(Skips first 2 lines);English;(Skips first 2 lines);Italian;Max Letters per string (These are approximate values as the fonts are proportional, so each needs to be tested in game;

IDS_BUILDING0;Municipio villaggio;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING1;Municipio paese;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING2;Municipio città;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING3;Fattoria;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING4;Fattoria grande;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING5;Miniera;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING6;Miniera grande;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING7;Deposito;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING8;Rovine;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING9;Segheria;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING10;Segheria grande;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING11;Forte piccolo;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING12;Forte medio;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING13;Forte grande;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING14;Officina;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING15;Capanna cacciatori;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING16;Vigna;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING17;Gilda dei minatori;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING18;Tempio;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING19;Gilda agricoltori;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING20;Santuario;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING21;Gilda carpentieri;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING22;Caserma;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING23;Bordello;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING24;Residenza imperiale;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING25;Lago;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING26;Montagna;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING27;Affioramento roccioso;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING28;Villaggio ;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING29;Bagni;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING30;Basilica;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING31;Fabbricante frecce;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING32;Fabbro;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING33;Recinto;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING34;Mercato del cibo;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING35;Mercato del metallo;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING36;Mercato del legno;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING37;Scuderia;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING38;Dimora dei guerrieri;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING39;Furiere;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING40;Campo d'addestramento;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING41;Miniera di montagna;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING42;Miniera esterna;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING43;Ospedale;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING44;Foresta;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING45;Farmacista;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING46;Bosco nascosto;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING47;Erborista;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING48;Torre di guardia;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING49;Scuola di gladiatori;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING50;Magazzino;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING51;Allevamento pecore;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING52;Allevamento bestiame;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING53;Campo di grano;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING54;Allevamento pecore G;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING55;Allev. bestiame G;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING56;Campo di grano G;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING57;Stonehenge;X;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING58;Mercato piccolo;X;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING59;Mercato grande;X;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING60;Cimitero;X;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING61;Fossa delle ombre;X;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING62;Castello oscuro;X;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING63;Not Used;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING64;Not Used;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING65;Not Used;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING66;Not Used;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING67;Not Used;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING68;Not Used;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING69;Not Used;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING70;Not Used;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon

IDS_BUILDINGTEXT0;Il municipio del villaggio limita le dimensioni del tuo insediamento e non pu? essere venduto.;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT1;Il municipio del paese consente alla tua popolazione di prosperare e rende disponibile ulteriore terreno su cui costruire. Non pu? essere venduto.;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT2;Il municipio della città consente di detenere la popolazione pi¨ numerosa e la pi¨ ampia area su cui costruire. Non pu? essere venduto.;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT3;La fattoria;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT4;La grande fattoria;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT5;La miniera;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT6;La grande miniera;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT7;Il deposito fornisce uomini e provviste per respingere un'invasione;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT8;Le rovine sono ci? che è rimasto degli edifici di un'altra città, distrutti dai saccheggiatori. Bisogna eliminarle per liberare lo spazio per costruire;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT9;La segheria;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT10;La grande segheria;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT11;Il piccolo forte fornisce una squadra di guarnigione posta a difesa della città e ti consente di arruolare squadre di media dimensione;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT12;Il forte medio fornisce due squadre poste a difesa della città;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT13;Il forte grande fornisce tre squadre poste a difesa della città;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT14;Not Used;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT15;La capanna dei cacciatori;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT16;La vigna garantisce un piccolo incremento alla produzione di cibo e aumenta la produzione dei lavoratori nella città;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT17;La gilda dei minatori insegna tecniche avanzate di scavo ai minatori, aumentandone la produttività. È possibile costruire solo una gilda per città;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT18;Il tempio sostituisce il santuario e ne migliora i benefici alla produttività;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT19;La gilda degli agricoltori insegna tecniche avanzate di coltivazione agli agricoltori, aumentandone la produttività. È possibile costruire solo una gilda per città;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT20;Il santuario rende felice la gente, facendola lavorare un po' di pi¨;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT21;La gilda dei carpentieri insegna tecniche avanzate ai lavoratori, aumentandone la produttività. È possibile costruire solo una gilda per città;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT22;La caserma addestra le nuove reclute, consentendoti di produrre squadre numerose;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT23;Il bordello attrae i mercenari dall'estero, facendoli combattere per la tua causa;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT24;La residenza imperiale è la dimora della guardia dell'imperatore e consente la produzione dei pretoriani;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT25;I bacini d'acqua dolce possono essere sfruttati costruendo villaggi di pescatori nei loro pressi;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT26;Le montagne possono essere sfruttate costruendo miniere in esse;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT27;Gli affioramenti rocciosi possono essere sfruttati mediante scavi;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT28;Il villaggio di pescatori non pu? essere venduto o aggiornato;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT29;I bagni riducono la diffusione di malattie e portano a una maggiore crescita della popolazione;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT30;La basilica sostituisce il tempio e ne migliora i benefici di produzione;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT31;Il fabbricante di frecce fornisce archi e frecce per gli arcieri;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT32;Il fabbro produce le armi utilizzate dalla fanteria leggera;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT33;Il recinto fornisce i cavalli richiesti dalla cavalleria;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT34;Il mercato del cibo scambia automaticamente metallo e legno per piccoli quantitativi di cibo;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT35;Il mercato del metallo scambia automaticamente cibo e legno per piccoli quantitativi di metallo;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT36;Il mercato del legno scambia automaticamente metallo e cibo per piccoli quantitativi di legno;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT37;La scuderia fornisce i cavalli richiesti dalla cavalleria;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT38;La dimora dei guerrieri ti consente di arruolare guerrieri irrobustiti;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT39;Il furiere aggiorna la caserma, consentendoti di arruolare squadre enormi;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT40;Il campo d'addestramento è il luogo in cui le nuove reclute vengono convertite in fanteria pesante ben addestrata;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT41;La miniera di montagna non pu? essere venduta o aggiornata;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT42;La miniera esterna non pu? essere venduta o aggiornata;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT43;L'ospedale migliora la speranza di vita, portando a un aumento nel tasso di crescita della popolazione;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT44;La silvicoltura fornisce un piccolo quantitativo di legno per turno, ma pu? essere eliminata in cambio di un maggiore introito una tantum e per liberare ulteriore spazio per la costruzione;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT45;Il farmacista riduce la malattia, portando a un incremento del tasso di crescita della popolazione e a un piccolo aumento nella produttività globale;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT46;Il bosco nascosto è il luogo in cui la popolazione pu? fare offerte agli spiriti del lago, portando a un generale aumento della felicità, della produttività e della crescita della popolazione;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT47;L'erborista aiuta a ridurre le malattie nella città, portando a un maggiore tasso di crescita della popolazione;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT48;La torre di guardia aumenta la tua abilità d'esplorazione nei territori vicini, consentendo ai tuoi eserciti di vedere il nemico durante lo schieramento;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT49;La scuola dei gladiatori addestra i gladiatori e aumenta il morale della popolazione, portando a un aumento della produttività;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT50;Il magazzino aumenta la capacità di deposito della città;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT51;L'allevamento di pecore;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT52;L'allevamento di bestiame;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT53;Il campo di grano;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT54;Il grande allevamento di pecore;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT55;Il grande allevamento di bestiame;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT56;Il grande campo di grano;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT57;Stonehenge è un epico progetto che rende la gente molto orgogliosa di se, portandola a lavorare ancora più duramente e garantendo sostanziosi bonus di produzione;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT58;Il mercato piccolo aumenta parzialmente il commercio della città ed è una utile fonte di pettegolezzi;X;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT59;Il mercato piccolo aumenta il commercio della città ed è una utile fonte di pettegolezzi;X;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT60;Il cimitero permette di evocare dei fantasmi;X;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT61;La fossa delle ombre permette di evocare i guerrieri dell'ombra;X;;;
IDS_BUILDINGTEXT62;Il castelo oscuro apre un portale con cui evocare i cavalieri dell'ombra;X;;;
IDS_BUILDINGTEXT63;Not Used;;;;
IDS_BUILDINGTEXT64;Not Used;;;;
IDS_BUILDINGTEXT65;Not Used;;;;
IDS_BUILDINGTEXT66;Not Used;;;;
IDS_BUILDINGTEXT67;Not Used;;;;
IDS_BUILDINGTEXT68;Not Used;;;;
IDS_BUILDINGTEXT69;Not Used;;;;
IDS_BUILDINGTEXT70;Not Used;;;;

IDS_BUILDINGEMPIRE0;Mun. vill.;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE1;Mun. paese;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE2;Mun. città;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE3;Fattoria;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE4;Fattoria G;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE5;Miniera;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE6;Miniera G;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE7;Deposito;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE8;Rovine;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE9;Segheria;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE10;Segheria G;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE11;Forte P;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE12;Forte M;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE13;Forte G;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE14;Officina;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE15;Capanna;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE16;Vigna;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE17;Gilda min.;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE18;Tempio;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE19;Gilda agr.;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE20;Santuario;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE21;Gilda car.;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE22;Caserma;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE23;Bordello;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE24;Res. imp.;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE25;Lago;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE26;Montagna;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE27;Aff. rocc.;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE28;Vil. pesc.;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE29;Bagni;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE30;Basilica;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE31;Fab. frec.;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE32;Fabbro;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE33;Recinto;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE34;Merc. cibo;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE35;Merc. met.;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE36;Mer. legno;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE37;Scuderia;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE38;Dimora;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE39;Furiere;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE40;Campo add.;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE41;Min. mont.;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE42;Min. est.;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE43;Ospedale;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE44;Foresta;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE45;Farmacista;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE46;Bosco nas.;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE47;Erborista;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE48;T. guardia;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE49;Sc. glad.;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE50;Magazzino;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE51;All. pec.;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE52;All. best.;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE53;Campo gr.;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE54;All. pec.G;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE55;All. bes.G;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE56;C. grano G;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE57;Stonehenge;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE58;Mercato P;x;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE59;Mercato G;x;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE60;Cimitero;x;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE61;Fossa;x;;;
IDS_BUILDINGEMPIRE62;Castello;x;;;
IDS_BUILDINGEMPIRE63;Not Used;;;;
IDS_BUILDINGEMPIRE64;Not Used;;;;
IDS_BUILDINGEMPIRE65;Not Used;;;;
IDS_BUILDINGEMPIRE66;Not Used;;;;
IDS_BUILDINGEMPIRE67;Not Used;;;;
IDS_BUILDINGEMPIRE68;Not Used;;;;
IDS_BUILDINGEMPIRE69;Not Used;;;;
IDS_BUILDINGEMPIRE70;Not Used;;;;
IDS_BUILDINGEMPIRE71;Not Used;;;;
IDS_BUILDINGEMPIRE72;Not Used;;;;

IDS_GAME;Gioco;;;8;Button text
IDS_QUIT;Esci;;;8;Button text

IDS_POPULATION;Popolazione;;;15;City window text
IDS_SELECT;Seleziona;;;8;Button text
IDS_BONUS;Bon;;;5;City window text
IDS_PRODUCTION;Prod.;;;5;City window text
IDS_USE;Tasse;;;5;City window text
IDS_BALANCE;Bil.;;;5;City window text
IDS_STOCK;Ris.;;;12;City window text

IDS_PREPARING;Preparazione della battaglia;;;30;Loading screen text
IDS_STARTING;Inizio del gioco;;;30;Loading screen text

IDS_SELL;Vendi;;;15;City Window tooltip

IDS_ALLIED;Alleato;;;15;Diplomacy window tooltip
IDS_FRIENDLY;Amico;;;15;Diplomacy window tooltip
IDS_NEUTRAL;Neutrale;;;15;Diplomacy window tooltip
IDS_HOSTILE;Ostile;;;15;Diplomacy window tooltip
IDS_WAR;Guerra;;;15;Diplomacy window tooltip

IDS_SQUADNAME0;Legione;;;24;City window unit tooltip
IDS_SQUADNAME1;Equiti;;;24;City window unit tooltip
IDS_SQUADNAME2;Auxilia ;;;24;City window unit tooltip
IDS_SQUADNAME3;Giavellieri;;;24;City window unit tooltip
IDS_SQUADNAME4;Banda celtica;;;24;City window unit tooltip
IDS_SQUADNAME5;Cavalleria celtica;;;24;City window unit tooltip
IDS_SQUADNAME6;Opliti;;;24;City window unit tooltip
IDS_SQUADNAME7;Guerrieri delle colline;;;24;City window unit tooltip
IDS_SQUADNAME8;Arcieri ausiliari;;;24;City window unit tooltip
IDS_SQUADNAME9;Pretoriani;;;24;City window unit tooltip
IDS_SQUADNAME10;Cavalleria britannica;;;24;City window unit tooltip
IDS_SQUADNAME11;Mercenari germanici;;;24;City window unit tooltip
IDS_SQUADNAME12;Mercenari spagnoli;;;24;City window unit tooltip
IDS_SQUADNAME13;Arcieri ausiliari;;;24;City window unit tooltip
IDS_SQUADNAME14;Veliti;;;24;City window unit tooltip
IDS_SQUADNAME15;Banda britannica;;;24;City window unit tooltip
IDS_SQUADNAME16;Fanatici celtici;;;24;City window unit tooltip
IDS_SQUADNAME17;Guerrieri pitti;;;24;City window unit tooltip
IDS_SQUADNAME18;Cavalleria greca italica;;;24;City window unit tooltip
IDS_SQUADNAME19;Peltasti;;;24;City window unit tooltip
IDS_SQUADNAME20;Contadini;;;24;City window unit tooltip
IDS_SQUADNAME21;Gladiatori;;;24;City window unit tooltip
IDS_SQUADNAME22;Legione fantasma;x;;24;City window unit tooltip
IDS_SQUADNAME23;Falange fantasma;x;;24;City window unit tooltip
IDS_SQUADNAME24;Cavalieri dell'ombra;x;;24;City window unit tooltip
IDS_SQUADNAME25;Guerrieri dell'ombra;x;;24;City window unit tooltip
IDS_SQUADNAME26;Squadra 26;;;24;City window unit tooltip
IDS_SQUADNAME27;Squadra 27;;;24;City window unit tooltip
IDS_SQUADNAME28;Squadra 28;;;24;City window unit tooltip
IDS_SQUADNAME29;Squadra 29;;;24;City window unit tooltip
IDS_SQUADNAME30;Squadra 30;;;24;City window unit tooltip

IDS_SQUADTEXT0;Legionari - Armatura: Pesante. Mobilità: Bassa. Organizzazione: Buona. Morale: Alto;;;250;City Window unit descriptions
IDS_SQUADTEXT1;Equiti - Armatura: Media. Mobilità: Molto alta. Organizzazione: Buona. Morale: Medio;;;250;City Window unit descriptions
IDS_SQUADTEXT2;Ausiliari - Armatura: Media. Mobilità: Media. Organizzazione: Buona. Morale: Medio;;;250;City Window unit descriptions
IDS_SQUADTEXT3;Giavellieri - Armatura: Scarsa. Mobilità: Alta. Organizzazione: Scarsa. Morale: Basso;;;250;City Window unit descriptions
IDS_SQUADTEXT4;Banda celtica - Armatura: Media. Mobilità: Bassa. Organizzazione: Scarsa. Morale: Medio;;;250;City Window unit descriptions
IDS_SQUADTEXT5;Cavalleria celtica - Armatura: Media. Mobilità: Molto alta. Organizzazione: Scarsa. Morale: Alto;;;250;City Window unit descriptions
IDS_SQUADTEXT6;Opliti - Armatura: Pesante. Mobilità: Bassa. Organizzazione: Buona. Morale: Medio;;;250;City Window unit descriptions
IDS_SQUADTEXT7;Guerrieri delle colline - Armatura: Media. Mobilità: Media. Organizzazione: Buona. Morale: Alto;;;250;City Window unit descriptions
IDS_SQUADTEXT8;Arcieri ausiliari - Armatura: Media. Mobilità: Media. Organizzazione: Buona. Morale: Medio;;;250;City Window unit descriptions
IDS_SQUADTEXT9;Pretoriani - Armatura: Alta. Mobilità: Alta. Organizzazione: Buona. Morale: Molto alto;;;250;City Window unit descriptions
IDS_SQUADTEXT10;Cavalleria britannica - Armatura: Leggera. Mobilità: Molto alta. Organizzazione: Scarsa. Morale: Medio;;;250;City Window unit descriptions
IDS_SQUADTEXT11;Germanici - Armatura: Leggera. Mobilità: Media. Organizzazione: Scarsa. Morale: Alto;;;250;City Window unit descriptions
IDS_SQUADTEXT12;Celtiberi - Armatura: Media. Mobilità: Media. Organizzazione: Scarsa. Morale: Medio;;;250;City Window unit descriptions
IDS_SQUADTEXT13;Arcieri - Armatura: Nessuna. Mobilità: Elevata. Organizzazione: Scarsa. Morale: Basso;;;250;City Window unit descriptions
IDS_SQUADTEXT14;Veliti - Armatura: Leggera. Mobilità: Elevata. Organizzazione: Buona. Morale: Basso;;;250;City Window unit descriptions
IDS_SQUADTEXT15;Banda britannica - Armatura: Media. Mobilità: Media. Organizzazione: Scarsa. Morale : Medio;;;250;City Window unit descriptions
IDS_SQUADTEXT16;Fanatici celtici - Armatura: Leggera. Mobilità: Media. Organizzazione: Scarsa. Morale: Molto alto;;;250;City Window unit descriptions
IDS_SQUADTEXT17;Guerrieri pitti - Armatura: Media. Mobilità: Media. Organizzazione: Scarsa. Morale: Medio;;;250;City Window unit descriptions
IDS_SQUADTEXT18;Cavalleria greca italica - Armatura: Media. Mobilità: Molto alta. Organizzazione: Buona. Morale: Medio;;;250;City Window unit descriptions
IDS_SQUADTEXT19;Peltasti - Armatura: Mediua. Mobilità: Media. Organizzazione: Scarsa. Morale: Medio;;;250;City Window unit descriptions
IDS_SQUADTEXT20;Contadini - Armatura: Nessuna. Mobilità: Bassa. Organizzazione: Scarsa. Morale: Molto basso;;;250;City Window unit descriptions
IDS_SQUADTEXT21;Gladiatori - Armatura: Alta. Mobilità: Media. Organizzazione: Scarsa. Morale: Alto;;;250;City Window unit descriptions
IDS_SQUADTEXT22;Legione fantasma - Armatura: Leggera. Mobilità: Scarsa. Organizzazione: Buona. Morale: Indistruttibile;;;250;City Window unit descriptions
IDS_SQUADTEXT23;Falange fantasma - Armatura: Leggera. Mobilità: Scarsa. Organizzazione: Buona. Morale: Indistruttibile;;;250;City Window unit descriptions
IDS_SQUADTEXT24;Cavalieri dell'ombra - Armatura: Pesante. Mobilità: Molto alta. Organizzazione: Scarsa. Morale: Molto alto;;;250;City Window unit descriptions
IDS_SQUADTEXT25;Guerrieri dell'ombra - Armatura: Pesante. Mobilità: Scarsa. Organizzazione: Scarsa. Morale: Molto alto;;;250;City Window unit descriptions
IDS_SQUADTEXT26;Not Used;;;250;City Window unit descriptions
IDS_SQUADTEXT27;Not Used;;;250;City Window unit descriptions
IDS_SQUADTEXT28;Not Used;;;250;City Window unit descriptions
IDS_SQUADTEXT29;Not Used;;;250;City Window unit descriptions
IDS_SQUADTEXT30;Not Used;;;250;City Window unit descriptions

