


[Statedef 10199]
type = S
movetype= A
physics = N
velset = 0,0
ctrl = 0
anim = 199
sprpriority = 5

[State a]
type = Sprpriority
trigger1 = 1
value = 10
ignorehitpause = 1

[state a]
type = Trans
trigger1 = 1
trans = add1
alpha = 255,255
[State a]
type = AfterImageTime
trigger1 = 1
time = 2
ignorehitpause = 1

[State 4000,Afterimage]
type = Afterimage
trigger1 = time = 0
time = 2
length = 7
PalBright = 0, 0, 0
PalContrast = 135, 135, 135
PalAdd = -5, -5, -5
PalMul = .9,.9,.9
FrameGap = 1
sprpriority = 15
Trans = Add
ownpal = 1
ontop = 1

[State a]
type = destroyself
trigger1 = animtime = 0
ignorehitpause = 1
persistent = 0

[Statedef 6950]
type = S
movetype= A
physics = N
velset = 0,0
ctrl = 0
anim = 6950
sprpriority = 5

[State a]
type = HitDef
trigger1 = time = 0
attr = S, HA
damage = 600
getpower = 0
animtype = Hard
hitflag = MAF
guardflag = ;M
priority = 3, Hit
pausetime = 0,0
guard.pausetime = 0,20
sparkno = -1
guard.sparkno = 42
sparkxy = -20, -60
hitsound = s12,9
guardsound = f6,1
ground.type = High
ground.slidetime = 20
ground.hittime  = 20
ground.velocity = -.1,-20
fall = 1
fall.recover = 0
p1sprpriority = 1
p2sprpriority = 0
p1facing = 1
p2facing = 1
palfx.time = 90
palfx.add = 0,130,0
palfx.mul = 165,165,165
palfx.sinadd = 95,95,95,17
palfx.color = 0
palfx.invertall = 1
EnvShake.freq = 120
EnvShake.phase = 120
EnvShake.time = 30

[State a]
type = Sprpriority
trigger1 = 1
value = 10
ignorehitpause = 1

[state a]
type = Trans
trigger1 = 1
trans = add1
alpha = 255,255
[State a]
type = AfterImageTime
trigger1 = 1
time = 2
ignorehitpause = 1

[State 4000,Afterimage]
type = Afterimage
trigger1 = time = 0
time = 2
length = 7
PalBright = 0, 0, 0
PalContrast = 135, 135, 135
PalAdd = -5, -5, -5
PalMul = .9,.9,.9
FrameGap = 1
sprpriority = 15
Trans = Add
ownpal = 1
ontop = 1

[State a]
type = HitOverride
trigger1 = Time = 0
attr = SCA,AA,AP,AT
slot = 0
Time = -1

[State a]
type = destroyself
trigger1 = animtime = 0
ignorehitpause = 1
persistent = 0

[Statedef 10184]
type = S
movetype= A
physics = N
velset = 0,-.5
ctrl = 0
anim = 184
sprpriority = 5

[State a]
type = Sprpriority
trigger1 = 1
value = 9
ignorehitpause = 1

[state a]
type = Trans
trigger1 = 1
trans = add1
alpha = 255,255
[State a]
type = AfterImageTime
trigger1 = 1
time = 2
ignorehitpause = 1

[State 4000,Afterimage]
type = Afterimage
trigger1 = time = 0
time = 2
length = 7
PalBright = 0, 0, 0
PalContrast = 135, 135, 135
PalAdd = -5, -5, -5
PalMul = .9,.9,.9
FrameGap = 1
sprpriority = 7
Trans = Add
ownpal = 1
ontop = 1

[State a]
type = HitOverride
trigger1 = Time = 0
attr = SCA,AA,AP,AT
slot = 0
Time = -1

[State a]
type = destroyself
trigger1 = parent, MoveType = H
trigger2 = animtime = 0
ignorehitpause = 1
persistent = 0

[Statedef 12005]
type = S
movetype= A
physics = N
velset = 0,0
ctrl = 0
anim = 2006
sprpriority = 5

[State 1102,asp ]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State a]
type = Posset
trigger1 = 1
x = parent,Pos X+0

[State a]
type = Sprpriority
trigger1 = 1
value = 99
ignorehitpause = 1

[State a]
type = destroyself
trigger1 = parent, MoveType = H
trigger2 = time = 46
ignorehitpause = 1
persistent = 0

[Statedef 13125]
type = S
movetype= A
physics = N
velset = 0,0
ctrl = 0
anim = 3125
sprpriority = 5

[State a]
type = Sprpriority
trigger1 = 1
value = 9
ignorehitpause = 1

[state a]
type = Trans
trigger1 = 1
trans = add1
alpha = 255,255
[State a]
type = AfterImageTime
trigger1 = 1
time = 2
ignorehitpause = 1
[State 4000,Afterimage]
type = Afterimage
trigger1 = time = 0
time = -1 ;Ӱʱ
length = 10 ;Ӱ
;palcolor = 256 ;ɫ
;palinvertall = 0 ;ɫع
palbright = 0,0,0 ;ɫı
palcontrast = 0,250,0 ;Ӱһʱɫ
;palpostbright = 0,0,0 ;ͼƬɫı
paladd = 10,25,10 ;ɫı
palmul = .65,.75,.65 ;ɫı
timegap = 1 ;ticks¼һβӰ
framegap = 1 ;AIRŶٶͼƬ¼һ
trans = add ;"none","add1","sub" ;Ӱ͸

[State a]
type = destroyself
trigger1 = parent, MoveType = H
trigger2 = animtime = 0
ignorehitpause = 1
persistent = 0

[Statedef 13120]
type = S
movetype= A
physics = N
velset = 0,0
ctrl = 0
anim = 3120
sprpriority = 5

[State a]
type = Posset
trigger1 = 1
x = parent,Pos X+0

[State a]
type = Sprpriority
trigger1 = 1
value = 9
ignorehitpause = 1

[state a]
type = Trans
trigger1 = 1
trans = add1
alpha = 255,255
[State a]
type = AfterImageTime
trigger1 = 1
time = 2
ignorehitpause = 1
[State 4000,Afterimage]
type = Afterimage
trigger1 = time = 0
time = -1 ;Ӱʱ
length = 10 ;Ӱ
;palcolor = 256 ;ɫ
;palinvertall = 0 ;ɫع
palbright = 0,0,0 ;ɫı
palcontrast = 0,250,0 ;Ӱһʱɫ
;palpostbright = 0,0,0 ;ͼƬɫı
paladd = 10,25,10 ;ɫı
palmul = .65,.75,.65 ;ɫı
timegap = 1 ;ticks¼һβӰ
framegap = 1 ;AIRŶٶͼƬ¼һ
trans = add ;"none","add1","sub" ;Ӱ͸

[State a]
type = destroyself
trigger1 = parent, MoveType = H
trigger2 = animtime = 0
ignorehitpause = 1
persistent = 0

[Statedef 13110]
type = S
movetype= A
physics = N
velset = 0,0
ctrl = 0
anim = 3110
sprpriority = 5

[State a]
type = Posset
trigger1 = 1
x = parent,Pos X+0

[State a]
type = Sprpriority
trigger1 = 1
value = 9
ignorehitpause = 1

[state a]
type = Trans
trigger1 = 1
trans = add1
alpha = 255,255
[State a]
type = AfterImageTime
trigger1 = 1
time = 2
ignorehitpause = 1
[State 4000,Afterimage]
type = Afterimage
trigger1 = time = 0
time = -1 ;Ӱʱ
length = 10 ;Ӱ
;palcolor = 256 ;ɫ
;palinvertall = 0 ;ɫع
palbright = 0,0,0 ;ɫı
palcontrast = 0,250,0 ;Ӱһʱɫ
;palpostbright = 0,0,0 ;ͼƬɫı
paladd = 10,25,10 ;ɫı
palmul = .65,.75,.65 ;ɫı
timegap = 1 ;ticks¼һβӰ
framegap = 1 ;AIRŶٶͼƬ¼һ
trans = add ;"none","add1","sub" ;Ӱ͸

[State a]
type = HitOverride
trigger1 = Time = 0
attr = SCA,AA,AP,AT
slot = 0
Time = -1

[State a]
type = destroyself
trigger1 = parent, MoveType = H
trigger2 = animtime = 0
ignorehitpause = 1
persistent = 0

