FULLSCREEN			1
MAP				0

// Default ANSII 0, Russian 1, 
REGION			0
// default large 0, small 1
SMALLTEXTONBUTTONS 	1


// pop gain per free worker
POPULATIONGROWTHRATE		20

// free popgrowth per turn per city
EXTRAPOPGROWTHRATE		56

// % of world to control to win game
WinPercentage		40
WinClearPercentage	20

// hold order delay
ADVHOLD1 150 
ADVHOLD2 250 
ADVHOLD3 500 

HOLDADV1 150 
HOLDADV2 250 
HOLDADV3 500 

// what relationship drops below before you get the warning
DIPLOMACYWARNINGLIMIT 25


MAXSQUADSPERCITY			8
MYSIDE				0
DEBUG    				0
GIVEMOVEWARNING			0
GIVEBUILDWARNING  		0
TURNSPERCYCLE 			4
DOBATTLE 				0

// % of a full squad that starting armies have
STARTINGARMYSIZE			0


//BATTLESEED   
//SHOWGRID    
//LIGHTLEVEL   
//VERTEXCOLOURLEVEL 
//NUMTREEROWS
//SKIPFRONTEND   


// % facing right way to stay ordered
//ORDERPERCENT   


// % of discipline before it shakes
SHAKENPERCENTAGE  		70

// E.g. 400 means 400% of the units size it would have to kill to get max kill bonus
KILLMULTIPLIER  		1000

// Bonus to attack for deeper formations
Depth2Bonus 10
Depth4Bonus 30
Depth8Bonus 60

// How much morale is effected by units routing
RoutBonusDivisor	2

// Number of frames before it goes disordered
DISORDERCOUNT		10


// in a city, the number of different types of houses
NumHouseVariations 	30

// What % of the players resources the AI gets
AIMultiplierPercentage 350

//numbannerframes 8
//CampaignAnimSpeed 7
//NumFlagFrames 8
//FlagAnimSpeed 2
//MYPOWERWEIGHTING			10
//MYALLIESWEIGHTING			4
//MYENEMIESWEIGHTING		7
//THEIRPOWERWEIGHTING		8
//THEIRALLIESWEIGHTING		4
//THEIRENEMIESWEIGHTING		6
//LightLevel 100
//VertexColourLevel	4
//DISORDERCOUNT	10

// How many experience poitsn units can gain for free (1 per turn)
MAXFREEEXPERIENCE 100

