// Anim,	file name,		rotations		frames		cell width		cell height			anim speed	height adjuster

SquadName GhostLegion
WALK		gleg_Walk.pcx		8			10		60			60				4		13
WAIT		gleg_stnd.pcx		8			1		60			60				1		13
DYING1	gleg_Die1.pcx		8			9		60			60				1		13
DYING2	gleg_Die2.pcx		8			9		60			60				1		13
FIGHT1	gleg_Fit1.pcx		8			9		60			60				1		13
FIGHT2	gleg_Fit2.pcx		8			9		60			60				1		13
FIGHT3	gleg_Fit3.pcx		8			9		60			60				1		13

SquadName GhostHoplite
WALK		ghop_Walk.pcx		8			10		60			60				4		12
WAIT		ghop_Stnd.pcx		8			1		60			60				1		12
DYING1	ghop_Die1.pcx		8			9		60			60				1		12
DYING2	ghop_Die2.pcx		8			9		60			60				1		12
FIGHT1	ghop_Fit1.pcx		8			9		60			60				1		12
FIGHT2	ghop_Fit2.pcx		8			9		60			60				1		12

SquadName ShadowKnights
WALK		sbcv_walk.pcx		8			10		80			80				0		25
WAIT		sbcv_stnd.pcx		8			1		80			80				1		25
DYING1	sbcv_die1.pcx		8			9		80			80				1		25
FIGHT1	sbcv_fit1.pcx		8			10		80			80				1		25

SquadName ShadowWarriors
WALK		scwb_walk.pcx		8			10		60			60				0		14
WAIT		scwb_stnd.pcx		8			1		60			60				1		14
DYING1	scwb_Die1.pcx		8			9		60			60				1		14
FIGHT1	scwb_Fit1.pcx		8			9		60			60				1		14

SquadName Legion
WALK		leg_Walk.pcx		8			10		60			60				1		13
WAIT		leg_stnd.pcx		8			1		60			60				1		13
DYING1	leg_Die1.pcx		8			9		60			60				1		13
DYING2	leg_Die2.pcx		8			9		60			60				1		13
FIGHT1	leg_Fit1.pcx		8			9		60			60				1		13
FIGHT2	leg_Fit2.pcx		8			9		60			60				1		13
FIGHT3	leg_Fit3.pcx		8			9		60			60				1		13

SquadName Praetorian
WALK		pra_Walk.pcx		8			10		60			60				1		13
WAIT		pra_Stnd.pcx		8			1		60			60				1		13
DYING1	pra_Die1.pcx		8			9		60			60				1		13
DYING2	pra_Die2.pcx		8			9		60			60				1		13
FIGHT1	pra_Fit1.pcx		8			9		60			60				1		13
FIGHT2	pra_Fit2.pcx		8			9		60			60				1		13
//FIGHT3	pra_Fit3.pcx		8			9		60			60				1		13
//FIGHT4	pra_Fit4.pcx		8			9		60			60				1		13

SquadName Equites
WALK		rcv_walk.pcx		8			10		80			80				0		25
WAIT		rcv_stnd.pcx		8			1		80			80				1		25
DYING1	rcv_die1.pcx		8			9		80			80				1		25
FIGHT1	rcv_fit1.pcx		8			10		80			80				1		25

SquadName ItaliotGreekCavalry
WALK		icv_walk.pcx		8			10		80			80				0		25
WAIT		icv_stnd.pcx		8			1		80			80				1		25
DYING1	icv_die1.pcx		8			9		80			80				1		25
FIGHT1	icv_fit1.pcx		8			10		80			80				1		25

SquadName Auxilia
WALK		rax_walk.pcx		8			10		60			60				1		13
WAIT		rax_stnd.pcx		8			1		60			60				1		13
DYING1	rax_Die1.pcx		8			9		60			60				1		13
DYING2	rax_Die2.pcx		8			9		60			60				1		13
FIGHT1	rax_Fit1.pcx		8			9		60			60				1		13
FIGHT2	rax_Fit2.pcx		8			9		60			60				1		13
FIGHT3	rax_Fit3.pcx		8			9		60			60				1		13
//FIGHT4	rax_Fit4.pcx		8			9		60			60				1		13

