Var name="ho_ball_01_visible" value="1" />
	
	<!-- HallSmall -->
	<Var name="ho_clock_handle_visible" value="1" />
	<Var name="basement_door_unlocked" value="0" />
	<Var name="solved_clock_puzzle" value="0" />
	<Var name="fusebox_solved" value="0" />
	
	<!-- ClockPuzzleNoPointers -->
	<Var name="hour_pointer_placed" value="0" />
	<Var name="minute_pointer_placed" value="0" />
	
	<!-- ClockPuzzlePointerMinigame -->
	<Var name="clock_completely_done" value="0" />
	
	<!-- HallSmallFlashlight -->
    <Var name="ho_rotator_04_visible" value="1" />
	
	<!-- HallFusebox -->
	<Var name="fuse_01_placed" value="0" />
	<Var name="fuse_02_placed" value="0" />
	<Var name="fuse_03_placed" value="0" />
	<Var name="fuse_04_placed" value="0" />
	<Var name="rotary_01_state" value="0" />
	<Var name="rotary_02_state" value="0" />
	<Var name="rotary_03_state" value="0" />
	<Var name="rotary_04_state" value="0" />
	<Var name="animate_rotary" value="0" />

	<!-- BedroomDarkFlashlight -->
    <Var name="ho_fuse_04_visible" value="1" />
    <Var name="ho_fuse_03_visible" value="1" />
    <Var name="ho_fuse_02_visible" value="1" />
    <Var name="ho_fuse_01_visible" value="1" />
	<Var name="legion_in_bedroom_done" value="0" />

	<!-- BasementDoorPuzzle -->
	<Var name="basement_door_ball_count" value="0" /> <!-- default: 0 -->
	<Var name="basement_door_ball_state_01" value="2" /> <!-- default: 2 -->
	<Var name="basement_door_ball_state_02" value="2" /> <!-- default: 2 -->
	<Var name="basement_door_ball_state_03" value="2" /> <!-- default: 2 -->
	<Var name="basement_door_ball_state_04" value="2" /> <!-- default: 2 -->
	<Var name="basement_door_ball_state_05" value="2" /> <!-- default: 2 -->
	<Var name="basement_door_ball_state_06" value="2" /> <!-- default: 2 -->
	<Var name="basement_door_ball_state_07" value="2" /> <!-- default: 2 -->
	<Var name="basement_door_ball_state_08" value="2" /> <!-- default: 2 -->
	<Var name="basement_door_clicked" value="0" />
	<Var name="basement_door_ball_prev_state_01" value="0" />
	<Var name="basement_door_ball_prev_state_02" value="0" />
	<Var name="basement_door_ball_prev_state_03" value="0" />
	<Var name="basement_door_ball_prev_state_04" value="0" />
	<Var name="basement_door_ball_prev_state_05" value="0" />
	<Var name="basement_door_ball_prev_state_06" value="0" />
	<Var name="basement_door_ball_prev_state_07" value="0" />
	<Var name="basement_door_ball_prev_state_08" value="0" />

	<!-- BedroomLight -->
    <Var name="ho_clock_handle2_visible" value="1" />
    <Var name="ho_sphere_02_visible" value="1" />
    <Var name="ho_big_key_visible" value="1" />

	<Var name="bedroom_chest_unlocked" value="0" />
	<Var name="assembled_ghosttrap" value="0" />
	<Var name="solved_bedroom_photo_puzzle" value="0" />
	<Var name="seen_diary" value="0" />

    <!-- BedroomChest -->
    <Var name="ho_picture_piece_4_visible" value="1" />
    <Var name="ho_picture_piece_3_visible" value="1" />
    <Var name="ho_picture_piece_2_visible" value="1" />
    <Var name="ho_picture_piece_1_visible" value="1" />
    <Var name="ho_cube_05_visible" value="1" />
    <Var name="ho_cube_04_visible" value="1" />
    <Var name="ho_cube_03_visible" value="1" />
    <Var name="ho_cube_02_visible" value="1" />
    <Var name="ho_cube_01_visible" value="1" />
    <Var name="ho_sphere_04_visible" value="1" /> <!-- elsewhere actually -->

	
	<!-- BedroomPuzzle02 -->
	<Var name="solved_bedroom_puzzle02" value="0" />
	
	<!-- LivingRoomFlashlight -->
	<Var name="ho_rotator_01_visible" value="1" />
	<Var name="lr_lamp_fixed" value="0" />
	
