Corridor to Bastogne*
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Date: December 26, 1944*
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Battle Type: US Advance vs German Delay*
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Design: Dick (Boomer) Burleigh*
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IMPORTANT! Read Design Notes!*
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As the forces of the German Ardennes Offensive strive to take control of the town of Bastogne Belgium, General Patton's 4th Armored Division pushes northward in a race against time to relieve the surrounded and beleagered defenders.  Providing relief to Bastogne is a mission payed for in blood and twisted steel by the armored and infantry forces of the 4th Division's three Combat Commands: CCA, CCB and CCR (reserve).*
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By 1500 hours on December 26th, CCR consisted of the weakened 37th Tank Battalion, commanded by Lt. Col. Creighton W. Abrams, Jr. and a reduced 53rd Armored Infantry Battalion, commanded by Lt. Col. George L. Jaques.  From the high ground east of Clochimont they decide to push on through to Bastogne via the town of Assenois.*
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At 1520 hours, Abrams ordered Captain William A. Dwight to take Assenois with a detachment of tanks and infantry and then to push on through to Bastogne.  While the detachment continued the fight for Assenois, five tanks and a halftrack continued north and at 1650 hours 1st Lt. Charles Boggess, CO of C/37th reached the lines of the 326th Airborne Engineers at the Bastogne perimeter.  The fighting in Assenois continued until 2000 hours.  Flanking wooded areas were not cleared until the next day.*
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Your mission is to take Assenois, then open and hold a corridor to Bastogne.  CCR has been fighting German paratroopers of the 15th Regiment/5th Airborne Division for several days and we expect that you will find more of them in Assenois.  Two Panzer Grenadier regiments and elements of the Panzer Lehr Division are nearby.  Time is crucial!!!!  If you repeat history, you will succeed early. *
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IMPORTANT!! Design Notes:  This scenario is designed to be played as the US.  The units manning the perimeter of Bastogne are static.  They have been ordered by General McAuliffe to dig in and hold.  They are simulated "on defense" and cannot be moved.  (Speed set at 1).  They will fire in defense but are useless to your advance.  You control the forces of CCR starting in the maps lower left hand corner.*
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If you follow the historical timetable and accomplish your mission in 90 minutes or less (25-30 turns) you can achieve a Decisive Victory.  If your advance is slowed, you will have a MUCH LONGER day.*
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US unit leader names followed by + are actual, historical names.*   