;--------------------------------------------------------------------------
;AI-Fantasyft
;--------------------------------------------------------------------------
[statedef 96600]
anim = 9998
ctrl = 0

[state 825]
type = assertspecial
trigger1 = 1
flag = invisible

[state 96600]
type = selfstate
trigger1 = !ishelper
value = 0

[state 96600]
type=varset
trigger1 = command="up" && root,command="up"
trigger2 = command="down" && root,command="down"
trigger3 = command="back" && root,command="back"
trigger4 = command="fwd" && root,command="fwd"
trigger5 = command="a" && root,command="a"
trigger6 = command="b" && root,command="b"
trigger7 = command="c" && root,command="c"
trigger8 = command="x" && root,command="x"
trigger9 = command="y" && root,command="y"
trigger10 = command="z" && root,command="z"
trigger11 = command="start" && root,command="start"
var(30) = -1

[state 96600]
type = destroyself
triggerall = ishelper
trigger1 = root,var(30) || var(30)=-1
trigger2 = command="up" && root,command="up"
trigger3 = command="down" && root,command="down"
trigger4 = command="back" && root,command="back"
trigger5 = command="fwd" && root,command="fwd"
trigger6 = command="a" && root,command="a"
trigger7 = command="b" && root,command="b"
trigger8 = command="c" && root,command="c"
trigger9 = command="x" && root,command="x"
trigger10 = command="y" && root,command="y"
trigger11 = command="z" && root,command="z"
trigger12 = command="start" && root,command="start"

[state 96600]
type=varset
triggerall = var(30)!=-1
trigger1 = root,command="up"
trigger2 = root,command="down"
trigger3 = root,command="back"
trigger4 = root,command="fwd"
trigger5 = root,command="a"
trigger6 = root,command="b"
trigger7 = root,command="c"
trigger8 = root,command="x"
trigger9 = root,command="y"
trigger10 = root,command="z"
trigger11 = root,command="start"
var(30) = 1

;--------------------------------------------------------------------------
;   AI action
;--------------------------------------------------------------------------
[statedef -3]
;------------------------------------
[state -3]
type = hitfallset
triggerall = var(30)
trigger1 = stateno=5050
value = 0	
ignorehitpause = 1
;------------------------------------
[state -3]
type = varset
trigger1 = 1
var(31) = 0	
ignorehitpause = 1

[state -3]
type = varset
triggerall = var(30)
triggerall = numenemy=2
trigger1 = !enemynear,alive
var(31) = 1	
ignorehitpause = 1 
;------------------------------------
[state -3]
type = varset
triggerall = var(30)
trigger1 = stateno=5120
var(32) = 12	
ignorehitpause = 1 

[state -3]
type = varadd
trigger1 = var(32)
var(32) = -1
ignorehitpause = 1

[state -3]
type = varset
trigger1 = var(32)<0
var(32) = 0
ignorehitpause = 1 
;-------------------------------------------------
[State -3]
type = VarSet
trigger1 = p2stateno=5120
var(33) = 13
ignorehitpause = 1 

[State -3]
type = Varadd
trigger1 = var(33)
var(33)=-1
ignorehitpause = 1 

[State -3]
type = VarSet
trigger1 = var(33)<=0
var(33) = 0
ignorehitpause = 1 
;--------------------------------
[state -3]
type = varset
trigger1 = !(gametime%60)
var(34) = random	
ignorehitpause = 1
;--------------------------------
[state -3]
type = varset
triggerall = !var(35)
triggerall = p2statetype!=A
triggerall = !enemynear(var(31)),numproj
trigger1 = p2movetype=A && p2stateno>=1000
var(35) = -p2stateno	
ignorehitpause = 1

[state -3]
type = varset
triggerall = !var(36)&&var(35)
triggerall = p2stateno!=abs(var(35))
triggerall = p2statetype!=A
triggerall = !enemynear(var(31)),numproj
trigger1 = p2movetype=A && p2stateno>=1000
var(36) = -p2stateno	
ignorehitpause = 1

[state -3]
type = varset
triggerall = !var(37)&&var(36)&&var(35)
triggerall = p2stateno!=abs(var(35))
triggerall = p2stateno!=abs(var(36))
triggerall = p2statetype!=A
triggerall = !enemynear(var(31)),numproj
trigger1 = p2movetype=A && p2stateno>=1000
var(37) = -p2stateno	
ignorehitpause = 1

