Build 00:35:45 Dec 19 2009

============================================== SystemInfomarion
  仭 Directory  : D:\新建文件夹\g盘0\dngfangSASA
  仭 RAM        : Total 2048.000MB / Free 2048.000MB
  仭 OS         : WindowsXP / Version 5.1 / ( Build 2600 / Service Pack 3 )
  		MajorVersion : 5
  		MinorVersion : 1
  		BuildNumber : 2600
  		PlatformId : 2
  		CSDVersion : Service Pack 3
  		ServicePackMajor : 3
  		ServicePackMinor : 0
  		SuiteMask : 256
  		ProductType : 1
  仭 User Name  : Administrator
  仭 Boot Mode  : Normal Boot
  仭 Luna for DX8 (Modified) : Build 12:02:32 Jul 14 2009

============================================== Initialize MultiMediaTimer
  仭 Performance Counter : 2666640000/s

============================================== Initialize DirectXGraphics
  仭 DLL傪撉傒偙傒
  仭 娭悢 "Direct3DCreate8" 傪撉傒偙傒
  仭 Direct3DObject傪惗惉
  仭 傾僟僾僞乕忣曬偺庢摼
      * Adapter [Intel(R) G41 Express Chipset]
           Driver     [igxprd32.dll]
           Product    [6]
           Version    [14.10.4964]
           Windows Hardware Quality Lab (WHQL) 擣徹儗儀儖
               擣徹偝傟偰偄側偄丅
		 640x 480	[R5G6B5] 仺 16bit僼僅乕儅僢僩岓曗偲偟偰嵦梡
		 640x 480	[X8R8G8B8] 仺 32bit僼僅乕儅僢僩岓曗偲偟偰嵦梡
      * Screen Data [1440 x 900 x 60 X8R8G8B8]
		BackBufferFormat 偵偼 僨僗僋僩僢僾偲摨偠僼僅乕儅僢僩傪嵦梡
      * 僞乕僎僢僩 [X8R8G8B8] 偱巊梡壜擻側僥僋僗僠儍僼僅乕儅僢僩
          A8R8G8B8
          A4R4G4B4
          A1R5G5B5
          R5G6B5
          X8R8G8B8
          L8
          A8L8
          A4L4
          V8U8
          L6V5U5
          Q8W8V8U8
          UYVY
          YUY2
          DXT1
          DXT2
          DXT3
          DXT4
          DXT5

          Select Normal    Texture [A1R5G5B5]
          Select Alpha     Texture [A4R4G4B4]
          Select FullColor Texture [A8R8G8B8]

  仭 尰嵼偺愝掕偱偼Direct3D僨僶僀僗傪 僺儏傾僨僶僀僗 偱嶌惉壜擻偱偡

  仭 Direct3D僨僶僀僗傪 僺儏傾僨僶僀僗 偱惗惉
  仭 嬻偒價僨僆儊儌儕検 [224MB]
  仭 巊梡價僨僆儊儌儕検 [6.116MB]

    仩 僴乕僪僂僃傾惈擻偺楍嫇
       僴乕僪僂僃傾儔僗僞儔僀僘            [Support]
       僴乕僪僂僃傾俿値俴                  [Support]
       僺儏傾僨僶僀僗                      [Support]
       倂僶僢僼傽                          [Not Support]
       堎曽惈僼傿儖僞儕儞僌                [Support]
       嵟戝僥僋僗僠儍僒僀僘                [4096x4096]
       僽儗儞僨傿儞僌僗僥乕僕偺嵟戝悢      [8]
       僽儗儞僨傿儞僌僥僋僗僠儍偺嵟戝悢    [8]
       嵟戝億儕僑儞悢                      [1048575]
       嵟戝捀揰僀儞僨僢僋僗悢              [16777215]
       嵟戝億僀儞僩僒僀僘                  [256.000]
       嵟戝僴乕僪僂僃傾儔僀僩悢            [8]
       僺僋僙儖僔僃乕僟乕偺僶乕僕儑儞      [1.4]
       捀揰僔僃乕僟乕偺僶乕僕儑儞          [1.1]
       掕悢儗僕僗僞偺屄悢                  [256]
       峴楍僷儗僢僩偺嵟戝悢                [0]
       僽儗儞僪僆儁儗乕僔儑儞              [Support]

