// 	ENGLAND

//	Carvetii 0
CityID 		0
EditorString 	Luguvalion
StringID		51
Side			0
AddBuilding		British BritishVillageHall
AddBuilding		British TribalPaddock
AddBuilding		British TribalFarm
AddBuilding		British Forest1
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish TribalPaddock
AddBuilding		Pictish TribalFarm
AddBuilding		Pictish Forest1
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalPaddock
AddBuilding		Celtic TribalFarm
AddBuilding		Celtic Forest1
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanStables
AddBuilding		Roman RomanFarm
AddBuilding		Roman Forest1
Garrison		BritishCavalry
Population	 	5
FoodPotential	50
OrePotential	70
WoodPotential  	100

CityID 		1
EditorString 	Brocavon
StringID		52
Side			0
AddBuilding		British BritishVillageHall
AddBuilding		British BritishBlacksmith
AddBuilding		British TribalMine
AddBuilding		British Mountain2
AddBuilding		British Outcrop2
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish BritishBlacksmith
AddBuilding		Pictish TribalMine
AddBuilding		Pictish Mountain2
AddBuilding		Pictish Outcrop2
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalBlacksmith
AddBuilding		Celtic TribalMine
AddBuilding		Celtic Mountain2
AddBuilding		Celtic Outcrop2
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanBlacksmith
AddBuilding		Roman RomanMine
AddBuilding		Roman Mountain2
AddBuilding		Roman Outcrop2
Garrison		BritishWarband
Population	 	5
FoodPotential	50
OrePotential	100
WoodPotential  	50
BuildFlags		0
BuildFlags		3



//	Rome 1
CityID 		2
EditorString 	Anderitum
StringID		50
Side			1
AddBuilding		British BritishVillageHall
AddBuilding		British TribalMine
AddBuilding		British RomanSupplyDump
AddBuilding		British BritishBlacksmith
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish TribalMine
AddBuilding		Pictish RomanSupplyDump
AddBuilding		Pictish BritishBlacksmith
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalMine
AddBuilding		Celtic RomanSupplyDump
AddBuilding		Celtic TribalBlacksmith
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanMine
AddBuilding		Roman RomanSupplyDump
AddBuilding		Roman RomanBlacksmith
Garrison		Auxilia
Population	 	5
FoodPotential	100
OrePotential	50
WoodPotential  	50

CityID 		3
EditorString 	Noviomagus
StringID		53
Side			1
AddBuilding		British BritishVillageHall
AddBuilding		British TribalFarm
AddBuilding		British RomanSupplyDump
AddBuilding		British TribalTrainingGround
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish TribalFarm
AddBuilding		Pictish RomanSupplyDump
AddBuilding		Pictish TribalTrainingGround
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalFarm
AddBuilding		Celtic RomanSupplyDump
AddBuilding		Celtic TribalTrainingGround
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanFarm
AddBuilding		Roman RomanSupplyDump
AddBuilding		Roman RomanTrainingGround
Garrison		Legion
Population	 	5
FoodPotential	100
OrePotential	0
WoodPotential  	75



//	Cantii 2
CityID 		4
EditorString 	Durovern
StringID		54
Side			2
AddBuilding		British BritishVillageHall
AddBuilding		British TribalFletcher
AddBuilding		British TribalLumberMill
AddBuilding		British Forest1
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish TribalFletcher
AddBuilding		Pictish TribalLumberMill
AddBuilding		Pictish Forest1
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalFletcher
AddBuilding		Celtic TribalLumberMill
AddBuilding		Celtic Forest1
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanFletcher
AddBuilding		Roman RomanLumberMill
AddBuilding		Roman Forest1
Garrison		Javelinmen
Population	 	5
FoodPotential	80
OrePotential	50
WoodPotential  	80