[Statedef 13105]
type = S
movetype= A
physics = N
velset = 0,0
ctrl = 0
anim = 3105
sprpriority = 10

[State a]
type = Posset
trigger1 = 1
x = parent,Pos X+0

[State a]
type = Sprpriority
trigger1 = 1
value = 11
ignorehitpause = 1

[state a]
type = Trans
trigger1 = 1
trans = add1
alpha = 255,255
[State a]
type = AfterImageTime
trigger1 = 1
time = 2
ignorehitpause = 1
[State 4000,Afterimage]
type = Afterimage
trigger1 = time = 0
time = -1 ;Ӱʱ
length = 10 ;Ӱ
;palcolor = 256 ;ɫ
;palinvertall = 0 ;ɫع
palbright = 0,0,0 ;ɫı
palcontrast = 0,250,0 ;Ӱһʱɫ
;palpostbright = 0,0,0 ;ͼƬɫı
paladd = 10,25,10 ;ɫı
palmul = .65,.75,.65 ;ɫı
timegap = 1 ;ticks¼һβӰ
framegap = 1 ;AIRŶٶͼƬ¼һ
trans = add ;"none","add1","sub" ;Ӱ͸

[State a]
type = destroyself
trigger1 = parent, MoveType = H
trigger2 = animtime = 0
ignorehitpause = 1
persistent = 0

[Statedef 13106]
type = S
movetype= A
physics = N
velset = 0,0
ctrl = 0
anim = 3106
sprpriority = 5

[State a]
type = Posset
trigger1 = 1
x = parent,Pos X+0

[State a]
type = Sprpriority
trigger1 = 1
value = 9
ignorehitpause = 1

[state a]
type = Trans
trigger1 = 1
trans = add1
alpha = 255,255
[State a]
type = AfterImageTime
trigger1 = 1
time = 2
ignorehitpause = 1
[State 4000,Afterimage]
type = Afterimage
trigger1 = time = 0
time = -1 ;Ӱʱ
length = 10 ;Ӱ
;palcolor = 256 ;ɫ
;palinvertall = 0 ;ɫع
palbright = 0,0,0 ;ɫı
palcontrast = 0,250,0 ;Ӱһʱɫ
;palpostbright = 0,0,0 ;ͼƬɫı
paladd = 10,25,10 ;ɫı
palmul = .65,.75,.65 ;ɫı
timegap = 1 ;ticks¼һβӰ
framegap = 1 ;AIRŶٶͼƬ¼һ
trans = add ;"none","add1","sub" ;Ӱ͸

[State a]
type = HitOverride
trigger1 = Time = 0
attr = SCA,AA,AP,AT
slot = 0
Time = -1

[State a]
type = destroyself
trigger1 = parent, MoveType = H
trigger2 = animtime = 0
ignorehitpause = 1
persistent = 0

[Statedef 13006]
type = S
movetype= A
physics = N
velset = 0,0
ctrl = 0
anim = 3006
sprpriority = 5

[State a]
type = Posset
trigger1 = 1
x = parent,Pos X+0

[State a]
type = null;HitDef
trigger1 = time = 0
attr = S, HP
animtype = up
damage = 200 ,20
hitflag = MAF
guardflag = M
hitsound = s12,8
guardsound = f6,1
pausetime = 0,0
sparkno = 1
guard.sparkno = 42
sparkxy = (floor(p2bodydist X)),-65 + (floor(p2bodydist Y))
ground.type = High
ground.hittime = 30
ground.slidetime = 30
ground.velocity = 0, -12
air.velocity = 0, -12
yaccel = .52
air.juggle = 0
fall = 1
fall.recover = 0
palfx.time = 50
palfx.add = 0,130,0
palfx.mul = 165,165,165
palfx.sinadd = 95,95,95,17
palfx.color = 0
palfx.invertall = 1

[State a]
type = Sprpriority
trigger1 = 1
value = 9
ignorehitpause = 1

[state a]
type = Trans
trigger1 = 1
trans = add1
alpha = 255,255
[State a]
type = AfterImageTime
trigger1 = 1
time = 2
ignorehitpause = 1
[State 4000,Afterimage]
type = Afterimage
trigger1 = time = 0
time = -1 ;Ӱʱ
length = 10 ;Ӱ
;palcolor = 256 ;ɫ
;palinvertall = 0 ;ɫع
palbright = 0,0,0 ;ɫı
palcontrast = 0,250,0 ;Ӱһʱɫ
;palpostbright = 0,0,0 ;ͼƬɫı
paladd = 10,25,10 ;ɫı
palmul = .65,.75,.65 ;ɫı
timegap = 1 ;ticks¼һβӰ
framegap = 1 ;AIRŶٶͼƬ¼һ
trans = add ;"none","add1","sub" ;Ӱ͸

[State a]
type = destroyself
trigger1 = parent, MoveType = H
trigger2 = animtime = 0
ignorehitpause = 1
persistent = 0

[Statedef 13005]
type = S
movetype= A
physics = N
velset = 0,0
ctrl = 0
anim = 3006
sprpriority = 5

[State a]
type = Posset
trigger1 = 1
x = parent,Pos X+0

[State a]
type = null;HitDef
trigger1 = time = 0
attr = S, HP
animtype = up
damage = 200 ,20
hitflag = MAF
hitsound = s12,8
guardsound = f6,1
pausetime = 0,0
sparkno = 1
guard.sparkno = 42
sparkxy = (floor(p2bodydist X)),-65 + (floor(p2bodydist Y))
ground.type = High
ground.hittime = 30
ground.slidetime = 30
ground.velocity = 0, -10
air.velocity = 0, -10
yaccel = .4
air.juggle = 0
fall = 1
fall.recover = 0
palfx.time = 50
palfx.add = 0,130,0
palfx.mul = 165,165,165
palfx.sinadd = 95,95,95,17
palfx.color = 0
palfx.invertall = 1

[State a]
type = Sprpriority
trigger1 = 1
value = 9
ignorehitpause = 1

[state a]
type = Trans
trigger1 = 1
trans = add1
alpha = 255,255
[State a]
type = AfterImageTime
trigger1 = 1
time = 2
ignorehitpause = 1
[State 4000,Afterimage]
type = Afterimage
trigger1 = time = 0
time = -1 ;Ӱʱ
length = 10 ;Ӱ
;palcolor = 256 ;ɫ
;palinvertall = 0 ;ɫع
palbright = 0,0,0 ;ɫı
palcontrast = 0,250,0 ;Ӱһʱɫ
;palpostbright = 0,0,0 ;ͼƬɫı
paladd = 10,25,10 ;ɫı
palmul = .65,.75,.65 ;ɫı
timegap = 1 ;ticks¼һβӰ
framegap = 1 ;AIRŶٶͼƬ¼һ
trans = add ;"none","add1","sub" ;Ӱ͸

[State a]
type = destroyself
trigger1 = parent, MoveType = H
trigger2 = animtime = 0
ignorehitpause = 1
persistent = 0


[Statedef 13010]
type = S
movetype= A
physics = N
velset = 0,0
ctrl = 0
anim = 3010
sprpriority = 5

[State a]
type = Posset
trigger1 = 1
x = parent,Pos X+0

[State a]
type = Sprpriority
trigger1 = 1
value = -1
ignorehitpause = 1

[state a]
type = Trans
trigger1 = 1
trans = add1
alpha = 255,255
[State a]
type = AfterImageTime
trigger1 = 1
time = 2
ignorehitpause = 1
[State 4000,Afterimage]
type = Afterimage
trigger1 = time = 0
time = -1 ;Ӱʱ
length = 10 ;Ӱ
;palcolor = 256 ;ɫ
;palinvertall = 0 ;ɫع
palbright = 0,0,0 ;ɫı
palcontrast = 0,250,0 ;Ӱһʱɫ
;palpostbright = 0,0,0 ;ͼƬɫı
paladd = 10,25,10 ;ɫı
palmul = .65,.75,.65 ;ɫı
timegap = 1 ;ticks¼һβӰ
framegap = 1 ;AIRŶٶͼƬ¼һ
trans = add ;"none","add1","sub" ;Ӱ͸

[State a]
type = HitOverride
trigger1 = Time = 0
attr = SCA,AA,AP,AT
slot = 0
Time = -1

