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Start Event: Big Sale
Start Event: Convention
Start Event: Sporting Event
Start Event: Fireworks
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Welcome to SnapCity's Creativity Mode, where you can build any city you like. Remember, to keep your citizens happy and your treasury full (Click the X button to disable Play Tips)
This is a Zone Piece. To place, move your cursor to an empty space, then hold the left mouse button or double-click. To rotate, click the right mouse button. 
There are three types of zone pieces: Residential, Commercial and Industrial. 
This will be the next piece to fall. Keeping your eye on this will help you plan where your zone pieces should go.
Before buildings can develop, you need to connect them to a road network! To select the road tool, click the Road button below or press the 'R' key. 
Bulldozing will clear the way for new zone pieces. To bulldoze, click the Bulldoze button below or press the 'B' key.
Want to take a deeper look at what's going on in your city? Press the Info button below or your spacebar to use the Building Info Tool.
Did you know you can adjust volume and game options by clicking this button or pressing the Esc key?
You can navigate your city by moving your mouse cursor to the edge of the screen, or by pressing the WASD or arrow keys.
This is a map of your city.  You can click anywhere on the map to go directly there.  It will also point out where disasters are occurring if you do not see them onscreen.
See those ticker messages at the bottom of the screen? These will give you tips when you need them most. Be sure to check them out when you're stumped!
The Treasury Meter displays how much money your city has. As your city grows, you will earn more money! However, any action taken to keep your city running will cost money.
To create roads, click and drag the cursor where you want to build. Remember, building roads costs money! To stop building roads, press the Road Button or right-click the mouse.
To bulldoze, click and drag the cursor over the square you want to demolish. Remember, bulldozing costs money! To stop bulldozing, press the Bulldoze Button or right-click the mouse.
Nice job! You just placed two pieces of the same color next to each other. The more you pair colors up, the faster the Puzzle Meter will fill up!
Buildings glow when connected to a road network. These buildings will stay in good shape, keeping your city healthy.
Good job! By filling the Puzzle Meter, you've earned a Puzzle Zone piece. Solving a Puzzle Zone allows you to build a special building. But first, place the Puzzle Zone piece!
This is a Wildcard Puzzle Zone piece. Place any color piece here, then fill the entire zone with other pieces of the same color. Pieces don't have to fit completely inside the Puzzle Zone.
In this puzzle zone, you must fill all the spaces with only pieces of the same color to complete it. Pieces don't have to fit completely inside the Puzzle Zone.
Oops! Your Puzzle Zone landed on something.  Puzzle Zones can only be placed on empty tiles. Try again!
Congratulations! Your Puzzle Zone is complete. Pick a special building to help your city grow. Each building may affect your city's population, quality of life, or income. Choose carefully!
A fire has just broken out in the city! Place your cursor over the fire and hold down the left-mouse button to put it out! Do it quickly or it will destroy the building and spread!
Oh no, a riot has broken out! Send in the police by placing your cursor over the riot and holding down the left-mouse button. Do it quickly or the rioters will cause more havoc!
There's a crime in progress! Send in the police by placing your cursor over the crime and holding down the left-mouse button. Do it quickly before the criminals escape!
An epidemic has broken out! Cure the citizens by placing your cursor over them and holding down the left-mouse button. Contain it before it spreads to the rest of the city!
It's a twister, a twister! Blow out the tornado by placing your cursor over it and holding down the left-mouse button. Take care of it before it destroys the entire city!
Oh no, we're having an earthquake! Mobilize the city's civic services to put out fires, capture any looters, and help anyone that is sick.
There is a nuclear meltdown in progress! Handle the fallout of fires, crime, and epidemics as quickly as possible to minimize the damage.  
We're being invaded by aliens! Stop the invasion by placing your cursor over them and holding down the left-mouse button. Hurry, before we're all vaporized!
You can extinguish future fires faster by building Fire Stations and Fire Dispatch centers.
You can quell future riots faster by building Police Stations and SWAT Centers.
You can catch future criminals faster by building Police Stations and SWAT Centers.
Cure future epidemics faster by building Clinics and Hospitals. 
Take care of future tornados faster by building Weather Control Centers and Weather Towers.
You never know when an earthquake may strike. Although they cannot be prevented, you can keep their damage to a minimum by building Seismic Labs.
To help repel future alien attacks, build Military Bases!