CityID 		5
EditorString 	Durobrivae
StringID		55
Side			2
AddBuilding		British BritishVillageHall
AddBuilding		British TribalTrainingGround
AddBuilding		British TribalFarm
AddBuilding		British Lake2
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish TribalTrainingGround
AddBuilding		Pictish TribalFarm
AddBuilding		Pictish Lake2
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalTrainingGround
AddBuilding		Celtic TribalFarm
AddBuilding		Celtic Lake2
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanTrainingGround
AddBuilding		Roman RomanFarm
AddBuilding		Roman Lake2
Garrison		CelticFanatic
Population	 	5
FoodPotential	100
OrePotential	50
WoodPotential  	60




// Atrebates 3
CityID 		6
EditorString 	Yule
StringID		56
Side			3
AddBuilding		British BritishVillageHall
AddBuilding		British TribalFletcher
AddBuilding		British TribalLumberMill
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish TribalFletcher
AddBuilding		Pictish TribalLumberMill
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalFletcher
AddBuilding		Celtic TribalLumberMill
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanFletcher
AddBuilding		Roman RomanLumberMill
Garrison		TribalArcher
Population	 	5
FoodPotential	100
OrePotential	50
WoodPotential  	50

CityID 		7
EditorString 	Calleva
StringID		57
Side			3
AddBuilding		British BritishVillageHall
AddBuilding		British BritishBlacksmith
AddBuilding		British TribalMine
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish BritishBlacksmith
AddBuilding		Pictish TribalMine
AddBuilding		Celtic BritishVillageHall
AddBuilding		Celtic TribalBlacksmith
AddBuilding		Celtic TribalMine
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanBlacksmith
AddBuilding		Roman TribalMine
Garrison		BritishWarband
Population	 	5
FoodPotential	80
OrePotential	90
WoodPotential  	50

CityID 		8
EditorString 	Venta
StringID		58
Side			3
AddBuilding		British BritishVillageHall
AddBuilding		British TribalPaddock
AddBuilding		British TribalFarm
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish TribalPaddock
AddBuilding		Pictish TribalFarm
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalPaddock
AddBuilding		Celtic TribalFarm
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanStables
AddBuilding		Roman RomanFarm
Garrison		BritishCavalry
Population	 	5
FoodPotential	100
OrePotential	50
WoodPotential  	50




//	Trinobantes 4
CityID 		9
EditorString 	Londun
StringID		59
Side			4
AddBuilding		British BritishVillageHall
AddBuilding		British TribalPaddock
AddBuilding		British TribalFarm
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish TribalPaddock
AddBuilding		Pictish TribalFarm
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalPaddock
AddBuilding		Celtic TribalFarm
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanStables
AddBuilding		Roman RomanFarm
Garrison		BritishCavalry
Population	 	5
FoodPotential	120
OrePotential	0
WoodPotential  	50

CityID 		10
EditorString 	Camulodun
StringID		60
Side			4
AddBuilding		British BritishVillageHall
AddBuilding		British TribalFletcher
AddBuilding		British TribalLumberMill
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish TribalFletcher
AddBuilding		Pictish TribalLumberMill
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalFletcher
AddBuilding		Celtic TribalLumberMill
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanFletcher
AddBuilding		Roman RomanLumberMill
Garrison		TribalArcher
Population	 	5
FoodPotential	100
OrePotential	0
WoodPotential  	90




// 	Iceni 5
CityID 		11
EditorString 	Ixia
StringID		61
Side			5
AddBuilding		British BritishVillageHall
AddBuilding		British TribalFletcher
AddBuilding		British TribalLumberMill
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish TribalFletcher
AddBuilding		Pictish TribalLumberMill
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalFletcher
AddBuilding		Celtic TribalLumberMill
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanFletcher
AddBuilding		Roman RomanLumberMill
Garrison		Javelinmen
Population	 	5
FoodPotential	100
OrePotential	0
WoodPotential  	100

CityID 		12
EditorString 	Branodun
StringID		62
Side			5
AddBuilding		British BritishVillageHall
AddBuilding		British TribalPaddock
AddBuilding		British TribalFarm
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish TribalPaddock
AddBuilding		Pictish TribalFarm
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalPaddock
AddBuilding		Celtic TribalFarm
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanStables
AddBuilding		Roman RomanFarm
Garrison		BritishCavalry
Population	 	5
FoodPotential	150
OrePotential	0
WoodPotential  	0




