
[]

[Level]
BackSpeed=0.4
Start=0.
End=16384.
Version=2.3
RenderShadows=0
RenderLights=0
RenderRipple=0
RenderScaring=0
Animations=713075

[Tile-00-0]
Raster=hi1-2x0
Flags=11000
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LL-Set=1
LL-LevelY=0.
LL-Ambient=100,100,100,10
LL-Directional=155,155,155,155
A00-Type=smartbombdropper
A00-Trigger=241
A00-TrackIndex=77
A00-ScoreSequenceIndex=-1
A00-CoinType=smartbomb
A00-CoinDropper=1
A00-DropLevel=1

[Tile-00-1]
Raster=hi1-2x1
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[Tile-00-2]
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[Tile-01-0]
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A00-Type=aiplane1
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A00-TrackIndex=4
A00-ScoreSequenceIndex=0
A00-Angle=88.898285
A00-CoinType=powerup
A00-SpawnLimit=7
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A00-DropLevel=2
A01-Type=platformshield
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A01-CoinType=powerup
A02-Type=flyinggun
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A02-CoinType=powerup
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[Tile-01-1]
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[Tile-01-2]
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[Tile-02-0]
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[Tile-02-1]
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[Tile-02-2]
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[Tile-03-0]
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O00-Decal=0
O00-ParallelShadows=1
O00-PerspectiveShadows=1
A00-Type=shieldplane_disabled
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[Tile-03-1]
Raster=

[Tile-03-2]
Raster=

[Tile-04-0]
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A00-CoinType=powerup
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A01-CoinType=powerup
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A03-CoinType=powerup
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A08-CoinType=powerup
A09-Type=aiplane1
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A09-ScoreSequenceIndex=9
A09-Angle=90.
A09-ActivationDelay=1.
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[Tile-04-1]
Raster=

[Tile-04-2]
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O00-Clump=flyingplatform
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[Tile-05-0]
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A00-Type=plane1
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A00-CoinType=powerup
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A00-CoinDropper=128
A01-Type=flyinggun
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[Tile-05-1]
Raster=
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[Tile-05-2]
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[Tile-06-0]
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[Tile-06-1]
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[Tile-06-2]
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[Tile-07-0]
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[Tile-07-1]
Raster=hi2-1x1
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[Tile-07-2]
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[Tile-08-0]
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[Tile-08-1]
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[Tile-08-2]
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[Tile-09-0]
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[Tile-10-1]
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[Tile-11-0]
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[Groups]
19=3., 1.
18=2., 1.
17=2., 1.
16=2., 1.
15=2., 1.
14=1., 1.
13=5., 1.
12=5., 1.
11=5., 1.
10=5., 1.
9=11., 1.
8=1., 1.
7=6., 1.
6=3., 1.
5=4., 1.
4=4., 1.
3=11., 1.
2=4., 1.
1=4., 1.
0=11., 1.