[State a]
type = destroyself
trigger1 = parent, MoveType = H
trigger2 = animtime = 0
ignorehitpause = 1
persistent = 0

[Statedef 11006]
type = S
movetype= A
physics = N
velset = 0,0
ctrl = 0
anim = 1006
sprpriority = 5

[State a]
type = Sprpriority
trigger1 = 1
value = 9
ignorehitpause = 1

[state 2050,Trans]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 255,255
[State 2050, AfterImageTime]
type = AfterImageTime
trigger1 = 1
time = 2
ignorehitpause = 1
[State 2050, 6]
type = AfterImage
trigger1 = Time = 0
trigger1 = Time = 0
time = -1
sprpriority = 15
length = 10    ;*****Ӱౣ*****
palcontrast = 250,50,200   ;******ֵ Ӱոճֵɫ*****
paladd = 0,0,0 ;0,0,0 Ĭֵ10,10,25
palmul = .75,.75,.85  ;*****ҪòӰɫ䵭Ĳ 䵭ĻֵһҪ1С Ĭֵ0.65,0.65,0.75*****
timegap = 1   ;Ӱÿ1ticksһ
framegap = 1   ;ӰÿһŶͼƬһ
trans = add;͸һ㶼ADD

[State a]
type = HitOverride
trigger1 = Time = 0
attr = SCA,AA,AP,AT
slot = 0
Time = -1

[State a]
type = destroyself
trigger1 = parent, MoveType = H
trigger2 = animtime = 0
ignorehitpause = 1
persistent = 0

[Statedef 11105]
type = S
movetype= A
physics = N
velset = 0,0
ctrl = 0
anim = 1105
sprpriority = 5

[State a]
type = Posset
trigger1 = 1
x = parent,Pos X+0

[State a]
type = Sprpriority
trigger1 = 1
value = 9
ignorehitpause = 1

[state a]
type = Trans
trigger1 = 1
trans = add1
alpha = 255,255
[State a]
type = AfterImageTime
trigger1 = 1
time = 2
ignorehitpause = 1
[State 4000,Afterimage]
type = Afterimage
trigger1 = time = 0
time = -1 ;Ӱʱ
length = 10 ;Ӱ
;palcolor = 256 ;ɫ
;palinvertall = 0 ;ɫع
palbright = 0,0,0 ;ɫı
palcontrast = 0,250,0 ;Ӱһʱɫ
;palpostbright = 0,0,0 ;ͼƬɫı
paladd = 10,25,10 ;ɫı
palmul = .65,.75,.65 ;ɫı
timegap = 1 ;ticks¼һβӰ
framegap = 1 ;AIRŶٶͼƬ¼һ
trans = add ;"none","add1","sub" ;Ӱ͸

[State a]
type = HitOverride
trigger1 = Time = 0
attr = SCA,AA,AP,AT
slot = 0
Time = -1

[State a]
type = destroyself
trigger1 = parent, MoveType = H
trigger2 = animtime = 0
ignorehitpause = 1
persistent = 0

[Statedef 11106]
type = S
movetype= A
physics = N
velset = 0,0
ctrl = 0
anim = 1106
sprpriority = 5

[State a]
type = Posset
trigger1 = 1
x = parent,Pos X+0

[State a]
type = Sprpriority
trigger1 = 1
value = 9
ignorehitpause = 1

[state 2050,Trans]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 255,255
[State 2050, AfterImageTime]
type = AfterImageTime
trigger1 = 1
time = 2
ignorehitpause = 1
[State 2050, 6]
type = AfterImage
trigger1 = Time = 0
time = -1
sprpriority = 15
length = 10    ;*****Ӱౣ*****
palcontrast = 250,50,200   ;******ֵ Ӱոճֵɫ*****
paladd = 0,0,0 ;0,0,0 Ĭֵ10,10,25
palmul = .75,.75,.85  ;*****ҪòӰɫ䵭Ĳ 䵭ĻֵһҪ1С Ĭֵ0.65,0.65,0.75*****
timegap = 1   ;Ӱÿ1ticksһ
framegap = 1   ;ӰÿһŶͼƬһ
trans = add;͸һ㶼ADD

[State a]
type = HitOverride
trigger1 = Time = 0
attr = SCA,AA,AP,AT
slot = 0
Time = -1

[State a]
type = destroyself
trigger1 = parent, MoveType = H
trigger2 = animtime = 0
ignorehitpause = 1
persistent = 0
;---------------------------------------------------------------------------
[Statedef 11010]
type = S
movetype = A
physics = N
ctrl = 0
anim = 1010
velset = 3.5,0
sprpriority = 5

[State a]
type = Helper
trigger1 = movehit
trigger1 = P2movetype = H
name = "Slow"
stateno = 14900
ID = 14900
helpertype = normal
pos = 0,0
postype = p1
keyctrl = 0
ownpal = 1
ignorehitpause = 1

[State a]
type = Sprpriority
trigger1 = 1
value = 9
ignorehitpause = 1

[State 1102,asp ]
type = AssertSpecial
trigger1 = 1
flag = noshadow


[state a]
type = Trans
trigger1 = 1
trans = add1
alpha = 255,255
[State a]
type = AfterImageTime
trigger1 = 1
time = 2
ignorehitpause = 1
[State 4000,Afterimage]
type = Afterimage
trigger1 = time = 0
time = -1 ;Ӱʱ
length = 10 ;Ӱ
;palcolor = 256 ;ɫ
;palinvertall = 0 ;ɫع
palbright = 0,0,0 ;ɫı
palcontrast = 0,250,0 ;Ӱһʱɫ
;palpostbright = 0,0,0 ;ͼƬɫı
paladd = 10,25,10 ;ɫı
palmul = .65,.75,.65 ;ɫı
timegap = 1 ;ticks¼һβӰ
framegap = 1 ;AIRŶٶͼƬ¼һ
trans = add ;"none","add1","sub" ;Ӱ͸

[state a]
type = nothitby
trigger1 = 1
value = SCA
time = -1

[state a]
type = hitby
trigger1 = 1
value = SCA,NP,SP

[State a]
type = Helper
trigger1 = movehit
trigger1 = P2movetype = H
helpertype = normal
name = "Ļ"
ID = 94020
stateno = 94020
pos = 0,0
postype = p2
ownpal = 1
persistent = 0

[state a]
type = hitoverride
trigger1 = 1
attr = SCA,NP,SP
stateno = 11015

[State a]
type = HitDef
trigger1 = time = 0
attr = S, SP
animtype = Hard
damage = 85 ,9
hitflag = MAF
guardflag = M
hitsound = s12,8
guardsound = f6,1
pausetime = 0,10
sparkno = 1
guard.sparkno = 42
sparkxy = 20,0
ground.type = High
ground.hittime = 21
ground.slidetime = 21
ground.velocity = -8
air.juggle = ifelse(var(30)!=0,0,8)
air.velocity = -4,-4
air.fall = 1
fall.recovertime = 30
palfx.time = 25
palfx.add = 0,130,0
palfx.mul = 165,165,165
palfx.sinadd = 95,95,95,17
palfx.color = 0
palfx.invertall = 1
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0

[state a]
type = ChangeState
trigger1 = movecontact
trigger2 = numhelper(11010) = 0
value = 11015

[state a]
type = destroyself
trigger1 = FrontEdgeDist <= -50
;---------------------------------------------------------------------------
[Statedef 11012]
type = S
movetype = A
physics = N
ctrl = 0
anim = 1010
velset = 7,0
sprpriority = 5

[State a]
type = Helper
trigger1 = movehit
trigger1 = P2movetype = H
name = "Slow"
stateno = 14900
ID = 14900
helpertype = normal
pos = 0,0
postype = p1
keyctrl = 0
ownpal = 1
ignorehitpause = 1

[State a]
type = Sprpriority
trigger1 = 1
value = 9
ignorehitpause = 1

[State 1102,asp ]
type = AssertSpecial
trigger1 = time > 0
flag = noshadow

[State a]
type = Helper
trigger1 = movehit
trigger1 = P2movetype = H
helpertype = normal
name = "Ļ"
ID = 94020
stateno = 94020
pos = 0,0
postype = p2
ownpal = 1
persistent = 0

[state a]
type = Trans
trigger1 = 1
trans = add1
alpha = 255,255
[State a]
type = AfterImageTime
trigger1 = 1
time = 2
ignorehitpause = 1

