on¦basic¦:Ereignis { Befehle }
if¦basic¦ (Bedingung) {Befehle} elseif (Bedingung) {Befehle} else {Befehle}
skip¦basic¦
skipevent¦basic¦
msg¦interface¦ "Nachricht" [,Schrift] [,Anzeigedauer]
msgbox¦interface¦ "Titel" [,"Quelle"]
map¦interface¦
equip¦interface, player, items¦ [Item Typ]
diary¦diary¦ "Titel" [,"Quelle"]
freeentry¦diary, free¦ ["Titel"]
modifyentry¦diary¦ "Titel" [,"Quelle"]
extendentry¦diary¦ "Titel" [,"Quelle"]
modifyentryline¦diary¦ "Titel", Zeile, "Text"
hideindicator¦map indicators¦ ID
showindicator¦map indicators¦ ID
hideindicators¦map indicators¦
showindicators¦map indicators¦
setindicatorlook¦map indicators¦ ID, Aussehen
setindicatorinfo¦map indicators¦ ID, "Info"
stoptrigger¦infos¦ ID
starttrigger¦infos¦ ID
stoptriggers¦infos¦
starttriggers¦infos¦
lockbuilding¦buildings¦ Building-ID
unlockbuilding¦buildings¦ Building-ID
lockbuildings¦buildings¦
unlockbuildings¦buildings¦
eat¦player¦ [Energie] [,Hunger] [,Durst] [,Müdigkeit]
drink¦player¦ [Energie] [,Hunger] [,Durst] [,Müdigkeit]
consume¦player¦ [Energie] [,Hunger] [,Durst] [,Müdigkeit]
maxhealth¦objects, return¦ "Klasse", ID [,Änderung]
jade¦player¦ Wert
con¦misc¦ "Befehl"
exec¦misc¦ "Datei/Befehl"
def_free¦objects, free¦ "Klasse", Typ
def_extend¦objects¦ "Klasse", Typ, "Quelle"
def_override¦objects¦ "Klasse", Typ, "Quelle"
create¦objects, return¦ "Klasse", Typ [, X, Z] [, Menge]
add¦buffer¦ "Text"
clear¦buffer, free¦
loadfile¦buffer, return¦ "Datei" [,"Bereich"]
flash¦effects¦ Rot, Grün, Blau [,Geschw.] [,Alpha]
play¦sounds¦ "Datei" [,Lautstärke] [,Pan] [,Pitch]
stopsounds¦sounds¦
music¦sounds¦ "Datei" [,Lautstärke] [,Fade-Dauer]
stopmusic¦sounds¦
fademusic¦sounds¦ Dauer
musicvolume¦sounds¦ Lautstärke
color¦models¦ Rot, Grün, Blau [, "Klasse", ID]
blend¦models¦ Modus [, "Klasse", ID]
alpha¦models¦ Alpha [, "Klasse", ID]
scale¦models¦ X, Y, Z [, "Klasse", ID]
fx¦models¦ Modus [, "Klasse", ID]
shininess¦models¦ Wert [, "Klasse", ID]
addstate¦states¦ "Klasse", ID, "State"
freescripts¦free¦
freevars¦variables, free¦ [Locals]
free¦free¦ "Klasse", ID [,Anzahl]
freestate¦states, free¦ "Klasse", ID [,"State"]
playergotitem¦return, player, items¦ Typ
day¦return¦
hour¦return¦
minute¦return¦
random¦return¦ Obergrenze oder Untergrenze, Obergrenze
savevars¦variables, return¦ ["Datei"] [, "Variablen"]
loadvars¦variables, return¦ ["Datei"]
inrange¦return, player¦ "Klasse", ID [,Radius] [,"Klasse2", ID2]
count_inrange¦return, player¦ "Klasse", Typ [,Radius] [,"Klasse2", ID2]
count_behaviourinrange¦return, player, objects¦ "Klasse", "Verhalten" [,Radius] [,"Klasse2",ID2]
hit_damage¦return¦
hit_weapon¦return¦
count_stored¦items, return¦ "Klasse", ID [,Typ]
gotstate¦states, return¦ "Klasse", ID, "State"
count_state¦states, return¦ "State"
distance¦return¦ "Klasse", ID, "Klasse", ID
playerdistance¦return, player¦ "Klasse", ID
inview¦return, player¦ "Klasse", ID
getx¦return¦ "Klasse", ID
gety¦return¦ "Klasse", ID
getz¦return¦ "Klasse", ID
exists¦return¦ "Klasse", ID
seqstart¦sequences¦ [Streifen], [Überspringbar]
seqend¦sequences¦ Zeit
