(Skips first 2 lines);English;;;Max Letters per string (These are approximate values as the fonts are proportional, so each needs to be tested in game;

IDS_BUILDING0;Village;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING1;Ville;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING2;Cité;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING3;Ferme;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING4;Grande ferme;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING5;Mine;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING6;Grande mine;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING7;Dépôt;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING8;Ruines;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING9;Scierie;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING10;Grande scierie;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING11;Fortin;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING12;Fort;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING13;Forteresse;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING14;Atelier;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING15;Relais de chasse;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING16;Vignoble;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING17;Guilde des mineurs;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING18;Temple;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING19;Guilde des fermiers;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING20;Sanctuaire;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING21;Guilde charpentiers;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING22;Caserne;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING23;Maison close;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING24;Palais impérial;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING25;Lac;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING26;Montagne;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING27;Pic rocheux;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING28;Village de pêche;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING29;Thermes;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING30;Basilique;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING31;Fléchier;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING32;Forgeron;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING33;Enclos;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING34;Marché;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING35;Marché du métal;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING36;Marché du bois;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING37;Ecuries;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING38;Hall des guerriers;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING39;Intendance;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING40;Camp d'entraînement;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING41;Mine de montagne;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING42;Mine profonde;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING43;Hôpital;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING44;Forêt;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING45;Apothicaire;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING46;Bosquet secret;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING47;Herboriste;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING48;Tour de guet;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING49;Ecole de gladiateurs;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING50;Entrepôt;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING51;Bergerie;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING52;Ferme bovine;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING53;Ferme céréalière;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING54;Grande bergerie;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING55;Grande ferme bovine;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING56;Gde ferme céréalière;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING57;Stone Henge;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING58;Petit Marché;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING59;Grand Marché;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING60;Cimetière;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING61;Fosse des Ombres;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING62;Château Noir;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING63;Non utilisé;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING64;Non utilisé;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING65;Non utilisé;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING66;Non utilisé;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING67;Non utilisé;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING68;Non utilisé;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING69;Non utilisé;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon
IDS_BUILDING70;Non utilisé;;;20;This section of strings are used in the city window for tooltips & is also shown over the build icon

IDS_BUILDINGTEXT0;Le village limite la taille de votre colonie. Elle ne peut pas être vendue;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT1;La ville permet à votre population de croître et augmente la surface des terres constructibles. Elle ne peut pas être vendue;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT2;La cité permet d'atteindre la population et la surface de construction maximales. Elle ne peut pas être vendue.;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT3;La ferme;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT4;La grande ferme;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT5;La mine;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT6;La grande mine;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT7;Le dépôt fournit des hommes et des réserves pour soutenir une invasion;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT8;Les ruines sont ce qui reste des bâtiments d'une ville détruite par des pillards. Elles doivent être déblayées pour libérer le terrain et construire;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT9;Scierie;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT10;Grande scierie;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT11;Le fortin permet d'affecter une armée à la défense de la ville et de recruter des cohortes de taille moyenne;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT12;Le fort permet d'affecter deux cohortes à la défense de la ville;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT13;La forteresse permet d'affecter trois cohortes à la défense de la ville;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT14;Non utilisé;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT15;Relais de chasse;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT16;Le vignoble améliore la production de nourriture et augmente la productivité des ouvriers dans la ville;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT17;La guilde des mineurs forme vos mineurs à des techniques avancées qui augmentent leur productivité. Vous ne pouvez construire qu'une seule guilde par ville;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT18;Le temple remplace le sanctuaire et améliore sa productivité;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT19;La guilde des fermiers forme vos fermiers à des techniques avancées qui augmentent leur productivité. Vous ne pouvez construire qu'une seule guilde par ville;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT20;Le sanctuaire est apprécié des habitants, qui mettent un peu plus de coeur à l'ouvrage;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT21;La guilde des charpentiers forme vos ouvriers à des techniques avancées qui augmentent leur productivité. Vous ne pouvez construire qu'une seule guilde par ville;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT22;La caserne permet d'entraîner de nouvelles recrues et de former de grandes cohortes;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT23;La maison close attire les mercenaires de l'extérieur, qui combattront alors pour votre cause;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT24;Le palais impérial abrite la garde impériale et vous permet de créer des prétoriens;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT25;Pour profiter au mieux des ressources des lacs, construisez des villages de pêche;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT26;Pour profiter au mieux des ressources des montagnes, construisez-y des mines;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT27;Pour profiter au mieux des ressources des pics rocheux, construisez-y des mines;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT28;Le village de pêche ne peut être ni vendu, ni amélioré;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT29;Les thermes réduisent l'ampleur des épidémies et contribuent à la croissance de la population;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT30;La basilique remplace le temple et améliore sa productivité;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT31;Le fléchier fournit des arcs et des flèches à vos archers;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT32;Le forgeron fabrique les armes de votre infanterie moyenne;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT33;L'enclos fournit des chevaux à votre cavalerie;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT34;Le marché échange du métal et du bois contre de la nourriture;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT35;Le marché du métal échange de la nourriture et du bois contre du métal;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT36;Le marché du bois échange du métal et de la nourriture contre du bois;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT37;Les écuries fournissent des chevaux à votre cavalerie;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT38;Le hall des guerriers vous permet de recruter des combattants endurcis;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT39;L'intendance améliore vos casernes et vous permet d'enrôler de grandes cohortes;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT40;Le camp d'entraînement transforme vos nouvelles recrues en unités d'infanterie lourde bien entraînées;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT41;La mine de montagne ne peut être ni vendue, ni améliorée;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT42;La mine profonde ne peut être ni vendue, ni améliorée;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT43;L'hôpital rallonge l'espérance de vie et contribue à la croissance de la population;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT44;Les forêts inoccupées fournissent un peu de bois à chaque tour, mais peuvent être abattues pour un apport de bois plus important et pour libérer le terrain en vue d'une construction;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT45;L'apothicaire réduit le nombre de malades, ce qui contribue à la croissance de la population et améliore légèrement la productivité;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT46;Le bosquet secret permet au peuple de faire des offrandes aux esprits du lac, ce qui améliore son bonheur ainsi que la croissance et la productivité de la ville;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT47;L'herboriste contribue à limiter les maladies dans la ville, ce qui améliore la croissance de la population;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT48;La tour de guet améliore vos capacités de reconnaissance en territoire ennemi, vos unités peuvent alors plus facilement voir où se trouve l'adversaire dans les combats;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT49;L'école de gladiateurs forme des gladiateurs et améliore le moral de la population, ce qui accroît la productivité;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT50;L'entrepôt améliore la capacité de stockage de la ville;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT51;La bergerie;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT52;La ferme bovine;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT53;La ferme céréalière;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT54;La grande bergerie;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT55;La grande ferme bovine;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT56;La grande ferme céréalière;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT57;Stone Henge est un projet de légende qui transcende la fierté de la population, qui travaille ensuite d'arrache-pied et vous permet d'obtenir des bonus très intéressants;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT58;Le Petit Marché fournit une quantité limitée d'échanges et représente une bonne source de commérages;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT59;Le Grand Marché fournit plus de commerce et donc plus de commérages;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT60;Le Cimetière permet aux fantômes de ressusciter;;;250;This section is used to describe each building in the panel at the bottom of the city screen. There must not be a full stop at the end of the sentence as the code adds this itself
IDS_BUILDINGTEXT61;La Fosse des Ombres permet d'invoquer les Guerriers d'Ombre;;;;
IDS_BUILDINGTEXT62;Le Château Noir ouvre un portail qui laisse passer les Chevaliers d'Ombre;;;;
IDS_BUILDINGTEXT63;Non utilisé;;;;
IDS_BUILDINGTEXT64;Non utilisé;;;;
IDS_BUILDINGTEXT65;Non utilisé;;;;
IDS_BUILDINGTEXT66;Non utilisé;;;;
IDS_BUILDINGTEXT67;Non utilisé;;;;
IDS_BUILDINGTEXT68;Non utilisé;;;;
IDS_BUILDINGTEXT69;Non utilisé;;;;
IDS_BUILDINGTEXT70;Non utilisé;;;;

IDS_BUILDINGEMPIRE0;Village;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE1;Ville;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE2;Cité;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE3;Ferme;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE4;Gde ferme;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE5;Mine;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE6;Gde mine;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE7;Dépôt;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE8;Ruines;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE9;Scierie;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE10;Gd scierie;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE11;Fortin;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE12;Fort;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE13;Forteresse;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE14;Atelier;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE15;R. chasse;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE16;Vignoble;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE17;G. mineurs;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE18;Temple;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE19;G.fermiers;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE20;Sanctuaire;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE21;G.charpent;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE22;Caserne;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE23;Mson close;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE24;Palais imp;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE25;Lac;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE26;Montagne;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE27;P. rocheux;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE28;Vill.pêche;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE29;Thermes;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE30;Basilique;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE31;Fléchier;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE32;Forgeron;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE33;Enclos;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE34;Marché;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE35;Mché métal;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE36;Mché bois;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE37;Ecuries;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE38;Hall;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE39;Intendance;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE40;Camp entr.;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE41;Mine mnt;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE42;Mine prf;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE43;Hôpital;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE44;Forêt;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE45;Apothic.;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE46;Bosquet s.;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE47;Herboriste;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE48;Tour guet;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE49;Ecole glad;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE50;Entrepôt;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE51;Bergerie;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE52;Ferme bov;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE53;Ferme cér;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE54;Gde berg;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE55;GF bovine;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE56;GF céréal;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE57;Stonehenge;;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE58;Petit Marché;X;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE59;Gd Marché;X;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE60;Cimetière;X;;10;This is an abbreviated form of the building name that is used on the Empire overview to show what a city is building. It has been abbreviated as longer strings do not fit.
IDS_BUILDINGEMPIRE61;Fosse Ombres;X;;;
IDS_BUILDINGEMPIRE62;Château Noir;X;;;
IDS_BUILDINGEMPIRE63;Nonutilisé;;;;
IDS_BUILDINGEMPIRE64;Nonutilisé;;;;
IDS_BUILDINGEMPIRE65;Nonutilisé;;;;
IDS_BUILDINGEMPIRE66;Nonutilisé;;;;
IDS_BUILDINGEMPIRE67;Nonutilisé;;;;
IDS_BUILDINGEMPIRE68;Nonutilisé;;;;
IDS_BUILDINGEMPIRE69;Nonutilisé;;;;
IDS_BUILDINGEMPIRE70;Nonutilisé;;;;
IDS_BUILDINGEMPIRE71;Nonutilisé;;;;
IDS_BUILDINGEMPIRE72;Nonutilisé;;;;

IDS_GAME;Jeu;;;8;Button text
IDS_QUIT;Quitter;;;8;Button text

IDS_POPULATION;Population;;;15;City window text
IDS_SELECT;Sélect.;;;8;Button text
IDS_BONUS;Bonus;;;5;City window text
IDS_PRODUCTION;Prd;;;5;City window text
IDS_USE;Taxe;;;5;City window text
IDS_BALANCE;Solde;;;5;City window text
IDS_STOCK;Stock;;;12;City window text

IDS_PREPARING;Préparation de la bataille;;;30;Loading screen text
IDS_STARTING;Chargement de la partie;;;30;Loading screen text

IDS_SELL;Vendre;;;15;City Window tooltip

IDS_ALLIED;Alliés;;;15;Diplomacy window tooltip
IDS_FRIENDLY;Amicaux;;;15;Diplomacy window tooltip
IDS_NEUTRAL;Neutres;;;15;Diplomacy window tooltip
IDS_HOSTILE;Hostiles;;;15;Diplomacy window tooltip
IDS_WAR;Guerre;;;15;Diplomacy window tooltip

IDS_SQUADNAME0;Légion;;;24;City window unit tooltip
IDS_SQUADNAME1;Equites;;;24;City window unit tooltip
IDS_SQUADNAME2;Auxilia;;;24;City window unit tooltip
IDS_SQUADNAME3;Javelots;;;24;City window unit tooltip
IDS_SQUADNAME4;Guerriers celtes;;;24;City window unit tooltip
IDS_SQUADNAME5;Cavaliers celtes;;;24;City window unit tooltip
IDS_SQUADNAME6;Hoplites;;;24;City window unit tooltip
IDS_SQUADNAME7;Guerriers tribaux;;;24;City window unit tooltip
IDS_SQUADNAME8;Archers auxiliaires;;;24;City window unit tooltip
IDS_SQUADNAME9;Prétoriens;;;24;City window unit tooltip
IDS_SQUADNAME10;Cavaliers bretons;;;24;City window unit tooltip
IDS_SQUADNAME11;Mercenaires germains;;;24;City window unit tooltip
IDS_SQUADNAME12;Mercenaires hispaniques;;;24;City window unit tooltip
IDS_SQUADNAME13;Archers;;;24;City window unit tooltip
IDS_SQUADNAME14;Vélites;;;24;City window unit tooltip
IDS_SQUADNAME15;Guerriers bretons;;;24;City window unit tooltip
IDS_SQUADNAME16;Fanatiques celtes;;;24;City window unit tooltip
IDS_SQUADNAME17;Guerriers pictes;;;24;City window unit tooltip
IDS_SQUADNAME18;Cavaliers italiotes;;;24;City window unit tooltip
IDS_SQUADNAME19;Peltastes;;;24;City window unit tooltip
IDS_SQUADNAME20;Paysans;;;24;City window unit tooltip
IDS_SQUADNAME21;Gladiateurs;;;24;City window unit tooltip
IDS_SQUADNAME22;Légion des Spectres;X;;24;City window unit tooltip
IDS_SQUADNAME23;Phalange des Spectres;X;;24;City window unit tooltip
IDS_SQUADNAME24;Chevaliers des Ombres;X;;24;City window unit tooltip
IDS_SQUADNAME25;Guerriers des Ombres;X;;24;City window unit tooltip
IDS_SQUADNAME26;Cohorte 26;;;24;City window unit tooltip
IDS_SQUADNAME27;Cohorte 27;;;24;City window unit tooltip
IDS_SQUADNAME28;Cohorte 28;;;24;City window unit tooltip
IDS_SQUADNAME29;Cohorte 29;;;24;City window unit tooltip
IDS_SQUADNAME30;Cohorte 30;;;24;City window unit tooltip

IDS_SQUADTEXT0;Légionnaires - Armure : Bonne. Mobilité : Faible. Organisation : Régulière. Moral : Bon;;;250;City Window unit descriptions
IDS_SQUADTEXT1;Equites - Armure : Moyenne. Mobilité : Très bonne. Organisation : Régulière. Moral : Moyen;;;250;City Window unit descriptions
IDS_SQUADTEXT2;Auxiliaires - Armure : Moyenne. Mobilité : Moyenne. Organisation : Régulière. Moral : Moyen;;;250;City Window unit descriptions
IDS_SQUADTEXT3;Javelots - Armure : Faible. Mobilité : Bonne. Organisation : Irrégulière. Moral : Faible;;;250;City Window unit descriptions
IDS_SQUADTEXT4;Guerriers celtes - Armure : Moyenne. Mobilité : Faible. Organisation : Irrégulière. Moral : Moyen;;;250;City Window unit descriptions
IDS_SQUADTEXT5;Nobles - Armure : Moyenne. Mobilité : Très bonne. Organisation : Irrégulière. Moral : Bon;;;250;City Window unit descriptions
IDS_SQUADTEXT6;Hoplites - Armure : Bonne. Mobilité : Faible. Organisation : Régulière. Moral : Moyen;;;250;City Window unit descriptions
IDS_SQUADTEXT7;Guerriers tribaux - Armure : Moyenne. Mobilité : Moyenne. Organisation : Régulière. Moral : Bon;;;250;City Window unit descriptions
IDS_SQUADTEXT8;Archers auxiliaires - Armure : Moyenne. Mobilité : Moyenne. Organisation : Régulière. Moral : Moyen;;;250;City Window unit descriptions
IDS_SQUADTEXT9;Prétoriens - Armure : Bonne. Mobilité : Faible. Organisation : Régulière. Moral : Très bon;;;250;City Window unit descriptions
IDS_SQUADTEXT10;Cavaliers bretons - Armure : Faible. Mobilité : Très bonne. Organisation : Irrégulière. Moral : Moyen;;;250;City Window unit descriptions
IDS_SQUADTEXT11;Germains - Armure : Faible. Mobilité : Moyenne. Organisation : Irrégulière. Moral : Bon;;;250;City Window unit descriptions
IDS_SQUADTEXT12;Celtibériens - Armure : Moyenne. Mobilité : Moyenne. Organisation : Irrégulière. Moral : Moyen;;;250;City Window unit descriptions
IDS_SQUADTEXT13;Archers - Armure : Aucune. Mobilité : Bonne. Organisation : Irrégulière. Moral : Faible;;;250;City Window unit descriptions
IDS_SQUADTEXT14;Vélites - Armure : Faible. Mobilité : Bonne. Organisation : Régulière. Moral : Faible;;;250;City Window unit descriptions
IDS_SQUADTEXT15;Guerriers bretons - Armure : Moyenne. Mobilité : Moyenne. Organisation : Irrégulière. Moral : Moyen;;;250;City Window unit descriptions
IDS_SQUADTEXT16;Fanatiques celtes - Armure : Faible. Mobilité : Moyenne. Organisation : Irrégulière. Moral : Très bon;;;250;City Window unit descriptions
IDS_SQUADTEXT17;Guerriers pictes - Armure : Moyenne. Mobilité : Moyenne. Organisation : Irrégulière. Moral : Moyen;;;250;City Window unit descriptions
IDS_SQUADTEXT18;Cavaliers italiotes - Armure : Moyenne. Mobilité : Très bonne. Organisation : Régulière. Moral : Moyen;;;250;City Window unit descriptions
IDS_SQUADTEXT19;Peltastes - Armure : Moyenne. Mobilité : Moyenne. Organisation : Irrégulière. Moral : Moyen;;;250;City Window unit descriptions
IDS_SQUADTEXT20;Paysans - Armure : Aucune. Mobilité : Faible. Organisation : Irrégulière. Moral : Très faible;;;250;City Window unit descriptions
IDS_SQUADTEXT21;Gladiateurs - Armure : Bonne. Mobilité : Moyenne. Organisation : Irrégulière. Moral : Bon;;;250;City Window unit descriptions
IDS_SQUADTEXT22;Légion des Spectres - Armure : Faible. Mobilité : Faible. Organisation : Régulière. Moral : Incassable;X;;250;City Window unit descriptions
IDS_SQUADTEXT23;Phalange des Spectres - Armure : Faible. Mobilité : Faible. Organisation : Régulière. Moral : Incassable;X;;250;City Window unit descriptions
IDS_SQUADTEXT24;Chevaliers des Ombres - Armure : Bonne. Mobilité : Très Bonne. Organisation : Irrégulière. Moral : Très Bon;X;;250;City Window unit descriptions
IDS_SQUADTEXT25;Guerriers des Ombres - Armure : Bonne. Mobilité : Faible. Organisation : Irrégulière. Moral : Très Bon;X;;250;City Window unit descriptions
IDS_SQUADTEXT26;Non utilisé;;;250;City Window unit descriptions
IDS_SQUADTEXT27;Non utilisé;;;250;City Window unit descriptions
IDS_SQUADTEXT28;Non utilisé;;;250;City Window unit descriptions
IDS_SQUADTEXT29;Non utilisé;;;250;City Window unit descriptions
IDS_SQUADTEXT30;Non utilisé;;;250;City Window unit descriptions