[State 4000,Afterimage]
type = Afterimage
trigger1 = time = 0
time = -1 ;Ӱʱ
length = 10 ;Ӱ
;palcolor = 256 ;ɫ
;palinvertall = 0 ;ɫع
palbright = 0,0,0 ;ɫı
palcontrast = 0,250,0 ;Ӱһʱɫ
;palpostbright = 0,0,0 ;ͼƬɫı
paladd = 10,25,10 ;ɫı
palmul = .65,.75,.65 ;ɫı
timegap = 1 ;ticks¼һβӰ
framegap = 1 ;AIRŶٶͼƬ¼һ
trans = add ;"none","add1","sub" ;Ӱ͸

[state a]
type = nothitby
trigger1 = 1
value = SCA
time = -1

[state a]
type = hitby
trigger1 = 1
value = SCA,NP,SP

[state a]
type = hitoverride
trigger1 = 1
attr = SCA,NP,SP
stateno = 11015

[State a]
type = HitDef
trigger1 = time = 0
attr = S, SP
animtype = Hard
damage = 45 ,5
hitflag = MAF
guardflag = M
hitsound = s12,8
guardsound = f6,1
pausetime = 0,10
sparkno = 1
guard.sparkno = 42
sparkxy = 20,0
ground.type = High
ground.hittime = 21
ground.slidetime = 21
ground.velocity = -8
air.juggle = ifelse(var(30)!=0,0,7)
air.velocity = -4,-4
air.fall = 1
fall.recovertime = 30
palfx.time = 25
palfx.add = 0,130,0
palfx.mul = 165,165,165
palfx.sinadd = 95,95,95,17
palfx.color = 0
palfx.invertall = 1
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0

[state a]
type = ChangeState
trigger1 = movecontact
trigger2 = numhelper(11012) = 0
value = 11015

[state a]
type = destroyself
trigger1 = FrontEdgeDist <= -50
;---------------------------------------------------------------------------
[Statedef 11060]
type = S
movetype = A
physics = N
ctrl = 0
anim = 1060
velset = 7,0
sprpriority = 5

[State a]
type = Helper
trigger1 = movehit
trigger1 = P2movetype = H
name = "Slow"
stateno = 14900
ID = 14900
helpertype = normal
pos = 0,0
postype = p1
keyctrl = 0
ownpal = 1
ignorehitpause = 1

[State a]
type = Helper
trigger1 = movehit
trigger1 = P2movetype = H
helpertype = normal
name = "Ļ"
ID = 94021
stateno = 94021
pos = 0,0
postype = p2
ownpal = 1
persistent = 0

[State a]
type = Sprpriority
trigger1 = 1
value = 2
ignorehitpause = 1

[State 1102,asp ]
type = AssertSpecial
trigger1 = time > 0
flag = noshadow


[state a]
type = Trans
trigger1 = 1
trans = add1
alpha = 255,255
[State a]
type = AfterImageTime
trigger1 = 1
time = 2
ignorehitpause = 1
[State 4000,Afterimage]
type = Afterimage
trigger1 = time = 0
time = -1 ;Ӱʱ
length = 10 ;Ӱ
;palcolor = 256 ;ɫ
;palinvertall = 0 ;ɫع
palbright = 0,0,0 ;ɫı
palcontrast = 0,250,0 ;Ӱһʱɫ
;palpostbright = 0,0,0 ;ͼƬɫı
paladd = 10,25,10 ;ɫı
palmul = .65,.75,.65 ;ɫı
timegap = 1 ;ticks¼һβӰ
framegap = 1 ;AIRŶٶͼƬ¼һ
trans = add ;"none","add1","sub" ;Ӱ͸

[state a]
type = nothitby
trigger1 = 1
value = SCA
time = -1

[state a]
type = hitby
trigger1 = 1
value = SCA,NP,SP

[state a]
type = hitoverride
trigger1 = 1
attr = SCA,NP,SP
stateno = 11015

[State a]
type = HitDef
trigger1 = time = 0
attr = S, SP
animtype = Hard
damage = 45 ,5
hitflag = MAF
guardflag = M
hitsound = s12,8
guardsound = f6,1
pausetime = 0,10
sparkno = 1
guard.sparkno = 42
sparkxy = 20,0
ground.type = High
ground.hittime = 21
ground.slidetime = 21
ground.velocity = -8
air.juggle = ifelse(var(30)!=0,0,7)
air.velocity = -4,-4
air.fall = 1
fall.recovertime = 30
palfx.time = 25
palfx.add = 0,130,0
palfx.mul = 165,165,165
palfx.sinadd = 95,95,95,17
palfx.color = 0
palfx.invertall = 1
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0

[state a]
type = ChangeState
trigger1 = movecontact
trigger2 = numhelper(11060) = 0
value = 11065

[state a]
type = destroyself
trigger1 = FrontEdgeDist <= -50
;---------------------------------------------------------------------------
[Statedef 11011]
type = S
movetype = A
physics = N
ctrl = 0
anim = 1011
velset = 8,0
sprpriority = 5

[State a]
type = Helper
trigger1 = movehit
trigger1 = P2movetype = H
name = "Slow"
stateno = 14900
ID = 14900
helpertype = normal
pos = 0,0
postype = p1
keyctrl = 0
ownpal = 1
ignorehitpause = 1

[State a]
type = Helper
trigger1 = movehit
trigger1 = P2movetype = H
helpertype = normal
name = "Ļ"
ID = 94001
stateno = 94001
pos = 0,0
postype = p2
ownpal = 1
persistent = 0

[State a]
type = Sprpriority
trigger1 = 1
value = 9
ignorehitpause = 1

[State 1102,asp ]
type = AssertSpecial
trigger1 = time > 0
flag = noshadow

[state 2050,Trans]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 255,255
[State 2050, AfterImageTime]
type = AfterImageTime
trigger1 = 1
time = 2
ignorehitpause = 1
[State 2050, 6]
type = AfterImage
trigger1 = Time = 0
time = -1
sprpriority = 15
length = 10    ;*****Ӱౣ*****
palcontrast = 250,50,200   ;******ֵ Ӱոճֵɫ*****
paladd = 0,0,0 ;0,0,0 Ĭֵ10,10,25
palmul = .75,.75,.85  ;*****ҪòӰɫ䵭Ĳ 䵭ĻֵһҪ1С Ĭֵ0.65,0.65,0.75*****
timegap = 1   ;Ӱÿ1ticksһ
framegap = 1   ;ӰÿһŶͼƬһ
trans = add;͸һ㶼ADD

[state a]
type = nothitby
trigger1 = 1
value = SCA
time = -1

[state a]
type = hitby
trigger1 = 1
value = SCA,NP,SP

[state a]
type = hitoverride
trigger1 = 1
attr = SCA,NP,SP
stateno = 11016

[State a]
type = HitDef
trigger1 = time = 0
attr = S, SP
animtype = Hard
damage = 50 ,5
hitflag = MAF
guardflag = M
hitsound = s12,8
guardsound = f6,1
pausetime = 0,10
sparkno = 10
guard.sparkno = 42
sparkxy = 20,0
ground.type = High
ground.hittime = 21
ground.slidetime = 21
ground.velocity = -8
air.juggle = ifelse(var(30)!=0,0,7)
air.velocity = -4,-4
air.fall = 1
fall.recovertime = 30
palfx.time = 25
palfx.add = 50,0,170
palfx.mul = 170,170,170
palfx.sinadd = 95,95,95,15
palfx.color = 0
palfx.invertall = 1
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0

[state a]
type = ChangeState
trigger1 = movecontact
trigger2 = numhelper(11011) = 0
value = 11016

[state a]
type = destroyself
trigger1 = FrontEdgeDist <= -50

[Statedef 11061]
type = S
movetype = A
physics = N
ctrl = 0
anim = 1061
velset = 8,0
sprpriority = 9

[State a]
type = Helper
trigger1 = movehit
trigger1 = P2movetype = H
name = "Slow"
stateno = 14900
ID = 14900
helpertype = normal
pos = 0,0
postype = p1
keyctrl = 0
ownpal = 1
ignorehitpause = 1

