[Object1]
//Green box
health = 3
explosive = 0
material = 0
shape = 0
size = 24
sprite = 0
endsprite = 5
animation = 0
animtype = 0
bonus=1
easy=1

[Object2]
//Green block
health = 10000
explosive = 0
material = 0
shape = 0
size = 30
sprite = 1
endsprite = 12
animation = 0
animtype = 0
easy=1

[Object3]
//steel block
health = 300
explosive = 0
material = 0
shape = 1
size = 32
sprite = 37
endsprite = 3
animation = 0
animtype = 0
bonus=0

[Object4]
//dark roll
health = 20
explosive = 1
material = 0
shape = 0
size = 28
sprite = 3
endsprite = 6
animation = 0
animtype = 0
easy=1

[Object5]
//light roll
health = 20
explosive = 1
material = 0
shape = 0
size = 28
sprite = 4
endsprite = 6
animation = 0
animtype = 0
easy=1

[Object6]
//brown stone
health = 200
explosive = 0
material = 1
shape = 0
size = 29
sprite = 36
endsprite = 12
animation = 0
animtype = 0
easy=1

[Object7]
//bunker
health = 10000000000
explosive = 0
material = 1
shape = 0
size = 220
sprite = 6
endsprite = 0
animation = 0
animtype = 0
easy=1

[Object8]
//yellow stone
health = 200
explosive = 0
material = 1
shape = 0
size = 28
sprite = 7
endsprite = 1
animation = 0
animtype = 0
easy=1

[Object9]
//Pc- on
health = 100
explosive = 1
material = 1
shape = 0
size = 48
sprite = 8
endsprite = 0
animation = 5
animtype = 0
easy=1

[Object10]
//platform
health = 500000000000
explosive = 0
material = 1
shape = 1
size = 128
sprite = 15
endsprite = 9
animation = 0
animtype = 0
easy=1

[Object11]
//hero tank
health = 300
explosive = 1
material = 0
shape = 0
size = 100
endsprite = 8
easy=0

[Object12]
//hero turret
health = 300
explosive = 1
material = 0
shape = 0
size = 128
endsprite = 8
easy=0

[Object13]
//hero helicopter
health = 300
explosive = 1
material = 0
shape = 0
size = 128
endsprite = 8
easy=0

[Object14]
//PC off
health = 100
explosive = 0
material = 0
shape = 0
size = 48
sprite = 17
endsprite = 11
animation = 0
animtype = 0
bonus=1

[Object15]
//steel box
health = 3
explosive = 0
material = 0
shape = 0
size = 24
sprite = 18
endsprite = 3
animation = 0
animtype = 0
easy=1
bonus=1

[Object16]
//palm
health = 150
explosive = 0
material = 0
shape = 0
size = 60
sprite = 19
endsprite = 7
animation = 5
animtype = 0
easy=1

[Object17]
//projector
health = 10
explosive = 1
material = 0
shape = 0
size = 32
sprite = 24
endsprite = 3
animation = 0
animtype = 0
easy=1

[Object18]
//ufo
health = 12000
explosive = 1
material = 0
shape = 0
size = 186
sprite = 46
endsprite = 6
animation = 4
animtype = 1
bonus=1

[Object19]
//ventel
health = 300
explosive = 0
material = 0
shape = 0
size = 35
sprite = 26
endsprite = 11
animation = 0
animtype = 0
easy=1

[Object20]
//burned tank
health = 500
explosive = 0
material = 0
shape = 0
size = 85
sprite = 27
endsprite = 8
animation = 0
animtype = 0
bonus=1

[Object21]
//burned turret
health =500
explosive = 0
material = 0
shape = 0
size = 64
sprite = 28
endsprite = 8
animation = 0
animtype = 0
bonus=1

[Object22]
//jungle bush
health = 50
explosive = 0
material = 2
shape = 0
size = 40
sprite = 29
endsprite = 2
animation = 0
animtype = 0
easy=1

[Object23]
//Electro vyshka anim
health = 200
explosive = 1
material = 0
shape = 0
size = 24
sprite = 30
endsprite = 9
animation = 4
animtype = 1
bonus=0 
easy=1

[Object24]
//старый куст
health = 10
explosive = 0
material = 0
shape = 0
size = 24
sprite = 35
endsprite = 7
animation = 0
animtype = 0
easy=1

[Object25]
//Радиовышка
health = 500
explosive = 0
material = 0
shape = 0
size = 100
sprite = 38
endsprite = 9
animation = 0
animtype = 0
bonus=0
easy=1

[Object26]
//старое дерево
health = 150
explosive = 0
material = 0
shape = 0
size = 28
sprite = 39
endsprite = 4
animation = 6
animtype = 0
easy=1

[Object27]
//камень пустыни
health = 80
explosive = 0
material = 0
shape = 0
size = 28
sprite = 45
endsprite = 1
animation = 0
animtype = 0
easy=1

[Object28]
//Гора
health = 100000000
explosive = 0
material = 1
shape = 0
size = 162
sprite = 50
endsprite = 6
animation = 0
animtype = 0
easy=0

[Object29]
//горный камень с травой
health =100
explosive = 0
material = 1
shape = 0
size = 28
sprite = 51
endsprite = 12
animation = 0
animtype = 0
easy=1

[Object30]
//Скала
health = 10000000
explosive = 0
material = 1
shape = 0
size = 56
sprite = 52
endsprite = 6
animation = 0
animtype = 0
easy=0