IDS_SQUADBATRES0;Legione£;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES1;Equiti£;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES2;Auxilia£;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES3;Giavellieri£;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES4;Banda celtica;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES5;Cavalleria celtica;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES6;Opliti£;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES7;Guerrieri delle colline;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES8;Arcieri ausiliari;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES9;Pretoriani£;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES10;Cavalleria britannica;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES11;Mercenari germanici;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES12;Mercenari spagnoli;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES13;Arcieri£;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES14;Veliti£;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES15;Banda britannica;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES16;Fanatici celtici;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES17;Guerrieri pitti;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES18;Cavalleria greca italica;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES19;Peltasti£;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES20;Contadini£;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES21;Gladiatori£;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES22;Legione fantasma£;x;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES23;Falange fantasmax;x;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES24;Cavalieri dell'ombra;x;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES25;Guerrieri dell'ombra;x;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES26;Not Used;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES27;Not Used;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES28;Not Used;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES29;Not Used;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES30;Not Used;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen

IDS_SQUADBATTLEDES0;Legionari ~Armatura: Pesante ~Mobilità: Bassa ~Organizzazione: Buona ~Morale: Alto;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES1;Equiti ~Armatura: Media ~Mobilità : Molto alta ~Organizzazione: Buona ~Morale: Medio;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES2;Ausiliari ~Armatura: Media ~Mobilità: Media ~Organizzazione: Buona ~Morale: Medio;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES3;Giavellieri ~Armatura: Leggera ~Mobilità: Alta ~Organizzazione: Scarsa ~Morale: Basso;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES4;Banda celtica ~Armatura: Media ~Mobilità: Bassa ~Organizzazione: Scarsa ~Morale: Medio;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES5;Cavalleria celtica ~Armatura: Media ~Mobilità: Molto alta ~Organizzazione: Scarsa ~Morale: Alto;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES6;Opliti ~Armatura: Alta ~Mobilità: Bassa ~Organizzazione: Buona ~Morale: Medio;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES7;Guerrieri delle colline ~Armatura: Media ~Mobilità: Media ~Organizzazione: Buona ~Morale: Alto;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES8;Arcieri ausiliari ~Armatura: Media ~Mobilità: Media ~Organizzazione: Buona ~Morale: Medio;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES9;Pretoriani ~Armatura: Alta ~Mobilità: Bassa ~Organizzazione: Buona ~Morale: Molto alto;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES10;Cavalleria britannica ~Armatura: Leggera ~Mobilità: Molto alta ~Organizzazione: Scarsa ~Morale: Medio;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES11;Germanici ~Armatura: Leggera ~Mobilità: Media ~Organizzazione : Scarsa ~Morale: Alto;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES12;Celtiberi ~Armatura: Media ~Mobilità: Media ~Organizzazione: Scarsa ~Morale: Medio;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES13;Arcieri ~Armatura: Nessuna ~Mobilità: Alta ~Organizzazione: Scarsa ~Morale: Basso;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES14;Veliti ~Armatura: Leggera ~Mobilità: Alta ~Organizzazione: Buona ~Morale: Basso;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES15;Banda britannica ~Armatura: Media ~Mobilità: Media ~Organizzazione: Scarsa ~Morale: Medio;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES16;Fanatici celtici ~Armatura: Leggera ~Mobilità: Media ~Organizzazione: Scarsa ~Morale: Molto alto;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES17;Guerrieri pitti ~Armatura: Media ~Mobilità: Media ~Organizzazione: Scarsa ~Morale: Medio;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES18;Cavalleria greca italica ~Armatura: Media ~Mobilità: Molto alta ~Organizzazione: Buona ~Morale: Medio;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES19;Peltasti ~Armatura: Media ~Mobilità: Media ~Organizzazione: Scarsa ~Morale: Alto;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES20;Contadini ~Armatura: Nessuna ~Mobilità: Bassa ~Organizzazione: Scarsa ~Morale: Molto basso;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES21;Gladiatori ~Armatura: Alta ~Mobilità: Media ~Organizzazione: Scarsa ~Morale: Alto;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES22;Legione fantasma ~Armatura: Leggera ~Mobilità: Scarsa ~Organizzazione: Buona ~Morale: Indistruttibile;x;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES23;Falange fantasma ~Armatura: Leggera ~Mobilità: Scarsa ~Organizzazione: Buona ~Morale: Indistruttibile;x;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES24;Cavalieri dell'ombra ~Armatura: Pesante ~Mobilità: Molto alta ~Organizzazione: Scarsa ~Morale: Molto alto;x;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES25;Guerrieri dell'ombra ~Armatura: Pesante ~Mobilità: Scarsa ~Organizzazione: Scarsa ~Morale: Molto alto;x;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES26;Not Used;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES27;Not Used;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES28;Not Used;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES29;Not Used;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES30;Not Used;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space

IDS_TERRAIN1;Prateria;;;12;These are terrain types shown in the bottom right window on the campaign view
IDS_TERRAIN2;Montagne;;;12;These are terrain types shown in the bottom right window on the campaign view
IDS_TERRAIN3;Bosco;;;12;These are terrain types shown in the bottom right window on the campaign view
IDS_TERRAIN4;Sabbia;;;12;These are terrain types shown in the bottom right window on the campaign view
IDS_TERRAIN5;Lago / Mare;;;12;These are terrain types shown in the bottom right window on the campaign view
IDS_TERRAIN6;Palude;;;12;These are terrain types shown in the bottom right window on the campaign view
IDS_TERRAIN7;Accidentato;;;12;These are terrain types shown in the bottom right window on the campaign view
IDS_TERRAIN8;Colline;;;12;These are terrain types shown in the bottom right window on the campaign view
IDS_TERRAIN9;Fiume;;;12;These are terrain types shown in the bottom right window on the campaign view

IDS_BUILDINGINPROGRESS;CANTIERE;;;15;Shown over a building when it is building in the city window
IDS_MOVEMENTLEFT;x;;;;
IDS_NOBUILDORDERS;x;;;;
IDS_MOVEANDNOBUILD;x;;;;
IDS_ENDOFTURN;x;;;;
IDS_OK;OK;;;8;Button text
IDS_CANCEL;Annulla;;;8;Button text