IDS_SQUADBATRES0;Légion£;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES1;Equites£;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES2;Auxilia£;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES3;Javelots£;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES4;Guerriers celtes;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES5;Cavaliers celtes;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES6;Hoplites£;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES7;Guerriers tribaux;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES8;Archers auxiliaires;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES9;Prétoriens£;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES10;Cavaliers bretons;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES11;Mercenaires germains;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES12;Mercenaires hispaniques;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES13;Archers£;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES14;Vélites£;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES15;Guerriers bretons;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES16;Fanatiques celtes;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES17;Guerriers pictes;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES18;Cavaliers italiotes;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES19;Peltastes£;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES20;Paysans£;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES21;Gladiateurs£;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES22;Légion des Spectres£;x;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES23;Phalange des Spectres;x;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES24;Chevaliers des Ombres;x;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES25;Guerriers des Ombres;x;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES26;Non utilisé;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES27;Non utilisé;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES28;Non utilisé;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES29;Non utilisé;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen
IDS_SQUADBATRES30;Non utilisé;;;24;These strings are used on the battle results screen. The £ symbol is a TAB to ensure the numbers afterwards are aligned. Each string must be checked to see if it requires a £ to line up the numbers on the battles results screen

IDS_SQUADBATTLEDES0;Légionnaires ~Armure : Bonne ~Mobilité : Faible ~Organisation : Régulière ~Moral : Bon;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES1;Equites ~Armure : Moyenne ~Mobilité : Très bonne ~Organisation : Régulière ~Moral : Moyen;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES2;Auxiliaires ~Armure : Moyenne ~Mobilité : Moyenne ~Organisation : Régulière ~Moral : Moyen;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES3;Javelots ~Armure : Faible ~Mobilité : Bonne ~Organisation : Irrégulière ~Moral : Faible;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES4;Guerriers celtes ~Armure : Moyenne ~Mobilité : Faible ~Organisation : Irrégulière ~Moral : Moyen;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES5;Nobles ~Armure : Moyenne ~Mobilité : Très bonne ~Organisation : Irrégulière ~Moral : Bon;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES6;Hoplites ~Armure : Bonne ~Mobilité : Faible ~Organisation : Régulière ~Moral : Moyen;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES7;Guerriers tribaux ~Armure : Moyenne ~Mobilité : Moyenne ~Organisation : Régulière ~Moral : Bon;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES8;Archers auxiliaires ~Armure : Moyenne ~Mobilité : Moyenne ~Organisation : Régulière ~Moral : Moyen;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES9;Prétoriens ~Armure : Bonne ~Mobilité : Faible ~Organisation : Régulière ~Moral : Très bon;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES10;Cavaliers bretons ~Armure : Légère ~Mobilité : Très bonne ~Organisation : Irrégulière ~Moral : Moyen;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES11;Germains ~Armure : Faible ~Mobilité : Moyenne ~Organisation : Irrégulière ~Moral : Bon;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES12;Celtibériens ~Armure : Moyenne ~Mobilité : Moyenne ~Organisation : Irrégulière ~Moral : Moyen;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES13;Archers ~Armure : Aucune ~Mobilité : Bonne ~Organisation : Irrégulière ~Moral : Faible;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES14;Vélites ~Armure : Faible ~Mobilité : Bonne ~Organisation : Régulière ~Moral : Faible;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES15;Guerriers bretons ~Armure : Moyenne ~Mobilité : Moyenne ~Organisation : Irrégulière ~Moral : Moyen;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES16;Fanatiques celtes ~Armure : Faible ~Mobilité : Moyenne ~Organisation : Irrégulière ~Moral : Très bon;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES17;Guerriers pictes ~Armure : Moyenne ~Mobilité : Moyenne ~Organisation : Irrégulière ~Moral : Moyen;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES18;Cavaliers italiotes ~Armure : Moyenne ~Mobilité : Très bonne ~Organisation : Régulière ~Moral : Moyen;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES19;Peltastes ~Armure : Moyenne ~Mobilité : Moyenne ~Organisation : Irrégulière ~Moral : Bon;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES20;Paysans ~Armure : Aucune ~Mobilité : Faible ~Organisation : Irrégulière ~Moral : Très faible;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES21;Gladiateur ~Armure : Bonne ~Mobilité : Moyenne ~Organisation : Irrégulière ~Moral : Bon;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES22;Légion des Spectres ~ Armure : Faible ~Mobilité : Faible ~Organisation : Régulière ~Moral : Incassable;x;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES23;Phalange des Spectres ~ Armure : Faible ~Mobilité : Faible ~Organisation : Régulière ~Moral : Incassable;x;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES24;Chevaliers des Ombres ~ Armure : Bonne ~Mobilité : Très Bonne ~Organisation : Irrégulière ~Moral : Très Bon;x;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES25;Guerriers des Ombres ~ Armure : Bonne ~Mobilité : Faible ~Organisation : Irrégulière ~Moral : Très Bon;x;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES26;Non utilisé;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES27;Non utilisé;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES28;Non utilisé;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES29;Non utilisé;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space
IDS_SQUADBATTLEDES30;Non utilisé;;;100;These strings are used on the deployment screen to show the stats of a selected unit. The ~ symbol means a line break. Each string will have to bit adjusted to fit the space

IDS_TERRAIN1;Prairie;;;12;These are terrain types shown in the bottom right window on the campaign view
IDS_TERRAIN2;Montagnes;;;12;These are terrain types shown in the bottom right window on the campaign view
IDS_TERRAIN3;Forêts;;;12;These are terrain types shown in the bottom right window on the campaign view
IDS_TERRAIN4;Sable;;;12;These are terrain types shown in the bottom right window on the campaign view
IDS_TERRAIN5;Lac/Mer;;;12;These are terrain types shown in the bottom right window on the campaign view
IDS_TERRAIN6;Marais;;;12;These are terrain types shown in the bottom right window on the campaign view
IDS_TERRAIN7;Rocaille;;;12;These are terrain types shown in the bottom right window on the campaign view
IDS_TERRAIN8;Collines;;;12;These are terrain types shown in the bottom right window on the campaign view
IDS_TERRAIN9;Rivière;;;12;These are terrain types shown in the bottom right window on the campaign view

IDS_BUILDINGINPROGRESS;BUILDING;;;15;Shown over a building when it is building in the city window
IDS_MOVEMENTLEFT;x;;;;
IDS_NOBUILDORDERS;x;;;;
IDS_MOVEANDNOBUILD;x;;;;
IDS_ENDOFTURN;x;;;;
IDS_OK;Ok;;;8;Button text
IDS_CANCEL;Annuler;;;8;Button text

