float4 highlightCol;

float4 ps_highlight(float4 pos : POSITION0) : COLOR0
{
	return highlightCol;
}

technique CityHighlight
{
	pass P0
	{        
		//VertexShader = compile vs_1_1 vs_shadow();
		//PixelShader  = compile ps_1_1 ps_highlight();
		
		
		WorldTransform[0] = <matW>;
		ViewTransform = <matV>;
		ProjectionTransform = <matP>;			
		AlphaBlendEnable = true;
		SrcBlend = SrcAlpha;
		DestBlend = InvSrcAlpha;		
	}
}