    仩 僥僋僗僠儍忣曬
       俀偺傋偒忔埲奜偺僒僀僘              [Not Support]
       惓曽宍埲奜偺僒僀僘                  [Support]
       儈僢僾儅僢僾壔僥僋僗僠儍            [Support]
       僉儏乕僽僥僋僗僠儍                  [Support]
       儃儕儏乕儉僥僋僗僠儍                [Support]

    仩 儐乕僓乕梫媮巇條
       僴乕僪僂僃傾偵傛傞張棟
       VSync偵傛傞夋柺彂偒姺偊傪偟側偄
       32Bit僇儔乕偺夋柺傪巊梡偟側偄
       32Bit僇儔乕偺僥僋僗僠儍傪巊梡偟側偄
       僂傿儞僪僂儌乕僪偱婲摦
       僒僀僘屌掕僂傿儞僪僂偱婲摦
       僥僋僗僠儍僽儗儞僪悢        [0]
       僺僋僙儖僔僃乕僟乕          [0.0]
       捀揰僔僃乕僟乕              [1.1]

============================================== Initialize Sprite

============================================== Initialize Scene

============================================== Initialize ListSprite

============================================== Initialize FontSprite

============================================== Initialize FontFx

============================================== Initialize Primitive

============================================== Initialize Primitive

============================================== Initialize Perticle

============================================== Initialize DirectInput
  仭 Create DirectInput Object
  仭 Initialize DirectInput Object
  仭 Initialize Keyboard Device
      Create Keyboard Device
      Set DataFormat
      Set SetCooperativeLevel
      Set Property
      128僉乕
  仭 巊梡壜擻側嵟戝僕儑僀僗僥傿僢僋悢 [16]
  仭 Enum JoystickDevice [0]
  仭 Initialize JoystickDevice

============================================== Initialize DirectSound
  仭 DirectSound僆僽僕僃僋僩傪惗惉
  仭 DirectSound僆僽僕僃僋僩傪弶婜壔
  仭 嫤挷儗儀儖傪 桪愭儗儀儖 偵愝掕
  仭 儊儌儕偺僐儞僷僋僔儑儞傪幚峴
  仭 僾儔僀儅儕僒僂儞僪僶僢僼傽傪惗惉
     僾儔僀儅儕僒僂儞僪僶僢僼傽偺僼僅乕儅僢僩傪愝掕