[Object31]
//Ункальная скала
health = 8000
explosive = 0
material = 1
shape = 0
size = 104
sprite = 53
endsprite = 10
animation = 0
animtype = 0
easy=0
bonus=1

[Object32]
//Высоковольтная вышка
health = 500
explosive = 1
material = 1
shape = 0
size = 100
sprite = 54
endsprite = 9
animation = 2
animtype = 0
easy=1

[Object33]
//колючая проволка
health = 200
explosive = 0
material = 0
shape = 0
size = 50
sprite = 56
endsprite = 5
easy=1

[Object34]
//Джип сгоревший
health = 300
explosive = 1
material = 0
shape = 0
size = 40
sprite = 57
endsprite = 11
easy=1
bonus=1

[Object35]
//Машина сгоревшая
health = 300
explosive = 1
material = 0
shape = 0
size = 40
sprite = 58
endsprite = 11
easy=1
bonus=1


[Object36]
//Купол Анимированный
health = 1000
explosive = 0
material = 0
shape = 0
size = 125
sprite = 59
endsprite = 0
animation = 5
animtype = 0
bonus=0
easy=0

[Object37]
//Купол не анимрированый
health = 1000
explosive = 0
material = 0
shape = 0
size = 125
sprite = 5
endsprite = 0
animation = 0
animtype = 0
easy=0
bonus=0

[Object38]
//антенна купола
health = 20
explosive = 1
material = 0
shape = 0
size = 5
sprite = 64
endsprite = 6
animation = 11
animtype = 1
easy=1

[Object39]
//фонарь
health = 200
explosive = 0
material = 0
shape = 0
size = 60
sprite = 75
endsprite = 3
animation = 0
animtype = 0
easy=1

[Object40]
//ограда 1
health = 45000000
explosive = 0
material = 0
shape = 0
size = 33
sprite = 76
endsprite = 3
animation = 0
animtype = 1
easy=0

[Object41]
//ограда 2
health = 65555000
explosive = 0
material = 0
shape = 0
size = 33
sprite = 77
endsprite = 3
animation = 0
animtype = 0
easy=0

[Object42]
//Дерево лиственное
health = 1500
explosive = 0
material = 0
shape = 0
size = 135
sprite = 78
endsprite = 4
animation = 5
animtype = 0
easy=1

[Object43]
//куст лесной
health = 50
explosive = 0
material = 0
shape = 0
size = 46
sprite = 83
endsprite = 2
animation = 0
animtype = 0
easy=1

[Object44]
//Рокета
health = 100000000
explosive = 0
material = 2
shape = 0
size = 46
sprite = 84
endsprite = 0
animation = 0
animtype = 0
easy=0

[Object45]
//Вентилятор
health = 1000
explosive = 0
material = 2
shape = 0
size = 46
sprite = 95
endsprite = 0
animation = 5
animtype = 1
easy=1


[Object46]
//командор танк
health = 1200
explosive = 1
material = 2
shape = 0
size = 250
sprite = 120
endsprite = 6
animation = 
animtype = 
easy=0
bonus=1

[Object47]
//Уличный терминал
health = 300
explosive = 1
material = 2
shape = 0
size = 30
sprite = 16
endsprite = 6
animation = 
animtype = 
easy=0
bonus=0

[Object48]
//Круглая платформа
health = 300000
explosive = 0
material = 2
shape = 0
size = 125
sprite = 119
endsprite = 6
animation = 
animtype = 
easy=0
bonus=0

[Object49]
//Новый вентилятор
health = 300
explosive = 0
material = 2
shape = 0
size = 30
sprite = 100
endsprite = 0
animation =5 
animtype =1 
easy=1
bonus=0

[Object50]
//Супер компьютер 
health = 300
explosive = 1
material = 2
shape = 0
size = 48
sprite = 110
endsprite = 6
animation =4 
animtype =1 
easy=0
bonus=0

[Object51]
//Радар
health = 100
explosive = 0
material = 2
shape = 0
size = 70
sprite = 85
endsprite = 6
animation =10
animtype =1 
easy=1
bonus=0

[Object52]
//Еж
health = 2000
explosive = 0
material = 2
shape = 0
size = 67
sprite = 25
endsprite = 3
animation =0
animtype =0 
easy=0
bonus=0

[Object53]
//Снежный камень
health =100
explosive = 0
material = 1
shape = 0
size = 28
sprite = 13
endsprite = 12
animation = 0
animtype = 0
easy=1

[Object54]
//Выключенный супер компьютер 
health = 500
explosive = 1
material = 2
shape = 0
size = 48
sprite = 2
endsprite = 0
animation =0 
animtype =1 
easy=0
bonus=0

[Object55]
//Мега компьютер компьютер 
health = 500
explosive = 1
material = 2
shape = 0
size = 48
sprite = 105
endsprite = 0
animation =5 
animtype =1 
easy=0
bonus=0

[Object56]
//Генератор 
health = 1000
explosive = 1
material = 2
shape = 0
size = 48
sprite = 114
endsprite = 0
animation =5 
animtype =1 
easy=0
bonus=0

[Object57]
//Hero space craft 
health = 1000000
explosive = 0
material = 2
shape = 0
size = 128
sprite = 14
endsprite = 0
animation =0 
animtype =1 
easy=0
bonus=0

