// hall thingies MUST have OVERRIDE for stuff to work properly
// and village hall MUST be first

// buildings can only be sold if they have a sell price

// Flags
// 0 - normal farms
// 1 - grain farms
// 2 - cattle farms
// 3 - sheep farms
// 4 - Stone Henge
// 5 - Allow fantasy buildings




///////////////////////////////////

Name 				TribalVillageHall
Type				VillageHall
NameID 			0
MaxWorkers 			0
// 				food, 	ore, 		wood
Storage 			50  		50  		50
CostToBuild			0 		0 		0
CostPerTurn			-5  		-5  		-5
PopulationModifier 	10
BuildingSlots 		4
MadeBy 			Tribal
MadeBy 			German

SquadSizeModifier		0

//		      	popg	trpqual	intel
BUILDINGFACTORS		0	25		0
FACTORPERWORKER		0	0		0

// AIPriority		- random up to +9 for each build option

Graphic // Graphics for each side on separate lines
tbtowns.pcx

ICONSIZE 0

CANTBUILDIFHAVE VillageHall
CANTBUILDIFHAVE TownHall
CANTBUILDIFHAVE CityHall

OVERRIDE	// means that this building WILL replace other buildings listed in cities file

///////////////////////////////////

///////////////////////////////////

Name 				BritishVillageHall
Type				VillageHall
NameID 			0
MaxWorkers 			0
// 				food, 	ore, 		wood
Storage 			50  		50  		50
CostToBuild			0 		0 		0
CostPerTurn			-5  		-5  		-5
PopulationModifier 	10
BuildingSlots 		4
MadeBy 			British

Replaces 			VillageHall
SquadSizeModifier		0

//		      	popg	trpqual	intel
BUILDINGFACTORS		0	10		0
FACTORPERWORKER		0	0		0

// AIPriority		- random up to +9 for each build option

Graphic // Graphics for each side on separate lines
ebtowns.pcx

ICONSIZE 0

CANTBUILDIFHAVE VillageHall
CANTBUILDIFHAVE TownHall
CANTBUILDIFHAVE CityHall

OVERRIDE	// means that this building WILL replace other buildings listed in cities file

///////////////////////////////////
///////////////////////////////////

Name 				PictishVillageHall
Type				VillageHall
NameID 			0
MaxWorkers 			0
// 				food, 	ore, 		wood
Storage 			50  		50  		50
CostToBuild			0 		0 		0
CostPerTurn			-5  		-5  		-5
PopulationModifier 	10
BuildingSlots 		4
MadeBy 			Pictish

Replaces 			VillageHall
SquadSizeModifier		0

//		      	popg	trpqual	intel
BUILDINGFACTORS		0	10		0
FACTORPERWORKER		0	0		0

// AIPriority		- random up to +9 for each build option

Graphic // Graphics for each side on separate lines
townsml1.pcx

ICONSIZE 0

CANTBUILDIFHAVE VillageHall
CANTBUILDIFHAVE TownHall
CANTBUILDIFHAVE CityHall

OVERRIDE	// means that this building WILL replace other buildings listed in cities file

///////////////////////////////////



///////////////////////////////////

Name 				CelticVillageHall
Type				VillageHall
NameID 			0
MaxWorkers 			0
// 				food, 	ore, 		wood
Storage 			50  		50  		50
CostToBuild			0 		0 		0
CostPerTurn			-5  		-5  		-5
PopulationModifier 	10
BuildingSlots 		4
MadeBy 			Celtic
MadeBy 			Spanish

Replaces 			VillageHall
SquadSizeModifier		0

//		      	popg	trpqual 	intel
BUILDINGFACTORS		0	10		0
FACTORPERWORKER		0	0		0

Graphic // Graphics for each side on separate lines
cbtowns.pcx

ICONSIZE 0

CANTBUILDIFHAVE VillageHall
CANTBUILDIFHAVE TownHall
CANTBUILDIFHAVE CityHall

OVERRIDE	// means that this building WILL replace other buildings listed in cities file

///////////////////////////////////


///////////////////////////////////

Name 				RomanVillageHall
Type				VillageHall
NameID 			0
MaxWorkers 			0
// 				food, 	ore, 	wood
Storage 			50  		50  		50
CostToBuild			0 		0 		0
CostPerTurn			-5  		-5  		-5
PopulationModifier 	10
BuildingSlots 		4
MadeBy 			Roman
Replaces 			VillageHall
SquadSizeModifier		0

Graphic // Graphics for each side on separate lines
rbtowns.pcx

ICONSIZE 0

CANTBUILDIFHAVE 		VillageHall
CANTBUILDIFHAVE 		TownHall
CANTBUILDIFHAVE 		CityHall

OVERRIDE	// means that this building WILL replace other buildings listed in cities file

///////////////////////////////////
///////////////////////////////////

Name 				GreekVillageHall
Type				VillageHall
NameID 			0
MaxWorkers 			0
// 				food,		ore, 		wood
Storage 			50  		50  		50
CostToBuild			0 		0 		0
CostPerTurn			-5  		-5  		-5
PopulationModifier 	10
BuildingSlots 		4
MadeBy 			Greek
Replaces 			VillageHall
SquadSizeModifier		0

Graphic // Graphics for each side on separate lines
gbtowns.pcx

ICONSIZE 0

CANTBUILDIFHAVE VillageHall
CANTBUILDIFHAVE TownHall
CANTBUILDIFHAVE CityHall

OVERRIDE	// means that this building WILL replace other buildings listed in cities file

///////////////////////////////////


///////////////////////////////////

Name 				TribalTownHall
Type				TownHall
Type				AllowAdvancedBuilding
NameID 			1
MaxWorkers 			0
// 				food, ore, 	wood
CostToBuild			250 	0 	250
CostPerTurn			-3  	-3  	-3
Storage 			75  		75  		75
PopulationModifier 	14
BuildingSlots 		6
RequiredBuilding 		VillageHall
Replaces 			VillageHall
MadeBy 			Tribal
MadeBy 			German

//		      	popg  trpqual 	intel
BUILDINGFACTORS		0	25		0
FACTORPERWORKER		0	0		0

Graphic
tbtownm.pcx

ICONSIZE 1
CANTBUILDIFHAVE CityHall

OVERRIDE

///////////////////////////////////

///////////////////////////////////

Name 				BritishTownHall
Type				TownHall
Type				AllowAdvancedBuilding
NameID 			1
MaxWorkers 			0
// 				food, ore, 	wood
CostToBuild			250 	0 	250
CostPerTurn			-3  	-3  	-3
Storage 			75  		75  		75
PopulationModifier 	14
BuildingSlots 		6
RequiredBuilding 		VillageHall
Replaces 			VillageHall
MadeBy 			British

//		      	popg  trpqual 	intel
BUILDINGFACTORS		0	10		0
FACTORPERWORKER		0	0		0

Graphic
ebtownm.pcx

ICONSIZE 1
CANTBUILDIFHAVE CityHall

OVERRIDE

///////////////////////////////////
///////////////////////////////////

Name 				PictishTownHall
Type				TownHall
Type				AllowAdvancedBuilding
NameID 			1
MaxWorkers 			0
// 				food, ore, 	wood
CostToBuild			250 	0 	250
CostPerTurn			-3  	-3  	-3
Storage 			75  		75  		75
PopulationModifier 	14
BuildingSlots 		6
RequiredBuilding 		VillageHall
Replaces 			VillageHall
MadeBy 			Pictish

//		      	popg  trpqual 	intel
BUILDINGFACTORS		0	10		0
FACTORPERWORKER		0	0		0

Graphic
townmed1.pcx

ICONSIZE 1
CANTBUILDIFHAVE CityHall

OVERRIDE

///////////////////////////////////

///////////////////////////////////

Name 				CelticTownHall
Type				TownHall
Type				AllowAdvancedBuilding
NameID 			1
MaxWorkers 			0
// 				food, ore, 	wood
CostToBuild			250 	0 	250
CostPerTurn			-3  	-3  	-3
Storage 			75  		75  		75
PopulationModifier 	14
BuildingSlots 		6
RequiredBuilding 		VillageHall
Replaces 			VillageHall
MadeBy 			Celtic
MadeBy 			Spanish

//		      	popg  trpqual 	intel
BUILDINGFACTORS		0	10		0
FACTORPERWORKER		0	0		0

Graphic
cbtownm.pcx

ICONSIZE 1
CANTBUILDIFHAVE CityHall

OVERRIDE

///////////////////////////////////

///////////////////////////////////

Name 				RomanTownHall
Type				TownHall
Type				AllowAdvancedBuilding
NameID 			1
MaxWorkers 			0
// 				food, ore, 	wood
CostToBuild			250 	0 	250
CostPerTurn			-3  	-3  	-3
Storage 			75  		75  		75
PopulationModifier 	14
BuildingSlots 		6
RequiredBuilding 		VillageHall
Replaces 			VillageHall
MadeBy 			Roman

Graphic
rbtownm.pcx

ICONSIZE 1
CANTBUILDIFHAVE CityHall

OVERRIDE

///////////////////////////////////
///////////////////////////////////

Name 				GreekTownHall
Type				TownHall
Type				AllowAdvancedBuilding
NameID 			1
MaxWorkers 			0
// 				food, ore, 	wood
CostToBuild			250 	0 	250
CostPerTurn			-3  	-3  	-3
Storage 			75  		75  		75
PopulationModifier 	14
BuildingSlots 		6
RequiredBuilding 		VillageHall
Replaces 			VillageHall
MadeBy 			Greek