-------------------------->> Start Application <<--------------------------

仜 CreateFontBuffer  / ID [0x003E4678] / 仜 CreateFontSprite  / ID [0x01FA0048] / 僔乕僩僒僀僘 [128x128] /  {
	仜 CreateFont    / ID [0x003E49D8] / 116 ByteUse / Complete!
	仜 CreateTexture / ID [0x003E4A58] / [A4R4G4B4] / [128x128] / 64 KByteUse / Complete! [VRAM 6.147MB]
	仜 CreateSprite  / ID [0x02018648] / Normal Blend / MaxPolygon 512 / MaxVertex 1536 / 390 KByteUse / Complete! [VRAM 6.200MB]
仠 ReleaseFont  / ID [0x003E49D8]
} 僔乕僩悢 1 / 64 KB UseTexture / 493044 ByteUse / Complete!
仜 CreateFontSprite  / ID [0x02110048] / 僔乕僩僒僀僘 [256x256] /  {
	仜 CreateFont    / ID [0x003E49D8] / 116 ByteUse / Complete!
	仜 CreateTexture / ID [0x003E4AD0] / [A4R4G4B4] / [256x256] / 256 KByteUse / Complete! [VRAM 6.325MB]
	仜 CreateSprite  / ID [0x020586D8] / Normal Blend / MaxPolygon 512 / MaxVertex 1536 / 390 KByteUse / Complete! [VRAM 6.377MB]
仠 ReleaseFont  / ID [0x003E49D8]
} 僔乕僩悢 1 / 256 KB UseTexture / 493044 ByteUse / Complete!
仜 CreateTexture / ID [0x003E4B20] / "load" ( ".\image\image_p.lag" ) / (1024 x 1024) / [A4R4G4B4] / [1024x1024] / 4096 KByteUse / Complete! [VRAM 8.377MB]
仜 CreateTexture / ID [0x003E4BA0] / "astro" ( ".\image\image_p.lag" ) / (1024 x 1024) / [A4R4G4B4] / [1024x1024] / 4096 KByteUse / Complete! [VRAM 10.377MB]
仜 CreateTexture / ID [0x003E4BF0] / "title" ( ".\image\image_p.lag" ) / (1024 x 1024) / [A4R4G4B4] / [1024x1024] / 4096 KByteUse / Complete! [VRAM 12.377MB]
仜 CreateTexture / ID [0x003E4C40] / "tekitama" ( ".\image\image_p.lag" ) / (128 x 128) / [A4R4G4B4] / [128x128] / 64 KByteUse / Complete! [VRAM 12.409MB]
仜 CreateTexture / ID [0x003E4C90] / "stesel_item" ( ".\image\image_p.lag" ) / (512 x 512) / [A4R4G4B4] / [512x512] / 1024 KByteUse / Complete! [VRAM 12.909MB]
仜 CreateTexture / ID [0x003E4CE0] / "clear" ( ".\image\image_p.lag" ) / (1024 x 1024) / [A4R4G4B4] / [1024x1024] / 4096 KByteUse / Complete! [VRAM 14.909MB]
仜 CreateTexture / ID [0x003E4D30] / "samune" ( ".\image\image_p.lag" ) / (1024 x 1024) / [A4R4G4B4] / [1024x1024] / 4096 KByteUse / Complete! [VRAM 16.909MB]
仜 CreateTexture / ID [0x003E4D80] / "stasel1_2" ( ".\image\image_p.lag" ) / (1024 x 1024) / [A4R4G4B4] / [1024x1024] / 4096 KByteUse / Complete! [VRAM 18.909MB]
仜 CreateTexture / ID [0x003E4DD0] / "stasel3_4" ( ".\image\image_p.lag" ) / (1024 x 1024) / [A4R4G4B4] / [1024x1024] / 4096 KByteUse / Complete! [VRAM 20.909MB]
仜 CreateTexture / ID [0x003E4E20] / "stasel5_6" ( ".\image\image_p.lag" ) / (1024 x 1024) / [A4R4G4B4] / [1024x1024] / 4096 KByteUse / Complete! [VRAM 22.909MB]
仜 CreateTexture / ID [0x003E4E70] / "enemy_argus" ( ".\image\image_p.lag" ) / (1024 x 1024) / [A4R4G4B4] / [1024x1024] / 4096 KByteUse / Complete! [VRAM 24.909MB]
仜 CreateTexture / ID [0x003E4EC0] / "enemy_vol2" ( ".\image\image_p.lag" ) / (1024 x 1024) / [A4R4G4B4] / [1024x1024] / 4096 KByteUse / Complete! [VRAM 26.909MB]
仜 CreateTexture / ID [0x003E4F10] / "enemy_thxter" ( ".\image\image_p.lag" ) / (512 x 512) / [A4R4G4B4] / [512x512] / 1024 KByteUse / Complete! [VRAM 27.409MB]
仜 CreateTexture / ID [0x003E4F60] / "enemy_magmax" ( ".\image\image_p.lag" ) / (1024 x 1024) / [A4R4G4B4] / [1024x1024] / 4096 KByteUse / Complete! [VRAM 29.409MB]
仜 CreateTexture / ID [0x003E4FB0] / "enemy_fotmationz" ( ".\image\image_p.lag" ) / (512 x 512) / [A4R4G4B4] / [512x512] / 1024 KByteUse / Complete! [VRAM 29.909MB]
仜 CreateTexture / ID [0x003E5000] / "enemy_level6boss" ( ".\image\image_p.lag" ) / (1024 x 1024) / [A4R4G4B4] / [1024x1024] / 4096 KByteUse / Complete! [VRAM 31.909MB]