	<!-- LivingRoomLight -->
    <Var name="ho_chest_key_2_visible" value="1" />
    <Var name="ho_chest_key_1_visible" value="1" />
	<Var name="lrl_zoom" value="0" />
	<Var name="chest_lock_01_unlocked" value="0" />
	<Var name="chest_lock_02_unlocked" value="0" />
	<Var name="chest_lock_03_unlocked" value="0" />
	<Var name="fireplace_lit" value="0" />
	
    <!-- LivingRoomFireplace -->	
	<Var name="gas_on" value="0" />
    <Var name="ho_chest_key_03_visible" value="1" />
    <Var name="ho_spatula_livingroom_visible" value="1" />

	<!-- BedroomDrawer -->	
    <Var name="ho_picture_piece_visible" value="1" />
    <Var name="ho_drawer_handle_visible" value="1" />
    <Var name="ho_drawer_key_visible" value="1" />
    <Var name="ho_sphere_03_visible" value="1" />

	<Var name="bedroom_drawer_opened" value="0" />
	<Var name="drawer_handle_installed" value="0" />
	<Var name="apple_removed" value="0" /> <!-- Gradecak won't be happy about this :P -->
	<Var name="bedroom_drawer_commented" value="0" />
	<Var name="lucy_commented_bedroom_light" value="0" />

    <!-- MildredBasement -->
    <Var name="ho_hammer_visible" value="1" />
    <Var name="ho_mirror_visible" value="1" />
	<Var name="vase_broken" value="0" />
	<Var name="solved_basement_chest_puzzle" value="0" />
	<Var name="basement_chair_zoom" value="0" />
	<Var name="basement_chest_zoom" value="0" />
	<Var name="curtain_removed" value="0" />
	<Var name="gt_solved" value="0" />
	<Var name="jim_came" value="0" />

	<!-- GhostTrap -->
	<Var name="ghost_trap_solved_light" value="0" />  <!-- default: 0 -->
	<Var name="ghost_trap_hotspot1" value="0" />
	<Var name="ghost_trap_hotspot2" value="0" />
	<Var name="ghost_trap_hotspot3" value="0" />
	<Var name="ghost_trap_hotspot4" value="0" />
	<Var name="ghost_trap_hotspot5" value="0" />
	<Var name="ghost_trap_hotspot6" value="0" />

	<Var name="ghost_trap_placed_on_vault" value="0" /> <!-- default: 0 -->
	<Var name="mirror_placed_on_vault" value="0" /> <!-- default: 0 -->
	<Var name="paper_placed_on_vault" value="0" /> <!-- default: 0 -->
	<Var name="ghost_trap_activation_hint_shown" value="0" /> <!-- default: 0 -->

	<!-- BasementChest -->
	<Var name="ho_paper_visible" value="1" />
	<Var name="basement_chest_accessible" value="0" />
	<Var name="basement_chest_unlocked" value="0" />
	<Var name="basement_chest_light1" value="0" />
	<Var name="basement_chest_light2" value="0" />
	<Var name="basement_chest_light3" value="0" />
	<Var name="basement_chest_light4" value="0" />
	<Var name="basement_chest_light5" value="0" />
	<Var name="basement_chest_light6" value="0" />
	<Var name="basement_chest_light7" value="0" />
	<Var name="basement_chest_opened" value="0" />
	<Var name="chest_anim_over" value="0" />

<!-- CutsceneJim -->
	<Var name="cutscene_jim_slide" value="0" /> <!-- default: 0 -->
	<Var name="cutscene_jim_slide5_text" value="CS_JIM_05_A" />

<!-- Cemetery -->

	<!-- EntranceCar -->
	<Var name="fog_loop_mode" value="0" />

	<!-- Entrance -->
    <Var name="ho_coin_04_visible" value="1" />
    <Var name="ho_coin_03_visible" value="1" />
    <Var name="ho_coin_02_visible" value="1" />    
    <Var name="ho_coin_01_visible" value="1" />
	<Var name="ho_small_stone_visible" value="1" />
	<Var name="bread_zoom" value="0" />
	<Var name="wall_zoom" value="0" />	

	<Var name="commented_entrance" value="0" />
	<Var name="entrance_fog_dispersed" value="0" />
	<Var name="bird_is_down" value="0" />	
	<Var name="nest_is_down" value="0" />
	<Var name="stone_moved" value="0" />
	<Var name="wall_crushed" value="0" />
	<Var name="hide_bird" value="0" />