// 	Catuvellauni 6
CityID 		13
EditorString 	Durobrivae
StringID		63
Side			6
AddBuilding		British BritishVillageHall
AddBuilding		British TribalPaddock
AddBuilding		British TribalFarm
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish TribalPaddock
AddBuilding		Pictish TribalFarm
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalPaddock
AddBuilding		Celtic TribalFarm
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanStables
AddBuilding		Roman RomanFarm
Garrison		BritishCavalry
Population	 	5
FoodPotential	60
OrePotential	50
WoodPotential  	50

CityID 		14
EditorString 	Alauna
StringID		64
Side			6
AddBuilding		British BritishVillageHall
AddBuilding		British TribalPaddock
AddBuilding		British TribalFarm
AddBuilding		British Forest2
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish TribalPaddock
AddBuilding		Pictish TribalFarm
AddBuilding		Pictish Forest2
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalPaddock
AddBuilding		Celtic TribalFarm
AddBuilding		Celtic Forest2
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanStables
AddBuilding		Roman RomanFarm
AddBuilding		Roman Forest2
Garrison		BritishCavalry
Population	 	5
FoodPotential	100
OrePotential	0
WoodPotential  	90

CityID 		15
EditorString 	Duroliponte
StringID		65
Side			6
AddBuilding		British BritishVillageHall
AddBuilding		British TribalFletcher
AddBuilding		British TribalLumberMill
AddBuilding		British Forest2
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish TribalFletcher
AddBuilding		Pictish TribalLumberMill
AddBuilding		Pictish Forest2
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalFletcher
AddBuilding		Celtic TribalLumberMill
AddBuilding		Celtic Forest2
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanFletcher
AddBuilding		Roman RomanLumberMill
AddBuilding		Roman Forest2
Garrison		Javelinmen
Population	 	5
FoodPotential	80
OrePotential	0
WoodPotential  	100

CityID 		16
EditorString 	Verulam
StringID		66
Side			6
AddBuilding		British BritishVillageHall
AddBuilding		British TribalFletcher
AddBuilding		British TribalLumberMill
AddBuilding		British Forest1
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish TribalFletcher
AddBuilding		Pictish TribalLumberMill
AddBuilding		Pictish Forest1
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalFletcher
AddBuilding		Celtic TribalLumberMill
AddBuilding		Celtic Forest1
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanFletcher
AddBuilding		Roman RomanLumberMill
AddBuilding		Roman Forest1
Garrison		TribalArcher
Population	 	5
FoodPotential	50
OrePotential	0
WoodPotential  	125

CityID 		17
EditorString 	Dor
StringID		67
Side			6
AddBuilding		British BritishVillageHall
AddBuilding		British TribalMine
AddBuilding		British TribalMine
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish TribalMine
AddBuilding		Pictish TribalMine
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalMine
AddBuilding		Celtic TribalMine
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanMine
AddBuilding		Roman RomanMine
Garrison		BritishWarband
Population	 	5
FoodPotential	90
OrePotential	75
WoodPotential  	0




//	Dobunni 7
CityID 		18
EditorString 	Vertis
StringID		68
Side			7
AddBuilding		British BritishVillageHall
AddBuilding		British TribalPaddock
AddBuilding		British TribalFarm
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish TribalPaddock
AddBuilding		Pictish TribalFarm
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalPaddock
AddBuilding		Celtic TribalFarm
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanStables
AddBuilding		Roman RomanFarm
Garrison		BritishCavalry
Population	 	5
FoodPotential	110
OrePotential	50
WoodPotential  	50