seqmsg¦sequences¦ Zeit, "Text" [,Farbe] [,Position]
seqmsgclear¦sequences¦ Zeit [,Position]
seqsound¦sequences¦ Zeit, "Datei" [,Lautstärke] [,Pan] [,Pitch]
seqbar¦sequences¦ Zeit, Modus
hidebar¦sequences¦ Zeit
showbar¦sequences¦ Zeit
seqflash¦sequences¦ Zeit [,R] [,G] [,B] [,Geschw.] [,Alpha]
seqevent¦sequences¦ Zeit, "Ereignis" [,"Klasse", ID]
setcam¦sequences¦ Zeit, ID
movecam¦sequences¦ Zeit, Zielzeit, ID
campath¦sequences¦ Zeit, Schrittzeit, ID ... [,ID]
timedcampath¦sequences¦ Zeit, Schrittzeit, ID ... [,Schrittzeit, ID]
button¦interface¦ ID, Text [,"Icon"] [,"Script"]
abs¦variables, return¦ Wert
varexists¦variables, return¦ "Variable"
rename¦variables¦ "Variable" "Name"
quicksave¦misc¦
quickload¦misc¦
loadmap¦misc¦ "Map"[,Skills][,Items][,Variablen][,Tagebuch][,States][,Buildlocks]
msgwin¦interface¦ "Text" [,Schrift][,"Bild"]
imagewin¦interface¦ "Bild"
decisionwin¦interface, return¦ "Text" [,Schrift] [,"Abbruch"] [,"Okay"] [,"Bild"]
echo¦misc¦ "Text"
alteritem¦items¦ Anzahl, Typ [, neue Anzahl] [, neuer Typ]
setskill¦skills, player¦ "Skill" [,Wert] [,"Bezeichnung"]
incskill¦skills, player¦  "Skill" [,Wert] [,"Bezeichnung"]
gotskill¦skills, player, return¦ "Skill"
skillvalue¦skills, player, return¦ "Skill"
freeskill¦skills, player, free¦ "Skill"
model¦models¦  "Model" [, "Klasse", ID]
quit¦misc¦
credits¦misc¦
temp¦ variables¦ "Variable" ... [,"Variable"]
tempall¦variables¦
freevar¦variables, free¦ "Variable" ... [,"Variable"]
local¦variables¦ "Variable" ... [,"Variable"]
getlocal¦variables, return¦ "Klasse", ID, "Variable"
setlocal¦variables¦ "Klasse", ID, "Variable" [,Wert]
gt¦return¦
currentclass¦return¦
currentid¦return¦
freescript¦free¦ "Klasse", ID
addscript¦objects¦ "Klasse", ID, "Quelle"
setpos¦objects¦ "Klasse", ID, X, Y, Z
store¦items¦ ItemID, "Klasse", ID [,Außen]
unstore¦items, return¦ ItemID [,Anzahl]
setrot¦objects¦ "Klasse", ID, Pitch, Yaw, Roll
getyaw¦return¦ "Klasse", ID
kill¦objects¦ ID
damage¦objects¦ "Klasse", ID, Wert
heal¦objects¦ "Klasse", ID, Wert
player_speed¦player¦ Wert
player_damage¦player¦ Wert
player_attackrange¦player¦ Wert
player_maxweight¦player¦ Wert
player_mat¦player¦ "Material"
inarea_freshwater¦return¦ "Klasse", ID
inarea_dig¦return¦ "Klasse", ID
inarea_fish¦return¦ "Klasse", ID
inarea¦return¦ "Klasse", ID
freestored¦items, free¦ "Klasse", ID, Typ [,Anzahl]
setamount¦items¦ ID, Anzahl
getstored¦items, return¦ "Klasse", ID [, Typ]
getamount¦items, return¦ ID
lives¦return¦ "Klasse", ID
impact_class¦return¦
impact_id¦return¦
ride¦player¦ [ID]
getoff¦player¦
riding¦player, return¦
impact_kill¦return¦
player_weapon¦player¦ Typ
player_ammo¦player¦ Typ
getplayerweapon¦player, return¦
getplayerammo¦player, return¦
climate¦weather¦ "Klima"
weather¦weather¦ "Wetter"
getweather¦weather, return¦
fry¦effects, player¦
rainratio¦weather¦ Prozent
snowratio¦weather¦ Prozent
texture¦models¦ "Textur" [, "Klasse", ID]
impact_first¦return¦
impact_amount¦return¦
freespace¦return¦ X, Y, Z [,Radius] [,Objects] [,Units] [,Items] [,Infos]
impact_ground¦return¦
