
The vehicles in this formation designated "Scout" are almost certain to have radios, but those not so designated are almost certain to NOT have radios.  The unit prices reflect this.*
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Radios enable a unit to leave the Command & Control radius and remain In Contact.  The information below is quoted from the Gamer's Guide:*
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CHQ Link: Absolutely vital - so that superiors in the command chain can rally this unit, in addition to itself. Radio equipped units can operate anywhere - but the further from their leader unit they are (or if the leader has no radio - you need 2 to talk!) then there is a likelihood of not being in contact. Units without radios, (or whose radio is on the blink) which are over 5 hexes or so (250 yards) from a leader are usually out of contact - not good! In WW2 radius are not common, so keep non radio units within 3-4 hexes of the unit commander.*
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Units not in command contact lose morale, as well as losing the benefits of being rallied by higher formation leaders if required.*
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Suppression: How badly suppressed this unit is. Suppression reduces morale, and also operating ability (e.g. a suppressed unit finds it harder to spot and to hit targets). Suppression comes from enemy fire, being out of command control, or having routing friends nearby, friendly tanks exploding around you, and so on. Rallying can reduce suppression.*
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(The) leader provides rally opportunities for his subordinates but when 'command' is set to on in the preferences (and only absolute beginners turn this reality setting off!) then he must be in contact with his subordinate in order to command him. For units with a radio - this can be anywhere on the map. Provided the radio is working at that point in time. All radios have a chance not to be in contact, and these are WW2 radios, not modern radios, so nowhere as reliable a means of out of voice range contact.*
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