仜 CreateTexture / ID [0x003E5050] / "enemy_astro" ( ".\image\image_p.lag" ) / (512 x 512) / [A4R4G4B4] / [512x512] / 1024 KByteUse / Complete! [VRAM 32.409MB]
仜 CreateTexture / ID [0x003E50A0] / "bg_1_2" ( ".\image\image_p.lag" ) / (1024 x 1024) / [A4R4G4B4] / [1024x1024] / 4096 KByteUse / Complete! [VRAM 34.409MB]
仜 CreateTexture / ID [0x003E50F0] / "bg_3_4" ( ".\image\image_p.lag" ) / (1024 x 1024) / [A4R4G4B4] / [1024x1024] / 4096 KByteUse / Complete! [VRAM 36.409MB]
仜 CreateTexture / ID [0x003E5140] / "bg_5" ( ".\image\image_p.lag" ) / (2048 x 2048) / [A4R4G4B4] / [2048x2048] / 16384 KByteUse / Complete! [VRAM 44.409MB]
仜 CreateTexture / ID [0x003E5190] / "bg_6" ( ".\image\image_p.lag" ) / (1024 x 1024) / [A4R4G4B4] / [1024x1024] / 4096 KByteUse / Complete! [VRAM 46.409MB]
仜 CreateTexture / ID [0x003E51E0] / "bg_last" ( ".\image\image_p.lag" ) / (1024 x 1024) / [A4R4G4B4] / [1024x1024] / 4096 KByteUse / Complete! [VRAM 48.409MB]
仜 CreateTexture / ID [0x003E5230] / "ending01" ( ".\image\image_p.lag" ) / (1024 x 1024) / [A4R4G4B4] / [1024x1024] / 4096 KByteUse / Complete! [VRAM 50.409MB]
仜 CreateTexture / ID [0x003E5280] / "ending02" ( ".\image\image_p.lag" ) / (1024 x 1024) / [A4R4G4B4] / [1024x1024] / 4096 KByteUse / Complete! [VRAM 52.409MB]
仜 CreateTexture / ID [0x003E52D0] / "ending03" ( ".\image\image_p.lag" ) / (1024 x 1024) / [A4R4G4B4] / [1024x1024] / 4096 KByteUse / Complete! [VRAM 54.409MB]
仜 CreateTexture / ID [0x003E5320] / "ending04" ( ".\image\image_p.lag" ) / (1024 x 1024) / [A4R4G4B4] / [1024x1024] / 4096 KByteUse / Complete! [VRAM 56.409MB]
仜 CreateSound   / ID [0x003E4588] / 仜 CreateSound   / ID [0x003E46A8] / nageru02 in .\sound\sound_p.lsd / Complete
pi73 in .\sound\sound_p.lsd / 仜 CreateSound   / ID [0x003E45D0] / Complete
hit01 in .\sound\sound_p.lsd / F0] / Complete
仜 CreateSound   / ID [0x003E5390] / bom07 in .\sound\sound_p.lsd / Complete
noise04 in .\sound\sound_p.lsd / ] / Complete
仜 CreateSound   / ID [0x003E5420] / power27 in .\sound\sound_p.lsd / Complete
仜 CreateSound   / ID [0x003E5468] / pyoro57_a in .\sound\sound_p.lsd / Complete
仜 CreateSound   / ID [0x003E54B0] / gun100 in .\sound\sound_p.lsd / Complete
puu24_b in .\sound\sound_p.lsd / ] / Complete
gun101 in .\sound\sound_p.lsd / 0] / Complete
仜 CreateSound   / ID [0x02188648] / gun19 in .\sound\sound_p.lsd / Complete
仜 CreateSound   / ID [0x02188690] / mecha24_b in .\sound\sound_p.lsd / Complete
仜 CreateSound   / ID [0x021886D8] / robo01 in .\sound\sound_p.lsd / Complete
仜 CreateSound   / ID [0x02188720] / gun101 in .\sound\sound_p.lsd / Complete
push51_b in .\sound\sound_p.lsd / 仜 CreateSound   / ID [0x02188768] / Complete
仜 CreateSound   / ID [0x021887B0] / puu21 in .\sound\sound_p.lsd / Complete
仜 CreateSound   / ID [0x021887F8] / don01 in .\sound\sound_p.lsd / Complete
仜 CreateSound   / ID [0x02188840] / robo03 in .\sound\sound_p.lsd / Complete
仜 CreateSound   / ID [0x02188888] / shoot05a in .\sound\sound_p.lsd / Complete
仜 CreateSound   / ID [0x021888D0] / shoot10 in .\sound\sound_p.lsd / Complete
robo02 in .\sound\sound_p.lsd / 8] / Complete
仜 CreateSound   / ID [0x02188960] / gun19 in .\sound\sound_p.lsd / Complete
仜 CreateSound   / ID [0x021889A8] / puu21 in .\sound\sound_p.lsd / Complete
仜 CreateSound   / ID [0x021889F0] / robo03 in .\sound\sound_p.lsd / Complete
仜 CreateSound   / ID [0x02188A38] / don00 in .\sound\sound_p.lsd / Complete
仜 CreateSound   / ID [0x02188A80] / shoot17 in .\sound\sound_p.lsd / Complete
仜 CreateSound   / ID [0x02188AC8] / gun22 in .\sound\sound_p.lsd / Complete