IDS_CITY0;Neapolis;;;;City Names - these should not be translated
IDS_CITY1;Nuceria;;;;City Names - these should not be translated
IDS_CITY2;Capua;;;;City Names - these should not be translated
IDS_CITY3;Anxur;;;;City Names - these should not be translated
IDS_CITY4;Aurunci;;;;City Names - these should not be translated
IDS_CITY5;Roma;;;;City Names - these should not be translated
IDS_CITY6;Latins;;;;City Names - these should not be translated
IDS_CITY7;Hernici;;;;City Names - these should not be translated
IDS_CITY8;Carsioli;;;;City Names - these should not be translated
IDS_CITY9;Marsi;;;;City Names - these should not be translated
IDS_CITY10;Reate;;;;City Names - these should not be translated
IDS_CITY11;Caere;;;;City Names - these should not be translated
IDS_CITY12;Falerii;;;;City Names - these should not be translated
IDS_CITY13;Populonia;;;;City Names - these should not be translated
IDS_CITY14;Volsinii;;;;City Names - these should not be translated
IDS_CITY15;Clusium;;;;City Names - these should not be translated
IDS_CITY16;Faesula;;;;City Names - these should not be translated
IDS_CITY17;Apuani;;;;City Names - these should not be translated
IDS_CITY18;Pisae;;;;City Names - these should not be translated
IDS_CITY19;Friniates;;;;City Names - these should not be translated
IDS_CITY20;Lingones;;;;City Names - these should not be translated
IDS_CITY21;Boii;;;;City Names - these should not be translated
IDS_CITY22;Sena;;;;City Names - these should not be translated
IDS_CITY23;Ariminum;;;;City Names - these should not be translated
IDS_CITY24;Marrucini;;;;City Names - these should not be translated
IDS_CITY25;Asculum;;;;City Names - these should not be translated
IDS_CITY26;Sentinum;;;;City Names - these should not be translated
IDS_CITY27;Spoletium;;;;City Names - these should not be translated
IDS_CITY28;Paeligni;;;;City Names - these should not be translated
IDS_CITY29;Histonium;;;;City Names - these should not be translated
IDS_CITY30;Apulians;;;;City Names - these should not be translated
IDS_CITY31;Arpi;;;;City Names - these should not be translated
IDS_CITY32;Canusium;;;;City Names - these should not be translated
IDS_CITY33;Caercini;;;;City Names - these should not be translated
IDS_CITY34;Pentri;;;;City Names - these should not be translated
IDS_CITY35;Caudini;;;;City Names - these should not be translated
IDS_CITY36;Hirpini;;;;City Names - these should not be translated
IDS_CITY37;Paestum;;;;City Names - these should not be translated
IDS_CITY38;Grumentum;;;;City Names - these should not be translated
IDS_CITY39;Heraclea;;;;City Names - these should not be translated
IDS_CITY40;Thurii;;;;City Names - these should not be translated
IDS_CITY41;Consentia;;;;City Names - these should not be translated
IDS_CITY42;Croton;;;;City Names - these should not be translated
IDS_CITY43;Tarentum;;;;City Names - these should not be translated
IDS_CITY44;Messapi;;;;City Names - these should not be translated
IDS_CITY45;NonUtilisé;;;;City Names - these should not be translated
IDS_CITY46;NonUtilisé;;;;City Names - these should not be translated
IDS_CITY47;NonUtilisé;;;;City Names - these should not be translated
IDS_CITY48;NonUtilisé;;;;City Names - these should not be translated
IDS_CITY49;NonUtilisé;;;;City Names - these should not be translated
IDS_CITY50;Anderitum;;;;City Names - these should not be translated
IDS_CITY51;Luguvalion;;;;City Names - these should not be translated
IDS_CITY52;Brocavon;;;;City Names - these should not be translated
IDS_CITY53;Noviomagus;;;;City Names - these should not be translated
IDS_CITY54;Durovern;;;;City Names - these should not be translated
IDS_CITY55;Durobrivae;;;;City Names - these should not be translated
IDS_CITY56;Yule;;;;City Names - these should not be translated
IDS_CITY57;Calleva;;;;City Names - these should not be translated
IDS_CITY58;Venta;;;;City Names - these should not be translated
IDS_CITY59;Londun;;;;City Names - these should not be translated
IDS_CITY60;Camulodun;;;;City Names - these should not be translated
IDS_CITY61;Ixia;;;;City Names - these should not be translated
IDS_CITY62;Branodun;;;;City Names - these should not be translated
IDS_CITY63;Durobrivae;;;;City Names - these should not be translated
IDS_CITY64;Alauna;;;;City Names - these should not be translated
IDS_CITY65;Duroliponte;;;;City Names - these should not be translated
IDS_CITY66;Verulam;;;;City Names - these should not be translated
IDS_CITY67;Dor;;;;City Names - these should not be translated
IDS_CITY68;Vertis;;;;City Names - these should not be translated
IDS_CITY69;Aricon;;;;City Names - these should not be translated
IDS_CITY70;Bagendun;;;;City Names - these should not be translated
IDS_CITY71;Durocornovion;;;;City Names - these should not be translated
IDS_CITY72;Ischalis;;;;City Names - these should not be translated
IDS_CITY73;Lindinis;;;;City Names - these should not be translated
IDS_CITY74;Sorviodun;;;;City Names - these should not be translated
IDS_CITY75;Maidun;;;;City Names - these should not be translated
IDS_CITY76;Uxella;;;;City Names - these should not be translated
IDS_CITY77;Tamara;;;;City Names - these should not be translated
IDS_CITY78;Isca;;;;City Names - these should not be translated
IDS_CITY79;Melin;;;;City Names - these should not be translated
IDS_CITY80;Bomio;;;;City Names - these should not be translated
IDS_CITY81;Stoukia;;;;City Names - these should not be translated
IDS_CITY82;Moridun;;;;City Names - these should not be translated
IDS_CITY83;Gangan;;;;City Names - these should not be translated
IDS_CITY84;Blaenau;;;;City Names - these should not be translated
IDS_CITY85;Mona;;;;City Names - these should not be translated
IDS_CITY86;Canovion;;;;City Names - these should not be translated
IDS_CITY87;Deva;;;;City Names - these should not be translated
IDS_CITY88;Virocon;;;;City Names - these should not be translated
IDS_CITY89;Letoceton;;;;City Names - these should not be translated
IDS_CITY90;Dana;;;;City Names - these should not be translated
IDS_CITY91;Lindun;;;;City Names - these should not be translated
IDS_CITY92;Ratae;;;;City Names - these should not be translated
IDS_CITY93;Derventio;;;;City Names - these should not be translated
IDS_CITY94;Petuaria;;;;City Names - these should not be translated
IDS_CITY95;Isurion;;;;City Names - these should not be translated
IDS_CITY96;Setantia;;;;City Names - these should not be translated
IDS_CITY97;Galagon;;;;City Names - these should not be translated
IDS_CITY98;Gabrantovicia;;;;City Names - these should not be translated
IDS_CITY99;Coria;;;;City Names - these should not be translated
IDS_CITY100;Usipetes;;;;City Names - these should not be translated
IDS_CITY101;Sugambri;;;;City Names - these should not be translated
IDS_CITY102;Ubii;;;;City Names - these should not be translated
IDS_CITY103;Marcomanni;;;;City Names - these should not be translated
IDS_CITY104;Suebi;;;;City Names - these should not be translated
IDS_CITY105;Tulingi;;;;City Names - these should not be translated
IDS_CITY106;Morini;;;;City Names - these should not be translated
IDS_CITY107;Menapii;;;;City Names - these should not be translated
IDS_CITY108;Bellovaci;;;;City Names - these should not be translated
IDS_CITY109;Atrebates;;;;City Names - these should not be translated
IDS_CITY110;Nervii;;;;City Names - these should not be translated
IDS_CITY111;Aduatuci;;;;City Names - these should not be translated
IDS_CITY112;Remi;;;;City Names - these should not be translated
IDS_CITY113;Treveri;;;;City Names - these should not be translated
IDS_CITY114;Venelli;;;;City Names - these should not be translated
IDS_CITY115;Aulerci;;;;City Names - these should not be translated
IDS_CITY116;Veneti;;;;City Names - these should not be translated
IDS_CITY117;Namnetes;;;;City Names - these should not be translated
IDS_CITY118;Carnutes;;;;City Names - these should not be translated
IDS_CITY119;Pictones;;;;City Names - these should not be translated
IDS_CITY120;Bituriges;;;;City Names - these should not be translated
IDS_CITY121;Lemovices;;;;City Names - these should not be translated
IDS_CITY122;Santones;;;;City Names - these should not be translated
IDS_CITY123;Vocates;;;;City Names - these should not be translated
IDS_CITY124;Elusates;;;;City Names - these should not be translated
IDS_CITY125;Tarbelli;;;;City Names - these should not be translated
IDS_CITY126;Arverni;;;;City Names - these should not be translated
IDS_CITY127;Cadurci;;;;City Names - these should not be translated
IDS_CITY128;Ruteni;;;;City Names - these should not be translated
IDS_CITY129;Parisii;;;;City Names - these should not be translated
IDS_CITY130;Meldi;;;;City Names - these should not be translated
IDS_CITY131;Senones;;;;City Names - these should not be translated
IDS_CITY132;Mandubii;;;;City Names - these should not be translated
IDS_CITY133;Aedui;;;;City Names - these should not be translated
IDS_CITY134;Branovices;;;;City Names - these should not be translated
IDS_CITY135;Mediomatrici;;;;City Names - these should not be translated
IDS_CITY136;Lingones;;;;City Names - these should not be translated
IDS_CITY137;Sequani;;;;City Names - these should not be translated
IDS_CITY138;Boii;;;;City Names - these should not be translated
IDS_CITY139;Helvetii;;;;City Names - these should not be translated
IDS_CITY140;Tigurini;;;;City Names - these should not be translated
IDS_CITY141;Allobroges;;;;City Names - these should not be translated
IDS_CITY142;Vocontii;;;;City Names - these should not be translated
IDS_CITY143;Volcae;;;;City Names - these should not be translated
IDS_CITY144;Tolosates;;;;City Names - these should not be translated
IDS_CITY145;Narbo;;;;City Names - these should not be translated
IDS_CITY146;Massillia;;;;City Names - these should not be translated
IDS_CITY147;Vercellae;;;;City Names - these should not be translated
IDS_CITY148;Pollentia;;;;City Names - these should not be translated
IDS_CITY149;Nicea;;;;City Names - these should not be translated
IDS_CITY150;Genua;;;;City Names - these should not be translated
IDS_CITY151;Autrigones ;;;;City Names - these should not be translated
IDS_CITY152;Vascones;;;;City Names - these should not be translated
IDS_CITY153;NonUtilisé;;;;City Names - these should not be translated
IDS_CITY154;NonUtilisé;;;;City Names - these should not be translated
IDS_CITY155;NonUtilisé;;;;City Names - these should not be translated
IDS_CITY156;NonUtilisé;;;;City Names - these should not be translated
IDS_CITY157;NonUtilisé;;;;City Names - these should not be translated
IDS_CITY158;NonUtilisé;;;;City Names - these should not be translated
IDS_CITY159;NonUtilisé;;;;City Names - these should not be translated
IDS_CITY160;Eburacum;;;;City Names - these should not be translated
IDS_CITY161;Isurium;;;;City Names - these should not be translated
IDS_CITY162;Olenacum;;;;City Names - these should not be translated
IDS_CITY163;Galacum;;;;City Names - these should not be translated
IDS_CITY164;Cataractonium;;;;City Names - these should not be translated
IDS_CITY165;Brocavon;;;;City Names - these should not be translated
IDS_CITY166;Luguvalium;;;;City Names - these should not be translated
IDS_CITY167;Coria;;;;City Names - these should not be translated
IDS_CITY168;Alauna;;;;City Names - these should not be translated
IDS_CITY169;Trimontium;;;;City Names - these should not be translated
IDS_CITY170;Traprain Law;;;;City Names - these should not be translated
IDS_CITY171;Velunia;;;;City Names - these should not be translated
IDS_CITY172;Corda;;;;City Names - these should not be translated
IDS_CITY173;Carbantorigon;;;;City Names - these should not be translated
IDS_CITY174;Nemeton;;;;City Names - these should not be translated
IDS_CITY175;Deva;;;;City Names - these should not be translated
IDS_CITY176;Novanta;;;;City Names - these should not be translated
IDS_CITY177;Abraven;;;;City Names - these should not be translated
IDS_CITY178;Vindogara;;;;City Names - these should not be translated
IDS_CITY179;Dumbardun;;;;City Names - these should not be translated
IDS_CITY180;Lindon;;;;City Names - these should not be translated
IDS_CITY181;Colanica;;;;City Names - these should not be translated
IDS_CITY182;Bannetia;;;;City Names - these should not be translated
IDS_CITY183;Carpow;;;;City Names - these should not be translated
IDS_CITY184;Tameia;;;;City Names - these should not be translated
IDS_CITY185;Etain;;;;City Names - these should not be translated
IDS_CITY186;Stracathro;;;;City Names - these should not be translated
IDS_CITY187;Aberdon;;;;City Names - these should not be translated
IDS_CITY188;Loxa;;;;City Names - these should not be translated
IDS_CITY189;Boresti;;;;City Names - these should not be translated
IDS_CITY190;Vacomagi;;;;City Names - these should not be translated
IDS_CITY191;Caer Righ;;;;City Names - these should not be translated
IDS_CITY192;Caledones;;;;City Names - these should not be translated
IDS_CITY193;Caer Idris;;;;City Names - these should not be translated
IDS_CITY194;Epidii;;;;City Names - these should not be translated
IDS_CITY195;Creones;;;;City Names - these should not be translated
IDS_CITY196;Carnonacae;;;;City Names - these should not be translated
IDS_CITY197;Caereni;;;;City Names - these should not be translated
IDS_CITY198;Decantae;;;;City Names - these should not be translated
IDS_CITY199;Smertae;;;;City Names - these should not be translated
IDS_CITY200;Lugii;;;;City Names - these should not be translated
IDS_CITY201;Cornovii;;;;City Names - these should not be translated
IDS_CITY202;Sparta;;;;City Names - these should not be translated
IDS_CITY203;Branodun;;;;City Names - these should not be translated
IDS_CITY204;Verulam;;;;City Names - these should not be translated
IDS_CITY205;Athenai;;;;City Names - these should not be translated
IDS_CITY206;Ephesos;;;;City Names - these should not be translated
IDS_CITY207;Larissa;;;;City Names - these should not be translated
IDS_CITY208;Bellovaci;;;;City Names - these should not be translated
IDS_CITY209;Venusia;;;;City Names - these should not be translated
IDS_CITY210;Herakleia;;;;City Names - these should not be translated
IDS_CITY211;Syrakousai;;;;City Names - these should not be translated
IDS_CITY212;Kyzikos;;;;City Names - these should not be translated
IDS_CITY213;Argos;;;;City Names - these should not be translated
IDS_CITY214;Lemovices;;;;City Names - these should not be translated
IDS_CITY215;Vocates;;;;City Names - these should not be translated
IDS_CITY216;Tabelli;;;;City Names - these should not be translated
IDS_CITY217;Cadurci;;;;City Names - these should not be translated
IDS_CITY218;Parisii;;;;City Names - these should not be translated
IDS_CITY219;Phokaia;;;;City Names - these should not be translated
IDS_CITY220;Epidauros;;;;City Names - these should not be translated
IDS_CITY221;Sikyon;;;;City Names - these should not be translated
IDS_CITY222;Roma;;;;City Names - these should not be translated
IDS_CITY223;Tarentum;;;;City Names - these should not be translated
IDS_CITY224;Luguvalion;;;;City Names - these should not be translated
IDS_CITY225;Thebai;;;;City Names - these should not be translated
IDS_CITY226;Brocavon;;;;City Names - these should not be translated
IDS_CITY227;Durovern;;;;City Names - these should not be translated
IDS_CITY228;Nuceria;;;;City Names - these should not be translated
IDS_CITY229;Atrebates;;;;City Names - these should not be translated
IDS_CITY230;Nervii;;;;City Names - these should not be translated
IDS_CITY231;Venta;;;;City Names - these should not be translated
IDS_CITY232;Korinthos;;;;City Names - these should not be translated
IDS_CITY233;Halikarnassos;;;;City Names - these should not be translated
IDS_CITY234;Londun;;;;City Names - these should not be translated
IDS_CITY235;Camulodun;;;;City Names - these should not be translated
IDS_CITY236;Ixia;;;;City Names - these should not be translated
IDS_CITY237;Spoletium;;;;City Names - these should not be translated
IDS_CITY238;Paestum;;;;City Names - these should not be translated
IDS_CITY239;Aricon;;;;City Names - these should not be translated
IDS_CITY240;Bagendun;;;;City Names - these should not be translated
IDS_CITY241;Brundisium;;;;City Names - these should not be translated
IDS_CITY242;Namnetes;;;;City Names - these should not be translated
IDS_CITY243;Bituriges;;;;City Names - these should not be translated
IDS_CITY244;Remi;;;;City Names - these should not be translated
IDS_CITY245;Treveri;;;;City Names - these should not be translated
IDS_CITY246;Venelli;;;;City Names - these should not be translated
IDS_CITY247;Aulerci;;;;City Names - these should not be translated
IDS_CITY248;Ischalis;;;;City Names - these should not be translated
IDS_CITY249;Durocornovion;;;;City Names - these should not be translated
IDS_CITY250;Maidun;;;;City Names - these should not be translated
IDS_CITY251;Volsinii;;;;City Names - these should not be translated
IDS_CITY252;Asculum;;;;City Names - these should not be translated
IDS_CITY253;Capua;;;;City Names - these should not be translated
IDS_CITY254;Clusium;;;;City Names - these should not be translated
IDS_CITY255;Rhegium;;;;City Names - these should not be translated
IDS_CITY256;Brigantion;x;;;City Names - these should not be translated
IDS_CITY257;Karanikon;x;;;City Names - these should not be translated
IDS_CITY258;Brakara;x;;;City Names - these should not be translated
IDS_CITY259;Argentiola;x;;;City Names - these should not be translated
IDS_CITY260;Bergidon;x;;;City Names - these should not be translated
IDS_CITY261;Asturika;x;;;City Names - these should not be translated
IDS_CITY262;Arbokala;x;;;City Names - these should not be translated
IDS_CITY263;Kaliabriga;x;;;City Names - these should not be translated
IDS_CITY264;Salmantika;x;;;City Names - these should not be translated
IDS_CITY265;Turmogon;x;;;City Names - these should not be translated
IDS_CITY266;Aiminion;x;;;City Names - these should not be translated
IDS_CITY267;Igaiditania;x;;;City Names - these should not be translated
IDS_CITY268;Skallabis;x;;;City Names - these should not be translated
IDS_CITY269;Ammaia;x;;;City Names - these should not be translated
IDS_CITY270;Ebora;x;;;City Names - these should not be translated
IDS_CITY271;Myrtilis;x;;;City Names - these should not be translated
IDS_CITY272;Nertobriga;x;;;City Names - these should not be translated
IDS_CITY273;Kaspiana;x;;;City Names - these should not be translated
IDS_CITY274;Mirobriga;x;;;City Names - these should not be translated
IDS_CITY275;Lakobriga;x;;;City Names - these should not be translated
IDS_CITY276;Onoba;x;;;City Names - these should not be translated
IDS_CITY277;Gadeira;x;;;City Names - these should not be translated
IDS_CITY278;Hispalis;x;;;City Names - these should not be translated
IDS_CITY279;Segida;x;;;City Names - these should not be translated
IDS_CITY280;Kordoba;x;;;City Names - these should not be translated
IDS_CITY281;Malaka;x;;;City Names - these should not be translated
IDS_CITY282;Aki;x;;;City Names - these should not be translated
IDS_CITY283;Urki;x;;;City Names - these should not be translated
IDS_CITY284;Kastulon;x;;;City Names - these should not be translated
IDS_CITY285;Oreton;x;;;City Names - these should not be translated
IDS_CITY286;Salika;x;;;City Names - these should not be translated
IDS_CITY287;Konsabura;x;;;City Names - these should not be translated
IDS_CITY288;Libora;x;;;City Names - these should not be translated
IDS_CITY289;Toleton;x;;;City Names - these should not be translated
IDS_CITY290;Karaka;x;;;City Names - these should not be translated
IDS_CITY291;Segovia;x;;;City Names - these should not be translated
IDS_CITY292;Kauka;x;;;City Names - these should not be translated
IDS_CITY293;Pallantia;x;;;City Names - these should not be translated
IDS_CITY294;Kamarika;x;;;City Names - these should not be translated
IDS_CITY295;Noega;x;;;City Names - these should not be translated
IDS_CITY296;Blendion;x;;;City Names - these should not be translated
IDS_CITY297;Diobriga;x;;;City Names - these should not be translated
IDS_CITY298;Oiasson;x;;;City Names - these should not be translated
IDS_CITY299;Ilumberis;x;;;City Names - these should not be translated
IDS_CITY300;Kalagurris;x;;;City Names - these should not be translated
IDS_CITY301;Numantia;x;;;City Names - these should not be translated
IDS_CITY302;Uxama;x;;;City Names - these should not be translated
IDS_CITY303;Segontia;x;;;City Names - these should not be translated
IDS_CITY304;Kontrebia;x;;;City Names - these should not be translated
IDS_CITY305;Torbelia;x;;;City Names - these should not be translated
IDS_CITY306;Osikerda;x;;;City Names - these should not be translated
IDS_CITY307;Ilorki;x;;;City Names - these should not be translated
IDS_CITY308;Kartagenea;x;;;City Names - these should not be translated
IDS_CITY309;Helike;x;;;City Names - these should not be translated
IDS_CITY310;Arsa;x;;;City Names - these should not be translated
IDS_CITY311;Biskargis;x;;;City Names - these should not be translated
IDS_CITY312;Dertosa;x;;;City Names - these should not be translated
IDS_CITY313;Tarrako;x;;;City Names - these should not be translated
IDS_CITY314;Ilerda;x;;;City Names - these should not be translated
IDS_CITY315;Oska;x;;;City Names - these should not be translated
IDS_CITY316;Tolosa;x;;;City Names - these should not be translated
IDS_CITY317;Vokata;x;;;City Names - these should not be translated
IDS_CITY318;Tarbelles;x;;;City Names - these should not be translated
IDS_CITY319;x;;;;City Names - these should not be translated
IDS_CITY320;x;;;;City Names - these should not be translated
IDS_CITY321;x;;;;City Names - these should not be translated
IDS_CITY322;x;;;;City Names - these should not be translated
IDS_CITY323;x;;;;City Names - these should not be translated
IDS_CITY324;x;;;;City Names - these should not be translated
IDS_CITY325;x;;;;City Names - these should not be translated
IDS_CITY326;x;;;;City Names - these should not be translated
IDS_CITY327;x;;;;City Names - these should not be translated
IDS_CITY328;x;;;;City Names - these should not be translated
IDS_CITY329;x;;;;City Names - these should not be translated
IDS_CITY330;x;;;;City Names - these should not be translated
IDS_CITY331;x;;;;City Names - these should not be translated
IDS_CITY332;x;;;;City Names - these should not be translated
IDS_CITY333;x;;;;City Names - these should not be translated
IDS_CITY334;x;;;;City Names - these should not be translated
IDS_CITY335;x;;;;City Names - these should not be translated
IDS_CITY336;x;;;;City Names - these should not be translated
IDS_CITY337;x;;;;City Names - these should not be translated
IDS_CITY338;x;;;;City Names - these should not be translated
IDS_CITY339;x;;;;City Names - these should not be translated
IDS_CITY340;x;;;;City Names - these should not be translated
IDS_CITY341;x;;;;City Names - these should not be translated
IDS_CITY342;x;;;;City Names - these should not be translated
IDS_CITY343;x;;;;City Names - these should not be translated
IDS_CITY344;x;;;;City Names - these should not be translated
IDS_CITY345;x;;;;City Names - these should not be translated
IDS_CITY346;x;;;;City Names - these should not be translated
IDS_CITY347;x;;;;City Names - these should not be translated
IDS_CITY348;x;;;;City Names - these should not be translated
IDS_CITY349;x;;;;City Names - these should not be translated
IDS_CITY350;x;;;;City Names - these should not be translated
IDS_CITY351;x;;;;City Names - these should not be translated
IDS_CITY352;x;;;;City Names - these should not be translated
IDS_CITY353;x;;;;City Names - these should not be translated
IDS_CITY354;x;;;;City Names - these should not be translated
IDS_CITY355;x;;;;City Names - these should not be translated
IDS_CITY356;x;;;;City Names - these should not be translated
IDS_CITY357;x;;;;City Names - these should not be translated
IDS_CITY358;x;;;;City Names - these should not be translated
IDS_CITY359;x;;;;City Names - these should not be translated
IDS_CITY360;x;;;;City Names - these should not be translated
IDS_CITY361;x;;;;City Names - these should not be translated
IDS_CITY362;x;;;;City Names - these should not be translated
IDS_CITY363;x;;;;City Names - these should not be translated
IDS_CITY364;x;;;;City Names - these should not be translated
IDS_CITY365;x;;;;City Names - these should not be translated
IDS_CITY366;x;;;;City Names - these should not be translated
IDS_CITY367;x;;;;City Names - these should not be translated
IDS_CITY368;x;;;;City Names - these should not be translated
IDS_CITY369;x;;;;City Names - these should not be translated
IDS_CITY370;x;;;;City Names - these should not be translated
IDS_CITY371;x;;;;City Names - these should not be translated
IDS_CITY372;x;;;;City Names - these should not be translated
IDS_CITY373;x;;;;City Names - these should not be translated
IDS_CITY374;x;;;;City Names - these should not be translated
IDS_CITY375;x;;;;City Names - these should not be translated
IDS_CITY376;x;;;;City Names - these should not be translated
IDS_CITY377;x;;;;City Names - these should not be translated
IDS_CITY378;x;;;;City Names - these should not be translated
IDS_CITY379;x;;;;City Names - these should not be translated
IDS_CITY380;x;;;;City Names - these should not be translated
IDS_CITY381;x;;;;City Names - these should not be translated
IDS_CITY382;x;;;;City Names - these should not be translated
IDS_CITY383;x;;;;City Names - these should not be translated
IDS_CITY384;x;;;;City Names - these should not be translated
IDS_CITY385;x;;;;City Names - these should not be translated
IDS_CITY386;x;;;;City Names - these should not be translated
IDS_CITY387;x;;;;City Names - these should not be translated
IDS_CITY388;x;;;;City Names - these should not be translated
IDS_CITY389;x;;;;City Names - these should not be translated
IDS_CITY390;x;;;;City Names - these should not be translated
IDS_CITY391;x;;;;City Names - these should not be translated
IDS_CITY392;x;;;;City Names - these should not be translated
IDS_CITY393;x;;;;City Names - these should not be translated
IDS_CITY394;x;;;;City Names - these should not be translated
IDS_CITY395;x;;;;City Names - these should not be translated
IDS_CITY396;x;;;;City Names - these should not be translated
IDS_CITY397;x;;;;City Names - these should not be translated
IDS_CITY398;x;;;;City Names - these should not be translated
IDS_CITY399;x;;;;City Names - these should not be translated
IDS_CITY400;x;;;;City Names - these should not be translated
IDS_CITY401;x;;;;City Names - these should not be translated
IDS_CITY402;x;;;;City Names - these should not be translated
IDS_CITY403;x;;;;City Names - these should not be translated
IDS_CITY404;x;;;;City Names - these should not be translated
IDS_CITY405;x;;;;City Names - these should not be translated
IDS_CITY406;x;;;;City Names - these should not be translated
IDS_CITY407;x;;;;City Names - these should not be translated
IDS_CITY408;x;;;;City Names - these should not be translated
IDS_CITY409;x;;;;City Names - these should not be translated
IDS_CITY410;x;;;;City Names - these should not be translated
IDS_CITY411;x;;;;City Names - these should not be translated
IDS_CITY412;x;;;;City Names - these should not be translated
IDS_CITY413;x;;;;City Names - these should not be translated
IDS_CITY414;x;;;;City Names - these should not be translated
IDS_CITY415;x;;;;City Names - these should not be translated
IDS_CITY416;x;;;;City Names - these should not be translated
IDS_CITY417;x;;;;City Names - these should not be translated
IDS_CITY418;x;;;;City Names - these should not be translated
IDS_CITY419;x;;;;City Names - these should not be translated
IDS_CITY420;x;;;;City Names - these should not be translated
IDS_CITY421;x;;;;City Names - these should not be translated
IDS_CITY422;x;;;;City Names - these should not be translated
IDS_CITY423;x;;;;City Names - these should not be translated
IDS_CITY424;x;;;;City Names - these should not be translated
IDS_CITY425;x;;;;City Names - these should not be translated
IDS_CITY426;x;;;;City Names - these should not be translated
IDS_CITY427;x;;;;City Names - these should not be translated
IDS_CITY428;x;;;;City Names - these should not be translated
IDS_CITY429;x;;;;City Names - these should not be translated
IDS_CITY430;x;;;;City Names - these should not be translated
IDS_CITY431;x;;;;City Names - these should not be translated
IDS_CITY432;x;;;;City Names - these should not be translated
IDS_CITY433;x;;;;City Names - these should not be translated
IDS_CITY434;x;;;;City Names - these should not be translated
IDS_CITY435;x;;;;City Names - these should not be translated
IDS_CITY436;x;;;;City Names - these should not be translated
IDS_CITY437;x;;;;City Names - these should not be translated
IDS_CITY438;x;;;;City Names - these should not be translated
IDS_CITY439;x;;;;City Names - these should not be translated
IDS_CITY440;x;;;;City Names - these should not be translated
IDS_CITY441;x;;;;City Names - these should not be translated
IDS_CITY442;x;;;;City Names - these should not be translated
IDS_CITY443;x;;;;City Names - these should not be translated
IDS_CITY444;x;;;;City Names - these should not be translated
IDS_CITY445;x;;;;City Names - these should not be translated
IDS_CITY446;x;;;;City Names - these should not be translated
IDS_CITY447;x;;;;City Names - these should not be translated
IDS_CITY448;x;;;;City Names - these should not be translated
IDS_CITY449;x;;;;City Names - these should not be translated
IDS_CITY450;x;;;;City Names - these should not be translated
IDS_CITY451;x;;;;City Names - these should not be translated
IDS_CITY452;x;;;;City Names - these should not be translated
IDS_CITY453;x;;;;City Names - these should not be translated
IDS_CITY454;x;;;;City Names - these should not be translated
IDS_CITY455;x;;;;City Names - these should not be translated