Graphic
gbtownm.pcx

ICONSIZE 1
CANTBUILDIFHAVE 		CityHall

OVERRIDE

///////////////////////////////////


///////////////////////////////////

Name 				TribalCityHall
Type				CityHall
Type				AllowAdvancedBuilding
NameID 			2
MaxWorkers 			0
// 				food, ore, 	wood
CostToBuild			350 	100 	350
CostPerTurn			1  	1  	1
Storage 			100  		100  		100
PopulationModifier 	18
BuildingSlots 		8
PercentageBonus		25  	25  	25
RequiredBuilding 		TownHall
Replaces 			TownHall
MadeBy 			Tribal
MadeBy 			German

//		      	popg 	trpqual 	intel
BUILDINGFACTORS		0	25		0
FACTORPERWORKER		0	0		0

Graphic
tbtownl.pcx

ICONSIZE 2

OVERRIDE

///////////////////////////////////

///////////////////////////////////

Name 				BritishCityHall
Type				CityHall
Type				AllowAdvancedBuilding
NameID 			2
MaxWorkers 			0
// 				food, ore, 	wood
CostToBuild			350 	100 	350
CostPerTurn			1  	1  	1
Storage 			100  		100  		100
PopulationModifier 	18
BuildingSlots 		8
PercentageBonus		25  	25  	25
RequiredBuilding 		TownHall
Replaces 			TownHall
MadeBy 			British

//		      	popg 	trpqual 	intel
BUILDINGFACTORS		0	10		0
FACTORPERWORKER		0	0		0

Graphic
ebtownl.pcx

ICONSIZE 2

OVERRIDE

///////////////////////////////////
///////////////////////////////////

Name 				PictishCityHall
Type				CityHall
Type				AllowAdvancedBuilding
NameID 			2
MaxWorkers 			0
// 				food, ore, 	wood
CostToBuild			350 	100 	350
CostPerTurn			1  	1  	1
Storage 			100  		100  		100
PopulationModifier 	18
BuildingSlots 		8
PercentageBonus		25  	25  	25
RequiredBuilding 		TownHall
Replaces 			TownHall
MadeBy 			Pictish

//		      	popg 	trpqual 	intel
BUILDINGFACTORS		0	10		0
FACTORPERWORKER		0	0		0

Graphic
townbig1.pcx

ICONSIZE 2

OVERRIDE

///////////////////////////////////

///////////////////////////////////

Name 				CelticCityHall
Type				CityHall
Type				AllowAdvancedBuilding
NameID 			2
MaxWorkers 			0
// 				food, ore, 	wood
CostToBuild			350 	100 	350
CostPerTurn			1  	1  	1
Storage 			100  		100  		100
PopulationModifier 	18
BuildingSlots 		8
PercentageBonus		25  	25  	25
RequiredBuilding 		TownHall
Replaces 			TownHall
MadeBy 			Celtic
MadeBy 			Spanish

//		      	popg	trpqual 	intel
BUILDINGFACTORS		0	10		0
FACTORPERWORKER		0	0		0

Graphic
cbtownl.pcx

ICONSIZE 2

OVERRIDE

///////////////////////////////////
///////////////////////////////////

Name 				RomanCityHall
Type				CityHall
Type				AllowAdvancedBuilding
NameID 			2
MaxWorkers 			0
// 				food, ore, 	wood
CostToBuild			350 	100 	350
CostPerTurn			1  	1  	1
Storage 			100  		100  		100
PopulationModifier 	18
BuildingSlots 		8
PercentageBonus		25  	25  	25
RequiredBuilding 		TownHall
Replaces 			TownHall
MadeBy 			Roman

Graphic
rbtownl.pcx

ICONSIZE 2

OVERRIDE

///////////////////////////////////
///////////////////////////////////

Name 				GreekCityHall
Type				CityHall
Type				AllowAdvancedBuilding
NameID 			2
MaxWorkers 			0
// 				food, ore, 	wood
CostToBuild			350 	100 	350
CostPerTurn			1  	1  	1
Storage 			100  		100  		100
PopulationModifier 	18
BuildingSlots 		8
PercentageBonus		25  	25  	25
RequiredBuilding 		TownHall
Replaces 			TownHall
MadeBy 			Greek

Graphic
gbtownl.pcx

ICONSIZE 2

OVERRIDE

///////////////////////////////////


///////////////////////////////////

Name 				TribalHuntersLodge
Type				HuntersLodge
NameID 			15
MaxWorkers 			3
// 				food, ore, 	wood
CostToBuild			0 	0 	0
OutputPerWorker		2  	2  	2
CostPerTurn			0  	0  	0
SellPrice			0	0	0
Storage 			25  	0  	0
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			German
MadeBy 			Pictish
MadeBy 			British
MadeBy 			Spanish

Graphic
tbHunter.pcx

CANTBUILDIFHAVE 		CityHall

///////////////////////////////////
///////////////////////////////////

Name 				RomanHuntersLodge
Type				HuntersLodge
NameID 			15
MaxWorkers 			3
// 				food,	ore, 	wood
CostToBuild			0 	0 	0
OutputPerWorker		2  	2  	2
CostPerTurn			0  	0  	0
SellPrice			0	0	0
Storage 			25  	0  	0
MadeBy			Roman
MadeBy 			Greek

Graphic
rbHunter.pcx

CANTBUILDIFHAVE 		CityHall

///////////////////////////////////



///////////////////////////////////

Name 				TribalFarm
Type				FoodProducer
Type				Farm
NameID 			3	// refers to localisation file
MaxWorkers 			3
// 				food	ore	wood
CostToBuild			0 	100 	0
CostPerTurn			0  	0  	0
OutputPerWorker		7  	0  	0
SellPrice			0	25	0
Storage 			50 	0  	0
PreventIfFlag		0
Speciality 			Farmer
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			German
MadeBy 			Pictish
MadeBy 			British
MadeBy 			Spanish
// This flag must be set in cities.txt to allow that city to build this type
// NeedFlag			0

Graphic
tbfarms.pcx

///////////////////////////////////
///////////////////////////////////

Name 				TribalSheepFarm
Type				FoodProducer
Type				Farm
NameID 			51	// refers to localisation file
MaxWorkers 			3
// 				food	ore	wood
CostToBuild			0 	100 	0
CostPerTurn			0  	0  	0
OutputPerWorker		7  	0  	0
SellPrice			0	25	0
Storage 			50 	0  	0
AllowIfFlag			3
Speciality 			Farmer
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			German
MadeBy 			Pictish
MadeBy 			British
MadeBy 			Spanish

Graphic
tbmsheep.pcx

///////////////////////////////////

///////////////////////////////////

Name 				TribalGrainFarm
Type				FoodProducer
Type				Farm
NameID 			53	// refers to localisation file
MaxWorkers 			3
// 				food	ore	wood
CostToBuild			0 	100 	0
CostPerTurn			0  	0  	0
OutputPerWorker		7  	0  	0
SellPrice			0	25	0
Storage 			50 	0  	0
AllowIfFlag			1
Speciality 			Farmer
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			German
MadeBy 			Pictish
MadeBy 			British
MadeBy 			Spanish

Graphic
tbgrnfrm.pcx

///////////////////////////////////

///////////////////////////////////

Name 				TribalCattleFarm
Type				FoodProducer
Type				Farm
NameID 			52	// refers to localisation file
MaxWorkers 			3
// 				food	ore	wood
CostToBuild			0 	100 	0
CostPerTurn			0  	0  	0
OutputPerWorker		7  	0  	0
SellPrice			0	25	0
Storage 			50 	0  	0
AllowIfFlag			2
Speciality 			Farmer
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			German
MadeBy 			Pictish
MadeBy 			British
MadeBy 			Spanish

Graphic
tbcowfrm.pcx

///////////////////////////////////

///////////////////////////////////

Name 				RomanFarm
Type				FoodProducer
Type				Farm
NameID 			3	// refers to localisation file
MaxWorkers 			3
// 				food	ore	wood
CostToBuild			0 	100 	0
CostPerTurn			0  	0  	0
OutputPerWorker		7  	0  	0
SellPrice			0	25	0
Storage 			50 	0  	0
Speciality 			Farmer
MadeBy 			Roman
MadeBy 			Greek

Graphic
rbfarms.pcx

///////////////////////////////////

///////////////////////////////////

Name 				Lake1
Type				Lake1
NameID 			25
MaxWorkers 			0
// 				food, ore, 	wood
CostToBuild			0 	0 	0
CostPerTurn			0  	0  	0

Graphic
rblake1a.pcx

///////////////////////////////////

///////////////////////////////////

Name 				Lake2
Type				Lake2
NameID 			25
MaxWorkers 			0
// 				food, ore, 	wood
CostToBuild			0 	0 	0
CostPerTurn			0  	0  	0

Graphic
rblake2a.pcx

///////////////////////////////////

///////////////////////////////////

Name 				FishingVillage1
Type				FoodProducer
NameID 			28
MaxWorkers 			3
RequiredBuilding 		Lake1
Replaces			Lake1
// 				food, ore, 	wood
CostToBuild			0 	50 	0
CostPerTurn			0  	0  	0
OutputPerWorker		9  	0  	0
Storage 			50 	0  	0
Speciality 			Farmer
MadeBy 			Greek
MadeBy 			Roman
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			German
MadeBy 			Pictish
MadeBy 			British
MadeBy 			Spanish