IDS_CITY0;Neapolis;;;;City Names - these should not be translated
IDS_CITY1;Nuceria;;;;City Names - these should not be translated
IDS_CITY2;Capua;;;;City Names - these should not be translated
IDS_CITY3;Anxur;;;;City Names - these should not be translated
IDS_CITY4;Aurunci;;;;City Names - these should not be translated
IDS_CITY5;Roma;;;;City Names - these should not be translated
IDS_CITY6;Latins;;;;City Names - these should not be translated
IDS_CITY7;Hernici;;;;City Names - these should not be translated
IDS_CITY8;Carsioli;;;;City Names - these should not be translated
IDS_CITY9;Marsi;;;;City Names - these should not be translated
IDS_CITY10;Reate;;;;City Names - these should not be translated
IDS_CITY11;Caere;;;;City Names - these should not be translated
IDS_CITY12;Falerii;;;;City Names - these should not be translated
IDS_CITY13;Populonia;;;;City Names - these should not be translated
IDS_CITY14;Volsinii;;;;City Names - these should not be translated
IDS_CITY15;Clusium;;;;City Names - these should not be translated
IDS_CITY16;Faesula;;;;City Names - these should not be translated
IDS_CITY17;Apuani;;;;City Names - these should not be translated
IDS_CITY18;Pisae;;;;City Names - these should not be translated
IDS_CITY19;Friniates;;;;City Names - these should not be translated
IDS_CITY20;Lingones;;;;City Names - these should not be translated
IDS_CITY21;Boii;;;;City Names - these should not be translated
IDS_CITY22;Sena;;;;City Names - these should not be translated
IDS_CITY23;Ariminum;;;;City Names - these should not be translated
IDS_CITY24;Marrucini;;;;City Names - these should not be translated
IDS_CITY25;Asculum;;;;City Names - these should not be translated
IDS_CITY26;Sentinum;;;;City Names - these should not be translated
IDS_CITY27;Spoletium;;;;City Names - these should not be translated
IDS_CITY28;Paeligni;;;;City Names - these should not be translated
IDS_CITY29;Histonium;;;;City Names - these should not be translated
IDS_CITY30;Apulians;;;;City Names - these should not be translated
IDS_CITY31;Arpi;;;;City Names - these should not be translated
IDS_CITY32;Canusium;;;;City Names - these should not be translated
IDS_CITY33;Caercini;;;;City Names - these should not be translated
IDS_CITY34;Pentri;;;;City Names - these should not be translated
IDS_CITY35;Caudini;;;;City Names - these should not be translated
IDS_CITY36;Hirpini;;;;City Names - these should not be translated
IDS_CITY37;Paestum;;;;City Names - these should not be translated
IDS_CITY38;Grumentum;;;;City Names - these should not be translated
IDS_CITY39;Heraclea;;;;City Names - these should not be translated
IDS_CITY40;Thurii;;;;City Names - these should not be translated
IDS_CITY41;Consentia;;;;City Names - these should not be translated
IDS_CITY42;Croton;;;;City Names - these should not be translated
IDS_CITY43;Tarentum;;;;City Names - these should not be translated
IDS_CITY44;Messapi;;;;City Names - these should not be translated
IDS_CITY45;NotUsed;;;;City Names - these should not be translated
IDS_CITY46;NotUsed;;;;City Names - these should not be translated
IDS_CITY47;NotUsed;;;;City Names - these should not be translated
IDS_CITY48;NotUsed;;;;City Names - these should not be translated
IDS_CITY49;NotUsed;;;;City Names - these should not be translated
IDS_CITY50;Anderitum;;;;City Names - these should not be translated
IDS_CITY51;Luguvalion;;;;City Names - these should not be translated
IDS_CITY52;Brocavon;;;;City Names - these should not be translated
IDS_CITY53;Noviomagus;;;;City Names - these should not be translated
IDS_CITY54;Durovern;;;;City Names - these should not be translated
IDS_CITY55;Durobrivae;;;;City Names - these should not be translated
IDS_CITY56;Yule;;;;City Names - these should not be translated
IDS_CITY57;Calleva;;;;City Names - these should not be translated
IDS_CITY58;Venta;;;;City Names - these should not be translated
IDS_CITY59;Londun;;;;City Names - these should not be translated
IDS_CITY60;Camulodun;;;;City Names - these should not be translated
IDS_CITY61;Ixia;;;;City Names - these should not be translated
IDS_CITY62;Branodun;;;;City Names - these should not be translated
IDS_CITY63;Durobrivae;;;;City Names - these should not be translated
IDS_CITY64;Alauna;;;;City Names - these should not be translated
IDS_CITY65;Duroliponte;;;;City Names - these should not be translated
IDS_CITY66;Verulam;;;;City Names - these should not be translated
IDS_CITY67;Dor;;;;City Names - these should not be translated
IDS_CITY68;Vertis;;;;City Names - these should not be translated
IDS_CITY69;Aricon;;;;City Names - these should not be translated
IDS_CITY70;Bagendun;;;;City Names - these should not be translated
IDS_CITY71;Durocornovion;;;;City Names - these should not be translated
IDS_CITY72;Ischalis;;;;City Names - these should not be translated
IDS_CITY73;Lindinis;;;;City Names - these should not be translated
IDS_CITY74;Sorviodun;;;;City Names - these should not be translated
IDS_CITY75;Maidun;;;;City Names - these should not be translated
IDS_CITY76;Uxella;;;;City Names - these should not be translated
IDS_CITY77;Tamara;;;;City Names - these should not be translated
IDS_CITY78;Isca;;;;City Names - these should not be translated
IDS_CITY79;Melin;;;;City Names - these should not be translated
IDS_CITY80;Bomio;;;;City Names - these should not be translated
IDS_CITY81;Stoukia;;;;City Names - these should not be translated
IDS_CITY82;Moridun;;;;City Names - these should not be translated
IDS_CITY83;Gangan;;;;City Names - these should not be translated
IDS_CITY84;Blaenau;;;;City Names - these should not be translated
IDS_CITY85;Mona;;;;City Names - these should not be translated
IDS_CITY86;Canovion;;;;City Names - these should not be translated
IDS_CITY87;Deva;;;;City Names - these should not be translated
IDS_CITY88;Virocon;;;;City Names - these should not be translated
IDS_CITY89;Letoceton;;;;City Names - these should not be translated
IDS_CITY90;Dana;;;;City Names - these should not be translated
IDS_CITY91;Lindun;;;;City Names - these should not be translated
IDS_CITY92;Ratae;;;;City Names - these should not be translated
IDS_CITY93;Derventio;;;;City Names - these should not be translated
IDS_CITY94;Petuaria;;;;City Names - these should not be translated
IDS_CITY95;Isurion;;;;City Names - these should not be translated
IDS_CITY96;Setantia;;;;City Names - these should not be translated
IDS_CITY97;Galagon;;;;City Names - these should not be translated
IDS_CITY98;Gabrantovicia;;;;City Names - these should not be translated
IDS_CITY99;Coria;;;;City Names - these should not be translated
IDS_CITY100;Usipetes;;;;City Names - these should not be translated
IDS_CITY101;Sugambri;;;;City Names - these should not be translated
IDS_CITY102;Ubii;;;;City Names - these should not be translated
IDS_CITY103;Marcomanni;;;;City Names - these should not be translated
IDS_CITY104;Suebi;;;;City Names - these should not be translated
IDS_CITY105;Tulingi;;;;City Names - these should not be translated
IDS_CITY106;Morini;;;;City Names - these should not be translated
IDS_CITY107;Menapii;;;;City Names - these should not be translated
IDS_CITY108;Bellovaci;;;;City Names - these should not be translated
IDS_CITY109;Atrebates;;;;City Names - these should not be translated
IDS_CITY110;Nervii;;;;City Names - these should not be translated
IDS_CITY111;Aduatuci;;;;City Names - these should not be translated
IDS_CITY112;Remi;;;;City Names - these should not be translated
IDS_CITY113;Treveri;;;;City Names - these should not be translated
IDS_CITY114;Venelli;;;;City Names - these should not be translated
IDS_CITY115;Aulerci;;;;City Names - these should not be translated
IDS_CITY116;Veneti;;;;City Names - these should not be translated
IDS_CITY117;Namnetes;;;;City Names - these should not be translated
IDS_CITY118;Carnutes;;;;City Names - these should not be translated
IDS_CITY119;Pictones;;;;City Names - these should not be translated
IDS_CITY120;Bituriges;;;;City Names - these should not be translated
IDS_CITY121;Lemovices;;;;City Names - these should not be translated
IDS_CITY122;Santones;;;;City Names - these should not be translated
IDS_CITY123;Vocates;;;;City Names - these should not be translated
IDS_CITY124;Elusates;;;;City Names - these should not be translated
IDS_CITY125;Tarbelli;;;;City Names - these should not be translated
IDS_CITY126;Arverni;;;;City Names - these should not be translated
IDS_CITY127;Cadurci;;;;City Names - these should not be translated
IDS_CITY128;Ruteni;;;;City Names - these should not be translated
IDS_CITY129;Parisii;;;;City Names - these should not be translated
IDS_CITY130;Meldi;;;;City Names - these should not be translated
IDS_CITY131;Senones;;;;City Names - these should not be translated
IDS_CITY132;Mandubii;;;;City Names - these should not be translated
IDS_CITY133;Aedui;;;;City Names - these should not be translated
IDS_CITY134;Branovices;;;;City Names - these should not be translated
IDS_CITY135;Mediomatrici;;;;City Names - these should not be translated
IDS_CITY136;Lingones;;;;City Names - these should not be translated
IDS_CITY137;Sequani;;;;City Names - these should not be translated
IDS_CITY138;Boii;;;;City Names - these should not be translated
IDS_CITY139;Helvetii;;;;City Names - these should not be translated
IDS_CITY140;Tigurini;;;;City Names - these should not be translated
IDS_CITY141;Allobroges;;;;City Names - these should not be translated
IDS_CITY142;Vocontii;;;;City Names - these should not be translated
IDS_CITY143;Volcae;;;;City Names - these should not be translated
IDS_CITY144;Tolosates;;;;City Names - these should not be translated
IDS_CITY145;Narbo;;;;City Names - these should not be translated
IDS_CITY146;Massillia;;;;City Names - these should not be translated
IDS_CITY147;Vercellae;;;;City Names - these should not be translated
IDS_CITY148;Pollentia;;;;City Names - these should not be translated
IDS_CITY149;Nicea;;;;City Names - these should not be translated
IDS_CITY150;Genua;;;;City Names - these should not be translated
IDS_CITY151;Autrigones ;;;;City Names - these should not be translated
IDS_CITY152;Vascones;;;;City Names - these should not be translated
IDS_CITY153;NotUsed;;;;City Names - these should not be translated
IDS_CITY154;NotUsed;;;;City Names - these should not be translated
IDS_CITY155;NotUsed;;;;City Names - these should not be translated
IDS_CITY156;NotUsed;;;;City Names - these should not be translated
IDS_CITY157;NotUsed;;;;City Names - these should not be translated
IDS_CITY158;NotUsed;;;;City Names - these should not be translated
IDS_CITY159;NotUsed;;;;City Names - these should not be translated
IDS_CITY160;Eburacum;;;;City Names - these should not be translated
IDS_CITY161;Isurium;;;;City Names - these should not be translated
IDS_CITY162;Olenacum;;;;City Names - these should not be translated
IDS_CITY163;Galacum;;;;City Names - these should not be translated
IDS_CITY164;Cataractonium;;;;City Names - these should not be translated
IDS_CITY165;Brocavon;;;;City Names - these should not be translated
IDS_CITY166;Luguvalium;;;;City Names - these should not be translated
IDS_CITY167;Coria;;;;City Names - these should not be translated
IDS_CITY168;Alauna;;;;City Names - these should not be translated
IDS_CITY169;Trimontium;;;;City Names - these should not be translated
IDS_CITY170;Traprain Law;;;;City Names - these should not be translated
IDS_CITY171;Velunia;;;;City Names - these should not be translated
IDS_CITY172;Corda;;;;City Names - these should not be translated
IDS_CITY173;Carbantorigon;;;;City Names - these should not be translated
IDS_CITY174;Nemeton;;;;City Names - these should not be translated
IDS_CITY175;Deva;;;;City Names - these should not be translated
IDS_CITY176;Novanta;;;;City Names - these should not be translated
IDS_CITY177;Abraven;;;;City Names - these should not be translated
IDS_CITY178;Vindogara;;;;City Names - these should not be translated
IDS_CITY179;Dumbardun;;;;City Names - these should not be translated
IDS_CITY180;Lindon;;;;City Names - these should not be translated
IDS_CITY181;Colanica;;;;City Names - these should not be translated
IDS_CITY182;Bannetia;;;;City Names - these should not be translated
IDS_CITY183;Carpow;;;;City Names - these should not be translated
IDS_CITY184;Tameia;;;;City Names - these should not be translated
IDS_CITY185;Etain;;;;City Names - these should not be translated
IDS_CITY186;Stracathro;;;;City Names - these should not be translated
IDS_CITY187;Aberdon;;;;City Names - these should not be translated
IDS_CITY188;Loxa;;;;City Names - these should not be translated
IDS_CITY189;Boresti;;;;City Names - these should not be translated
IDS_CITY190;Vacomagi;;;;City Names - these should not be translated
IDS_CITY191;Caer Righ;;;;City Names - these should not be translated
IDS_CITY192;Caledones;;;;City Names - these should not be translated
IDS_CITY193;Caer Idris;;;;City Names - these should not be translated
IDS_CITY194;Epidii;;;;City Names - these should not be translated
IDS_CITY195;Creones;;;;City Names - these should not be translated
IDS_CITY196;Carnonacae;;;;City Names - these should not be translated
IDS_CITY197;Caereni;;;;City Names - these should not be translated
IDS_CITY198;Decantae;;;;City Names - these should not be translated
IDS_CITY199;Smertae;;;;City Names - these should not be translated
IDS_CITY200;Lugii;;;;City Names - these should not be translated
IDS_CITY201;Cornovii;;;;City Names - these should not be translated
IDS_CITY202;Sparta;;;;City Names - these should not be translated
IDS_CITY203;Branodun;;;;City Names - these should not be translated
IDS_CITY204;Verulam;;;;City Names - these should not be translated
IDS_CITY205;Athenai;;;;City Names - these should not be translated
IDS_CITY206;Ephesos;;;;City Names - these should not be translated
IDS_CITY207;Larissa;;;;City Names - these should not be translated
IDS_CITY208;Bellovaci;;;;City Names - these should not be translated
IDS_CITY209;Venusia;;;;City Names - these should not be translated
IDS_CITY210;Herakleia;;;;City Names - these should not be translated
IDS_CITY211;Syrakousai;;;;City Names - these should not be translated
IDS_CITY212;Kyzikos;;;;City Names - these should not be translated
IDS_CITY213;Argos;;;;City Names - these should not be translated
IDS_CITY214;Lemovices;;;;City Names - these should not be translated
IDS_CITY215;Vocates;;;;City Names - these should not be translated
IDS_CITY216;Tabelli;;;;City Names - these should not be translated
IDS_CITY217;Cadurci;;;;City Names - these should not be translated
IDS_CITY218;Parisii;;;;City Names - these should not be translated
IDS_CITY219;Phokaia;;;;City Names - these should not be translated
IDS_CITY220;Epidauros;;;;City Names - these should not be translated
IDS_CITY221;Sikyon;;;;City Names - these should not be translated
IDS_CITY222;Roma;;;;City Names - these should not be translated
IDS_CITY223;Tarentum;;;;City Names - these should not be translated
IDS_CITY224;Luguvalion;;;;City Names - these should not be translated
IDS_CITY225;Thebai;;;;City Names - these should not be translated
IDS_CITY226;Brocavon;;;;City Names - these should not be translated
IDS_CITY227;Durovern;;;;City Names - these should not be translated
IDS_CITY228;Nuceria;;;;City Names - these should not be translated
IDS_CITY229;Atrebates;;;;City Names - these should not be translated
IDS_CITY230;Nervii;;;;City Names - these should not be translated
IDS_CITY231;Venta;;;;City Names - these should not be translated
IDS_CITY232;Korinthos;;;;City Names - these should not be translated
IDS_CITY233;Halikarnassos;;;;City Names - these should not be translated
IDS_CITY234;Londun;;;;City Names - these should not be translated
IDS_CITY235;Camulodun;;;;City Names - these should not be translated
IDS_CITY236;Ixia;;;;City Names - these should not be translated
IDS_CITY237;Spoletium;;;;City Names - these should not be translated
IDS_CITY238;Paestum;;;;City Names - these should not be translated
IDS_CITY239;Aricon;;;;City Names - these should not be translated
IDS_CITY240;Bagendun;;;;City Names - these should not be translated
IDS_CITY241;Brundisium;;;;City Names - these should not be translated
IDS_CITY242;Namnetes;;;;City Names - these should not be translated
IDS_CITY243;Bituriges;;;;City Names - these should not be translated
IDS_CITY244;Remi;;;;City Names - these should not be translated
IDS_CITY245;Treveri;;;;City Names - these should not be translated
IDS_CITY246;Venelli;;;;City Names - these should not be translated
IDS_CITY247;Aulerci;;;;City Names - these should not be translated
IDS_CITY248;Ischalis;;;;City Names - these should not be translated
IDS_CITY249;Durocornovion;;;;City Names - these should not be translated
IDS_CITY250;Maidun;;;;City Names - these should not be translated
IDS_CITY251;Volsinii;;;;City Names - these should not be translated
IDS_CITY252;Asculum;;;;City Names - these should not be translated
IDS_CITY253;Capua;;;;City Names - these should not be translated
IDS_CITY254;Clusium;;;;City Names - these should not be translated
IDS_CITY255;Rhegium;;;;City Names - these should not be translated
IDS_CITY256;Brigantion;x;;;City Names - these should not be translated
IDS_CITY257;Karanikon;x;;;City Names - these should not be translated
IDS_CITY258;Brakara;x;;;City Names - these should not be translated
IDS_CITY259;Argentiola;x;;;City Names - these should not be translated
IDS_CITY260;Bergidon;x;;;City Names - these should not be translated
IDS_CITY261;Asturika;x;;;City Names - these should not be translated
IDS_CITY262;Arbokala;x;;;City Names - these should not be translated
IDS_CITY263;Kaliabriga;x;;;City Names - these should not be translated
IDS_CITY264;Salmantika;x;;;City Names - these should not be translated
IDS_CITY265;Turmogon;x;;;City Names - these should not be translated
IDS_CITY266;Aiminion;x;;;City Names - these should not be translated
IDS_CITY267;Igaiditania;x;;;City Names - these should not be translated
IDS_CITY268;Skallabis;x;;;City Names - these should not be translated
IDS_CITY269;Ammaia;x;;;City Names - these should not be translated
IDS_CITY270;Ebora;x;;;City Names - these should not be translated
IDS_CITY271;Myrtilis;x;;;City Names - these should not be translated
IDS_CITY272;Nertobriga;x;;;City Names - these should not be translated
IDS_CITY273;Kaspiana;x;;;City Names - these should not be translated
IDS_CITY274;Mirobriga;x;;;City Names - these should not be translated
IDS_CITY275;Lakobriga;x;;;City Names - these should not be translated
IDS_CITY276;Onoba;x;;;City Names - these should not be translated
IDS_CITY277;Gadeira;x;;;City Names - these should not be translated
IDS_CITY278;Hispalis;x;;;City Names - these should not be translated
IDS_CITY279;Segida;x;;;City Names - these should not be translated
IDS_CITY280;Kordoba;x;;;City Names - these should not be translated
IDS_CITY281;Malaka;x;;;City Names - these should not be translated
IDS_CITY282;Aki;x;;;City Names - these should not be translated
IDS_CITY283;Urki;x;;;City Names - these should not be translated
IDS_CITY284;Kastulon;x;;;City Names - these should not be translated
IDS_CITY285;Oreton;x;;;City Names - these should not be translated
IDS_CITY286;Salika;x;;;City Names - these should not be translated
IDS_CITY287;Konsabura;x;;;City Names - these should not be translated
IDS_CITY288;Libora;x;;;City Names - these should not be translated
IDS_CITY289;Toleton;x;;;City Names - these should not be translated
IDS_CITY290;Karaka;x;;;City Names - these should not be translated
IDS_CITY291;Segovia;x;;;City Names - these should not be translated
IDS_CITY292;Kauka;x;;;City Names - these should not be translated
IDS_CITY293;Pallantia;x;;;City Names - these should not be translated
IDS_CITY294;Kamarika;x;;;City Names - these should not be translated
IDS_CITY295;Noega;x;;;City Names - these should not be translated
IDS_CITY296;Blendion;x;;;City Names - these should not be translated
IDS_CITY297;Diobriga;x;;;City Names - these should not be translated
IDS_CITY298;Oiasson;x;;;City Names - these should not be translated
IDS_CITY299;Ilumberis;x;;;City Names - these should not be translated
IDS_CITY300;Kalagurris;x;;;City Names - these should not be translated
IDS_CITY301;Numantia;x;;;City Names - these should not be translated
IDS_CITY302;Uxama;x;;;City Names - these should not be translated
IDS_CITY303;Segontia;x;;;City Names - these should not be translated
IDS_CITY304;Kontrebia;x;;;City Names - these should not be translated
IDS_CITY305;Torbelia;x;;;City Names - these should not be translated
IDS_CITY306;Osikerda;x;;;City Names - these should not be translated
IDS_CITY307;Ilorki;x;;;City Names - these should not be translated
IDS_CITY308;Kartagenea;x;;;City Names - these should not be translated
IDS_CITY309;Helike;x;;;City Names - these should not be translated
IDS_CITY310;Arsa;x;;;City Names - these should not be translated
IDS_CITY311;Biskargis;x;;;City Names - these should not be translated
IDS_CITY312;Dertosa;x;;;City Names - these should not be translated
IDS_CITY313;Tarrako;x;;;City Names - these should not be translated
IDS_CITY314;Ilerda;x;;;City Names - these should not be translated
IDS_CITY315;Oska;x;;;City Names - these should not be translated
IDS_CITY316;Tolosa;x;;;City Names - these should not be translated
IDS_CITY317;Vokata;x;;;City Names - these should not be translated
IDS_CITY318;Tarbelles;x;;;City Names - these should not be translated
IDS_CITY319;x;;;;City Names - these should not be translated
IDS_CITY320;x;;;;City Names - these should not be translated
IDS_CITY321;x;;;;City Names - these should not be translated
IDS_CITY322;x;;;;City Names - these should not be translated
IDS_CITY323;x;;;;City Names - these should not be translated
IDS_CITY324;x;;;;City Names - these should not be translated
IDS_CITY325;x;;;;City Names - these should not be translated
IDS_CITY326;x;;;;City Names - these should not be translated
IDS_CITY327;x;;;;City Names - these should not be translated
IDS_CITY328;x;;;;City Names - these should not be translated
IDS_CITY329;x;;;;City Names - these should not be translated
IDS_CITY330;x;;;;City Names - these should not be translated
IDS_CITY331;x;;;;City Names - these should not be translated
IDS_CITY332;x;;;;City Names - these should not be translated
IDS_CITY333;x;;;;City Names - these should not be translated
IDS_CITY334;x;;;;City Names - these should not be translated
IDS_CITY335;x;;;;City Names - these should not be translated
IDS_CITY336;x;;;;City Names - these should not be translated
IDS_CITY337;x;;;;City Names - these should not be translated
IDS_CITY338;x;;;;City Names - these should not be translated
IDS_CITY339;x;;;;City Names - these should not be translated
IDS_CITY340;x;;;;City Names - these should not be translated
IDS_CITY341;x;;;;City Names - these should not be translated
IDS_CITY342;x;;;;City Names - these should not be translated
IDS_CITY343;x;;;;City Names - these should not be translated
IDS_CITY344;x;;;;City Names - these should not be translated
IDS_CITY345;x;;;;City Names - these should not be translated
IDS_CITY346;x;;;;City Names - these should not be translated
IDS_CITY347;x;;;;City Names - these should not be translated
IDS_CITY348;x;;;;City Names - these should not be translated
IDS_CITY349;x;;;;City Names - these should not be translated
IDS_CITY350;x;;;;City Names - these should not be translated
IDS_CITY351;x;;;;City Names - these should not be translated
IDS_CITY352;x;;;;City Names - these should not be translated
IDS_CITY353;x;;;;City Names - these should not be translated
IDS_CITY354;x;;;;City Names - these should not be translated
IDS_CITY355;x;;;;City Names - these should not be translated
IDS_CITY356;x;;;;City Names - these should not be translated
IDS_CITY357;x;;;;City Names - these should not be translated
IDS_CITY358;x;;;;City Names - these should not be translated
IDS_CITY359;x;;;;City Names - these should not be translated
IDS_CITY360;x;;;;City Names - these should not be translated
IDS_CITY361;x;;;;City Names - these should not be translated
IDS_CITY362;x;;;;City Names - these should not be translated
IDS_CITY363;x;;;;City Names - these should not be translated
IDS_CITY364;x;;;;City Names - these should not be translated
IDS_CITY365;x;;;;City Names - these should not be translated
IDS_CITY366;x;;;;City Names - these should not be translated
IDS_CITY367;x;;;;City Names - these should not be translated
IDS_CITY368;x;;;;City Names - these should not be translated
IDS_CITY369;x;;;;City Names - these should not be translated
IDS_CITY370;x;;;;City Names - these should not be translated
IDS_CITY371;x;;;;City Names - these should not be translated
IDS_CITY372;x;;;;City Names - these should not be translated
IDS_CITY373;x;;;;City Names - these should not be translated
IDS_CITY374;x;;;;City Names - these should not be translated
IDS_CITY375;x;;;;City Names - these should not be translated
IDS_CITY376;x;;;;City Names - these should not be translated
IDS_CITY377;x;;;;City Names - these should not be translated
IDS_CITY378;x;;;;City Names - these should not be translated
IDS_CITY379;x;;;;City Names - these should not be translated
IDS_CITY380;x;;;;City Names - these should not be translated
IDS_CITY381;x;;;;City Names - these should not be translated
IDS_CITY382;x;;;;City Names - these should not be translated
IDS_CITY383;x;;;;City Names - these should not be translated
IDS_CITY384;x;;;;City Names - these should not be translated
IDS_CITY385;x;;;;City Names - these should not be translated
IDS_CITY386;x;;;;City Names - these should not be translated
IDS_CITY387;x;;;;City Names - these should not be translated
IDS_CITY388;x;;;;City Names - these should not be translated
IDS_CITY389;x;;;;City Names - these should not be translated
IDS_CITY390;x;;;;City Names - these should not be translated
IDS_CITY391;x;;;;City Names - these should not be translated
IDS_CITY392;x;;;;City Names - these should not be translated
IDS_CITY393;x;;;;City Names - these should not be translated
IDS_CITY394;x;;;;City Names - these should not be translated
IDS_CITY395;x;;;;City Names - these should not be translated
IDS_CITY396;x;;;;City Names - these should not be translated
IDS_CITY397;x;;;;City Names - these should not be translated
IDS_CITY398;x;;;;City Names - these should not be translated
IDS_CITY399;x;;;;City Names - these should not be translated
IDS_CITY400;x;;;;City Names - these should not be translated
IDS_CITY401;x;;;;City Names - these should not be translated
IDS_CITY402;x;;;;City Names - these should not be translated
IDS_CITY403;x;;;;City Names - these should not be translated
IDS_CITY404;x;;;;City Names - these should not be translated
IDS_CITY405;x;;;;City Names - these should not be translated
IDS_CITY406;x;;;;City Names - these should not be translated
IDS_CITY407;x;;;;City Names - these should not be translated
IDS_CITY408;x;;;;City Names - these should not be translated
IDS_CITY409;x;;;;City Names - these should not be translated
IDS_CITY410;x;;;;City Names - these should not be translated
IDS_CITY411;x;;;;City Names - these should not be translated
IDS_CITY412;x;;;;City Names - these should not be translated
IDS_CITY413;x;;;;City Names - these should not be translated
IDS_CITY414;x;;;;City Names - these should not be translated
IDS_CITY415;x;;;;City Names - these should not be translated
IDS_CITY416;x;;;;City Names - these should not be translated
IDS_CITY417;x;;;;City Names - these should not be translated
IDS_CITY418;x;;;;City Names - these should not be translated
IDS_CITY419;x;;;;City Names - these should not be translated
IDS_CITY420;x;;;;City Names - these should not be translated
IDS_CITY421;x;;;;City Names - these should not be translated
IDS_CITY422;x;;;;City Names - these should not be translated
IDS_CITY423;x;;;;City Names - these should not be translated
IDS_CITY424;x;;;;City Names - these should not be translated
IDS_CITY425;x;;;;City Names - these should not be translated
IDS_CITY426;x;;;;City Names - these should not be translated
IDS_CITY427;x;;;;City Names - these should not be translated
IDS_CITY428;x;;;;City Names - these should not be translated
IDS_CITY429;x;;;;City Names - these should not be translated
IDS_CITY430;x;;;;City Names - these should not be translated
IDS_CITY431;x;;;;City Names - these should not be translated
IDS_CITY432;x;;;;City Names - these should not be translated
IDS_CITY433;x;;;;City Names - these should not be translated
IDS_CITY434;x;;;;City Names - these should not be translated
IDS_CITY435;x;;;;City Names - these should not be translated
IDS_CITY436;x;;;;City Names - these should not be translated
IDS_CITY437;x;;;;City Names - these should not be translated
IDS_CITY438;x;;;;City Names - these should not be translated
IDS_CITY439;x;;;;City Names - these should not be translated
IDS_CITY440;x;;;;City Names - these should not be translated
IDS_CITY441;x;;;;City Names - these should not be translated
IDS_CITY442;x;;;;City Names - these should not be translated
IDS_CITY443;x;;;;City Names - these should not be translated
IDS_CITY444;x;;;;City Names - these should not be translated
IDS_CITY445;x;;;;City Names - these should not be translated
IDS_CITY446;x;;;;City Names - these should not be translated
IDS_CITY447;x;;;;City Names - these should not be translated
IDS_CITY448;x;;;;City Names - these should not be translated
IDS_CITY449;x;;;;City Names - these should not be translated
IDS_CITY450;x;;;;City Names - these should not be translated
IDS_CITY451;x;;;;City Names - these should not be translated
IDS_CITY452;x;;;;City Names - these should not be translated
IDS_CITY453;x;;;;City Names - these should not be translated
IDS_CITY454;x;;;;City Names - these should not be translated
IDS_CITY455;x;;;;City Names - these should not be translated


