#Player ship##########################

[Device.shipreduce]
Channel=Device
Sample=P_Reduce.wav
Priority=153

[shipreduce]
Channel=Ship
Inherit=Device.shipreduce
OverallVolume=0.85

[Device.shield]
Channel=Device
Sample=P_Shield.wav
Priority=154

[shield]
Channel=Ship
Inherit=Device.shield
OverallVolume=0.19

[Device.shipengine]
Channel=Device
Sample=P_Jets.wav
Priority=110

[shipengine]
Channel=Ship
Inherit=Device.shipengine
OverallVolume=0.24

[Device.shieldhit]
Channel=Device
Sample=ImpactShield.wav
Priority=155

[shieldhit]
Channel=ShipFunctions
Inherit=Device.shieldhit
Function=Frequency=OriginalFrequency*random(1.5,0.9);
OverallVolume=0.43


##########################################################
#Ship
##########################################################

[Device.defence]
Channel=Device
Sample=Sentry.wav
Priority=95

[defence]
Channel=ShipFunctions
Inherit=Device.defence
Function=Frequency=OriginalFrequency*random(1.05,0.80);
OverallVolume=0.2

[Device.unfold]
Channel=Device
Sample=Transform.wav
Priority=90

[unfold]
Channel=Ship
Inherit=Device.unfold
OverallVolume=0.5

[Device.VOMISSILE]
Channel=Device
Sample=Missiles_VO.wav
Priority=90

[VOMISSILE]
Channel=Ship
Inherit=Device.VOMISSILE
OverallVolume=0.48

[Device.VOSPEED]
Channel=Device
Sample=Speed_VO.wav
Priority=90

[VOSPEED]
Channel=Ship
Inherit=Device.VOSPEED
OverallVolume=0.48

[Device.VOBLASTER]
Channel=Device
Sample=Gun_VO.wav
Priority=90

[VOBLASTER]
Channel=Ship
Inherit=Device.VOBLASTER
OverallVolume=0.5

[Device.VOLASER]
Channel=Device
Sample=Laser_VO.wav
Priority=90

[VOLASER]
Channel=Ship
Inherit=Device.VOLASER
OverallVolume=0.48

[Device.VOSENTRY]
Channel=Device
Sample=Sentry_VO.wav
Priority=90

[VOSENTRY]
Channel=Ship
Inherit=Device.VOSENTRY
OverallVolume=0.48

[Device.VOSHIELD]
Channel=Device
Sample=Shield_VO.wav
Priority=90

[VOSHIELD]
Channel=Ship
Inherit=Device.VOSHIELD
OverallVolume=0.48

[Device.VOSBOMB]
Channel=Device
Sample=SBomb_VO.wav
Priority=90

[VOSBOMB]
Channel=Ship
Inherit=Device.VOSBOMB
OverallVolume=0.48

[Device.VOEXTRA]
Channel=Device
Sample=Extra_VO.wav
Priority=90

[VOEXTRA]
Channel=Ship
Inherit=Device.VOEXTRA
OverallVolume=0.55

[Device.VOEXTEND]
Channel=Device
Sample=Extend_VO.wav
Priority=90

[VOEXTEND]
Channel=Ship
Inherit=Device.VOEXTEND
OverallVolume=0.55

[Device.cantuse]
Channel=Device
Sample=CantUse.wav
Priority=90

[CantUse]
Channel=Ship
Inherit=Device.cantuse
OverallVolume=0.4

[Device.coinused]
Channel=Device
Sample=Activate.wav
Priority=89

[coinused]
Channel=Ship
Inherit=Device.coinused
OverallVolume=0.3

#Popgun samples########################

[Device.popgun1]
Channel=Device
Sample=P_Blaster.wav
Priority=100

[popgun1]
Channel=PlayerWeapons
Inherit=Device.popgun1
Function=Frequency=OriginalFrequency*random(1.1,0.9);
OverallVolume=0.27

[popgun2]
Channel=PlayerWeapons
Inherit=Device.popgun1
Function=Frequency=OriginalFrequency*random(1.1,0.9);
OverallVolume=0.27