[state -3]
type = varset
triggerall = var(35)<0
triggerall = p2stateno=-var(35)
triggerall = p2statetype!=A
triggerall = enemynear(var(31)),numproj
trigger1 = p2movetype=A && p2stateno>=1000
var(35) = p2stateno	
ignorehitpause = 1

[state -3]
type = varset
triggerall = var(36)<0
triggerall = p2stateno=-var(36)
triggerall = p2statetype!=A
triggerall = enemynear(var(31)),numproj
trigger1 = p2movetype=A && p2stateno>=1000
var(36) = p2stateno	
ignorehitpause = 1

[state -3]
type = varset
triggerall = var(37)<0
triggerall = p2stateno=-var(37)
triggerall = p2statetype!=A
triggerall = enemynear(var(31)),numproj
trigger1 = p2movetype=A && p2stateno>=1000
var(37) = p2stateno	
ignorehitpause = 1

[state -3]
type = varset
triggerall = var(36)
trigger1 = abs(var(36))=abs(var(35))
var(36) = 0	
ignorehitpause = 1

[state -3]
type = varset
triggerall = var(37)
trigger1 = abs(var(37))=abs(var(36))
trigger2 = abs(var(37))=abs(var(35))
var(37) = 0	
ignorehitpause = 1

[state -3]
type = varset
triggerall = var(35)<0
trigger1 = p2stateno!=-var(35)
var(35) = 0	
ignorehitpause = 1

[state -3]
type = varset
triggerall = var(36)<0
trigger1 = p2stateno!=-var(36)
var(36) = 0	
ignorehitpause = 1

[state -3]
type = varset
triggerall = var(37)<0
trigger1 = p2stateno!=-var(37)
var(37) = 0	
ignorehitpause = 1
;==============================================================
;[state -3]
;type = displaytoclipboard
;trigger1 = 1
;text="the value of var(34) is %d,%d,%d"
;params = var(35),var(36),var(37)
;ignorehitpause = 1

;==============================================================
[state -3]     
type = helper
trigger1 = !numhelper(96600)          
trigger1 = roundstate=2
trigger1 = alive
trigger1 = !var(30)
trigger1 = (prevstateno=[191,194])||prevstateno=5900            
trigger1 = ctrl&&stateno=0
helpertype = normal
name = "AI"
stateno = 96600
ID = 96600
pos = 9999,9999            
keyctrl = 1                
pausemovetime = 2147483647          
supermovetime = 2147483647           
persistent = 0               


[state -3]
type=changestate                  
trigger1 = ishelper(96600)        
trigger1 = stateno!=96600
value = 96600

[state -3]  
type = varset
triggerall = !var(30)
triggerall = roundstate = [1,2]      
trigger1  = command = "AI0"  || command = "AI1"  || command = "AI2"
trigger2  = command = "AI3"  || command = "AI4"  || command = "AI5"
trigger3  = command = "AI6"  || command = "AI7"  || command = "AI8"
trigger4  = command = "AI9"  || command = "AI10" || command = "AI11"
trigger5  = command = "AI12" || command = "AI13" || command = "AI14"
trigger6  = command = "AI15" || command = "AI16" || command = "AI17"
trigger7  = command = "AI18" || command = "AI19" || command = "AI20"
trigger8  = command = "AI21" || command = "AI22" || command = "AI23"
trigger9  = command = "AI24" || command = "AI25" || command = "AI26"
trigger10 = command = "AI27" || command = "AI28" || command = "AI29"
trigger11 = command = "AI30" || command = "AI31" || command = "AI32"
trigger12 = command = "AI33" || command = "AI34" || command = "AI35"
trigger13 = command = "AI36" || command = "AI37" || command = "AI38"
trigger14 = numhelper(96600)               
trigger14 = helper(96600),var(30)          
var(30) = 1             
ignorehitpause = 1

[state -3]
type = changestate
value = 0
triggerall = var(30) && statetype!=A && ctrl
trigger1 = win = 1
;==========================================
[state -3]
type = changestate
value = 3020
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype!=A
triggerall = power>=3000
triggerall = movehit
triggerall = enemynear(var(31)),life>=100
trigger1 = stateno=501
trigger2 = stateno=330 && animelem=8,>=0
trigger3 = stateno=432 && random<=333