IDS_CITYEMPIRE0; Neapolis;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE1; Nuceria;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE2; Capua;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE3; Anxur;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE4; Aurunci;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE5; Roma;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE6; Latins;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE7; Hernici;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE8; Carsioli;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE9; Marsi;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE10; Reate;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE11; Caere;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE12; Falerii;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE13; Populonia;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE14; Volsinii;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE15; Clusium;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE16; Faesula;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE17; Apuani;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE18; Pisae;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE19; Friniates;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE20; Lingones;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE21; Boii;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE22; Sena;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE23; Ariminum;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE24; Marrucini;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE25; Asculum;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE26; Sentinum;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE27; Spoletium;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE28; Paeligni;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE29; Histonium;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE30; Apulians;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE31; Arpi;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE32; Canusium;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE33; Caercini;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE34; Pentri;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE35; Caudini;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE36; Hirpini;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE37; Paestum;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE38; Grumentum;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE39; Heraclea;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE40; Thurii;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE41; Consentia;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE42; Croton;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE43; Tarentum;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE44; Messapi;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE45; NotUsed;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE46; NotUsed;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE47; NotUsed;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE48; NotUsed;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE49; NotUsed;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE50; Anderitum;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE51; Luguvalion;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE52; Brocavon;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE53; Noviomagus;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE54; Durovern;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE55; Durobrivae;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE56; Yule;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE57; Calleva;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE58; Venta;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE59; Londun;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE60; Camulodun;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE61; Ixia;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE62; Branodun;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE63; Durobrivae;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE64; Alauna;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE65; Duroliponte;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE66; Verulam;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE67; Dor;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE68; Vertis;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE69; Aricon;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE70; Bagendun;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE71; Durocornov.;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE72; Ischalis;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE73; Lindinis;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE74; Sorviodun;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE75; Maidun;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE76; Uxella;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE77; Tamara;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE78; Isca;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE79; Melin;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE80; Bomio;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE81; Stoukia;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE82; Moridun;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE83; Gangan;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE84; Blaenau;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE85; Mona;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE86; Canovion;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE87; Deva;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE88; Virocon;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE89; Letoceton;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE90; Dana;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE91; Lindun;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE92; Ratae;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE93; Derventio;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE94; Petuaria;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE95; Isurion;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE96; Setantia;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE97; Galagon;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE98; Gabrantov.;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE99; Coria;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE100; Usipetes;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE101; Sugambri;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE102; Ubii;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE103; Marcoman.;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE104; Suebi;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE105; Tulingi;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE106; Morini;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE107; Menapii;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE108; Bellovaci;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE109; Atrebates;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE110; Nervii;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE111; Aduatuci;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE112; Remi;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE113; Treveri;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE114; Venelli;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE115; Aulerci;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE116; Veneti;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE117; Namnetes;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE118; Carnutes;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE119; Pictones;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE120; Bituriges;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE121; Lemovices;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE122; Santones;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE123; Vocates;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE124; Elusates;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE125; Tarbelli;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE126; Arverni;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE127; Cadurci;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE128; Ruteni;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE129; Parisii;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE130; Meldi;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE131; Senones;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE132; Mandubii;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE133; Aedui;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE134; Branovices;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE135; Mediomat.;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE136; Lingones;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE137; Sequani;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE138; Boii;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE139; Helvetii;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE140; Tigurini;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE141; Allobroges;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE142; Vocontii;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE143; Volcae;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE144; Tolosates;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE145; Narbo;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE146; Massillia;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE147; Vercellae;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE148; Pollentia;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE149; Nicea;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE150; Genua;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE151; Autrigones ;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE152; Vascones;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE153;Non utilisé;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE154;Non utilisé;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE155;Non utilisé;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE156;Non utilisé;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE157;Non utilisé;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE158;Non utilisé;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE159;Non utilisé;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE160; Eburacum;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE161; Isurium;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE162; Olenacum;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE163; Galacum;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE164; Cataracton.;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE165; Brocavon;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE166; Luguvalium;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE167; Coria;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE168; Alauna;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE169; Trimontium;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE170; Traprain L.;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE171; Velunia;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE172; Corda;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE173; Carbantor.;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE174; Nemeton;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE175; Deva;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE176; Novanta;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE177; Abraven;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE178; Vindogara;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE179; Dumbardun;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE180; Lindon;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE181; Colanica;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE182; Bannetia;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE183; Carpow;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE184; Tameia;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE185; Etain;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE186; Stracathro;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE187; Aberdon;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE188; Loxa;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE189; Boresti;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE190; Vacomagi;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE191; Caer Righ;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE192; Caledones;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE193; Caer Idris;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE194; Epidii;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE195; Creones;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE196; Carnonacae;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE197; Caereni;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE198; Decantae;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE199; Smertae;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE200; Lugii;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE201; Cornovii;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE202;Sparta;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE203;Branodun;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE204;Verulam;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE205;Athenai;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE206;Ephesos;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE207;Larissa;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE208;Bellovaci;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE209;Venusia;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE210;Herakleia;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE211;Syrakousai;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE212;Kyzikos;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE213;Argos;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE214;Lemovices;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE215;Vocates;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE216;Tabelli;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE217;Cadurci;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE218;Parisii;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE219;Phokaia;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE220;Epidauros;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE221;Sikyon;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE222;Roma;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE223;Tarentum;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE224;Luguvalion;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE225;Thebai;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE226;Brocavon;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE227;Durovern;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE228;Nuceria;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE229;Atrebates;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE230;Nervii;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE231;Venta;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE232;Korinthos;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE233;Halikarnas.;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE234;Londun;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE235;Camulodun;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE236;Ixia;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE237;Spoletium;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE238;Paestum;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE239;Aricon;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE240;Bagendun;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE241;Brundisium;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE242;Namnetes;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE243;Bituriges;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE244;Remi;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE245;Treveri;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE246;Venelli;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE247;Aulerci;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE248;Ischalis;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE249;Durocorn.;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE250;Maidun;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE251;Volsinii;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE252;Asculum;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE253;Capua;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE254;Clusium;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE255;Rhegium;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE256;Brigantion;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE257;Karanikon;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE258;Brakara;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE259;Argentiola;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE260;Bergidon;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE261;Asturika;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE262;Arbokala;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE263;Kaliabriga;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE264;Salmantika;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE265;Turmogon;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE266;Aiminion;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE267;Igaiditania;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE268;Skallabis;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE269;Ammaia;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE270;Ebora;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE271;Myrtilis;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE272;Nertobriga;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE273;Kaspiana;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE274;Mirobriga;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE275;Lakobriga;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE276;Onoba;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE277;Gadeira;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE278;Hispalis;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE279;Segida;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE280;Kordoba;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE281;Malaka;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE282;Aki;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE283;Urki;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE284;Kastulon;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE285;Oreton;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE286;Salika;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE287;Konsabura;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE288;Libora;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE289;Toleton;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE290;Karaka;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE291;Segovia;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE292;Kauka;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE293;Pallantia;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE294;Kamarika;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE295;Noega;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE296;Blendion;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE297;Diobriga;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE298;Oiasson;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE299;Ilumberis;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE300;Kalagurris;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE301;Numantia;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE302;Uxama;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE303;Segontia;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE304;Kontrebia;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE305;Torbelia;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE306;Osikerda;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE307;Ilorki;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE308;Kartagenea;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE309;Helike;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE310;Arsa;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE311;Biskargis;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE312;Dertosa;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE313;Tarrako;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE314;Oska;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE315;Ilerda;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE316;Tolosa;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE317;Vokata;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE318;Tarbelles;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE319;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE320;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE321;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE322;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE323;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE324;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE325;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE326;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE327;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE328;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE329;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE330;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE331;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE332;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE333;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE334;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE335;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE336;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE337;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE338;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE339;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE340;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE341;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE342;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE343;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE344;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE345;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE346;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE347;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE348;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE349;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE350;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE351;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE352;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE353;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE354;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE355;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE356;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE357;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE358;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE359;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE360;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE361;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE362;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE363;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE364;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE365;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE366;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE367;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE368;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE369;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE370;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE371;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE372;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE373;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE374;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE375;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE376;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE377;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE378;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE379;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE380;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE381;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE382;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE383;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE384;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE385;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE386;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE387;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE388;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE389;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE390;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE391;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE392;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE393;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE394;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE395;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE396;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE397;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE398;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE399;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE400;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE401;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE402;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE403;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE404;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE405;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE406;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE407;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE408;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE409;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE410;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE411;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE412;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE413;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE414;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE415;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE416;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE417;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE418;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE419;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE420;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE421;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE422;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE423;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE424;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE425;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE426;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE427;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE428;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE429;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE430;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE431;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE432;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE433;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE434;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE435;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE436;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE437;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE438;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE439;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE440;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE441;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE442;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE443;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE444;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE445;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE446;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE447;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE448;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE449;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE450;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE451;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE452;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE453;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE454;x;;;;Abbreviated City names - these should not be translated
IDS_CITYEMPIRE455;x;;;;Abbreviated City names - these should not be translated


IDS_SIDE0;Aequians;;;;Nation names - these should not be translated
IDS_SIDE1;Ligurians;;;;Nation names - these should not be translated
IDS_SIDE2;Volscians;;;;Nation names - these should not be translated
IDS_SIDE3;Cispadene Gauls;;;;Nation names - these should not be translated
IDS_SIDE4;Etruscans;;;;Nation names - these should not be translated
IDS_SIDE5;Senones;;;;Nation names - these should not be translated
IDS_SIDE6;Umbrians;;;;Nation names - these should not be translated
IDS_SIDE7;Faliscans;;;;Nation names - these should not be translated
IDS_SIDE8;Romans;;;;Nation names - these should not be translated
IDS_SIDE9;Sabines;;;;Nation names - these should not be translated
IDS_SIDE10;Picentines;;;;Nation names - these should not be translated
IDS_SIDE11;North Oscans;;;;Nation names - these should not be translated
IDS_SIDE12;Frentanians;;;;Nation names - these should not be translated
IDS_SIDE13;Campanians;;;;Nation names - these should not be translated
IDS_SIDE14;Samnites;;;;Nation names - these should not be translated
IDS_SIDE15;Caeretans;;;;Nation names - these should not be translated
IDS_SIDE16;Iapygians;;;;Nation names - these should not be translated
IDS_SIDE17;Calabrians;;;;Nation names - these should not be translated
IDS_SIDE18;Lucanians;;;;Nation names - these should not be translated
IDS_SIDE19;Thurians;;;;Nation names - these should not be translated
IDS_SIDE20;Bruttians;;;;Nation names - these should not be translated
IDS_SIDE21;Brigantes;;;;Nation names - these should not be translated
IDS_SIDE22;Romans;;;;Nation names - these should not be translated
IDS_SIDE23;Votadinii;;;;Nation names - these should not be translated
IDS_SIDE24;Selguvae;;;;Nation names - these should not be translated
IDS_SIDE25;Novantae;;;;Nation names - these should not be translated
IDS_SIDE26;Dumnonii;;;;Nation names - these should not be translated
IDS_SIDE27;Venicones;;;;Nation names - these should not be translated
IDS_SIDE28;Taexali;;;;Nation names - these should not be translated
IDS_SIDE29;Maeatae;;;;Nation names - these should not be translated
IDS_SIDE30;Caledones;;;;Nation names - these should not be translated
IDS_SIDE31;Attacotti;;;;Nation names - these should not be translated
IDS_SIDE32;Picti;;;;Nation names - these should not be translated
IDS_SIDE33;Hernici;;;;Nation names - these should not be translated
IDS_SIDE34;Latins;;;;Nation names - these should not be translated
IDS_SIDE35;Romans;;;;Nation names - these should not be translated
IDS_SIDE36;NotUsed;;;;Nation names - these should not be translated
IDS_SIDE37;Germans;;;;Nation names - these should not be translated
IDS_SIDE38;Menappi and Morini;;;;Nation names - these should not be translated
IDS_SIDE39;Belgae;;;;Nation names - these should not be translated
IDS_SIDE40;Aremoricans;;;;Nation names - these should not be translated
IDS_SIDE41;Western Gauls;;;;Nation names - these should not be translated
IDS_SIDE42;Aquitanians;;;;Nation names - these should not be translated
IDS_SIDE43;Southern Gauls;;;;Nation names - these should not be translated
IDS_SIDE44;Central Gauls;;;;Nation names - these should not be translated
IDS_SIDE45;Eastern Gauls;;;;Nation names - these should not be translated
IDS_SIDE46;Helvetians;;;;Nation names - these should not be translated
IDS_SIDE47;Transalpine Gauls;;;;Nation names - these should not be translated
IDS_SIDE48;Romans;;;;Nation names - these should not be translated
IDS_SIDE49;Vasconians;;;;Nation names - these should not be translated
IDS_SIDE50;Carvetii;;;;Nation names - these should not be translated
IDS_SIDE51;Romans;;;;Nation names - these should not be translated
IDS_SIDE52;Cantii;;;;Nation names - these should not be translated
IDS_SIDE53;Atrebates;;;;Nation names - these should not be translated
IDS_SIDE54;Trinobantes;;;;Nation names - these should not be translated
IDS_SIDE55;Iceni;;;;Nation names - these should not be translated
IDS_SIDE56;Catuvellauni;;;;Nation names - these should not be translated
IDS_SIDE57;Dobunni;;;;Nation names - these should not be translated
IDS_SIDE58;Durotriges;;;;Nation names - these should not be translated
IDS_SIDE59;Dumnonii;;;;Nation names - these should not be translated
IDS_SIDE60;Silures;;;;Nation names - these should not be translated
IDS_SIDE61;Demetae;;;;Nation names - these should not be translated
IDS_SIDE62;Ordovices;;;;Nation names - these should not be translated
IDS_SIDE63;Deceangli;;;;Nation names - these should not be translated
IDS_SIDE64;Cornovii;;;;Nation names - these should not be translated
IDS_SIDE65;Corieltauvi;;;;Nation names - these should not be translated
IDS_SIDE66;Parisii;;;;Nation names - these should not be translated
IDS_SIDE67;Brigantes;;;;Nation names - these should not be translated
IDS_SIDE68;Taranites;;;;Nation names - these should not be translated
IDS_SIDE69;Zeusians;;;;Nation names - these should not be translated
IDS_SIDE70;Mogonii ;;;;Nation names - these should not be translated
IDS_SIDE71;Nodenites;;;;Nation names - these should not be translated
IDS_SIDE72;Marsii ;;;;Nation names - these should not be translated
IDS_SIDE73;Belinusians ;;;;Nation names - these should not be translated
IDS_SIDE74;Apollons;;;;Nation names - these should not be translated
IDS_SIDE75;Herans ;;;;Nation names - these should not be translated
IDS_SIDE76;Cocidii ;;;;Nation names - these should not be translated
IDS_SIDE77;Minaervans ;;;;Nation names - these should not be translated
IDS_SIDE78;Neptunites ;;;;Nation names - these should not be translated
IDS_SIDE79;Cernunnosii ;;;;Nation names - these should not be translated
IDS_SIDE80;Hadesians ;;;;Nation names - these should not be translated
IDS_SIDE81;Venusians ;;;;Nation names - these should not be translated
IDS_SIDE82;Arians ;;;;Nation names - these should not be translated
IDS_SIDE83;Condatites ;;;;Nation names - these should not be translated
IDS_SIDE84;Aphrodites;;;;Nation names - these should not be translated
IDS_SIDE85;Danians ;;;;Nation names - these should not be translated
IDS_SIDE86;Keridwenii ;;;;Nation names - these should not be translated
IDS_SIDE87;Hermians ;;;;Nation names - these should not be translated
IDS_SIDE88;Vitrisii ;;;;Nation names - these should not be translated
IDS_SIDE89;Kallaikes;;;;Nation names - these should not be translated
IDS_SIDE90;Astures;;;;Nation names - these should not be translated
IDS_SIDE91;Vettones;;;;Nation names - these should not be translated
IDS_SIDE92;Lusitanes;;;;Nation names - these should not be translated
IDS_SIDE93;Keltikes;;;;Nation names - these should not be translated
IDS_SIDE94;Baitures;;;;Nation names - these should not be translated
IDS_SIDE95;Karthaginians;;;;Nation names - these should not be translated
IDS_SIDE96;Turdetanes;;;;Nation names - these should not be translated
IDS_SIDE97;Bastetanes;;;;Nation names - these should not be translated
IDS_SIDE98;Oretanes;;;;Nation names - these should not be translated
IDS_SIDE99;Karpetanes;;;;Nation names - these should not be translated
IDS_SIDE100;Vakkaies;;;;Nation names - these should not be translated
IDS_SIDE101;Kantabres;;;;Nation names - these should not be translated
IDS_SIDE102;Vaskones;;;;Nation names - these should not be translated
IDS_SIDE103;Keltiberes;;;;Nation names - these should not be translated
IDS_SIDE104;Edetanes;;;;Nation names - these should not be translated
IDS_SIDE105;Kontestanes;;;;Nation names - these should not be translated
IDS_SIDE106;Arsetanes;;;;Nation names - these should not be translated
IDS_SIDE107;Romans;;;;Nation names - these should not be translated
IDS_SIDE108;Ilurgetes;;;;Nation names - these should not be translated
IDS_SIDE109;Aquitanians;;;;Nation names - these should not be translated
IDS_SIDE110;x;;;;Nation names - these should not be translated
IDS_SIDE111;x;;;;Nation names - these should not be translated
IDS_SIDE112;x;;;;Nation names - these should not be translated
IDS_SIDE113;x;;;;Nation names - these should not be translated
IDS_SIDE114;x;;;;Nation names - these should not be translated
IDS_SIDE115;x;;;;Nation names - these should not be translated
IDS_SIDE116;x;;;;Nation names - these should not be translated
IDS_SIDE117;x;;;;Nation names - these should not be translated
IDS_SIDE118;x;;;;Nation names - these should not be translated
IDS_SIDE119;x;;;;Nation names - these should not be translated
IDS_SIDE120;x;;;;Nation names - these should not be translated
IDS_SIDE121;x;;;;Nation names - these should not be translated
IDS_SIDE122;x;;;;Nation names - these should not be translated
IDS_SIDE123;x;;;;Nation names - these should not be translated
IDS_SIDE124;x;;;;Nation names - these should not be translated
IDS_SIDE125;x;;;;Nation names - these should not be translated
IDS_SIDE126;x;;;;Nation names - these should not be translated
IDS_SIDE127;x;;;;Nation names - these should not be translated
IDS_SIDE128;x;;;;Nation names - these should not be translated
IDS_SIDE129;x;;;;Nation names - these should not be translated
IDS_SIDE130;x;;;;Nation names - these should not be translated
IDS_SIDE131;x;;;;Nation names - these should not be translated
IDS_SIDE132;x;;;;Nation names - these should not be translated
IDS_SIDE133;x;;;;Nation names - these should not be translated
IDS_SIDE134;x;;;;Nation names - these should not be translated
IDS_SIDE135;x;;;;Nation names - these should not be translated
IDS_SIDE136;x;;;;Nation names - these should not be translated
IDS_SIDE137;x;;;;Nation names - these should not be translated
IDS_SIDE138;x;;;;Nation names - these should not be translated
IDS_SIDE139;x;;;;Nation names - these should not be translated
IDS_SIDE140;x;;;;Nation names - these should not be translated
IDS_SIDE141;x;;;;Nation names - these should not be translated
IDS_SIDE142;x;;;;Nation names - these should not be translated
IDS_SIDE143;x;;;;Nation names - these should not be translated
IDS_SIDE144;x;;;;Nation names - these should not be translated
IDS_SIDE145;x;;;;Nation names - these should not be translated
IDS_SIDE146;x;;;;Nation names - these should not be translated
IDS_SIDE147;x;;;;Nation names - these should not be translated
IDS_SIDE148;x;;;;Nation names - these should not be translated
IDS_SIDE149;x;;;;Nation names - these should not be translated
IDS_SIDE150;x;;;;Nation names - these should not be translated
IDS_SIDE151;x;;;;Nation names - these should not be translated
IDS_SIDE152;x;;;;Nation names - these should not be translated
IDS_SIDE153;x;;;;Nation names - these should not be translated
IDS_SIDE154;x;;;;Nation names - these should not be translated
IDS_SIDE155;x;;;;Nation names - these should not be translated
IDS_SIDE156;x;;;;Nation names - these should not be translated
IDS_SIDE157;x;;;;Nation names - these should not be translated
IDS_SIDE158;x;;;;Nation names - these should not be translated
IDS_SIDE159;x;;;;Nation names - these should not be translated
IDS_SIDE160;x;;;;Nation names - these should not be translated
IDS_SIDE161;x;;;;Nation names - these should not be translated
IDS_SIDE162;x;;;;Nation names - these should not be translated
IDS_SIDE163;x;;;;Nation names - these should not be translated
IDS_SIDE164;x;;;;Nation names - these should not be translated
IDS_SIDE165;x;;;;Nation names - these should not be translated
IDS_SIDE166;x;;;;Nation names - these should not be translated
IDS_SIDE167;x;;;;Nation names - these should not be translated
IDS_SIDE168;x;;;;Nation names - these should not be translated
IDS_SIDE169;x;;;;Nation names - these should not be translated
IDS_SIDE170;x;;;;Nation names - these should not be translated
IDS_SIDE171;x;;;;Nation names - these should not be translated
IDS_SIDE172;x;;;;Nation names - these should not be translated
IDS_SIDE173;x;;;;Nation names - these should not be translated
IDS_SIDE174;x;;;;Nation names - these should not be translated
IDS_SIDE175;x;;;;Nation names - these should not be translated
IDS_SIDE176;x;;;;Nation names - these should not be translated
IDS_SIDE177;x;;;;Nation names - these should not be translated
IDS_SIDE178;x;;;;Nation names - these should not be translated
IDS_SIDE179;x;;;;Nation names - these should not be translated
IDS_SIDE180;x;;;;Nation names - these should not be translated
IDS_SIDE181;x;;;;Nation names - these should not be translated
IDS_SIDE182;x;;;;Nation names - these should not be translated
IDS_SIDE183;x;;;;Nation names - these should not be translated
IDS_SIDE184;x;;;;Nation names - these should not be translated
IDS_SIDE185;x;;;;Nation names - these should not be translated
IDS_SIDE186;x;;;;Nation names - these should not be translated
IDS_SIDE187;x;;;;Nation names - these should not be translated
IDS_SIDE188;x;;;;Nation names - these should not be translated
IDS_SIDE189;x;;;;Nation names - these should not be translated
IDS_SIDE190;x;;;;Nation names - these should not be translated