Graphic
rblake1b.pcx


///////////////////////////////////

///////////////////////////////////

Name 				FishingVillage2
Type				FoodProducer
NameID 			28
MaxWorkers 			3
RequiredBuilding 		Lake2
Replaces			Lake2
// 				food,	ore, 	wood
CostToBuild			0 	50 	0
CostPerTurn			0  	0  	0
OutputPerWorker		9  	0  	0
Storage 			50 	0  	0
Speciality 			Farmer
MadeBy 			Greek
MadeBy 			Roman
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			German
MadeBy 			Pictish
MadeBy 			British
MadeBy 			Spanish

Graphic
rblake2b.pcx


///////////////////////////////////


///////////////////////////////////

Name 				TribalUpgradedFarm
Type				FoodProducer
Type				UpgradedFarm
NameID 			4
MaxWorkers 			3
// 				food, ore, 	wood
CostToBuild			0 	150 	150
OutputPerWorker		12  	0  	0
CostPerTurn			0  	0	0
SellPrice			0	30	30
Storage 			75 	0  	0
CanTrain
Speciality 			Farmer	// woodsman weaver miner
Replaces 			Farm
RequiredBuilding 		Farm
//RequiredBuilding 		AllowAdvancedBuilding
PreventIfFlag		0
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			German
MadeBy 			Pictish
MadeBy 			British
MadeBy 			Spanish

Graphic
tbfarml.pcx

///////////////////////////////////
///////////////////////////////////

Name 				TribalUpgradedSheepFarm
Type				FoodProducer
Type				UpgradedFarm
NameID 			54
MaxWorkers 			3
// 				food, ore, 	wood
CostToBuild			0 	150 	150
OutputPerWorker		12  	0  	0
CostPerTurn			0  	0	0
SellPrice			0	30	30
Storage 			75 	0  	0
CanTrain
Speciality 			Farmer	// woodsman weaver miner
Replaces 			Farm
RequiredBuilding 		Farm
//RequiredBuilding 		AllowAdvancedBuilding
AllowIfFlag			3
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			German
MadeBy 			Pictish
MadeBy 			British
MadeBy 			Spanish

Graphic
tbmshpl.pcx

///////////////////////////////////

///////////////////////////////////

Name 				TribalUpgradedGrainFarm
Type				FoodProducer
Type				UpgradedFarm
NameID 			56	// refers to localisation file
MaxWorkers 			3
// 				food	ore	wood
CostToBuild			0 	150 	150
OutputPerWorker		12  	0  	0
CostPerTurn			0  	0  	0
SellPrice			0	30	30
Storage 			75 	0  	0
Replaces 			Farm
RequiredBuilding 		Farm
//RequiredBuilding 		AllowAdvancedBuilding
AllowIfFlag			1
Speciality 			Farmer
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			German
MadeBy 			Pictish
MadeBy 			British
MadeBy 			Spanish

Graphic
tbgrnfrl.pcx

///////////////////////////////////

///////////////////////////////////

Name 				TribalUpgradedCattleFarm
Type				FoodProducer
Type				UpgradedFarm
NameID 			55	// refers to localisation file
MaxWorkers 			3
// 				food	ore	wood
CostToBuild			0 	150 	150
OutputPerWorker		12  	0  	0
CostPerTurn			0  	0  	0
SellPrice			0	30	30
Storage 			75 	0  	0
Replaces 			Farm
RequiredBuilding 		Farm
//RequiredBuilding 		AllowAdvancedBuilding
AllowIfFlag			2
Speciality 			Farmer
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			German
MadeBy 			Pictish
MadeBy 			British
MadeBy 			Spanish

Graphic
tbcowfrl.pcx

///////////////////////////////////


///////////////////////////////////

Name 				RomanUpgradedFarm
Type				FoodProducer
Type				UpgradedFarm
NameID 			4
MaxWorkers 			3
// 				food, ore, 	wood
CostToBuild			0 	150 	150
OutputPerWorker		12  	0  	0
CostPerTurn			0  	0	0
SellPrice			0	30	30
Storage 			75 	0  	0
CanTrain
Speciality 			Farmer	// woodsman weaver miner
Replaces 			Farm
RequiredBuilding 		Farm
//RequiredBuilding 		AllowAdvancedBuilding
MadeBy 			Roman
MadeBy 			Greek

Graphic
rbfarml.pcx

///////////////////////////////////

///////////////////////////////////

Name 				Vineyard
Type				FoodProducer
Type				Vineyard
NameID 			16
MaxWorkers 			3
// 				food,	ore, 	wood
CostToBuild			0 	150 	150
OutputPerWorker		10  	0  	0
PercentageBonus		10  	10  	10
CostPerTurn			0  	0	0
SellPrice			0	30	30
Storage 			75 	0  	0
CanTrain
Speciality 			Farmer	// woodsman weaver miner
Replaces 			Farm
RequiredBuilding 		Farm
RequiredBuilding 		AllowAdvancedBuilding
CANTBUILDIFHAVE 		Vineyard
MadeBy 			Roman
MadeBy 			Greek

Graphic
rbvinyrd.pcx

///////////////////////////////////


///////////////////////////////////

Name 				TribalFarmersGuild
Type				FarmersGuild
NameID 			19
MaxWorkers 			0
// 				food, ore, 	wood
CostToBuild			250 	250 	250
PercentageBonus		50  	0  	0
CostPerTurn			10  	0	0
SellPrice			50	50	50
Storage 			0 	0  	0
RequiredBuilding 		UpgradedFarm
RequiredBuilding 		CityHall
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			German
MadeBy 			Pictish
MadeBy 			British
MadeBy 			Spanish

AIPriority			20

CANTBUILDIFHAVE 	FarmersGuild
CANTBUILDIFHAVE 	MinersGuild
CANTBUILDIFHAVE 	CarpentersGuild

Graphic
tbfargld.pcx

///////////////////////////////////
///////////////////////////////////

Name 				RomanFarmersGuild
Type				FarmersGuild
NameID 			19
MaxWorkers 			0
// 				food, ore, 	wood
CostToBuild			250 	250 	250
PercentageBonus		50  	0  	0
CostPerTurn			10  	0	0
SellPrice			50	50	50
Storage 			0 	0  	0
RequiredBuilding 		UpgradedFarm
RequiredBuilding 		CityHall
MadeBy 			Roman
MadeBy 			Greek

AIPriority			20

CANTBUILDIFHAVE 	FarmersGuild
CANTBUILDIFHAVE 	MinersGuild
CANTBUILDIFHAVE 	CarpentersGuild

Graphic
rbfargld.pcx

///////////////////////////////////


///////////////////////////////////
Name 				TribalMine
Type				MetalProducer
Type				Mine
NameID 			5
MaxWorkers 			3
// 				food,	ore, 	wood
CostToBuild			0 	0 	100
OutputPerWorker		0  	7  	0
CostPerTurn			0  	0  	0
SellPrice			0	0	25
Storage 			0 	50  	0
Speciality 			Miner	// woodsman weaver miner
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			German
MadeBy 			Pictish
MadeBy 			British
MadeBy 			Spanish

Graphic
tbMines.pcx

///////////////////////////////////
///////////////////////////////////
Name 				RomanMine
Type				MetalProducer
Type				Mine
NameID 			5
MaxWorkers 			3
// 				food,	ore, 	wood
CostToBuild			0 	0 	100
OutputPerWorker		0  	7  	0
CostPerTurn			0  	0  	0
SellPrice			0	0	25
Storage 			0 	50  	0
Speciality 			Miner	// woodsman weaver miner
MadeBy 			Roman
MadeBy 			Greek

Graphic
rbMines.pcx

///////////////////////////////////


///////////////////////////////////

Name 				Mountain1
Type				Mountain1
NameID 			26
MaxWorkers 			0
// 				food, ore, 	wood
CostToBuild			0 	0 	0
CostPerTurn			0  	0  	0

Graphic
rbmount1a.pcx

///////////////////////////////////

///////////////////////////////////

Name 				Mountain2
Type				Mountain2
NameID 			26
MaxWorkers 			0
// 				food,	ore, 	wood
CostToBuild			0 	0 	0
CostPerTurn			0  	0  	0

Graphic
rbmount2a.pcx

///////////////////////////////////

///////////////////////////////////

Name 				MountainMine1
Type				MetalProducer
NameID 			41
MaxWorkers 			1
RequiredBuilding 		Mountain1
Replaces			Mountain1
// 				food,	ore, 	wood
CostToBuild			0 	0 	50
CostPerTurn			0  	0  	0
OutputPerWorker		0  	20  	0
Storage 			0 	30  	0
Speciality 			Miner
MadeBy 			Greek
MadeBy 			Roman
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			German
MadeBy 			Pictish
MadeBy 			British
MadeBy 			Spanish