[state -3]
type = changestate
value = 3015
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype!=A
triggerall = power>=2000
triggerall = enemynear(var(31)),life>=50
trigger1 = stateno=3010 && animelem=26,>=0 && projhittime(3011)=1 && random<=666
trigger2 = stateno=3016 && animelem=13,>0 && movehit=2 && random<=444
trigger3 = stateno=501 && movehit=2 && random<=222
trigger4 = stateno=330 && animelem=8,>=0 && movehit=2 && random<=333
trigger5 = stateno=432 && movehit=1 && random<=333
trigger6 = stateno=218 && movehit=1 && random<=333

[state -3]
type = changestate
value = 3016
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype!=A
triggerall = power>=1000
triggerall = p2bodydist x=[30,80]
triggerall = movehit=1
triggerall = random<=150
trigger1 = stateno=501
trigger2 = stateno=330 && animelem=8,>=0
trigger3 = stateno=1000 && animelem=9,>=0 && power>=2000
trigger4 = stateno=1005 && animelem=9,>=0 && power>=2000
trigger5 = stateno=218

[state -3]
type = changestate
value = 3010
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype!=A
triggerall = power>=1000
triggerall = p2bodydist x<=75
triggerall = movehit=1
triggerall = random<=200
trigger1 = stateno=501
trigger2 = stateno=330 && animelem=8,>=0
trigger3 = stateno=1000 && animelem=9,>=0 && power>=2000
trigger4 = stateno=1005 && animelem=9,>=0 && power>=2000
trigger5 = stateno=432
trigger6 = stateno=218

[state -3]
type = changestate
value = 3000
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype!=A
triggerall = power>=1000
triggerall = p2bodydist x<=75
triggerall = movehit=1
triggerall = random<=250
trigger1 = stateno=501
trigger2 = stateno=330 && animelem=8,>=0
trigger3 = stateno=1000 && animelem=9,>=0 && power>=2000
trigger4 = stateno=1005 && animelem=9,>=0 && power>=2000
trigger5 = stateno=432
trigger6 = stateno=218

[state -3]
type = changestate
value = 1100
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype!=A
triggerall = movehit
triggerall = p2bodydist x<=50
triggerall = random<=200
trigger1 = stateno=432
trigger2 = stateno=218
trigger3 = stateno=501

[state -3]
type = changestate
value = 1000
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype!=A
triggerall = movecontact
triggerall = p2bodydist x=[30,60]
trigger1 = stateno=432
trigger2 = stateno=218
trigger3 = stateno=501

[state -3]
type = changestate
value = 218
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype=S
triggerall = movehit
triggerall = p2bodydist x<=60
trigger1 = stateno=215 && random<=400
trigger2 = stateno=400 && random<=400 && p2bodydist x>=22
trigger3 = stateno=420 && random<=400 && p2bodydist x>=22
trigger4 = stateno=432 && random<=222

[state -3]
type = changestate
value = 432
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype!=A
triggerall = movehit
triggerall = power<1000&&random<=500||power>=1000&&random<=300||p2statetype=C
trigger1 = stateno=215
trigger2 = stateno=400 && p2bodydist x>=22
trigger3 = stateno=420 && p2bodydist x>=22

[state -3]
type = changestate
value = 330
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype!=C
triggerall = movecontact
trigger1 = stateno=215
trigger2 = stateno=400 && (p2bodydist x>=22 || p2statetype=A)
trigger3 = stateno=420 && (p2bodydist x>=22 || p2statetype=A)
trigger4 = stateno=432
trigger5 = stateno=218

[state -3]
type = changestate
value = 400
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype!=A
triggerall = movecontact
trigger1 = stateno=400 && animelem=4,>0
trigger2 = stateno=420 && animelem=4,>0
;==============================================
[state -3]
type = changestate
value = 900+(backedgebodydist<=20)*10
triggerall = var(30)
triggerall = statetype=S || statetype=C
triggerall = ctrl
triggerall = p2statetype!=A && p2statetype!=L
triggerall = p2bodydist x<=12
triggerall = p2movetype!=H
triggerall = p2stateno!=40
trigger1 = p2bodydist x<0
trigger2 = p2bodydist x=0 && random<=333
trigger3 = p2stateno=52 && random<=333