[State a]
type = Helper
trigger1 = movehit
trigger1 = P2movetype = H
helpertype = normal
name = "Ļ"
ID = 94001
stateno = 94001
pos = 0,0
postype = p2
ownpal = 1
persistent = 0

[State a]
type = Sprpriority
trigger1 = 1
value = 5
ignorehitpause = 1

[State 1102,asp ]
type = AssertSpecial
trigger1 = time > 0
flag = noshadow

[state 2050,Trans]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 255,255
[State 2050, AfterImageTime]
type = AfterImageTime
trigger1 = 1
time = 2
ignorehitpause = 1
[State 2050, 6]
type = AfterImage
trigger1 = Time = 0
time = -1
sprpriority = 15
length = 10    ;*****Ӱౣ*****
palcontrast = 250,50,200   ;******ֵ Ӱոճֵɫ*****
paladd = 0,0,0 ;0,0,0 Ĭֵ10,10,25
palmul = .75,.75,.85  ;*****ҪòӰɫ䵭Ĳ 䵭ĻֵһҪ1С Ĭֵ0.65,0.65,0.75*****
timegap = 1   ;Ӱÿ1ticksһ
framegap = 1   ;ӰÿһŶͼƬһ
trans = add;͸һ㶼ADD

[state a]
type = nothitby
trigger1 = 1
value = SCA
time = -1

[state a]
type = hitby
trigger1 = 1
value = SCA,NP,SP

[state a]
type = hitoverride
trigger1 = 1
attr = SCA,NP,SP
stateno = 11066

[State a]
type = HitDef
trigger1 = time = 0
attr = S, SP
animtype = Hard
damage = 50 ,5
hitflag = MAF
guardflag = M
hitsound = s12,8
guardsound = f6,1
pausetime = 0,10
sparkno = 10
guard.sparkno = 42
sparkxy = 20,0
ground.type = High
ground.hittime = 21
ground.slidetime = 21
ground.velocity = -4,-4
air.juggle = ifelse(var(30)!=0,0,7)
air.velocity = -4,-4
fall = 1
fall.recovertime = 40
palfx.time = 40
palfx.add = 50,0,170
palfx.mul = 170,170,170
palfx.sinadd = 95,95,95,15
palfx.color = 0
palfx.invertall = 1
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0

[state a]
type = ChangeState
trigger1 = movecontact
trigger2 = numhelper(11061) = 0
value = 11066

[state a]
type = destroyself
trigger1 = FrontEdgeDist <= -50

[Statedef 11062]
type = S
movetype = A
physics = N
ctrl = 0
anim = 1061
velset = 6,0
sprpriority = 9

[State a]
type = Helper
trigger1 = movehit
trigger1 = P2movetype = H
name = "Slow"
stateno = 14900
ID = 14900
helpertype = normal
pos = 0,0
postype = p1
keyctrl = 0
ownpal = 1
ignorehitpause = 1

[State a]
type = Helper
trigger1 = movehit
trigger1 = P2movetype = H
helpertype = normal
name = "Ļ"
ID = 94001
stateno = 94001
pos = 0,0
postype = p2
ownpal = 1
persistent = 0

[State a]
type = Sprpriority
trigger1 = 1
value = 5
ignorehitpause = 1

[State 1102,asp ]
type = AssertSpecial
trigger1 = time > 0
flag = noshadow

[state 2050,Trans]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 255,255
[State 2050, AfterImageTime]
type = AfterImageTime
trigger1 = 1
time = 2
ignorehitpause = 1
[State 2050, 6]
type = AfterImage
trigger1 = Time = 0
time = -1
sprpriority = 15
length = 10    ;*****Ӱౣ*****
palcontrast = 250,50,200   ;******ֵ Ӱոճֵɫ*****
paladd = 0,0,0 ;0,0,0 Ĭֵ10,10,25
palmul = .75,.75,.85  ;*****ҪòӰɫ䵭Ĳ 䵭ĻֵһҪ1С Ĭֵ0.65,0.65,0.75*****
timegap = 1   ;Ӱÿ1ticksһ
framegap = 1   ;ӰÿһŶͼƬһ
trans = add;͸һ㶼ADD

[state a]
type = nothitby
trigger1 = 1
value = SCA
time = -1

[state a]
type = hitby
trigger1 = 1
value = SCA,NP,SP

[state a]
type = hitoverride
trigger1 = 1
attr = SCA,NP,SP
stateno = 11066

[State a]
type = HitDef
trigger1 = time = 0
attr = S, SP
animtype = Hard
damage = 100 ,10
hitflag = MAF
guardflag = M
hitsound = s12,8
guardsound = f6,1
pausetime = 0,10
sparkno = 10
guard.sparkno = 42
sparkxy = 20,0
ground.type = High
ground.hittime = 21
ground.slidetime = 21
ground.velocity = -4,-4
air.juggle = ifelse(var(30)!=0,0,7)
air.velocity = -4,-4
fall = 1
fall.recovertime = 40
palfx.time = 40
palfx.add = 50,0,170
palfx.mul = 170,170,170
palfx.sinadd = 95,95,95,15
palfx.color = 0
palfx.invertall = 1
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0

[state a]
type = ChangeState
trigger1 = movecontact
trigger2 = numhelper(11062) = 0
value = 11066

[state a]
type = destroyself
trigger1 = FrontEdgeDist <= -50

[Statedef 11015]
type = S
movetype= A
physics = N
velset = .1,0
ctrl = 0
anim = 1015
sprpriority = 5

[State a]
type = Sprpriority
trigger1 = 1
value = 9
ignorehitpause = 1

[state a]
type = Trans
trigger1 = 1
trans = add1
alpha = 255,255
[State a]
type = AfterImageTime
trigger1 = 1
time = 2
ignorehitpause = 1

[State 4000,Afterimage]
type = Afterimage
trigger1 = time = 0
time = -1 ;Ӱʱ
length = 10 ;Ӱ
;palcolor = 256 ;ɫ
;palinvertall = 0 ;ɫع
palbright = 0,0,0 ;ɫı
palcontrast = 0,250,0 ;Ӱһʱɫ
;palpostbright = 0,0,0 ;ͼƬɫı
paladd = 10,25,10 ;ɫı
palmul = .65,.75,.65 ;ɫı
timegap = 1 ;ticks¼һβӰ
framegap = 1 ;AIRŶٶͼƬ¼һ
trans = add ;"none","add1","sub" ;Ӱ͸

[State a]
type = HitOverride
trigger1 = Time = 0
attr = SCA,AA,AP,AT
slot = 0
Time = -1

[State a]
type = destroyself
trigger1 = parent, MoveType = H
trigger2 = animtime = 0
ignorehitpause = 1
persistent = 0

[Statedef 11016]
type = S
movetype= A
physics = N
velset = .1,0
ctrl = 0
anim = 1016
sprpriority = 5

[State a]
type = Sprpriority
trigger1 = 1
value = 9
ignorehitpause = 1

[state a]
type = Trans
trigger1 = 1
trans = add1
alpha = 255,255
[State a]
type = AfterImageTime
trigger1 = 1
time = 2
ignorehitpause = 1

[State 4000,Afterimage]
type = Afterimage
trigger1 = Time = 0
time = -1
sprpriority = 15
length = 10    ;*****Ӱౣ*****
palcontrast = 250,50,200   ;******ֵ Ӱոճֵɫ*****
paladd = 0,0,0 ;0,0,0 Ĭֵ10,10,25
palmul = .75,.75,.85  ;*****ҪòӰɫ䵭Ĳ 䵭ĻֵһҪ1С Ĭֵ0.65,0.65,0.75*****
timegap = 1   ;Ӱÿ1ticksһ
framegap = 1   ;ӰÿһŶͼƬһ
trans = add;͸һ㶼ADD

[State a]
type = HitOverride
trigger1 = Time = 0
attr = SCA,AA,AP,AT
slot = 0
Time = -1

[State a]
type = destroyself
trigger1 = parent, MoveType = H
trigger2 = animtime = 0
ignorehitpause = 1
persistent = 0

[Statedef 11066]
type = S
movetype= A
physics = N
velset = .5,0
ctrl = 0
anim = 1066
sprpriority = 5