Graphic
rbmount1b.pcx


///////////////////////////////////

///////////////////////////////////

Name 				MountainMine2
Type				MetalProducer
NameID 			41
MaxWorkers 			1
RequiredBuilding 		Mountain2
Replaces			Mountain2
// 				food,	ore, 	wood
CostToBuild			0 	0 	50
CostPerTurn			0  	0  	0
OutputPerWorker		0  	20  	0
Storage 			0 	30  	0
Speciality 			Miner
MadeBy 			Greek
MadeBy 			Roman
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			German
MadeBy 			Pictish
MadeBy 			British
MadeBy 			Spanish

Graphic
rbmount2b.pcx


///////////////////////////////////


///////////////////////////////////

Name 				Outcrop1
Type				Outcrop1
NameID 			27
MaxWorkers 			0
// 				food, ore, 	wood
CostToBuild			0 	0 	0
CostPerTurn			0  	0  	0

Graphic
rbmoors1a.pcx

///////////////////////////////////

///////////////////////////////////

Name 				Outcrop2
Type				Outcrop2
NameID 			27
MaxWorkers 			0
// 				food, ore, 	wood
CostToBuild			0 	0 	0
CostPerTurn			0  	0  	0

Graphic
rbmoors2a.pcx

///////////////////////////////////

///////////////////////////////////

Name 				OutcropMine1
Type				MetalProducer
NameID 			42
MaxWorkers 			2
RequiredBuilding 		Outcrop1
Replaces			Outcrop1
// 				food, ore, 	wood
CostToBuild			0 	0 	50
CostPerTurn			0  	0  	0
OutputPerWorker		0  	13  	0
Storage 			0 	30  	0
Speciality 			Miner
MadeBy 			Greek
MadeBy 			Roman
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			German
MadeBy 			Pictish
MadeBy 			British
MadeBy 			Spanish

Graphic
rbmoors1b.pcx


///////////////////////////////////

///////////////////////////////////

Name 				OutcropMine2
Type				MetalProducer
NameID 			42
MaxWorkers 			2
RequiredBuilding 		Outcrop2
Replaces			Outcrop2
// 				food, ore, 	wood
CostToBuild			0 	0 	50
CostPerTurn			0  	0  	0
OutputPerWorker		0  	13  	0
Storage 			0 	30  	0
Speciality 			Miner
MadeBy 			Greek
MadeBy 			Roman
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			German
MadeBy 			Pictish
MadeBy 			British
MadeBy 			Spanish

Graphic
rbmoors2b.pcx


///////////////////////////////////

Name 				TribalUpgradedMine
Type				MetalProducer
Type				UpgradedMine
NameID 			6
MaxWorkers 			3
// 				food, ore, 	wood
CostToBuild			150 	0 	150
OutputPerWorker		0  	12  	0
CostPerTurn			0  	0  	0
SellPrice			30	0	30
Storage 			0 	75  	0
CanTrain
Speciality 			Miner	// woodsman weaver miner
Replaces 			Mine
RequiredBuilding 		Mine
//RequiredBuilding 		AllowAdvancedBuilding
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			German
MadeBy 			Pictish
MadeBy 			British
MadeBy 			Spanish

Graphic
tbMinel.pcx

///////////////////////////////////
///////////////////////////////////

Name 				RomanUpgradedMine
Type				MetalProducer
Type				UpgradedMine
NameID 			6
MaxWorkers 			3
// 				food,	ore, 	wood
CostToBuild			150 	0 	150
OutputPerWorker		0  	12  	0
CostPerTurn			0  	0  	0
SellPrice			30	0	30
Storage 			0 	75  	0
CanTrain
Speciality 			Miner	// woodsman weaver miner
Replaces 			Mine
RequiredBuilding 		Mine
//RequiredBuilding 		AllowAdvancedBuilding
MadeBy 			Roman
MadeBy 			Greek

Graphic
rbMinel.pcx

///////////////////////////////////


///////////////////////////////////

Name 				TribalMinersGuild
Type				MinersGuild
NameID 			17
MaxWorkers 			0
// 				food,	ore, 	wood
CostToBuild			250 	250 	250
PercentageBonus		0  	50  	0
CostPerTurn			0  	10	0
SellPrice			50	50	50
Storage 			0  	0  	0
RequiredBuilding 		UpgradedMine
RequiredBuilding 		CityHall
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			German
MadeBy 			Pictish
MadeBy 			British
MadeBy 			Spanish

AIPriority			25

CANTBUILDIFHAVE 		FarmersGuild
CANTBUILDIFHAVE 		MinersGuild
CANTBUILDIFHAVE 		CarpentersGuild

Graphic
tbmingld.pcx

///////////////////////////////////
///////////////////////////////////

Name 				RomanMinersGuild
Type				MinersGuild
NameID 			17
MaxWorkers 			0
// 				food,	ore, 	wood
CostToBuild			250 	250 	250
PercentageBonus		0  	50  	0
CostPerTurn			0  	10	0
SellPrice			50	50	50
Storage 			0  	0  	0
RequiredBuilding 		UpgradedMine
RequiredBuilding 		CityHall
MadeBy 			Roman
MadeBy 			Greek

AIPriority			25

CANTBUILDIFHAVE 		FarmersGuild
CANTBUILDIFHAVE 		MinersGuild
CANTBUILDIFHAVE 		CarpentersGuild

Graphic
rbmingld.pcx

///////////////////////////////////


///////////////////////////////////

Name 				TribalLumberMill
Type				WoodProducer
Type				LumberMill
NameID 			9
MaxWorkers 			3
// 				food,	ore, 	wood
CostToBuild			100 	0 	0
OutputPerWorker		0  	0  	7
CostPerTurn			0  	0  	0
SellPrice			25	0	0
Storage 			0 	0  	50
Speciality 			Woodsman	// woodsman weaver miner
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			German
MadeBy 			Pictish
MadeBy 			British
MadeBy 			Spanish

Graphic
tbWoods.pcx

///////////////////////////////////
///////////////////////////////////

Name 				RomanLumberMill
Type				WoodProducer
Type				LumberMill
NameID 			9
MaxWorkers 			3
// 				food, ore, 	wood
CostToBuild			100 	0 	0
OutputPerWorker		0  	0  	7
CostPerTurn			0  	0  	0
SellPrice			25	0	0
Storage 			0 	0  	50
Speciality 			Woodsman	// woodsman weaver miner
MadeBy 			Roman
MadeBy 			Greek

Graphic
rbWoods.pcx

///////////////////////////////////


///////////////////////////////////

Name 				TribalUpgradedLumberMill
Type				WoodProducer
Type				UpgradedLumberMill
NameID 			10
MaxWorkers 			3
// 				food,	ore, 	wood
CostToBuild			150 	150 	0
OutputPerWorker		0  	0  	12
CostPerTurn			0  	0  	0
SellPrice			30	30	0
Storage 			0 	0  	75
CanTrain
Speciality 			Woodsman	// woodsman weaver miner
Replaces 			LumberMill
RequiredBuilding 		LumberMill
//RequiredBuilding 		AllowAdvancedBuilding
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			German
MadeBy 			Pictish
MadeBy 			British
MadeBy 			Spanish

Graphic
tbWoodl.pcx

///////////////////////////////////
///////////////////////////////////

Name 				RomanUpgradedLumberMill
Type				WoodProducer
Type				UpgradedLumberMill
NameID 			10
MaxWorkers 			3
// 				food, ore, 	wood
CostToBuild			150 	150 	0
OutputPerWorker		0  	0  	12
CostPerTurn			0  	0  	0
SellPrice			30	30	0
Storage 			0 	0  	75
CanTrain
Speciality 			Woodsman	// woodsman weaver miner
Replaces 			LumberMill
RequiredBuilding 		LumberMill
//RequiredBuilding 		AllowAdvancedBuilding
MadeBy 			Roman
MadeBy 			Greek

Graphic
rbWoodl.pcx

///////////////////////////////////


///////////////////////////////////

///////////////////////////////////

Name 				TribalCarpentersGuild
Type				CarpentersGuild
NameID 			21
MaxWorkers 			0
// 				food, ore, 	wood
CostToBuild			250 	250 	250
PercentageBonus		0  	0  	50
CostPerTurn			0  	0	10
SellPrice			50	50	50
Storage 			0  	0  	0
RequiredBuilding 		UpgradedLumberMill
RequiredBuilding 		CityHall
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			German
MadeBy 			Pictish
MadeBy 			British
MadeBy 			Spanish

AIPriority			22

CANTBUILDIFHAVE 		FarmersGuild
CANTBUILDIFHAVE 		MinersGuild
CANTBUILDIFHAVE 		CarpentersGuild

Graphic
tbcargld.pcx

///////////////////////////////////
///////////////////////////////////

Name 				RomanCarpentersGuild
Type				CarpentersGuild
NameID 			21
MaxWorkers 			0
// 				food,	ore, 	wood
CostToBuild			250 	250 	250
PercentageBonus		0  	0  	50
CostPerTurn			0  	0	10
SellPrice			50	50	50
Storage 			0  	0  	0
RequiredBuilding 		UpgradedLumberMill
RequiredBuilding 		CityHall
MadeBy 			Roman
MadeBy 			Greek

AIPriority			22

CANTBUILDIFHAVE 		FarmersGuild
CANTBUILDIFHAVE 		MinersGuild
CANTBUILDIFHAVE 		CarpentersGuild

