The Battle of Kalapki, Greece.*
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2-3 November 1940.*
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Italian assault against Greek defensive lines near the village of Kalpaki, Epirus Front.*
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Scenario Difficulty:__Expert*
Scenario Design:___Pyros Lambert*
Map Design:______Pyros Lambert*
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Playtesters (listed in alphabetical order):*
Maciej "Czerpak" Czerkas,*
Remco "Narwan" Leenhouts (& Quality Ctrl)*
Jason "Sgt Walrus" Young (& Text Script)*
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The Player will control the Greek forces.* 
The game will last for 90 turns.* 
The map is medium size (80x70) and the visibility is 50 hexes.*
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This scenario is semi-historical.*
Let us travel back in time, to some 67 years ago.*
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Kalpaki Defensive Sub-Sector: Greek HQ*
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Suddenly, one of your staff officers enters the HQ and asks you to follow him to the communications room. Brigadier Haralambos Katsimitros, Commander of the Epirous Sector, wants to give you new orders.*
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Major,*
Some locals from Kalpaki have risked their lives to make it through the Italian defensive perimeter and provided us with vital information.* 
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They have informed us that the Italians have already massed their light armoured vehicles in Kalpaki and hidden them inside several warehouses. The Italians are now waiting for the rest of their assault troops so they can begin the attack on our defensive line.* 
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The enemy artillery has occupied a former strong-point of ours on the hill North of the village.
The security units of this artillery park have been ordered to assist in the transfer of ammo stockpiles and for the moment they have abandoned their guard positions. This means that they have left the artillery crews alone for perhaps one and a half hours (18-22 turns).* 
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This is the moment we have been waiting for Major!*
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Order the cavalry group that has just arrived in the North to flank attack the unguarded artillery park. Maximum speed is essential as we don't know exactly how long the security troops will be away. Advise the cavalry to stay out of contact with enemy patrols, to move hidden inside the deep forest, and to stay away from the village.* 
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We have also received information that a Greek supply convoy is being directed toward Kalpaki. We fear that the commander of the convoy is unaware of the current situation, that the enemy has occupied Kalpaki.*
If we don't act immediately they will be ambushed and destroyed. We cannot afford to lose this crucial ammunition supply if we are to stand a chance against the anticipated heavy Italian assault.* 
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Order the reinforced Mountain Company that will arrive from the South to move quickly toward the South Kalpaki crossroad. Their primary objective should be to try to keep the route open and protect the valuable convoy, then they should attempt to hold the area and try to take some pressure off our main defensive line.* 
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We have also learned from one of the locals that the Italians have stationed a platoon of medium tanks in his tractor depot.*
Their crews are missing as they have left to be informed about the Italian plan of attack. There is a lot of security around the area, probably including several captured fortifications, but you MUST try to capture those Italian tanks.*
If you manage to capture those AFVs they will be very helpful in securing and holding the South Crossroads area. *
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We have dispatched a group of mechanics in order to act as your tank crews. Expect them to arrive at the Greek defences in around two hours (24 turns). It is then your task to escort them into the village and protect them while they carry out their essential mission.*
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Finally Major, one last word.*
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This battle will heavily influence the outcome of the war.*
If you fail to stop the Italian advance, then all hope for a free Greece is lost!*
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Your orders are simple.*
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Defend our Greek soil, to the last drop of your blood!.*
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Battle Description:*
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The Battle is divided in two large phases.* 
The first is the Preparatory phase from turn #1 to #48, and the second is the Assault phase from turn #49 to #90.*
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During the Preparatory phase the player will have to co-ordinate his units in order to achieve the following objectives;*
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A._As soon as possible, the player's cavalry units should proceed to, and attack, the Italian artillery park in the upper-left sector. The Italian security forces will not be present until turn 17-20, but there are several patrolling units in the roads around the village and the player shouldn't get too close to Kalpaki itself.*
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B._The player, using the Mountain Infantry reinforcements that appear at the trail leading to the Monastery, should move close to the ammo convoy entry point located in the lower left section of the map. The Italians won't react to the player's infiltration up to approx turn #25, so he may move quickly in the lower right section of the village itself, but he must be careful when crossing main roads.** 
