[begin]

[material] name inside1
	textures 4   
		data/textures/tirein.png 
		cubeTex internal 
		shadowTexStatic 
		shadowTexStatic2 
		
	combineARB 0 	

	shader 1
	Shadername car_effect 
	uniform uniform1i myTexture this 0 0 
	uniform uniform1i EnvMap this 1 1 
	uniform uniform1i ShadowS this 2 2 
	uniform uniform1i ShadowS2 this 3 3  
	uniform uniform1f MixRatio 0.4    
	uniform uniformView eye  
	
[end] 

[material] name inside2 

	textures 4   
		data/textures/tirein.png 
		cubeTex internal 
		shadowTexStatic 
		shadowTexStatic2 
		
	combineARB 0 	

	shader 1
	Shadername car_effect 
	uniform uniform1i myTexture this 0 0 
	uniform uniform1i EnvMap this 1 1 
	uniform uniform1i ShadowS this 2 2 
	uniform uniform1i ShadowS2 this 3 3  
	uniform uniform1f MixRatio 0.4    
	uniform uniformView eye   
	
[end] 

[material] name inside3 

	textures 4   
		data/textures/tirein.png 
		cubeTex internal 
		shadowTexStatic 
		shadowTexStatic2 
		
	combineARB 0 	

	shader 1
	Shadername car_effect 
	uniform uniform1i myTexture this 0 0 
	uniform uniform1i EnvMap this 1 1 
	uniform uniform1i ShadowS this 2 2 
	uniform uniform1i ShadowS2 this 3 3  
	uniform uniform1f MixRatio 0.4    
	uniform uniformView eye  
	
[end] 

[material] name inside4 

	textures 4   
		data/textures/tirein.png 
		cubeTex internal 
		shadowTexStatic 
		shadowTexStatic2 
		
	combineARB 0 	

	shader 1
	Shadername car_effect 
	uniform uniform1i myTexture this 0 0 
	uniform uniform1i EnvMap this 1 1 
	uniform uniform1i ShadowS this 2 2 
	uniform uniform1i ShadowS2 this 3 3  
	uniform uniform1f MixRatio 0.4    
	uniform uniformView eye  
	
[end]


[material] name tirereal
	
	textures 3 
		data/textures/tire.png 
		shadowTexStatic 
		shadowTexStatic2 
		
	combineARB 0 	

	shader 1
	Shadername light  
	uniform uniform1i myTexture this 0 0 
	uniform uniform1i ShadowS this 1 1 
	uniform uniform1i ShadowS2 this 2 2   	
	
[end] 

[close]