impact_x¦return¦
impact_y¦return¦
impact_z¦return¦
freebutton¦interface, free¦ ID
statecolor¦states¦ "Klasse", ID, "State", R, G, B
statesize¦states¦ "Klasse", ID, "State", Größe
statevalue¦states¦ "Klasse", ID, "State", Wert
timer¦timers¦ "Klasse", ID, Dauer [,Wiederholungen] [,Quelle] 
freetimers¦timers, free¦ "Klasse", ID [,"Quelle"]
timercount¦timers, return¦ "Klasse", ID
getstatevalue¦states, return¦ "Klasse", ID, "State" [,Wert]
downloadfile¦misc, return¦ "Server", "Pfad", "Datei"
callscript¦misc, return¦ "Server", "Pfad" [,Ausführen]
fileexists¦misc, return¦ "Pfad"
getpitch¦return¦ "Klasse", ID
getroll¦return¦ "Klasse", ID
showentry¦diary¦ "Titel" [,SFX]
corona¦effects¦ X, Z [,Radius] [,R,G,B], [Geschw.], [Unit-ID]
compare_material¦return¦ "Klasse", ID, "Material"
compare_behaviour¦return, objects¦ "Klasse", ID, "Behaviour"
exchange¦interface¦ "Klasse", ID [,Einlagern]
seqfade¦sequences¦ Startzeit, Endzeit [,R] [,G] [,B] [,Modus]
seqscript¦sequences¦ Zeit, "Quelle"
selectplace¦interface¦ "Text" [,Kamera-Höhe]
selectplace_x¦interface, return¦
selectplace_y¦interface, return¦
selectplace_z¦interface, return¦
closemenu¦interface¦
cammode¦sequences¦ Zeit, Modus [,"Klasse", ID]
health¦objects, return¦ "Klasse", ID [,Änderung]
type¦return¦ "Klasse", ID
int¦return¦ Zahl
event¦basic¦ "Ereignis" [,"Klasse", ID]
spawntimer¦objects¦ ObjectID [,Wert]
use_x¦return¦
use_y¦return¦
use_z¦return¦
areal_event¦basic¦ "Event", X,Y,Z [, Radius] [,Event-Limit]
terrainy¦return¦ X, Z
playerspotted¦player, return¦
getplayervalue¦player, return¦ Wert
trigger¦infos¦ ID
seqtimemode¦sequences¦ Modus [,Absolut]
cracklock¦interface¦ "Text", Modus, "Kombination"
seqcls¦sequences¦ Zeit, Modus [,R] [,G] [,B]
process¦interface¦ "Titel" [,Zeit] [,"Ereignis"]
unitpath¦objects¦ UnitID, ID ... [,ID]
freeunitpath¦objects, free¦ UnitID
ai_signal¦objects¦ "KI-Signal" [, Radius] [, "Klasse", ID]
ai_typesignal¦objects¦ "KI-Signal", Typ [, Radius] [, "Klasse", ID]
ai_behavioursignal¦ objects¦ "KI-Signal", "Behaviour" [, Radius] [, "Klasse", ID]
ai_mode¦ objects¦ Unit-ID, "Modus" [, "Ziel-Klasse", Ziel-ID]
wateralpha¦misc¦ Alpha
text¦interface¦ ID, "Text" [,Schrift]
freetext¦interface, free¦ ID
dialogue¦interface¦ "Startseite", "Quelle"
terraintexture¦misc¦ "Bilddatei" [,Gras]
alterobject¦objects¦ Object-ID, Object-Typ
@¦basic¦Befehl
thunder¦effects, weather¦
areal_state¦states¦ "State", X,Y,Z [, Radius]
explosion¦effects¦ X,Y,Z [, Radius] [, Schaden] [, Style]
sin¦return¦ Wert
cos¦return¦ Wert
tan¦return¦ Wert
blur¦effects¦ Stärke
setday¦misc¦ Tag
sethour¦misc¦ Stunde
setminute¦misc¦ Minute
ai_eater¦objects, return¦
vomit¦objects, effects¦ UnitID
parent_class¦items, return¦ ItemID
parent_id¦items, return¦ ItemID
loop¦basic¦ ("Modus" [,Anzahl/Typ]) { Befehle }
loop_id¦basic, return¦
exit¦basic¦
speech¦misc¦ "Datei", [Abbrechen, Nummer]
autosave¦misc¦
autoload¦misc¦
menu¦interface, return¦
revive¦objects¦ Unit-ID
seqimage¦sequences¦ Zeit, "Bild" [,Maskiert]
ai_stay¦objects¦ Unit-ID [, Modus]