[popgun3]
Channel=PlayerWeapons
Inherit=Device.popgun1
Function=Frequency=OriginalFrequency*random(1.1,0.9);
OverallVolume=0.27

[popgun4]
Channel=PlayerWeapons
Inherit=Device.popgun1
Function=Frequency=OriginalFrequency*random(1.1,0.9);
OverallVolume=0.27

#Laser samples##########################

[Device.laser1]
Channel=Device
Sample=P_Laser.wav
Priority=99
Frequency=48000

[laser1]
Channel=PlayerWeapons
Inherit=Device.laser1
Function=Frequency=OriginalFrequency*random(1.1,0.9);
OverallVolume=0.4

[laser2]
Channel=PlayerWeapons
Inherit=Device.laser1
Function=Frequency=OriginalFrequency*random(1.1,0.9);
OverallVolume=0.4

[laser3]
Channel=PlayerWeapons
Inherit=Device.laser1
Function=Frequency=OriginalFrequency*random(1.1,0.9);
OverallVolume=0.4

[laser4]
Channel=PlayerWeapons
Inherit=Device.laser1
Function=Frequency=OriginalFrequency*random(1.1,0.9);
OverallVolume=0.4

#Homing missile samples##################

[Device.homingaway]
Channel=Device
Sample=P_Rocket.wav
Priority=98

[homingaway]
Channel=Rockets
Inherit=Device.homingaway
Function=Frequency=OriginalFrequency*random(1.4,0.8);
OverallVolume=0.15

[Device.sbomb]
Channel=Device
Sample=SBomb.wav
Priority=27

[SmartBomb]
Channel=EnemyImpacts
Inherit=Device.sbomb
OverallVolume=0.7



#Alien weapons#######################

[Device.AlienLaser1]
Channel=Device
Sample=AlienLaser1.wav
Priority=55

[AlienFireLaser]
Channel=WeaponFunction
Inherit=Device.AlienLaser1
Function=Frequency=OriginalFrequency*random(1.15,0.65);
OverallVolume=0.3

[Device.AlienFireGreen]
Channel=Device
Sample=Laser2.wav
Priority=54

[AlienFireGreen]
Channel=WeaponFunction
Inherit=Device.AlienFireGreen
Function=Frequency=OriginalFrequency*random(1.15,0.60);
OverallVolume=0.3

[Device.mediumalienfire2]
Channel=Device
Sample=AlienArc.wav
Priority=53

[AlienFireArc]
Channel=WeaponFunction
Inherit=Device.mediumalienfire2
Function=Frequency=OriginalFrequency*random(1.3,0.70);
OverallVolume=0.35

[Device.laser2b]
Channel=Device
Sample=Laser2b.wav
Priority=52

[AlienLaser2b]
Channel=WeaponFunction
Inherit=Device.laser2b
Function=Frequency=OriginalFrequency*random(1.3,0.70);
OverallVolume=0.3

[Device.MiniRocket]
Channel=Device
Sample=MiniRocket.wav
Frequency=44100
Priority=43
LoopControl=Never 

[MiniRocket]
Channel=WeaponFunction
Inherit=Device.MiniRocket
Function=Frequency=OriginalFrequency*random(1.1,0.7);
OverallVolume=0.3

[Device.Missile]
Channel=Device
Sample=Rocket1.wav
Frequency=44100
Priority=43
LoopControl=Never 

[Missile]
Channel=WeaponFunction
Inherit=Device.Missile
Function=Frequency=OriginalFrequency*random(1.1,0.7);
OverallVolume=0.3

[Device.MissileLoader]
Channel=Device
Sample=MissileLoader.wav
Frequency=44100
Priority=43
LoopControl=Never 

[MissileLoader]
Channel=EnemyWeapons
Inherit=Device.MissileLoader
OverallVolume=0.3

[Device.FlareCharge]
Channel=Device
Sample=Charge.wav
Priority=48
LoopControl=Never 

[FlareCharge]
Channel=EnemyWeapons
Inherit=Device.FlareCharge
OverallVolume=0.11

[Device.oldlaser]
Channel=Device
Sample=Old_Laser.wav
Priority=55

[Oldlaser]
Channel=WeaponFunction
Inherit=Device.oldlaser
Function=Frequency=OriginalFrequency*random(1.15,0.65);
OverallVolume=0.14

