Band of Brothers*
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"Normandy: The Jump"*
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US Army Airborne Assaults Germany*

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June 6, 1944*

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Design:  Dick Burleigh*

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0100 Hours, June 6th, 1944.  After two years of training and preparation the men of E Company, 506 Parachute Infantry Regiment, 101st Army Airborne Division are ready to help spearhead the Allied invasion of Hitler's "Fortress Europe".*
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Mission:  As a defensive measure, the Germans have flooded the farm fields inland of Utah beach.  There are four causeway roads running through these fields that will provide exit routes from the beach for our assaulting 4th Infantry Division.  The primary mission of the 101st is to jump behind the German beach defenses on the night preceeding the invasion and secure all four causeway exits from the beach.  The secondary mission is to disrupt the Germans as much as possible and block German reinforcements from reaching the invasion beach.  E Company / 506th PIR will be dropped in the vicinity of Ste. Marie du Mont.*
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Design Notes:  IMPORTANT:  Your core force has already been purchased.  It represents E company of the 506 Parachute Infantry Regiment.  The extra scouts represent the fact that this is a heavy or reinforced company totally nearly 200 men.  You have been given 740 support unit points with which to purchase 10 C-47 Dakotas for your core and a "Para Recon [A]" formation. The Para Recon unit represents the various members of other outfits that may join up with your units.  Historically, most units of the 82nd and 101st Airborne Divisions missed their planned drop zones due to unexpected cloud cover on the morning of the jump.  They were scattered all over the Cotentin Peninsula and many lives were lost as troopers were dropped into the sea, swamps or known German positions.*
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To simulate this you will see 15 drop zones on your map marked DZ1 thru DZ15 (Be sure that your map text is on).  During deploy, load your paras and your support Recon formation on their 11 aircraft and target 11 of the available 15 DZs on the map.  Load 'em like you want them.  You get to choose flight direction and which 11 DZs to use, but assign only one aircraft to each DZ.  Historically, they flew in from the left side of your map.  I suggest loading your paras so that each plane carries some snipers or scout units.  On game turn 1, you will have no troops on the map.  They will arrive and jump at the end of turn 1.*
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Intel & Suggestions: After your night jump, your troopers are ordered to gather outside of Ste. Marie du Mont, the area designated by the V-hexes.  Teamwork is the key to surviving after the drop.  Gather as many units together as possible.  Use your scouts and snipers out front.  When you find Germans, you must decide whether or not your small groups are strong enough to attack or skirt around the enemy.  Disrupt the Germans as much as possible without sacrificing all of your assets.  There are believed to be howitzer batteries in the areas near Ste. Marie du Mont and St. Martin de Varreville.  Beware of German units in garrison at the small towns.  Good luck and "Give em Hell!"   