CityID 		19
EditorString 	Aricon
StringID		69
Side			7
AddBuilding		British BritishVillageHall
AddBuilding		British BritishBlacksmith
AddBuilding		British TribalMine
AddBuilding		British Outcrop1
AddBuilding		British Lake1
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish BritishBlacksmith
AddBuilding		Pictish TribalMine
AddBuilding		Pictish Outcrop1
AddBuilding		Pictish Lake1
AddBuilding		Celtic BritishVillageHall
AddBuilding		Celtic TribalBlacksmith
AddBuilding		Celtic TribalMine
AddBuilding		Celtic Outcrop1
AddBuilding		Celtic Lake1
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanBlacksmith
AddBuilding		Roman RomanMine
AddBuilding		Roman Outcrop1
AddBuilding		Roman Lake1
Garrison		BritishWarband
Population	 	5
FoodPotential	50
OrePotential	125
WoodPotential  	50
BuildFlags		0
BuildFlags		3


CityID 		20
EditorString 	Bagendun
StringID		70
Side			7
AddBuilding		British BritishVillageHall
AddBuilding		British TribalLumberMill
AddBuilding		British TribalLumberMill
AddBuilding		British Forest1
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish TribalLumberMill
AddBuilding		Pictish TribalLumberMill
AddBuilding		Pictish Forest1
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalLumberMill
AddBuilding		Celtic TribalLumberMill
AddBuilding		Celtic Forest1
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanLumberMill
AddBuilding		Roman RomanLumberMill
AddBuilding		Roman Forest1
Garrison		Javelinmen
Population	 	5
FoodPotential	50
OrePotential	90
WoodPotential  	80

CityID 		21
EditorString 	Durocornovion
StringID		71
Side			7
AddBuilding		British BritishVillageHall
AddBuilding		British TribalFletcher
AddBuilding		British TribalLumberMill
AddBuilding		British Forest2
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish TribalFletcher
AddBuilding		Pictish TribalLumberMill
AddBuilding		Pictish Forest2
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalFletcher
AddBuilding		Celtic TribalLumberMill
AddBuilding		Celtic Forest2
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanFletcher
AddBuilding		Roman RomanLumberMill
AddBuilding		Roman Forest2
Garrison		TribalArcher
Population	 	5
FoodPotential	50
OrePotential	80
WoodPotential  	100
BuildFlags		4

CityID 		22
EditorString 	Ischalis
StringID		72
Side			7
AddBuilding		British BritishVillageHall
AddBuilding		British TribalTrainingGround
AddBuilding		British TribalMine
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish TribalTrainingGround
AddBuilding		Pictish TribalMine
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalTrainingGround
AddBuilding		Celtic TribalMine
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanTrainingGround
AddBuilding		Roman RomanMine
Garrison		CelticFanatic
Population	 	5
FoodPotential	50
OrePotential	100
WoodPotential  	80



//	Durotriges 8
CityID 		23
EditorString 	Lindinis
StringID		73
Side			8
AddBuilding		British BritishVillageHall
AddBuilding		British BritishBlacksmith
AddBuilding		British TribalMine
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish BritishBlacksmith
AddBuilding		Pictish TribalMine
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalBlacksmith
AddBuilding		Celtic TribalMine
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanBlacksmith
AddBuilding		Roman RomanMine
Garrison		CelticWarband
Population	 	5
FoodPotential	100
OrePotential	90
WoodPotential  	0

CityID 		24
EditorString 	Sorviodun
StringID		74
Side			8
AddBuilding		British BritishVillageHall
AddBuilding		British Herbalist
AddBuilding		British TribalLumberMill
AddBuilding		British Forest1
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish Herbalist
AddBuilding		Pictish TribalLumberMill
AddBuilding		Pictish Forest1
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic Apothecary
AddBuilding		Celtic TribalLumberMill
AddBuilding		Celtic Forest1
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanBaths
AddBuilding		Roman RomanLumberMill
AddBuilding		Roman Forest1
Garrison		Javelinmen
Population	 	5
FoodPotential	100
OrePotential	0
WoodPotential  	90

CityID 		25
EditorString 	Maidun
StringID		75
Side			8
AddBuilding		British BritishVillageHall
AddBuilding		British TribalPaddock
AddBuilding		British TribalFarm
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish TribalPaddock
AddBuilding		Pictish TribalFarm
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalPaddock
AddBuilding		Celtic TribalFarm
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanStables
AddBuilding		Roman RomanFarm
Garrison		GallicCavalry
Population	 	5
FoodPotential	100
OrePotential	80
WoodPotential  	0