[Device.oldlaser2]
Channel=Device
Sample=Old_Laser2.wav
Priority=55

[Oldlaser2]
Channel=WeaponFunction
Inherit=Device.oldlaser2
Function=Frequency=OriginalFrequency*random(1.15,0.65);
OverallVolume=0.14


#Explosion sounds#####################

[Device.oldexpnoise]
Channel=Device
Sample=Old_ExpNoise.wav
Priority=36

[Oldexpnoise]
Channel=Explosions
Inherit=Device.oldexpnoise
Function=Frequency=OriginalFrequency*random(1.35,0.45);
OverallVolume=0.26

[Device.oldexp1]
Channel=Device
Sample=Old_Exp1.wav
Priority=36

[oldexp1]
Channel=Explosions
Inherit=Device.oldexp1
Function=Frequency=OriginalFrequency*random(1.35,0.45);

[Device.oldexp2]
Channel=Device
Sample=Old_Exp2.wav
Priority=35

[oldexp2]
Channel=Explosions
Inherit=Device.oldexp2
Function=Frequency=OriginalFrequency*random(1.35,0.45);

[Oldexp]
Channel=ExplosionMeta
Function=SoundSelect=random(1,0);
SoundFile=Oldexp.ini
OverallVolume=0.25

[Device.metalexp1]
Channel=Device
Sample=MetalExp1.wav
Priority=36

[metalexp1]
Channel=Explosions
Inherit=Device.metalexp1
Function=Frequency=OriginalFrequency*random(1.35,0.45);

[Device.metalexp2]
Channel=Device
Sample=MetalExp2.wav
Priority=35

[metalexp2]
Channel=Explosions
Inherit=Device.metalexp2
Function=Frequency=OriginalFrequency*random(1.35,0.45);

[MetalExp]
Channel=ExplosionMeta
Function=SoundSelect=random(1,0);
SoundFile=MetalExp.ini
OverallVolume=0.28

[Device.explrg1]
Channel=Device
Sample=ExpLrg1.wav
Priority=39

[Device.explrg2]
Channel=Device
Sample=ExpLrg2.wav
Priority=38

[Device.explrg3]
Channel=Device
Sample=ExpLrg3.wav
Priority=37

[explrg1]
Channel=Explosions
Inherit=Device.explrg1
Function=Frequency=OriginalFrequency*random(1.35,0.55);

[explrg2]
Channel=Explosions
Inherit=Device.explrg2
Function=Frequency=OriginalFrequency*random(1.35,0.55);

[explrg3]
Channel=Explosions
Inherit=Device.explrg3
Function=Frequency=OriginalFrequency*random(1.35,0.55);

[ExpLrg]
Channel=ExplosionMeta
Function=SoundSelect=random(1,0);
SoundFile=ExpLrg.ini
OverallVolume=0.7

[Device.explomini1]
Channel=Device
Sample=RockExp1.wav
Priority=33

[Device.explomini2]
Channel=Device
Sample=RockExp2.wav
Priority=32

[explomini1]
Channel=Explosions
Inherit=Device.explomini1
Function=Frequency=OriginalFrequency*random(1.5,0.7);

[explomini2]
Channel=Explosions
Inherit=Device.explomini2
Function=Frequency=OriginalFrequency*random(1.5,0.7);

[RockExp]
Channel=ExplosionMeta
Function=SoundSelect=random(1,0);
SoundFile=RockExp.ini
OverallVolume=0.5

[Device.crateexp1]
Channel=Device
Sample=CrateExp1.wav
Priority=36

[crateexp1]
Channel=Explosions
Inherit=Device.crateexp1
Function=Frequency=OriginalFrequency*random(1.3,0.6);

[Device.crateexp2]
Channel=Device
Sample=CrateExp2.wav
Priority=35

[crateexp2]
Channel=Explosions
Inherit=Device.crateexp2
Function=Frequency=OriginalFrequency*random(1.3,0.6);

[CrateExp]
Channel=ExplosionMeta
Function=SoundSelect=random(1,0);
SoundFile=CrateExp.ini
OverallVolume=0.65

