// 	Elysium Fields

//	Side 0 Celtic Taranites 
CityID 		6
EditorString 	Bellovaci
StringID		208
Side			0
AddBuilding		British BritishVillageHall
AddBuilding		British TribalFarm
AddBuilding		British TribalPaddock
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalFarm
AddBuilding		Celtic TribalPaddock
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanFarm
AddBuilding		Roman RomanStables
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanFarm
AddBuilding		Greek RomanStables
Garrison		GallicCavalry
Population	 	5
FoodPotential	110
OrePotential	0
WoodPotential  	60

CityID 		27
EditorString 	Atrebates
StringID		229
Side			0
AddBuilding		British BritishVillageHall
AddBuilding		British TribalMine
AddBuilding		British BritishBlacksmith
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalMine
AddBuilding		Celtic TribalBlacksmith
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanMine
AddBuilding		Roman RomanBlacksmith
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanMine
AddBuilding		Greek RomanBlacksmith
Garrison		CelticWarband
Population	 	5
FoodPotential	0
OrePotential	80
WoodPotential  	100

CityID 		28
EditorString 	Nervii
StringID		230
Side			0
AddBuilding		British BritishVillageHall
AddBuilding		British TribalLumbermill
AddBuilding		British TribalFletcher
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalLumbermill
AddBuilding		Celtic TribalFletcher
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanLumbermill
AddBuilding		Roman RomanFletcher
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanLumbermill
AddBuilding		Greek RomanFletcher
Garrison		TribalArcher
Population	 	5
FoodPotential	50
OrePotential	60
WoodPotential  	90



//	Side 1 	Greek Zeusians 
CityID 		3
EditorString 	Athenai
StringID		205
Side			1
AddBuilding		British BritishVillageHall
AddBuilding		British TribalMine
AddBuilding		British BritishBlacksmith
AddBuilding		British BritishShrine
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalMine
AddBuilding		Celtic TribalBlacksmith
AddBuilding		Celtic TribalShrine
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanMine
AddBuilding		Roman RomanBlacksmith
AddBuilding		Roman RomanShrine
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanMine
AddBuilding		Greek RomanBlacksmith
AddBuilding		Greek RomanShrine
Garrison		ThracianPeltast
Population	 	5
FoodPotential	70
OrePotential	100
WoodPotential  	80
BuildFlags		5

CityID 		4
EditorString 	Ephesos
StringID		206
Side			1
AddBuilding		British BritishVillageHall
AddBuilding		British TribalLumbermill
AddBuilding		British TribalFletcher
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalLumbermill
AddBuilding		Celtic TribalFletcher
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanLumbermill
AddBuilding		Roman RomanFletcher
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanLumbermill
AddBuilding		Greek RomanFletcher
Garrison		TribalArcher
Population	 	5
FoodPotential	0
OrePotential	50
WoodPotential  	115

CityID 		5
EditorString 	Larissa
StringID		207
Side			1
AddBuilding		British BritishVillageHall
AddBuilding		British TribalLumbermill
AddBuilding		British TribalFletcher
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalLumbermill
AddBuilding		Celtic TribalFletcher
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanLumbermill
AddBuilding		Roman RomanFletcher
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanLumbermill
AddBuilding		Greek RomanFletcher
Garrison		TribalArcher
Population	 	5
FoodPotential	0
OrePotential	0
WoodPotential  	125



// Side 	2 	British Mogonii
CityID 		22
EditorString 	Luguvalion
StringID		224
Side			2
AddBuilding		British BritishVillageHall
AddBuilding		British TribalMine
AddBuilding		British BritishBlacksmith
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalMine
AddBuilding		Celtic TribalBlacksmith
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanMine
AddBuilding		Roman RomanBlacksmith
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanMine
AddBuilding		Greek RomanBlacksmith
Garrison		BritishWarband
Population	 	5
FoodPotential	80
OrePotential	80
WoodPotential  	100

CityID 		24
EditorString 	Brocavon
StringID		226
Side			2
AddBuilding		British BritishVillageHall
AddBuilding		British TribalLumbermill
AddBuilding		British TribalFletcher
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalLumbermill
AddBuilding		Celtic TribalFletcher
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanLumbermill
AddBuilding		Roman RomanFletcher
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanLumbermill
AddBuilding		Greek RomanFletcher
Garrison		TribalArcher
Population	 	5
FoodPotential	90
OrePotential	0
WoodPotential  	110