仜 CreateSound   / ID [0x02188B10] / shoot07 in .\sound\sound_p.lsd / Complete
仜 CreateSound   / ID [0x02188B58] / gun24 in .\sound\sound_p.lsd / Complete
仜 CreateSound   / ID [0x02188BA0] / bom25 in .\sound\sound_p.lsd / Complete
仜 CreateSound   / ID [0x02188BE8] / gun23 in .\sound\sound_p.lsd / Complete
仜 CreateSound   / ID [0x02188C30] / swing00 in .\sound\sound_p.lsd / Complete
仜 CreateSound   / ID [0x02188C78] / jya00 in .\sound\sound_p.lsd / Complete
仜 CreateSound   / ID [0x02188CC0] / gun09_r in .\sound\sound_p.lsd / Complete
仜 CreateSound   / ID [0x02188D08] / kachi05 in .\sound\sound_p.lsd / Complete
仜 CreateSound   / ID [0x02188D50] / step06 in .\sound\sound_p.lsd / Complete
仜 CreateSound   / ID [0x02188D98] / pyoro16 in .\sound\sound_p.lsd / Complete
仜 CreateSound   / ID [0x02188DE0] / sha00 in .\sound\sound_p.lsd / Complete
仜 CreateSound   / ID [0x02188E28] / swing02 in .\sound\sound_p.lsd / Complete
仜 CreateSound   / ID [0x02188E70] / cursor35 in .\sound\sound_p.lsd / Complete
bosu33 in .\sound\sound_p.lsd / 8] / Complete
a1_04079 in .\sound\sound_p.lsd /  / Complete
仜 CreateSound   / ID [0x02188F48] / gun22_a in .\sound\sound_p.lsd / Complete
仜 CreateSound   / ID [0x02188F90] / hit15 in .\sound\sound_p.lsd / Complete
ita1e in .\sound\sound_p.lsd / Complete
仜 CreateSound   / ID [0x02188FD8] / title in music\music_p.lsd / Complete
仠 ReleaseSound / ID [0x02188FD8]
仜 CreateSound   / ID [0x02188FD8] / last in music\music_p.lsd / Complete
仠 ReleaseTexture / ID [0x003E4BA0] / [VRAM 54.409MB]
仠 ReleaseTexture / ID [0x003E4BF0] / [VRAM 52.409MB]
仠 ReleaseTexture / ID [0x003E4E70] / [VRAM 50.409MB]
仠 ReleaseTexture / ID [0x003E4EC0] / [VRAM 48.409MB]
仠 ReleaseTexture / ID [0x003E4F10] / [VRAM 47.909MB]
仠 ReleaseTexture / ID [0x003E4F60] / [VRAM 45.909MB]
仠 ReleaseTexture / ID [0x003E4FB0] / [VRAM 45.409MB]
仠 ReleaseTexture / ID [0x003E5000] / [VRAM 43.409MB]
仠 ReleaseTexture / ID [0x003E5050] / [VRAM 42.909MB]
仠 ReleaseTexture / ID [0x003E50A0] / [VRAM 40.909MB]
仠 ReleaseTexture / ID [0x003E50F0] / [VRAM 38.909MB]
仠 ReleaseTexture / ID [0x003E5140] / [VRAM 30.909MB]
仠 ReleaseTexture / ID [0x003E5190] / [VRAM 28.909MB]
仠 ReleaseTexture / ID [0x003E51E0] / [VRAM 26.909MB]
仠 ReleaseTexture / ID [0x003E5230] / [VRAM 24.909MB]
仠 ReleaseTexture / ID [0x003E5280] / [VRAM 22.909MB]
仠 ReleaseTexture / ID [0x003E52D0] / [VRAM 20.909MB]
仠 ReleaseTexture / ID [0x003E5320] / [VRAM 18.909MB]
仠 ReleaseSound / ID [0x003E4588]
仠 ReleaseSound / ID [0x003E46A8]
仠 ReleaseSound / ID [0x003E45D0]
仠 ReleaseSound / ID [0x003E46F0]
仠 ReleaseSound / ID [0x003E5390]
仠 ReleaseSound / ID [0x003E53D8]
仠 ReleaseSound / ID [0x003E5420]
仠 ReleaseSound / ID [0x003E5468]
仠 ReleaseSound / ID [0x003E54B0]
仠 ReleaseSound / ID [0x003E54F8]
仠 ReleaseSound / ID [0x003E5540]
仠 ReleaseSound / ID [0x02188648]
仠 ReleaseSound / ID [0x02188690]
仠 ReleaseSound / ID [0x021886D8]
仠 ReleaseSound / ID [0x02188720]
仠 ReleaseSound / ID [0x02188768]
仠 ReleaseSound / ID [0x021887B0]
仠 ReleaseSound / ID [0x021887F8]
仠 ReleaseSound / ID [0x02188840]
仠 ReleaseSound / ID [0x02188888]
仠 ReleaseSound / ID [0x021888D0]
仠 ReleaseSound / ID [0x02188918]
仠 ReleaseSound / ID [0x02188960]
仠 ReleaseSound / ID [0x021889A8]
仠 ReleaseSound / ID [0x021889F0]
仠 ReleaseSound / ID [0x02188A38]
仠 ReleaseSound / ID [0x02188A80]
仠 ReleaseSound / ID [0x02188AC8]
仠 ReleaseSound / ID [0x02188B10]
仠 ReleaseSound / ID [0x02188B58]
仠 ReleaseSound / ID [0x02188BA0]
仠 ReleaseSound / ID [0x02188BE8]
仠 ReleaseSound / ID [0x02188C30]
仠 ReleaseSound / ID [0x02188C78]
仠 ReleaseSound / ID [0x02188FD8]

