Map Size,100

Mouse Edge Width,15
Mouse Edge Speed,3
Mouse Edge Threshold Time,30
X Ray Radius,50

Max Global Radius,10

City Rank 1,1250
City Rank 2,3000
City Rank 3,5000
City Rank 4,7500
City Rank 5,11000

Starting Treasury,25000
Treasury Regeneration Rate,1,Per update frame (100 in a second)
Treasury Regeneration Threshold,1000,Treasury will regenerate at the above rate if below this number
Rank Drop Threshold %,85,
Rank Points Per Original Shape Tile,1,
Rank Points Per Adjacent Bldg Tile,2,
Rank Points Lost Per Tile,4,
Rank Points Per Puzzle Tile,20,

Bulldoze Cost,250,
Road Cost,200,
Slow Pieces Cost,100,
Fill Pieces Cost,1000,
Tree Painting Cost,150,
Water Painting Cost,150,
Big Sale Cost,2000,
Convention Cost,2500,
Sporting Event Cost,5000
Fireworks Cost,10000
Fire Fighting Cost,150
Riot Fighting Cost,300
Crime Fighting Cost,150
Epidemic Fighting Cost,150
Tornado Fighting Cost,300
UFO Fighting Cost,1000

Demolition Depot Bulldozing Cost %,50
Civil Engr Center Roadbuilding Cost %,50

Big Sale Radius,5
Big Sale Efficiency %,200
Big Sale Timer,2000

Convention Radius,5
Convention Efficiency %,250
Convention Timer,2000

Sporting Event Radius,5
Sporting Event Efficiency %,500
Sporting Event Timer,2000

Slow Pieces Timer,2000
Slow Pieces Fall Speed %,50

Fill Pieces Timer,2000

Fireworks Timer,700
Fireworks Efficiency Multiplier,125

High Productivity Level,160,
Low Productivity Level,75,

Fall Timer,6,
Fall Timer Fast,1,
Fall Timer Road,-1,(-1 = stopped)
Fall Timer Bulldoze,-1,
Fall Timer Other,-1,Will also be used if there is a disaster happening
Base Height Offset,215,

Max Puzzle Zones,10,
Puzzle Zone Points Threshold - Rank 1,350,
Puzzle Zone Points Threshold - Rank 2,350,
Puzzle Zone Points Threshold - Rank 3,350,
Puzzle Zone Points Threshold - Rank 4,350,
Puzzle Zone Points Threshold - Rank 5,350,

Puzzle Zone Res Weight,1
Puzzle Zone Com Weight,1
Puzzle Zone Ind Weight,1
Puzzle Zone Blank Weight,1

Shape Res Weight,1
Shape Com Weight,1
Shape Ind Weight,1

Close Road Dist,2
Far Road Dist,5

Road Rank 1,150
Road Rank 2,500
Road Rank 3,10000
Road Rank Radius 1,3,
Road Rank Radius 2,3,
Road Rank Radius 3,3,
Road Rank $ Bonus % 1,100,
Road Rank $ Bonus % 2,100,
Road Rank $ Bonus % 3,100,

Max Decay Chance,10000,

Decayed Bldg Decay Chance Mult,175,/100
Decayed Bldg Disaster Check Time,250,

Basic Bldg Effect Radius,2,
Decayed Bldg Effect Radius,3,
Basic Bldg Transform Time,1500,
Bldg Generate Money Time,750,
Bldg Decay Check Time,500,
Bldg Density Update Time,700,

Special Bldg Density Mult,5,LOWER TO 1 and then mult all sp bldg D/N vals by 5
Special Bldg Niceness Mult,5,

Tree Effect Radius,2,
Tree Niceness Bonus,30,

Water Effect Radius,2,
Water Niceness Bonus,50,

Rubble Effect Radius,3,
Rubble Niceness Penalty,-50,

Density Match Tolerance,16,
Max Density,100,
Min Density,-100,
Max Density Change,16,
Density Rate Ratio,30,/10000

Traffic Creation Cooldown,500,
Traffic Road Tiles % at Road Rank 1,20,
Traffic Road Tiles % at Road Rank 2,30,
Traffic Road Tiles % at Road Rank 3,40,

Missed Piece Disaster Radius,2,
Missed Piece Fire Chance,100,/Max Disaster Chance
Missed Piece Destroy Chance,200,/Max Disaster Chance

Disaster Max Chance,10000,
Disaster Check Interval,3000,
Riot Check Interval,3000,

Disaster Shutdown Delay 1,500,
Disaster Shutdown Delay 2,500,
Disaster Shutdown Delay 3,500,
Disaster Shutdown Delay 4,500,
Disaster Shutdown Delay 5,500,
Disaster Shutdown Duration 1,6000,
Disaster Shutdown Duration 2,6000,
Disaster Shutdown Duration 3,6000,
Disaster Shutdown Duration 4,6000,
Disaster Shutdown Duration 5,6000,