IDS_DECLAREWAR;Déclarer~guerre;;; 8/8;These strings are used on buttons in the diplomacy window. The ~ symbol means a line break and each line can have up to 8 characters
IDS_MAKEPEACE;Faire~la paix;;; 8/8;These strings are used on buttons in the diplomacy window. The ~ symbol means a line break and each line can have up to 8 characters
IDS_FORMALLIANCE;Former~alliance;;; 8/8;These strings are used on buttons in the diplomacy window. The ~ symbol means a line break and each line can have up to 8 characters
IDS_BREAKALLIANCE;Rompre~Alliance;;; 8/8;These strings are used on buttons in the diplomacy window. The ~ symbol means a line break and each line can have up to 8 characters
IDS_OFFERTRIBUTE;Offrir~tribut;;; 8/8;These strings are used on buttons in the diplomacy window. The ~ symbol means a line break and each line can have up to 8 characters
IDS_ACCEPT;Accepter;;; 8/8;These strings are used on buttons in the diplomacy window. The ~ symbol means a line break and each line can have up to 8 characters
IDS_REJECT;Refuser;;; 8/8;These strings are used on buttons in the diplomacy window. The ~ symbol means a line break and each line can have up to 8 characters
IDS_DEMAND;Demander~plus;;; 8/8;These strings are used on buttons in the diplomacy window. The ~ symbol means a line break and each line can have up to 8 characters
IDS_INFO;Info;;; 8/8;These strings are used on buttons in the diplomacy window. The ~ symbol means a line break and each line can have up to 8 characters
IDS_VIEWOFFER;Voir~offre;;; 8/8;These strings are used on buttons in the diplomacy window. The ~ symbol means a line break and each line can have up to 8 characters

IDS_CONFDECLAREWAR;Déclarer la guerre ?;;;;Are these strings used?
IDS_CONFMAKEPEACE;Faire la paix ?;;;;Are these strings used?
IDS_CONFFORMALLIANCE;Former une alliance ?;;;;Are these strings used?
IDS_CONFBREAKALLIANCE;Rompre l'alliance ?;;;;Are these strings used?
IDS_CONFOFFERTRIBUTE;Offrir un tribut ?;;;;Are these strings used?
IDS_CONFIRMDECLAREWAR;Voulez-vous vraiment déclarer la guerre aux;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_CONFIRMOFFERPEACE;Voulez-vous vraiment proposer la paix aux;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_CONFIRMOFFERALLIANCE;Voulez-vous vraiment former une alliance avec les;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_CONFIRMBREAKALLIANCE;Voulez-vous vraiment rompre notre alliance avec les;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_CONFIRMGIVETRIBUTE;Voulez-vous vraiment offrir un tribut de;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_GIVETO;aux;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_AIOFFERSPEACE;souhaitent mettre fin à la guerre et vous proposent un traité de paix.;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_AIOFFERALLIANCE;souhaitent former une alliance avec nous.;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_AIOFFERTRIBUTE;Pour faciliter le marché, ils nous offrent également;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_ACCEPTOFFER;Acceptez-vous leur offre ?;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_AICONSIDERPEACE;examinent notre proposition de mettre fin à la guerre.;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_AICONSIDERALLIANCE;examinent notre proposition d'alliance.;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_AIDECLAREWAR;Nous sommes désormais en guerre contre les;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_AIBREAKALLIANCE;proclament qu'ils ne sont plus nos alliés !;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_AIREJECTPEACE;ont rejeté notre offre de paix.;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_AIREJECTALLIANCE;ne souhaitent pas former une alliance avec nous.;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_AIDEMANDTRIBUTE;Ils disent qu'ils pourraient réfléchir s'ils recevaient un tribut de;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_QM; ?;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_EX; !;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_CONFIRM;Confirmer;;; 8/8;Button text
IDS_AND;et;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_AIACCEPTPEACE;ont accepté de mettre fin à la guerre.;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_AIACCEPTALLIANCE;ont accepté de former une alliance avec nous.;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_THE;Les;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_AIBREAKSALLIANCE;ont rompu notre alliance !;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_AIREFUSESALLIANCEDEMAND;ont refusé notre proposition d'alliance.;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_AIREFUSESPEACEDEMAND;ont refusé notre proposition de paix.;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to
IDS_CANTAFFORDTRIBUTE;Nous n'avons rien qui les intéresse !;;;Variable;This is a component that is bolted together with the diplomacy strings and nation names to create a sentence. I'm not sure how well this will localise and we may need to rework this. The mas length depends ont eh other parts of the string it is bolted to

IDS_RESOURCE1;Nourriture;;;10;This string is used ont eh city view to show how much of a resource is required to build something
IDS_RESOURCE2;Minerai;;;10;This string is used ont eh city view to show how much of a resource is required to build something
IDS_RESOURCE3;Bois;;;10;This string is used ont eh city view to show how much of a resource is required to build something
IDS_RESOURCE1INITIAL;N;;;2;This is an abbreviation of the resources used in tooltips to show the production potential onteh campaign screen
IDS_RESOURCE2INITIAL;M;;;2;This is an abbreviation of the resources used in tooltips to show the production potential onteh campaign screen
IDS_RESOURCE3INITIAL;B;;;2;This is an abbreviation of the resources used in tooltips to show the production potential onteh campaign screen


IDS_CLICKCONT;Cliquer = continuer;;;20;This is shown at the end of a battle
IDS_MEN;Hommes;;;8;This is used on thr battle results screen
IDS_MENLOST;Pertes;;;8;This is used on thr battle results screen
IDS_KILLED;Tués;;;8;This is used on thr battle results screen
IDS_EXPERIENCE;Exp.;;;8;This is used on thr battle results screen
IDS_DESTROYED;x;;;;
IDS_BATTLEWON;Victoire !;;;20;This is shown at the end of a battle
IDS_BATTLELOST;Défaite !;;;20;This is shown at the end of a battle

IDS_CITY;Ville;;;10;Used on the title bar of the empire overview
IDS_PRODUCTIONHEADING;Production;;;15;Used in the summary panel of the Empire overview - £ symbols act as TABS and may be required to align the numbers
IDS_INCOMEHEADING;Revenu;;;15;Used in the summary panel of the Empire overview - £ symbols act as TABS and may be required to align the numbers
IDS_ARMYMAINTENANCEHEADING;Entret. Armée;;;15;Used in the summary panel of the Empire overview - £ symbols act as TABS and may be required to align the numbers
IDS_EXPENDITUREHEADING;Solde;;;15;Used in the summary panel of the Empire overview - £ symbols act as TABS and may be required to align the numbers
IDS_BALANCEHEADING;Stock;;;15;Used in the summary panel of the Empire overview - £ symbols act as TABS and may be required to align the numbers
IDS_STORAGEHEADING;Capacité;;;15;Used in the summary panel of the Empire overview - £ symbols act as TABS and may be required to align the numbers

IDS_SEASON1;Printemps;;;10;Shown on campaign screen under radar map and on city view to show date
IDS_SEASON2;Eté;;;10;Shown on campaign screen under radar map and on city view to show date
IDS_SEASON3;Automne;;;10;Shown on campaign screen under radar map and on city view to show date
IDS_SEASON4;Hiver;;;10;Shown on campaign screen under radar map and on city view to show date

IDS_BUILDING;Construct.;;;10;Empire overview title bar
IDS_SQUADS;Cohortes;;;10;Empire overview title bar
IDS_NOTHING;Rien;;;10;Empire overview title bar

IDS_CHANGE;Solde;;;15;Used in the summary panel of the Empire overview - £ symbols act as TABS and may be required to align the numbers

IDS_BC;av;;;2;Don't think this needs translating - its for dates e.g. 100BC, or 76AD etc.
IDS_AD;ap;;;2;Don't think this needs translating - its for dates e.g. 100BC, or 76AD etc.

IDS_OPTIONS;OPTIONS;;;20;Heading for options menu
IDS_LOAD;Charger;;; 8/8;Button text for options menu
IDS_SAVE;Sauver;;; 8/8;Button text for options menu

IDS_VIEW;Voir;;; 8/8;Button text for Empire overview

IDS_MAINMENULOAD;Charger~partie;;; 8/8;Button text for main menu
IDS_MAINMENUNEW;Nouvelle~partie;;; 8/8;Button text for main menu
IDS_MAINMENUQUIT;Quitter~le jeu;;; 8/8;Button text for main menu

IDS_VERSIONSTRING;v 1.0.6;;;;Version number - do not translate!

IDS_CANTDEPLOY;Attention ! Deux unités empiètent sur le même terrain et ne pourront peut-être pas se déployer. Tout homme ne pouvant pas manœuvrer sera perdu.;;;100;Shown on deployment scren if 2 squads are overlapping

IDS_COSTTOBUILD;Coût;;;20;Component of string to describe a unit or building ont eh city windows bottom panel
IDS_MAINTENANCECOST;Maintenance;;;20;Component of string to describe a unit or building ont eh city windows bottom panel
IDS_PERTURN;par tour;;;20;Component of string to describe a unit or building ont eh city windows bottom panel
IDS_EACHWORKER;Un ouvrier produit;;;20;Component of string to describe a unit or building ont eh city windows bottom panel
IDS_COSTTORECRUIT;Recrutement;;;20;Component of string to describe a unit or building ont eh city windows bottom panel

IDS_BEENDEFEATED1;ont été battus;;;30;Message on campaign view when another side has been defeated
IDS_BEENDEFEATED2;ont été vaincus;;;30;Message on campaign view when another side has been defeated

IDS_OWNER;Nation ;;;10;Tootlips over cities on campaign view
IDS_NONE;Aucun ;;;10;Tootlips over cities on campaign view
IDS_LOW;Faible ;;;10;Tootlips over cities on campaign view
IDS_MEDIUM;Moy. ;;;10;Tootlips over cities on campaign view
IDS_HIGH;Bien ;;;10;Tootlips over cities on campaign view
IDS_VHIGH;Très bien ;;;10;Tootlips over cities on campaign view
IDS_SMALL;Petite ;;;10;Tootlips over cities on campaign view
IDS_LARGE;Grande ;;;10;Tootlips over cities on campaign view
IDS_GARRISON;Garnison ;;;10;Tootlips over cities on campaign view
IDS_POTENTIAL;Potentiel ;;;10;Tootlips over cities on campaign view

IDS_SIDETYPE0;Romains;;;10;Nation types used for alternative history settings on campaign selection
IDS_SIDETYPE1;Tribus;;;10;Nation types used for alternative history settings on campaign selection
IDS_SIDETYPE2;Grecs;;;10;Nation types used for alternative history settings on campaign selection
IDS_SIDETYPE3;Celtes;;;10;Nation types used for alternative history settings on campaign selection
IDS_SIDETYPE4;Germains;;;10;Nation types used for alternative history settings on campaign selection
IDS_SIDETYPE5;Hispan.;;;10;Nation types used for alternative history settings on campaign selection
IDS_SIDETYPE6;Bretons;;;10;Nation types used for alternative history settings on campaign selection
IDS_SIDETYPE7;Pictes;;;10;Nation types used for alternative history settings on campaign selection

IDS_MAPNAME0;Italie;;;25;Campaign names for campaign selection scren
IDS_MAPNAME1;Gaule;;;25;Campaign names for campaign selection scren
IDS_MAPNAME2;Bretagne (Sud);;;25;Campaign names for campaign selection scren
IDS_MAPNAME3;Bretagne (Nord);;;25;Campaign names for campaign selection scren
IDS_MAPNAME4;Initiation;;;25;Campaign names for campaign selection scren
IDS_MAPNAME5;Champs Elysées;X;;;
IDS_MAPNAME6;Hispanie;X;;;
IDS_MAPNAME7;Suppl 3;X;;;
IDS_MAPNAME8;Suppl 4;X;;;
IDS_MAPNAME9;Suppl 5;X;;;


IDS_BACK;Retour;;; 8/8;Button text - campaign selection screen
IDS_START;Lancer;;; 8/8;Button text - campaign selection screen