Graphic
rbcargld.pcx

///////////////////////////////////


///////////////////////////////////

Name 				TribalShrine
Type				Shrine
NameID 			20
MaxWorkers 			1
// 				food, ore, 	wood
CostToBuild			50 	50 	50
PercentageBonus		10  	10  	10
CostPerTurn			0  	0  	0
SellPrice			0	0	25
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			Spanish

AIPriority			20

//		      	popg    	trpqual 	intel
BUILDINGFACTORS		0		0		0
FACTORPERWORKER		25		0		0

CANTBUILDIFHAVE 		Shrine
CANTBUILDIFHAVE 		Temple
CANTBUILDIFHAVE 		Basilica

Graphic
tbshrine.pcx


///////////////////////////////////

///////////////////////////////////

Name 				BritishShrine
Type				Shrine
NameID 			20
MaxWorkers 			1
// 				food, ore, 	wood
CostToBuild			50 	50 	50
PercentageBonus		10  	10  	10
CostPerTurn			0  	0  	0
SellPrice			0	0	25
MadeBy 			Pictish
MadeBy 			British
MadeBy 			German

AIPriority			20

//		      	popg    	trpqual 	intel
BUILDINGFACTORS		0		0		0
FACTORPERWORKER		25		0		0

CANTBUILDIFHAVE 		Shrine
CANTBUILDIFHAVE 		Temple
CANTBUILDIFHAVE 		Basilica

Graphic
tblngbrw.pcx


///////////////////////////////////


///////////////////////////////////

Name 				RomanShrine
Type				Shrine
NameID 			20
MaxWorkers 			1
// 				food, ore, 	wood
CostToBuild			50 	50 	50
PercentageBonus		10  	10  	10
CostPerTurn			0  	0  	0
SellPrice			0	0	25
MadeBy			Roman
MadeBy 			Greek

AIPriority			20

//		      	popg    	trpqual 	intel
BUILDINGFACTORS		0		0		0
FACTORPERWORKER		25		0		0

CANTBUILDIFHAVE 		Shrine
CANTBUILDIFHAVE 		Temple
CANTBUILDIFHAVE 		Basilica

Graphic
rbshrine.pcx


///////////////////////////////////

///////////////////////////////////

Name 				TribalTemple
Type				Temple
NameID 			18
MaxWorkers 			1
// 				food, ore, 	wood
CostToBuild			100 	100 	100
PercentageBonus		25  	25  	25
CostPerTurn			2  	2  	2
SellPrice			10	10	30
Replaces 			Shrine
RequiredBuilding 		Shrine
RequiredBuilding 		AllowAdvancedBuilding
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			Spanish

AIPriority			30

//		      	popg    	trpqual 	intel
BUILDINGFACTORS		0		0		0
FACTORPERWORKER		40		0		0

CANTBUILDIFHAVE 		Temple
CANTBUILDIFHAVE 		Basilica

Graphic
tbtemple.pcx

///////////////////////////////////

///////////////////////////////////

Name 				BritishTemple
Type				Temple
NameID 			18
MaxWorkers 			1
// 				food, ore, 	wood
CostToBuild			100 	100 	100
PercentageBonus		25  	25  	25
CostPerTurn			2  	2  	2
SellPrice			10	10	30
Replaces 			Shrine
RequiredBuilding 		Shrine
RequiredBuilding 		AllowAdvancedBuilding
MadeBy 			Pictish
MadeBy 			British
MadeBy 			German

AIPriority			30

//		      	popg    	trpqual 	intel
BUILDINGFACTORS		0		0		0
FACTORPERWORKER		40		0		0

CANTBUILDIFHAVE 		Temple
CANTBUILDIFHAVE 		Basilica

Graphic
tbburial.pcx

///////////////////////////////////

///////////////////////////////////

Name 				TribalGrove
Type				Grove
NameID 			46			
MaxWorkers 			3
// 				food, ore, 	wood
CostToBuild			0 	0 	200
PercentageBonus		15  	15  	15
CostPerTurn			0  	0  	0
SellPrice			0	0	30
RequiredBuilding 		Forest
Replaces			Forest
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			German
MadeBy 			Pictish
MadeBy 			British
MadeBy 			Spanish

AIPriority			22

//		      	popg    	trpqual 	intel
BUILDINGFACTORS		50		0		0
FACTORPERWORKER		50		0		0

CANTBUILDIFHAVE 		Grove

Graphic
tbgrove.pcx

///////////////////////////////////


///////////////////////////////////

Name 				RomanTemple
Type				Temple
NameID 			18
MaxWorkers 			1
// 				food,	ore, 	wood
CostToBuild			100 	100 	100
PercentageBonus		25  	25  	25
CostPerTurn			2  	2  	2
SellPrice			10	10	30
Replaces 			Shrine
RequiredBuilding 		Shrine
RequiredBuilding 		AllowAdvancedBuilding
MadeBy			Roman
MadeBy 			Greek

AIPriority			30
//		      	popg    	trpqual 	intel
BUILDINGFACTORS		0		0		0
FACTORPERWORKER		40		0		0

CANTBUILDIFHAVE 		Temple
CANTBUILDIFHAVE 		Basilica

Graphic
rbtemple.pcx

///////////////////////////////////

///////////////////////////////////

Name 				BritishStoneHenge
Type				Basilica
NameID 			57
MaxWorkers 			1
// 				food, ore, 	wood
CostToBuild			350 	350 	350
PercentageBonus		100  	100  	100
CostPerTurn			3  	3  	3
MadeBy 			Pictish
MadeBy 			British
Replaces 			Temple
RequiredBuilding 		Temple
AllowIfFlag			4

AIPriority			50

//		      	popg    	trpqual 	intel
BUILDINGFACTORS		0		0		0
FACTORPERWORKER		50		0		0

CANTBUILDIFHAVE 		Basilica

Graphic
tbhenge.pcx


///////////////////////////////////


///////////////////////////////////

Name 				RomanBasilica
Type				Basilica
NameID 			30
MaxWorkers 			1
// 				food, ore, 	wood
CostToBuild			250 	250 	250
PercentageBonus		50  	50  	50
CostPerTurn			3  	3  	3
SellPrice			20	20	50
Replaces 			Temple
RequiredBuilding 		Temple
RequiredBuilding 		CityHall
MadeBy			Roman
MadeBy 			Greek

AIPriority			40

//		      	popg    	trpqual 	intel
BUILDINGFACTORS		0		0		0
FACTORPERWORKER		50		0		0

CANTBUILDIFHAVE 		Basilica

Graphic
rbbsilca.pcx

///////////////////////////////////

///////////////////////////////////

Name 				RomanBaths
Type				Baths
NameID 			29
MaxWorkers 			3
// 				food, ore, 	wood
Storage 			0  	0  	0
CostToBuild			100 	50 	50
CostPerTurn			5  	0  	0
SellPrice			20	20	20
RequiredBuilding 		AllowAdvancedBuilding
MadeBy 			Roman
MadeBy 			Greek

AIPriority			20

//		      	popg  trpqual 	intel
BUILDINGFACTORS		50	0		0
FACTORPERWORKER		25	0		0

Graphic 
rbbaths.pcx

CANTBUILDIFHAVE 	Baths
CANTBUILDIFHAVE 	Hospital



///////////////////////////////////

///////////////////////////////////

Name 				RomanSmallMarket
Type				SmallMarket
NameID 			58
MaxWorkers 			0
// 				food, ore, 	wood
Storage 			0  	0  	0
CostToBuild			50 	50 	50
CostPerTurn			-3  	-3  	-3
SellPrice			1	1	1
MadeBy 			Roman
MadeBy 			Greek

AIPriority			1

//		      	popg  trpqual 	intel
BUILDINGFACTORS		0	0		10
FACTORPERWORKER		0	0		0

Graphic 
rbmarkts.pcx

CANTBUILDIFHAVE 	SmallMarket
CANTBUILDIFHAVE 	LargeMarket
///////////////////////////////////

///////////////////////////////////

Name 				TribalSmallMarket
Type				SmallMarket
NameID 			58
MaxWorkers 			0
// 				food, ore, 	wood
Storage 			0  	0  	0
CostToBuild			50 	50 	50
CostPerTurn			-3  	-3  	-3
SellPrice			1	1	1
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			German
MadeBy 			Pictish
MadeBy 			British
MadeBy 			Spanish

AIPriority			1

//		      	popg  trpqual 	intel
BUILDINGFACTORS		0	0		10
FACTORPERWORKER		0	0		0

Graphic 
tbmarkts.pcx

CANTBUILDIFHAVE 	SmallMarket
CANTBUILDIFHAVE 	LargeMarket
///////////////////////////////////

///////////////////////////////////

Name 				RomanLargeMarket
Type				LargeMarket
NameID 			59
MaxWorkers 			0
// 				food, ore, 	wood
Storage 			0  	0  	0
CostToBuild			150 	150 	150
CostPerTurn			-5  	-5  	-5
SellPrice			1	1	1
RequiredBuilding 		SmallMarket
Replaces			SmallMarket
MadeBy 			Roman
MadeBy 			Greek

AIPriority			1

//		      	popg  trpqual 	intel
BUILDINGFACTORS		0	0		15
FACTORPERWORKER		0	0		0

Graphic 
rbmarket.pcx

///////////////////////////////////

///////////////////////////////////

Name 				TribalLargeMarket
Type				LargeMarket
NameID 			59
MaxWorkers 			0
// 				food, ore, 	wood
Storage 			0  	0  	0
CostToBuild			150 	150 	150
CostPerTurn			-5  	-5  	-5
SellPrice			1	1	1
RequiredBuilding 		SmallMarket
Replaces			SmallMarket
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			German
MadeBy 			Pictish
MadeBy 			British
MadeBy 			Spanish