It looks like a building has decayed and isn't doing so well. Try building roads closer to the building to increase traffic, or simply bulldoze the building to start fresh.
You can't place a piece where there is already a piece placed. Be careful... misplaced pieces destroy buildings and could start a fire!
Now that you've built the Urban Forestry Center, you can plant trees around the city. Trees increase the value of surrounding buildings, not to mention they really spruce up the city!
To plant trees, left-mouse click and drag where you want them to grow.
Now that you've built the Army Corps of Engineers, you can paint water around the city. Water increases the value of surrounding buildings, not to mention it beautifies the city!
To add water features, left-mouse click and drag where you want to change the terrain.
Your city can now host major sporting events now that the Sports Arena is built! Click the Sports Event button to host an event and bring in tons of city revenue.
Your city now has a Great Mall for your citizen's shopping pleasure! Clicking the Big Sale button is sure to bring lots of income into the city's coffers.
Now that your city has a Convention Center, it can host conventions for tourists and industry types! Click the Convention button to host a convention to bring in big bucks for the city.
Now that your city has a beautiful City Hall, it's time to celebrate! Why don't you click the Fireworks button and give your city a fireworks show they will never forget?
With the City Planners office now built, you can now use the Zone Filler ability. Click the Zone Filler button to force only single-tile pieces to fall for a short period of time.
Oh no! An ability-granting building has been destroyed! Rebuild the building to use the ability again.
Your city treasury is running low on funds.  You should stop spending until you earn some more.
Did you know that you can bulldoze a Special Building and re-solve the Puzzle Zone if you want something different?
Did you know you can bulldoze a puzzle zone if you want to use that space for something else? Remember, if bulldozed, you'll need to earn a new Puzzle Zone the hard way.
You can learn more about your buildings by moving your cursor over them. It's a great way to find out the inner workings of your city.
Pick any disaster to attack your city. Be careful what you wish for…
Going to flat mode is a great way to see where you need to fit zone pieces in.  
This Puzzle Zone has walls, which means you cannot place pieces over them. These Puzzle Zones are more challenging to complete, but the buildings you receive are worth the effort!
This Puzzle Zone has squares that prevent you from placing Zone Pieces. These Puzzle Zones are more challenging to complete, but the buildings you receive are worth the effort!
Now that you have built a Disaster Fighting building, you can protect your city from disasters better.
This Larger Disaster Fighting building is bigger, better and more powerful than the basic Disaster Fighting building. 
Now that you have earned a seismic lab, earthquakes will do less damage to your city.
You have  a lot of uncompleted puzzle zones already.  Why don't you complete some of those first?
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Drives down nearby density significantly.
Drives down nearby density a lot.
Drives down nearby density.
Drives down nearby density a little bit.
Drives up nearby density a little bit.
Drives up nearby density.
Drives up nearby density a lot.
Drives up nearby density significantly.
Makes citizens much sadder.
Makes citizens sadder.
Makes citizens a little sadder.
Makes citizens a little happier.
Makes citizens happier
Makes citizens much happier.
Increases nearby revenue a lot.
Increases nearby revenue.
Increases nearby revenue a little bit.
Increases citywide revenue a lot.
Increases citywide revenue.
Increases citywide revenue a little bit.
Temporarily drops small pieces.
Allows you to run sporting events.
Allows you to start a fireworks show.
Allows you to assemble a convention.
Allows you to start a big sale.
Allows you to plant trees.
Allows you to make water features.
Encourages nearby growth.
Warning: nuclear meltdown may occur!
Allows you to fight Epidemics.
Greatly increases your Epidemic fighting power.
Allows you to fight Fires.
Greatly increases your Fire fighting power.
Allows you to fight Crime Waves and Riots.
Greatly increases your power against Crime.
Greatly increases your Riot fighting power.
Reduces duration of Earthquakes.
Allows you to fight Aliens.
Greatly increases your Alien fighting power.
Allows you to fight Tornados.
Greatly increases your Tornado fighting power.
Highly flammable!
Story Mode
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How To Play
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RESUME PROGRESS?
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Play Level
1-1 A New Mayor
1-2 Blank Slate
1-3 Sad Alley
1-4 The Thin Blue Line
1-5 SnapCity's Finest
2-1 Give Me the Power
2-2 Nice Place to Raise Kids
2-3 Downtown!
2-4 An Apple A Day
2-5 Presentation is Everything!