IDS_CITYEMPIRE0; Neapolis;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE1; Nuceria;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE2; Capua;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE3; Anxur;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE4; Aurunci;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE5; Roma;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE6; Latins;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE7; Hernici;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE8; Carsioli;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE9; Marsi;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE10; Reate;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE11; Caere;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE12; Falerii;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE13; Populonia;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE14; Volsinii;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE15; Clusium;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE16; Faesula;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE17; Apuani;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE18; Pisae;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE19; Friniates;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE20; Lingones;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE21; Boii;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE22; Sena;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE23; Ariminum;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE24; Marrucini;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE25; Asculum;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE26; Sentinum;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE27; Spoletium;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE28; Paeligni;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE29; Histonium;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE30; Apulians;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE31; Arpi;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE32; Canusium;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE33; Caercini;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE34; Pentri;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE35; Caudini;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE36; Hirpini;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE37; Paestum;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE38; Grumentum;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE39; Heraclea;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE40; Thurii;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE41; Consentia;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE42; Croton;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE43; Tarentum;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE44; Messapi;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE45; NotUsed;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE46; NotUsed;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE47; NotUsed;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE48; NotUsed;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE49; NotUsed;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE50; Anderitum;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE51; Luguvalion;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE52; Brocavon;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE53; Noviomagus;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE54; Durovern;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE55; Durobrivae;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE56; Yule;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE57; Calleva;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE58; Venta;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE59; Londun;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE60; Camulodun;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE61; Ixia;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE62; Branodun;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE63; Durobrivae;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE64; Alauna;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE65; Duroliponte;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE66; Verulam;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE67; Dor;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE68; Vertis;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE69; Aricon;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE70; Bagendun;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE71; Durocornov.;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE72; Ischalis;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE73; Lindinis;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE74; Sorviodun;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE75; Maidun;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE76; Uxella;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE77; Tamara;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE78; Isca;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE79; Melin;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE80; Bomio;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE81; Stoukia;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE82; Moridun;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE83; Gangan;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE84; Blaenau;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE85; Mona;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE86; Canovion;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE87; Deva;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE88; Virocon;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE89; Letoceton;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE90; Dana;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE91; Lindun;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE92; Ratae;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE93; Derventio;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE94; Petuaria;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE95; Isurion;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE96; Setantia;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE97; Galagon;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE98; Gabrantov.;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE99; Coria;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE100; Usipetes;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE101; Sugambri;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE102; Ubii;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE103; Marcoman.;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE104; Suebi;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE105; Tulingi;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE106; Morini;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE107; Menapii;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE108; Bellovaci;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE109; Atrebates;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE110; Nervii;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE111; Aduatuci;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE112; Remi;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE113; Treveri;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE114; Venelli;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE115; Aulerci;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE116; Veneti;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE117; Namnetes;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE118; Carnutes;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE119; Pictones;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE120; Bituriges;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE121; Lemovices;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE122; Santones;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE123; Vocates;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE124; Elusates;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE125; Tarbelli;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE126; Arverni;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE127; Cadurci;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE128; Ruteni;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE129; Parisii;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE130; Meldi;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE131; Senones;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE132; Mandubii;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE133; Aedui;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE134; Branovices;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE135; Mediomat.;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE136; Lingones;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE137; Sequani;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE138; Boii;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE139; Helvetii;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE140; Tigurini;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE141; Allobroges;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE142; Vocontii;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE143; Volcae;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE144; Tolosates;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE145; Narbo;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE146; Massillia;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE147; Vercellae;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE148; Pollentia;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE149; Nicea;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE150; Genua;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE151; Autrigones ;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE152; Vascones;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE153; NotUsed;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE154; NotUsed;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE155; NotUsed;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE156; NotUsed;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE157; NotUsed;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE158; NotUsed;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE159; NotUsed;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE160; Eburacum;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE161; Isurium;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE162; Olenacum;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE163; Galacum;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE164; Cataracton.;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE165; Brocavon;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE166; Luguvalium;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE167; Coria;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE168; Alauna;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE169; Trimontium;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE170; Traprain L.;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE171; Velunia;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE172; Corda;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE173; Carbantor.;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE174; Nemeton;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE175; Deva;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE176; Novanta;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE177; Abraven;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE178; Vindogara;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE179; Dumbardun;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE180; Lindon;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE181; Colanica;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE182; Bannetia;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE183; Carpow;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE184; Tameia;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE185; Etain;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE186; Stracathro;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE187; Aberdon;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE188; Loxa;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE189; Boresti;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE190; Vacomagi;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE191; Caer Righ;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE192; Caledones;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE193; Caer Idris;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE194; Epidii;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE195; Creones;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE196; Carnonacae;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE197; Caereni;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE198; Decantae;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE199; Smertae;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE200; Lugii;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE201; Cornovii;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE202;Sparta;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE203;Branodun;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE204;Verulam;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE205;Athenai;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE206;Ephesos;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE207;Larissa;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE208;Bellovaci;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE209;Venusia;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE210;Herakleia;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE211;Syrakousai;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE212;Kyzikos;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE213;Argos;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE214;Lemovices;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE215;Vocates;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE216;Tabelli;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE217;Cadurci;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE218;Parisii;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE219;Phokaia;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE220;Epidauros;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE221;Sikyon;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE222;Roma;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE223;Tarentum;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE224;Luguvalion;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE225;Thebai;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE226;Brocavon;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE227;Durovern;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE228;Nuceria;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE229;Atrebates;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE230;Nervii;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE231;Venta;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE232;Korinthos;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE233;Halikarnas.;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE234;Londun;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE235;Camulodun;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE236;Ixia;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE237;Spoletium;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE238;Paestum;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE239;Aricon;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE240;Bagendun;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE241;Brundisium;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE242;Namnetes;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE243;Bituriges;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE244;Remi;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE245;Treveri;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE246;Venelli;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE247;Aulerci;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE248;Ischalis;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE249;Durocorn.;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE250;Maidun;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE251;Volsinii;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE252;Asculum;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE253;Capua;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE254;Clusium;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE255;Rhegium;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE256;Brigantion;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE257;Karanikon;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE258;Brakara;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE259;Argentiola;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE260;Bergidon;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE261;Asturika;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE262;Arbokala;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE263;Kaliabriga;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE264;Salmantika;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE265;Turmogon;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE266;Aiminion;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE267;Igaiditania;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE268;Skallabis;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE269;Ammaia;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE270;Ebora;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE271;Myrtilis;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE272;Nertobriga;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE273;Kaspiana;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE274;Mirobriga;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE275;Lakobriga;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE276;Onoba;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE277;Gadeira;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE278;Hispalis;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE279;Segida;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE280;Kordoba;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE281;Malaka;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE282;Aki;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE283;Urki;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE284;Kastulon;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE285;Oreton;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE286;Salika;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE287;Konsabura;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE288;Libora;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE289;Toleton;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE290;Karaka;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE291;Segovia;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE292;Kauka;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE293;Pallantia;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE294;Kamarika;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE295;Noega;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE296;Blendion;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE297;Diobriga;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE298;Oiasson;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE299;Ilumberis;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE300;Kalagurris;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE301;Numantia;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE302;Uxama;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE303;Segontia;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE304;Kontrebia;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE305;Torbelia;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE306;Osikerda;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE307;Ilorki;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE308;Kartagenea;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE309;Helike;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE310;Arsa;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE311;Biskargis;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE312;Dertosa;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE313;Tarrako;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE314;Oska;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE315;Ilerda;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE316;Tolosa;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE317;Vokata;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE318;Tarbelles;x;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE319;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE320;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE321;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE322;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE323;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE324;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE325;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE326;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE327;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE328;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE329;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE330;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE331;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE332;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE333;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE334;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE335;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE336;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE337;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE338;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE339;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE340;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE341;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE342;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE343;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE344;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE345;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE346;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE347;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE348;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE349;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE350;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE351;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE352;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE353;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE354;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE355;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE356;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE357;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE358;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE359;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE360;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE361;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE362;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE363;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE364;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE365;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE366;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE367;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE368;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE369;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE370;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE371;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE372;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE373;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE374;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE375;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE376;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE377;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE378;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE379;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE380;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE381;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE382;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE383;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE384;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE385;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE386;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE387;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE388;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE389;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE390;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE391;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE392;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE393;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE394;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE395;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE396;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE397;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE398;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE399;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE400;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE401;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE402;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE403;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE404;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE405;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE406;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE407;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE408;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE409;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE410;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE411;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE412;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE413;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE414;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE415;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE416;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE417;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE418;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE419;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE420;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE421;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE422;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE423;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE424;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE425;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE426;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE427;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE428;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE429;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE430;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE431;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE432;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE433;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE434;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE435;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE436;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE437;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE438;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE439;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE440;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE441;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE442;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE443;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE444;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE445;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE446;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE447;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE448;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE449;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE450;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE451;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE452;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE453;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE454;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE455;x;;;;Abbreviated City names - these should not be translated


IDS_SIDE0;Equi;;;;Nation names - these should not be translated
IDS_SIDE1;Liguri;;;;Nation names - these should not be translated
IDS_SIDE2;Volsci;;;;Nation names - these should not be translated
IDS_SIDE3;Galli Cispadani;;;;Nation names - these should not be translated
IDS_SIDE4;Etruschi;;;;Nation names - these should not be translated
IDS_SIDE5;Senoni;;;;Nation names - these should not be translated
IDS_SIDE6;Umbri;;;;Nation names - these should not be translated
IDS_SIDE7;Falisci;;;;Nation names - these should not be translated
IDS_SIDE8;Romani;;;;Nation names - these should not be translated
IDS_SIDE9;Sabini;;;;Nation names - these should not be translated
IDS_SIDE10;Picentini;;;;Nation names - these should not be translated
IDS_SIDE11;Oscani;;;;Nation names - these should not be translated
IDS_SIDE12;Frentani;;;;Nation names - these should not be translated
IDS_SIDE13;Campani;;;;Nation names - these should not be translated
IDS_SIDE14;Sanniti;;;;Nation names - these should not be translated
IDS_SIDE15;Caretani;;;;Nation names - these should not be translated
IDS_SIDE16;Iapigiani;;;;Nation names - these should not be translated
IDS_SIDE17;Calabri;;;;Nation names - these should not be translated
IDS_SIDE18;Lucani;;;;Nation names - these should not be translated
IDS_SIDE19;Turiani;;;;Nation names - these should not be translated
IDS_SIDE20;Bruttiani;;;;Nation names - these should not be translated
IDS_SIDE21;Briganti;;;;Nation names - these should not be translated
IDS_SIDE22;Romani;;;;Nation names - these should not be translated
IDS_SIDE23;Votadini;;;;Nation names - these should not be translated
IDS_SIDE24;Selguvi;;;;Nation names - these should not be translated
IDS_SIDE25;Novanti;;;;Nation names - these should not be translated
IDS_SIDE26;Dumnoni;;;;Nation names - these should not be translated
IDS_SIDE27;Veniconi;;;;Nation names - these should not be translated
IDS_SIDE28;Texali;;;;Nation names - these should not be translated
IDS_SIDE29;Meati;;;;Nation names - these should not be translated
IDS_SIDE30;Caledoni;;;;Nation names - these should not be translated
IDS_SIDE31;Attacotti;;;;Nation names - these should not be translated
IDS_SIDE32;Pitti;;;;Nation names - these should not be translated
IDS_SIDE33;Ernici;;;;Nation names - these should not be translated
IDS_SIDE34;Latini;;;;Nation names - these should not be translated
IDS_SIDE35;Romani;;;;Nation names - these should not be translated
IDS_SIDE36;NotUsed;;;;Nation names - these should not be translated
IDS_SIDE37;Germani;;;;Nation names - these should not be translated
IDS_SIDE38;Menappi e Morini;;;;Nation names - these should not be translated
IDS_SIDE39;Belgi;;;;Nation names - these should not be translated
IDS_SIDE40;Armoricani;;;;Nation names - these should not be translated
IDS_SIDE41;Galli Occidentali;;;;Nation names - these should not be translated
IDS_SIDE42;Aquitani;;;;Nation names - these should not be translated
IDS_SIDE43;Galli Meridionali;;;;Nation names - these should not be translated
IDS_SIDE44;Galli Centrali;;;;Nation names - these should not be translated
IDS_SIDE45;Galli Orientali;;;;Nation names - these should not be translated
IDS_SIDE46;Elvetici;;;;Nation names - these should not be translated
IDS_SIDE47;Galli Transalpini;;;;Nation names - these should not be translated
IDS_SIDE48;Romani;;;;Nation names - these should not be translated
IDS_SIDE49;Vasconiani;;;;Nation names - these should not be translated
IDS_SIDE50;Carveti;;;;Nation names - these should not be translated
IDS_SIDE51;Romani;;;;Nation names - these should not be translated
IDS_SIDE52;Canti;;;;Nation names - these should not be translated
IDS_SIDE53;Atrebati;;;;Nation names - these should not be translated
IDS_SIDE54;Trinobanti;;;;Nation names - these should not be translated
IDS_SIDE55;Iceni;;;;Nation names - these should not be translated
IDS_SIDE56;Catuvellani;;;;Nation names - these should not be translated
IDS_SIDE57;Dobunni;;;;Nation names - these should not be translated
IDS_SIDE58;Durotrigi;;;;Nation names - these should not be translated
IDS_SIDE59;Dumnoni;;;;Nation names - these should not be translated
IDS_SIDE60;Siluri;;;;Nation names - these should not be translated
IDS_SIDE61;Demeti;;;;Nation names - these should not be translated
IDS_SIDE62;Ordovici;;;;Nation names - these should not be translated
IDS_SIDE63;Deceangli;;;;Nation names - these should not be translated
IDS_SIDE64;Cornovi;;;;Nation names - these should not be translated
IDS_SIDE65;Corieltauvi;;;;Nation names - these should not be translated
IDS_SIDE66;Parisi;;;;Nation names - these should not be translated
IDS_SIDE67;Briganti;;;;Nation names - these should not be translated
IDS_SIDE68;Taraniti;;;;Nation names - these should not be translated
IDS_SIDE69;Zeusiani;;;;Nation names - these should not be translated
IDS_SIDE70;Mogoni;;;;Nation names - these should not be translated
IDS_SIDE71;Nodeniti;;;;Nation names - these should not be translated
IDS_SIDE72;Marziali;;;;Nation names - these should not be translated
IDS_SIDE73;Belinusiani;;;;Nation names - these should not be translated
IDS_SIDE74;Apollonei;;;;Nation names - these should not be translated
IDS_SIDE75;Erani;;;;Nation names - these should not be translated
IDS_SIDE76;Cocidi;;;;Nation names - these should not be translated
IDS_SIDE77;Minerviani;;;;Nation names - these should not be translated
IDS_SIDE78;Nettuniani;;;;Nation names - these should not be translated
IDS_SIDE79;Cernunnosi;;;;Nation names - these should not be translated
IDS_SIDE80;Ediani;;;;Nation names - these should not be translated
IDS_SIDE81;Venusiani;;;;Nation names - these should not be translated
IDS_SIDE82;Ariani;;;;Nation names - these should not be translated
IDS_SIDE83;Condatiti;;;;Nation names - these should not be translated
IDS_SIDE84;Afroditi;;;;Nation names - these should not be translated
IDS_SIDE85;Daniani;;;;Nation names - these should not be translated
IDS_SIDE86;Keridweni;;;;Nation names - these should not be translated
IDS_SIDE87;Ermiani;;;;Nation names - these should not be translated
IDS_SIDE88;Vitrisi;;;;Nation names - these should not be translated
IDS_SIDE89;Kallaiki;x;;;Nation names - these should not be translated
IDS_SIDE90;Asturi;x;;;Nation names - these should not be translated
IDS_SIDE91;Vettoni;x;;;Nation names - these should not be translated
IDS_SIDE92;Lusitani;x;;;Nation names - these should not be translated
IDS_SIDE93;Keltiki;x;;;Nation names - these should not be translated
IDS_SIDE94;Baituri;x;;;Nation names - these should not be translated
IDS_SIDE95;Cartaginesi;x;;;Nation names - these should not be translated
IDS_SIDE96;Turdetani;x;;;Nation names - these should not be translated
IDS_SIDE97;Bastetani;x;;;Nation names - these should not be translated
IDS_SIDE98;Oretani;x;;;Nation names - these should not be translated
IDS_SIDE99;Carpetani;x;;;Nation names - these should not be translated
IDS_SIDE100;Vakkai;x;;;Nation names - these should not be translated
IDS_SIDE101;Cantabri;x;;;Nation names - these should not be translated
IDS_SIDE102;Vasconi;x;;;Nation names - these should not be translated
IDS_SIDE103;Celtiberi;x;;;Nation names - these should not be translated
IDS_SIDE104;Edetani;x;;;Nation names - these should not be translated
IDS_SIDE105;Contestani;x;;;Nation names - these should not be translated
IDS_SIDE106;Arsetani;x;;;Nation names - these should not be translated
IDS_SIDE107;Romani;x;;;Nation names - these should not be translated
IDS_SIDE108;Ilurgeti;x;;;Nation names - these should not be translated
IDS_SIDE109;Aquitani;x;;;Nation names - these should not be translated
IDS_SIDE110;x;;;;Nation names - these should not be translated
IDS_SIDE111;x;;;;Nation names - these should not be translated
IDS_SIDE112;x;;;;Nation names - these should not be translated
IDS_SIDE113;x;;;;Nation names - these should not be translated
IDS_SIDE114;x;;;;Nation names - these should not be translated
IDS_SIDE115;x;;;;Nation names - these should not be translated
IDS_SIDE116;x;;;;Nation names - these should not be translated
IDS_SIDE117;x;;;;Nation names - these should not be translated
IDS_SIDE118;x;;;;Nation names - these should not be translated
IDS_SIDE119;x;;;;Nation names - these should not be translated
IDS_SIDE120;x;;;;Nation names - these should not be translated
IDS_SIDE121;x;;;;Nation names - these should not be translated
IDS_SIDE122;x;;;;Nation names - these should not be translated
IDS_SIDE123;x;;;;Nation names - these should not be translated
IDS_SIDE124;x;;;;Nation names - these should not be translated
IDS_SIDE125;x;;;;Nation names - these should not be translated
IDS_SIDE126;x;;;;Nation names - these should not be translated
IDS_SIDE127;x;;;;Nation names - these should not be translated
IDS_SIDE128;x;;;;Nation names - these should not be translated
IDS_SIDE129;x;;;;Nation names - these should not be translated
IDS_SIDE130;x;;;;Nation names - these should not be translated
IDS_SIDE131;x;;;;Nation names - these should not be translated
IDS_SIDE132;x;;;;Nation names - these should not be translated
IDS_SIDE133;x;;;;Nation names - these should not be translated
IDS_SIDE134;x;;;;Nation names - these should not be translated
IDS_SIDE135;x;;;;Nation names - these should not be translated
IDS_SIDE136;x;;;;Nation names - these should not be translated
IDS_SIDE137;x;;;;Nation names - these should not be translated
IDS_SIDE138;x;;;;Nation names - these should not be translated
IDS_SIDE139;x;;;;Nation names - these should not be translated
IDS_SIDE140;x;;;;Nation names - these should not be translated
IDS_SIDE141;x;;;;Nation names - these should not be translated
IDS_SIDE142;x;;;;Nation names - these should not be translated
IDS_SIDE143;x;;;;Nation names - these should not be translated
IDS_SIDE144;x;;;;Nation names - these should not be translated
IDS_SIDE145;x;;;;Nation names - these should not be translated
IDS_SIDE146;x;;;;Nation names - these should not be translated
IDS_SIDE147;x;;;;Nation names - these should not be translated
IDS_SIDE148;x;;;;Nation names - these should not be translated
IDS_SIDE149;x;;;;Nation names - these should not be translated
IDS_SIDE150;x;;;;Nation names - these should not be translated
IDS_SIDE151;x;;;;Nation names - these should not be translated
IDS_SIDE152;x;;;;Nation names - these should not be translated
IDS_SIDE153;x;;;;Nation names - these should not be translated
IDS_SIDE154;x;;;;Nation names - these should not be translated
IDS_SIDE155;x;;;;Nation names - these should not be translated
IDS_SIDE156;x;;;;Nation names - these should not be translated
IDS_SIDE157;x;;;;Nation names - these should not be translated
IDS_SIDE158;x;;;;Nation names - these should not be translated
IDS_SIDE159;x;;;;Nation names - these should not be translated
IDS_SIDE160;x;;;;Nation names - these should not be translated
IDS_SIDE161;x;;;;Nation names - these should not be translated
IDS_SIDE162;x;;;;Nation names - these should not be translated
IDS_SIDE163;x;;;;Nation names - these should not be translated
IDS_SIDE164;x;;;;Nation names - these should not be translated
IDS_SIDE165;x;;;;Nation names - these should not be translated
IDS_SIDE166;x;;;;Nation names - these should not be translated
IDS_SIDE167;x;;;;Nation names - these should not be translated
IDS_SIDE168;x;;;;Nation names - these should not be translated
IDS_SIDE169;x;;;;Nation names - these should not be translated
IDS_SIDE170;x;;;;Nation names - these should not be translated
IDS_SIDE171;x;;;;Nation names - these should not be translated
IDS_SIDE172;x;;;;Nation names - these should not be translated
IDS_SIDE173;x;;;;Nation names - these should not be translated
IDS_SIDE174;x;;;;Nation names - these should not be translated
IDS_SIDE175;x;;;;Nation names - these should not be translated
IDS_SIDE176;x;;;;Nation names - these should not be translated
IDS_SIDE177;x;;;;Nation names - these should not be translated
IDS_SIDE178;x;;;;Nation names - these should not be translated
IDS_SIDE179;x;;;;Nation names - these should not be translated
IDS_SIDE180;x;;;;Nation names - these should not be translated
IDS_SIDE181;x;;;;Nation names - these should not be translated
IDS_SIDE182;x;;;;Nation names - these should not be translated
IDS_SIDE183;x;;;;Nation names - these should not be translated
IDS_SIDE184;x;;;;Nation names - these should not be translated
IDS_SIDE185;x;;;;Nation names - these should not be translated
IDS_SIDE186;x;;;;Nation names - these should not be translated
IDS_SIDE187;x;;;;Nation names - these should not be translated
IDS_SIDE188;x;;;;Nation names - these should not be translated
IDS_SIDE189;x;;;;Nation names - these should not be translated
IDS_SIDE190;x;;;;Nation names - these should not be translated