CityID 		25
EditorString 	Durovern
StringID		227
Side			2
AddBuilding		British BritishVillageHall
AddBuilding		British TribalFarm
AddBuilding		British TribalPaddock
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalFarm
AddBuilding		Celtic TribalPaddock
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanFarm
AddBuilding		Roman RomanStables
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanFarm
AddBuilding		Greek RomanStables
Garrison		BritishCavalry
Population	 	5
FoodPotential	110
OrePotential	0
WoodPotential  	90



// Side 3	British Nodenites 
CityID 		29
EditorString 	Venta
StringID		231
Side			3
AddBuilding		British BritishVillageHall
AddBuilding		British TribalFarm
AddBuilding		British TribalPaddock
AddBuilding		British BritishShrine
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalFarm
AddBuilding		Celtic TribalPaddock
AddBuilding		Celtic TribalShrine
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanFarm
AddBuilding		Roman RomanStables
AddBuilding		Roman RomanShrine
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanFarm
AddBuilding		Greek RomanStables
AddBuilding		Greek RomanShrine
Garrison		BritishCavalry
Population	 	5
FoodPotential	100
OrePotential	80
WoodPotential  	0
BuildFlags		5

CityID 		32
EditorString 	Londun
StringID		234
Side			3
AddBuilding		British BritishVillageHall
AddBuilding		British TribalMine
AddBuilding		British BritishBlacksmith
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalMine
AddBuilding		Celtic TribalBlacksmith
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanMine
AddBuilding		Roman RomanBlacksmith
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanMine
AddBuilding		Greek RomanBlacksmith
Garrison		BritishWarband
Population	 	5
FoodPotential	70
OrePotential	110
WoodPotential  	0

CityID 		33
EditorString 	Camulodun
StringID		235
Side			3
AddBuilding		British BritishVillageHall
AddBuilding		British TribalLumbermill
AddBuilding		British TribalFletcher
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalLumbermill
AddBuilding		Celtic TribalFletcher
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanLumbermill
AddBuilding		Roman RomanFletcher
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanLumbermill
AddBuilding		Greek RomanFletcher
Garrison		TribalArcher
Population	 	5
FoodPotential	0
OrePotential	0
WoodPotential  	125

CityID 		34
EditorString 	Ixia
StringID		236
Side			3
AddBuilding		British BritishVillageHall
AddBuilding		British TribalMine
AddBuilding		British BritishBlacksmith
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalMine
AddBuilding		Celtic TribalBlacksmith
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanMine
AddBuilding		Roman RomanBlacksmith
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanMine
AddBuilding		Greek RomanBlacksmith
Garrison		BritishWarband
Population	 	5
FoodPotential	50
OrePotential	125
WoodPotential  	0



// Side 4 Roman Marsii 
CityID 		20
EditorString 	Roma
StringID		222
Side			4
AddBuilding		British BritishVillageHall
AddBuilding		British TribalMine
AddBuilding		British BritishBlacksmith
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalMine
AddBuilding		Celtic TribalBlacksmith
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanMine
AddBuilding		Roman RomanBlacksmith
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanMine
AddBuilding		Greek RomanBlacksmith
Garrison		Auxilia
Population	 	5
FoodPotential	50
OrePotential	120
WoodPotential  	0

CityID 		21
EditorString 	Tarentum
StringID		223
Side			4
AddBuilding		British BritishVillageHall
AddBuilding		British TribalFarm
AddBuilding		British TribalPaddock
AddBuilding		British BritishShrine
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalFarm
AddBuilding		Celtic TribalPaddock
AddBuilding		Celtic TribalShrine
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanFarm
AddBuilding		Roman RomanStables
AddBuilding		Roman RomanShrine
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanFarm
AddBuilding		Greek RomanStables
AddBuilding		Greek RomanShrine
Garrison		Equites
Population	 	5
FoodPotential	100
OrePotential	90
WoodPotential  	0
BuildFlags		5

CityID 		26
EditorString 	Nuceria
StringID		228
Side			4
AddBuilding		British BritishVillageHall
AddBuilding		British TribalLumbermill
AddBuilding		British TribalFletcher
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalLumbermill
AddBuilding		Celtic TribalFletcher
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanLumbermill
AddBuilding		Roman RomanFletcher
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanLumbermill
AddBuilding		Greek RomanFletcher
Garrison		RomanArcher
Population	 	5
FoodPotential	80
OrePotential	70
WoodPotential  	70



