Player: init engine
Direct3D:
    Version:  Direct3D 9.0c [igxprd32.dll 6.14.10.4964]
    Renderer: Intel(R) G41 Express Chipset
    Vendor:   Intel
    VRAM:     256 MB
desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
                Total Object count 2195 (Before unload 2121)
Common file = D:/新建文件夹/g盘0/TheMachine/TheMachine_Data\Data.bbd
UnityEngine.Debug:Log(Object)
LocalApplicationData:get_SystemGUIDString()
LocalApplicationData:InitialiseFromUserName(String)
GameLoader:LoadStandalone()
GameLoader:Load()
StateManager:HandleSettingGameLoadingState()
StateManager:HandleStateSwitches()
StateManager:set_CurrentGameState(GameState)
GameManager:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

It is impulse
UnityEngine.Debug:Log(Object)
LocalApplicationData:Load()
LogInDialog:SignInFromLocalMachine()
UserServices:SignInFromLocalMachine()
GameLoader:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Common file = D:/新建文件夹/g盘0/TheMachine/TheMachine_Data\Data.bbd
UnityEngine.Debug:Log(Object)
LocalApplicationData:get_SystemGUIDString()
LocalApplicationData:Load()
LogInDialog:SignInFromLocalMachine()
UserServices:SignInFromLocalMachine()
GameLoader:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Going to change it now
UnityEngine.Debug:Log(Object)
LocalApplicationData:Load()
LogInDialog:SignInFromLocalMachine()
UserServices:SignInFromLocalMachine()
GameLoader:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

The new id = 96474558-661a-4b92-bcf5-918213f35dd1
UnityEngine.Debug:Log(Object)
LocalApplicationData:Load()
LogInDialog:SignInFromLocalMachine()
UserServices:SignInFromLocalMachine()
GameLoader:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

  Call play called
UnityEngine.Debug:Log(Object)
TuneHandler:PlayMenuMusic()
MainMenu:AnimationComplete()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

    Cleanup player