IDS_DECLAREWAR;Dichiara~Guerra;;; 8/8;These strings are used on buttons in the diplomacy window. The ~ symbol means a line break and each line can have up to 8 characters
IDS_MAKEPEACE;Firma~Pace;;; 8/8;These strings are used on buttons in the diplomacy window. The ~ symbol means a line break and each line can have up to 8 characters
IDS_FORMALLIANCE;Stringi~Allenza;;; 8/8;These strings are used on buttons in the diplomacy window. The ~ symbol means a line break and each line can have up to 8 characters
IDS_BREAKALLIANCE;Rompi~Alleanza;;; 8/8;These strings are used on buttons in the diplomacy window. The ~ symbol means a line break and each line can have up to 8 characters
IDS_OFFERTRIBUTE;Offri~Tributo;;; 8/8;These strings are used on buttons in the diplomacy window. The ~ symbol means a line break and each line can have up to 8 characters
IDS_ACCEPT;Accetta;;; 8/8;These strings are used on buttons in the diplomacy window. The ~ symbol means a line break and each line can have up to 8 characters
IDS_REJECT;Rifiuta;;; 8/8;These strings are used on buttons in the diplomacy window. The ~ symbol means a line break and each line can have up to 8 characters
IDS_DEMAND;Chiedi~Di pi¨;;; 8/8;These strings are used on buttons in the diplomacy window. The ~ symbol means a line break and each line can have up to 8 characters
IDS_INFO;Info;;; 8/8;These strings are used on buttons in the diplomacy window. The ~ symbol means a line break and each line can have up to 8 characters
IDS_VIEWOFFER;Vedi~Offerta;;; 8/8;These strings are used on buttons in the diplomacy window. The ~ symbol means a line break and each line can have up to 8 characters

IDS_CONFDECLAREWAR;Dichiara guerra?;;;;Are these strings used?
IDS_CONFMAKEPEACE;Firma la pace?;;;;Are these strings used?
IDS_CONFFORMALLIANCE;Stringi alleanza?;;;;Are these strings used?
IDS_CONFBREAKALLIANCE;Rompi alleanza?;;;;Are these strings used?
IDS_CONFOFFERTRIBUTE;Offri tributo?;;;;Are these strings used?
IDS_CONFIRMDECLAREWAR;Sei sicuro di volere dichiarare guerra a;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_CONFIRMOFFERPEACE;Sei sicuro di volere firmare la pace con;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_CONFIRMOFFERALLIANCE;Sei sicuro di volere stringere un'alleanza con;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_CONFIRMBREAKALLIANCE;Sei sicuro di volere rompere l'alleanza con;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_CONFIRMGIVETRIBUTE;Sei sicuro di voler offrire un tributo di;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_GIVETO;a;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_AIOFFERSPEACE;vogliono porre fine alla guerra e offrono un trattato di pace.;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_AIOFFERALLIANCE;vogliono stringere un'alleanza con noi.;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_AIOFFERTRIBUTE;Per rendere pi¨ interessante la proposta, ci hanno anche offerto;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_ACCEPTOFFER;Accetti la loro offerta?;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_AICONSIDERPEACE;stanno considerando la loro offerta di porre fine alla guerra.;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_AICONSIDERALLIANCE;stanno considerando la nostra proposta di alleanza.;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_AIDECLAREWAR;Ci troviamo ora in guerra con;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_AIBREAKALLIANCE;dicono che non si considerano pi¨ nostri alleati!;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_AIREJECTPEACE;hanno respinto la nostra offerta di pace.;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_AIREJECTALLIANCE;non vogliono stringere un'alleanza con noi.;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_AIDEMANDTRIBUTE;Dicono che potrebbero essere persuasi a riconsiderare l'offerta se elargisci un tributo di;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_QM;?;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_EX;!;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_CONFIRM;Conferma;;; 8/8;Button text
IDS_AND;e;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_AIACCEPTPEACE;hanno accettato di porre fine alla guerra.;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_AIACCEPTALLIANCE;hanno accettato di stringere un'alleanza con noi.;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_THE; ;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_AIBREAKSALLIANCE;hanno rotto la nostra alleanza!;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_AIREFUSESALLIANCEDEMAND;hanno respinto la nostra offerta di alleanza.;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_AIREFUSESPEACEDEMAND;hanno rifiutato la nostra offerta per un trattato di pace.;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_CANTAFFORDTRIBUTE;Non abbiamo niente di ci? che vogliono!;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to

IDS_RESOURCE1;Cibo;;;10;This string is used ont eh city view to show how much of a resource is required to build something
IDS_RESOURCE2;Metallo;;;10;This string is used ont eh city view to show how much of a resource is required to build something
IDS_RESOURCE3;Legno;;;10;This string is used ont eh city view to show how much of a resource is required to build something
IDS_RESOURCE1INITIAL;C;;;2;This is an abbreviation of the resources used in tooltips to show the production potential onteh campaign screen
IDS_RESOURCE2INITIAL;M;;;2;This is an abbreviation of the resources used in tooltips to show the production potential onteh campaign screen
IDS_RESOURCE3INITIAL;L;;;2;This is an abbreviation of the resources used in tooltips to show the production potential onteh campaign screen


IDS_CLICKCONT;Clicca per continuare;;;20;This is shown at the end of a battle
IDS_MEN;Uomini;;;8;This is used on thr battle results screen
IDS_MENLOST;Persi;;;8;This is used on thr battle results screen
IDS_KILLED;Uccisi;;;8;This is used on thr battle results screen
IDS_EXPERIENCE;Esp.;;;8;This is used on thr battle results screen
IDS_DESTROYED;x;;;;
IDS_BATTLEWON;Battaglia vinta!;;;20;This is shown at the end of a battle
IDS_BATTLELOST;Battaglia perduta!;;;20;This is shown at the end of a battle

IDS_CITY;Città;;;10;Used on the title bar of the empire overview
IDS_PRODUCTIONHEADING;Produzione di risorse;;;15;Used in the summary panel of the Empire overview - £ symbols act as TABS and may be required to align the numbers
IDS_INCOMEHEADING;Introiti;;;15;Used in the summary panel of the Empire overview - £ symbols act as TABS and may be required to align the numbers
IDS_ARMYMAINTENANCEHEADING;Spese esercito;;;15;Used in the summary panel of the Empire overview - £ symbols act as TABS and may be required to align the numbers
IDS_EXPENDITUREHEADING;Bilancio;;;15;Used in the summary panel of the Empire overview - £ symbols act as TABS and may be required to align the numbers
IDS_BALANCEHEADING;Riserve;;;15;Used in the summary panel of the Empire overview - £ symbols act as TABS and may be required to align the numbers
IDS_STORAGEHEADING;Deposito;;;15;Used in the summary panel of the Empire overview - £ symbols act as TABS and may be required to align the numbers

IDS_SEASON1;Primavera;;;10;Shown on campaign screen under radar map and on city view to show date
IDS_SEASON2;Estate;;;10;Shown on campaign screen under radar map and on city view to show date
IDS_SEASON3;Autunno;;;10;Shown on campaign screen under radar map and on city view to show date
IDS_SEASON4;Inverno;;;10;Shown on campaign screen under radar map and on city view to show date

IDS_BUILDING;Struttura;;;10;Empire overview title bar
IDS_SQUADS;Squadre;;;10;Empire overview title bar
IDS_NOTHING;Niente;;;10;Empire overview title bar

IDS_CHANGE;Bilancio;;;15;Used in the summary panel of the Empire overview - £ symbols act as TABS and may be required to align the numbers

IDS_BC;a.C.;;;2;Don't think this needs translating - its for dates e.g. 100BC, or 76AD etc.
IDS_AD;d.C.;;;2;Don't think this needs translating - its for dates e.g. 100BC, or 76AD etc.

IDS_OPTIONS;OPZIONI;;;20;Heading for options menu
IDS_LOAD;Carica;;; 8/8;Button text for options menu
IDS_SAVE;Salva;;; 8/8;Button text for options menu

IDS_VIEW;Vedi;;; 8/8;Button text for Empire overview

IDS_MAINMENULOAD;Carica~Partita;;; 8/8;Button text for main menu
IDS_MAINMENUNEW;Nuova~Partita;;; 8/8;Button text for main menu
IDS_MAINMENUQUIT;Esci;;; 8/8;Button text for main menu

IDS_VERSIONSTRING;v 1.0.4;;;;Version number - do not translate!

IDS_CANTDEPLOY;Due squadre si sovrappongono e non possono disporsi. Gli uomini che non ci stanno andranno perduti.;;;100;Shown on deployment scren if 2 squads are overlapping

IDS_COSTTOBUILD;Costo costruzione;;;20;Component of string to describe a unit or building ont eh city windows bottom panel
IDS_MAINTENANCECOST;Costo mantenimento;;;20;Component of string to describe a unit or building ont eh city windows bottom panel
IDS_PERTURN;per turno;;;20;Component of string to describe a unit or building ont eh city windows bottom panel
IDS_EACHWORKER;Ogni lavoratore produce;;;20;Component of string to describe a unit or building ont eh city windows bottom panel
IDS_COSTTORECRUIT;Costo per arruolare;;;20;Component of string to describe a unit or building ont eh city windows bottom panel

IDS_BEENDEFEATED1;sono stati sconfitti;;;30;Message on campaign view when another side has been defeated
IDS_BEENDEFEATED2;sono stati annientati;;;30;Message on campaign view when another side has been defeated

IDS_OWNER;Proprietario;;;10;Tootlips over cities on campaign view
IDS_NONE;Nessuno;;;10;Tootlips over cities on campaign view
IDS_LOW;Basso;;;10;Tootlips over cities on campaign view
IDS_MEDIUM;Medio;;;10;Tootlips over cities on campaign view
IDS_HIGH;Alto;;;10;Tootlips over cities on campaign view
IDS_VHIGH;Molto alto;;;10;Tootlips over cities on campaign view
IDS_SMALL;Piccolo;;;10;Tootlips over cities on campaign view
IDS_LARGE;Grande;;;10;Tootlips over cities on campaign view
IDS_GARRISON;Presidio;;;10;Tootlips over cities on campaign view
IDS_POTENTIAL;Potenziale;;;10;Tootlips over cities on campaign view

IDS_SIDETYPE0;Romani;;;10;Nation types used for alternative history settings on campaign selection
IDS_SIDETYPE1;Tribali;;;10;Nation types used for alternative history settings on campaign selection
IDS_SIDETYPE2;Greci;;;10;Nation types used for alternative history settings on campaign selection
IDS_SIDETYPE3;Celtici;;;10;Nation types used for alternative history settings on campaign selection
IDS_SIDETYPE4;Germanici;;;10;Nation types used for alternative history settings on campaign selection
IDS_SIDETYPE5;Spagnoli;;;10;Nation types used for alternative history settings on campaign selection
IDS_SIDETYPE6;Britannici;;;10;Nation types used for alternative history settings on campaign selection
IDS_SIDETYPE7;Pitti;;;10;Nation types used for alternative history settings on campaign selection

IDS_MAPNAME0;Italia;;;25;Campaign names for campaign selection scren
IDS_MAPNAME1;Gallia;;;25;Campaign names for campaign selection scren
IDS_MAPNAME2;Britannia meridionale;;;25;Campaign names for campaign selection scren
IDS_MAPNAME3;Britannia settentrionale;;;25;Campaign names for campaign selection scren
IDS_MAPNAME4;Tutorial;;;25;Campaign names for campaign selection scren
IDS_MAPNAME5;Campi elisi;x;;;
IDS_MAPNAME6;Spagna;x;;;
IDS_MAPNAME7;Libera 3;x;;;
IDS_MAPNAME8;Libera 4;x;;;
IDS_MAPNAME9;Libera 5;x;;;


IDS_BACK;Indietro;;; 8/8;Button text - campaign selection screen
IDS_START;Inizia;;; 8/8;Button text - campaign selection screen