//	Dumnonni 9
CityID 		26
EditorString 	Uxella
StringID		76
Side			9
AddBuilding		British BritishVillageHall
AddBuilding		British BritishBlacksmith
AddBuilding		British TribalMine
AddBuilding		British Mountain1
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish BritishBlacksmith
AddBuilding		Pictish TribalMine
AddBuilding		Pictish Mountain1
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalBlacksmith
AddBuilding		Celtic TribalMine
AddBuilding		Celtic Mountain1
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanBlacksmith
AddBuilding		Roman RomanMine
AddBuilding		Roman Mountain1
Garrison		CelticWarband
Population	 	5
FoodPotential	80
OrePotential	90
WoodPotential  	0

CityID 		27
EditorString 	Tamara
StringID		77
Side			9
AddBuilding		British BritishVillageHall
AddBuilding		British TribalTrainingGround
AddBuilding		British TribalSheepFarm
AddBuilding		British Outcrop1
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish TribalTrainingGround
AddBuilding		Pictish TribalSheepFarm
AddBuilding		Pictish Outcrop1
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalTrainingGround
AddBuilding		Celtic TribalSheepFarm
AddBuilding		Celtic Outcrop1
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanTrainingGround
AddBuilding		Roman RomanFarm
AddBuilding		Roman Outcrop1
Garrison		CelticFanatic
Population	 	5
FoodPotential	110
OrePotential	90
WoodPotential  	0
BuildFlags		0
BuildFlags		3


CityID 		28
EditorString 	Isca
StringID		78
Side			9
AddBuilding		British BritishVillageHall
AddBuilding		British TribalPaddock
AddBuilding		British TribalSheepFarm
AddBuilding		British Outcrop2
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish TribalPaddock
AddBuilding		Pictish TribalSheepFarm
AddBuilding		Pictish Outcrop2
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalPaddock
AddBuilding		Celtic TribalSheepFarm
AddBuilding		Celtic Outcrop2
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanStables
AddBuilding		Roman RomanFarm
AddBuilding		Roman Outcrop2
Garrison		GallicCavalry
Population	 	5
FoodPotential	100
OrePotential	80
WoodPotential  	0
BuildFlags		0
BuildFlags		3





//	Silures 10
CityID 		29
EditorString 	Melin
StringID		79
Side			10
AddBuilding		British BritishVillageHall
AddBuilding		British TribalPaddock
AddBuilding		British TribalCattleFarm
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish TribalPaddock
AddBuilding		Pictish TribalCattleFarm
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalPaddock
AddBuilding		Celtic TribalCattleFarm
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanStables
AddBuilding		Roman RomanFarm
Garrison		BritishCavalry
Population	 	5
FoodPotential	80
OrePotential	90
WoodPotential  	50
BuildFlags		0
BuildFlags		2


CityID 		30
EditorString 	Bomio
StringID		80
Side			10
AddBuilding		British BritishVillageHall
AddBuilding		British BritishBlacksmith
AddBuilding		British TribalMine
AddBuilding		British BritishShrine
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish BritishBlacksmith
AddBuilding		Pictish TribalMine
AddBuilding		Pictish BritishShrine
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalBlacksmith
AddBuilding		Celtic TribalMine
AddBuilding		Celtic TribalShrine
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanBlacksmith
AddBuilding		Roman RomanMine
AddBuilding		Roman RomanShrine
Garrison		PictishWarband
Population	 	5
FoodPotential	80
OrePotential	110
WoodPotential  	50
BuildFlags		0
BuildFlags		2