[State a]
type = Sprpriority
trigger1 = 1
value = 9
ignorehitpause = 1


[state 2050,Trans]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 255,255
[State 2050, AfterImageTime]
type = AfterImageTime
trigger1 = 1
time = 2
ignorehitpause = 1
[State 2050, 6]
type = AfterImage
trigger1 = Time = 0
time = -1
sprpriority = 15
length = 10    ;*****Ӱౣ*****
palcontrast = 250,50,200   ;******ֵ Ӱոճֵɫ*****
paladd = 0,0,0 ;0,0,0 Ĭֵ10,10,25
palmul = .75,.75,.85  ;*****ҪòӰɫ䵭Ĳ 䵭ĻֵһҪ1С Ĭֵ0.65,0.65,0.75*****
timegap = 1   ;Ӱÿ1ticksһ
framegap = 1   ;ӰÿһŶͼƬһ
trans = add;͸һ㶼ADD

[State a]
type = HitOverride
trigger1 = Time = 0
attr = SCA,AA,AP,AT
slot = 0
Time = -1

[State a]
type = destroyself
trigger1 = parent, MoveType = H
trigger2 = animtime = 0
ignorehitpause = 1
persistent = 0

[Statedef 11065]
type = S
movetype= A
physics = N
velset = .5,0
ctrl = 0
anim = 1065
sprpriority = 5

[State a]
type = Sprpriority
trigger1 = 1
value = 9
ignorehitpause = 1

[state a]
type = Trans
trigger1 = 1
trans = add1
alpha = 255,255
[State a]
type = AfterImageTime
trigger1 = 1
time = 2
ignorehitpause = 1

[State 4000,Afterimage]
type = Afterimage
trigger1 = time = 0
time = -1 ;Ӱʱ
length = 10 ;Ӱ
;palcolor = 256 ;ɫ
;palinvertall = 0 ;ɫع
palbright = 0,0,0 ;ɫı
palcontrast = 0,250,0 ;Ӱһʱɫ
;palpostbright = 0,0,0 ;ͼƬɫı
paladd = 10,25,10 ;ɫı
palmul = .65,.75,.65 ;ɫı
timegap = 1 ;ticks¼һβӰ
framegap = 1 ;AIRŶٶͼƬ¼һ
trans = add ;"none","add1","sub" ;Ӱ͸

[State a]
type = HitOverride
trigger1 = Time = 0
attr = SCA,AA,AP,AT
slot = 0
Time = -1

[State a]
type = destroyself
trigger1 = parent, MoveType = H
trigger2 = animtime = 0
ignorehitpause = 1
persistent = 0
;---------------------------------------------------------------------------

[Statedef 11071]
type = S
movetype= A
physics = N
velset = 0,0
ctrl = 0
anim = 1071
sprpriority = 5

[State a]
type = Helper
trigger1 = movehit
trigger1 = P2movetype = H
helpertype = normal
name = "Ļ"
ID = 94000
stateno = 94000
pos = 0,0
postype = p2
ownpal = 1
persistent = 0

[State a]
type = Posset
trigger1 = 1
x = parent,Pos X+0

[State a]
type = HitDef
trigger1 = time = 0
attr = S, SP
animtype = Hard
damage = 50 ,5
hitflag = MAF
guardflag = M
hitsound = s12,8
guardsound = f6,1
pausetime = 0,10
sparkno = 10
guard.sparkno = 42
sparkxy = 40,-70
ground.type = High
ground.hittime = 23
ground.slidetime = 24
ground.velocity = -8
air.juggle = ifelse(var(30)!=0,0,7)
air.velocity = -4,-4
air.fall = 1
fall.recovertime = 30
palfx.time = 25
palfx.add = 50,0,170
palfx.mul = 170,170,170
palfx.sinadd = 95,95,95,15
palfx.color = 0
palfx.invertall = 1

[State a]
type = Sprpriority
trigger1 = 1
value = 9
ignorehitpause = 1


[state 2050,Trans]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 255,255
[State 2050, AfterImageTime]
type = AfterImageTime
trigger1 = 1
time = 2
ignorehitpause = 1
[State 2050, 6]
type = AfterImage
trigger1 = Time = 0
time = -1
sprpriority = 15
length = 10    ;*****Ӱౣ*****
palcontrast = 250,50,200   ;******ֵ Ӱոճֵɫ*****
paladd = 0,0,0 ;0,0,0 Ĭֵ10,10,25
palmul = .75,.75,.85  ;*****ҪòӰɫ䵭Ĳ 䵭ĻֵһҪ1С Ĭֵ0.65,0.65,0.75*****
timegap = 1   ;Ӱÿ1ticksһ
framegap = 1   ;ӰÿһŶͼƬһ
trans = add;͸һ㶼ADD

[State a]
type = HitOverride
trigger1 = Time = 0
attr = SCA,AA,AP,AT
slot = 0
Time = -1

[State a]
type = destroyself
trigger1 = parent, MoveType = H
trigger2 = animtime = 0
ignorehitpause = 1
persistent = 0

[Statedef 11056]
type = S
movetype= A
physics = N
velset = 0,0
ctrl = 0
anim = 1056
sprpriority = 5

[State a]
type = Sprpriority
trigger1 = 1
value = 9
ignorehitpause = 1


[state 2050,Trans]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 255,255
[State 2050, AfterImageTime]
type = AfterImageTime
trigger1 = 1
time = 2
ignorehitpause = 1
[State 2050, 6]
type = AfterImage
trigger1 = Time = 0
time = -1
sprpriority = 15
length = 10    ;*****Ӱౣ*****
palcontrast = 250,50,200   ;******ֵ Ӱոճֵɫ*****
paladd = 0,0,0 ;0,0,0 Ĭֵ10,10,25
palmul = .75,.75,.85  ;*****ҪòӰɫ䵭Ĳ 䵭ĻֵһҪ1С Ĭֵ0.65,0.65,0.75*****
timegap = 1   ;Ӱÿ1ticksһ
framegap = 1   ;ӰÿһŶͼƬһ
trans = add;͸һ㶼ADD

[State a]
type = HitOverride
trigger1 = Time = 0
attr = SCA,AA,AP,AT
slot = 0
Time = -1

[State a]
type = destroyself
trigger1 = parent, MoveType = H
trigger2 = animtime = 0
ignorehitpause = 1
persistent = 0

[Statedef 10815]
type = S
movetype= A
physics = N
velset = 0,0
ctrl = 0
anim = 815
sprpriority = 5

[State a]
type = Posset
trigger1 = 1
x = parent,Pos X+0

[State a]
type = Sprpriority
trigger1 = 1
value = 5
ignorehitpause = 1

[state a]
type = Trans
trigger1 = 1
trans = add1
alpha = 255,255
[State a]
type = AfterImageTime
trigger1 = 1
time = 2
ignorehitpause = 1

[State 4000,Afterimage]
type = Afterimage
trigger1 = time = 0
time = -1 ;Ӱʱ
length = 10 ;Ӱ
;palcolor = 256 ;ɫ
;palinvertall = 0 ;ɫع
palbright = 0,0,0 ;ɫı
palcontrast = 0,250,0 ;Ӱһʱɫ
;palpostbright = 0,0,0 ;ͼƬɫı
paladd = 10,25,10 ;ɫı
palmul = .65,.75,.65 ;ɫı
timegap = 1 ;ticks¼һβӰ
framegap = 1 ;AIRŶٶͼƬ¼һ
trans = add ;"none","add1","sub" ;Ӱ͸

[State a]
type = NotHitBy
trigger1 = 1
value = SCA

[State a]
type = HitOverride
trigger1 = Time = 0
attr = SCA,AA,AP,AT
slot = 0
Time = -1

[State a]
type = destroyself
trigger1 = parent, MoveType = H
trigger2 = animtime = 0
ignorehitpause = 1
persistent = 0

[Statedef 10816]
type = S
movetype= A
physics = N
velset = 0,0
ctrl = 0
anim = 816
sprpriority = 5

[State a]
type = Posset
trigger1 = 1
x = parent,Pos X+0

[State a]
type = Sprpriority
trigger1 = 1
value = 5
ignorehitpause = 1

[state a]
type = Trans
trigger1 = 1
trans = add1
alpha = 255,255
[State a]
type = AfterImageTime
trigger1 = 1
time = 2
ignorehitpause = 1

