<?xml version="1.0" encoding="utf-8"?>
<Settings>  
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           sizeMin="4000" sizeMax="5000" 
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  <Emitter name="PARTICLE_CORE_SMOKE" numParticles="15" textureName="smoke3.png" shaderName="regular"
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           sizeMin="3000" sizeMax="5000"
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  <Emitter name="PARTICLE_CORE_DEBRIS" numParticles="1" textureName="player_hit.png" shaderName="regular"
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           sizeMin="20000" sizeMax="18000" 
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  <Emitter name="PARTICLE_TURRET_PLACE" numParticles="15" textureName="T_Turretsteam_placement_D.png" shaderName="regular"
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  <Emitter name="PARTICLE_TURRET_NUTS" numParticles="3" textureName="T_Nut_D.png" shaderName="regular"
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           sizeMin="400" sizeMax="600" 
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  <Emitter name="PARTICLE_TURRET_BOLTS" numParticles="3" textureName="T_Bolt_D.png" shaderName="regular"
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           sizeMin="400" sizeMax="500" 
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 <Emitter name="PARTICLE_TURRET_FIRE" numParticles="15" textureName="T_Fire3_P.png" shaderName="fire"
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          <Emitter name="PARTICLE_TURRET_STEAM" numParticles="20" textureName="T_Turretsteam2_placement_D.png" shaderName="regular"
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  <Emitter name="PARTICLE_DINO_HURT" numParticles="1" textureName="hit.png" shaderName="regular"
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           sizeMin="5000" sizeMax="7000" 
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           velMaxX="0" velMaxY="0" velMaxZ="0" 
           gAmount="0" fAmount="100" growAmount="10000" 
           colorA="100" colorR="100" colorG="100" colorB="100"
           FcolorA="100" FcolorR="100" FcolorG="100" FcolorB="100"/>

  
  <Emitter name="PARTICLE_DINO_DEATH" numParticles="15" textureName="puff.png" shaderName="regular"
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           sizeMin="1000" sizeMax="2000" 
           velMinX="-500" velMinY="100" velMinZ="-500" 
           velMaxX="500" velMaxY="1000" velMaxZ="500" 
           gAmount="0" fAmount="100" growAmount="0" 
           colorA="100" colorR="100" colorG="100" colorB="100"
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  <Emitter name="PARTICLE_PLAYER_FLASH" numParticles="7" textureName="GunFlash.png" shaderName="fire"
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           sizeMin="200" sizeMax="420" 
           velMinX="-300" velMinY="100" velMinZ="-300" 
           velMaxX="300" velMaxY="1500" velMaxZ="300" 
           gAmount="300" fAmount="50" growAmount="-100" 
           colorA="100" colorR="100" colorG="100" colorB="100"
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  <Emitter name="PARTICLE_DINO_STUN" numParticles="15" textureName="T_icecycle_effect.png" shaderName="regular"
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           sizeMin="800" sizeMax="1000" 
           velMinX="-1000" velMinY="-100" velMinZ="-1000" 
           velMaxX="1000" velMaxY="1000" velMaxZ="1000" 
           gAmount="0" fAmount="100" growAmount="0" 
           colorA="100" colorR="100" colorG="100" colorB="100" 
           FcolorA="100" FcolorR="100" FcolorG="100" FcolorB="100"/>

  
  <Emitter name="PARTICLE_BALLOON_EXPLODE" numParticles="15" textureName="puff.png" shaderName="regular"
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           sizeMin="2000" sizeMax="3000" 
           velMinX="-500" velMinY="-100" velMinZ="-500" 
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           gAmount="0" fAmount="100" growAmount="2000" 
           colorA="100" colorR="100" colorG="100" colorB="100"
           FcolorA="100" FcolorR="100" FcolorG="100" FcolorB="100"/>


