Etreville*
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Date: Morning of 11 July 1944*
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Battle Location: Etreville, Normandy*
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Battle Type: British defence versus German attack.*
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The 9th Cameronians have taken on the defence of Etreville, and through the early hours are subject to counterattacks from the SS panzergrenadiers. C company, 2nd Glasgow Highlanders were sent later on as reinforcements as the panzergrenadiers ran amuck in the town. D company HQ of the Cameronians simply vanished in the fighting....*
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You are limited to battalion assets. All tank support was laagered to the rear during the night. Your only A/T assets are the battalion 6 pounders, platoon HQ PIATS and personal AT weapons. You have some ammo carriers, and wise use of these may help. There are trucks to move your 6 pounders and/or mortars. You have a field artillery battery in direct support.*
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Notes: If played against the AI the human player should take the British side.*
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This is meant to be a hard fight - the original was!. It is difficult and uncompromising, but not impossible. The 6 pdrs are vital so try not to lose any and move them as required, but be aware of enemy shelling. If you sit in place you will suffer so use a mobile defence. The scenario is big and long enough to allow the player a good deal of freedom to manoeuvre of his force*
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One final note : One must not lose heart though when the SS first come tearing like a whirlwind into the town...
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Source: Saunders, Tim: Hill 112, Pen and Sword Books Ltd (2002) p123*
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Design by: Andy Gailey.**