[CrateExpLow]
Channel=ExplosionMeta
Function=SoundSelect=random(1,0);
SoundFile=CrateExp.ini
OverallVolume=0.45

[Device.mine1]
Channel=Device
Sample=MineExp1.wav
Priority=33
LoopControl=Never 

[Device.mine2]
Channel=Device
Sample=MineExp2.wav
Priority=32
LoopControl=Never 

[mine1]
Channel=Explosions
Inherit=Device.mine1
Function=Frequency=OriginalFrequency*random(1.5,0.7);

[mine2]
Channel=Explosions
Inherit=Device.mine2
Function=Frequency=OriginalFrequency*random(1.5,0.7);

[MineExp]
Channel=ExplosionMeta
Function=SoundSelect=random(1,0);
SoundFile=MineExp.ini
OverallVolume=0.5

[Device.diss1]
Channel=Device
Sample=DissExp1.wav
Priority=33
LoopControl=Never 

[Device.diss2]
Channel=Device
Sample=DissExp2.wav
Priority=32
LoopControl=Never 

[diss1]
Channel=Explosions
Inherit=Device.diss1
Function=Frequency=OriginalFrequency*random(1.5,0.7);

[diss2]
Channel=Explosions
Inherit=Device.diss2
Function=Frequency=OriginalFrequency*random(1.5,0.7);

[DissExp]
Channel=ExplosionMeta
Function=SoundSelect=random(1,0);
SoundFile=DissExp.ini
OverallVolume=0.6

[Device.buildexp1]
Channel=Device
Sample=BuildExp1.wav
Priority=33
LoopControl=Never 

[Device.buildexp2]
Channel=Device
Sample=BuildExp2.wav
Priority=32
LoopControl=Never 

[Buildexp1]
Channel=Explosions
Inherit=Device.buildexp1
Function=Frequency=OriginalFrequency*random(1.5,0.75);

[Buildexp2]
Channel=Explosions
Inherit=Device.buildexp2
Function=Frequency=OriginalFrequency*random(1.5,0.75);

[BuildExp]
Channel=ExplosionMeta
Function=SoundSelect=random(1,0);
SoundFile=BuildExp.ini
OverallVolume=0.57

[Device.expmed1]
Channel=Device
Sample=ExpMed1.wav
Priority=39

[Device.expmed2]
Channel=Device
Sample=ExpMed2.wav
Priority=38

[Device.expmed3]
Channel=Device
Sample=ExpMed3.wav
Priority=37

[expmed1]
Channel=Explosions
Inherit=Device.expmed1
Function=Frequency=OriginalFrequency*random(1.4,0.85);

[expmed2]
Channel=Explosions
Inherit=Device.expmed2
Function=Frequency=OriginalFrequency*random(1.4,0.85);

[expmed3]
Channel=Explosions
Inherit=Device.expmed3
Function=Frequency=OriginalFrequency*random(1.4,0.85);

[ExpMed]
Channel=ExplosionMeta
Function=SoundSelect=random(1,0);
SoundFile=ExpMed.ini
OverallVolume=0.57

[Device.metalexp12]
Channel=Device
Sample=MetalExp1.wav
Priority=36

[metalexp12]
Channel=Explosions
Inherit=Device.metalexp12
Function=Frequency=OriginalFrequency*random(1.35,0.45);

[Device.metalexp22]
Channel=Device
Sample=MetalExp2.wav
Priority=35

[metalexp22]
Channel=Explosions
Inherit=Device.metalexp2
Function=Frequency=OriginalFrequency*random(1.35,0.45);

[MetalExp2]
Channel=ExplosionMeta
Function=SoundSelect=random(1,0);
SoundFile=MetalExp2.ini
OverallVolume=0.1

[Device.crateexp12]
Channel=Device
Sample=CrateExp1.wav
Priority=36

[crateexp12]
Channel=Explosions
Inherit=Device.crateexp12
Function=Frequency=OriginalFrequency*random(1.3,0.6);

[Device.crateexp22]
Channel=Device
Sample=CrateExp2.wav
Priority=35

[crateexp22]
Channel=Explosions
Inherit=Device.crateexp22
Function=Frequency=OriginalFrequency*random(1.3,0.6);