AIPriority			1

//		      	popg  trpqual 	intel
BUILDINGFACTORS		0	0		15
FACTORPERWORKER		0	0		0

Graphic 
tbmarket.pcx

///////////////////////////////////



///////////////////////////////////

Name 				Apothecary
Type				Apothecary
NameID 			45
MaxWorkers 			2
// 				food, ore, 	wood
Storage 			0  	0  	0
CostToBuild			150 	0 	0
CostPerTurn			5  	0  	0
SellPrice			30	0	0
PercentageBonus		10  	10  	10
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			German
MadeBy 			Spanish

AIPriority			25

//		      	popg    	trpqual 	intel
BUILDINGFACTORS		50		0		0
FACTORPERWORKER		20		0		0

Graphic 
tbbordel.pcx

CANTBUILDIFHAVE 		Apothecary

///////////////////////////////////

///////////////////////////////////

Name 				Herbalist
Type				Herbalist
NameID 			47
MaxWorkers 			2
// 				food, ore, 	wood
Storage 			0  	0  	0
CostToBuild			100 	0 	0
CostPerTurn			5  	0  	0
SellPrice			30	0	0
PercentageBonus		0  	0  	0
MadeBy 			Pictish
MadeBy 			British

AIPriority			25

//		      	popg    	trpqual 	intel
BUILDINGFACTORS		100		0		0
FACTORPERWORKER		25		0		0

Graphic 
gbherb.pcx

CANTBUILDIFHAVE 		Herbalist

///////////////////////////////////


///////////////////////////////////

Name 				RomanHospital
Type				Hospital
NameID 			43
MaxWorkers 			3
// 				food, ore, 	wood
Storage 			0  	0  	0
CostToBuild			200 	100 	100
CostPerTurn			8  	0  	0
SellPrice			30	20	20
RequiredBuilding 		Baths
Replaces			Baths
MadeBy 			Roman
MadeBy 			Greek


AIPriority			25

//		      	popg	trpqual 	intel
BUILDINGFACTORS		100	0		0
FACTORPERWORKER		40	0		0

Graphic 
rbhspitl.pcx

CANTBUILDIFHAVE 	Hospital


///////////////////////////////////




///////////////////////////////////

Name 				TribalFletcher
Type				Fletcher
NameID 			31
MaxWorkers 			0
// 				food,	ore, 	wood
CostToBuild			0 	0 	200
OutputPerWorker		0  	0  	0
CostPerTurn			0  	0  	5
SellPrice			0	0	25
RequiredBuilding 		WoodProducer
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			German
MadeBy 			Pictish
MadeBy 			British
MadeBy 			Spanish

AIPriority			35

//		      	popg	trpqual 	intel
BUILDINGFACTORS		0	0		0
FACTORPERWORKER		0	0		0

CANTBUILDIFHAVE 	Fletcher

Graphic
gbfletch.pcx

///////////////////////////////////

///////////////////////////////////

Name 				RomanFletcher
Type				Fletcher
NameID 			31
MaxWorkers 			0
// 				food, ore, 	wood
CostToBuild			0 	0 	200
OutputPerWorker		0  	0  	0
CostPerTurn			0  	0  	5
SellPrice			0	0	25
RequiredBuilding 		WoodProducer
MadeBy 			Roman
MadeBy 			Greek

AIPriority			35

//		      	popg	trpqual 	intel
BUILDINGFACTORS		0	0		0
FACTORPERWORKER		0	0		0

CANTBUILDIFHAVE 		Fletcher

Graphic
rbfletch.pcx

///////////////////////////////////

///////////////////////////////////

Name 				TribalBlacksmith
Type				Blacksmith
NameID 			32
MaxWorkers 			0
// 				food, ore, 	wood
CostToBuild			0 	200 	0
OutputPerWorker		0  	0  	0
CostPerTurn			0  	5  	0
SellPrice			0	25	0
RequiredBuilding 		MetalProducer
MadeBy 			Tribal
MadeBy 			Celtic

AIPriority			35

//		      	popg	trpqual	intel
BUILDINGFACTORS		0	0		0
FACTORPERWORKER		0	0		0

CANTBUILDIFHAVE 	Blacksmith

Graphic
tbsmith.pcx

///////////////////////////////////

///////////////////////////////////

Name 				MercenaryBlacksmith
Type				Blacksmith
Type				AllowMercenary
NameID 			32
MaxWorkers 			0
// 				food, ore, 	wood
CostToBuild			0 	200 	0
OutputPerWorker		0  	0  	0
CostPerTurn			0  	5  	0
SellPrice			0	25	0
RequiredBuilding 		MetalProducer
MadeBy 			German
MadeBy 			Spanish

AIPriority			35

//		      	popg	trpqual	intel
BUILDINGFACTORS		0	0		0
FACTORPERWORKER		0	0		0

CANTBUILDIFHAVE 	Blacksmith

Graphic
tbsmith.pcx

///////////////////////////////////

///////////////////////////////////

Name 				BritishBlacksmith
Type				Blacksmith
NameID 			32
MaxWorkers 			0
// 				food, ore, 	wood
CostToBuild			0 	200 	0
OutputPerWorker		0  	0  	0
CostPerTurn			0  	5  	0
SellPrice			0	25	0
RequiredBuilding 		MetalProducer
MadeBy 			Pictish
MadeBy 			British

AIPriority			35

//		      	popg	trpqual	intel
BUILDINGFACTORS		0	0		0
FACTORPERWORKER		0	0		0

CANTBUILDIFHAVE 	Blacksmith

Graphic
townsml2.pcx

///////////////////////////////////


///////////////////////////////////

Name 				RomanBlacksmith
Type				BlackSmith
NameID 			32
MaxWorkers 			0
// 				food,	ore, 	wood
CostToBuild			0 	200 	0
OutputPerWorker		0  	0  	0
CostPerTurn			0  	5  	0
SellPrice			0	25	0
RequiredBuilding 		MetalProducer
MadeBy 			Roman
MadeBy 			Greek

AIPriority			35

//		      	popg 	trpqual 	intel
BUILDINGFACTORS		0	0		0
FACTORPERWORKER		0	0		0

CANTBUILDIFHAVE 		Blacksmith

Graphic
rbsmith.pcx

///////////////////////////////////

///////////////////////////////////

Name 				TribalPaddock
Type				Paddock
NameID 			33
MaxWorkers 			0
// 				food,	ore, 	wood
CostToBuild			200 	0 	0
OutputPerWorker		0  	0  	0
CostPerTurn			5  	0  	0
SellPrice			25	0	0
RequiredBuilding 		FoodProducer
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			German
MadeBy 			Pictish
MadeBy 			British
MadeBy 			Spanish

AIPriority			35

//		      	popg	trpqual 	intel
BUILDINGFACTORS		0	0		0
FACTORPERWORKER		0	0		0

CANTBUILDIFHAVE 		Paddock

Graphic
tbpadock.pcx

///////////////////////////////////

///////////////////////////////////

Name 				RomanStables
Type				Paddock
NameID 			37
MaxWorkers 			0
// 				food, ore, 	wood
CostToBuild			200 	0 	0
OutputPerWorker		0  	0  	0
CostPerTurn			5  	0  	0
SellPrice			25	0	0
RequiredBuilding 		FoodProducer
MadeBy 			Roman
MadeBy 			Greek

AIPriority			35

//		      	popg 	trpqual 	intel
BUILDINGFACTORS		0	0		0
FACTORPERWORKER		0	0		0

CANTBUILDIFHAVE 		Paddock

Graphic
rbstable.pcx

///////////////////////////////////



///////////////////////////////////

Name 				TribalBarracks
Type				Barracks
NameID 			22
MaxWorkers 			0
// 				food, ore, 	wood
CostToBuild			0 	150 	250
CostPerTurn			0  	5  	10
SellPrice			0	20	30
RequiredBuilding 		AllowBarracks
RequiredBuilding 		AllowAdvancedBuilding
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			German
MadeBy 			Spanish

SquadSizeModifier		2

AIPriority			35

CANTBUILDIFHAVE 		Barracks
CANTBUILDIFHAVE 		Quartermaster1

//		      	popg 	trpqual 	intel
BUILDINGFACTORS		0	0		0
FACTORPERWORKER		0	0		0

Graphic
tbfeasth.pcx

///////////////////////////////////

///////////////////////////////////

Name 				BritishBarracks
Type				Barracks
NameID 			22
MaxWorkers 			0
// 				food, ore, 	wood
CostToBuild			0 	150 	250
CostPerTurn			0  	5  	10
SellPrice			0	20	30
RequiredBuilding 		AllowBarracks
RequiredBuilding 		AllowAdvancedBuilding
MadeBy 			Pictish
MadeBy 			British