Then the player needs to set up a defensive cordon around that area, the Monastery being ideal for MG and AT gun positions. The main objective is to provide cover for the safe passage of the ammo convoy, being aware that each ammo truck is worth 950 points!. As a secondary task the player may prevent the enemy armoured car crews from reaching their vehicles that are massed inside the three warehouses.*
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C._The player should move close to the Tractor Depot in order to provide cover for the tank crew's access to the abandoned tanks. This will be made easier and safer by using smoke as cover to reach the tanks, and then exit the building. *
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D._The player should clear all defensive positions around the Kalpaki hill, East of the village, in order to provide a safe passage for the convoy back to the Greek defensive line. Use the Mountain Pioneers for destroying enemy fortifications.*
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E._The player should move all his other reinforcements to the trenches, but he must then make the crucial descision of exactly where to position them.*
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F._The player should carefully plan his logistics as his units, Mountain artillery, mortars, field artillery and MGs, will have to keep a constant ammo re-supply during battle. In turn #50 the player will receive Ammo Bunkers at the following locations; (marked on map with an X)*
* 48,16 , 48,32 , 46,47 , 48,54*
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Every ammo bunker will re-supply any unit up to a distance of two hexes away. The player should also plan ahead where to distribute his ammo containers and where to position his ammo trucks.*
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G. The first wave of attacks will arrive at the middle sector of the main defensive line and the lower-left sector in the village at approx turn #35. Then the attack will hit the North sector of the main defenses at approx turn #45. From turn #49 the player will face an attack from all sectors.*
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Game Parameters:*
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This scenario is a hybrid grand-scenario.*
Specifically, in this scenario the designer has included elements such as;*
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1.__Formations that enter the game as reinforcements with very low probability (Random Factor).*
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2.__Formations that enter the game as reinforcements with pre-defined way-point path (Set as Final Objective).*
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3.__Formations that enter the game as reinforcements with pre-defined way-point path (Set as Detailed Path).*
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4.__Formations that enter the game as reinforcements with pre-defined way-point path (Set as Patrol Path).*
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5.__Formations that enter the game as reinforcements with Crew Status. They will be heading toward the abandoned vehicles in order to man and use them.*
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6.__There are over a dozen small operations inside the general plan of attack.*
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7.__In the first stage of the scenario, from turn #1 to turn #48, the player will have to follow a critical line of events. Then according to his performance he will have to use whatever means he has available in order to withstand a full scale attack.*
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8.__The later stage of the scenario, during the full attack from turn #49 to #90, is not linear and is totally related to the outcome of the first 50 turns.*
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9.__The designer has included one Tall Building, the Monastery.*
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10._The designer has included one Impassable Building, the Tractor Depot.*
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11._The designer has included three Traversable Buildings, the Vehicle Depots.*
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Historical background*
(text from www.army.gr)*
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The Italian Forces on October 30th and November 1st are forwarded to their final battle positions and prepare for the final attack. The time for the major attack had come. *
On November 2nd from 09:00 at the morning Italian aircrafts flew in succesive waves bombing the Kalpaki position and mainly the hill Grambala. After the Air Forces' withdrew, the attack by the ground forces started, in the entire front. In the afternoon hours the hill of Grabala was occupied by the Italians, which the Greeks captured with a counter attack in the morning hours of Noveber 3rd. It was a decisive day for the final evolution of the victorious battle. *
Enemy attack to the hill Grabala, Assonisa, Psilorahi, failed. At four o'clock in the afternoon, the Centaurous Division entered the battle with about 80 tanks. It attacked the Kalpaki hills. The tanks were targeted and destroyed by the Greek artillery, also being impeded by anti-tank obstacles. So some of them stopped their movement, some were destroyed and the others withdrew in disturbance.*
A first important success of the Greeks, a hope for the final battle.*
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This battle is dedicated to the heroic Greek soldiers of the Greek-Italian war. Also to Greece's Prime Minister, IOANNIS METAXAS, who in October 1940 proudly responded to the demand for the unconditional surrender of Greece to Mussolini's Italy, with a simple "OHI" (which in English means "NO").*