3-1 Friends of the Urban Forest
3-2 The Great White Way
3-3 Rumble in SnapCity
3-4 Landlocked!
3-5 The Great SnapCity Fire
4-1 Happy New Year!
4-2 Tornado Alley
4-3 Expo!
4-4 The Big One
4-5 Green is Good
5-1 Gateway to the World
5-2 Gooooooooooooooooal!
5-3 One Small Step
5-4 The Day After
5-5 Bug-Eyed Monsters
1-1
RE: BLANK SLATE\n\nDear Mayor:\n\n  As our new mayor, we feel that you should become accustomed with some of our neighborhood zoning rules.  As such, please take some time to develop some zone specific neighborhoods.\n\nSincerely,\nThe SnapCity Council\n\nLevel Goals:\n- Complete all Colormatch Zones
RE: SAD ALLEY\n\nDear Mayor:\n\nUnfortunately, SnapCity has a few run down neighborhoods, such as Sad Alley. Buildings here have become decayed over time. This neighborhood could use some care to improve its quality and make the owners happy once again.\nPlease find a way to increase traffic to these neighborhoods to help revitalize them.\n\nSincerely, \nThe SnapCity Council\n\nLevel Goals:\n- Complete All Colormatch Zones\n- Have Zero Decayed Buildings\n- Build Road Network 100 Spaces Long
RE: THE THIN BLUE LINE\n\nDear Mayor:\n\n  Crime has been on the rise in SnapCity lately. The city needs your help to put a stop to it!\n\n  A new police station would give the city the resources it needs to increase arrests of local criminals.\n\nSincerely yours, \nSnapCity Police\n\nLevel Goals:\n- Complete All Colormatch Zones\n- Solve 3 Puzzle Zones\n- Build 1 Police Station\n- Capture 3 Criminals
RE: SNAPCITY'S FINEST\n\nDear Mayor:\n\n  The city is currently on a high fire alert.  Fires can break out at any time.\n\n  We can reduce risk to the city if another fire station is built to fight any fires that may arise.\n\nRespectively,\nSnapCity Fire Marshall\n\nLevel Goals:\n- Complete All Colormatch Zones\n- Build 2 Fire Stations\n- Have Zero Decayed Buildings\n- Extinguish 5 Fires
RE: GIVE ME THE POWER\n\nDear Mayor: \n\n  As the city grows, we'll need to improve the power supply infrastructure to keep pace with demand.\n\n  The SnapCity Power Commission requests a new power substation be built immediately, before any more blackouts occur.\n\nAppreciatively,\nSnapCity Power Commission\n\nLevel Goals:\n- Complete All Colormatch Zones\n- Build 1 Power Substation\n- Solve 2 Puzzle Zones
RE: NICE PLACE TO RAISE KIDS\n\nDear Mayor:\n\nSince the beginning of your term, more families have moved back to SnapCity. Naturally, our schools have become a bit overcrowded.\n\n  The overcrowding will be relieved if a new elementary school is built for the new residents' children.\n\nThank you for your support,\nSnapCity School Superintendent\n\nLevel Goals:\n- Complete All Colormatch Zones\n- Build 1 Elementary School\n- Solve 2 Puzzle Zones
RE: DOWNTOWN!\n\nDear Mayor:\n\n  Despite the healthy growth of the city, downtown has not seen an increase in business.\n  The development of new stores and a parking garage to handle increased traffic would bring consumer dollars back into the city's treasury!\n\nWe appreciate your consideration in this matter,\nSnapCity Chamber of Commerce\n\nLevel Goals:\n- Complete All Colormatch Zones\n- Build 1 Strip Mall\n- Build 1 Parking Garage
RE: AN APPLE A DAY\n\nDear Mayor:\n\n  We're on medical alert with the flu spreading through the city! Unfortunately, there just aren't enough clinics for people to get treatment.\n\n  Building a new health clinic will help treat those in need faster.\n\nCordially yours,\nThe SnapCity Health Board\n\nLevel Goals:\n- Complete All Colormatch Zones\n- Have Zero Decayed Buildings\n- Build 1 Clinic\n- Solve 2 Puzzle Zones