SquadSizeModifier		2

AIPriority			35

CANTBUILDIFHAVE 		Barracks
CANTBUILDIFHAVE 		Quartermaster1

//		      	popg 	trpqual 	intel
BUILDINGFACTORS		0	0		0
FACTORPERWORKER		0	0		0

Graphic
townbig2.pcx

///////////////////////////////////

///////////////////////////////////

Name 				RomanBarracks
Type				Barracks
NameID 			22
MaxWorkers 			0
// 				food, ore, 	wood
CostToBuild			0 	150 	250
CostPerTurn			0  	5  	10
SellPrice			0	20	30
RequiredBuilding 		AllowBarracks
RequiredBuilding 		AllowAdvancedBuilding
MadeBy			Roman
MadeBy 			Greek

CANTBUILDIFHAVE 		Barracks
CANTBUILDIFHAVE 		Quartermaster1

SquadSizeModifier		2

AIPriority			35

//		      	popg	trpqual 	intel
BUILDINGFACTORS		0	0		0
FACTORPERWORKER		0	0		0

Graphic
rbbarack.pcx

///////////////////////////////////

///////////////////////////////////

Name 				RomanBordello
Type				Bordello
Type				AllowMercenary
NameID 			23
MaxWorkers 			0
// 				food, ore, 	wood
CostToBuild			250 	150 	250
CostPerTurn			8  	4  	8
SellPrice			25	15	25
RequiredBuilding 		TrainingGround
MadeBy			Roman
MadeBy 			Greek

CANTBUILDIFHAVE 		Bordello

AIPriority			30

//		      	popg	trpqual 	intel
BUILDINGFACTORS		0	10		0
FACTORPERWORKER		0	0		0

Graphic
rbbordel.pcx

///////////////////////////////////

///////////////////////////////////

Name 				TribalBordello
Type				Bordello
Type				AllowMercenary
NameID 			23
MaxWorkers 			0
// 				food, ore, 	wood
CostToBuild			250 	150 	250
CostPerTurn			8  	4  	8
SellPrice			25	15	25
RequiredBuilding 		TrainingGround
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			Pictish
MadeBy 			British

CANTBUILDIFHAVE 		Bordello

AIPriority			30

//		      	popg	trpqual 	intel
BUILDINGFACTORS		0	10		0
FACTORPERWORKER		0	0		0

Graphic
rbpub.pcx

///////////////////////////////////
///////////////////////////////////

Name 				TribalQuartermaster1
Type				Quartermaster1
NameID 			39
MaxWorkers 			0
// 				food, ore, 	wood
CostToBuild			400 	200 	200
PercentageBonus		0  	0  	0
CostPerTurn			12  	8  	8
SellPrice			30	30	30
RequiredBuilding 		Barracks
Replaces	 		Barracks
RequiredBuilding 		CityHall
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			German
MadeBy 			Pictish
MadeBy 			British
MadeBy 			Spanish

SquadSizeModifier		3

CANTBUILDIFHAVE 		Quartermaster1
//CANTBUILDIFHAVE 		Quartermaster2
//CANTBUILDIFHAVE 		Quartermaster3
//CANTBUILDIFHAVE 		TrainingGround


AIPriority			45

Graphic
tbqtrmst.pcx

///////////////////////////////////

///////////////////////////////////

Name 				RomanQuartermaster1
Type				Quartermaster1
NameID 			39
MaxWorkers 			0
// 				food, ore, 	wood
CostToBuild			400 	200 	200
PercentageBonus		0  	0  	0
CostPerTurn			12  	8  	8
SellPrice			20	20	20
RequiredBuilding 		Barracks
Replaces	 		Barracks
RequiredBuilding 		CityHall
MadeBy 			Greek
MadeBy 			Roman

SquadSizeModifier		3

CANTBUILDIFHAVE 		Quartermaster1
//CANTBUILDIFHAVE 		Quartermaster2
//CANTBUILDIFHAVE 		Quartermaster3
//CANTBUILDIFHAVE 		TrainingGround

AIPriority			45

Graphic
rbqrtmst.pcx

///////////////////////////////////

///////////////////////////////////

Name 				TribalTrainingGround
Type				TrainingGround
NameID 			38
MaxWorkers 			1
// 				food, ore, 	wood
CostToBuild			350 	100 	350
PercentageBonus		0  	0  	0
CostPerTurn			10  	0  	10
SellPrice			35	10	35
RequiredBuilding		AllowAdvancedBuilding
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			German
MadeBy 			Pictish
MadeBy 			British
MadeBy 			Spanish

CANTBUILDIFHAVE 		TrainingGround

AIPriority			25

//		      	popg	trpqual 	intel
BUILDINGFACTORS		0	20		0
FACTORPERWORKER		0	5		0

Graphic
tbbarack.pcx

///////////////////////////////////

///////////////////////////////////

Name 				TribalHallOfChampions
Type				HallOfChampions
NameID 			63
MaxWorkers 			0
// 				food, ore, 	wood
CostToBuild			250 	400 	250
CostPerTurn			5  	10  	5
SellPrice			25	40	25
RequiredBuilding		AllowAdvancedBuilding
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			German
MadeBy 			Pictish
MadeBy 			British
MadeBy 			Spanish

CANTBUILDIFHAVE 		HallOfChampions

AIPriority			30

Graphic
tbchamp.pcx

///////////////////////////////////

///////////////////////////////////

Name 				RomanGladiatorSchool
Type				GladiatorSchool
NameID 			49
MaxWorkers 			0
// 				food, ore, 	wood
CostToBuild			100 	200 	100
PercentageBonus		10  	10  	10
CostPerTurn			0  	8  	0
SellPrice			10	20	10
RequiredBuilding		TrainingGround
MadeBy 			Roman

CANTBUILDIFHAVE 		GladiatorSchool

AIPriority			18

//		      	popg	trpqual 	intel
BUILDINGFACTORS		0	0		0
FACTORPERWORKER		0	0		0

Graphic
rbgldscl.pcx

///////////////////////////////////


///////////////////////////////////

Name 				RomanTrainingGround
Type				TrainingGround
NameID 			40
MaxWorkers 			1
// 				food, ore, 	wood
CostToBuild			350 	100 	350
PercentageBonus		0  	0  	0
CostPerTurn			10  	0  	10
SellPrice			35	10	35
RequiredBuilding		AllowAdvancedBuilding
MadeBy 			Greek
MadeBy 			Roman

CANTBUILDIFHAVE 		TrainingGround

AIPriority			40

//		      	popg	trpqual 	intel
BUILDINGFACTORS		0	20		0
FACTORPERWORKER		0	5		0

Graphic
rbtrain.pcx

///////////////////////////////////



///////////////////////////////////
Name 				RomanImperialResidence
Type				ImperialResidence
NameID 			24
MaxWorkers 			0
// 				food, ore, 	wood
CostToBuild			350 	350 	350
PercentageBonus		10  	10  	10
CostPerTurn			8  	8	8
SellPrice			50	50	50
RequiredBuilding 		CityHall
MadeBy 			Roman

CANTBUILDIFHAVE 		ImperialResidence

AIPriority			15

Graphic
rbpalace.pcx

///////////////////////////////////


///////////////////////////////////

Name 				TribalFort
Type				Fort
Type				AllowBarracks
NameID 			11
MaxWorkers 			0
//PopulationModifier 	-1
// 				food, ore, 	wood
CostToBuild			150 	0 	150
CostPerTurn			5  	0  	5
SellPrice			10	0	10
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			German
MadeBy 			Pictish
MadeBy 			British
MadeBy 			Spanish

SquadSizeModifier		1

AIPriority			45

//		      	popg 	trpqual 	intel
BUILDINGFACTORS		0	0		10
FACTORPERWORKER		0	0		0

GIVESGARRISONS 		1

CANTBUILDIFHAVE 		Fort
CANTBUILDIFHAVE 		Fort2
CANTBUILDIFHAVE 		Fort3

Graphic
tbForts.pcx

///////////////////////////////////

///////////////////////////////////

Name 				TribalWatchtower
Type				Watchtower
NameID 			48
MaxWorkers 			2
//PopulationModifier 	-1
// 				food, ore, 	wood
CostToBuild			150 	0 	100
CostPerTurn			8  	0  	4
SellPrice			15	0	10
RequiredBuilding 		AllowBarracks
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			German
MadeBy 			Spanish

AIPriority			15

//		      	popg 	trpqual 	intel
BUILDINGFACTORS		0	0		20
FACTORPERWORKER		0	0		15

CANTBUILDIFHAVE 		Watchtower

Graphic
tbwtower.pcx

///////////////////////////////////

///////////////////////////////////

Name 				RomanWatchtower
Type				Watchtower
NameID 			48
MaxWorkers 			2
//PopulationModifier 	-1
// 				food, ore, 	wood
CostToBuild			150 	0 	100
CostPerTurn			8  	0  	4
SellPrice			15	0	10
RequiredBuilding 		AllowBarracks
MadeBy 			Roman
MadeBy 			Greek

AIPriority			15

//		      	popg 	trpqual 	intel
BUILDINGFACTORS		0	0		20
FACTORPERWORKER		0	0		15

CANTBUILDIFHAVE 		Watchtower

Graphic
rbintel.pcx

///////////////////////////////////

///////////////////////////////////

Name 				BritishWatchtower
Type				Watchtower
NameID 			48
MaxWorkers 			2
//PopulationModifier 	-1
// 				food, ore, 	wood
CostToBuild			150 	0 	100
CostPerTurn			8  	0  	4
SellPrice			15	0	10
RequiredBuilding 		Fort
MadeBy 			British
MadeBy 			Pictish