// Anim,	file name,		rotations		frames		cell width		cell height			anim speed	height adjuster
SquadName Javelinmen
WALK		ijv_walk.pcx		8			10		60			60				1		9
WAIT		ijv_stnd.pcx		8			1		60			60				1		9
DYING1	ijv_Die1.pcx		8			9		60			60				1		9
DYING2	ijv_Die2.pcx		8			9		60			60				1		9
FIGHT1	ijv_Fit1.pcx		8			9		60			60				1		9
SHOOT1	ijv_Fire.pcx		8			10		60			60				1		9

SquadName CelticWarband
WALK		cwb_walk.pcx		8			10		60			60				0		14
WAIT		cwb_stnd.pcx		8			1		60			60				1		14
DYING1	cwb_Die1.pcx		8			9		60			60				1		14
DYING2	cwb_Die2.pcx		8			9		60			60				1		14
FIGHT1	cwb_Fit1.pcx		8			9		60			60				1		14
FIGHT2	cwb_Fit2.pcx		8			9		60			60				1		14
FIGHT3	cwb_Fit3.pcx		8			9		60			60				1		14

SquadName CelticFanatic
WALK		cfn_walk.pcx		8			10		60			60				1		14
WAIT		cfn_stnd.pcx		8			1		60			60				1		14
DYING1	cfn_Die1.pcx		8			9		60			60				1		14
DYING2	cfn_Die2.pcx		8			9		60			60				1		14
FIGHT1	cfn_Fit1.pcx		8			9		60			60				1		14
FIGHT2	cfn_Fit2.pcx		8			9		60			60				1		14
//FIGHT3	cfn_Fit3.pcx		8			9		60			60				1		14
//FIGHT4	cfn_Fit4.pcx		8			9		60			60				1		14

SquadName GallicCavalry
WALK		ccv_walk.pcx		8			10		80			80				0		25
WAIT		ccv_stnd.pcx		8			1		80			80				1		25
DYING1	ccv_die1.pcx		8			9		80			80				1		25
FIGHT1	ccv_fit1.pcx		8			10		80			80				1		25

SquadName BritishCavalry
WALK		bcv_walk.pcx		8			10		80			80				0		25
WAIT		bcv_stnd.pcx		8			1		80			80				1		25
DYING1	bcv_die1.pcx		8			9		80			80				1		25
FIGHT1	bcv_fit1.pcx		8			10		80			80				1		25


// Anim,	file name,		rotations		frames		cell width		cell height			anim speed	height adjuster
SquadName Hoplite
WALK		hop_Walk.pcx		8			10		60			60				1		12
WAIT		hop_Stnd.pcx		8			1		60			60				1		12
DYING1	hop_Die1.pcx		8			9		60			60				1		12
DYING2	hop_Die2.pcx		8			9		60			60				1		12
FIGHT1	hop_Fit1.pcx		8			9		60			60				1		12
FIGHT2	hop_Fit2.pcx		8			9		60			60				1		12

SquadName Samnites
WALK		hax_Walk.pcx		8			10		60			60				1		14
WAIT		hax_Stnd.pcx		8			1		60			60				1		14
DYING1	hax_Die1.pcx		8			9		60			60				1		14
DYING2	hax_Die2.pcx		8			9		60			60				1		14
FIGHT1	hax_Fit1.pcx		8			9		60			60				1		14
FIGHT2	hax_Fit2.pcx		8			9		60			60				1		14
FIGHT3	hax_Fit3.pcx		8			9		60			60				1		14
//FIGHT4	hax_Fit4.pcx		8			9		60			60				1		14

SquadName ThracianPeltast
WALK		tax_walk.pcx		8			10		60			60				1		12
WAIT		tax_stnd.pcx		8			1		60			60				1		12
DYING1	tax_die1.pcx		8			9		60			60				1		12
DYING2	tax_die2.pcx		8			9		60			60				1		12
FIGHT1	tax_fit1.pcx		8			9		60			60				1		12
FIGHT2	tax_fit2.pcx		8			9		60			60				1		12