// Side 5 Celtic Belinusians 
CityID 		42
EditorString 	Remi
StringID		244
Side			5
AddBuilding		British BritishVillageHall
AddBuilding		British TribalLumbermill
AddBuilding		British TribalFletcher
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalLumbermill
AddBuilding		Celtic TribalFletcher
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanLumbermill
AddBuilding		Roman RomanFletcher
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanLumbermill
AddBuilding		Greek RomanFletcher
Garrison		TribalArcher
Population	 	5
FoodPotential	0
OrePotential	90
WoodPotential  	110

CityID 		43
EditorString 	Treveri
StringID		245
Side			5
AddBuilding		British BritishVillageHall
AddBuilding		British TribalLumbermill
AddBuilding		British TribalFletcher
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalLumbermill
AddBuilding		Celtic TribalFletcher
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanLumbermill
AddBuilding		Roman RomanFletcher
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanLumbermill
AddBuilding		Greek RomanFletcher
Garrison		Javelinmen
Population	 	5
FoodPotential	80
OrePotential	0
WoodPotential  	110

CityID 		44
EditorString 	Venelli
StringID		246
Side			5
AddBuilding		British BritishVillageHall
AddBuilding		British TribalFarm
AddBuilding		British TribalPaddock
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalFarm
AddBuilding		Celtic TribalPaddock
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanFarm
AddBuilding		Roman RomanStables
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanFarm
AddBuilding		Greek RomanStables
Garrison		GallicCavalry
Population	 	5
FoodPotential	90
OrePotential	50
WoodPotential  	90

CityID 		45
EditorString 	Aulerci
StringID		247
Side			5
AddBuilding		British BritishVillageHall
AddBuilding		British TribalMine
AddBuilding		British BritishBlacksmith
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalMine
AddBuilding		Celtic TribalBlacksmith
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanMine
AddBuilding		Roman RomanBlacksmith
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanMine
AddBuilding		Greek RomanBlacksmith
Garrison		CelticWarband
Population	 	5
FoodPotential	100
OrePotential	110
WoodPotential  	0



// Side 6 Roman Apollons 
CityID 		51
EditorString 	Capua
StringID		253
Side			6
AddBuilding		British BritishVillageHall
AddBuilding		British TribalMine
AddBuilding		British BritishBlacksmith
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalMine
AddBuilding		Celtic TribalBlacksmith
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanMine
AddBuilding		Roman RomanBlacksmith
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanMine
AddBuilding		Greek RomanBlacksmith
Garrison		Auxilia
Population	 	5
FoodPotential	100
OrePotential	80
WoodPotential  	0

CityID 		52
EditorString 	Clusium
StringID		254
Side			6
AddBuilding		British BritishVillageHall
AddBuilding		British TribalLumbermill
AddBuilding		British TribalFletcher
AddBuilding		British BritishShrine
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalLumbermill
AddBuilding		Celtic TribalFletcher
AddBuilding		Celtic TribalShrine
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanLumbermill
AddBuilding		Roman RomanFletcher
AddBuilding		Roman RomanShrine
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanLumbermill
AddBuilding		Greek RomanFletcher
AddBuilding		Greek RomanShrine
Garrison		RomanArcher
Population	 	5
FoodPotential	70
OrePotential	0
WoodPotential  	110
BuildFlags		5

CityID 		53
EditorString 	Rhegium
StringID		255
Side			6
AddBuilding		British BritishVillageHall
AddBuilding		British TribalFarm
AddBuilding		British TribalPaddock
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalFarm
AddBuilding		Celtic TribalPaddock
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanFarm
AddBuilding		Roman RomanStables
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanFarm
AddBuilding		Greek RomanStables
Garrison		Equites
Population	 	5
FoodPotential	120
OrePotential	60
WoodPotential  	0



// Side 7 Greek Herans 
CityID 		30
EditorString 	Korinthos
StringID		232
Side			7
AddBuilding		British BritishVillageHall
AddBuilding		British TribalFarm
AddBuilding		British TribalPaddock
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalFarm
AddBuilding		Celtic TribalPaddock
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanFarm
AddBuilding		Roman RomanStables
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanFarm
AddBuilding		Greek RomanStables
Garrison		ItaliotGreekCavalry
Population	 	5
FoodPotential	115
OrePotential	50
WoodPotential  	0

