[begin]

[material] name blockdmesh2

	textures 4   
		data/textures/blocks/ss3glass.png  
		cubeTex internal 
		shadowTexStatic 
		shadowTexStatic2 
		
	combineARB 0 	

	shader 1
	Shadername car_effect 
	uniform uniform1i myTexture this 0 0 
	uniform uniform1i EnvMap this 1 1 
	uniform uniform1i ShadowS this 2 2 
	uniform uniform1i ShadowS2 this 3 3  
	uniform uniform1f MixRatio 0.3      
	uniform uniformView eye  
	
[end] 

[material] name blockdmesh1

	textures 3 
		data/textures/blocks/ss3silver.png 
		shadowTexStatic    
		shadowTexStatic2 
		
	combineARB 0

	shader 1
	Shadername light 
	uniform uniform1i myTexture this 0 0
	uniform uniform1i ShadowS this 1 1 
	uniform uniform1i ShadowS2 this 2 2 
	
[end]

[material] name blockdmesh3

	textures 3 
		data/textures/blocks/ss3silver.png 
		shadowTexStatic    
		shadowTexStatic2 
		
	combineARB 0

	shader 1
	Shadername light 
	uniform uniform1i myTexture this 0 0
	uniform uniform1i ShadowS this 1 1 
	uniform uniform1i ShadowS2 this 2 2 
	
[end]

[close] 
  