[CrateExp2]
Channel=ExplosionMeta
Function=SoundSelect=random(1,0);
SoundFile=CrateExp2.ini
OverallVolume=0.55

[MetalCrateExp]
Channel=ExplosionMeta
Function=SoundSelect=0;
SoundFile=MetalCrateExp.ini

[shipkill1]
Channel=ShipMeta
Function=SoundSelect=random(1,0);
SoundFile=shipkill.ini

[shipkill2]
Channel=ShipMeta
Function=SoundSelect=random(1,0);
SoundFile=shipkill.ini

[shipkill3]
Channel=ShipMeta
Function=SoundSelect=random(1,0);
SoundFile=shipkill.ini

#Environments########################

[Device.emerge]
Channel=Device
Sample=Emerge.wav
Priority=58
LoopControl=Never 

[Emerge]
Channel=EnvironmentsFunctions
Inherit=Device.emerge
Function=Frequency=OriginalFrequency*random(1.2,0.7);
OverallVolume=0.6

[Device.L2jungle]
Channel=Device
Sample=L2Jungle.wav
Priority=130

[jungle]
Channel=Ambient
Inherit=Device.L2jungle
OverallVolume=0.38

[Device.L3Forest]
Channel=Device
Sample=L3Forest.wav
Priority=129

[Forest]
Channel=EnvironmentsFunctions
Inherit=Device.L3Forest
Function=Frequency=OriginalFrequency*random(1.1,0.9);
OverallVolume=0.12

[Device.lava]
Channel=Device
Sample=Lava.wav
Priority=127

[Lava]
Channel=Ambient
Inherit=Device.lava
OverallVolume=0.72

[Device.drip]
Channel=Device
Sample=DrippingWater.wav
Priority=126

[Drip]
Channel=Ambient
Inherit=Device.drip
OverallVolume=0.21

[Device.nightamb]
Channel=Device
Sample=NightAmb.wav
Priority=124

[Night]
Channel=Ambient
Inherit=Device.nightamb
OverallVolume=0.035

[Device.space]
Channel=Device
Sample=Space.wav
Priority=124

[Space]
Channel=Ambient
Inherit=Device.space
OverallVolume=0.25

[Device.steam]
Channel=Device
Sample=VentSteam.wav
Priority=123

[steam]
Channel=EnvironmentsFunctions
Inherit=Device.steam
Function=Frequency=OriginalFrequency*random(1.4,1.0);
OverallVolume=0.19

[Device.wind]
Channel=Device
Sample=L1Altitude.wav
Priority=121

[wind]
Channel=Ambient
Inherit=Device.wind
OverallVolume=0.12

[Device.waves]
Channel=Device
Sample=Waves.wav
Priority=120

[waves]
Channel=EnvironmentsFunctions
Inherit=Device.waves
Function=Frequency=OriginalFrequency*random(1.3,0.6);
OverallVolume=0.19

[Device.caveamb]
Channel=Device
Sample=CaveAmb.wav
Priority=119

[Caveamb]
Channel=Environments
Inherit=Device.caveamb
OverallVolume=0.5

[Device.l6hollow]
Channel=Device
Sample=HollowAlien.wav
Priority=118

[L6Hollow]
Channel=Ambient
Inherit=Device.l6hollow
OverallVolume=0.39

[Device.l6base]
Channel=Device
Sample=L6_Base.wav
Priority=117

[L6Base]
Channel=Ambient
Inherit=Device.l6base
OverallVolume=0.4

[Device.l6outside]
Channel=Device
Sample=L6_Outside.wav
Priority=117

[L6Outside]
Channel=Ambient
Inherit=Device.l6outside
OverallVolume=0.09

[Device.Light1]
Channel=Device
Sample=Light1.wav
Priority=85

[Device.Light2]
Channel=Device
Sample=Light2.wav
Priority=84

[Device.Light3]
Channel=Device
Sample=Light3.wav
Priority=83

[Light1]
Channel=EnvironmentsFunctions
Inherit=Device.Light1
Function=Frequency=OriginalFrequency*random(1.3,0.45);