  
  <Emitter name="PARTICLE_BOMB_TRAIL" numParticles="10" textureName="smoke3.png" shaderName="regular"
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           sizeMin="500" sizeMax="4000" 
           velMinX="-2000" velMinY="-2000" velMinZ="-2000" 
           velMaxX="2000" velMaxY="2000" velMaxZ="2000" 
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           colorA="100" colorR="100" colorG="100" colorB="100"
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  <Emitter name="PARTICLE_BOMB_SPARK" numParticles="25" textureName="DineshSpark.png" shaderName="regular"
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           sizeMin="500" sizeMax="4000" 
           velMinX="-2000" velMinY="-2000" velMinZ="-2000" 
           velMaxX="2000" velMaxY="2000" velMaxZ="2000" 
           gAmount="0" fAmount="100" growAmount="100" 
           colorA="100" colorR="100" colorG="100" colorB="100"
           FcolorA="100" FcolorR="100" FcolorG="100" FcolorB="100"/>

  
  <Emitter name="PARTICLE_BOMB_EXPLODE_SMOKE" numParticles="25" textureName="DineshSpark.png" shaderName="fire"
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           sizeMin="500" sizeMax="4000" 
           velMinX="-2000" velMinY="100" velMinZ="-2000" 
           velMaxX="2000" velMaxY="2000" velMaxZ="2000" 
           gAmount="0" fAmount="100" growAmount="500" 
           colorA="100" colorR="100" colorG="100" colorB="100" 
           FcolorA="100" FcolorR="100" FcolorG="100" FcolorB="100"/>


  <Emitter name="PARTICLE_TRICERATOPS_DUSTKICK" numParticles="8" textureName="Dirt1.png" shaderName="regular"
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         sizeMin="5000" sizeMax="5000"
         velMinX="-1000" velMinY="1000" velMinZ="-1000"
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         colorA="100" colorR="100" colorG="100" colorB="100"
         FcolorA="100" FcolorR="100" FcolorG="100" FcolorB="100"/>


  <Emitter name="PARTICLE_DINO_ATTACKE" numParticles="1" textureName="T_sparks_D.png" shaderName="regular"
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         sizeMin="3000" sizeMax="3000"
         velMinX="-100" velMinY="0" velMinZ="-100"
         velMaxX="100" velMaxY="0" velMaxZ="100"
         gAmount="0" fAmount="100" growAmount="900"
         colorA="100" colorR="100" colorG="100" colorB="100"
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  <Emitter name="PARTICLE_DINO_DUSTKICK" numParticles="5" textureName="Dirt1.png" shaderName="regular"
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         sizeMin="2000" sizeMax="3000"
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         colorA="100" colorR="100" colorG="100" colorB="100"
         FcolorA="100" FcolorR="100" FcolorG="100" FcolorB="100"/>


  <Emitter name="PARTICLE_WING_FLAP" numParticles="10" textureName="puff.png" shaderName="regular"
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         sizeMin="2000" sizeMax="3000"
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         colorA="100" colorR="100" colorG="100" colorB="100"
         FcolorA="100" FcolorR="100" FcolorG="100" FcolorB="100"/>

  <Emitter name="PARTICLE_TREX_DUSTKICK" numParticles="8" textureName="Dirt1.png" shaderName="regular"
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       sizeMin="10000" sizeMax="10000"
       velMinX="-1000" velMinY="1000" velMinZ="-1000"
       velMaxX="1000" velMaxY="1500" velMaxZ="1000"
       gAmount="0" fAmount="100" growAmount="5000"
       colorA="100" colorR="100" colorG="100" colorB="100"
       FcolorA="100" FcolorR="100" FcolorG="100" FcolorB="100"/>
  
  <Emitter name="PARTICLE_LITTLE_NASTY" numParticles="8" textureName="T_LittleNasty_Tear.png" shaderName="regular"
       lifeMin="100" LifeMax="100"
       sizeMin="1000" sizeMax="1000"
       velMinX="-1500" velMinY="800" velMinZ="0"
       velMaxX="1500" velMaxY="800" velMaxZ="0"
       gAmount="200" fAmount="100" growAmount="0"
       colorA="100" colorR="100" colorG="100" colorB="100"
       FcolorA="100" FcolorR="100" FcolorG="100" FcolorB="100"/>

 

</Settings>