[State 4000,Afterimage]
type = Afterimage
trigger1 = time = 0
time = -1 ;Ӱʱ
length = 10 ;Ӱ
;palcolor = 256 ;ɫ
;palinvertall = 0 ;ɫع
palbright = 0,0,0 ;ɫı
palcontrast = 0,250,0 ;Ӱһʱɫ
;palpostbright = 0,0,0 ;ͼƬɫı
paladd = 10,25,10 ;ɫı
palmul = .65,.75,.65 ;ɫı
timegap = 1 ;ticks¼һβӰ
framegap = 1 ;AIRŶٶͼƬ¼һ
trans = add ;"none","add1","sub" ;Ӱ͸

[State a]
type = NotHitBy
trigger1 = 1
value = SCA

[State a]
type = HitOverride
trigger1 = Time = 0
attr = SCA,AA,AP,AT
slot = 0
Time = -1

[State a]
type = destroyself
trigger1 = parent, MoveType = H
trigger2 = animtime = 0
ignorehitpause = 1
persistent = 0

[Statedef 11005]
type = S
movetype= A
physics = N
velset = 0,0
ctrl = 0
anim = 1005
sprpriority = 5

[State a]
type = Posset
trigger1 = 1
x = parent,Pos X+0

[State a]
type = Sprpriority
trigger1 = 1
value = 5
ignorehitpause = 1

[state a]
type = Trans
trigger1 = 1
trans = add1
alpha = 255,255
[State a]
type = AfterImageTime
trigger1 = 1
time = 2
ignorehitpause = 1

[State 4000,Afterimage]
type = Afterimage
trigger1 = time = 0
time = -1 ;Ӱʱ
length = 10 ;Ӱ
;palcolor = 256 ;ɫ
;palinvertall = 0 ;ɫع
palbright = 0,0,0 ;ɫı
palcontrast = 0,250,0 ;Ӱһʱɫ
;palpostbright = 0,0,0 ;ͼƬɫı
paladd = 10,25,10 ;ɫı
palmul = .65,.75,.65 ;ɫı
timegap = 1 ;ticks¼һβӰ
framegap = 1 ;AIRŶٶͼƬ¼һ
trans = add ;"none","add1","sub" ;Ӱ͸

[State a]
type = NotHitBy
trigger1 = 1
value = SCA

[State a]
type = HitOverride
trigger1 = Time = 0
attr = SCA,AA,AP,AT
slot = 0
Time = -1

[State a]
type = destroyself
trigger1 = parent, MoveType = H
trigger2 = animtime = 0
ignorehitpause = 1
persistent = 0

[Statedef 11070]
type = S
movetype= A
physics = N
velset = 0,0
ctrl = 0
anim = 1070
sprpriority = 5

[State a]
type = Posset
trigger1 = 1
x = parent,Pos X+0

[State a]
type = Sprpriority
trigger1 = 1
value = 5
ignorehitpause = 1

[state a]
type = Trans
trigger1 = 1
trans = add1
alpha = 255,255
[State a]
type = AfterImageTime
trigger1 = 1
time = 2
ignorehitpause = 1

[State 4000,Afterimage]
type = Afterimage
trigger1 = time = 0
time = -1 ;Ӱʱ
length = 10 ;Ӱ
;palcolor = 256 ;ɫ
;palinvertall = 0 ;ɫع
palbright = 0,0,0 ;ɫı
palcontrast = 0,250,0 ;Ӱһʱɫ
;palpostbright = 0,0,0 ;ͼƬɫı
paladd = 10,25,10 ;ɫı
palmul = .65,.75,.65 ;ɫı
timegap = 1 ;ticks¼һβӰ
framegap = 1 ;AIRŶٶͼƬ¼һ
trans = add ;"none","add1","sub" ;Ӱ͸

[State a]
type = NotHitBy
trigger1 = 1
value = SCA

[State a]
type = HitOverride
trigger1 = Time = 0
attr = SCA,AA,AP,AT
slot = 0
Time = -1

[State a]
type = destroyself
trigger1 = parent, MoveType = H
trigger2 = animtime = 0
ignorehitpause = 1
persistent = 0

[Statedef 11055]
type = S
movetype= A
physics = N
velset = 0,0
ctrl = 0
anim = 1055
sprpriority = 5

[State a]
type = Posset
trigger1 = 1
x = parent,Pos X+0

[State a]
type = Sprpriority
trigger1 = 1
value = 5
ignorehitpause = 1

[state a]
type = Trans
trigger1 = 1
trans = add1
alpha = 255,255
[State a]
type = AfterImageTime
trigger1 = 1
time = 2
ignorehitpause = 1

[State 4000,Afterimage]
type = Afterimage
trigger1 = time = 0
time = -1 ;Ӱʱ
length = 10 ;Ӱ
;palcolor = 256 ;ɫ
;palinvertall = 0 ;ɫع
palbright = 0,0,0 ;ɫı
palcontrast = 0,250,0 ;Ӱһʱɫ
;palpostbright = 0,0,0 ;ͼƬɫı
paladd = 10,25,10 ;ɫı
palmul = .65,.75,.65 ;ɫı
timegap = 1 ;ticks¼һβӰ
framegap = 1 ;AIRŶٶͼƬ¼һ
trans = add ;"none","add1","sub" ;Ӱ͸

[State a]
type = NotHitBy
trigger1 = 1
value = SCA

[State a]
type = HitOverride
trigger1 = Time = 0
attr = SCA,AA,AP,AT
slot = 0
Time = -1

[State a]
type = destroyself
trigger1 = parent, MoveType = H
trigger2 = animtime = 0
ignorehitpause = 1
persistent = 0

[Statedef 13350]
type = S
movetype= A
physics = N
velset = 0,0
ctrl = 0
anim = 3350
sprpriority = 5

[State a]
type = Posset
trigger1 = 1
x = parent,Pos X+0

[State a]
type = Sprpriority
trigger1 = 1
value = 5
ignorehitpause = 1

[state a]
type = Trans
trigger1 = 1
trans = add1
alpha = 255,255
[State a]
type = AfterImageTime
trigger1 = 1
time = 2
ignorehitpause = 1

[State 4000,Afterimage]
type = Afterimage
trigger1 = time = 0
time = -1 ;Ӱʱ
length = 10 ;Ӱ
;palcolor = 256 ;ɫ
;palinvertall = 0 ;ɫع
palbright = 0,0,0 ;ɫı
palcontrast = 0,250,0 ;Ӱһʱɫ
;palpostbright = 0,0,0 ;ͼƬɫı
paladd = 10,25,10 ;ɫı
palmul = .65,.75,.65 ;ɫı
timegap = 1 ;ticks¼һβӰ
framegap = 1 ;AIRŶٶͼƬ¼һ
trans = add ;"none","add1","sub" ;Ӱ͸

[State a]
type = NotHitBy
trigger1 = 1
value = SCA

[State a]
type = HitOverride
trigger1 = Time = 0
attr = SCA,AA,AP,AT
slot = 0
Time = -1

[State a]
type = destroyself
trigger1 = parent, MoveType = H
trigger2 = animtime = 0
ignorehitpause = 1
persistent = 0

[Statedef 13355]
type = S
movetype= A
physics = N
velset = 0,0
ctrl = 0
anim = 3355
sprpriority = 5

[State a]
type = Posset
trigger1 = 1
x = parent,Pos X+0

[State a]
type = Sprpriority
trigger1 = 1
value = -5
ignorehitpause = 1

[state a]
type = Trans
trigger1 = 1
trans = add1
alpha = 255,255
[State a]
type = AfterImageTime
trigger1 = 1
time = 2
ignorehitpause = 1

[State 4000,Afterimage]
type = Afterimage
trigger1 = time = 0
time = -1 ;Ӱʱ
length = 10 ;Ӱ
;palcolor = 256 ;ɫ
;palinvertall = 0 ;ɫع
palbright = 0,0,0 ;ɫı
palcontrast = 0,250,0 ;Ӱһʱɫ
;palpostbright = 0,0,0 ;ͼƬɫı
paladd = 10,25,10 ;ɫı
palmul = .65,.75,.65 ;ɫı
timegap = 1 ;ticks¼һβӰ
framegap = 1 ;AIRŶٶͼƬ¼һ
trans = add ;"none","add1","sub" ;Ӱ͸

[State a]
type = NotHitBy
trigger1 = 1
value = SCA

[State a]
type = HitOverride
trigger1 = Time = 0
attr = SCA,AA,AP,AT
slot = 0
Time = -1