Fire Chance,20,/Max Disaster Chance
Fire HP 1x1,35,
Fire HP 2x2,75,
Fire HP 3x3,100,
Fire HP 4x4,150,
Fire HP 5x5,200,
Fire HP 6x6,250,
Fire HP Destroyed Per Fire Station,4,
Fire HP Destroyed with Fire Dispatch Ctr,7,
Fire Minimum HP Destroyed with Fire Dispatch Ctr,20,
Max Fire HP Destroyed Per Hit,50,
Fire Empty Tile Spread Time,400,
Fire Empty Tile Destroy Time,500,
Max Fire Station Effect,50,

Riot Spawn Threshold,5,Spawns a riot when there are this many active small disasters at any point
Riot HP,50,
Riot Lifetime,1500,
Riot HP Destroyed Per Police Station,4,
Riot HP Destroyed with SWAT Ctr,8,
Riot Minimum HP Destroyed with SWAT Ctr,20,
Max Riot HP Destroyed Per Hit,50,
SWAT Center Radius,2,
Riot Move Interval,200,
Riot Destroy Road Chance After Move,20,
Riot Attack Interval,100,
Riot No Effect Chance,70,
Riot Destroy Bldg Chance,30,
Max Police Station Effect,100,

Crime Wave Chance,20,/Max Disaster Chance
Crime Wave Lifetime,1000,
Crime HP,150,
Crime HP Destroyed Per Police Station,8,
Crime HP Destroyed with Police HQ,12,
Crime Minimum HP Destroyed with Police HQ,20,
Max Crime HP Destroyed Per Hit,50,

Epidemic Chance,20,/Max Disaster Chance
Epidemic Lifetime,1000,
Epidemic HP 1x1,50,
Epidemic HP 2x2,75,
Epidemic HP 3x3,100,
Epidemic HP 4x4,150,
Epidemic HP 5x5,200,
Epidemic HP 6x6,250,
Epidemic HP Destroyed Per Clinic,10,
Epidemic HP Destroyed with Hospital,12,
Epidemic Minimum HP Destroyed with Hospital,20,
Max Epidemic HP Destroyed Per Hit,50,
Epidemic Spread Time,600,
Epidemic Catch %,20,
Max Clinic Effect,100,

Tornado Chance,100,/Max Disaster Chance
Tornado Lifetime,2000,
Tornado HP (Small),100,
Tornado HP (Medium),200,
Tornado HP (Large),350,
Tornado Effect Radius (Small),1,
Tornado Effect Radius (Medium),2,
Tornado Effect Radius (Large),3,
Tornado Move Timer,200,
Tornado Effect Building Timer,100,
Tornado Building Destruction Chance,80,
Tornado Nearby Building No Effect %,45,
Tornado Nearby Building Decay %,30,
Tornado Nearby Building Destruction %,20,
Tornado Nearby Building Epidemic %,5,
Tornado HP Destroyed Per Weather Tower,10,
Tornado HP Destroyed with Weather Ctrl Ctr,15,
Tornado Min HP Destroyed with Weather Ctrl Ctr,20,
Max Tornado HP Destroyed Per Hit,50,
Max Weather Tower Effect,100,

Earthquake Chance,50,/Max Disaster Chance
Earthquake Min Lifetime,300,
Earthquake Max Lifetime,500,
Earthquake Max Lifetime with Seismic Lab,301,
Earthquake Disaster Check Timer,30,
Earthquake Min Disaster Check Timer with Seismic Lab,50,
Earthquake Disaster Building No Effect %,20,
Earthquake Disaster Building Destruction %,60,
Earthquake Disaster Building Fire %,10,
Earthquake Disaster Building Epidemic %,10,

Nuclear Meltdown Chance,5,/Max Disaster Chance
Nuclear Meltdown Lifetime,250,
Nuclear Meltdown Disaster Check Timer,5,
Nuclear Meltdown Building Destruction Radius,4,Must be less than Fire Radius
Nuclear Meltdown Building Destruction Chance,100,
Nuclear Meltdown Fire Radius,5,Must be less than Epidemic Radius
Nuclear Meltdown Fire Chance,50,
Nuclear Meltdown Epidemic Radius,6,
Nuclear Meltdown Epidemic Chance,25,
Prevent Power Plant Bulldoze,0,

UFO Chance,50,/Max Disaster Chance
UFO HP,100,
UFO Lifetime,3000
UFO HP Destroyed Per Military Base,5
UFO HP Destroyed with SETI Building,8
UFO Min HP Destroyed with SETI Building,20
Max UFO HP Destroyed Per Hit,50
UFO Move Timer,100
UFO Turn Chance,10
UFO Effect Building Timer,80
UFO Building Destruction Chance,80
UFO Building Neighboring Building Fire Chance,20
UFO Max Military Base Effect,4