AIPriority			15

//		      	popg 	trpqual 	intel
BUILDINGFACTORS		0	0		20
FACTORPERWORKER		0	0		15

CANTBUILDIFHAVE 		Watchtower

Graphic
townmed2.pcx

///////////////////////////////////


///////////////////////////////////

Name 				RomanFort
Type				Fort
Type				AllowBarracks
NameID 			11
MaxWorkers 			0
//PopulationModifier 	-1
// 				food, ore, 	wood
CostToBuild			150 	0 	150
CostPerTurn			5  	0  	5
SellPrice			10	0	10
MadeBy 			Roman
MadeBy 			Greek

SquadSizeModifier		1

AIPriority			45


//		      	popg 	trpqual 	intel
BUILDINGFACTORS		0	0		10
FACTORPERWORKER		0	0		0

GIVESGARRISONS 		1

CANTBUILDIFHAVE 		Fort
CANTBUILDIFHAVE 		Fort2
CANTBUILDIFHAVE 		Fort3

Graphic
rbForts.pcx

///////////////////////////////////

///////////////////////////////////

Name 				RomanCityFort
Type				CityFort
NameID 			11
MaxWorkers 			0
// 				food, 	ore, 		wood
Storage 			150  		150  		150
CostToBuild			0 		0 		0
CostPerTurn			0  		0  		0
PopulationModifier 	3
BuildingSlots 		0
Replaces 			VillageHall
SquadSizeModifier		1
GIVESGARRISONS 		2

Graphic // Graphics for each side on separate lines
rbfortct.pcx

//		      	popg 	trpqual 	intel
BUILDINGFACTORS		0	20		30


ICONSIZE 0
OVERRIDE	// means that this building WILL replace other buildings listed in cities file

///////////////////////////////////

///////////////////////////////////

Name 				TribalFort2
Type				Fort2
Type				AllowBarracks
NameID 			12
MaxWorkers 			0
//PopulationModifier 	-2
Replaces 			Fort
RequiredBuilding 		Fort
RequiredBuilding 		AllowAdvancedBuilding
// 				food, ore, 	wood
CostToBuild			200 	0 	200
CostPerTurn			10  	0  	10
SellPrice			30	0	30
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			German
MadeBy 			Pictish
MadeBy 			British
MadeBy 			Spanish

SquadSizeModifier		1

AIPriority			24

//		      	popg 	trpqual 	intel
BUILDINGFACTORS		0	0		10
FACTORPERWORKER		0	0		0

GIVESGARRISONS 		2

Graphic
tbFortm.pcx

///////////////////////////////////
///////////////////////////////////

Name 				RomanFort2
Type				Fort2
Type				AllowBarracks
NameID 			12
MaxWorkers 			0
//PopulationModifier 	-2
Replaces 			Fort
RequiredBuilding 		Fort
RequiredBuilding 		AllowAdvancedBuilding
// 				food, ore, 	wood
CostToBuild			200 	0 	200
CostPerTurn			10  	0  	10
SellPrice			30	0	30
MadeBy			Roman
MadeBy 			Greek

SquadSizeModifier		1

AIPriority			24

//		      	popg 	trpqual 	intel
BUILDINGFACTORS		0	0		10
FACTORPERWORKER		0	0		0

GIVESGARRISONS 		2

Graphic
rbFortm.pcx

///////////////////////////////////


///////////////////////////////////

Name 				TribalFort3
Type				Fort3
Type				AllowBarracks
NameID 			13
MaxWorkers 			0
//PopulationModifier 	-3
Replaces 			Fort2
RequiredBuilding 		Fort2
RequiredBuilding 		CityHall
// 				food,	ore, 	wood
CostToBuild			250 	0 	250
CostPerTurn			15  	0  	15
SellPrice			50	0	50
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			German
MadeBy 			Pictish
MadeBy 			British
MadeBy 			Spanish

SquadSizeModifier		1

AIPriority			15

//		      	popg 	trpqual 	intel
BUILDINGFACTORS		0	0		10
FACTORPERWORKER		0	0		0

GIVESGARRISONS 		3

Graphic
tbFortl.pcx

///////////////////////////////////
///////////////////////////////////

Name 				RomanFort3
Type				Fort3
Type				AllowBarracks
NameID 			13
MaxWorkers 			0
//PopulationModifier 	-3
Replaces 			Fort2
RequiredBuilding 		Fort2
RequiredBuilding 		CityHall
// 				food, ore, 	wood
CostToBuild			250 	0 	250
CostPerTurn			15  	0  	15
SellPrice			50	0	50
MadeBy 			Roman
MadeBy 			Greek

SquadSizeModifier		1

AIPriority			15

//		      	popg	trpqual 	intel
BUILDINGFACTORS		0	0		10
FACTORPERWORKER		0	0		0

GIVESGARRISONS 		3

Graphic
rbFortl.pcx

///////////////////////////////////
///////////////////////////////////

Name 				RomanSupplyDump
Type				SupplyDump
NameID 			7
MaxWorkers 			0
// 				food,	ore, 	wood
CostToBuild			0 	0 	0
OutputPerWorker		0  	0  	0
PercentageBonus		0  	0  	0
CostPerTurn			-10  	-10	-10
Storage 			300 	300   300

AIPriority			0

//		      	popg 	trpqual 	intel
BUILDINGFACTORS		100	0		0
FACTORPERWORKER		0	0		0

Graphic
rsupply.pcx
///////////////////////////////////


///////////////////////////////////

Name 				RomanWarehouse
Type				Warehouse
NameID 			50
MaxWorkers 			0
// 				food,	ore, 	wood
CostToBuild			50 	0 	50
OutputPerWorker		0  	0  	0
PercentageBonus		0  	0  	0
CostPerTurn			0  	0	0
SellPrice			15	0	15
Storage 			250 	250  	250
CANTBUILDIFHAVE 		Warehouse
MadeBy 			Roman
MadeBy 			Greek

AIPriority			0

Graphic
rbwarehs.pcx
///////////////////////////////////

Name 				TribalWarehouse
Type				Warehouse
NameID 			50
MaxWorkers 			0
// 				food,	ore, 	wood
CostToBuild			50 	0 	50
OutputPerWorker		0  	0  	0
PercentageBonus		0  	0  	0
CostPerTurn			0  	0	0
SellPrice			15	0	15
Storage 			250 	250  	250
CANTBUILDIFHAVE 		Warehouse
MadeBy 			Tribal
MadeBy 			Celtic
MadeBy 			German
MadeBy 			Pictish
MadeBy 			British
MadeBy 			Spanish

AIPriority			0

Graphic
tbwarehs.pcx


///////////////////////////////////


///////////////////////////////////

Name 				RomanGraveyard
Type				Graveyard
NameID 			60
MaxWorkers 			1
// 				food,	ore, 	wood
CostToBuild			300 	0 	200
PercentageBonus		25  	25  	25
CostPerTurn			10  	2	10
SellPrice			40	0	30
Storage 			0 	0  	0
AllowIfFlag			5
RequiredBuilding 		Temple
Replaces			Temple
CANTBUILDIFHAVE 		Graveyard
MadeBy 			Roman
MadeBy 			Greek

AIPriority			100

//		      	popg    	trpqual 	intel
BUILDINGFACTORS		0		0		0
FACTORPERWORKER		40		0		0

Graphic
rgrave.pcx
///////////////////////////////////


///////////////////////////////////

Name 				BritishDarkCastle
Type				DarkCastle
NameID 			62
MaxWorkers 			1
// 				food,	ore, 	wood
CostToBuild			300 	0 	200
PercentageBonus		25  	25  	25
CostPerTurn			10  	2	10
SellPrice			40	0	30
Storage 			0 	0  	0
AllowIfFlag			5
RequiredBuilding 		Temple
Replaces			Temple
CANTBUILDIFHAVE 		DarkCastle
MadeBy 			British

AIPriority			100

//		      	popg    	trpqual 	intel
BUILDINGFACTORS		0		0		0
FACTORPERWORKER		40		0		0

Graphic
rblkpit.pcx
///////////////////////////////////

///////////////////////////////////

Name 				CelticShadowPit
Type				ShadowPit
NameID 			61
MaxWorkers 			1
// 				food,	ore, 	wood
CostToBuild			300 	0 	200
PercentageBonus		25  	25  	25
CostPerTurn			10  	0	10
SellPrice			40	0	30
Storage 			0 	0  	0
AllowIfFlag			5
RequiredBuilding 		Temple
Replaces			Temple
CANTBUILDIFHAVE 		ShadowPit
MadeBy 			Celtic

AIPriority			100

//		      	popg    	trpqual 	intel
BUILDINGFACTORS		0		0		0
FACTORPERWORKER		40		0		0

Graphic
tblkpit.pcx
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Name 				Forest1
Type				Forest
NameID 			44
MaxWorkers 			0
// 				food, ore, 	wood
CostToBuild			0 	0 	0
CostPerTurn			0  	0  	-2
SellPrice			0	0	150

Graphic
rbforest.pcx

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Name 				Forest2
Type				Forest
NameID 			44
MaxWorkers 			0
// 				food, ore, 	wood
CostToBuild			0 	0 	0
CostPerTurn			0  	0  	-2
SellPrice			0	0	150

Graphic
rbfores2.pcx

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