[state -3]
type = changestate
value = 420
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype!=S
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = p2bodydist x<=55
trigger1 = p2stateno=[120,159]

[state -3]
type = changestate
value = 3030
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = p2bodydist x>=150
triggerall = power>=3000
triggerall = enemynear(var(31)),time<=-19
trigger1 = !enemynear(var(31)),numproj && random<=100
trigger1 = p2movetype=A && enemynear(var(31)),time<=5 && p2stateno>=1000
trigger2 = var(35)>0 && p2stateno=var(35)
trigger2 = enemynear(var(31)),time<=5 && random<=100
trigger3 = var(36)>0 && p2stateno=var(36)
trigger3 = enemynear(var(31)),time<=5 && random<=100
trigger4 = var(37)>0 && p2stateno=var(37)
trigger4 = enemynear(var(31)),time<=5 && random<=100

[state -3]
type = changestate
value = 3020
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = power>=3000
triggerall = enemynear(var(31)),time<=-14
triggerall = p2bodydist x>=120
trigger1 = !enemynear(var(31)),numproj && random<=200
trigger1 = p2movetype=A && enemynear(var(31)),time<=5 && (p2stateno>=1000 || p2stateno<700)

[state -3]
type = changestate
value = 3010+(power>=2000&&random<=666)*5
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype!=A
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = power>=1000
triggerall = enemynear(var(31)),time<=-12
trigger1 = !enemynear(var(31)),numproj && random<=200 && p2bodydist x>=120
trigger1 = p2movetype=A && enemynear(var(31)),time<=5 && p2stateno>=1000
trigger2 = var(35)>0 && p2stateno=var(35) && p2bodydist x>=100
trigger2 = enemynear(var(31)),time<=5 && random<=250
trigger3 = var(36)>0 && p2stateno=var(36) && p2bodydist x>=100
trigger3 = enemynear(var(31)),time<=5 && random<=250
trigger4 = var(37)>0 && p2stateno=var(37) && p2bodydist x>=100
trigger4 = enemynear(var(31)),time<=5 && random<=250

[state -3]
type = changestate
value = 3000
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype!=A
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = power>=1000
triggerall = p2bodydist x<=82
triggerall = enemynear(var(31)),time<=-6
trigger1 = p2movetype=A && p2stateno<1000 && random<=200
trigger2 = p2movetype=A && p2stateno>=1000 && random<=222 && enemynear(var(31)),time>5
trigger3 = var(35)>0 && p2stateno=var(35)
trigger3 = enemynear(var(31)),time<=5 && random<=250
trigger4 = var(36)>0 && p2stateno=var(36)
trigger4 = enemynear(var(31)),time<=5 && random<=250
trigger5 = var(37)>0 && p2stateno=var(37)
trigger5 = enemynear(var(31)),time<=5 && random<=250
trigger6 = p2movetype=A && enemynear(var(31)),vel x>3 && random<=200

[state -3]
type = changestate
value = 3000
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype=A
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = power>=1000
triggerall = p2movetype!=H
triggerall = random<=444
triggerall = (p2bodydist x=[20,70]) && enemynear(var(31)),vel x=0 || (p2bodydist x=[40,90]) && enemynear(var(31)),vel x=(0,6]
trigger1 = (enemynear(var(31)),vel y=[-6,0]) && enemynear(var(31)),pos y>=-40
trigger2 = enemynear(var(31)),vel y>=0 && enemynear(var(31)),pos y=[-95,-30]

[state -3]
type = changestate
value = 1010
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype=A
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = p2movetype!=H
triggerall = p2bodydist x<=30 && p2dist x>=10 && enemynear(var(31)),vel x=0 || (p2bodydist x=[10,60]) && enemynear(var(31)),vel x=(0,6]
trigger1 = (enemynear(var(31)),vel y=[-6,0]) && enemynear(var(31)),pos y>=-40
trigger2 = enemynear(var(31)),vel y>=0 && enemynear(var(31)),pos y=[-85,-50]