[State a]
type = destroyself
trigger1 = parent, MoveType = H
trigger2 = animtime = 0
ignorehitpause = 1
persistent = 0

[Statedef 13315]
type = S
movetype= A
physics = N
velset = 0,0
ctrl = 0
anim = 3315
sprpriority = 5

[State a]
type = Posset
trigger1 = 1
x = parent,Pos X+0

[State a]
type = Sprpriority
trigger1 = 1
value = 5
ignorehitpause = 1

[state a]
type = Trans
trigger1 = 1
trans = add1
alpha = 255,255
[State a]
type = AfterImageTime
trigger1 = 1
time = 2
ignorehitpause = 1

[State 4000,Afterimage]
type = Afterimage
trigger1 = time = 0
time = -1 ;Ӱʱ
length = 10 ;Ӱ
;palcolor = 256 ;ɫ
;palinvertall = 0 ;ɫع
palbright = 0,0,0 ;ɫı
palcontrast = 0,250,0 ;Ӱһʱɫ
;palpostbright = 0,0,0 ;ͼƬɫı
paladd = 10,25,10 ;ɫı
palmul = .65,.75,.65 ;ɫı
timegap = 1 ;ticks¼һβӰ
framegap = 1 ;AIRŶٶͼƬ¼һ
trans = add ;"none","add1","sub" ;Ӱ͸

[State a]
type = NotHitBy
trigger1 = 1
value = SCA

[State a]
type = HitOverride
trigger1 = Time = 0
attr = SCA,AA,AP,AT
slot = 0
Time = -1

[State a]
type = destroyself
trigger1 = parent, MoveType = H
trigger2 = parent, stateno != 3300
ignorehitpause = 1
persistent = 0

[Statedef 13305]
type = S
movetype= A
physics = N
velset = 0,0
ctrl = 0
anim = 3305
sprpriority = 5

[State a]
type = Sprpriority
trigger1 = 1
value = -5
ignorehitpause = 1

[state a]
type = Trans
trigger1 = 1
trans = add1
alpha = 255,255
[State a]
type = AfterImageTime
trigger1 = 1
time = 2
ignorehitpause = 1

[State 4000,Afterimage]
type = Afterimage
trigger1 = time = 0
time = -1 ;Ӱʱ
length = 10 ;Ӱ
;palcolor = 256 ;ɫ
;palinvertall = 0 ;ɫع
palbright = 0,0,0 ;ɫı
palcontrast = 0,250,0 ;Ӱһʱɫ
;palpostbright = 0,0,0 ;ͼƬɫı
paladd = 10,25,10 ;ɫı
palmul = .65,.75,.65 ;ɫı
timegap = 1 ;ticks¼һβӰ
framegap = 1 ;AIRŶٶͼƬ¼һ
trans = add ;"none","add1","sub" ;Ӱ͸

[State a]
type = NotHitBy
trigger1 = 1
value = SCA

[State a]
type = HitOverride
trigger1 = Time = 0
attr = SCA,AA,AP,AT
slot = 0
Time = -1

[State a]
type = destroyself
trigger1 = parent, MoveType = H
trigger2 = animtime = 0
ignorehitpause = 1
persistent = 0

[Statedef 13331]
type = S
movetype= A
physics = N
velset = 0,0
ctrl = 0
anim = 3331
sprpriority = 5

[State a]
type = Sprpriority
trigger1 = 1
value = 5
ignorehitpause = 1


[state a]
type = Trans
trigger1 = 1
trans = add1
alpha = 255,255
[State a]
type = AfterImageTime
trigger1 = 1
time = 2
ignorehitpause = 1

[State 4000,Afterimage]
type = Afterimage
trigger1 = time = 0
time = -1 ;Ӱʱ
length = 10 ;Ӱ
;palcolor = 256 ;ɫ
;palinvertall = 0 ;ɫع
palbright = 0,0,0 ;ɫı
palcontrast = 0,250,0 ;Ӱһʱɫ
;palpostbright = 0,0,0 ;ͼƬɫı
paladd = 10,25,10 ;ɫı
palmul = .65,.75,.65 ;ɫı
timegap = 1 ;ticks¼һβӰ
framegap = 1 ;AIRŶٶͼƬ¼һ
trans = add ;"none","add1","sub" ;Ӱ͸

[State a]
type = NotHitBy
trigger1 = 1
value = SCA

[State a]
type = HitOverride
trigger1 = Time = 0
attr = SCA,AA,AP,AT
slot = 0
Time = -1

[State a]
type = destroyself
trigger1 = parent, MoveType = H
trigger2 = animtime = 0
ignorehitpause = 1
persistent = 0


[Statedef 13332]
type = S
movetype= A
physics = N
velset = 0,0
ctrl = 0
anim = 3331
sprpriority = 5

[State a]
type = Sprpriority
trigger1 = 1
value = 5
ignorehitpause = 1

[State a]
type = Projectile
trigger1 = time = 0
projID = 3350
projanim = 3330
projremove = 0
projpriority = 10
projhitanim = -1
projremanim = -1
projsprpriority = 10
projshadow = 0,0,0
projremovetime = 34
getpower = 0
ownpal = 0
offset = 0,0
velocity = 0,0
attr = S, HP
animtype = Hard
damage = 50,15
hitflag = MAFD
guardflag = M
hitsound = f8,4
guardsound = f6,1
pausetime = 0,20
sparkno = 1
guard.sparkno = 42
sparkxy = 15,-50
ground.type = High
ground.hittime = 23
ground.slidetime = 23
ground.velocity = -9
air.juggle = 8
air.velocity = -4,-6
air.fall = 1
palfx.time = 30
palfx.add = 0,130,0
palfx.mul = 165,165,165
palfx.sinadd = 95,95,95,17
palfx.color = 0
palfx.invertall = 1
p2stateno = 3360
p2facing = 1

[state a]
type = Trans
trigger1 = 1
trans = add1
alpha = 255,255
[State a]
type = AfterImageTime
trigger1 = 1
time = 2
ignorehitpause = 1

[State 4000,Afterimage]
type = Afterimage
trigger1 = time = 0
time = -1 ;Ӱʱ
length = 10 ;Ӱ
;palcolor = 256 ;ɫ
;palinvertall = 0 ;ɫع
palbright = 0,0,0 ;ɫı
palcontrast = 0,250,0 ;Ӱһʱɫ
;palpostbright = 0,0,0 ;ͼƬɫı
paladd = 10,25,10 ;ɫı
palmul = .65,.75,.65 ;ɫı
timegap = 1 ;ticks¼һβӰ
framegap = 1 ;AIRŶٶͼƬ¼һ
trans = add ;"none","add1","sub" ;Ӱ͸

[State a]
type = NotHitBy
trigger1 = 1
value = SCA

[State a]
type = HitOverride
trigger1 = Time = 0
attr = SCA,AA,AP,AT
slot = 0
Time = -1

[State a]
type = destroyself
trigger1 = parent, MoveType = H
trigger2 = animtime = 0
ignorehitpause = 1
persistent = 0

;---------------------------------------------------------------------------

[Statedef 41015]
type = S
movetype= A
physics = N
velset = 0,0
ctrl = 0
anim = 99999
sprpriority = 5

[State a]
type = Sprpriority
trigger1 = 1
value = 9
ignorehitpause = 1

[State 2050, HitBy]
type = HitBy
trigger1 = 1
value = SCA,AP
time = 2
ignorehitpause = 1
[state 2050,Trans]
type = Trans
trigger1 = 1
trans = add1
alpha = 255,255
[State 2050, AfterImageTime]
type = AfterImageTime
trigger1 = 1
time = 2
ignorehitpause = 1
[State 2050, 6]
type = AfterImage
trigger1 = Time = 0
time = 3
TimeGap = 2
FrameGap = 1
length = 8
paladd = 10,0,-50
PalBright = 10,-100,-120
trans = add
PalMul = 0.9,0.9,0.9
sprpriority = 15

[State a]
type = HitOverride
trigger1 = Time = 0
attr = SCA,AA,AP,AT
slot = 0
Time = -1

[State a]
type = destroyself
trigger1 = parent, MoveType = H
trigger2 = animtime = 0
ignorehitpause = 1
persistent = 0
;---------------------------------------------------------------------------