//	Demetae 11
CityID 		31
EditorString 	Stoukia
StringID		81
Side			11
AddBuilding		British BritishVillageHall
AddBuilding		British BritishBlacksmith
AddBuilding		British TribalMine
AddBuilding		British Mountain2
AddBuilding		British BritishShrine
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish BritishBlacksmith
AddBuilding		Pictish TribalMine
AddBuilding		Pictish Mountain2
AddBuilding		Pictish BritishShrine
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalBlacksmith
AddBuilding		Celtic TribalMine
AddBuilding		Celtic Mountain2
AddBuilding		Celtic TribalShrine
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanGladiatorSchool
AddBuilding		Roman RomanMine
AddBuilding		Roman Mountain2
AddBuilding		Roman RomanShrine
Garrison		PictishWarband
Population	 	5
FoodPotential	50
OrePotential	125
WoodPotential  	0
BuildFlags		0
BuildFlags		2

CityID 		32
EditorString 	Moridun
StringID		82
Side			11
AddBuilding		British BritishVillageHall
AddBuilding		British TribalFletcher
AddBuilding		British TribalLumberMill
AddBuilding		British Mountain1
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish TribalFletcher
AddBuilding		Pictish TribalLumberMill
AddBuilding		Pictish Mountain1
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalFletcher
AddBuilding		Celtic TribalLumberMill
AddBuilding		Celtic Mountain1
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanFletcher
AddBuilding		Roman RomanLumberMill
AddBuilding		Roman Mountain1
Garrison		TribalArcher
Population	 	5
FoodPotential	0
OrePotential	100
WoodPotential  	90
BuildFlags		0
BuildFlags		2


//	Ordovices 12
CityID 		33
EditorString 	Gangan
StringID		83
Side			12
AddBuilding		British BritishVillageHall
AddBuilding		British TribalFletcher
AddBuilding		British TribalLumberMill
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish TribalFletcher
AddBuilding		Pictish TribalLumberMill
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalFletcher
AddBuilding		Celtic TribalLumberMill
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanFletcher
AddBuilding		Roman RomanLumberMill
Garrison		TribalArcher
Population	 	5
FoodPotential	50
OrePotential	80
WoodPotential  	100
BuildFlags		0
BuildFlags		2

CityID 		34
EditorString 	Blaenau
StringID		84
Side			12
AddBuilding		British BritishVillageHall
AddBuilding		British BritishBlacksmith
AddBuilding		British Mountain1
AddBuilding		British TribalMine
AddBuilding		British BritishShrine
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish BritishBlacksmith
AddBuilding		Pictish Mountain1
AddBuilding		Pictish TribalMine
AddBuilding		Pictish BritishShrine
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalBlacksmith
AddBuilding		Celtic Mountain1
AddBuilding		Celtic TribalMine
AddBuilding		Celtic TribalShrine
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanBlacksmith
AddBuilding		Roman Mountain1
AddBuilding		Roman TribalMine
AddBuilding		Roman RomanShrine
Garrison		PictishWarband
Population	 	5
FoodPotential	0
OrePotential	150
WoodPotential  	0
BuildFlags		0
BuildFlags		2


//	Deceangli 13
CityID 		35
EditorString 	Mona
StringID		85
Side			13
AddBuilding		British BritishVillageHall
AddBuilding		British TribalFletcher
AddBuilding		British TribalLumberMill
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish TribalFletcher
AddBuilding		Pictish TribalLumberMill
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalFletcher
AddBuilding		Celtic TribalLumberMill
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanFletcher
AddBuilding		Roman RomanLumberMill
Garrison		TribalArcher
Population	 	5
FoodPotential	70
OrePotential	0
WoodPotential  	100
BuildFlags		0
BuildFlags		2

CityID 		36
EditorString 	Canovion
StringID		86
Side			13
AddBuilding		British BritishVillageHall
AddBuilding		British BritishBlacksmith
AddBuilding		British TribalMine
AddBuilding		British Outcrop1
AddBuilding		British BritishShrine
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish BritishBlacksmith
AddBuilding		Pictish TribalMine
AddBuilding		Pictish Outcrop1
AddBuilding		Pictish BritishShrine
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalBlacksmith
AddBuilding		Celtic TribalMine
AddBuilding		Celtic Outcrop1
AddBuilding		Celtic TribalShrine
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanBlacksmith
AddBuilding		Roman RomanMine
AddBuilding		Roman Outcrop1
AddBuilding		Roman RomanShrine
Garrison		PictishWarband
Population	 	5
FoodPotential	50
OrePotential	125
WoodPotential  	0
BuildFlags		0
BuildFlags		3
BuildFlags		0
BuildFlags		2