CityID 		31
EditorString 	Halikarnassos
StringID		233
Side			7
AddBuilding		British BritishVillageHall
AddBuilding		British TribalMine
AddBuilding		British BritishBlacksmith
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalMine
AddBuilding		Celtic TribalBlacksmith
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanMine
AddBuilding		Roman RomanBlacksmith
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanMine
AddBuilding		Greek RomanBlacksmith
Garrison		ThracianPeltast
Population	 	5
FoodPotential	100
OrePotential	110
WoodPotential  	0



// Side 8 British Cocidii 
CityID 		1
EditorString 	Branodun
StringID		203
Side			8
AddBuilding		British BritishVillageHall
AddBuilding		British TribalLumbermill
AddBuilding		British TribalFletcher
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalLumbermill
AddBuilding		Celtic TribalFletcher
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanLumbermill
AddBuilding		Roman RomanFletcher
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanLumbermill
AddBuilding		Greek RomanFletcher
Garrison		TribalArcher
Population	 	5
FoodPotential	0
OrePotential	0
WoodPotential  	125

CityID 		2
EditorString 	Verulam
StringID		204
Side			8
AddBuilding		British BritishVillageHall
AddBuilding		British TribalFarm
AddBuilding		British TribalPaddock
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalFarm
AddBuilding		Celtic TribalPaddock
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanFarm
AddBuilding		Roman RomanStables
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanFarm
AddBuilding		Greek RomanStables
Garrison		BritishCavalry
Population	 	5
FoodPotential	100
OrePotential	80
WoodPotential  	0



// Side 9 Roman Minaervans 
CityID 		35
EditorString 	Spoletium
StringID		237
Side			9
AddBuilding		British BritishVillageHall
AddBuilding		British TribalMine
AddBuilding		British BritishBlacksmith
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalMine
AddBuilding		Celtic TribalBlacksmith
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanMine
AddBuilding		Roman RomanBlacksmith
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanMine
AddBuilding		Greek RomanBlacksmith
Garrison		Auxilia
Population	 	5
FoodPotential	50
OrePotential	110
WoodPotential  	50

CityID 		36
EditorString 	Paestum
StringID		238
Side			9
AddBuilding		British BritishVillageHall
AddBuilding		British TribalLumbermill
AddBuilding		British TribalFletcher
AddBuilding		British BritishShrine
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalLumbermill
AddBuilding		Celtic TribalFletcher
AddBuilding		Celtic TribalShrine
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanLumbermill
AddBuilding		Roman RomanFletcher
AddBuilding		Roman RomanShrine
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanLumbermill
AddBuilding		Greek RomanFletcher
AddBuilding		Greek RomanShrine
Garrison		RomanArcher
Population	 	5
FoodPotential	50
OrePotential	70
WoodPotential  	100
BuildFlags		5

CityID 		39
EditorString 	Brundisium
StringID		241
Side			9
AddBuilding		British BritishVillageHall
AddBuilding		British TribalFarm
AddBuilding		British TribalPaddock
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalFarm
AddBuilding		Celtic TribalPaddock
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanFarm
AddBuilding		Roman RomanStables
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanFarm
AddBuilding		Greek RomanStables
Garrison		Equites
Population	 	5
FoodPotential	100
OrePotential	70
WoodPotential  	70



// Side 10 Roman Neptunites 
CityID 		49
EditorString 	Volsinii
StringID		251
Side			10
AddBuilding		British BritishVillageHall
AddBuilding		British TribalFarm
AddBuilding		British TribalPaddock
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalFarm
AddBuilding		Celtic TribalPaddock
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanFarm
AddBuilding		Roman RomanStables
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanFarm
AddBuilding		Greek RomanStables
Garrison		Equites
Population	 	5
FoodPotential	125
OrePotential	0
WoodPotential  	0

CityID 		50
EditorString 	Asculum
StringID		252
Side			10
AddBuilding		British BritishVillageHall
AddBuilding		British TribalFarm
AddBuilding		British TribalPaddock
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalFarm
AddBuilding		Celtic TribalPaddock
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanFarm
AddBuilding		Roman RomanStables
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanFarm
AddBuilding		Greek RomanStables
Garrison		Equites
Population	 	5
FoodPotential	120
OrePotential	0
WoodPotential  	50