[state -3]
type = changestate
value = 1010
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype!=A
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = p2bodydist x<=30
trigger1 = p2movetype=A && p2stateno<700 && random<=230 && enemynear(var(31)),animtime<=-10
trigger2 = p2movetype=A && p2stateno>=1000 && random<=333 && enemynear(var(31)),time>5 && enemynear(var(31)),animtime<=-10

[state -3]
type = changestate
value = 1100
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype!=A
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
trigger1 = p2bodydist x=[70,90]
trigger1 = p2movetype=A && p2stateno<700 && enemynear(var(31)),time<=-15 && random<=200

[state -3]
type = changestate
value = 1105
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype!=A
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = p2bodydist x=[100,160]
trigger1 = p2movetype=A && p2stateno<700 && enemynear(var(31)),time<=-21 && random<=500
trigger2 = p2movetype=A && random<=200
trigger2 = enemynear(var(31)),hitdefattr=C,NA,SA,HA,AA
trigger3 = p2movetype=A && p2stateno<700 && random<=100

[state -3]
type = changestate
value = 1000
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype!=A
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = p2bodydist x=[70,110]
triggerall = !enemynear(var(31)),numproj || enemynear(var(31)),numproj && !var(32)
trigger1 = p2movetype=H && enemynear(var(31)),animtime<=-10 && random<=333
trigger2 = p2movetype=I && p2stateno>=200 && enemynear(var(31)),animtime<=-10 && random<=333
trigger3 = p2movetype=A && p2stateno<700 && random<=200
trigger4 = p2movetype=I && p2stateno<200 && random<=100

[state -3]
type = changestate
value = 330
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype!=A
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = p2bodydist x=[90,140]
triggerall = !enemynear(var(31)),numproj || enemynear(var(31)),numproj && !var(32)
trigger1 = p2movetype=H && enemynear(var(31)),animtime<=-9 && random<=333
trigger2 = p2movetype=I && p2stateno>=200 && enemynear(var(31)),animtime<=-9 && random<=333
trigger3 = p2movetype=A && p2stateno<700 && random<=300
trigger4 = p2movetype=I && p2stateno<200 && random<=100

[state -3]
type = changestate
value = 432
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype!=A
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = p2bodydist x=[50,70]
triggerall = !enemynear(var(31)),numproj || enemynear(var(31)),numproj && !var(32)
trigger1 = p2movetype=H && enemynear(var(31)),animtime<=-8 && random<=333
trigger2 = p2movetype=I && p2stateno>=200 && enemynear(var(31)),animtime<=-8 && random<=222
trigger3 = p2movetype=A && p2stateno<700 && random<=200 && enemynear(var(31)),animtime<=-8 
trigger4 = p2movetype=I && p2stateno<200 && random<=100

[state -3]
type = changestate
value = 410
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype!=A
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = p2bodydist x=[60,105]
triggerall = !enemynear(var(31)),numproj || enemynear(var(31)),numproj && !var(32)
trigger1 = p2movetype=H && enemynear(var(31)),animtime<=-8
trigger2 = p2movetype=I && p2stateno>=200 && enemynear(var(31)),animtime<=-8
trigger3 = p2movetype=A && p2stateno<700 && random<=100 && enemynear(var(31)),animtime<=-8 && p2statetype=S
trigger4 = p2movetype=I && p2stateno<200 && random<=40

[state -3]
type = changestate
value = 215
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype!=A
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = p2bodydist x<=25
triggerall = !enemynear(var(31)),numproj || enemynear(var(31)),numproj && !var(32)
trigger1 = p2movetype=H && enemynear(var(31)),animtime<=-7
trigger2 = p2movetype=I && p2stateno>=200 && enemynear(var(31)),animtime<=-7
trigger3 = p2movetype=A && p2stateno<700 && random<=200 && enemynear(var(31)),animtime<=-7
trigger4 = p2movetype=A && p2stateno>=1000 && random<=222 && enemynear(var(31)),time>5 && enemynear(var(31)),animtime<=-7

[state -3]
type = changestate
value = 200+(p2bodydist x>20)*5
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype=S
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = p2bodydist x<=32
triggerall = !enemynear(var(31)),numproj || enemynear(var(31)),numproj && !var(32)
triggerall = random<=500
trigger1 = p2stateno=100 || p2stateno=52 && random<=333
trigger2 = p2movetype=H
trigger3 = p2movetype=I && p2stateno>=200
trigger4 = p2movetype=A && p2stateno<1000 && random<=400
trigger5 = p2movetype=I && p2stateno<200 && random<=300
trigger6 = p2movetype=A && p2stateno>=1000 && random<=333 && enemynear(var(31)),time>5