IDS_SIDEDESC0;Sei piccolo e i romani con cui confini sono forti e ostili. Ci sono nazioni pi¨ amichevoli oltre i tuoi confini e la barriera montagnosa sarà ben difficile da oltrepassare. Concentrati sulla produzione di metallo e addestra subito dei guerrieri.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC1;"Ti trovi in una posizione geografica strategica, con solo due vicini; uno di questi sono i potenti etruschi. Se potessi allearti con i senoni potresti probabilmente mettere in difficoltà gli etruschi.";;;250;Nation description - campaign selection screen
IDS_SIDEDESC2;Malgrado sia relativamente piccolo, sei in grado di arruolare un potente esercito. Il mare protegge il tuo confine occidentale, ma sugli altri lati sei circondato da tre potenti popolazioni, compresi i romani a nord. ;;;250;Nation description - campaign selection screen
IDS_SIDEDESC3;Malgrado sia piccolo, disponi di molto legno: devi procacciarti altre risorse, ma dovrai aumentare la produzione di legna. I senoni e la loro cavalleria sono un nemico temibile, cerca di farteli amici, o addirittura di allearti con loro.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC4;Sei una delle nazioni pi¨ potenti in Italia, ma le tue città sono distanti fra loro: fai attenzione. Hai numerosi confini, ma guardati dai romani che, benchÚ piuttosto lontani, sono nemici pericolosi, separati da te solo da uno stato cuscinetto.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC5;La penuria di metallo rallenterà l'espansione. La tua priorità è di assicurartene una quantità abbondante. Fai buon uso della cavalleria per favorire l'espansione. I tuoi vicini celtici potrebbero essere utili alleati contro gli avversari a sud.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC6;All'inizio, la mancanza di legno intralcerà l'espansione delle tue città. Sfrutta le riserve di metallo per costruire eserciti e conquistare una città che produca questo materiale. Gli amici a ovest possono aiutarti contro i nemici a sud e a est.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC7;Malgrado piccolo e circondato su tutti i lati, non hai nemici. La situazione, comunque, non durerà, pertanto sfrutta al meglio il tempo a tua disposizione per stringere alleanze e assicurarti delle difese.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC8;Hai una buona quantità di risorse e ogni città è specializzata in una di esse. Ci? significa comunque che ogni città è fondamentale per l'impero, rendendoti forte ma inizialmente fragile. La tua priorità consiste nel procurarti risorse alternative.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC9;Non commettere errori: la vita dei sabini sarà dura. Sei piccolo, non hai legno per migliorare le città e sei circondato da popolazioni ostili e potenti. Serviti degli amici a tua disposizione e cerca di superare il temporale.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC10;"Scarseggi di metallo e la costruzione dell'esercito va a rilento; tuttavia, hai cibo e legno a sufficienza per migliorare le città. Gli oscani potrebbero allearsi con te, aumentando le tue possibilità di sopravvivere.";;;250;Nation description - campaign selection screen
IDS_SIDEDESC11;Hai uno dei confini pi¨ estesi in Italia, con sette popolazioni vicine, fra cui Roma. Devi servirti della diplomazia per non affondare come gli oschi del nord.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC12;Sei una nazione piccola, circondata da altre pi¨ grandi: per sopravvivere, devi espanderti, ma scegli il momento giusto con attenzione. Cerca di farti nemico chi è già in guerra e non pu? dedicarti la massima attenzione.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC13;Sei abbastanza potente e l'unica materia prima mancante è il legno. Puoi costruire grandi squadre di cavalleria, ma queste sono utili solo in pianura. Dovrai addestrare i peltasti se vuoi cercare di sopraffare le trib¨ in montagna.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC14;Sei molto potente, ma le nazioni forti suscitano gelosie e paure nelle popolazioni confinanti. Le tue città sono molto estese, pertanto dovresti inizialmente cercare di consolidare e ridurre il numero di nemici che circondano i tuoi territori.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC15;Sei schiacciato fra Roma e gli etruschi ed entrambi potrebbero annientarti. Devi allearti con uno dei due e sperare per il meglio.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC16;Non sei ricco, ma disponi di una buona quantità di risorse. Il vero problema sono le città sparpagliate, che non possono proteggersi a vicenda. La via d'espansione pi¨ facile conduce dai frentani, ma potrebbe ingrandire troppo i tuoi possedimenti.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC17;Hai confini molto solidi, ma con vicini forti non è facile espandersi. Puoi respingere gli attacchi, ma se non trovi un modo per espanderti, farai presto una brutta fine. Forse la strada migliore consiste nel farti un alleato contro qualcuno.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC18;Espandi la produzione di metallo per creare eserciti pi¨ grandi. Hai diversi confini e una catena montuosa che ti divide la nazione, cosicchÚ le città possono aiutarsi a vicenda con difficoltà. Le riserve mobili potrebbero essere importantissime.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC19;Sei una piccola nazione circondata da altre pi¨ grandi: la sopravvivenza sarà difficile. Se riesci a strappare una città dai lucani o bruttiani, la tua posizione migliorerà notevolmente, ma non sarà facile. La diplomazia sarà la chiave di volta.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC20;La tua posizione nella punta dell'Italia ti dà un vantaggio, ma le tue risorse sono scarse. I turiani a nord-est sono deboli, ma stai attento ai pi¨ potenti lucani a nord.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC21;Le tue risorse sono a un livello critico e l'esercito è piuttosto sparpagliato. Confini solo con i romani, inizialmente amici. Mantenendo un'iniziale alleanza potrebbe fornirti tempo sufficiente per prepararti alla guerra.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC22;Di tutti i tuoi vicini, solo uno ti è ostile. I briganti sono amichevoli, ma deboli, pertanto devi decidere se annientarli prima che diventino una minaccia, o allearti con loro.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC23;Le popolazioni confinanti ti sono ostili e le tue difese deboli. In ogni caso, disponi di parecchie risorse, pertanto utilizzale per rafforzarti rapidamente.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC24;Allearti con i romani potrebbe essere una buona idea per proteggere il tuo confine meridionale. La produzione di cibo è scarsa e devi catturare le città nemiche per nutrire le truppe.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC25;Il tuo territorio è circondato dai nemici e presto si tingerà di rosso per il sangue dei guerrieri caduti. Devi trovare una migliore risorsa di legno se vuoi migliorare le città.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC26;Sarà difficile difendere il tuo ampio confine. Le città si trovano al margine del tuo territorio, vulnerabili a qualsiasi attacco. Costruire dei forti è il modo migliore per poter sopravvivere.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC27;La scarsità di legna rallenta la crescita della città. Se puoi stringere un'alleanza con un popolo vicino, ridurrai la pressione sui tuoi confini.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC28;Confini solo con due popoli, uno dei quali amico: i tuoi fianchi sono sicuri e la strada verso l'espansione sembra ovvia. L'abbondanza di risorse rende realizzabile una rapida conquista.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC29;I taexali potrebbero rappresentare un alleato eccellente, consentendoti di consolidare la posizione lungo i confini meridionale e occidentale. Per il momento, la mancanza di legno sarà la tua preoccupazione principale.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC30;Disponendo di una buona quantità di risorse e di vicini amici, hai buone possibilità di dominare la regione: a patto di governare saggiamente.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC31;Le tue città si trovano lontane fra di loro e trovano difficile difendersi a vicenda. Forse tendere imboscate sulle montagne agli invasori aumenterà le tue probabilità di successo. La mancanza di legno renderà difficile migliorare le città.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC32;Sei nella posizione ideale per assorbire velocemente gli atacotti nel tuo regno. Se riesci, alleati ai caledoni, così da combattere su un solo fronte, dopo aver sconfitto gli atacotti.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC33;È possibile giocare il tutorial solo con i romani.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC34;È possibile giocare il tutorial solo con i romani.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC35;Questo è il tutorial, che puoi giocare solo con i romani. Consulta il manuale per una guida al tutorial e a come giocare a Legion.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC36;Not Used;;;250;Nation description - campaign selection screen
IDS_SIDEDESC37;Anche se al confine dell'impero germanico, pi¨ grande del tuo, il tuo stato è forte e prosperoso. Usa le risorse per produrre rapidamente truppe con cui attaccare i vicini pi¨ deboli, facendo attenzione ai celtici e ai romani che ti disprezzano.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC38;Questa sarà la nazione di gran lunga pi¨ difficile con cui giocare. Hai delle città lontane e poche risorse. Gli armoricani possono offrire una contro proposta ai danni di Belgae. Arruola truppe mobili per difendere le tue due città lontane.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC39;Sei uno stato temibile e a nord confini con una popolazione debole, soggetto alla conquista. Cerca di convincere i galli del centro ad allearsi con te, così da concentrare i tuoi sforzi contro gli ostili germanici.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC40;Il mare ti protegge su un lato, ma confini con tre potenze: costruisci dei forti per respingere i loro attacchi iniziali. La tua produzione di risorse è inadeguata per resistere all'infinito, pertanto devi cercare di espanderti ove possibile.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC41;Le tue città sono lungo il confine, una facile presa delle incursioni nemiche. Cerca di stringere un'alleanza con una delle popolazioni pi¨ forti, quindi serviti della produzione di risorse per espanderti, possibilmente a nord.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC42;Inizialmente, i tuoi eserciti mobili ti proteggeranno dai vicini, ma hai bisogno di garantirti un rifornimento di metallo, peraltro disponibile al di là dei confini. I vasconi a sud sono molto ricchi e fanno al caso tuo.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC43;Sei circondato da nazioni forti che, malgrado non ti siano apertamente ostili, non ti sono nemmeno alleate. Cerca di stringere un'alleanza con una di loro, per ridurre il numero di lati da cui puoi essere attaccato.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC44;La tua posizione favorevole dovrebbe consentirti di allearti e di rafforzarti prima di entrare in guerra. Non attaccare troppo presto, poichÚ sei circondato e puoi soccombere rapidamente di fronte alle orde provenienti da tutte le direzioni.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC45;Il tuo territorio è troppo esteso per essere difeso dal tuo esercito. Quel che è peggio, una catena montuosa divide la regione. Circondato da temibili nemici, devi prendere rapidamente la scelta decisiva: diplomazia o guerra?;;;250;Nation description - campaign selection screen
IDS_SIDEDESC46;Il terreno accidentato rallenta parecchio il movimento nel tuo territorio e la limitata produzione di cibo ostacola la crescita. Sei circondato da popolazioni bellicose e puoi aspettarti un loro attacco molto presto. Tieni sotto controllo i romani.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC47;La tua nazione dispone di molte città e hai un grande potenziale nella produzione di risorse, tuttavia l'esteso confine è difficile da difendere. Serviti della cavalleria per presidiare il territorio e rafforza le città prima di espanderti.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC48;All'inizio hai una posizione solida con un esercito variegato, ma con due potenti nazioni confinanti. La mancanza di legno renderà difficile l'espansione delle tue città. Cerca di allearti con una delle potenze, per poter attaccare l'altra.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC49;Il cibo è scarso e la tua piccola nazione potrà espandersi ben difficilmente. I galli transalpini sono nemici giurati: tienili d'occhio. Hanno anche delle fattorie molto redditizieà Serviti della catena montuosa per difenderti dalla loro cavalleria.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC50;Confini con una sola nazione, che per? è probabilmente la pi¨ potente in Britannia.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC51;Pianifica attentamente: una solida difesa e una buona tempistica sono necessari per la tua sopravvivenza.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC52;Sei una nazione minuscola, con limitate risorse e un'espansione iniziale che procederà a rilento. Potenzia le città con dei forti difensivi prima di pensare di attaccare qualcuno.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC53;Le nazioni confinanti sono temibili, ma amichevoli nei tuoi confronti: approfittane per attaccare le altre pi¨ deboli, mentre le potenze ti considerano amico. Ma non dureràà I romani a est hanno un territorio limitato, ma dispongono di molte risorse.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC54;L'assenza di metallo all'interno del tuo territorio ti costringerà all'espansione. Costruire un esercito non ti sarà facile, pertanto concentrati sullo sviluppo della cavalleria, supportandola con soldati per la lotta di mischia.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC55;Un attacco a ovest è problematico, pertanto è meglio che ti rivolga a sud. Purtroppo, nessuna delle nazioni confinanti dispongono del metallo di cui hai tanto bisogno: devi dunque affidarti alla cavalleria per la tua espansione iniziale.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC56;Se riesci a espanderti rapidamente a est e convincere gli atrebati ad allearsi con te, potresti diventare una potenza temibile. Fai attenzione ai dobunni, forti e disposti ad attaccarti mentre sei impegnato con la conquista.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC57;Disponi di un esercito forte e di abbondanti risorse. La tua unica difficoltà consiste nelle numerosi nazioni confinanti, desiderose di impossessarsi dei tuoi beni. Magari un santuario agli dei ti aiuterà a risolvere i tuoi problemià;;;250;Nation description - campaign selection screen
IDS_SIDEDESC58;L'esercito ben organizzato e l'abbondanza di risorse rendono la tua nazione l'invidia del mondo intero. Cerca di allearti con i demeti per fronteggiare assieme i potenti dobunni.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC59;Confini con una sola nazione e le tue possibilità di espansione sono limitate. La mancanza di legno ti ostacolerà, ma non ti impedirà di migliorare le città.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC60;La scarsa produzione di legno renderà la vita difficile alle tue città. Cerca di farti amica la nazione confinante pi¨ grande, offrendole anche un'alleanza e riuscendo così a scagliarti solo contro i demeti.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC61;Il terreno accidentato e la distanza che separa le tue città rende la difesa del territorio difficile: ogni città deve costruire un potente esercito per mettersi al sicuro. Potresti allearti con i siluri e concentrarti sugli ordovici a nord.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC62;La nazione confinante a nord è debole, ma ti è amica. Gli altri popoli sono pi¨ ostili, ma anche pi¨ difficili da abbattere. Che cosa scegli?;;;250;Nation description - campaign selection screen
IDS_SIDEDESC63;Per essere una nazione piccola, hai risorse in abbondanza, ma te ne servono altre se vuoi espanderti e mantenere il tuo esercito. Se riesci ad allearti con una delle nazioni confinanti, ti sarà pi¨ facile combattere l'altra.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC64;Sei circondato da molte nazioni e dovrai stringere alleanze ove possibile. All'inizio, l'attacco a ovest è probabilmente la strada pi¨ facile, ma fai attenzione ai potenti corieltani a est.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC65;Il territorio è vasto, ma disponi di pochi insediamenti, lontani l'uno dall'altro. Confini con le pi¨ potenti nazioni in Britannia, ma non tutte ti sono ostili, fatto che rende possibile un'alleanza. ;;;250;Nation description - campaign selection screen
IDS_SIDEDESC66;Non sarà per niente facile: hai dei vicini forti e la tua produzione di risorse è disastrosa. Cerca di allearti con qualcuno, ma preparati qualora dovessi fallire.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC67;La tua nazione è potente e i tuoi vicini piuttosto deboli, pertanto hai buone possibilità di dominare a nord. Potresti affermarti presto come nazione pi¨ potente nel territorio.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC68;I tarainiti sono i seguaci del dio Tarani;;;250;Nation description - campaign selection screen
IDS_SIDEDESC69;Gli zeusiani sono i seguaci del dio Zeus;;;250;Nation description - campaign selection screen
IDS_SIDEDESC70;I mogoni sono i seguaci del dio Mogons;;;250;Nation description - campaign selection screen
IDS_SIDEDESC71;I nodeniti sono i seguaci del dio Nodens;;;250;Nation description - campaign selection screen
IDS_SIDEDESC72;I marziali sono i seguaci del dio Marte;;;250;Nation description - campaign selection screen
IDS_SIDEDESC73;I belinusiani sono i seguaci del dio Belino;;;250;Nation description - campaign selection screen
IDS_SIDEDESC74;Gli apollinei sono i seguaci del dio Apollo;;;250;Nation description - campaign selection screen
IDS_SIDEDESC75;Gli erani sono i seguaci della dea Era;;;250;Nation description - campaign selection screen
IDS_SIDEDESC76;I cocidi sono i seguaci del dio Cocidio;;;250;Nation description - campaign selection screen
IDS_SIDEDESC77;I minerviani sono i seguaci della dea Minerva;;;250;Nation description - campaign selection screen
IDS_SIDEDESC78;I nettuniani sono i seguaci del dio Nettuno;;;250;Nation description - campaign selection screen
IDS_SIDEDESC79;I cernunnosi sono i seguaci del dio Cernunno;;;250;Nation description - campaign selection screen
IDS_SIDEDESC80;Gli ediani sono i seguaci del dio Ade;;;250;Nation description - campaign selection screen
IDS_SIDEDESC81;I venusiani sono i seguaci della dea Venere;;;250;Nation description - campaign selection screen
IDS_SIDEDESC82;Gli ariani sono i seguaci del dio Are;;;250;Nation description - campaign selection screen
IDS_SIDEDESC83;I condatiti sono i seguaci del dio Condati;;;250;Nation description - campaign selection screen
IDS_SIDEDESC84;Gli afroditi sono i seguaci della dea Afrodite;;;250;Nation description - campaign selection screen
IDS_SIDEDESC85;I daniani sono i seguaci del dio Dana;;;250;Nation description - campaign selection screen
IDS_SIDEDESC86;I keridweni sono i seguaci del dio Keridwen;;;250;Nation description - campaign selection screen
IDS_SIDEDESC87;Gli ermiani sono i seguaci del dio Ermes;;;250;Nation description - campaign selection screen
IDS_SIDEDESC88;I vitrisi sono i seguaci del dio Vitiris;;;250;Nation description - campaign selection screen
IDS_SIDEDESC89;Le tue città sono lontane fra di loro, ma i tuoi confini sono sicuri. Potresti provare a formare un'alleanza con i vettoni, per rafforzare la tua posizione nei confronti degli altri nemici.;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC90;Il tuo confine è esteso ed è difficile difendere le tue città. Serviti del tuo eccellente potenziale di risorse per costruire rapidamente le difese cittadine e gli eserciti, così da conquistare i nemici.;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC91;Hai poche città, sparse su un terreno molto esteso: sarà difficile difenderle tutte. Stringi alleanza con un paio di popolazioni per garantirti la sopravvivenza.;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC92;Il territorio è vasto, ma scarsamente popolato. Disponi di molte risorse e formando un'alleanza con i baituri potresti rendere sicuro un confine, espandendoti rapidamente e con efficacia.;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC93;Confini con due nazioni forti e ostili: sarebbe vantaggioso formare un'alleanza con i bendisposti cartaginesi. Il metallo scarseggia e dovresti cercare una fonte più ricca il prima possibile.;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC94;Facendoti amiche le nazioni settentrionali dovresti rendere sicuro un confine, potendoti così concentrare sui nemici. I confini sono molto estesi, ma le città sono abbastanza vicine fra loro per difendersi a vicenda.;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC95;Hai le spalle coperte dal mare, ma troverai difficile difendere tutto il confine. Sei in buone relazioni con gli altri, pertanto cerca di evitare una guerra su due fronti.;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC96;Il metallo scarseggia e, se non te ne procuri dell'altro alla svelta, saranno guai. Le unità principali hanno bisogno di questo materiale, pertanto fai in fretta o soccomberai di fronte agli eserciti nemici meglio equipaggiati.;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC97;Il legno è scarso, pertanto medita di conquistare una città confinante per porre rimedio al problema. Non fidarti delle nazioni confinanti, poichÚ potrebbero avvantaggiarsi della tua mossa per attaccarti mentre sei concentrato altrove.;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC98;Le nazioni confinanti ti sono neutrali, ma nulla dura per sempre. Le risorse sono buone, ma ti servirà ulteriore metallo se vuoi arruolare della fanteria pesante. Gli edetani potrebbero diventare l'obiettivo di una tua conquista futura.;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC99;Disponi di parecchie risorse e di città popolose che si possono difendere a vicenda. In ogni caso, confini con molte popolazioni e sarebbe opportuno allearti con qualcuno per poterti espandere.;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC100;Malgrado le nazioni confinanti siano forti, le tue città possono difendersi a vicenda. Tuttavia, rischi di entrare in guerra su più fronti: se puoi, alleati con le nazioni più forti per guadagnare tempo.;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC101;Disponi di una grande varietà di centri di arruolamento e puoi dotarti di un esercito variegato. Serviti al meglio delle truppe per colpire le città nemiche più isolate prima che costruiscano un esercito ben sviluppato.;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC102;Confini con molte nazioni ostili e rischi di entrare in guerra troppo presto. La mancanza di legno rallenterà lo sviluppo delle tue città, pertanto costruisci alla svelta un esercito di conquista.;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC103;Sei molto ricco e regni su un paese popoloso, tuttavia hai dei nemici. Placa alcune nazioni confinanti per poterti concentrare sugli altri. Anche i romani possono essere un buon alleato.;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC104;Il tuo piccolo paese confina con molte nazioni. A nord-est ci sono i romani e gli arsetani, malgrado amici, sono deboli: l'obiettivo ideale per un'espansione.;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC105;Gli arsetani a nord-est ti sono ostili e ti attaccheranno presto, pertanto stai in guardia. Disponi di risorse sufficienti e non è necessario colpire subito: pianifica attentamente la campagna e la vittoria sarà tua.;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC106;Il tuo paese è debole e i vicini romani non ti sono amici. La mancanza di metallo riduce parecchio le possibilità di arruolamento: la tua migliore possibilità consiste nell'allearti con gli edetani a ovest e conquistare più città che puoi.;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC107;Controlli una spedizione romana in Spagna. Potresti allearti con i potenti celtiberi all'inizio della campagna e affrontare i paesi minori che ti sono ostili.;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC108;Confini con tre potenti nazioni e ti mancano le risorse necessarie per sviluppare le città. La diplomazia potrebbe essere la tua arma migliore, fino a quando non sei pronto a colpire con la spada anzichÚ con le parole.;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC109;Le città sono lontane fra di loro ma la tua posizione è sicura. Hai tempo per costruire un forte esercito prima di lanciare l'assalto, dopodichÚ scegli con attenzione il bersaglio e colpisci. Con una guerra lampo otterrai i migliori risultati.;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC110;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC111;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC112;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC113;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC114;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC115;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC116;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC117;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC118;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC119;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC120;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC121;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC122;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC123;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC124;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC125;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC126;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC127;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC128;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC129;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC130;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC131;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC132;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC133;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC134;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC135;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC136;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC137;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC138;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC139;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC140;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC141;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC142;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC143;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC144;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC145;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC146;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC147;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC148;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC149;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC150;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC151;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC152;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC153;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC154;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC155;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC156;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC157;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC158;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC159;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC160;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC161;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC162;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC163;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC164;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC165;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC166;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC167;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC168;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC169;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC170;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC171;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC172;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC173;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC174;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC175;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC176;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC177;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC178;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC179;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC180;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC181;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC182;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC183;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC184;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC185;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC186;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC187;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC188;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC189;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC190;x;;;250;Nation description - campaign selection screen