// Side 11 Celtic Cernunnosii 
CityID 		40
EditorString 	Namnetes
StringID		242
Side			11
AddBuilding		British BritishVillageHall
AddBuilding		British TribalLumbermill
AddBuilding		British TribalFletcher
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalLumbermill
AddBuilding		Celtic TribalFletcher
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanLumbermill
AddBuilding		Roman RomanFletcher
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanLumbermill
AddBuilding		Greek RomanFletcher
Garrison		TribalArcher
Population	 	5
FoodPotential	60
OrePotential	0
WoodPotential  	115

CityID 		41
EditorString 	Bituriges
StringID		243
Side			11
AddBuilding		British BritishVillageHall
AddBuilding		British TribalFarm
AddBuilding		British TribalPaddock
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalFarm
AddBuilding		Celtic TribalPaddock
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanFarm
AddBuilding		Roman RomanStables
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanFarm
AddBuilding		Greek RomanStables
Garrison		GallicCavalry
Population	 	5
FoodPotential	80
OrePotential	60
WoodPotential  	100



// Side 12 Greek Hadesians 
CityID 		0
EditorString 	Sparta
StringID		202
Side			12
AddBuilding		British BritishTownHall
AddBuilding		British TribalMine
AddBuilding		British BritishBlacksmith
AddBuilding		Celtic CelticTownHall
AddBuilding		Celtic TribalMine
AddBuilding		Celtic TribalBlacksmith
AddBuilding		Roman RomanTownHall
AddBuilding		Roman RomanMine
AddBuilding		Roman RomanBlacksmith
AddBuilding		Greek GreekTownHall
AddBuilding		Greek RomanMine
AddBuilding		Greek RomanBlacksmith
Garrison		ThracianPeltast
Population	 	5
FoodPotential	50
OrePotential	120
WoodPotential  	0



// Side 13 Roman Venusians 
CityID 		7
EditorString 	Venusia
StringID		209
Side			13
AddBuilding		British BritishTownHall
AddBuilding		British TribalMine
AddBuilding		British BritishBlacksmith
AddBuilding		Celtic CelticTownHall
AddBuilding		Celtic TribalMine
AddBuilding		Celtic TribalBlacksmith
AddBuilding		Roman RomanTownHall
AddBuilding		Roman RomanMine
AddBuilding		Roman RomanBlacksmith
AddBuilding		Greek GreekTownHall
AddBuilding		Greek RomanMine
AddBuilding		Greek RomanBlacksmith
Garrison		Auxilia
Population	 	5
FoodPotential	90
OrePotential	110
WoodPotential  	0



// Side 14 Greek Arians 
CityID 		23
EditorString 	Thebai
StringID		225
Side			14
AddBuilding		British BritishTownHall
AddBuilding		British TribalFarm
AddBuilding		British TribalPaddock
AddBuilding		British BritishShrine
AddBuilding		Celtic CelticTownHall
AddBuilding		Celtic TribalFarm
AddBuilding		Celtic TribalPaddock
AddBuilding		Celtic TribalShrine
AddBuilding		Roman RomanTownHall
AddBuilding		Roman RomanFarm
AddBuilding		Roman RomanStables
AddBuilding		Roman RomanShrine
AddBuilding		Greek GreekTownHall
AddBuilding		Greek RomanFarm
AddBuilding		Greek RomanStables
AddBuilding		Greek RomanShrine
Garrison		ItaliotGreekCavalry
Population	 	5
FoodPotential	100
OrePotential	50
WoodPotential  	80
BuildFlags		5



// Side 15 British Condatites 
CityID 		37
EditorString 	Aricon
StringID		239
Side			15
AddBuilding		British BritishVillageHall
AddBuilding		British TribalLumbermill
AddBuilding		British TribalFletcher
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalLumbermill
AddBuilding		Celtic TribalFletcher
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanLumbermill
AddBuilding		Roman RomanFletcher
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanLumbermill
AddBuilding		Greek RomanFletcher
Garrison		TribalArcher
Population	 	5
FoodPotential	50
OrePotential	90
WoodPotential  	100