[state -3]
type = changestate
value = 400
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype!=A
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = p2bodydist x<=38
triggerall = !enemynear(var(31)),numproj || enemynear(var(31)),numproj && !var(32)
trigger1 = p2stateno=100 || p2stateno=52 && random<=333
trigger2 = p2movetype=H
trigger3 = p2movetype=I && p2stateno>=200
trigger4 = p2movetype=A && p2stateno<1000 && random<=400
trigger5 = p2movetype=I && p2stateno<200 && random<=300
trigger6 = p2movetype=A && p2stateno>=1000 && random<=333 && enemynear(var(31)),time>5

[state -3]
type = changestate
value = 420
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype!=A
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = p2bodydist x<=55
triggerall = !enemynear(var(31)),numproj || enemynear(var(31)),numproj && !var(32)
trigger1 = p2stateno=100 || p2stateno=52 && random<=333
trigger2 = p2movetype=H
trigger3 = p2movetype=I && p2stateno>=200
trigger4 = p2movetype=A && p2stateno<1000 && random<=400
trigger5 = p2movetype=I && p2stateno<200 && random<=300
trigger6 = p2movetype=A && p2stateno>=1000 && random<=333 && enemynear(var(31)),time>5

[state -3]
type = changestate
value = 600
triggerall = var(30)
triggerall = statetype=A
triggerall = p2statetype!=A
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = p2bodydist x<=40
trigger1 = 1

[state -3]
type = changestate
value = 610
triggerall = var(30)
triggerall = statetype=A
triggerall = p2statetype!=A
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = p2bodydist x<=90
trigger1 = 1

[state -3]
type = changestate
value = 630
triggerall = var(30)
triggerall = statetype=A
triggerall = p2statetype=A
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = p2bodydist x<=70
trigger1 = vel y>0 && p2dist y=[0,100]
trigger2 = vel y<0 && p2dist y=[-40,0]

[state -3]
type = changestate
value = 610
triggerall = var(30)
triggerall = statetype=A
triggerall = p2statetype=A
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
trigger1 = 1
;==============================================
[state -3]
type = changestate
value = 120
triggerall = var(30)
triggerall = ctrl
trigger1 = enemynear(var(31)),numproj && var(32)

[state -3]
type = changestate
value = 100
triggerall = var(30)
triggerall = statetype!=A
triggerall = ctrl
triggerall = stateno!=40
triggerall = stateno!=100 && stateno!=20
triggerall = p2stateno!=5120
triggerall = !enemynear(var(31)),numproj
trigger1 = p2bodydist x>=80 && p2stateno=[120,159]
trigger2 = p2bodydist x>=20 && p2movetype!=A && random<=400 && p2stateno!=[120,159]
trigger3 = p2bodydist x>=20 && p2movetype=A && random<=150 

[state -3]
type = changestate
value = 40
triggerall = var(30)
triggerall = ctrl
triggerall = statetype!=A
trigger1 = (p2bodydist x=[40,100]) && random<=150 && p2movetype!=A && p2statetype!=A && p2statetype!=L
trigger2 = (p2bodydist x=[0,80]) && (p2stateno=[0,699])&& p2movetype=A && random<=250 && p2statetype=C
trigger3 = backedgedist<=50 && p2stateno=5120 && (p2bodydist x=[0,30])
trigger4 = p2movetype=A && enemynear(var(31)),vel x>3 && random<=40 && p2stateno>=1000 && p2bodydist x<=100
trigger5 = p2statetype=A && enemynear(var(31)),vel y<0 && random<=50 && p2bodydist x<=100
trigger6 = p2bodydist x>=120 && p2movetype=A && random<=150 && p2stateno>=1000

[state -3]
type = changestate
value = 120
triggerall = var(30)
triggerall = ctrl
trigger1 = p2dist y>=-100 && inguarddist
trigger1 = p2statetype=A && enemynear(var(31)),vel y>=0 && p2movetype=A
trigger2 = enemynear(var(31)),numproj>0
trigger3 = p2movetype=A 
trigger3 = inguarddist