	<!-- EntranceGate -->
	<Var name="coin1_inserted" value="0" />
	<Var name="slot1_color" value="0" />
	<Var name="coin2_inserted" value="0" />
	<Var name="slot2_color" value="0" />
	<Var name="coin3_inserted" value="0" />
	<Var name="slot3_color" value="0" />
	<Var name="coin4_inserted" value="0" />
	<Var name="slot4_color" value="0" />
	<Var name="slot_frames_visible" value="0" />
	<Var name="cemetery_entrance_unlocked" value="0" />

	<!-- EntrancePoem -->
	<Var name="poem_cleaned" value="0" />

	<!-- CarInside -->
    <Var name="ho_slingshot_visible" value="1" />
    <Var name="ho_bread_visible" value="1" />
    <Var name="ho_crowbar2_visible" value="1" />
    <Var name="ho_water_visible" value="1" />
	<Var name="car_zoom" value="0" />

	<!-- Yard -->
	<Var name="cemetery_yard_lucy_commented" value="0"/>
	<Var name="main_building_unlocked" value="0"/>
	<Var name="building_door_zoom" value="0"/>
	<Var name="padlock_removed" value="0"/>	

	<!-- ShedOutside -->
    <Var name="ho_plank_02_visible" value="1" />
    <Var name="ho_plank_03_visible" value="1" />
    <Var name="ho_plank_01_visible" value="1" />
    <Var name="ho_shed_wire_visible" value="1" />
    <Var name="ho_shed_stone_visible" value="1" />
    <Var name="ho_shed_cloth_visible" value="1" />
    <Var name="ho_shed_lantern_visible" value="1" />

	<Var name="boxes_moved" value="0"/>
	<Var name="window_broken" value="0"/>
	<Var name="window_cleared" value="0"/>
	<Var name="lantern_placed_on_window" value="0"/>
	<Var name="shed_unlocked" value="0"/>
	<Var name="window_zoom" value="0"/>	
	<Var name="door_zoom" value="0"/>	
	
	<!-- ShedWindow -->
	<Var name="got_shed_key" value="0"/>

	<!-- ShedDoor -->
	<Var name="ho_lighter_visible" value="1" />

	<!-- ShedInside -->
    <Var name="ho_safe_scheme_part_09_visible" value="1" />
    <Var name="ho_safe_scheme_part_08_visible" value="1" />
    <Var name="ho_safe_scheme_part_07_visible" value="1" />
    <Var name="ho_safe_scheme_part_06_visible" value="1" />
    <Var name="ho_safe_scheme_part_05_visible" value="1" />
    <Var name="ho_safe_scheme_part_04_visible" value="1" />
    <Var name="ho_safe_scheme_part_03_visible" value="1" />
    <Var name="ho_safe_scheme_part_02_visible" value="1" />
    <Var name="ho_safe_scheme_part_01_visible" value="1" />
    <Var name="ho_acid_visible" value="1" />
    <Var name="ho_flashlight2_visible" value="1" />
    <Var name="ho_safe_handle_01_visible" value="1" />
    <Var name="ho_safe_handle_02_visible" value="1" />
    <Var name="ho_safe_handle_03_visible" value="1" />
    <Var name="ho_safe_handle_04_visible" value="1" />

	<Var name="shed_closet_opened" value="0" />

	<!-- VaultCloseup -->
	<Var name="vault_cross_puzzle_solved" value="0" />

	<Var name="vault_handle_01_down" value="0" />
	<Var name="vault_handle_02_down" value="0" />
	<Var name="vault_handle_03_down" value="0" />
	<Var name="vault_handle_04_down" value="0" />

	<Var name="vault_area_01a_state" value="0" /> <!-- 0 = obstructed, 1 = free, 2 = lever attached, -1 = acid animation underway -->
	<Var name="vault_area_01b_state" value="0" />
	<Var name="vault_area_02a_state" value="0" />
	<Var name="vault_area_02b_state" value="0" />
	<Var name="vault_area_03a_state" value="0" />
	<Var name="vault_area_03b_state" value="0" />
	<Var name="vault_area_04a_state" value="0" />
	<Var name="vault_area_04b_state" value="0" />

	<Var name="acid_removed" value="0" />
	<Var name="got_building_key" value="0" />

	<!-- BuildingInside -->
	<Var name="lucy_commented_building_mess" value="0" />
	<Var name="building_stairs_count" value="0" />
	<Var name="stairway_nailed" value="0" />
	<Var name="stairway_hammered" value="0" />
	<Var name="cemetery_basement_unlocked" value="0" />
	<Var name="ho_hammer_cemetery_visible" value="1" />
	<Var name="cemetery_basement_door_zoom" value="0" />	