//	Cornovii 14
CityID 		37
EditorString 	Deva
StringID		87
Side			14
AddBuilding		British BritishVillageHall
AddBuilding		British TribalPaddock
AddBuilding		British TribalFarm
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish TribalPaddock
AddBuilding		Pictish TribalFarm
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalPaddock
AddBuilding		Celtic TribalFarm
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanStables
AddBuilding		Roman RomanFarm
Garrison		BritishCavalry
Population	 	5
FoodPotential	100
OrePotential	50
WoodPotential  	50

CityID 		38
EditorString 	Virocon
StringID		88
Side			14
AddBuilding		British BritishVillageHall
AddBuilding		British BritishBlacksmith
AddBuilding		British TribalMine
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish BritishBlacksmith
AddBuilding		Pictish TribalMine
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalBlacksmith
AddBuilding		Celtic TribalMine
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanBlacksmith
AddBuilding		Roman RomanMine
Garrison		BritishWarband
Population	 	5
FoodPotential	80
OrePotential	60
WoodPotential  	70

CityID 		39
EditorString 	Letoceton
StringID		89
Side			14
AddBuilding		British BritishVillageHall
AddBuilding		British TribalLumberMill
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish TribalLumberMill
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalLumberMill
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanLumberMill
Garrison		Javelinmen
Population	 	5
FoodPotential	100
OrePotential	0
WoodPotential  	90




// 	Corieltauvi 15
CityID 		40
EditorString 	Dana
StringID		90
Side			15
AddBuilding		British BritishVillageHall
AddBuilding		British TribalTrainingGround
AddBuilding		British TribalFarm
AddBuilding		British Forest2
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish TribalTrainingGround
AddBuilding		Pictish TribalFarm
AddBuilding		Pictish Forest2
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalTrainingGround
AddBuilding		Celtic TribalFarm
AddBuilding		Celtic Forest2
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanTrainingGround
AddBuilding		Roman RomanFarm
AddBuilding		Roman Forest2
Garrison		CelticFanatic
Population	 	5
FoodPotential	60
OrePotential	50
WoodPotential  	100

CityID 		41
EditorString 	Lindun
StringID		91
Side			15
AddBuilding		British BritishVillageHall
AddBuilding		British BritishBlacksmith
AddBuilding		British TribalMine
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish BritishBlacksmith
AddBuilding		Pictish TribalMine
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic BritishBlacksmith
AddBuilding		Celtic TribalMine
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanBlacksmith
AddBuilding		Roman RomanMine
Garrison		BritishWarband
Population	 	5
FoodPotential	60
OrePotential	90
WoodPotential  	80

CityID 		42
EditorString 	Ratae
StringID		92
Side			15
AddBuilding		British BritishVillageHall
AddBuilding		British TribalFletcher
AddBuilding		British TribalLumberMill
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish TribalFletcher
AddBuilding		Pictish TribalLumberMill
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalFletcher
AddBuilding		Celtic TribalLumberMill
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanFletcher
AddBuilding		Roman RomanLumberMill
AddBuilding		British Forest1
Garrison		TribalArcher
Population	 	5
FoodPotential	110
OrePotential	0
WoodPotential  	90




//	Parisii 16
CityID 		43
EditorString 	Derventio
StringID		93
Side			16
AddBuilding		British BritishVillageHall
AddBuilding		British TribalPaddock
AddBuilding		British TribalGrainFarm
AddBuilding		British TribalGrainFarm
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish TribalPaddock
AddBuilding		Pictish TribalGrainFarm
AddBuilding		Pictish TribalGrainFarm
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalPaddock
AddBuilding		Celtic TribalGrainFarm
AddBuilding		Celtic TribalGrainFarm
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanStables
AddBuilding		Roman RomanFarm
AddBuilding		Roman RomanFarm
Garrison		BritishCavalry
Population	 	5
FoodPotential	100
OrePotential	50
WoodPotential  	50
BuildFlags		0
BuildFlags		1