[state -3]
type = changestate
value = 910
triggerall = var(30)
triggerall = !var(33)
triggerall = statetype=S || statetype=C
triggerall = ctrl
triggerall = p2statetype!=A && p2statetype!=L
triggerall = p2bodydist x<=12
triggerall = p2movetype!=H
triggerall = p2stateno!=52 && p2stateno!=40
trigger1 = backedgebodydist<=50
trigger1 = p2movetype=A
trigger1 = random<=400
trigger2 = backedgebodydist<=50
trigger2 = p2stateno=100 || p2stateno=52 || p2bodydist x<=0

[state -3]
type = changestate
value = 900
triggerall = var(30)
triggerall = !var(33)
triggerall = statetype=S || statetype=C
triggerall = ctrl
triggerall = p2statetype!=A && p2statetype!=L
triggerall = p2bodydist x<=12
triggerall = p2movetype!=H
triggerall = p2stateno!=52 && p2stateno!=40
trigger1 = frontedgebodydist<=50
trigger1 = p2movetype=A
trigger1 = random<=400
trigger2 = frontedgebodydist<=50
trigger2 = p2stateno=100 || p2stateno=52 || p2bodydist x<=0

[state -3]
type = changestate
value = 810
triggerall = var(30)
triggerall = p2statetype!=L && p2statetype!=A
triggerall = statetype!=A
triggerall = stateno!=[150,151]
triggerall = ctrl
trigger1 = (p2stateno=[0,699]) && (p2bodydist x=[30,70])
trigger1 = random<=250 && p2movetype=A && enemynear(var(31)),animtime<-34 && p2statetype!=A
trigger2 = enemynear(var(31)),numproj && p2movetype=A && p2dist x<=100 && enemynear(var(31)),animtime<-34 && random<=260
trigger3 = enemynear(var(31)),numproj && p2movetype=A && p2dist x>100 && enemynear(var(31)),animtime>-34 && random<=80
trigger4 = p2movetype=A && p2stateno<1000 && random<=100 && p2bodydist x<=180

[state -3]
type = changestate
value = 815
triggerall = var(30)
triggerall = p2statetype!=A
triggerall = statetype!=A
triggerall = stateno!=[150,151]
triggerall = !enemynear(var(31)),numproj
triggerall = ctrl
trigger1 = p2movetype=I && p2bodydist x<30 && random<=60 && p2stateno<200 && p2statetype!=A
trigger2 = p2statetype!=A && p2movetype=A && p2bodydist x<60 && random<=60 && enemynear(var(31)),time>5
trigger2 = !enemynear(var(31)),vel x || enemynear(var(31)),vel x && p2stateno>1000

[state -3]
type = changestate
value = 20
triggerall = var(30)
triggerall = statetype!=A
triggerall = ctrl
triggerall = stateno!=100 && stateno!=20
triggerall = prevstateno!=100
triggerall = p2stateno!=5120 && p2statetype!=L
triggerall = enemynear(var(31)),numproj<=1
trigger1 = p2bodydist x >=40 && p2movetype!=A && (p2stateno=[0,4999])
trigger2 = p2movetype!=A && p2bodydist x >=20

[state -3]
type = changestate
value = 105
triggerall = var(30)
triggerall = statetype!=A 
triggerall = ctrl
trigger1 = p2stateno=5120 || p2statetype=L || p2stateno=5201 || p2stateno=5200
trigger1 = p2bodydist x=[-40,40]
trigger2 = numenemy=2 && enemynear(0),p2bodydist x=[-50,50]
trigger2 = enemynear(1),stateno=5120 || enemynear(0),stateno=5120
trigger2 = backedgedist>60

[state -3]
type = changestate
value = 5200
triggerall = var(30)
triggerall = vel y>0
triggerall = alive
trigger1 = pos y>=-20
trigger1 = stateno=5050
;trigger1 = canrecover

[state -3]
type = changestate
value = 820
triggerall = p2bodydist x=[0,40]
triggerall = var(30)
triggerall = power>=1000
triggerall = statetype!=A
trigger1 = stateno=150 || stateno=152
trigger1 = random<=40
trigger1 = p2stateno=[0,699]
trigger1 = backedgedist<=80 || frontedgedist<=100