RE: PRESENTATION IS EVERYTHING\n\nDear Mayor:\n\n  Our neighborhood has been on the shabby side of things for some time now. A few city parks would really spruce up our fine streets!\n  It is our hope that the addition will beautify the city and increase home value.\n\nThank you for your help,\nSnapCity Beautification Society\n\nLevel Goals:\n- Complete All Colormatch Zones\n- Have Zero Decayed Buildings\n- Build 2 Small City Parks\n- Solve 3 Puzzle Zones
RE: FRIENDS OF THE URBAN FOREST\n\nDear Mayor:\n\n  While we understand the Gas Power Plant is key for power and city revenue, it's also a heavy polluter of our great city.\n  A great way to offset the plant's carbon footprint would be to build a new Forestry Office. We can then start planting trees throughout town.\n\nSincerely,\nDepartment of Urban Forestry\n\nLevel Goals:\n- Complete All Colormatch Zones\n- Have Zero Decayed Buildings\n- Build Urban Forestry Office: 0/1\n- Plant Trees: 0/25
RE: THE GREAT WHITE WAY\n\nDear Mayor:\n\n  The recent upturn in downtown business has shown us that we should invest further in the area's growth.\n  Building a Community Playhouse and a Large Hotel will turn the downtown area into a key tourist destination.\n\nCordially yours,\nSnapCity Tourism Society\n\nLevel Goals:\n- Complete All Colormatch Zones\n- Solve 4 Puzzle Zones\n- Build 1 Community Playhouse\n- Build 1 Large Hotel
RE: RUMBLE IN SNAPCITY\n\nDear Mayor:\n\n  Tensions between local rival criminals have been on the rise for some time now. If not addressed, I fear riots could break out.\n  If you could approve the building of a few more Police Stations and a SWAT Center to deal with the increase in crime, I know we can ensure SnapCity's safety.\n\nSincerely,\nSnapCity Police Chief\n\nLevel Goals:\n- Complete All Colormatch Zones\n- Build 1 SWAT Center\n- Build 3 Police Stations\n- Defeat 2 Riots
RE: LANDLOCKED\n\nDear Mayor:\n\nThe citizens believe adding water features throughout the city will greatly help beautify it and promote a renaissance of water sports.\n  Can we enlist the support of the Army Corps of Engineers to help us determine a viable solution?\n\nAppreciatively,\nSnapCity Water Sports Association\n\nLevel Goals:\n- Complete All Colormatch Zones\n- Build 1 Army Corps of Engineers\n- Create 50 Water Features\n- Solve 3 Puzzle Zones
RE: THE GREAT SNAPCITY FIRE\n\nDear Mayor:\n\n  The extremely dry conditions of late, as well as the lack of funding for the fire department are a recipe for an impending large scale fire disaster.\n  My department needs a few more Medium Fire Stations and a cutting-edge Fire Dispatch Center to ensure fires don't turn SnapCity to ash.\n\nExtremely concerned,\nSnapCity Fire Marshall\n\nLevel Goals:\n- Build 1 Fire Dispatch Center\n- Build 2 Medium Fire Stations\n- Extinguish 10 Fires
RE: HAPPY NEW YEAR!\n\nDear Mayor:\n\n The City Council is excited beyond words to learn our new City Hall will be built in time for the New Year.  Once construction is complete, we should celebrate by putting on a Fireworks Show for the entire city\n  \nSincerely yours,\nSnapCity City Council\n\nLevel Goals:\n- Complete All Colormatch Zones\n- Build a City Hall\n- Solve 3 Puzzle Zones\n- Start a Fireworks Show
RE: TORNADO ALLEY\n\nDear Mayor:\n\n I must warn you that there is a convergence of multiple low-pressure systems heading towards SnapCity.  When the systems combine, a perfect storm will be created for devastating tornados.\n  I recommend that we construct some Weather Towers fast to help protect the town from the tornados' wrath.\n\nThank you,\nChief Meteorologist of SnapCity\n\nLevel Goals:\n- Build 2 Weather Towers\n- Dissipate 3 Tornados\n- Solve 4 Puzzle Zones
RE: EXPO!\n\nDear Mayor:\n\n  All the improvements we've made to the downtown area have been a boon to the city's economy.  We think it's time to double-down our investment and make downtown a destination for business conventions.\n  Please invest in building a new Convention Center.  We can then hold a convention and watch the extra revenue roll in.\n\nThank you,\nSnapCity Chamber of Commerce\n\nLevel Goals:\n- Complete All Colormatch Zones\n- Build a Convention Center\n- Hold a Convention\n- Solve 2 Puzzle Zones