CityID 		44
EditorString 	Petuaria
StringID		94
Side			16
AddBuilding		British BritishVillageHall
AddBuilding		British TribalFletcher
AddBuilding		British TribalLumberMill
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish TribalFletcher
AddBuilding		Pictish TribalLumberMill
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalFletcher
AddBuilding		Celtic TribalLumberMill
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanFletcher
AddBuilding		Roman RomanLumberMill
Garrison		TribalArcher
Population	 	5
FoodPotential	90
OrePotential	0
WoodPotential  	110




//	Brigantes 17
CityID 		45
EditorString 	Isurion
StringID		95
Side			17
AddBuilding		British BritishVillageHall
AddBuilding		British TribalPaddock
AddBuilding		British TribalGrainFarm
AddBuilding		British Forest1
AddBuilding		British Lake1
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish TribalPaddock
AddBuilding		Pictish TribalGrainFarm
AddBuilding		Pictish Forest1
AddBuilding		Pictish Lake1
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalPaddock
AddBuilding		Celtic TribalGrainFarm
AddBuilding		Celtic Forest1
AddBuilding		Celtic Lake1
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanStables
AddBuilding		Roman RomanFarm
AddBuilding		Roman Forest1
AddBuilding		Roman Lake1
Garrison		BritishCavalry
Population	 	5
FoodPotential	70
OrePotential	80
WoodPotential  	90
BuildFlags		0
BuildFlags		1

CityID 		46
EditorString 	Setantia
StringID		96
Side			17
AddBuilding		British BritishVillageHall
AddBuilding		British BritishBlacksmith
AddBuilding		British TribalMine
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish BritishBlacksmith
AddBuilding		Pictish TribalMine
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalBlacksmith
AddBuilding		Celtic TribalMine
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanBlacksmith
AddBuilding		Roman RomanMine
Garrison		BritishWarband
Population	 	5
FoodPotential	90
OrePotential	100
WoodPotential  	0
BuildFlags		0
BuildFlags		1

CityID 		47
EditorString 	Galagon
StringID		97
Side			17
AddBuilding		British BritishVillageHall
AddBuilding		British BritishBlacksmith
AddBuilding		British Mountain1
AddBuilding		British BritishShrine
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish BritishBlacksmith
AddBuilding		Pictish Mountain1
AddBuilding		Pictish BritishShrine
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalBlacksmith
AddBuilding		Celtic Mountain1
AddBuilding		Celtic TribalShrine
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanBlacksmith
AddBuilding		Roman Mountain1
AddBuilding		Roman RomanShrine
Garrison		BritishWarband
Population	 	5
FoodPotential	50
OrePotential	125
WoodPotential  	0
BuildFlags		0
BuildFlags		1

CityID 		48
EditorString 	Gabrantovicia
StringID		98
Side			17
AddBuilding		British BritishVillageHall
AddBuilding		British TribalLumberMill
AddBuilding		British Forest2
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish TribalLumberMill
AddBuilding		Pictish Forest2
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalLumberMill
AddBuilding		Celtic Forest2
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanLumberMill
AddBuilding		Roman Forest2
Garrison		Javelinmen
Population	 	5
FoodPotential	50
OrePotential	50
WoodPotential  	125

CityID 		49
EditorString 	Coria
StringID		99
Side			17
AddBuilding		British BritishVillageHall
AddBuilding		British TribalPaddock
AddBuilding		British TribalFarm
AddBuilding		Pictish PictishVillageHall
AddBuilding		Pictish TribalPaddock
AddBuilding		Pictish TribalFarm
AddBuilding		Celtic CelticVillageHall
AddBuilding		Celtic TribalPaddock
AddBuilding		Celtic TribalFarm
AddBuilding		Roman RomanVillageHall
AddBuilding		Roman RomanStables
AddBuilding		Roman RomanFarm
Garrison		BritishCavalry
Population	 	5
FoodPotential	110
OrePotential	80
WoodPotential  	0