IDS_SIDEDESC0;Vos voisins les Romains sont plus puissants et hostiles. Des pays alliés bordent vos autres frontières et votre forteresse de montagne sera difficile à prendre. Concentrez-vous sur la production de minerai et l'enrôlement rapide de guerriers.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC1;Vous occupez une position géographique de choix avec seulement deux voisins, dont les puissants Etrusques. Si vous parvenez à vous allier aux Senones, vous donnerez du fil à retordre aux Etrusques.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC2;Vous êtes petit mais capable de lever de grandes armées. La mer vous protège à l'ouest, mais vos trois autres voisins sont puissants, avec les Romains au nord. Les Samnites pourraient-ils devenir des alliés de poids ?;;;250;Nation description - campaign selection screen
IDS_SIDEDESC3;Vous êtes petit mais disposez de beaucoup de bois. Vous devez vous approprier d'autres ressources mais devez produire du bois pour y parvenir. Les Senones et leurs cavaliers sont de féroces ennemis. Maintenez des relations amicales, voire une alliance.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC4;Vous êtes l'un des plus puissants pays italiens, mais votre territoire est très étiré. Surveillez vos frontières, mais prenez garde aux Romains. S'ils ne sont pas vos voisins directs, ce sont de farouches ennemis et peu de terres vous séparent.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC5;Une pénurie de minerai ralentit votre expansion. Votre priorité doit être un approvisionnement régulier. Utilisez votre cavalerie pour soutenir votre expansion. Vos voisins Celtes peuvent être de puissants alliés contre les étrangers venus du sud.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC6;Une pénurie de bois ralentira l'expansion de vos villes. Utilisez votre minerai pour lever rapidement des armées et prenez une ville produisant assez de bois. Vos amis à l'ouest peuvent être des alliés de choix contre vos ennemis du sud et de l'est.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC7;Vous êtes petit et entouré de tous côtés, mais vous n'avez pas d'ennemi. Cela ne durera pas, mettez donc votre temps à profit pour établir des alliances et renforcer vos défenses.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC8;Vous produisez beaucoup de ressources, chacune dans une ville. Elles sont donc toutes essentielles pour votre empire. Vous êtes puissant mais fragile. Votre priorité doit être de vous assurer d'autres sources d'approvisionnement.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC9;Ne vous y trompez pas, la vie des Sabins ne sera pas facile. Vous êtes petit, vous manquez de bois pour agrandir vos villes et vous êtes entouré de voisins hostiles et puissants. Faites appel à vos amis et essayez d'éloigner la tempête !;;;250;Nation description - campaign selection screen
IDS_SIDEDESC10;Votre manque de minerai est préoccupant et freine vos entreprises militaires, mais vous avez assez de vivres et de bois pour agrandir vos villes. Les Osques du nord accepteront peut-être une alliance qui augmentera nettement vos chances de survie.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC11;Vous possédez l'une des plus longues frontières d'Italie, avec 7 voisins dont Rome. Vous devrez user de diplomatie pour garder la tête hors de l'eau en dirigeant les Osques du nord.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC12;Vous êtes une petite nation entourée de grandes. Votre survie passe par l'expansion, mais choisissez bien votre moment. Attaquez des ennemis déjà en guerre, qui ne peuvent pas concentrer leur attention sur vous.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC13;Vous êtes relativement riche et ne manquez que de bois. Vous pouvez rassembler une grande cavalerie, mais elle ne sera utile que dans les plaines. Vous devrez entraîner des peltastes si vous voulez annexer les tribus des montagnes.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC14;Vous êtes très puissant, mais une nation puissante attire la jalousie et la crainte de ses voisins. Vos villes sont éloignées, vous devez donc d'abord vous concentrer sur leur consolidation et réduire le nombre d'ennemis assiégeant vos frontières.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC15;Vous êtes pris entre les Romains et les Etrusques et l'un des deux pourrait vous décimer s'il le voulait. Vous devrez vous allier avec l'un des deux camps en espérant que tout se passe pour le mieux.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC16;Vous n'êtes pas riche, mais vous avez des ressources. Le plus gros problème reste l'éloignement de vos villes, difficiles à approvisionner. La voie d'expansion la plus facile se trouve vers les Frentani, mais vous risquez de vous éparpiller.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC17;Vos frontières sont sûres, mais votre expansion limitée par les grands territoires voisins. Vous pouvez repousser les attaques, mais sans expansion, vous finirez par céder. Le meilleur moyen est peut-être une alliance avec un camp contre l'autre ?;;;250;Nation description - campaign selection screen
IDS_SIDEDESC18;Développez la production de minerai pour lever de grandes armées. Vos frontières sont nombreuses et une chaîne montagneuse divise votre pays, rendant difficile le soutien d'une ville à l 'autre. Des réserves mobiles pourraient s'avérer essentielles.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC19;Petit pays entouré de plus grands, votre survie sera difficile. Si vous pouvez prendre une ville aux Lucaniens ou aux Bruttii, vous seriez en bien meilleure position, mais ce ne sera pas facile. La diplomatie est peut-être la clef…;;;250;Nation description - campaign selection screen
IDS_SIDEDESC20;Vous avez l'avantage de votre position à la pointe de l'Italie, mais vous manquez de ressources. Les Thuriens au nord-est sont faibles, mais prenez garde aux Lucaniens au nord, qui sont plus puissants.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC21;Vous manquez cruellement de ressources et votre armée est éparpillée. Les Romains sont vos seuls voisins, amicaux au départ. Une alliance rapide vous laissera peut-être le temps de vous préparer à la guerre.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC22;Un seul de vos voisins est hostile envers vous. Les Brigantes sont amicaux mais faibles. Vous devez donc choisir entre leur élimination, avant qu'ils ne deviennent une menace, ou une alliance avec eux.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC23;Vos voisins sont hostiles et vos défenses sont faibles. Mais vous avez des ressources, utilisez-les pour une construction rapide.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC24;Une alliance avec les Romains pourrait être un bon moyen de protéger votre frontière au sud. Vous produisez peu de nourriture et devez capturer des villes ennemies pour nourrir vos soldats.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC25;Entourés d'ennemis, vos champs seront bientôt rouges du sang de vos guerriers. Vous devez trouver une meilleure source de bois si vous voulez développer vos villes.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC26;Votre longue frontière sera difficile à défendre. Vos villes sont aux marches de votre territoire et donc vulnérables. Construisez des forts pour avoir de meilleures chances de survie.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC27;Le bois est rare, la croissance de vos villes sera donc lente. Si vous pouvez conclure une alliance avec un des vos voisins, vous soulagerez la pression sur vos frontières.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC28;Vous n'avez que deux voisins, dont un amical. Vos flancs sont donc protégés et votre voie d'expansion semble évidente. Avec d'abondantes ressources, une conquête rapide est envisageable.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC29;Les Taexali pourraient constituer des alliés de choix. Cela consoliderait votre position frontalière au sud et à l'ouest. Le manque de bois sera votre plus importante préoccupation pendant un certain temps.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC30;Avec des ressources suffisantes et des voisins amicaux, vous avez une véritable occasion de vous rendre maître de la région, si vous gouvernez sagement.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC31;Vos villes sont très éloignées, ce qui rend difficile l'acheminent de renforts. Vous augmenterez peut-être vos chances en tendant des embuscades aux envahisseurs dans les montagnes. Un manque de bois ralentira le développement de vos villes.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC32;Vous êtes dans une position idéale pour annexer rapidement les Atacotti. Vous pouvez vous allier aux Calédoniens pour ne combattre que sur un front après avoir vaincu les Atacotti. ;;;250;Nation description - campaign selection screen
IDS_SIDEDESC33;L'initiation se déroule dans le camp des Romains.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC34;L'initiation se déroule dans le camp des Romains.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC35;Pour cette initiation, le seul camp disponible est celui des Romains. Consultez votre manuel pour un résumé de cette initiation et savoir comment jouer à Légion.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC36;Non Utilisé;;;250;Nation description - campaign selection screen
IDS_SIDEDESC37;Malgré votre position aux marches du grand empire germanique, vous êtes riche et puissant. Utilisez vos ressources pour lever rapidement des troupes et attaquer vos voisins plus faibles. Prenez garde aux Celtes et aux Romains, qui vous détestent.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC38;Ce sera de loin le pays le plus difficile à gérer. Votre empire est très étiré et vos ressources sont faibles. Les Armoricains peuvent équilibrer les forces contre les Belges. Recrutez des troupes très mobiles pour défendre les deux villes distantes.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC39;Vous êtes puissant, votre voisin du nord est faible et ne demande qu'à être envahi. Trompez les Gaulois du centre avec une alliance pour orienter vos efforts sur les Germains hostiles.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC40;La mer protège vos arrières, mais vos 3 voisins sont puissants. Construisez des forts pour déjouer leurs assauts. Vos ressources sont insuffisantes pour repousser indéfiniment ces géants. Vous devez donc assurer votre expansion dès que possible.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC41;Vos villes se trouvent aux marches de votre territoire et sont des cibles faciles pour des assauts rapides. Etablissez une alliance avec l'un de vos grands voisins et utilisez vos ressources pour vous agrandir, si possible vers le nord.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC42;Au départ, vos armées mobiles vous protégeront de vos voisins. Mais vous devrez vous assurer une bonne production de minerai et en chercher hors de vos frontières. Les Vascons, vos voisins du sud, en possèdent en abondance…;;;250;Nation description - campaign selection screen
IDS_SIDEDESC43;Vous êtes entourés de voisins puissants, qui ne sont ni hostiles, ni alliés. Tâchez d'en persuader rapidement plusieurs de signer une alliance pour réduire les possibilités d'assauts ennemis.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC44;Votre réputation auprès de vos voisins peut vous permettre d'établir rapidement une alliance et de développer votre territoire avant de guerroyer. N'allez pas trop vite, vous êtes cerné et ne résisterez pas à plusieurs attaques simultanées.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC45;Votre territoire est si vaste que vos armées auront peine à le parcourir et les montagnes qui divisent votre pays n'arrangent pas la situation. Cerné par de puissants ennemis, vous devrez prendre une décision très vite : la diplomatie ou la guerre.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC46;Le terrain accidenté ralentit les mouvements de vos troupes et la production limitée de nourriture ralentira votre croissance. Vous êtes entouré de voisins hostiles qui ne tarderont pas à vous attaquer. Surveillez de près les Romains.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC47;Vous possédez de nombreuses villes et donc de vastes ressources potentielles, mais vos frontières sont très longues. Utilisez votre cavalerie pour les protéger. Développez vos villes avant de vous lancer dans l'expansion.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC48;Vous commencez dans une position forte et une bonne armée, mais face à deux puissants voisins. Le manque de bois ralentira l'expansion de vos villes. Essayez de vous allier à l'un de vos grands voisins pour vous concentrer sur l'autre.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC49;La nourriture est rare et votre petit pays aura du mal à s'agrandir. Les Gaulois transalpins sont vos ennemis jurés et leur communauté agricole est très productive… Profitez des montagnes pour vous défendre contre leur cavalerie.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC50;Vous n'avez qu'un seul voisin, mais il s'agit probablement de la faction la plus puissante de Bretagne.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC51;Une bonne préparation, des défenses solides et une grande précision sont essentiels à votre survie.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC52;Votre petit pays dispose de ressources limitées et votre expansion initiale sera très lente. Bâtissez des forts dans vos villes et renforcez vos défenses avant d'attaquer quiconque.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC53;Vos plus puissants voisins sont amicaux, profitez-en pour attaquer les plus faibles, car cela ne durera pas. Les Romains à l'est sont faibles au début mais disposent d'imposantes ressources.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC54;L'absence de minerai dans vos frontières vous obligera à vous tourner vers vos voisins. L'enrôlement d'une armée sans minerai sera très difficile, vous devez donc vous concentrer sur la cavalerie, mais soutenue par des unités d'attaque.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC55;Un assaut vers l'ouest semble difficile, il serait donc préférable d'attaquer au sud. Malheureusement, aucun de vos voisins n'a le minerai dont vous avez désespérément besoin. Vous devrez compter sur votre cavalerie pour votre expansion initiale.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC56;Si vous pouvez avancer rapidement à l'est et signer une alliance avec les Atrébates, votre pouvoir serait mieux reconnu. Prenez garde aux Dobuni, ils sont puissants et peuvent attaquer lorsque vous serez occupé à votre conquête.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC57;Vous disposez d'une puissante armée et de vastes ressources. Le seul problème, c'est que vos nombreux voisins meurent d'envie de les partager avec vous. Un sanctuaire aux dieux pourrait peut-être vous tirer de cette délicate situation ?;;;250;Nation description - campaign selection screen
IDS_SIDEDESC58;Votre armée et vos ressources attirent la jalousie de tous vos voisins. Essayez de conclure une alliance avec les Demetae pour résister ensemble aux puissants Duboni.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC59;Avec un seul voisin, vos options d'expansion sont limitées. Le manque de bois vous ralentira, mais ne vous empêchera pas d'agrandir vos villes.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC60;La faible production de bois entravera l'agrandissement de vos villes. Essayez d'apaiser vos plus grands voisins et de leur proposer une alliance, ce qui vous permettra de diriger toute votre armée contre les Demetae.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC61;Le terrain accidenté et la distance qui sépare vos villes rend leur défense ardue. Chacune d'elles doit enrôler une force suffisante pour sa défense. Essayez d'établir une alliance avec les Silures et concentrez-vous sur les Ordovices au nord.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC62;Votre voisin au nord est faible, mais amical. Les autres sont hostiles et seront plus difficiles à vaincre. Quelle voie allez-vous choisir ?;;;250;Nation description - campaign selection screen
IDS_SIDEDESC63;Pour un si petit pays, vous avez de vastes ressources. Mais il vous en faudra bien plus pour votre expansion et l'entretien de votre armée. Si vous pouvez vous allier à l'un de vos voisins, vous pourrez plus facilement faire la guerre à l'autre.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC64;Entouré de toutes parts, vous devez conclure au plus vite des alliances. Une attaque à l'ouest est probablement la voie la plus facile, mais attention aux puissants Corieltauvi, à l'est.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC65;Votre territoire est vaste, mais vos colonies rares et éloignées. Vos frontières jouxtent tous les grands pays de Bretagne, mais ils ne sont pas tous hostiles et une alliance reste possible. Les Parisii sont certainement la cible la plus tentante.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC66;Votre tâche ne sera pas facile. Vos voisins sont grands et hostiles et votre production de ressources reste médiocre. Essayez d'établir une alliance, mais préparez-vous au cas où elle échouerait.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC67;Vous êtes puissant et vos voisins sont faibles, vous êtes donc dans une position favorable pour occuper le nord. Vous pouvez rapidement devenir la faction la plus puissante du pays.;;;250;Nation description - campaign selection screen
IDS_SIDEDESC68;Les Taranites sont les adorateurs du dieu Taranis;;;250;Nation description - campaign selection screen
IDS_SIDEDESC69;Les Zeusiens sont les adorateurs du dieu Zeus;;;250;Nation description - campaign selection screen
IDS_SIDEDESC70;Les Mogoniens sont les adorateurs du dieu Mogons;;;250;Nation description - campaign selection screen
IDS_SIDEDESC71;Les Nodéniens sont les adorateurs du dieu Nodens;;;250;Nation description - campaign selection screen
IDS_SIDEDESC72;Les Marses sont les adorateurs du dieu Mars;;;250;Nation description - campaign selection screen
IDS_SIDEDESC73;Les Bélinusiens sont les adorateurs du dieu Belinus;;;250;Nation description - campaign selection screen
IDS_SIDEDESC74;Les Apollons sont les adorateurs du dieu Apollon;;;250;Nation description - campaign selection screen
IDS_SIDEDESC75;Les Hérains sont les adorateurs de la déesse Héra;;;250;Nation description - campaign selection screen
IDS_SIDEDESC76;Les Cocidiens sont les adorateurs du dieu Cocidius;;;250;Nation description - campaign selection screen
IDS_SIDEDESC77;Les Minerviens sont les adorateurs de la déesse Minerve;;;250;Nation description - campaign selection screen
IDS_SIDEDESC78;Les Neptuniens sont les adorateurs du dieu Neptune;;;250;Nation description - campaign selection screen
IDS_SIDEDESC79;Les Cernunnosiens sont les adorateurs du dieu Cernunnos;;;250;Nation description - campaign selection screen
IDS_SIDEDESC80;Les Hadésiens sont les adorateurs du dieu Hadès;;;250;Nation description - campaign selection screen
IDS_SIDEDESC81;Les Vénusiens sont les adorateurs de la déesse Vénus;;;250;Nation description - campaign selection screen
IDS_SIDEDESC82;Les Arésiens sont les adorateurs du dieu Arès;;;250;Nation description - campaign selection screen
IDS_SIDEDESC83;Les Condates sont les adorateurs du dieu Condatis;;;250;Nation description - campaign selection screen
IDS_SIDEDESC84;Les Aphrodites sont les adorateurs de la déesse Aphrodite;;;250;Nation description - campaign selection screen
IDS_SIDEDESC85;Les Danéens sont les adorateurs de la déesse Dana;;;250;Nation description - campaign selection screen
IDS_SIDEDESC86;Les Keridweniens sont les adorateurs de la déesse Keridwen;;;250;Nation description - campaign selection screen
IDS_SIDEDESC87;Les Hermésiens sont les adorateurs du dieu Hermès;;;250;Nation description - campaign selection screen
IDS_SIDEDESC88;Les Vitrisiens sont les adorateurs du dieu Vitiris;;;250;Nation description - campaign selection screen
IDS_SIDEDESC89;Vos villes sont bien séparées mais vos frontières sont moyennement sécurisées. Vous pourriez essayer de forger une alliance avec les Vettones pour renforcer votre position contre les autres ennemis.;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC90;Votre frontière est longue est vos villes ne peuvent être défendues facilement. Utilisez votre excellent potentiel en ressources pour mettre en place rapidement les défenses de vos villes et lever une armée pour vaincre l'ennemi.;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC91;Vous possédez un vaste territoire important et quelques ville pour le contrôler. Il sera difficile à vos villes de s'entraider. Vous disposez de nombreux voisins, conclure un alliance ou deux pourrait se révéler vital pour votre survie.;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC92;Vous posséder un vaste territoire à la population clairsemée. Vous disposez également de ressources abondantes. Une alliance avec les Baitures vous permettrait de sécuriser une frontière et pourrait assurer une expansion rapide et efficace.;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC93;Aves deux grands tribus voisines hostiles, il serait avantageux de conclure au plus tôt une alliance avec les Carthaginois qui vous sont beaucoup plus amicaux. Le minerai est limité, il vous faudra donc trouver une meilleure source dans un avenir proche.;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC94;Entretenir des rapports amicaux avec vos voisins pourrait vous permettre de sécuriser vos frontières et de vous concentrer sur vos ennemis. Vos frontières sont vastes, mais vos villes sont suffisamment proches les unes des autres pour s'entraider.;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC95;Même si vous avez la mer dans votre dos, votre vaste frontière sera difficile à défendre. Vous entretenez de bonnes relations avec vos voisins,essayez donc d'éviter une guerre sur deux fronts à la fois.;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC96;Votre manque de minerai pourrait avoir de graves conséquences si vous ne pouvez obtenir de ravitaillement.Vos soldats dépendent de cette ressource, il vous faut donc réagir rapidement ou succomber à l'armée ennemie beaucoup mieux équipée.;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC97;Le bois commence à se faire rare, vous pourriez avoir besoin de conquérir une ville voisine pour y remédier. Ne faites pas confiance à vos voisins, ils pourraient prendre l'avantage en frappant les premiers pendant que votre attention est ailleurs. ;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC98;Même si vos voisins sont neutres, la situation peut vite changer. Vos ressources sont stables, mais il vous faut plus de minerai pour disposer d'une infanterie lourde plus importante. Les Edetanes seraient une cible facile pour une future conquête.;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC99;Vous disposez de ressources importantes et d'une haute densité d'habitants ce leur permet de s'entraider plus facilement. Vous avez cependant de nombreux voisins et il serait conseillé de conclure une alliance pour vous permettre de vous étendre.;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC100;Même si vos voisins sont puissant, vos villes sont capables de s'entraider. Avec tant de voisins, vous courrez le risque de voir éclater une guerre sur plusieurs fronts. Si vous le souhaitez, forgez une alliance avec vos voisins clés pour gagner du temps.;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC101;Vous disposez de centres de recrutement variés, qui vous permettent de former une armée équilibrée. Utilisez au mieux ces troupes pour attaquer villes ennemies les plus isolées avant qu'elles ne se créent une armée capable de rivaliser avec la votre.;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC102;Devant plusieurs ennemis hostiles, vous n'allez sûrement pas tarder à vous retrouver au cœur d'une guerre. Votre manque de bois entravera le développement de vos villes, concentrz-vous donc sur la formation d'une armée de conquête.;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC103;Vous possédez un pays très riche et fortement peuplé, mais les ennemis ne manquent pas. Essayez d'apaiser certains de vos voisins pour que vous puissiez vous concentrer sur les autres. Même les Romains pourraient constituer un allié de valeur.;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC104;Votre petit pays se trouve à la frontière de nombreux grands pays, et les Romains se trouvent au nord-est de votre position. Même s'ils sont amicaux, les Arestanes sont faibles, et apparaissent donc comme la voie d'expansion la plus convenable.;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC105;Les Arsetanes au nord-est sont hostiles et ont lancé une attaque précoce, surveillez-les de près. Vous avez des ressources suffisantes, ne vous précipitez donc pas à l'attaque. Organisez bien votre campagne et la victoire sera vôtre.;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC106;Votre pays est faible et vos voisins romains ne sont pas très amicaux. Vous manquez de minerai ce qui réduit vos possibilités de recrutement. Votre meilleure chance est de vous allier aux Edetanes à l'ouest et de prendre le plus de villes possibles.;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC107;Vous êtes à la tête des forces expéditionnaires en Espagne. Vous pourriez vous allier avec les puissants Keltiberes pour conquérir les petits pays plus hostiles au début de votre campagne.;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC108;Vous avez un problème. Trois puissantes nations sont à vos frontières et vous manquez des ressources nécessaires au développement de vos villes. La diplomatie pourrait être votre meilleure arme en attendant le moment où de frapper à coups d'épée !;x;;250;Nation description - campaign selection screen
IDS_SIDEDESC109;Vos villes sont très dispersées mais vous n'êtes pas en péril. Vous avez le temps de créer une puissante armée. Une fois prêt, choisissez bien votre cible et passez à l'attaque. Plus la guerre est courte, plus les récompenses sont importantes.;x;;250;Nation description - campaign selection screen
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IDS_SIDEDESC137;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC138;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC139;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC140;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC141;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC142;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC143;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC144;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC145;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC146;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC147;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC148;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC149;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC150;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC151;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC152;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC153;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC154;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC155;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC156;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC157;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC158;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC159;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC160;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC161;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC162;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC163;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC164;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC165;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC166;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC167;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC168;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC169;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC170;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC171;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC172;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC173;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC174;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC175;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC176;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC177;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC178;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC179;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC180;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC181;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC182;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC183;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC184;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC185;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC186;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC187;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC188;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC189;x;;;250;Nation description - campaign selection screen
IDS_SIDEDESC190;x;;;250;Nation description - campaign selection screen