RE: THE BIG ONE\n\nDear Mayor:\n\n  It has been quite some time since we've had a major earthquake.  I think we may be due for one at any time!\n  I think it would be prudent to build a Seismic Lab to help warn us if an earthquake is about to hit our town.\n\nSincerely,\nSnapCity Geological Survey\n\nLevel Goals:\n- Complete All Colormatch Zones\n- Build a Seismic Lab\n- Solve 3 Puzzle Zones
RE: GREEN IS GOOD\n\nDear Mayor:\n\n  As our town gets larger, so does our impact on the  environment.  A conscientious Mayor would implement ways to reduce our carbon footprint before it's too late.\n  We implore you to build some eco-friendly Wind Power Plants to reduce our dependence on fossil fuels.  Also, the trees a Large City Park would provide will be a nice contrast to all the new skyscrapers being built.\n\nPlease do the right thing by our town,\nGreen is Good Group\n\nLevel Goals:\n- Complete All Colormatch Zones\n- Build a Large City Park\n- Build 2 Wind Power Plants\n- Solve 5 Puzzle Zones
RE: GATEWAY TO THE WORLD\n\nDear Mayor:\n\n Now that we have gone to great lengths to bring businesses and conventions to our town, we need the transportation infrastructure to support it.\n  As such, we recommend you build a new Airport for SnapCity to ensure we can handle the increasing traffic to our great city.\n\nCordially yours,\nSnapCity Chamber of Commerce\n\nLevel Goals:\n- Complete All Colormatch Zones\n- Build an Airport\n- Solve 4 Puzzle Zones\n- Have Zero Decayed Buildings
RE: GOOOOOOOOAL!!\n\nDear Mayor:\n\n It is time that SnapCity showed the country it's a big time city.  Nothing says 'major metropolis' better than having a destination Sports Arena.\n   With a new Sports Arena, we will be able to host a huge event to really put SnapCity on the map!\n\nExcitedly yours,\nSnapCity Athletic Commission\n\nLevel Goals:\n- Complete All Colormatch Zones\n- Build a Sports Arena\n- Hold a Sporting Event\n- Solve 4 Puzzle Zones
RE: ONE SMALL STEP\n\nDear Mayor:\n\n Now that SnapCity is home to an international airport, a major aerospace company would like to build an Aerospace Factory within city limits.\n  With your approval we would like to authorize this deal and begin construction.\n\nSincerely,\nSnapCity Aerospace Association\n\nLevel Goals:\n- Complete All Colormatch Zones\n- Build an Aerospace Factory\n- Solve 3 Puzzle Zones
RE: THE DAY AFTER\n\nDear Mayor:\n\n We know you were not in office when  the nearby Nuclear Power Plant was built, but you are responsible for what occurs there now.\n  We have received safety reports that warn of defects in one of the cooling chambers. This could mean imminent disaster for the town!\n\nConsider yourself warned,\nSnapCity Power Commission\n\nLevel Goals:\n- Solve 3 Puzzle Zones\n- Have Zero Decayed Buildings
RE: BUG-EYED MONSTERS\n\nDear Mayor:\n\n We fear that the recent nuclear accident had an unintended effect.  After years of scanning radio transmissions from space, we have picked up a signal appearing to be extra-terrestrial in nature.\n  We don't know who or what they are, but they must have picked up on the radiation the meltdown put out.  We recommend we prepare to defend ourselves no matter what the cost.\n\nRespectively,\nSnapCity Military Forces\n\nLevel Goals:\n- Complete All Colormatch Zones\n- Build 2 Military Bases\n- Defeat 2 UFOs\n- Solve 4 Puzzle Zones
NEW MAYOR LEARNS THE ROPES! 
NEIGHBORHOODS TAKING SHAPE!
SAD ALLEY IS SAD NO MORE!
MAYOR SAYS, "CRIME DOESN'T PAY!"
MAYOR EXTINGUISHES FIRES!
POWER TO THE PEOPLE OF SNAPCITY
SUPERINTENDANT PROCLAIMS, "SCHOOL IS IN SESSION!"