SquadName RomanArcher
WALK		rar_walk.pcx		8			10		60			60				1		13
WAIT		rar_stnd.pcx		8			1		60			60				1		13
DYING1	rar_Die1.pcx		8			9		60			60				1		13
DYING2	rar_Die2.pcx		8			9		60			60				1		13
FIGHT1	rar_Fit1.pcx		8			9		60			60				1		13
//FIGHT2	rar_Fit2.pcx		8			9		60			60				1		13
//FIGHT3	rar_Fit3.pcx		8			9		60			60				1		13
//FIGHT4	rar_Fit4.pcx		8			9		60			60				1		13
SHOOT1	rar_Fire.pcx		8			10		60			60				1		13

SquadName TribalArcher
WALK		iar_walk.pcx		8			10		60			60				1		9
WAIT		iar_stnd.pcx		8			1		60			60				1		9
DYING1	iar_Die1.pcx		8			9		60			60				1		9
DYING2	iar_Die2.pcx		8			9		60			60				1		9
FIGHT1	iar_Fit1.pcx		8			9		60			60				1		9
//FIGHT2	iar_Fit2.pcx		8			9		60			60				1		9
SHOOT1	iar_Fire.pcx		8			10		60			60				1		9

// Anim,	file name,		rotations		frames		cell width		cell height			anim speed	height adjuster
SquadName GermanWarband
WALK		gwb_walk.pcx		8			10		60			60				1		13
WAIT		gwb_stnd.pcx		8			1		60			60				1		13
DYING1	gwb_Die1.pcx		8			9		60			60				1		13
DYING2	gwb_Die2.pcx		8			9		60			60				1		13
FIGHT1	gwb_Fit4.pcx		8			9		60			60				1		13
FIGHT2	gwb_Fit2.pcx		8			9		60			60				1		13
//FIGHT3	gwb_Fit3.pcx		8			9		60			60				1		13
//FIGHT4	gwb_Fit4.pcx		8			9		60			60				1		13


SquadName Celtiberians
WALK		swb_walk.pcx		8			10		60			60				1		13
WAIT		swb_stnd.pcx		8			1		60			60				1		13
DYING1	swb_die1.pcx		8			9		60			60				1		13
DYING2	swb_die2.pcx		8			9		60			60				1		13
FIGHT1	swb_fit1.pcx		8			9		60			60				1		13
FIGHT2	swb_fit2.pcx		8			9		60			60				1		13
//FIGHT3	swb_fit3.pcx		8			9		60			60				1		13
//FIGHT4	swb_fit4.pcx		8			9		60			60				1		13

SquadName PictishWarband
WALK		pwb_walk.pcx		8			10		60			60				1		9
WAIT		pwb_stnd.pcx		8			1		60			60				1		9
DYING1	pwb_Die1.pcx		8			9		60			60				1		9
DYING2	pwb_Die2.pcx		8			9		60			60				1		9
FIGHT1	pwb_Fit1.pcx		8			9		60			60				1		9
FIGHT2	pwb_Fit2.pcx		8			9		60			60				1		9


// Anim,	file name,		rotations		frames		cell width		cell height			anim speed	height adjuster
SquadName BritishWarband
WALK		bwb_walk.pcx		8			10		60			60				1		9
WAIT		bwb_stnd.pcx		8			1		60			60				1		9
DYING1	bwb_Die1.pcx		8			9		60			60				1		9
DYING2	bwb_Die2.pcx		8			9		60			60				1		9
FIGHT1	bwb_Fit1.pcx		8			9		60			60				1		9
FIGHT2	bwb_Fit2.pcx		8			9		60			60				1		9
FIGHT3	bwb_Fit3.pcx		8			9		60			60				1		9