[Light2]
Channel=EnvironmentsFunctions
Inherit=Device.Light2
Function=Frequency=OriginalFrequency*random(1.3,0.45);

[Light3]
Channel=EnvironmentsFunctions
Inherit=Device.Light3
Function=Frequency=OriginalFrequency*random(1.3,0.45);

[Light]
Channel=EnvironmentsMeta
#Function=SoundSelect=wrap(SoundSelect+TimeStep*random(0.9,1.5),15.9,0);Time=Wrap(Time+TimeStep,15.9,0);
Function=SoundSelect=wrap(SoundSelect+TimeStep*random(0.9,1.5),15.9,0);Time=Time+TimeStep;
#Function=Time=Time+random(0.9,1.5)*TimeStep;SoundSelect=Wrap(Time,15.9,0);
EndTime=300000
SoundFile=Light.ini
Update=True
Volume=0.25
TransitionShot=True

[Device.static]
Channel=Device
Sample=Sparks.wav
Priority=116

[static]
Channel=EnvironmentsFunctions
Inherit=Device.static
Function=Frequency=OriginalFrequency*random(1.35,0.75);
OverallVolume=0.13

[Device.bounce1]
Channel=Device
Sample=AlienShield1.wav
Priority=62
LoopControl=Never 

[Device.bounce2]
Channel=Device
Sample=AlienShield1.wav
Priority=61
LoopControl=Never 

[Device.bounce3]
Channel=Device
Sample=AlienShield1.wav
Priority=60
LoopControl=Never 

[Device.bounce4]
Channel=Device
Sample=AlienShield1.wav
Priority=59
LoopControl=Never 

[Device.bounce5]
Channel=Device
Sample=AlienShield1.wav
Priority=58
LoopControl=Never 

[bounce1]
Channel=EIFunction
Inherit=Device.bounce1
Function=Frequency=OriginalFrequency*random(1.7,0.9);

[bounce2]
Channel=EIFunction
Inherit=Device.bounce2
Function=Frequency=OriginalFrequency*random(1.7,0.9);

[bounce3]
Channel=EIFunction
Inherit=Device.bounce3
Function=Frequency=OriginalFrequency*random(1.7,0.9);

[bounce4]
Channel=EIFunction
Inherit=Device.bounce4
Function=Frequency=OriginalFrequency*random(1.7,0.9);

[bounce5]
Channel=EIFunction
Inherit=Device.bounce5
Function=Frequency=OriginalFrequency*random(1.7,0.9);

[bounce6]
Channel=EIFunction
Inherit=Device.bounce1
Function=Frequency=OriginalFrequency*random(1.7,0.9);

[bounce7]
Channel=EIFunction
Inherit=Device.bounce2
Function=Frequency=OriginalFrequency*random(1.7,0.9);

[bounce8]
Channel=EIFunction
Inherit=Device.bounce3
Function=Frequency=OriginalFrequency*random(1.7,0.9);

[bounce9]
Channel=EIFunction
Inherit=Device.bounce4
Function=Frequency=OriginalFrequency*random(1.7,0.9);

[bounce10]
Channel=EIFunction
Inherit=Device.bounce5
Function=Frequency=OriginalFrequency*random(1.7,0.9);

[bounce]
Channel=EIMeta
Function=SoundSelect=random(1,0);
SoundFile=bounce.ini
OverallVolume=0.18

[Device.barstart]
Channel=Device
Sample=BarStart.wav
Priority=64
LoopControl=Never 

[Barstart]
Channel=EnvironmentsFunctions
Inherit=Device.barstart
Function=Frequency=OriginalFrequency*random(1.1,0.75);
OverallVolume=0.55

[Device.bar]
Channel=Device
Sample=Bars.wav
Priority=64

[Bar1]
Channel=EnvironmentsFunctions
Inherit=Device.bar
Function=Frequency=OriginalFrequency*random(1.2,0.75);
OverallVolume=0.45

[Device.bar2]
Channel=Device
Sample=Bars2.wav
Priority=64

[Bar2]
Channel=EnvironmentsFunctions
Inherit=Device.bar2
Function=Frequency=OriginalFrequency*random(1.2,0.75);
OverallVolume=0.45

