KIM KAPH HWAN ~ the Taekwondo master
King of fighters
By CCIRocky aka Ironmugen aka David D.


Beta release 1 - 14/07/2004
Beta release 2 - 30/08/2004
Beta release 3 - 04/01/2005
Update:        - 07/11/2006

WARNING: This char may have bugs. Thanks for reporting any bugs you find.



ABOUT THE EX MODE: See EX mode info.txt file for more infos

ABOUT THE KOREA VOICES: If you want to use the korean Kim voices from Kof2002, open the DEF file:

sound    = files/kim.snd	;Sound
;sound    = files/kim_korea.snd	;Alternate Sound file


change it to this:


;sound    = files/kim.snd	;Sound
sound    = files/kim_korea.snd	;Alternate Sound file


What's done?
-----------

* 1 basic Intro
* 3 special Intros
* 1 win pose for each rounds
* 1 special win pose for the 2nd round
* Basics + requireds
* All basic attacks
* Forward + Wkick
* Forward + Wpunch
* All Kim 's special attacks from Kof98 (some got modified)
* Hou ou kyaku DM (mix between the 96 style and the 2K2 one)
* Hou ou kyaku SDM (same as above)
* Hou ou tenbu kyaku DM
* 2 throws

What's new (04/01/2004)


* An AI
* HSDM
* More EX moves


Update

* Sparks added by Dark Saviour.
* Stuff fixed in hitdef.
* Fixed the recovery.
* Added fall on the head anims.
* Added KOF XI throw (kick throw) for normal mode.
* Changed 2k2 Diagonnal followup of San Ran Geki with KOF XI anims.
* Changed EX mode stance (KOF XI) and both Walk anims.


Update:
------

* Zipped character support thing.
* Added turn team mode intro.
* Fixed some stuff in the basic attacks.
* Fixed KOF-XI throw in the corner.


WARNING:
-------

If he has random errors, please report them to me. Thanks


Beta test NOTE:
--------------

O_o
o_O


Movelist:
--------

There is a detailed movelist called "movelist.txt", have all infos about the move 's tricks and priority.

Forward + Wkick
Forward + Wpunch

Somersault kick = Hold down, then up + Kick (during strong version, hold down + Kick)
Moon kick = QCB + Kick
Flying kick = (jump) QCF + Kick (at move contact, hold down + kick)
Spin kick = DPF + Punch (during strong version, hold down + Kick)
EarthQuake = Down, own + Kick
Combo = QCB + Punch (Three times or UF + Kick then D + Kick)
Slice to axe kick = Hold Back, then Forward + Kick
*Phoenix Combo = QCB, HCF + Kick
*Phoenix combo style zero = QCB, HCF + Both kicks
*Phoenix dance = (jump) QCF, HCB + Kick
*Shin Hou ou kyaku = QCF, HCB + Both Kicks


Notes: the style zero of the phoenix combo requires 2 power bars.
       Earthquake can be canceled into any Phoenix combos (no add Pbar required)
       Shin Hou ou kyaku requires 3 Power Bars.


Special Thanks:
--------------

Misamu for the KofXI sprites rips.

Dark Saviour (DS1) for the 4 extra palettes + showing vids of Kim XI.

Urbanism for the other extra palettes (sorry for forgeting you... shame on me)

Shindio for random helps and suggestions.
Sander (for random helps in the past + debug bios help etc...).
Neogouki (his Joe made me like MUGEN)
Big Eli King for hosting my MUGEN site
ShinShadowH for tgt.shinmugen.net , Chloe for q.ekzay.org/queens/ug , @ndroide for ironmugen.studiosmh.net and Eli for deltapark.i-xcell.net
Orochi KOF 97 for random helps on Iron Kyo (old one). - bug reports on beta 1
Rumiko for the Iron Andy review that IN FACT helped me :O (I'm not joking).
Chloe, Smogon, Dreamslayer, Walt, Sion and anyone I could have forgotten - for random shits.
Both Winane and Sinasta1 for bug report.

SNK, Playmore, Eolith for... KOF?

Special Fucks:
-------------

Pacific "how many accounts do you have in MFG" Angra @ MGBR for revealing the password of Kusanagi in the forum when I released the 1st beta.
Everyone who just think in adding FULL SCREEN FX to my chars + adding tons of useless moves could make a better char than mine.