	<!-- ReceptionDesk -->
    <Var name="ho_magnet_visible" value="1" />
    <Var name="ho_screwdriver_visible" value="1" />
    <Var name="ho_reception_key_visible" value="1" />
    <Var name="ho_empty_glass_visible" value="1" />
    <Var name="ho_scotch_visible" value="1" />
    <Var name="ho_pencil_visible" value="1" />

	<Var name="reception_paper_moved" value="0" />
	<Var name="reception_drawer_opened" value="0" />
	<Var name="reception_safe_opened" value="0" />
	<Var name="safe_zoom" value="0" />
	<Var name="reception_safe_screw_01" value="0" />
	<Var name="reception_safe_screw_02" value="0" />
	<Var name="reception_safe_screw_03" value="0" />
	<Var name="reception_safe_screw_04" value="0" />

	<!-- BuildingBasement -->
    <Var name="ho_cloth_visible" value="1" />
    <Var name="ho_nail_03_visible" value="1" />
    <Var name="ho_nail_02_visible" value="1" />
    <Var name="ho_nail_01_visible" value="1" />
    <Var name="ho_basement_plank_visible" value="1" />
    <Var name="ho_lighter_basement_visible" value="1" />

	<Var name="lucy_commented_basement" value="0" />

	<!-- BasementSafe -->
    <Var name="ho_fluorescent_tube_visible" value="1" />
    <Var name="ho_template_visible" value="1" />
    <Var name="ho_handle_visible" value="1" />

	<Var name="safe_screw_removed" value="0" />
	<Var name="safe_handle_mounted" value="0" />
	<Var name="safe_screw_oiled" value="0" />
	<Var name="basement_safe_opened" value="0" />

	<!-- ShedInsideDark -->
    <Var name="ho_sid_plank_02_visible" value="1" />
    <Var name="ho_sid_pliers_visible" value="1" />
    <Var name="ho_sid_wrench_visible" value="1" />
    <Var name="ho_fork_visible" value="1" />
    <Var name="ho_sid_plank_01_visible" value="1" />
	<Var name="ho_sid_oil_can_surrogate_visible" value="1" />
	<Var name="ho_taken_nail_a_surrogate_visible" value="1" />	
	<Var name="ho_taken_nail_b_surrogate_visible" value="1" />	
	<Var name="lucy_commented_shed_inside_dark" value="0" />
	<Var name="taken_nail_a" value="0" />
	<Var name="taken_nail_b" value="0" />
	<Var name="taken_sid_oil_can" value="0" />

	<!-- UpstairsHall -->
    <Var name="ho_up_fuse_09_visible" value="1" />
    <Var name="ho_up_fuse_08_visible" value="1" />
    <Var name="ho_up_fuse_07_visible" value="1" />
    <Var name="ho_up_fuse_06_visible" value="1" />
    <Var name="ho_up_fuse_05_visible" value="1" />
    <Var name="ho_up_fuse_04_visible" value="1" />
    <Var name="ho_up_fuse_03_visible" value="1" />
    <Var name="ho_up_fuse_02_visible" value="1" />
    <Var name="ho_up_fuse_01_visible" value="1" />

	<Var name="first_time_in_upstairs_room" value="0" /> <!-- default: 0 -->
	<Var name="flashlight_went_dead" value="0" />
	<Var name="cocktail_made" value="0" /> <!-- default: 0 -->
	<Var name="upstairs_fusebox_opened" value="0" />
	<Var name="upstairs_fusebox_repaired" value="0" />
	<Var name="upstairs_electricity_on" value="0" />
	<Var name="upstairs_picture_moved" value="0" />
	<Var name="commented_on_cocktail_light" value="0" />
	
	<!-- UpstairsHallFusebox -->
	<Var name="uhf_next_to_place" value="7" />
	<Var name="uhf_placed_01" value="0" />
	<Var name="uhf_placed_02" value="0" />
	<Var name="uhf_placed_03" value="0" />
	<Var name="uhf_placed_04" value="0" />
	<Var name="uhf_placed_05" value="0" />
	<Var name="uhf_placed_06" value="0" />
	<Var name="uhf_placed_07" value="0" />
	<Var name="uhf_placed_08" value="0" />
	<Var name="uhf_placed_09" value="0" />
	<Var name="fuses_red_light" value="0" />	

	<!-- UpstairsHallLight -->
    <Var name="ho_rope_visible" value="1" />
    <Var name="ho_brick_visible" value="1" />
    <Var name="ho_hall_glass_shard_visible" value="1" />