[Bar]
Channel=EnvironmentsMeta
Function=SoundSelect=0;
SoundFile=Bars.ini

[Device.bar3]
Channel=Device
Sample=Bars.wav
Priority=64

[Bar3]
Channel=EnvironmentsFunctions
Inherit=Device.bar3
Function=Frequency=OriginalFrequency*random(1.2,0.75);
OverallVolume=0.35

[Device.bar4]
Channel=Device
Sample=Bars2.wav
Priority=64

[Bar4]
Channel=EnvironmentsFunctions
Inherit=Device.bar4
Function=Frequency=OriginalFrequency*random(1.2,0.75);
OverallVolume=0.35

[Bar5]
Channel=EnvironmentsMeta
Function=SoundSelect=0;
SoundFile=Bars2.ini


#########################################################################################################################
#Engines
#########################################################################################################################

[Device.vehicle]
Channel=Device
Sample=Jeeps.wav
Priority=66

[Vehicle]
Channel=Engines
Inherit=Device.vehicle
Function=Frequency=OriginalFrequency*random(1.2,0.75);
OverallVolume=0.16

[Device.minisaucer]
Channel=Device
Sample=MiniSaucer.wav
Priority=65

[MiniUfo]
Channel=Engines
Inherit=Device.minisaucer
Function=Frequency=OriginalFrequency*random(1.4,0.9);
OverallVolume=0.2

[Device.zeppelin]
Channel=Device
Sample=Zeppelin.wav
Priority=66

[Zeppelin]
Channel=Engines
Inherit=Device.zeppelin
Function=Frequency=OriginalFrequency*random(1.2,0.75);
OverallVolume=0.6

[Device.saucer]
Channel=Device
Sample=Saucer.wav
Priority=65

[Saucer]
Channel=Engines
Inherit=Device.saucer
Function=Frequency=OriginalFrequency*random(1.4,0.9);
OverallVolume=0.55
Frequency=60000

[Device.trax]
Channel=Device
Sample=Trax.wav
Priority=254

[Trax]
Channel=Engines
Inherit=Device.trax
Function=Frequency=OriginalFrequency*random(1.05,0.95);
OverallVolume=0.28

[Device.subeng]
Channel=Device
Sample=SubEng.wav
Priority=75

[SubEng]
Channel=EngineGroup
Inherit=Device.subeng
OverallVolume=0.3

[Device.platform]
Channel=Device
Sample=Platform.wav
Priority=63

[Platform]
Channel=Engines
Inherit=Device.platform
Function=Frequency=OriginalFrequency*random(1.4,0.75);
OverallVolume=0.5

[Device.platboss]
Channel=Device
Sample=PlatBoss.wav
Priority=134

[Platboss]
Channel=Engines
Inherit=Device.platboss
Function=Frequency=OriginalFrequency*random(1.3,0.8);
OverallVolume=0.55

[Device.fuchopper]
Channel=Device
Sample=FuChopper.wav
Priority=74

[FuChopper]
Channel=Engines
Inherit=Device.fuchopper
Function=Frequency=OriginalFrequency*random(1.3,0.8);
OverallVolume=0.6

[Device.tankship]
Channel=Device
Sample=TankShip2.wav
Priority=73

[Tankship]
Channel=Engines
Inherit=Device.tankship
Function=Frequency=OriginalFrequency*random(1.3,0.7);
OverallVolume=0.5

[Tankship2]
Channel=Engines
Inherit=Device.tankship
Function=Frequency=OriginalFrequency*random(1.3,0.7);
Frequency=50000
OverallVolume=0.45

[Device.turmovebig]
Channel=Device
Sample=GunMoveBig.wav
Priority=71

[TurmoveBig]
Channel=Engines
Inherit=Device.turmovebig
Function=Frequency=OriginalFrequency*random(1.3,0.8);
OverallVolume=0.1

[Device.planes]
Channel=Device
Sample=Planes.wav
Priority=67

[Planes]
Channel=Engines
Inherit=Device.planes
Function=Frequency=OriginalFrequency*random(1.6,0.8);
OverallVolume=0.04