IDS_SIDEDESCB0;Tribus - 1 ville;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB1;Tribus - 3 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB2;Tribus - 2 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB3;Celtes - 2 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB4;Grecs - 4 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB5;Celtes - 2 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB6;Tribus - 2 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB7;Grecs - 1 ville;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB8;Romains - 3 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB9;Tribus - 1 ville;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB10;Tribus - 1 ville;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB11;Tribus - 3 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB12;Tribus - 1 ville;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB13;Grecs - 3 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB14;Tribus - 4 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB15;Grecs - 1 ville;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB16;Tribus - 3 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB17;Grecs - 2 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB18;Grecs - 3 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB19;Grecs - 1 ville;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB20;Tribus - 2 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB21;Bretons - 5 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB22;Romains - 3 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB23;Celtes - 4 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB24;Celtes - 3 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB25;Bretons - 3 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB26;Bretons - 4 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB27;Bretons - 3 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB28;Bretons - 3 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB29;Pictes - 3 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB30;Pictes - 4 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB31;Pictes - 3 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB32;Pictes - 4 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB33;Tribus - 1 ville;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB34;Tribus - 1 ville;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB35;Romains - 1 ville;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB36;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB37;Germains - 6 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB38;Celtes - 2 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB39;Celtes - 6 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB40;Celtes - 3 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB41;Celtes - 6 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB42;Celtes - 3 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB43;Celtes - 3 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB44;Celtes - 6 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB45;Celtes - 3 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB46;Celtes - 3 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB47;Celtes - 6 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB48;Romains - 4 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB49;Hispaniques - 2 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB50;Bretons - 2 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB51;Romains - 2 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB52;Bretons - 2 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB53;Bretons - 3 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB54;Bretons - 2 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB55;Bretons - 2 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB56;Bretons - 5 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB57;Bretons - 5 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB58;Bretons - 3 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB59;Bretons - 3 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB60;Pictes/Gallois - 2 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB61;Pictes/Gallois - 2 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB62;Pictes/Gallois - 2 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB63;Pictes/Gallois - 2 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB64;Bretons - 3 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB65;Bretons - 3 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB66;Bretons - 2 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB67;Bretons - 5 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB68;Celtes - 3 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB69;Grecs - 3 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB70;Bretons - 3 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB71;Bretons - 4 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB72;Romains - 3 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB73;Celtes - 4 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB74;Romains - 3 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB75;Grecs - 2 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB76;Bretons - 2 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB77;Romains - 3 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB78;Romains - 2 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB79;Celtes - 2 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB80;Grecs - 1 ville;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB81;Romains - 1 ville;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB82;Grecs - 1 ville;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB83;Bretons - 2 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB84;Grecs - 3 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB85;Celtes - 2 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB86;Celtes - 3 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB87;Grecs - 4 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB88;Bretons - 3 villes;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB89;Hispaniques - 3 villes;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB90;Hispaniques - 3 villes;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB91;Hispaniques - 4 villes;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB92;Hispaniques - 4 villes;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB93;Hispaniques - 2 villes;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB94;Hispaniques - 3 villes;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB95;Hispaniques - 3 villes;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB96;Hispaniques - 3 villes;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB97;Hispaniques - 3 villes;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB98;Hispaniques - 3 villes;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB99;Hispaniques - 4 villes;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB100;Hispaniques - 3 villes;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB101;Hispaniques - 3 villes;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB102;Hispaniques - 3 villes;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB103;Hispaniques - 5 villes;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB104;Hispaniques - 2 villes;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB105;Grècs - 3 villes;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB106;Hispaniques - 1 ville;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB107;Romains - 3 villes;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB108;Hispaniques - 2 villes;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB109;Celtes - 3 villes;x;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB110;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB111;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB112;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB113;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB114;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB115;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB116;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB117;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB118;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB119;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB120;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB121;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB122;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB123;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB124;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB125;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB126;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB127;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB128;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB129;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB130;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB131;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB132;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB133;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB134;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB135;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB136;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB137;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB138;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB139;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB140;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB141;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB142;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB143;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB144;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB145;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB146;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB147;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB148;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB149;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB150;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB151;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB152;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB153;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB154;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB155;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB156;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB157;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB158;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB159;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB160;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB161;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB162;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB163;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB164;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB165;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB166;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB167;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB168;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB169;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB170;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB171;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB172;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB173;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB174;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB175;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB176;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB177;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB178;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB179;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB180;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB181;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB182;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB183;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB184;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB185;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB186;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB187;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB188;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB189;x;;;30;Nation information, shown when you start a game as that side in the welcome box
IDS_SIDEDESCB190;x;;;30;Nation information, shown when you start a game as that side in the welcome box


IDS_HISTORICAL;Contexte historique;;;25;Campaign selection - radio button option
IDS_ALTERNATIV;Contexte alternatif;;;25;Campaign selection - radio button option

IDS_SETUP0;Aléatoire;;;15;Alternative history settings on campaign selection
IDS_SETUP1;Prédef. 1;;;10;Alternative history settings on campaign selection
IDS_SETUP2;Prédef. 2;;;10;Alternative history settings on campaign selection
IDS_SETUP3;Prédef. 3;;;10;Alternative history settings on campaign selection
IDS_SETUP4;Prédef. 4;;;10;Alternative history settings on campaign selection
IDS_SETUP5;Prédef. 5;;;10;Alternative history settings on campaign selection
IDS_SETUP6;Prédef. 6;;;10;Alternative history settings on campaign selection
IDS_SETUP7;Prédef. 7;;;10;Alternative history settings on campaign selection

IDS_CLICKONTERRITORY;Choisissez votre territoire;;;35;Campaign selection message

IDS_VIEWBYSIDE;Voir selon couleur;;;20;Diplomacy screen - radio button text
IDS_VIEWBYREL;Voir selon relations;;;20;Diplomacy screen - radio button text


IDS_MAINMENU_LASTUNIT;Unité précédente;;;20;Campaign sidebar tooltips for buttons
IDS_MAINMENU_EMPIRE;Empire;;;20;Campaign sidebar tooltips for buttons
IDS_MAINMENU_NEXTUNIT;Unité suivante;;;20;Campaign sidebar tooltips for buttons
IDS_MAINMENU_DIPLOMACY;Diplomatie;;;20;Campaign sidebar tooltips for buttons
IDS_MAINMENU_ENDTURN;Fin de tour;;;20;Campaign sidebar tooltips for buttons
IDS_MAINMENU_OPTIONS;Options;;;20;Campaign sidebar tooltips for buttons
IDS_MAINMENU_JUMPCITY;Ville;;;20;Campaign sidebar tooltips for buttons
IDS_MAINMENU_OFFERWAITING;Dipl (offre en cours);;;20;Campaign sidebar tooltips for buttons
IDS_MAINMENU_RESULTS;Résultats;;;20;Campaign sidebar tooltips for buttons

IDS_FORMATION_0;Carré;;;25;Deployment scren tooltips for formations
IDS_FORMATION_1;Colonne;;;25;Deployment scren tooltips for formations
IDS_FORMATION_2;Ligne;;;25;Deployment scren tooltips for formations
IDS_FORMATION_3;Triangle;;;25;Deployment scren tooltips for formations
IDS_FORMATION_4;Ligne oblique;;;25;Deployment scren tooltips for formations
IDS_FORMATION_5;Ligne oblique;;;25;Deployment scren tooltips for formations
IDS_FORMATION_6;Arc de cercle;;;25;Deployment scren tooltips for formations
IDS_FORMATION_7;Arc de cercle inversé;;;25;Deployment scren tooltips for formations
IDS_FORMATION_8;Losange;;;25;Deployment scren tooltips for formations
IDS_FORMATION_9;Groupe dispersé;;;25;Deployment scren tooltips for formations
IDS_FORMATION_10;Groupe serré;;;25;Deployment scren tooltips for formations
IDS_FORMATION_11;Echiquier;;;25;Deployment scren tooltips for formations
IDS_FORMATION_12;Oblique;;;25;Deployment scren tooltips for formations
IDS_FORMATION_13;Oblique;;;25;Deployment scren tooltips for formations
IDS_FORMATION_14;Carré échiquier;;;25;Deployment scren tooltips for formations
IDS_FORMATION_15;Colonne échiquier;;;25;Deployment scren tooltips for formations



IDS_ORDER_0;Court arrêt et avancée;;;25;Deployment screen tooltips for orders
IDS_ORDER_1;Arrêt moyen et avancée;;;25;Deployment screen tooltips for orders
IDS_ORDER_2;Long arrêt et avancée;;;25;Deployment screen tooltips for orders
IDS_ORDER_3;Avancée normale;;;25;Deployment screen tooltips for orders
IDS_ORDER_4;Avancée rapide;;;25;Deployment screen tooltips for orders
IDS_ORDER_5;Courte avancée et arrêt;;;25;Deployment screen tooltips for orders
IDS_ORDER_6;Avancée moyenne et arrêt;;;25;Deployment screen tooltips for orders
IDS_ORDER_7;Longue avancée et arrêt;;;25;Deployment screen tooltips for orders

IDS_UNDERATTACK;Vous êtes attaqués par les;;;40;Component of message when you are attacked by the AI - adds the nation name of the enemy to the end of the string

IDS_BEENTAKEN;a été prise par les;;;30;Component of message for when the AI captures your city, appears on the campaign screen

IDS_GAMEVICTORY;Vous êtes victorieux !;;;30;Won game message box
IDS_GAMEDEFEAT;Vous avez été vaincus !;;;30;Lost game message box
IDS_GAMEENDMSGBOX;sont si puissants qu'ils dominent maintenant la région et tous courbent l'échine devant eux !;;;100;Won game message box
IDS_LOSTGAME;Malgré tous vos efforts, vous avez été vaincu par vos ennemis.;;;100;Lost game message box

IDS_GAMERESULTS_TITLE;Nation  ££Victoires £Défaites £Tués £Pertes £Villes £Pouvoir;;;Variable;Game results screen strings - £ are TABS and used to align titles with numbers

IDS_BR_CASUALTIESINFLICTED;Pertes inf;;;10;Battle results title strings 
IDS_BR_CASUALTIESRECEIVED;Pertes sub;;;10;Battle results title strings 
IDS_BR_MENREMAINING;Restant;;;10;Battle results title strings 
IDS_BR_EXPERIENCEGAINED;Exp;;;10;Battle results title strings 
IDS_BR_TOTALEXPERIENCE;Tot Exp;;;10;Battle results title strings 

IDS_BR_ALL;    Pertes inf£    Pertes sub£  Restant£   Exp£   Tot Exp;;;Variable;Battle results screen strings - £ are TABS and used to align titles with numbers

IDS_CITY_TOOLTIPPOPGROWTH;Croissance popul.;;;20;City window tooltip
IDS_CITY_TOOLTIPTROOPQUAL;Entraînement troupes;;;20;City window tooltip
IDS_CITY_TOOLTIPINTEL;Intelligence;;;20;City window tooltip
IDS_CITY_CYCLEUPDATEWHEN;Prêt en;;;10;Top right of city window - info box

IDS_GR_SIDE0;Eques£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE1;Ligures£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE2;Volsques£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE3;Gaulois cisalpins;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE4;Etrusques£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE5;Senones£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE6;Ombriens£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE7;Falisques£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE8;Romains£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE9;Sabins£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE10;Picentines£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE11;Osques£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE12;Frentani£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE13;Campaniens£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE14;Samnites£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE15;Céréens£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE16;Lapyges£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE17;Calabrais£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE18;Lucaniens£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE19;Thuriens£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE20;Bruttii£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE21;Brigantes£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE22;Romains£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE23;Votadinii£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE24;Selguvae£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE25;Novantae£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE26;Domoni£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE27;Venicones£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE28;Taexali£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE29;Maeatae£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE30;Calédoniens£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE31;Atacotti£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE32;Pictes£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE33;Herniques£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE34;Latins£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE35;Romains£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE36;NonUtilisé;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE37;Germains£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE38;Menapii et Morini;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE39;Belges£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE40;Armoricains£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE41;Gaulois occidentaux;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE42;Aquitains£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE43;Gaulois méridionaux;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE44;Gaulois du centre;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE45;Gaulois orientaux;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE46;Helvètes£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE47;Gaulois transalpins;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE48;Romains£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE49;Vascons£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE50;Carvetii£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE51;Romains£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE52;Cantii£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE53;Atrébates£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE54;Trinobantes£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE55;Iceni£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE56;Catalauni£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE57;Dobuni£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE58;Durotriges£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE59;Domoni£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE60;Silures£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE61;Demetae£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE62;Ordovices£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE63;Deceangli£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE64;Cornovii£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE65;Corieltauvi£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE66;Parisii£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE67;Brigantes£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE68;Taranites£;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE69;Zeusiens;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE70;Mogoniens;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE71;Nodéniens;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE72;Marses;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE73;Bélinusiens;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE74;Apollons;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE75;Hérains;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE76;Cocidiens;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE77;Minerviens;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE78;Neptuniens;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE79;Cernunnosiens;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE80;Hadésiens;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE81;Vénusiens;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE82;Arésiens;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE83;Condates;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE84;Aphrodites;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE85;Danéens;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE86;Keridweniens;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE87;Hermésiens;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE88;Vitrisiens;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE89;Kallaikes£;X;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE90;Astures£;X;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE91;Vettones£;X;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE92;Lusitanes£;X;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE93;Keltikes£;X;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE94;Baitures£;X;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE95;Karthaginois£;X;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE96;Turdetanes£;X;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE97;Bastetanes£;X;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE98;Oretanes£;X;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE99;Karpetanes£;X;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE100;Vakkaies£;X;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE101;Kantabres£;X;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE102;Vaskones£;X;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE103;Keltiberes£;X;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE104;Edetanes£;X;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE105;Kontestanes£;X;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE106;Arsetanes£;X;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE107;Romains£;X;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE108;Ilurgetes£;X;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE109;Aquitains£;X;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE110;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE111;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE112;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE113;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE114;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE115;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE116;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE117;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE118;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE119;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE120;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE121;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE122;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE123;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE124;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE125;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE126;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE127;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE128;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE129;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE130;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE131;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE132;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE133;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE134;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE135;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE136;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE137;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE138;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE139;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE140;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE141;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE142;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE143;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE144;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE145;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE146;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE147;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE148;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE149;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE150;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE151;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE152;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE153;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE154;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE155;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE156;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE157;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE158;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE159;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE160;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE161;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE162;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE163;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE164;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE165;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE166;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE167;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE168;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE169;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE170;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE171;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE172;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE173;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE174;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE175;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE176;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE177;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE178;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE179;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE180;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE181;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE182;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE183;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE184;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE185;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE186;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE187;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE188;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE189;x;;;20;Side names with £ TABS to align number columns with titles
IDS_GR_SIDE190;x;;;20;Side names with £ TABS to align number columns with titles

IDS_SCENARIOSELECTION;Choix de la campagne;;;20;Campaign selection title
IDS_GAMERESULTS;Résultats du jeu;;;20;Battle results title
IDS_BATTLERESULTS;Résultats bataille;;;20;Game results title

IDS_ARMYTRANSFER_FRONT;Avant;;;10;Army trasnfer panel text
IDS_ARMYTRANSFER_REAR;Arrière;;;10;Army trasnfer panel text

IDS_REGISTERED;;;;;Do not translate

IDS_LS_LOAD;Charger une sauvegarde;;;25;Save game options
IDS_LS_SAVE;Sauvegarder la partie;;;25;Save game options
IDS_NEWSAVEGAME;< Nouvelle sauvegarde >;;;25;Save game options

IDS_BATTLEPAUSED;Bataille en pause;;;30;Battle screen when game paused

IDS_DEPLOYORDERS;Ordres;;;15;Deployment screen - sidebar title
IDS_DEPLOYFORMATIONS;Formations;;;15;Deployment screen - sidebar title

IDS_MORESQUADS;Nos éclaireurs ont repéré une partie des forces ennemies;;;75;Deployment sceen message in bottom panel
IDS_ALLSQUADSSEEN;Nos éclaireurs ont localisé presque toutes les forces ennemies;;;75;Deployment sceen message in bottom panel
IDS_NOSQUADSSEEN;Nos éclaireurs n'ont pas pu localiser les forces ennemies;;;75;Deployment sceen message in bottom panel

IDS_VIEWGARRISON;Voir;;; 8/8;Button text on city screen when viewing armies
IDS_UPGRADEGARRISON;Amélior.;;; 8/8;Button text on city screen when viewing armies

IDS_PLAYERSIDE;Votre camp;;;20;Alternative histories from campaign selection
IDS_ENEMYSIDE;Camp ennemi;;;20;Alternative histories from campaign selection

IDS_SQUADROUTED;     Déroute;;;12;Battle results screen - NOTE - this string mus be centred by placing spaces before the string
IDS_SQUADDISBAND;Disperser;;; 8/8;Button text when disbanding armies
IDS_NOUPGRADE;Pas d'amélioration disponible;;;30;"String when upgrading squads from city window ""View"" option"
IDS_UPGRADECOST;Coût de l'amélioration;;;25;"String when upgrading squads from city window ""View"" option"

IDS_TTSQUADSVISIBLE;cohortes visibles;;;;Is this used?
IDS_TTATPEACE;Paix;;;10;Diplomacy screen tootlip when cursor is over a country
IDS_TTATWAR;Guerre;;;10;Diplomacy screen tootlip when cursor is over a country
IDS_TTINALLIANCE;Alliés;;;10;Diplomacy screen tootlip when cursor is over a country
IDS_TTSMALLSQUAD;Petites cohortes;;;20;Campaign screen tooltip when cursor is over an army
IDS_TTMEDIUMSQUAD;Cohortes moyennes;;;20;Campaign screen tooltip when cursor is over an army
IDS_TTLARGESQUAD;Grandes cohortes;;;20;Campaign screen tooltip when cursor is over an army
IDS_TTHUGESQUAD;Immenses cohortes;;;20;Campaign screen tooltip when cursor is over an army




IDS_OPTIONS_MUSICVOL;Volume musique;;;20;Options screens text
IDS_OPTIONS_SFXVOL;Volume sons;;;20;Options screens text
IDS_OPTIONS_DELETESAVE;Effacer;;;12;Options screens text
IDS_OPTIONS_DELETESAVE2;Effacer;;;12;Options screens text
IDS_OPTIONS_DELETETITLE;Sauvegarde à effacer;;;30;Options screens text

IDS_CONFIRM_QUIT;Vous êtes sûr ? Vous perdrez tout depuis la dernière sauvegarde.;;;70;Confirm box text - options
IDS_CONFIRM_OVERWRITE;Voulez-vous vraiment écraser cette sauvegarde ?;;;70;Confirm box text - options
IDS_CONFIRM_DELETE;Voulez-vous vraiment effacer cette sauvegarde ?;;;70;Confirm box text - options
IDS_CONFIRM_LOAD;En êtes-vous sûr ? La partie en cours sera perdue.;;;70;Confirm box text - options
IDS_CONFIRM_SELL;Voulez-vous vraiment vendre ce bâtiment ?;;;;Not used
IDS_CONFIRM_DISBAND;Vraiment disperser cette armée ? Toutes ses unités seront perdues.;;;70;Army transfer - confirm disbanding of an army
IDS_CONFIRM_ATTACK;Voulez-vous vraiment déclarer la guerre aux;;;;Not used
IDS_CONFIRM_YES;Oui;;; 8/8;Button text
IDS_CONFIRM_NO;Non;;; 8/8;Button text

IDS_SQUADSIZE;Taille ;;;15;Campaign screen tooltip when cursor is over an army
IDS_WELCOMEMSG;Ave, grand conquérant  ! Notre peuple a placé sa foi en vous pour nous guider dans les années sombres qui s'annoncent. Grâce à votre stratégie, à la diplomatie et à une préparation minutieuse, vous devez conquérir et dominer.;;;250;Welcome message on starting a new game