GOING DOWNTOWN GOING GREAT FOR LOCAL BUSINESSES
THE FLU HAS FLOWN AWAY
CITY BEAUTY DOESN'T RUN SKIN DEEP
MAYOR SEES FOREST THROUGH THE TREES
LIGHTS ARE SHINING BRIGHT IN SNAPCITY
RIOTING CROOKS SWATTED BY POLICE
WATERING HOLES A PLENTY IN SNAPCITY
FIRESTORM AVERTED BY UPGRADED FIRE DEPARTMENT
FIREWORKS EXTRAVAGANZA USHERS IN CITY HALL UNVEILING
TOWN'S TORNADO TROUBLES THWARTED 
CONVENTION CENTER CONVINCES CORPORATIONS TO COME
MAYOR SIZES UP EARTHQUAKE WITH NEW SEISMIC LAB
GROUP GIVES A GREEN THUMBS UP TO MAYOR
SNAPCITY INTERNATIONAL AIRPORT TAKES OFF
SPORTS ARENA SCORES BIG FOR SNAPCITY
AEROSPACE FACTORY TAKES SNAPCITY TO NEW HEIGHTS
THE DAY AFTER BRINGS DARK TIMES
MILITARY MIGHT ALIENATES ALIEN INVADERS
Mayor's primary agenda is to put new skills to the test and bring the city back to its former glory.
Neighborhoods are starting to come back to life!
Mayor's actions to increase traffic flow have injected new life into once decayed neighborhood.
Construction of new police station is key for bringing crime rate back down.
The threat of wild fires spreading across town disappeared today as a new fire station comes to rescue.
SnapCity Power Commission's request for a new power substation was granted today, sparing the city from potential blackouts.
New elementary school opens to the jubilation of SnapCity's newest and youngest citizens.
Downtown business has picked up now that the Mayor has brought in new stores and made parking easy for residents.
Fast response from the city's medical community stops virus from spreading further.
Development of new city parks key for bringing local neighborhood back from shabbiness.
In a forward-thinking move to protect city's future, Mayor successfully pushes "Green is Good" campaign.
Downtown district is fast becoming a hub for weekend getaways with its great theater district and new hotel strip.
"The new modern SWAT Center and police stations were just what was needed to bring peace back to the streets," said SnapCity Police Chief.
SnapCity is no longer a water starved metropolis.  Through the great efforts of the Army Corps of Engineers, city residents can now enjoy the waterways around the city.
Due to Fire Marshall's foresight in seeking more funding, potential fire disasters were avoided in SnapCity.
The opening of the new City Hall today was met with a wonderful fireworks spectacular that brought all of SnapCity to their feet.
As Mayor heeds meteorologist's warning, SnapCity survives tornado onslaught.
Foreseeing the potential to turn SnapCity into a magnet for conventions, the Mayor has scored big by developing new convention center.
SnapCity avoided potential disaster this week when new Seismic Lab helped evade killer quake.
Mayor proves once again to be a champion for eco-friendly endeavors by building new wind farms and large park.
New international airport proves once again that SnapCity is the new hub for business and pleasure travelers alike.
Never complacent, SnapCity's Mayor ensures the town continues to prosper with new arena bringing in revenue.
With the development of the new aerospace factory, SnapCity's unemployment rate has hit a record low.
Good times in SnapCity are brought to a sudden stop when nuclear meltdown catastrophe brings city to its knees.
Bouncing back from its darkest hour, the citizens of SnapCity band together to repel alien invaders.
The SnapCity Gazette
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Welcome Mayor! Before your term begins, take a few minutes to learn the basics of city management. 
If you don't want any help, feel free to click the Skip Tutorial button at anytime.
This is a Zone Piece. Zone Pieces come in different shapes. Placing Zone Pieces on the ground is the basis of city building.
Zone Pieces can only be placed on undeveloped land. Placing pieces on developed land will damage your city.
To place a Zone Piece, move your cursor to where you would like it to land and hold down the left-mouse button or double-click.
Try placing a Zone Piece now.
Great job! You can also rotate pieces to fit better by clicking the right-mouse button or the ALT key.
Here comes another piece -- try rotating it.
Not quite! Try rotating the piece by clicking the right-mouse button or the ALT key.
Great!  Go ahead and place the zone piece now.
Zone Pieces come in different colors to represent the different zone types.
Green pieces represent your residential zones, where your citizens live and raise their families.
Blue pieces represent commercial zones,  where your citizens conduct business, shop, and entertain themselves.
Yellow pieces represent industrial zones, where big businesses earn money for the city.
Go ahead and place this piece.