[Device.cogg]
Channel=Device
Sample=Cogg.wav
Priority=70

[Cogg]
Channel=Engines
Inherit=Device.cogg
Function=Frequency=OriginalFrequency*random(1.1,0.9);
OverallVolume=0.15

[Device.ballgun]
Channel=Device
Sample=BallGun.wav
Priority=69

[Ballgun]
Channel=Engines
Inherit=Device.ballgun
Function=Frequency=OriginalFrequency*random(1.3,0.8);
OverallVolume=0.25

[Device.minicopter]
Channel=Device
Sample=MiniCopter.wav
Priority=132

[Minicopter]
Channel=Engines
Inherit=Device.minicopter
Function=Frequency=OriginalFrequency*random(1.3,0.8);
OverallVolume=0.17

[Device.drill]
Channel=Device
Sample=SwirlEngine.wav
Priority=133

[Driller]
Channel=Engines
Inherit=Device.drill
Function=Frequency=OriginalFrequency*random(1.0,0.75);
OverallVolume=0.25

[Device.rubble]
Channel=Device
Sample=Rubble.wav
Priority=134

[Rubble]
Channel=Engines
Inherit=Device.rubble
Function=Frequency=OriginalFrequency*random(1.0,0.75);
OverallVolume=0.57

[Drill]
Channel=EngineMeta
Function=SoundSelect=0;
SoundFile=Drill.ini

[Device.yelspin]
Channel=Device
Sample=YellowSpinner2.wav
Priority=67

[Yellspin]
Channel=Engines
Inherit=Device.yelspin
Function=Frequency=OriginalFrequency*random(1.3,0.8);
OverallVolume=0.3

[Device.mecwhale]
Channel=Device
Sample=MecWhale.wav
Priority=133

[MecWhale]
Channel=BossFunctions
Inherit=Device.mecwhale
Function=Frequency=OriginalFrequency*random(1.2,0.8);
OverallVolume=0.5

[Device.miniboat]
Channel=Device
Sample=MiniBoat.wav
Priority=67
Frequency=50000

[Miniboat]
Channel=Engines
Inherit=Device.miniboat
Function=Frequency=OriginalFrequency*random(1.4,0.8);
OverallVolume=0.25

[Device.drill2]
Channel=Device
Sample=SwirlEngine.wav
Priority=133
Frequency=64000

[Driller2]
Channel=Engines
Inherit=Device.drill2
Function=Frequency=OriginalFrequency*random(1.0,0.75);
OverallVolume=0.25

[Device.rubble2]
Channel=Device
Sample=Rubble.wav
Priority=134
Frequency=64000

[Rubble2]
Channel=Engines
Inherit=Device.rubble2
Function=Frequency=OriginalFrequency*random(1.0,0.75);
OverallVolume=0.57

[Drill2]
Channel=EngineMeta
Function=SoundSelect=0;
SoundFile=Drill2.ini

[Device.tanks]
Channel=Device
Sample=TankEng.wav
Priority=67

[Tanks]
Channel=Engines
Inherit=Device.tanks
Function=Frequency=OriginalFrequency*random(1.4,0.95);
OverallVolume=0.35

#################
#Other
#################

[Device.menuchangel]
Channel=Device
Sample=MenuSel.wav

[Device.menuchanger]
Channel=Device
Sample=MenuSel.wav

[Device.menuselectl]
Channel=Device
Sample=MenuSel.wav

[Device.menuselectr]
Channel=Device
Sample=MenuSel.wav

[menuchangel]
Channel=UISET
Inherit=Device.menuchangel
OverallVolume=0.4
Pan=1
Frequency=16000

[menuchanger]
Channel=UISET
Inherit=Device.menuchanger
OverallVolume=0.4
Pan=-1
Frequency=10000

[menuchange]
Channel=UI
Function=SoundSelect=0;
SoundFile=menuchange.ini

[menuselectl]
Channel=UISET
Inherit=Device.menuselectl
OverallVolume=0.4
Pan=1
Frequency=38000

[menuselectr]
Channel=UISET
Inherit=Device.menuselectr
OverallVolume=0.4
Pan=-1

[menuselect]
Channel=UI
Function=SoundSelect=0;
SoundFile=menuselect.ini