	<Var name="hall_window_broken" value="0" />
	<Var name="office_door_unlocked" value="0" />	
	<Var name="underdoor_zoom" value="0" />
	<Var name="numbers_zoom" value="0" />
	<Var name="fluorescent_light_on" value="0" />	

	<!-- UnderTheDoor -->
	<Var name="not_first_time_under" value="0" />
	<Var name="fishing_hook_known" value="0" />
	<Var name="taken_fishing_hook" value="0" />
	<Var name="taken_card" value="0" />

	<!-- Keypad -->
	<Var name="keypad_press_count" value="0"/>
	<Var name="keypad_combination" value=""/>
	<Var name="keypad_card_swiped" value="0"/>

	<!-- Office -->
    <Var name="ho_office_cupboard_key_visible" value="1" />
    <Var name="ho_small_key_inside_visible_01" value="1" />
	<Var name="ho_small_key_inside_visible_02" value="1" />
	<Var name="ho_small_key_inside_visible_03" value="1" />
    <Var name="ho_graveyard_scheme_in_closet_visible" value="1" />
    <Var name="ho_petroleum_visible" value="1" />
    <Var name="ho_old_shirt_visible" value="1" />
    <Var name="ho_chair_leg_visible" value="1" />
	<Var name="ho_flintstone_visible" value="1" />	

	<Var name="lucy_comment_in_office" value="0" />
	<Var name="office_cupboard_01_opened" value="0" />
	<Var name="office_cupboard_02_opened" value="0" />
	<Var name="office_cupboard_03_opened" value="0" />
	<Var name="cupboard_count" value="0" />
	<Var name="cupboard_01_was_opened" value="0" />
	<Var name="cupboard_02_was_opened" value="0" />
	<Var name="cupboard_03_was_opened" value="0" />
	<Var name="small_key_place" value="0" />
	<Var name="sink_zoom" value="0" />	
	<Var name="office_closet_opened" value="0" />
	<Var name="sink_drained" value="0" />
	<Var name="office_cupboard_key_taken" value="0" />
	<Var name="visited_maze" value="1" /> <!-- default: 0 -->

	<!-- GraveyardScheme -->
	<Var name="graveyard_scheme_solved" value="0" />
	<Var name="graveyard_scheme_prev_scene" value="cemetery.Office" />
	

	<!-- CryptOutside -->
	<Var name="crypt_fog_disabled" value="0" />
	<Var name="dragon_placed" value="0" />
	<Var name="dragon_blowing_smoke" value="0" />
	<Var name="dragon_blowing_fire" value="0" />
	<Var name="crypt_door_opened" value="0" />
	<Var name="lucy_crypt_commented" value="0" />

	<!-- DragonKnobs -->
	<Var name="dragon_knobs_solved" value="0" />
	<Var name="dragon_knobs_light_01" value="0" />
	<Var name="dragon_knobs_light_02" value="0" />
	<Var name="dragon_knobs_light_03" value="0" />
	<Var name="dragon_knobs_light_04" value="0" />
	<Var name="dragon_knobs_light_05" value="0" />
	<Var name="dragon_knobs_light_06" value="0" />
	<Var name="dragon_knobs_light_07" value="0" />
	<Var name="dragon_knobs_light_08" value="0" />
	<Var name="dragon_knobs_ani_knob_01" value="0" />
	<Var name="dragon_knobs_ani_knob_02" value="0" />
	<Var name="dragon_knobs_ani_knob_03" value="0" />
	<Var name="dragon_knobs_ani_knob_04" value="0" />
	<Var name="dragon_knobs_ani_knob_05" value="0" />
	<Var name="dragon_knobs_ani_knob_06" value="0" />
	<Var name="dragon_knobs_ani_knob_07" value="0" />
	<Var name="dragon_knobs_ani_knob_08" value="0" />

	<!-- DragonJigsaw -->
	<Var name="got_dragon_figure" value="0" />

	<!-- CryptInside etc. -->
	<Var name="seen_crypt_book" value="0" />
	<Var name="seen_roses" value="0" />
	<Var name="lucy_thorned" value="0" />
	<Var name="grail_filled" value="0" />
	<Var name="book_zoom" value="0" />
	<Var name="thorns_zoom" value="0" />
	<Var name="grail_zoom" value="0" />
	<Var name="rc_zoom" value="0" />	

	<!-- Outro -->
	<Var name="outro_paper_text" value="OUTRO_EMPTY"/>
	<Var name="close_outro_paper" value="0"/>

</VariableDictionary>