;Iori Yagami sky Dipswitch Set
;---------------------------------------------------------------------------
; Initialize (at the start of the round)
[Statedef 5900]
type = S

[State 190, Dipswitch]
type = Null
trigger1 = (var(20) := 1)||e  ; 1 = Afterimages, 0 = No Afterimages
trigger1 = (var(21) := 1)||e  ; 1 = Flash, 0 = No Flash
trigger1 = (var(22) := 1)||e  ; 1 = Blood, 0 = No Blood
trigger1 = (var(23) := 1)||e  ; 1 = KO BG, 0 = No KO BG
persistent = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Anything Below Should Be Left Alone.                       ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[State 5900, EX]
type = VarSet
trigger1 = (Name = "Iori_sky") && (palno = [7,12]) && authorname = "sky"
trigger2 = (Name = "O.Iori_sky") && authorname = "sky"
var(10) = 1

[State 5900, Normal]
type = VarSet
trigger1 = (Name = "Iori_sky") && (palno = [1,6]) && authorname = "sky"
trigger2 = (Name = "N.Iori_sky") && authorname = "sky"
var(10) = 0

[State 190, 2]
type = ChangeState
triggerall = (P2Name = "cvsvega" || P4Name = "cvsvega") && EnemyNear,AuthorName = "Warusaki3"
triggerall = TeamMode = Turns
trigger1 = (Name = "Iori_sky") && (palno = [1,6]) && authorname = "Vans"
trigger2 = (Name = "N.Iori_sky") && authorname = "sky"
value = 192

[State 5900, turn]
type = ChangeState
triggerall = !(P2Name = "cvsvega" || P4Name = "cvsvega") && !EnemyNear,AuthorName = "Warusaki3"
trigger1 = TeamMode = Turns
trigger1 = roundno > 1
trigger1 = RoundsExisted = 0
value = 187

[State 5900, AI]
type = VarSet
trigger1 = !RoundsExisted
var(30) = 0

[State 0, 1]
type = ChangeAnim
trigger1 = var(10) && anim != 20000
value = 20000

[State 5900, 3] ;Intro
type = ChangeState
trigger1 = roundno = 1
value = 190