IDS_SIDEDESCB0;Tribali - 1 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB1;Tribali - 3 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB2;Tribali - 2 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB3;Celtici - 2 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB4;Greci - 4 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB5;Celtici - 2 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB6;Tribali - 2 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB7;Greci - 1 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB8;Romani - 3 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB9;Tribali - 1 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB10;Tribali - 1 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB11;Tribali - 3 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB12;Tribali - 1 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB13;Greci - 3 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB14;Tribali - 4 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB15;Greci - 1 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB16;Tribali - 3 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB17;Greci - 2 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB18;Greci - 3 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB19;Greci - 1 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB20;Tribali - 2 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB21;Britannici - 5 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB22;Romani - 3 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB23;Celtici - 4 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB24;Celtici - 3 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB25;Britannici - 3 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB26;Britannici - 4 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB27;Britannici - 3 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB28;Britannici - 3 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB29;Pitti - 3 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB30;Pitti - 4 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB31;Pitti - 3 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB32;Pitti - 4 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB33;Tribali - 1 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB34;Tribali - 1 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB35;Romani - 1 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB36;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB37;Germanici - 6 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB38;Celtici - 2 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB39;Celtici - 6 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB40;Celtici - 3 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB41;Celtici - 6 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB42;Celtici - 3 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB43;Celtici - 3 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB44;Celtici - 6 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB45;Celtici - 3 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB46;Celtici - 3 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB47;Celtici - 6 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB48;Romani - 4 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB49;Spagnoli - 2 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB50;Britannici - 2 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB51;Romani - 2 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB52;Britannici - 2 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB53;Britannici - 3 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB54;Britannici - 2 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB55;Britannici - 2 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB56;Britannici - 5 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB57;Britannici - 5 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB58;Britannici- 3 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB59;Britannici - 3 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB60;Pitti/Gallesi - 2 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB61;Pitti/Gallesi - 2 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB62;Pitti/Gallesi - 2 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB63;Pitti/Gallesi - 2 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB64;Britannici - 3 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB65;Britannici - 3 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB66;Britannici - 2 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB67;Britannici - 5 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB68;Celtici - 3 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB69;Greci - 3 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB70;Britannici - 3 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB71;Britannici - 4 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB72;Romani - 3 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB73;Celtici - 4 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB74;Romani - 3 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB75;Greci - 2 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB76;Britannici - 2 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB77;Romani - 3 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB78;Romani - 2 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB79;Celtici - 2 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB80;Greci - 1 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB81;Romani - 1 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB82;Greci - 1 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB83;Britannici - 2 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB84;Greci - 3 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB85;Celtici - 2 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB86;Celtici - 3 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB87;Greci - 4 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB88;Britannici - 3 Città;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB89;Spagnoli - 3 Città;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB90;Spagnoli - 3 Città;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB91;Spagnoli - 4 Città;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB92;Spagnoli - 4 Città;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB93;Spagnoli - 2 Città;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB94;Spagnoli - 3 Città;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB95;Spagnoli - 3 Città;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB96;Spagnoli - 3 Città;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB97;Spagnoli - 3 Città;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB98;Spagnoli - 3 Città;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB99;Spagnoli - 4 Città;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB100;Spagnoli - 3 Città;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB101;Spagnoli - 3 Città;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB102;Spagnoli - 3 Città;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB103;Spagnoli - 5 Città;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB104;Spagnoli - 2 Città;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB105;Greci - 3 Città;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB106;Spagnoli - 1 Città;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB107;Romani - 3 Città;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB108;Spagnoli - 2 Città;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB109;Celtici - 3 Città;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB110;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB111;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB112;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB113;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB114;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB115;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB116;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB117;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB118;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB119;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB120;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB121;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB122;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB123;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB124;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB125;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB126;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB127;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB128;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB129;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB130;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB131;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB132;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB133;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB134;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB135;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB136;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB137;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB138;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB139;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB140;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB141;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB142;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB143;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB144;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB145;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB146;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB147;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB148;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB149;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB150;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB151;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB152;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB153;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB154;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB155;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB156;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB157;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB158;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB159;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB160;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB161;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB162;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB163;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB164;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB165;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB166;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB167;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB168;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB169;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB170;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB171;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB172;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB173;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB174;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB175;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB176;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB177;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB178;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB179;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB180;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB181;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB182;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB183;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB184;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB185;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB186;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB187;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB188;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB189;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB190;x;;;30;Nation information, shown when you start a game as that side in the welcome box


IDS_HISTORICAL;Impostazione storica;;;25;Campaign selection - radio button option
IDS_ALTERNATIV;Impostazione alternativa;;;25;Campaign selection - radio button option

IDS_SETUP0;Casuale;;;15;Alternative history settings on campaign selection
IDS_SETUP1;Impostazione 1;;;10;Alternative history settings on campaign selection
IDS_SETUP2;Impostazione 2;;;10;Alternative history settings on campaign selection
IDS_SETUP3;Impostazione 3;;;10;Alternative history settings on campaign selection
IDS_SETUP4;Impostazione 4;;;10;Alternative history settings on campaign selection
IDS_SETUP5;Impostazione 5;;;10;Alternative history settings on campaign selection
IDS_SETUP6;Impostazione 6;;;10;Alternative history settings on campaign selection
IDS_SETUP7;Impostazione 7;;;10;Alternative history settings on campaign selection

IDS_CLICKONTERRITORY;Seleziona l'area in cui giocare;;;35;Campaign selection message

IDS_VIEWBYSIDE;Vedi per colore;;;20;Diplomacy screen - radio button text
IDS_VIEWBYREL;Vedi per rapporto;;;20;Diplomacy screen - radio button text


IDS_MAINMENU_LASTUNIT;Ultima unità;;;20;Campaign sidebar tooltips for buttons
IDS_MAINMENU_EMPIRE;Visione Impero;;;20;Campaign sidebar tooltips for buttons
IDS_MAINMENU_NEXTUNIT;Unità successiva;;;20;Campaign sidebar tooltips for buttons
IDS_MAINMENU_DIPLOMACY;Diplomazia;;;20;Campaign sidebar tooltips for buttons
IDS_MAINMENU_ENDTURN;Fine turno;;;20;Campaign sidebar tooltips for buttons
IDS_MAINMENU_OPTIONS;Opzioni;;;20;Campaign sidebar tooltips for buttons
IDS_MAINMENU_JUMPCITY;Vai alla città;;;20;Campaign sidebar tooltips for buttons
IDS_MAINMENU_OFFERWAITING;Diplomazia (attesa);;;20;Campaign sidebar tooltips for buttons
IDS_MAINMENU_RESULTS;Risultati partita;;;20;Campaign sidebar tooltips for buttons

IDS_FORMATION_0;Blocco;;;25;Deployment scren tooltips for formations
IDS_FORMATION_1;Colonna;;;25;Deployment scren tooltips for formations
IDS_FORMATION_2;Linea;;;25;Deployment scren tooltips for formations
IDS_FORMATION_3;Cuneo;;;25;Deployment scren tooltips for formations
IDS_FORMATION_4;Linea angolata;;;25;Deployment scren tooltips for formations
IDS_FORMATION_5;Linea angolata;;;25;Deployment scren tooltips for formations
IDS_FORMATION_6;Semicerchio;;;25;Deployment scren tooltips for formations
IDS_FORMATION_7;Semicerchio inverso;;;25;Deployment scren tooltips for formations
IDS_FORMATION_8;Romboide;;;25;Deployment scren tooltips for formations
IDS_FORMATION_9;Formazione sparsa;;;25;Deployment scren tooltips for formations
IDS_FORMATION_10;Formazione compatta;;;25;Deployment scren tooltips for formations
IDS_FORMATION_11;Formazione a scacchiera;;;25;Deployment scren tooltips for formations
IDS_FORMATION_12;Formazione ad angolo;;;25;Deployment scren tooltips for formations
IDS_FORMATION_13;Formazione ad angolo;;;25;Deployment scren tooltips for formations
IDS_FORMATION_14;Blocco a scacchiera;;;25;Deployment scren tooltips for formations
IDS_FORMATION_15;Colonna a scacchiera;;;25;Deployment scren tooltips for formations



IDS_ORDER_0;Sosta rapida - avanza;;;25;Deployment screen tooltips for orders
IDS_ORDER_1;Sosta media - avanza;;;25;Deployment screen tooltips for orders
IDS_ORDER_2;Sosta lunga - avanza;;;25;Deployment screen tooltips for orders
IDS_ORDER_3;Avanzata normale;;;25;Deployment screen tooltips for orders
IDS_ORDER_4;Avanzata rapida;;;25;Deployment screen tooltips for orders
IDS_ORDER_5;Avanzata rapida - sosta;;;25;Deployment screen tooltips for orders
IDS_ORDER_6;Avanzata media - sosta;;;25;Deployment screen tooltips for orders
IDS_ORDER_7;Avanzata lunga - sosta;;;25;Deployment screen tooltips for orders

IDS_UNDERATTACK;Sei attaccato da;;;40;Component of message when you are attacked by the AI - adds the nation name of the enemy to the end of the string

IDS_BEENTAKEN;è stato conquistato da;;;30;Component of message for when the AI captures your city, appears on the campaign screen

IDS_GAMEVICTORY;Hai vinto!;;;30;Won game message box
IDS_GAMEDEFEAT;Sei stato sconfitto!;;;30;Lost game message box
IDS_GAMEENDMSGBOX;sono così forti da dominare la regione: tutti si inchinano al loro cospetto!;;;100;Won game message box
IDS_LOSTGAME;Malgrado i tuoi tentativi, sei stato sopraffatto dai nemici.;;;100;Lost game message box

IDS_GAMERESULTS_TITLE;Nazione  ££Vittorie £Sconfitte £Uccisioni £Perdite £Città £Potenza ;;;Variable;Game results screen strings - £ are TABS and used to align titles with numbers

IDS_BR_CASUALTIESINFLICTED;Abbattuti;;;10;Battle results title strings 
IDS_BR_CASUALTIESRECEIVED;Caduti;;;10;Battle results title strings 
IDS_BR_MENREMAINING;Restante;;;10;Battle results title strings 
IDS_BR_EXPERIENCEGAINED;Esp. acq.;;;10;Battle results title strings 
IDS_BR_TOTALEXPERIENCE;Esp. tot.;;;10;Battle results title strings 

IDS_BR_ALL;    Abbattuti£    Caduti£  Restanti£   Esp. acq£   Esp. tot;;;Variable;Battle results screen strings - £ are TABS and used to align titles with numbers

IDS_CITY_TOOLTIPPOPGROWTH;Crescita popolazione;;;20;City window tooltip
IDS_CITY_TOOLTIPTROOPQUAL;Addestramento unità;;;20;City window tooltip
IDS_CITY_TOOLTIPINTEL;Informazioni;;;20;City window tooltip
IDS_CITY_CYCLEUPDATEWHEN;Pronto in;;;10;Top right of city window - info box

IDS_GR_SIDE0;Equi£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE1;Liguri£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE2;Volsci£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE3;Galli Cispadani;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE4;Etruschi£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE5;Senoni£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE6;Umbri£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE7;Falisci£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE8;Romani£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE9;Sabini£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE10;Picentini£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE11;Oscani£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE12;Frentani£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE13;Campani£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE14;Sanniti£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE15;Ceretani£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE16;Iapigiani£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE17;Calabri£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE18;Lucani£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE19;Turiani£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE20;Bruttiani£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE21;Briganti£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE22;Romani£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE23;Votadini£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE24;Selguvi£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE25;Novanti£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE26;Dumnoni£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE27;Veniconi£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE28;Texali£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE29;Meati£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE30;Caledoni£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE31;Attacotti£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE32;Pitti£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE33;Ernici£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE34;Latini£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE35;Romani£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE36;NotUsed;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE37;Germani£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE38;Menappi e Morini;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE39;Belgi£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE40;Armoricani£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE41;Galli Occidentali;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE42;Aquitani£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE43;Galli Meridionali;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE44;Galli Centrali£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE45;Galli Orientali£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE46;Elvetici£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE47;Galli Transalpini;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE48;Romani£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE49;Vasconiani£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE50;Carveti£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE51;Romani£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE52;Canti£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE53;Atrebati£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE54;Trinobanti£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE55;Iceni£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE56;Catuvellani£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE57;Dobunni£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE58;Durotrigi£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE59;Dumnoni£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE60;Siluri£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE61;Demeti£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE62;Ordovici£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE63;Deceangli£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE64;Cornovi£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE65;Corieltauvi£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE66;Parisi£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE67;Briganti£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE68;Taraniti£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE69;Zeusiani£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE70;Mogoni£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE71;Nodeniti£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE72;Marziali £;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE73;Belinusiani£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE74;Apollinei£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE75;Erani£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE76;Cocidi£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE77;Minerviani£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE78;Nettuniani£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE79;Cernunnosi£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE80;Ediani£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE81;Venusiani£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE82;Ariani£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE83;Condatiti£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE84;Afroditi£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE85;Daniani£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE86;Keridweni£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE87;Ermiani£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE88;Vitrisi£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE89;Kallaiki£;x;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE90;Asturi£;x;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE91;Vettoni£;x;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE92;Lusitani£;x;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE93;Keltiki£;x;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE94;Baituri£;x;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE95;Cartaginesi£;x;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE96;Turdetani£;x;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE97;Bastetani£;x;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE98;Oretani£;x;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE99;Carpetani£;x;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE100;Vakkai£;x;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE101;Cantabri£;x;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE102;Vasconi£;x;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE103;Celtiberi£;x;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE104;Edetani£;x;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE105;Contestani£;x;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE106;Arsetani£;x;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE107;Romani£;x;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE108;Ilurgeti£;x;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE109;Aquitani£;x;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE110;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE111;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE112;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE113;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE114;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE115;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE116;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE117;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE118;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE119;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE120;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE121;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE122;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE123;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE124;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE125;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE126;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE127;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE128;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE129;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE130;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE131;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE132;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE133;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE134;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE135;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE136;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE137;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE138;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE139;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE140;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE141;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE142;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE143;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE144;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE145;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE146;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE147;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE148;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE149;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE150;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE151;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE152;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE153;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE154;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE155;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE156;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE157;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE158;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE159;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE160;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE161;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE162;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE163;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE164;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE165;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE166;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE167;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE168;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE169;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE170;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE171;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE172;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE173;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE174;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE175;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE176;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE177;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE178;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE179;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE180;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE181;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE182;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE183;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE184;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE185;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE186;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE187;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE188;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE189;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE190;x;;;20;Side names with £ TABS to align number columns with titles

IDS_SCENARIOSELECTION;Selezione campagna;;;20;Campaign selection title
IDS_GAMERESULTS;Risultati partita;;;20;Battle results title
IDS_BATTLERESULTS;Risultati battaglia;;;20;Game results title

IDS_ARMYTRANSFER_FRONT;Fila ant.;;;10;Army trasnfer panel text
IDS_ARMYTRANSFER_REAR;Fila post.;;;10;Army trasnfer panel text

IDS_REGISTERED;Questa copia di beta-test è registrato a:;;;;Do not translate

IDS_LS_LOAD;Carica partita salvata;;;25;Save game options
IDS_LS_SAVE;Salva partita corrente;;;25;Save game options
IDS_NEWSAVEGAME;< Nuova partita salvata >;;;25;Save game options

IDS_BATTLEPAUSED;Battaglia in pausa;;;30;Battle screen when game paused

IDS_DEPLOYORDERS;Ordini;;;15;Deployment screen - sidebar title
IDS_DEPLOYFORMATIONS;Formazioni;;;15;Deployment screen - sidebar title

IDS_MORESQUADS;I nostri scout affermano di aver localizzato delle unità nemiche;;;75;Deployment sceen message in bottom panel
IDS_ALLSQUADSSEEN;I nostri scout affermano di aver incontrato il grosso del nemico;;;75;Deployment sceen message in bottom panel
IDS_NOSQUADSSEEN;I nostri scout affermano di non aver incontrato il grosso del nemico;;;75;Deployment sceen message in bottom panel

IDS_VIEWGARRISON;Vedi;;; 8/8;Button text on city screen when viewing armies
IDS_UPGRADEGARRISON;Aggiorna;;; 8/8;Button text on city screen when viewing armies

IDS_PLAYERSIDE;Tua fazione;;;20;Alternative histories from campaign selection
IDS_ENEMYSIDE;Fazioni avversarie;;;20;Alternative histories from campaign selection

IDS_SQUADROUTED;   Sbaragliato;;;12;Battle results screen - NOTE - this string mus be centred by placing spaces before the string
IDS_SQUADDISBAND;Congeda;;; 8/8;Button text when disbanding armies
IDS_NOUPGRADE;Nessun aggiornamento disp.;;;30;"String when upgrading squads from city window ""View"" option"
IDS_UPGRADECOST;Costo aggiornamento;;;25;"String when upgrading squads from city window ""View"" option"

IDS_TTSQUADSVISIBLE;squadre visibili;;;;Is this used?
IDS_TTATPEACE;Pace;;;10;Diplomacy screen tootlip when cursor is over a country
IDS_TTATWAR;Guerra;;;10;Diplomacy screen tootlip when cursor is over a country
IDS_TTINALLIANCE;Alleato;;;10;Diplomacy screen tootlip when cursor is over a country
IDS_TTSMALLSQUAD;Squadre piccole;;;20;Campaign screen tooltip when cursor is over an army
IDS_TTMEDIUMSQUAD;Squadre medie;;;20;Campaign screen tooltip when cursor is over an army
IDS_TTLARGESQUAD;Squadre grandi;;;20;Campaign screen tooltip when cursor is over an army
IDS_TTHUGESQUAD;Squadre enormi;;;20;Campaign screen tooltip when cursor is over an army


IDS_OPTIONS_MUSICVOL;Volume musica;;;20;Options screens text
IDS_OPTIONS_SFXVOL;Volume effetti;;;20;Options screens text
IDS_OPTIONS_DELETESAVE;Elimina;;;12;Options screens text
IDS_OPTIONS_DELETESAVE2;Elimina;;;12;Options screens text
IDS_OPTIONS_DELETETITLE;Salvataggio da eliminare;;;30;Options screens text

IDS_CONFIRM_QUIT;Vuoi uscire? I progressi andranno perduti.;;;70;Confirm box text - options
IDS_CONFIRM_OVERWRITE;Vuoi sovrascrivere questa partita salvata?;;;70;Confirm box text - options
IDS_CONFIRM_DELETE;Vuoi eliminare questa partita salvata?;;;70;Confirm box text - options
IDS_CONFIRM_LOAD;Vuoi caricare una partita salvata? La partita attuale andrà perduta.;;;70;Confirm box text - options
IDS_CONFIRM_SELL;;;;;Not used
IDS_CONFIRM_DISBAND;Vuoi congedare questo esercito? Tutte le sue squadre andranno perdute.;;;70;Army transfer - confirm disbanding of an army
IDS_CONFIRM_ATTACK;;;;;Not used
IDS_CONFIRM_YES;Sì;;; 8/8;Button text
IDS_CONFIRM_NO;No;;; 8/8;Button text

IDS_SQUADSIZE;Dimensioni;;;15;Campaign screen tooltip when cursor is over an army
IDS_WELCOMEMSG;Salve a te, nobile condottiero! La nostra gente ripone fiducia nella tua guida, nei difficili anni a venire. Mediante strategia, diplomazia e attenta pianificazione, devi arrivare al dominio del territorio.;;;250;Welcome message on starting a new game

