Dickie's Bridge*
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DATE: July 31, 1944*
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BATTLE TYPE: British Recce and Hold vs German Defend*
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Updated for v6.2*
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*The launching of Operation Bluecoat was intended to provide another breakout opportunity for the British armies trapped in the confines of the Normandy bocage. At the point of this thrust were the lightly armoured units of the 2nd Household Cavalry Regiment. Their job was to find and exploit any gaps in the German defences, and to report what they found as they advanced.*
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This was one of those times Lady Luck smiled on the Allies.  By a fortunate happenstance a road on the boundary between the positions of the 326 Infantrie Division, 21st Panzer Division and the 2nd Fallschirmjaeger Divsion was left unguarded. A Daimler scout car and armoured car successfully ran the gauntlet of a Panther tank, an 88mm gun and other assorted German troops to be able to report "I say again, at 1030 hours, the bridge at 637436 is clear of enemy and intact."*
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This report caused the diversion of the entire 11th Armoured Division to consolidate the gain of this vital bridge. The Normandy campaign was entering a new and more mobile phase of warfare; come August 1st the British would be leaving the bocage behind.*
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Your job as the British is to find your way to all the bridges, round up reinforcements as they arrive and hold the roadway open from one end of the map to the other for the 11th Armoured Division to come through later.*
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If you play the German side you must hold all the bridges and and rid the roads of those pesky Brits.  You cannot move any units until the turn after the first British unit is spotted.*
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Design by: Ed Mortimer (based on an Advanced Squad Leader scenario by Shaun Carter and Charles Markuss).**
Playtest: Doug McBratney*