setat¦objects¦ "Klasse", ID, "Ziel-Klasse", Ziel-ID
seqhideplayer¦sequences¦ Zeit [,Verstecken]
scantarget¦player, return¦ [Reichweite]
targetclass¦player, return¦
targetid¦player, return¦
targetx¦player, return¦
targety¦player, return¦
targetz¦player, return¦
targetdistance¦player, return¦
mapsize¦return¦
msg_extend¦interface¦ Quelle
msg_replace¦interface¦ "von", "zu"
freeze¦object, player¦ [Unit-ID], [Modus]
terrain¦misc, return¦ X, Z, Modus [, Höhe]
storage¦objects, items, return¦ "Klasse", ID [,Modus]
randomcreate¦objects, return¦ "Klasse", Typ [, Y Min, Y Max] [, Menge]
intersect¦objects, return¦ "Klasse", ID [,"Klasse 2", ID 2]
air¦player¦ Luft-Zeit
jumptime¦player¦ Zeit
jumpfactor¦ player¦ Faktor#
count¦return¦ "Klasse", Typ
projectile¦misc¦ Item-Typ,X,Y,Z,Modus, ... ,[,Offset][,Waffe][,Geschw.][,Schaden][,Drag]
info_sprite¦infos, effects¦ Info-ID [,"Datei"][,X,Y][,R,G,B][,Alpha][,Blend][,Fix]
builtat¦buildings, return¦ Object-ID
particle¦effects¦ X,Y,Z,Typ [,Größe][,Alpha]
particlec¦effects¦ Rot, Grün, Blau
defparam¦return¦ "Klasse", Typ, "Parameter"
loadani¦models, objects, return¦ Unit-Typ, Startframe, Endframe
animate¦models, objects, return¦ Unit-ID, Startframe, Endframe, Geschw. [,Modus]
info_loudspeaker¦infos, effects¦ Info-ID, "Datei" [,Radius]
info_spawncontrol¦infos¦ Info-ID, Radius, Klasse, Typ, Teil, Max, Tage
sleep¦player¦
sleeping¦player, return¦
seqimagetext¦sequences¦ Zeit,"Text",X,Y [,Farbe] [,Ausrichtung]
watertexture¦misc¦ "Bilddatei"
growtime¦objects, return¦ Typ
skillname¦skills¦ "Skill", "Bezeichnung"
viewline¦misc, return¦ X1,Y1,Z1,X2,Y2,Z2
skytexture¦misc¦ "Himmelname"
find¦player, items¦ Item-Typ [,Menge]
state¦states, return¦
camfollow¦sequences¦ Zeit,"Klasse",ID,X,Y,Z
ambientsfx¦sounds¦ "Datei"
text3d¦objects¦ "Klasse",ID,"Text"[,Schrift][,Offset][,Sichtweite]
lensflares¦misc, effects, weather¦ Modus
savemap¦misc¦ "Map"[,Skills][,Items][,Variablen][,Tagebuch][,States][,Buildlocks]
locked¦buildings, items, return¦ Building-ID/Combi-ID
grasscolor¦misc¦ Rot, Grün, Blau
lastbuildingsite¦buildings, return¦
getsetting¦ misc, return¦ Einstellung
image¦interface¦ ID, "Bild", X, Y [,Maskiert]
compass¦interface, player¦ Anzeigen
skycolor¦misc, effects¦ Modus [,Rot,Grün,Blau][,Mischen]
cscr¦interface¦ ["Bild"] [,Schließbar]
cscr_text¦interface¦ "Text",X,Y [,Farbe][,"Script"]
cscr_image¦interface¦ "Bild",X,Y [,"Script"]
savemapimage¦misc¦ "Pfad", [,Größe]
lockcombi¦items¦ "Kombinations-ID"
unlockcombi¦items¦ "Kombinations-ID"
lockcombis¦items¦
unlockcombis¦items¦
loadmaptakeover¦misc, return¦
buffer¦buffer, return¦
extendscript¦objects¦ "Klasse", ID, "Quelle"
behaviour¦objects, return¦ "Klasse",Typ-ID
name¦objects, return¦ "Klasse", Typ-ID
debug¦misc, return¦ "Klasse/Modus" [,ID]
inputwin¦interface, return, strings¦ "Text" [,Schrift] [,"Abbruch"] [,"Okay"] [,"Bild"]
length¦strings, return¦ "String"
trim¦strings, return¦ "String"
replace¦strings, return¦ "String","Von","Zu"
split¦strings, return¦ "String","Trennzeichen",Teil
extract¦strings, return¦ "String", Start [,Länge]