IDS_CREDITS;Crediti;;;15;Credits screen title

IDS_CREDITS0;;;;50;Do not translate names - only other text
IDS_CREDITS1;;;;50;Do not translate names - only other text
IDS_CREDITS2;;;;50;Do not translate names - only other text
IDS_CREDITS3;Slitherine Software;;;50;Do not translate names - only other text
IDS_CREDITS4;;;;50;Do not translate names - only other text
IDS_CREDITS5;;;;50;Do not translate names - only other text
IDS_CREDITS6;;;;50;Do not translate names - only other text
IDS_CREDITS7;Programmazione - Dave Parsons;;;50;Do not translate names - only other text
IDS_CREDITS8;;;;50;Do not translate names - only other text
IDS_CREDITS9;Grafica - Fad;;;50;Do not translate names - only other text
IDS_CREDITS10;;;;50;Do not translate names - only other text
IDS_CREDITS11;Design - Iain McNeil;;;50;Do not translate names - only other text
IDS_CREDITS12;;;;50;Do not translate names - only other text
IDS_CREDITS13;Gestione economica - JD McNeil;;;50;Do not translate names - only other text
IDS_CREDITS14;;;;50;Do not translate names - only other text
IDS_CREDITS15;;;;50;Do not translate names - only other text
IDS_CREDITS16;;;;50;Do not translate names - only other text
IDS_CREDITS17;;;;50;Do not translate names - only other text
IDS_CREDITS18;----------------------------------;;;50;Do not translate names - only other text
IDS_CREDITS19;;;;50;Do not translate names - only other text
IDS_CREDITS20;;;;50;Do not translate names - only other text
IDS_CREDITS21;;;;50;Do not translate names - only other text
IDS_CREDITS22;;;;50;Do not translate names - only other text
IDS_CREDITS23;Ringraziamenti particolari a ;;;50;Do not translate names - only other text
IDS_CREDITS24;Philip Veale - Assistenza tecnica;;;50;Do not translate names - only other text
IDS_CREDITS25;Nik Fincher - Ricerca;;;50;Do not translate names - only other text
IDS_CREDITS26;Colin Malcolm - Supporto IT;;;50;Do not translate names - only other text
IDS_CREDITS27;Paul Robinson - Ricerca;;;50;Do not translate names - only other text
IDS_CREDITS28;Steve Noble - Hardware;;;50;Do not translate names - only other text
IDS_CREDITS29;;;;50;Do not translate names - only other text
IDS_CREDITS30;Musica di IND;;;50;Do not translate names - only other text
IDS_CREDITS31;Iain Stevens ;;;50;Do not translate names - only other text
IDS_CREDITS32;David Reeks;;;50;Do not translate names - only other text
IDS_CREDITS33;;;;50;Do not translate names - only other text
IDS_CREDITS34;;;;50;Do not translate names - only other text
IDS_CREDITS35;Paradox Entertainment;;;50;Do not translate names - only other text
IDS_CREDITS36;CEO - Theodore Bergquist;;;50;Do not translate names - only other text
IDS_CREDITS37;Produttore esecutivo - Fredrik Malmberg;;;50;Do not translate names - only other text
IDS_CREDITS38;Grafica 3D - Dick Sjöström;;;50;Do not translate names - only other text
IDS_CREDITS39;;;;50;Do not translate names - only other text
IDS_CREDITS40;Contributi addizionali;;;50;Do not translate names - only other text
IDS_CREDITS41;Johan Andersson;;;50;Do not translate names - only other text
IDS_CREDITS42;Stefan Thulin;;;50;Do not translate names - only other text
IDS_CREDITS43;Henrik Fåhraeus;;;50;Do not translate names - only other text
IDS_CREDITS44;Patric Backlund;;;50;Do not translate names - only other text
IDS_CREDITS45;Joakim Bergqwist;;;50;Do not translate names - only other text
IDS_CREDITS46;;;;50;Do not translate names - only other text
IDS_CREDITS47;;;;50;Do not translate names - only other text
IDS_CREDITS48;Leader;;;50;Do not translate names - only other text
IDS_CREDITS49;;;;50;Do not translate names - only other text
IDS_CREDITS50;;;;50;Do not translate names - only other text
IDS_CREDITS51;;;;50;Do not translate names - only other text
IDS_CREDITS52;;;;50;Do not translate names - only other text
IDS_CREDITS53;;;;50;Do not translate names - only other text
IDS_CREDITS54;;;;50;Do not translate names - only other text
IDS_CREDITS55;;;;50;Do not translate names - only other text
IDS_CREDITS56;;;;50;Do not translate names - only other text
IDS_CREDITS57;;;;50;Do not translate names - only other text
IDS_CREDITS58;;;;50;Do not translate names - only other text
IDS_CREDITS59;;;;50;Do not translate names - only other text
IDS_CREDITS60;;;;50;Do not translate names - only other text
IDS_CREDITS61;;;;50;Do not translate names - only other text
IDS_CREDITS62;;;;50;Do not translate names - only other text
IDS_CREDITS63;;;;50;Do not translate names - only other text
IDS_CREDITS64;;;;50;Do not translate names - only other text
IDS_CREDITS65;;;;50;Do not translate names - only other text
IDS_CREDITS66;;;;50;Do not translate names - only other text
IDS_CREDITS67;;;;50;Do not translate names - only other text
IDS_CREDITS68;;;;50;Do not translate names - only other text
IDS_CREDITS69;;;;50;Do not translate names - only other text
IDS_CREDITS70;;;;50;Do not translate names - only other text
IDS_CREDITS71;;;;50;Do not translate names - only other text
IDS_CREDITS72;;;;50;Do not translate names - only other text
IDS_CREDITS73;;;;50;Do not translate names - only other text
IDS_CREDITS74;;;;50;Do not translate names - only other text
IDS_CREDITS75;;;;50;Do not translate names - only other text
IDS_CREDITS76;;;;50;Do not translate names - only other text
IDS_CREDITS77;;;;50;Do not translate names - only other text
IDS_CREDITS78;;;;50;Do not translate names - only other text
IDS_CREDITS79;;;;50;Do not translate names - only other text
IDS_CREDITS80;;;;50;Do not translate names - only other text
IDS_CREDITS81;;;;50;Do not translate names - only other text
IDS_CREDITS82;;;;50;Do not translate names - only other text
IDS_CREDITS83;;;;50;Do not translate names - only other text
IDS_CREDITS84;;;;50;Do not translate names - only other text
IDS_CREDITS85;;;;50;Do not translate names - only other text
IDS_CREDITS86;;;;50;Do not translate names - only other text
IDS_CREDITS87;;;;50;Do not translate names - only other text
IDS_CREDITS88;;;;50;Do not translate names - only other text
IDS_CREDITS89;;;;50;Do not translate names - only other text
IDS_CREDITS90;;;;50;Do not translate names - only other text
IDS_CREDITS91;;;;50;Do not translate names - only other text
IDS_CREDITS92;Beta testers;;;50;Do not translate names - only other text
IDS_CREDITS93;Nicolai Thorning;;;50;Do not translate names - only other text
IDS_CREDITS94;Jens Kullenius;;;50;Do not translate names - only other text
IDS_CREDITS95;Scott Hogan;;;50;Do not translate names - only other text
IDS_CREDITS96;Michael Olsson;;;50;Do not translate names - only other text
IDS_CREDITS97;Craig Fisher;;;50;Do not translate names - only other text
IDS_CREDITS98;John Davies;;;50;Do not translate names - only other text
IDS_CREDITS99;Aaron Seltzer;;;50;Do not translate names - only other text
IDS_CREDITS100;Curt Northey;;;50;Do not translate names - only other text
IDS_CREDITS101;Timothy Linden;;;50;Do not translate names - only other text
IDS_CREDITS102;Thomas Hautesserres;;;50;Do not translate names - only other text
IDS_CREDITS103;Markus Herrmann;;;50;Do not translate names - only other text
IDS_CREDITS104;Gary Lanham;;;50;Do not translate names - only other text
IDS_CREDITS105;Andrew Taubman;;;50;Do not translate names - only other text
IDS_CREDITS106;Joseph Hower;;;50;Do not translate names - only other text
IDS_CREDITS107;Steve Lemieux;;;50;Do not translate names - only other text
IDS_CREDITS108;Terry Shaw;;;50;Do not translate names - only other text
IDS_CREDITS109;Thomas Johansson;;;50;Do not translate names - only other text
IDS_CREDITS110;Oskar MelÚn;;;50;Do not translate names - only other text
IDS_CREDITS111;Patrick Hendriks;;;50;Do not translate names - only other text
IDS_CREDITS112;Ralph H. Anderson;;;50;Do not translate names - only other text
IDS_CREDITS113;;;;50;Do not translate names - only other text
IDS_CREDITS114;Alex Taylor;;;50;Do not translate names - only other text
IDS_CREDITS115;Andrew Greenhalgh;;;50;Do not translate names - only other text
IDS_CREDITS116;Arthur Skrinjer;;;50;Do not translate names - only other text
IDS_CREDITS117;Bret C. Rediker;;;50;Do not translate names - only other text
IDS_CREDITS118;Brian Knauff;;;50;Do not translate names - only other text
IDS_CREDITS119;Bruce Durham;;;50;Do not translate names - only other text
IDS_CREDITS120;Chris Estes;;;50;Do not translate names - only other text
IDS_CREDITS121;Chris Madson;;;50;Do not translate names - only other text
IDS_CREDITS122;Chris Pick;;;50;Do not translate names - only other text
IDS_CREDITS123;Chris Young;;;50;Do not translate names - only other text
IDS_CREDITS124;Christian Feicht;;;50;Do not translate names - only other text
IDS_CREDITS125;Christian Roy;;;50;Do not translate names - only other text
IDS_CREDITS126;Cris Hq;;;50;Do not translate names - only other text
IDS_CREDITS127;Cris Rogers;;;50;Do not translate names - only other text
IDS_CREDITS128;Dan Thompson;;;50;Do not translate names - only other text
IDS_CREDITS129;Daryl Hosler;;;50;Do not translate names - only other text
IDS_CREDITS130;Dave Madigan;;;50;Do not translate names - only other text
IDS_CREDITS131;David Felcan;;;50;Do not translate names - only other text
IDS_CREDITS132;Derek Pullem;;;50;Do not translate names - only other text
IDS_CREDITS133;Eddie Savois;;;50;Do not translate names - only other text
IDS_CREDITS134;Frank Thein;;;50;Do not translate names - only other text
IDS_CREDITS135;Fredrik Rexhammar;;;50;Do not translate names - only other text
IDS_CREDITS136;Gerald Sutton;;;50;Do not translate names - only other text
IDS_CREDITS137;Goffrey Giggs;;;50;Do not translate names - only other text
IDS_CREDITS138;Göran Hennström;;;50;Do not translate names - only other text
IDS_CREDITS139;Harri Laatikainen;;;50;Do not translate names - only other text
IDS_CREDITS140;Henrik Hogberg;;;50;Do not translate names - only other text
IDS_CREDITS141;Henry Chang;;;50;Do not translate names - only other text
IDS_CREDITS142;Hugh Thompson;;;50;Do not translate names - only other text
IDS_CREDITS143;Jacob KjµrsgÕrd Lester;;;50;Do not translate names - only other text
IDS_CREDITS144;Jeff Friedlander;;;50;Do not translate names - only other text
IDS_CREDITS145;Jeff Stokes;;;50;Do not translate names - only other text
IDS_CREDITS146;Jeff Wang;;;50;Do not translate names - only other text
IDS_CREDITS147;Jens Nahrgang;;;50;Do not translate names - only other text
IDS_CREDITS148;Johan van Ketwich;;;50;Do not translate names - only other text
IDS_CREDITS149;John Furlow;;;50;Do not translate names - only other text
IDS_CREDITS150;John R. Thomas;;;50;Do not translate names - only other text
IDS_CREDITS151;Juan Pablo Soca;;;50;Do not translate names - only other text
IDS_CREDITS152;K.C. Komosky;;;50;Do not translate names - only other text
IDS_CREDITS153;Kent Smallwood;;;50;Do not translate names - only other text
IDS_CREDITS154;Kevin Shope;;;50;Do not translate names - only other text
IDS_CREDITS155;Khurram Wadiwalla;;;50;Do not translate names - only other text
IDS_CREDITS156;Larry M. Jones, II;;;50;Do not translate names - only other text
IDS_CREDITS157;Laura Powell;;;50;Do not translate names - only other text
IDS_CREDITS158;Lo´c Brient;;;50;Do not translate names - only other text
IDS_CREDITS159;MAJOR John W. Shawkins;;;50;Do not translate names - only other text
IDS_CREDITS160;Margus Laul;;;50;Do not translate names - only other text
IDS_CREDITS161;Matt DiMaria;;;50;Do not translate names - only other text
IDS_CREDITS162;Matt Peppin;;;50;Do not translate names - only other text
IDS_CREDITS163;Matthew Carroll;;;50;Do not translate names - only other text
IDS_CREDITS164;Matthew Sanchez;;;50;Do not translate names - only other text
IDS_CREDITS165;Michael Llaneza;;;50;Do not translate names - only other text
IDS_CREDITS166;Michael Ng;;;50;Do not translate names - only other text
IDS_CREDITS167;Moshe Malyevshevsky;;;50;Do not translate names - only other text
IDS_CREDITS168;Niklas Edwall;;;50;Do not translate names - only other text
IDS_CREDITS169;Per Andreasen;;;50;Do not translate names - only other text
IDS_CREDITS170;Petter Carnbro;;;50;Do not translate names - only other text
IDS_CREDITS171;Pierre Bach;;;50;Do not translate names - only other text
IDS_CREDITS172;PÕl Gjerde;;;50;Do not translate names - only other text
IDS_CREDITS173;Richard A Bottens;;;50;Do not translate names - only other text
IDS_CREDITS174;Richard Ruth;;;50;Do not translate names - only other text
IDS_CREDITS175;Rick Kreitlein;;;50;Do not translate names - only other text
IDS_CREDITS176;Rikard Drugge;;;50;Do not translate names - only other text
IDS_CREDITS177;Roberto Narducci;;;50;Do not translate names - only other text
IDS_CREDITS178;Ron Silva;;;50;Do not translate names - only other text
IDS_CREDITS179;Sefan Dhs;;;50;Do not translate names - only other text
IDS_CREDITS180;Shannon A. Ward;;;50;Do not translate names - only other text
IDS_CREDITS181;Simon Kidd;;;50;Do not translate names - only other text
IDS_CREDITS182;Simon Scarrow;;;50;Do not translate names - only other text
IDS_CREDITS183;Stephen Haikio;;;50;Do not translate names - only other text
IDS_CREDITS184;Taylor Williams;;;50;Do not translate names - only other text
IDS_CREDITS185;Thomas Maertz;;;50;Do not translate names - only other text
IDS_CREDITS186;Tobias Bodlund;;;50;Do not translate names - only other text
IDS_CREDITS187;Vincent R. Taijeron;;;50;Do not translate names - only other text
IDS_CREDITS188;Yann Denoual;;;50;Do not translate names - only other text
IDS_CREDITS189;;;;50;Do not translate names - only other text
IDS_CREDITS190;;;;50;Do not translate names - only other text
IDS_CREDITS191;Utilizza Bink Video Technology. Copyright ;;;50;Do not translate names - only other text
IDS_CREDITS192;(C) 1997-2002 di RAD Game Tools Inc. ;;;50;Do not translate names - only other text
IDS_CREDITS193;Utilizza Miles Sound System. Copyright ;;;50;Do not translate names - only other text
IDS_CREDITS194;(C) 1991-2002 di RAD Game Tools, Inc. ;;;50;Do not translate names - only other text
IDS_CREDITS195;;;;50;Do not translate names - only other text
IDS_CREDITS196;;;;50;
IDS_CREDITS197;;;;50;Room for translators to add credits here
IDS_CREDITS198;;;;50
IDS_CREDITS199;;;;50
IDS_CREDITS200;;;;50
IDS_CREDITS201;;;;50
IDS_CREDITS202;;;;50
IDS_CREDITS203;;;;50
IDS_CREDITS204;;;;50
IDS_CREDITS205;;;;50
IDS_CREDITS206;;;;50
IDS_CREDITS207;;;;50
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IDS_CREDITS209;;;;50
IDS_CREDITS210;;;;50
IDS_CREDITS211;;;;50
IDS_CREDITS212;;;;50
IDS_CREDITS213;;;;50
IDS_CREDITS214;;;;50;
IDS_CREDITS215;;;;50;
IDS_CREDITS216;;;;50;
IDS_CREDITS217;;;;50;
IDS_CREDITS218;;;;50;
IDS_CREDITSLAST;x;;;50;


IDS_TERRAINTYPE0;Campo aperto;;;25;Deployment screen tooltips for terrain types
IDS_TERRAINTYPE1;x;;;25;Deployment screen tooltips for terrain types
IDS_TERRAINTYPE2;Campo aperto;;;25;Deployment screen tooltips for terrain types
IDS_TERRAINTYPE3;x;;;25;Deployment screen tooltips for terrain types
IDS_TERRAINTYPE4;x;;;25;Deployment screen tooltips for terrain types
IDS_TERRAINTYPE5;Palude;;;25;Deployment screen tooltips for terrain types
IDS_TERRAINTYPE6;Palude;;;25;Deployment screen tooltips for terrain types
IDS_TERRAINTYPE7;Collina;;;25;Deployment screen tooltips for terrain types
IDS_TERRAINTYPE8;Collina rocciosa;;;25;Deployment screen tooltips for terrain types;;;;;
IDS_TERRAINTYPE9;Montagna;;;25;Deployment screen tooltips for terrain types;;;;;
IDS_TERRAINTYPE10;Montagna;;;25;Deployment screen tooltips for terrain types;;;;;
IDS_TERRAINTYPE11;Foresta;;;25;Deployment screen tooltips for terrain types;;;;;
IDS_TERRAINTYPE12;Foresta;;;25;Deployment screen tooltips for terrain types;;;;;

IDS_READYIN;Pronto in;;;10;Top right of city window - info box;;;;;// Strings from here have not been translated


IDS_DIFFICULTY;Livello di difficoltà;;;;;;;;;
IDS_DIFF_EASY;Facile;;;;;;;;;
IDS_DIFF_MEDIUM;Medio;;;;;;;;;
IDS_DIFF_HARD;Difficile;;;;;;;;;

IDS_SKIPGARRISONS;Salta guarnigioni;;;;;;;;;

IDS_STORAGECRITICAL;Stiamo terminando lo spazio disponibile in magazzino.;x;;;
IDS_STORAGEFULL;I magazzini sono pieni e le nostre risorse sono abbandonate per strada!;x;;;

IDS_MSGLOWFOOD;Il cibo sta scarseggiando!;;;40;Not used yet, but may be in the European release
IDS_MSGLOWMETAL;Il metallo sta scarseggiando!;;;40;Not used yet, but may be in the European release
IDS_MSGLOWWOOD;Il legno sta scarseggiando!;;;40;Not used yet, but may be in the European release
IDS_MSGOUTFOOD;Il cibo è finito!;;;40;Not used yet, but may be in the European release
IDS_MSGOUTMETAL;Il metallo è finito!;;;40;Not used yet, but may be in the European release
IDS_MSGOUTWOOD;Il legno è finito!;;;40;Not used yet, but may be in the European release

IDS_AUTOSAVE;Auto-salvataggio;;;;

IDS_RELATIONSHIPDROP0;Un incidente diplomatico ha seriamente danneggiato le relazioni con;x;;;
IDS_RELATIONSHIPDROP1;I consiglieri riportano un costante peggioramento delle relazioni con;x;;;
IDS_RELATIONSHIPDROP2;Le nostre spie hanno scoperto dei piani di invasione nel palazzo del condottiero dei;x;;;

IDS_BREAKALLIANCES;I nostri amici sono sconvolti dall'invasione ingiustificata del nostro alleato;x;


IDS_REMINDER;xxxxxx;IDS_REMINDER;xxxxxx