IDS_CREDITS;Crédits;;;15;Credits screen title

IDS_CREDITS0;;;;50;Do not translate names - only other text
IDS_CREDITS1;;;;50;Do not translate names - only other text
IDS_CREDITS2;;;;50;Do not translate names - only other text
IDS_CREDITS3;Slitherine Software;;;50;Do not translate names - only other text
IDS_CREDITS4;;;;50;Do not translate names - only other text
IDS_CREDITS5;;;;50;Do not translate names - only other text
IDS_CREDITS6;;;;50;Do not translate names - only other text
IDS_CREDITS7;Programmation - Dave Parsons;;;50;Do not translate names - only other text
IDS_CREDITS8;;;;50;Do not translate names - only other text
IDS_CREDITS9;Art - Fad;;;50;Do not translate names - only other text
IDS_CREDITS10;;;;50;Do not translate names - only other text
IDS_CREDITS11;Design - Iain McNeil;;;50;Do not translate names - only other text
IDS_CREDITS12;;;;50;Do not translate names - only other text
IDS_CREDITS13;Gestion - JD McNeil;;;50;Do not translate names - only other text
IDS_CREDITS14;;;;50;Do not translate names - only other text
IDS_CREDITS15;;;;50;Do not translate names - only other text
IDS_CREDITS16;;;;50;Do not translate names - only other text
IDS_CREDITS17;;;;50;Do not translate names - only other text
IDS_CREDITS18;----------------------------------;;;50;Do not translate names - only other text
IDS_CREDITS19;;;;50;Do not translate names - only other text
IDS_CREDITS20;;;;50;Do not translate names - only other text
IDS_CREDITS21;;;;50;Do not translate names - only other text
IDS_CREDITS22;;;;50;Do not translate names - only other text
IDS_CREDITS23;Un grand merci à;;;50;Do not translate names - only other text
IDS_CREDITS24;Philip Veale - Assistance technique;;;50;Do not translate names - only other text
IDS_CREDITS25;Nik Fincher - Recherche;;;50;Do not translate names - only other text
IDS_CREDITS26;Colin Malcolm - Assistance IT;;;50;Do not translate names - only other text
IDS_CREDITS27;Paul Robinson - Recherche;;;50;Do not translate names - only other text
IDS_CREDITS28;Steve Noble - Matériel;;;50;Do not translate names - only other text
IDS_CREDITS29;;;;50;Do not translate names - only other text
IDS_CREDITS30;Musique de IND;;;50;Do not translate names - only other text
IDS_CREDITS31;Iain Stevens ;;;50;Do not translate names - only other text
IDS_CREDITS32;David Reeks;;;50;Do not translate names - only other text
IDS_CREDITS33;;;;50;Do not translate names - only other text
IDS_CREDITS34;;;;50;Do not translate names - only other text
IDS_CREDITS35;Paradox Entertainment;;;50;Do not translate names - only other text
IDS_CREDITS36;PDG - Theodore Bergquist;;;50;Do not translate names - only other text
IDS_CREDITS37;Producteur exécutif - Fredrik Malmberg;;;50;Do not translate names - only other text
IDS_CREDITS38;Graphismes 3D - Dick Sjöström;;;50;Do not translate names - only other text
IDS_CREDITS39;;;;50;Do not translate names - only other text
IDS_CREDITS40;Contributions supplémentaires;;;50;Do not translate names - only other text
IDS_CREDITS41;Johan Andersson;;;50;Do not translate names - only other text
IDS_CREDITS42;Stefan Thulin;;;50;Do not translate names - only other text
IDS_CREDITS43;Henrik Fåhraeus;;;50;Do not translate names - only other text
IDS_CREDITS44;Patric Backlund;;;50;Do not translate names - only other text
IDS_CREDITS45;Joakim Bergqwist;;;50;Do not translate names - only other text
IDS_CREDITS46;;;;50;Do not translate names - only other text
IDS_CREDITS47;;;;50;Do not translate names - only other text
IDS_CREDITS48;;;;50;Do not translate names - only other text
IDS_CREDITS49;;;;50;Do not translate names - only other text
IDS_CREDITS50;;;;50;Do not translate names - only other text
IDS_CREDITS51;;;;50;Do not translate names - only other text
IDS_CREDITS52;;;;50;Do not translate names - only other text
IDS_CREDITS53;;;;50;Do not translate names - only other text
IDS_CREDITS54;;;;50;Do not translate names - only other text
IDS_CREDITS55;;;;50;Do not translate names - only other text
IDS_CREDITS56;;;;50;Do not translate names - only other text
IDS_CREDITS57;;;;50;Do not translate names - only other text
IDS_CREDITS58;;;;50;Do not translate names - only other text
IDS_CREDITS59;;;;50;Do not translate names - only other text
IDS_CREDITS60;;;;50;Do not translate names - only other text
IDS_CREDITS61;;;;50;Do not translate names - only other text
IDS_CREDITS62;;;;50;Do not translate names - only other text
IDS_CREDITS63;;;;50;Do not translate names - only other text
IDS_CREDITS64;;;;50;Do not translate names - only other text
IDS_CREDITS65;;;;50;Do not translate names - only other text
IDS_CREDITS66;;;;50;Do not translate names - only other text
IDS_CREDITS67;;;;50;Do not translate names - only other text
IDS_CREDITS68;;;;50;Do not translate names - only other text
IDS_CREDITS69;;;;50;Do not translate names - only other text
IDS_CREDITS70;;;;50;Do not translate names - only other text
IDS_CREDITS71;;;;50;Do not translate names - only other text
IDS_CREDITS72;;;;50;Do not translate names - only other text
IDS_CREDITS73;;;;50;Do not translate names - only other text
IDS_CREDITS74;;;;50;Do not translate names - only other text
IDS_CREDITS75;;;;50;Do not translate names - only other text
IDS_CREDITS76;;;;50;Do not translate names - only other text
IDS_CREDITS77;;;;50;Do not translate names - only other text
IDS_CREDITS78;;;;50;Do not translate names - only other text
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IDS_CREDITS80;;;;50;Do not translate names - only other text
IDS_CREDITS81;;;;50;Do not translate names - only other text
IDS_CREDITS82;;;;50;Do not translate names - only other text
IDS_CREDITS83;;;;50;Do not translate names - only other text
IDS_CREDITS84;;;;50;Do not translate names - only other text
IDS_CREDITS85;;;;50;Do not translate names - only other text
IDS_CREDITS86;;;;50;Do not translate names - only other text
IDS_CREDITS87;;;;50;Do not translate names - only other text
IDS_CREDITS88;;;;50;Do not translate names - only other text
IDS_CREDITS89;;;;50;Do not translate names - only other text
IDS_CREDITS90;;;;50;Do not translate names - only other text
IDS_CREDITS91;;;;50;Do not translate names - only other text
IDS_CREDITS92;Testeurs beta;;;50;Do not translate names - only other text
IDS_CREDITS93;Nicolai Thorning;;;50;Do not translate names - only other text
IDS_CREDITS94;Jens Kullenius;;;50;Do not translate names - only other text
IDS_CREDITS95;Scott Hogan;;;50;Do not translate names - only other text
IDS_CREDITS96;Michael Olsson;;;50;Do not translate names - only other text
IDS_CREDITS97;Craig Fisher;;;50;Do not translate names - only other text
IDS_CREDITS98;John Davies;;;50;Do not translate names - only other text
IDS_CREDITS99;Aaron Seltzer;;;50;Do not translate names - only other text
IDS_CREDITS100;Curt Northey;;;50;Do not translate names - only other text
IDS_CREDITS101;Timothy Linden;;;50;Do not translate names - only other text
IDS_CREDITS102;Thomas Hautesserres;;;50;Do not translate names - only other text
IDS_CREDITS103;Markus Herrmann;;;50;Do not translate names - only other text
IDS_CREDITS104;Gary Lanham;;;50;Do not translate names - only other text
IDS_CREDITS105;Andrew Taubman;;;50;Do not translate names - only other text
IDS_CREDITS106;Joseph Hower;;;50;Do not translate names - only other text
IDS_CREDITS107;Steve Lemieux;;;50;Do not translate names - only other text
IDS_CREDITS108;Terry Shaw;;;50;Do not translate names - only other text
IDS_CREDITS109;Thomas Johansson;;;50;Do not translate names - only other text
IDS_CREDITS110;Oskar Melén;;;50;Do not translate names - only other text
IDS_CREDITS111;Patrick Hendriks;;;50;Do not translate names - only other text
IDS_CREDITS112;Ralph H. Anderson;;;50;Do not translate names - only other text
IDS_CREDITS113;;;;50;Do not translate names - only other text
IDS_CREDITS114;Alex Taylor;;;50;Do not translate names - only other text
IDS_CREDITS115;Andrew Greenhalgh;;;50;Do not translate names - only other text
IDS_CREDITS116;Arthur Skrinjer;;;50;Do not translate names - only other text
IDS_CREDITS117;Bret C. Rediker;;;50;Do not translate names - only other text
IDS_CREDITS118;Brian Knauff;;;50;Do not translate names - only other text
IDS_CREDITS119;Bruce Durham;;;50;Do not translate names - only other text
IDS_CREDITS120;Chris Estes;;;50;Do not translate names - only other text
IDS_CREDITS121;Chris Madson;;;50;Do not translate names - only other text
IDS_CREDITS122;Chris Pick;;;50;Do not translate names - only other text
IDS_CREDITS123;Chris Young;;;50;Do not translate names - only other text
IDS_CREDITS124;Christian Feicht;;;50;Do not translate names - only other text
IDS_CREDITS125;Christian Roy;;;50;Do not translate names - only other text
IDS_CREDITS126;Cris Hq;;;50;Do not translate names - only other text
IDS_CREDITS127;Cris Rogers;;;50;Do not translate names - only other text
IDS_CREDITS128;Dan Thompson;;;50;Do not translate names - only other text
IDS_CREDITS129;Daryl Hosler;;;50;Do not translate names - only other text
IDS_CREDITS130;Dave Madigan;;;50;Do not translate names - only other text
IDS_CREDITS131;David Felcan;;;50;Do not translate names - only other text
IDS_CREDITS132;Derek Pullem;;;50;Do not translate names - only other text
IDS_CREDITS133;Eddie Savois;;;50;Do not translate names - only other text
IDS_CREDITS134;Frank Thein;;;50;Do not translate names - only other text
IDS_CREDITS135;Fredrik Rexhammar;;;50;Do not translate names - only other text
IDS_CREDITS136;Gerald Sutton;;;50;Do not translate names - only other text
IDS_CREDITS137;Goffrey Giggs;;;50;Do not translate names - only other text
IDS_CREDITS138;Göran Hennström;;;50;Do not translate names - only other text
IDS_CREDITS139;Harri Laatikainen;;;50;Do not translate names - only other text
IDS_CREDITS140;Henrik Hogberg;;;50;Do not translate names - only other text
IDS_CREDITS141;Henry Chang;;;50;Do not translate names - only other text
IDS_CREDITS142;Hugh Thompson;;;50;Do not translate names - only other text
IDS_CREDITS143;Jacob Kjærsgård Lester;;;50;Do not translate names - only other text
IDS_CREDITS144;Jeff Friedlander;;;50;Do not translate names - only other text
IDS_CREDITS145;Jeff Stokes;;;50;Do not translate names - only other text
IDS_CREDITS146;Jeff Wang;;;50;Do not translate names - only other text
IDS_CREDITS147;Jens Nahrgang;;;50;Do not translate names - only other text
IDS_CREDITS148;Johan van Ketwich;;;50;Do not translate names - only other text
IDS_CREDITS149;John Furlow;;;50;Do not translate names - only other text
IDS_CREDITS150;John R. Thomas;;;50;Do not translate names - only other text
IDS_CREDITS151;Juan Pablo Soca;;;50;Do not translate names - only other text
IDS_CREDITS152;K.C. Komosky;;;50;Do not translate names - only other text
IDS_CREDITS153;Kent Smallwood;;;50;Do not translate names - only other text
IDS_CREDITS154;Kevin Shope;;;50;Do not translate names - only other text
IDS_CREDITS155;Khurram Wadiwalla;;;50;Do not translate names - only other text
IDS_CREDITS156;Larry M. Jones, II;;;50;Do not translate names - only other text
IDS_CREDITS157;Laura Powell;;;50;Do not translate names - only other text
IDS_CREDITS158;Loïc Brient;;;50;Do not translate names - only other text
IDS_CREDITS159;MAJOR John W. Shawkins;;;50;Do not translate names - only other text
IDS_CREDITS160;Margus Laul;;;50;Do not translate names - only other text
IDS_CREDITS161;Matt DiMaria;;;50;Do not translate names - only other text
IDS_CREDITS162;Matt Peppin;;;50;Do not translate names - only other text
IDS_CREDITS163;Matthew Carroll;;;50;Do not translate names - only other text
IDS_CREDITS164;Matthew Sanchez;;;50;Do not translate names - only other text
IDS_CREDITS165;Michael Llaneza;;;50;Do not translate names - only other text
IDS_CREDITS166;Michael Ng;;;50;Do not translate names - only other text
IDS_CREDITS167;Moshe Malyevshevsky;;;50;Do not translate names - only other text
IDS_CREDITS168;Niklas Edwall;;;50;Do not translate names - only other text
IDS_CREDITS169;Per Andreasen;;;50;Do not translate names - only other text
IDS_CREDITS170;Petter Carnbro;;;50;Do not translate names - only other text
IDS_CREDITS171;Pierre Bach;;;50;Do not translate names - only other text
IDS_CREDITS172;Pål Gjerde;;;50;Do not translate names - only other text
IDS_CREDITS173;Richard A Bottens;;;50;Do not translate names - only other text
IDS_CREDITS174;Richard Ruth;;;50;Do not translate names - only other text
IDS_CREDITS175;Rick Kreitlein;;;50;Do not translate names - only other text
IDS_CREDITS176;Rikard Drugge;;;50;Do not translate names - only other text
IDS_CREDITS177;Roberto Narducci;;;50;Do not translate names - only other text
IDS_CREDITS178;Ron Silva;;;50;Do not translate names - only other text
IDS_CREDITS179;Sefan Dhs;;;50;Do not translate names - only other text
IDS_CREDITS180;Shannon A. Ward;;;50;Do not translate names - only other text
IDS_CREDITS181;Simon Kidd;;;50;Do not translate names - only other text
IDS_CREDITS182;Simon Scarrow;;;50;Do not translate names - only other text
IDS_CREDITS183;Stephen Haikio;;;50;Do not translate names - only other text
IDS_CREDITS184;Taylor Williams;;;50;Do not translate names - only other text
IDS_CREDITS185;Thomas Maertz;;;50;Do not translate names - only other text
IDS_CREDITS186;Tobias Bodlund;;;50;Do not translate names - only other text
IDS_CREDITS187;Vincent R. Taijeron;;;50;Do not translate names - only other text
IDS_CREDITS188;Yann Denoual;;;50;Do not translate names - only other text
IDS_CREDITS189;;;;50;Do not translate names - only other text
IDS_CREDITS190;;;;50;Do not translate names - only other text
IDS_CREDITS191;Utilise Bink Video Technology. Copyright (C) 1997-2002 ;;;50;Do not translate names - only other text
IDS_CREDITS192;RAD Game Tools Inc.;;;50;Do not translate names - only other text
IDS_CREDITS193;Utilise Miles Sound System. Copyright C 1991-2002 ;;;50;Do not translate names - only other text
IDS_CREDITS194;"RAD Game Tools; Inc.";;;50;Do not translate names - only other text
IDS_CREDITS195;;;;50;Do not translate names - only other text
IDS_CREDITS196;;;;50;
IDS_CREDITS197;;;;50;Room for translators to add credits here
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IDS_CREDITSLAST;x;;;50;


IDS_TERRAINTYPE0;Terrain ouvert;;;25;Deployment screen tooltips for terrain types
IDS_TERRAINTYPE1;x;;;25;Deployment screen tooltips for terrain types
IDS_TERRAINTYPE2;Terrain ouvert;;;25;Deployment screen tooltips for terrain types
IDS_TERRAINTYPE3;x;;;25;Deployment screen tooltips for terrain types
IDS_TERRAINTYPE4;x;;;25;Deployment screen tooltips for terrain types
IDS_TERRAINTYPE5;Marais;;;25;Deployment screen tooltips for terrain types
IDS_TERRAINTYPE6;Marais;;;25;Deployment screen tooltips for terrain types
IDS_TERRAINTYPE7;Collines;;;25;Deployment screen tooltips for terrain types
IDS_TERRAINTYPE8;Escarpement;;;25;Deployment screen tooltips for terrain types;;;;;
IDS_TERRAINTYPE9;Montagne;;;25;Deployment screen tooltips for terrain types;;;;;
IDS_TERRAINTYPE10;Montagne;;;25;Deployment screen tooltips for terrain types;;;;;
IDS_TERRAINTYPE11;Forêt;;;25;Deployment screen tooltips for terrain types;;;;;
IDS_TERRAINTYPE12;Forêt;;;25;Deployment screen tooltips for terrain types;;;;;

IDS_READYIN;Prêt en;;;10;Top right of city window - info box;;;;;// Strings from here have not been translated


IDS_DIFFICULTY;Niveau de difficulté;;;;;;;;;
IDS_DIFF_EASY;Facile;;;;;;;;;
IDS_DIFF_MEDIUM;Moyen;;;;;;;;;
IDS_DIFF_HARD;Difficile;;;;;;;;;

IDS_SKIPGARRISONS;Passer garnisons;;;;;;;;;

IDS_STORAGECRITICAL;Nous allons manquer d'espace de stockage.;x;;;
IDS_STORAGEFULL;Nous sommes à court d'espace de stockage et nos ressources sont éparpillées dans les rues !;x;;;

IDS_MSGLOWFOOD;Nos vivres baissent dangereusement !;;;40;Not used yet, but may be in the European release
IDS_MSGLOWMETAL;Notre bois baisse dangereusement !;;;40;Not used yet, but may be in the European release
IDS_MSGLOWWOOD;Notre métal baisse dangereusement !;;;40;Not used yet, but may be in the European release
IDS_MSGOUTFOOD;Nous sommes à court de vivres !;x;;40;Not used yet, but may be in the European release
IDS_MSGOUTMETAL;Nous sommes à court de minerai !;x;;40;Not used yet, but may be in the European release
IDS_MSGOUTWOOD;Nous sommes à court de bois !;x;;40;Not used yet, but may be in the European release

IDS_AUTOSAVE;Sauvegarde automatique;X;;;

IDS_RELATIONSHIPDROP0;Un incident diplômatique a sérieusement affecté les relations avec les;X;;;
IDS_RELATIONSHIPDROP1;Les conseillers rapportent une dégradation sérieuse des rapports avec les;X;;;
IDS_RELATIONSHIPDROP2;Nos espions ont trouvé les plans d'une invasion dans la résidence du chef des;X;;;

IDS_BREAKALLIANCES;Nos amis sont très inquiets de l'invasion injustifiée de votre allié;X


IDS_REMINDER;xxxxxx;