You can't place Zone Pieces on top of other pieces. Try again.
By creating large regions of like colored zones, you'll pave the way for bigger buildings. This is a key to your city's success!
Place a zone piece next to one of the same color and see what happens.
You may be wondering why there aren't any buildings on your zones. Well Mayor, that's because you haven't connected any roads to your zones yet.
To place a road, click on the Road Building button below, or you can use the 'R' key. Try it now.
Not quite! Press the Road Building button or the 'R' key to build a road.
Now click and drag your mouse cursor where you want the road to go. Build a road near the city zone placed and see what happens.  
Building a road there won't really help the buildings develop. Try building one near a city zone.
Flashing areas are zones that are properly connected to the road network!
When you are done building roads, either press the Road Building button or R key again or right-click.
When you are done building roads, either press the Road Building button or R key again or right-click.
Wow, your city is starting to develop!\n\nAttaching road networks to your zones will turn undeveloped land into a thriving metropolis!
Your city is starting to generate revenue! The Treasury Meter below will tell you how much money your city has. Any action taken to maintain the city will cost money.
It looks like one of your buildings is in bad shape.  When your buildings looked decayed, you should fix the problem quickly or it can affect the rest of the neighborhood.
Building a road closer to the building will help by increasing traffic. If it gets too bad, you may need to bulldoze and rebuild.
Try building a road closer to the decayed building now.
Nice work Mayor, your city looks better already.
It's sometimes necessary to bulldoze buildings to make room for new Zone Pieces. You can bulldoze anything.
To bulldoze, press the Bulldoze button below or the 'B' key. Try it now!
Not quite! Press the Bulldozer button or the 'B' key to demolish an area.
Now, left-click the area you want to demolish.
Good Job! You can bulldoze anything in your city. Be careful not to make careless mistakes!
To exit Bulldoze Mode, click the Bulldoze or 'B' key again, or right-click. Go ahead and exit.
To exit Bulldoze Mode, click the Bulldoze or 'B' key again, or right-click. Go ahead and exit.
Good job! Did you notice those sparkles that went into the meter on the left? That's the Puzzle Meter. Once filled, you'll earn a Puzzle Zone piece.
Keep matching piece colors until the meter is full.
That's how you do it! Keep up the great work to fill the Puzzle Meter.
Try placing pieces of the same color next to each other to fill the Puzzle Meter.
Fantastic work, Mayor! By filling the Puzzle Meter, you've earned a Puzzle Zone! Completing Puzzle Zones lets you build special buildings.
First, place the Puzzle Zone piece like any other Zone Piece.
You can't place a Puzzle Zone on top of other pieces. Try again!
Great! Now place another piece inside the Puzzle Zone.
Try placing pieces inside the Puzzle Zone.
That's the ticket! Completely fill the Puzzle Zone with pieces of the same color. It's okay if the pieces don't fit perfectly.
That's it, keep it up!
Try placing pieces inside the Puzzle Zone to complete it!
Nice work, Mayor! You have completed your first Puzzle Zone! You can now build a special building there.
Special buildings affect your city's population, quality of life, income and maybe even neighboring buildings. They can even help you deal with disasters!
Choose the building to best fit your city's needs. Take a moment to review each building's information and abilities. When you're ready, click the building you wish to build.
Congratulations, Mayor! You have built your first special building. Keep solving Puzzle Zones to build them all!
You can press the spacebar at any time to use the Building Info Tool. Press the spacebar now and move your cursor over buildings to learn about them.
You can learn a lot about your buildings by looking at their information. Press the spacebar again when you are ready to continue.
It's important to move around your city to see it grow!
To move the camera around the city, you can either move your mouse cursor to the edge of the screen or use the WASD or arrow keys.
Try it now! Scroll the map up, down, left, and right.
You can also click on the mini-map below to quickly jump around.
Mayor, you should know that disasters will sometimes strike your city. They can make your citizens unhappy, lower building value, or even destroy them!
It appears there's a crime taking place in the building over here.
To stop the criminals, place your mouse cursor over the crime and hold down the left-mouse button. Capture them before they get away!
Oh no! The criminal escaped! Try again with this one. Move the mouse cursor over the crime and hold down the left-mouse button until the criminals are caught!
Good work, Mayor! You'll defeat all disasters the same way -- just place the cursor over the disaster and hold down the left-mouse button until it's over. 