CityID 		38
EditorString 	Bagendun
StringID		240
Side			15
AddBuilding		British BritishVillageHall
AddBuilding		British TribalFarm
AddBuilding		British TribalPaddock
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalFarm
AddBuilding		Celtic TribalPaddock
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanFarm
AddBuilding		Roman RomanStables
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanFarm
AddBuilding		Greek RomanStables
Garrison		BritishCavalry
Population	 	5
FoodPotential	90
OrePotential	0
WoodPotential  	90



// Side 16 Greek Aphrodites
CityID 		17
EditorString 	Phokaia
StringID		219
Side			16
AddBuilding		British BritishVillageHall
AddBuilding		British TribalFarm
AddBuilding		British TribalPaddock
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalFarm
AddBuilding		Celtic TribalPaddock
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanFarm
AddBuilding		Roman RomanStables
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanFarm
AddBuilding		Greek RomanStables
Garrison		ItaliotGreekCavalry
Population	 	5
FoodPotential	110
OrePotential	70
WoodPotential  	0

CityID 		18
EditorString 	Epidauros
StringID		220
Side			16
AddBuilding		British BritishVillageHall
AddBuilding		British TribalMine
AddBuilding		British BritishBlacksmith
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalMine
AddBuilding		Celtic TribalBlacksmith
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanMine
AddBuilding		Roman RomanBlacksmith
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanMine
AddBuilding		Greek RomanBlacksmith
Garrison		ThracianPeltast
Population	 	5
FoodPotential	100
OrePotential	100
WoodPotential  	0

CityID 		19
EditorString 	Sikyon
StringID		221
Side			16
AddBuilding		British BritishVillageHall
AddBuilding		British TribalFarm
AddBuilding		British TribalPaddock
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalFarm
AddBuilding		Celtic TribalPaddock
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanFarm
AddBuilding		Roman RomanStables
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanFarm
AddBuilding		Greek RomanStables
Garrison		ItaliotGreekCavalry
Population	 	5
FoodPotential	120
OrePotential	50
WoodPotential  	0



// Side 17 Celtic Danians 
CityID 		12
EditorString 	Lemovices
StringID		214
Side			17
AddBuilding		British BritishVillageHall
AddBuilding		British TribalFarm
AddBuilding		British TribalPaddock
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalFarm
AddBuilding		Celtic TribalPaddock
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanFarm
AddBuilding		Roman RomanStables
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanFarm
AddBuilding		Greek RomanStables
Garrison		GallicCavalry
Population	 	5
FoodPotential	80
OrePotential	120
WoodPotential  	0

CityID 		13
EditorString 	Vocates
StringID		215
Side			17
AddBuilding		British BritishVillageHall
AddBuilding		British TribalMine
AddBuilding		British BritishBlacksmith
AddBuilding		British BritishShrine
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalMine
AddBuilding		Celtic TribalBlacksmith
AddBuilding		Celtic TribalShrine
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanMine
AddBuilding		Roman RomanBlacksmith
AddBuilding		Roman RomanShrine
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanMine
AddBuilding		Greek RomanBlacksmith
AddBuilding		Greek RomanShrine
Garrison		CelticWarband
Population	 	5
FoodPotential	70
OrePotential	110
WoodPotential  	0
BuildFlags		5



// Side 18 Celtic Keridwenii 
CityID 		14
EditorString 	Tabelli
StringID		216
Side			18
AddBuilding		British BritishVillageHall
AddBuilding		British TribalMine
AddBuilding		British BritishBlacksmith
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalMine
AddBuilding		Celtic TribalBlacksmith
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanMine
AddBuilding		Roman RomanBlacksmith
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanMine
AddBuilding		Greek RomanBlacksmith
Garrison		CelticWarband
Population	 	5
FoodPotential	0
OrePotential	110
WoodPotential  	80

CityID 		15
EditorString 	Cadurci
StringID		217
Side			18
AddBuilding		British BritishVillageHall
AddBuilding		British TribalLumbermill
AddBuilding		British TribalFletcher
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalLumbermill
AddBuilding		Celtic TribalFletcher
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanLumbermill
AddBuilding		Roman RomanFletcher
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanLumbermill
AddBuilding		Greek RomanFletcher
Garrison		TribalArcher
Population	 	5
FoodPotential	70
OrePotential	90
WoodPotential  	100

