Peleliu #5*
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Date: September 16, 1944*
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Battle Location: Peleliu Island, Palau*
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Battle Type: US Marines Assault vs Japanese Defend*
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Turns: 12*
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Description: This scenario represents the advance of the 1st Marine Division on Peleliu (part of the operation "Stalemate 2") on September 16, 1944 and can be played only from the US Marines side.*
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Orders: Good progress was made in the advance of 5th and 7th Marines over the airfield and to the south. But the 1st Marines are in trouble since the landing. Progress was only minimal with very high loses and one company (K/3/1) is dangerously isolated since D-Day and down to 1/3 of it's strength. They can not hold out much longer. 2/7 is on the way to reinforce, but they will not arrive until afternoon. We are going to establish contact with K/3/1 and clear the north of the island. You are in command of Combat team 1 (1st Marines) and Combat team 2 (5th Marines). and attached troops. During the night a gap between E/2/1 and F/2/1 established because of the open ground. F/2/1 where not able to regain proper contact with HQ 2/1 and they attached themselves to 1/5 and fought with them. Take and hold the objectives. Good luck!*
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Gameplay Notes/Tips: Move your troops only to the victory hexes and the approx. connecting line between them, because the next scenario will start at these points. Find and fight down the Japanese artillery. They can painful slow down your progress.*
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Designer Notes: The troops strength (Marines and Japanese) is reduced to 33%. Combat looses are subtracted. Marines 37mm AT guns are able to fire AP and clusters; select the ammo (gun; right mouse) before you fire. The Japanese side have reinforcements to simulate sheltered troops and the relocation of troops in the battle, this means you are not able to destroy all the enemy with your initial bombardment or locate them with your spotter planes. A large number of  the original units have been changed in the editor; name, number of men, weapons, ammo, armour, land speed, water speed, sometimes the icon etc to accomodate the compressed time span and other issues. One Example of this is that the number of men in all marines units goes constantly down between scenario Peleliu #1 to Peleliu #5 due to casualities.*
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Sources:*
Moran J. & Rottman, G. L., Peleliu 1944, Osprey*
Rottman, Gordon L., Japanese Pacific Island Defence 1941-45, Osprey*
Zaloga, Steven, Amtracs: US Amphibious assault vehicles, Osprey*
http://www.ibiblio.org/hyperwar/USMC/USMC-M-Peleliu/index.html#index*
http://home.sprynet.com/~kier/peleliu.htm#Overview*
http://www.4point2.org/gunboats.htm#peleliu*
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Design by: Christian Basener, Germany*
Email: christian.basener@gmx.de*
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AATB = Armored Amphibian Tractor Battalion*
ATB = Amphibian Tractor Battalion*
TCAT = Transportation Corps Amphibious Truck*
CU = Construction Unit*
AB = West Carolinas Air Force Base Units*