Try to deal with disasters as quickly as possible. Remember, every disaster you fight costs the city money.
Well Mayor, you have learned the basics of how to build and run your city. Now go forth and make it the best city you can!
Click to Continue
Are you sure you want to skip the tutorial?
Place a Zone Piece
Rotate the piece
Place this piece
Click Road Button or hit 'R'
Draw Road Near Zones
Click Road Button, Hit 'R', or Right-Click
Place Piece Next to Same Color
Fill the Puzzle Meter
Place the Puzzle Zone
Place Piece in Puzzle Zone
Fill Puzzle Zone
Pick a Special Building
Press the Spacebar
Press the Spacebar Again
Scroll Map Up/Down/Left/Right
Click Bulldoze Button or hit 'B'
Bulldoze Something
Click Bulldoze Button, hit 'B', or Right-Click
Capture the Criminals!
GOALS:
DONE - 
FAIL - 
BONUS - 
You don't have enough buildings to start a disaster yet.  Build up your city and try again later!
START TUTORIAL?
You seem to be new to the game.  Would you like to play through the tutorial?
^daa520^BASIC GOALS
1. Place falling blocks of the same color to form ^409ede^city zones^ffffff^.
2. Place roads to foster ^409ede^buildings^ffffff^ to develop.
3. Place and solve ^409ede^puzzle zones^ffffff^ to develop ^409ede^special buildings^409ede^.
4. Keep buildings from ^409ede^decaying^ffffff^.
5. Fight ^409ede^disasters^ffffff^ to keep your city safe.
^daa520^ZONE PIECES
Example Pieces
Example Buildings
Residential Zones
Commercial Zones
Industrial Zones
^daa520^MAIN GAMEPLAY SCREEN
Level Goals
Next Piece
Puzzle Zone: Complete to earn a special building
Roadbuilder Button
Colormatch Zone: Only fill with same color
Building Info Tool
Puzzle Meter
Flat Mode
Pause Menu
Treasury
Bulldoze Button
Ticker
Start a Disaster: Use at your own risk!
^daa520^MOVEMENT AND PLACEMENT
Moving and Placing Pieces:
Move piece to where you want it and hold down ^409ede^left mouse button^ffffff^ or ^409ede^double-click^ffffff^.
Rotating Pieces:
^409ede^Right-click^ffffff^ or press the ^409ede^ALT^ffffff^ key.
Color Matching:
Place pieces of the ^409ede^same color^ffffff^ next to each other to help build larger buildings.
^daa520^ROADS AND BULLDOZING
Roads
Creating roads will cause buildings to develop in zones.
1. Press ^409ede^Roadbuilding Button^ffffff^ or ^409ede^R^ffffff^ key.
2. ^409ede^Click and drag^ffffff^ to where you want the road.
3. Press ^409ede^Roadbuilding Button^ffffff^, the ^409ede^R^ffffff^ key, or ^409ede^right-click ^ffffff^to exit Roadbuilding Mode.
Bulldozing
Bulldozing will help to fit a piece where needed and demolish unwanted buildings.
1. Press ^409ede^Bulldoze Button^ffffff^ or ^409ede^B^ffffff^ key.
2. ^409ede^Click and drag^ffffff^ where you want to bulldoze.  WARNING: Bulldozing cannot be undone!
3. Press ^409ede^Bulldoze Button^ffffff^, the ^409ede^B^ffffff^ key, or ^409ede^right-click^ffffff^ to exit Bulldoze Mode.
^daa520^CITY TREASURY
^409ede^Earn money^ffffff^ by developing your city and growing your buildings.
Roadbuilding, bulldozing, and other city maintenance actions cost ^409ede^money^ffffff^.
^daa520^PUZZLE ZONES
Fill these in to develop ^409ede^special buildings^ffffff^.
Colored Zones:
Complete these with only the required color.
Wildcard Zones:
The ^409ede^first piece^ffffff^ will determine the required color.
Special Buildings:
Earn ^409ede^special buildings^ffffff^ and improve your city by completing ^409ede^puzzle zones^ffffff^.
For example:
^daa520^DISASTERS
Defeat disasters by holding down the ^409ede^left mouse button^ffffff^ over them.
Some ^409ede^special buildings^ffffff^ can increase your disaster fighting power.
Fighting disasters costs ^409ede^money^ffffff^.
WELCOME, MAYOR
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