-------------------------->> Exit Application <<--------------------------


============================================== Destroy DirectSound
仠 ReleaseSound / ID [0x02188F90]
仠 ReleaseSound / ID [0x02188F48]
仠 ReleaseSound / ID [0x02188F00]
仠 ReleaseSound / ID [0x02188EB8]
仠 ReleaseSound / ID [0x02188E70]
仠 ReleaseSound / ID [0x02188E28]
仠 ReleaseSound / ID [0x02188DE0]
仠 ReleaseSound / ID [0x02188D98]
仠 ReleaseSound / ID [0x02188D50]
仠 ReleaseSound / ID [0x02188D08]
仠 ReleaseSound / ID [0x02188CC0]
  仭 DirectSoundBuffer傪夝懱 [嶲徠僇僂儞僩0]
  仭 DirectSound傪夝懱 [嶲徠僇僂儞僩0]

============================================== Destroy DirectInput
  仭 Release Keyboard Device
  仭 Release DirectInput Object

============================================== Destroy Perticle

============================================== Destroy Primitive

============================================== Destroy Primitive

============================================== Destroy Sheet

============================================== Destroy FontFx

============================================== Destroy FontSprite
仠 ReleaseFontBuffer  / ID [0x003E4678]
仠 ReleaseFontSprite  / ID [0x01FA0048]
仠 ReleaseSprite  / ID [0x02018648] / [VRAM 18.856MB]
仠 ReleaseTexture / ID [0x003E4A58] / [VRAM 18.825MB]
仠 ReleaseFontSprite  / ID [0x02110048]
仠 ReleaseSprite  / ID [0x020586D8] / [VRAM 18.772MB]
仠 ReleaseTexture / ID [0x003E4AD0] / [VRAM 18.647MB]

============================================== Destroy Font

============================================== Destroy ListSprite

============================================== Destroy Sprite

============================================== Destroy Scene

============================================== Destroy Model

============================================== Destroy Surface

============================================== Destroy Texture
仠 ReleaseTexture / ID [0x003E4E20] / [VRAM 16.647MB]
仠 ReleaseTexture / ID [0x003E4DD0] / [VRAM 14.647MB]
仠 ReleaseTexture / ID [0x003E4D80] / [VRAM 12.647MB]
仠 ReleaseTexture / ID [0x003E4D30] / [VRAM 10.647MB]
仠 ReleaseTexture / ID [0x003E4CE0] / [VRAM 8.647MB]
仠 ReleaseTexture / ID [0x003E4C90] / [VRAM 8.147MB]
仠 ReleaseTexture / ID [0x003E4C40] / [VRAM 8.116MB]
仠 ReleaseTexture / ID [0x003E4B20] / [VRAM 6.116MB]

============================================== Destroy DirectXGraphics
  仭 Direct3DDevice傪夝懱 [嶲徠僇僂儞僩0]
  仭 Direct3DObject傪夝懱 [嶲徠僇僂儞僩0]
  仭 DLL偺奐曻
----------------------------------------
  >>> 價僨僆儊儌儕嵟戝巊梡検 [56.409 MB]
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