[begin]

[material] name back1
	textures 4   
		data/textures/cars/mazda6/back1.png 
		cubeTex internal 
		shadowTexStatic 
		shadowTexStatic2 
		
	combineARB 0 	

	shader 1
	Shadername car_effect 
	uniform uniform1i myTexture this 0 0 
	uniform uniform1i EnvMap this 1 1 
	uniform uniform1i ShadowS this 2 2 
	uniform uniform1i ShadowS2 this 3 3  
	uniform uniform1f MixRatio 0.1    
	uniform uniformView eye  
	
[end] 

[material] name inside2 

	textures 3 
		data/textures/cars/mazda6/inside2.png 
		shadowTexStatic 
		shadowTexStatic2 
		
	combineARB 0 	

	shader 1
	Shadername light  
	uniform uniform1i myTexture this 0 0 
	uniform uniform1i ShadowS this 1 1 
	uniform uniform1i ShadowS2 this 2 2   
	
[end] 

[material] name front3 

	textures 4   
		data/textures/cars/mazda6/front3.png 
		cubeTex internal 
		shadowTexStatic 
		shadowTexStatic2 
		
	combineARB 0 	

	shader 1
	Shadername car_effect 
	uniform uniform1i myTexture this 0 0 
	uniform uniform1i EnvMap this 1 1 
	uniform uniform1i ShadowS this 2 2 
	uniform uniform1i ShadowS2 this 3 3  
	uniform uniform1f MixRatio 0.1    
	uniform uniformView eye  
	
[end] 

[material] name side 

	textures 4   
		data/textures/cars/mazda6/leftright5.png 
		cubeTex internal 
		shadowTexStatic 
		shadowTexStatic2 
		
	combineARB 0 	

	shader 1
	Shadername car_effect 
	uniform uniform1i myTexture this 0 0 
	uniform uniform1i EnvMap this 1 1 
	uniform uniform1i ShadowS this 2 2 
	uniform uniform1i ShadowS2 this 3 3  
	uniform uniform1f MixRatio 0.1    
	uniform uniformView eye  
	
[end]

[material] name temp 

	textures 4 
		data/textures/cars/mazda6/small6.png 
		cubeTex internal 
		shadowTexStatic 
		shadowTexStatic2 
		
	combineARB 0 	

	shader 1
	Shadername car_effect 
	uniform uniform1i myTexture this 0 0 
	uniform uniform1i EnvMap this 1 1 
	uniform uniform1i ShadowS this 2 2 
	uniform uniform1i ShadowS2 this 3 3  
	uniform uniform1f MixRatio 0.1    
	uniform uniformView eye  
	
[end] 

[material] name top 

	textures 4    
		data/textures/cars/mazda6/up7.png 
		cubeTex internal 
		shadowTexStatic 
		shadowTexStatic2 
		
	combineARB 0 	

	shader 1
	Shadername car_effect 
	uniform uniform1i myTexture this 0 0 
	uniform uniform1i EnvMap this 1 1 
	uniform uniform1i ShadowS this 2 2 
	uniform uniform1i ShadowS2 this 3 3  
	uniform uniform1f MixRatio 0.1    
	uniform uniformView eye  
	
[end] 

[material] name spojler  

	textures 3    
		data/textures/carbon.jpg  
		shadowTexStatic 
		shadowTexStatic2 
		
	combineARB 0 	
	
	shader 1
	Shadername light  
	uniform uniform1i myTexture this 0 0 
	uniform uniform1i ShadowS this 1 1 
	uniform uniform1i ShadowS2 this 2 2 
	
[end] 


[close]