SquadName Velites
WALK		vel_walk.pcx		8			10		60			60				1		13
WAIT		vel_stnd.pcx		8			1		60			60				1		13
DYING1	vel_Die1.pcx		8			9		60			60				1		13
DYING2	vel_Die2.pcx		8			9		60			60				1		13
FIGHT1	vel_Fit2.pcx		8			9		60			60				1		13
//FIGHT2	vel_Fit2.pcx		8			9		60			60				1		13
SHOOT1	vel_Fire.pcx		8			10		60			60				1		13

SquadName Peasants
WALK		pes_walk.pcx		8			10		60			60				1		9
WAIT		pes_stnd.pcx		8			1		60			60				1		9
DYING1	pes_Die1.pcx		8			9		60			60				1		9
DYING2	pes_Die2.pcx		8			9		60			60				1		9
FIGHT1	pes_Fit1.pcx		8			9		60			60				1		9
FIGHT2	pes_Fit2.pcx		8			9		60			60				1		9
//FIGHT3	pes_Fit3.pcx		8			9		60			60				1		9

SquadName Gladiators
WALK		gld_walk.pcx		8			10		60			60				1		12
WAIT		gld_stnd.pcx		8			1		60			60				1		12
DYING1	gld_die1.pcx		8			9		60			60				1		12
DYING2	gld_die2.pcx		8			9		60			60				1		12
FIGHT1	gld_fit3.pcx		8			9		60			60				1		12
FIGHT2	gld_fit2.pcx		8			9		60			60				1		12
//FIGHT3	gld_fit3.pcx		8			9		60			60				1		12

SquadName 	RomanInfantryStandard
WALK		ris_walk.pcx		8			10		100			100				1		35
WAIT		ris_stnd.pcx		8			1		100			100				1		35
DYING1	ris_die1.pcx		8			10		100			100				1		35
FIGHT1	ris_fit1.pcx		8			10		100			100				1		35

SquadName 	TribalInfantryStandard
WALK		tis_walk.pcx		8			10		80			80				1		20
WAIT		tis_stnd.pcx		8			1		80			80				1		20
DYING1	tis_die1.pcx		8			10		80			80				1		20
FIGHT1	tis_fit1.pcx		8			10		80			80				1		20


//SquadName 	RomanCavalryStandard
//WALK		rcs_walk.pcx		8			10		100			100				0		32
//WAIT		rcs_stnd.pcx		8			1		100			100				1		32
//DYING1	rcs_die1.pcx		8			9		100			100				1		32
//FIGHT1	rcs_fit1.pcx		8			10		100			100				1		32

SquadName 	TribalCavalryStandard
WALK		tcs_walk.pcx		8			10		80			80				0		32
WAIT		tcs_stnd.pcx		8			1		80			80				1		32
DYING1	tcs_die1.pcx		8			9		80			80				1		32
FIGHT1	tcs_fit1.pcx		8			10		80			80				1		32

SquadName 	GermanVeterans
WALK		vet_walk.pcx		8			10		60			60				1		14
WAIT		vet_stnd.pcx		8			1		60			60				1		14
DYING1	vet_Die1.pcx		8			10		60			60				1		14
DYING2	vet_Die2.pcx		8			10		60			60				1		14
FIGHT1	vet_Fit1.pcx		8			10		60			60				1		14
FIGHT2	vet_Fit2.pcx		8			10		60			60				1		14

SquadName 	GermanCavalry
WALK		gcv_walk.pcx		8			10		80			80				0		25
WAIT		gcv_stnd.pcx		8			1		80			80				1		25
DYING1	gcv_die1.pcx		8			9		80			80				1		25
FIGHT1	gcv_fit1.pcx		8			10		80			80				1		25

SquadName 	GermanChampions
WALK		gch_walk.pcx		8			10		76			76				1		20
WAIT		gch_stnd.pcx		8			1		76			76				1		20
DYING1	gch_Die1.pcx		8			10		76			76				1		20
DYING2	gch_Die2.pcx		8			10		76			76				1		20
FIGHT1	gch_Fit3.pcx		8			10		76			76				1		20
FIGHT2	gch_Fit2.pcx		8			10		76			76				1		20

		