CityID 		16
EditorString 	Parisii
StringID		218
Side			18
AddBuilding		British BritishVillageHall
AddBuilding		British TribalMine
AddBuilding		British BritishBlacksmith
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalMine
AddBuilding		Celtic TribalBlacksmith
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanMine
AddBuilding		Roman RomanBlacksmith
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanMine
AddBuilding		Greek RomanBlacksmith
Garrison		CelticWarband
Population	 	5
FoodPotential	0
OrePotential	120
WoodPotential  	60



// Side 19 Greek Hermians 
CityID 		8
EditorString 	Herakleia
StringID		210
Side			19
AddBuilding		British BritishVillageHall
AddBuilding		British TribalFarm
AddBuilding		British TribalPaddock
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalFarm
AddBuilding		Celtic TribalPaddock
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanFarm
AddBuilding		Roman RomanStables
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanFarm
AddBuilding		Greek RomanStables
Garrison		ItaliotGreekCavalry
Population	 	5
FoodPotential	120
OrePotential	50
WoodPotential  	0

CityID 		9
EditorString 	Syrakousai
StringID		211
Side			19
AddBuilding		British BritishVillageHall
AddBuilding		British TribalLumbermill
AddBuilding		British TribalFletcher
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalLumbermill
AddBuilding		Celtic TribalFletcher
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanLumbermill
AddBuilding		Roman RomanFletcher
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanLumbermill
AddBuilding		Greek RomanFletcher
Garrison		TribalArcher
Population	 	5
FoodPotential	0
OrePotential	50
WoodPotential  	110

CityID 		10
EditorString 	Kyzikos
StringID		212
Side			19
AddBuilding		British BritishVillageHall
AddBuilding		British TribalMine
AddBuilding		British BritishBlacksmith
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalMine
AddBuilding		Celtic TribalBlacksmith
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanMine
AddBuilding		Roman RomanBlacksmith
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanMine
AddBuilding		Greek RomanBlacksmith
Garrison		ThracianPeltast
Population	 	5
FoodPotential	60
OrePotential	100
WoodPotential  	70

CityID 		11
EditorString 	Argos
StringID		213
Side			19
AddBuilding		British BritishVillageHall
AddBuilding		British TribalMine
AddBuilding		British BritishBlacksmith
AddBuilding		British BritishShrine
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalMine
AddBuilding		Celtic TribalBlacksmith
AddBuilding		Celtic TribalShrine
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanMine
AddBuilding		Roman RomanBlacksmith
AddBuilding		Roman RomanShrine
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanMine
AddBuilding		Greek RomanBlacksmith
AddBuilding		Greek RomanShrine
Garrison		ThracianPeltast
Population	 	5
FoodPotential	60
OrePotential	100
WoodPotential  	90
BuildFlags		5



// Side 20 British Vitrisii
CityID 		46
EditorString 	Ischalis
StringID		248
Side			20
AddBuilding		British BritishVillageHall
AddBuilding		British TribalLumbermill
AddBuilding		British TribalFletcher
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalLumbermill
AddBuilding		Celtic TribalFletcher
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanLumbermill
AddBuilding		Roman RomanFletcher
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanLumbermill
AddBuilding		Greek RomanFletcher
Garrison		TribalArcher
Population	 	5
FoodPotential	50
OrePotential	50
WoodPotential  	110

CityID 		47
EditorString 	Durocornovion
StringID		249
Side			20
AddBuilding		British BritishVillageHall
AddBuilding		British TribalFarm
AddBuilding		British TribalPaddock
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalFarm
AddBuilding		Celtic TribalPaddock
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanFarm
AddBuilding		Roman RomanStables
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanFarm
AddBuilding		Greek RomanStables
Garrison		BritishCavalry
Population	 	5
FoodPotential	80
OrePotential	50
WoodPotential  	100

CityID 		48
EditorString 	Maidun
StringID		250
Side			20
AddBuilding		British BritishVillageHall
AddBuilding		British TribalLumbermill
AddBuilding		British TribalFletcher
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalLumbermill
AddBuilding		Celtic TribalFletcher
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanLumbermill
AddBuilding		Roman RomanFletcher
AddBuilding		Greek GreekVillageHall
AddBuilding		Greek RomanLumbermill
AddBuilding		Greek RomanFletcher
Garrison		TribalArcher
Population	 	5
FoodPotential	0
OrePotential	50
WoodPotential  	120

