Getting Started

INTRODUCTION | SYSTEM REQUIREMENTS | GETTING STARTED | CONTROLS | GAME MENUS | SUPPORT | CREDITS

# GETTING STARTED

After the game has been completely loaded, you will be on the Main Menu. From here, you can start a game by pressing "Free Ride” "Trick Jam" or "Super Jam". You may also change the game settings in “Options”, or view the current “High Scores”.

## Playing the Game

Race your way to first place in Super Jam, show off your tricks in Trick Jam or just practice in Free Ride, it's all part of the game in Snowboard SuperJam.

Simply use your keyboard to board down the mountain while collecting as many bonus power-ups as possible.

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## Game Modes

Free Ride - No time pressure, no opponents, it's just you and the mountain. Enjoy!

Trick Jam - Get to the finish before time runs out while executing as many tricks as possible. If you collect multiplier power-ups, your tricks are worth that much more! Fill up your Super Meter to perform those extra crazy Super Tricks.

Super Jam - Here is where you prove your mettle as a snowboarding champion. Race against four computer enemies in three challenging circuits: Novice, Advanced, and Expert.

## Grab Bag Rewards

There are many cool items and upgrades to earn in Snowboard SuperJam. A random selection of six items that your character currently does not own comes up in the Grab Bag at the end of the race.

Free Ride - No rewards, hey, it's just practice.

Trick Jam - 15,000 points: 1 reward; 30,000 points: 2 rewards; 45,000 points: 3 rewards.

Super Jam - Bronze Finish: 1 reward, Silver Finish: 2 rewards, Gold Finish: 3 rewards.

You MUST choose all of your rewards before you can progress in the game.

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## Character Upgrades

You can earn permanent performance upgrades for your character if you place well during Trick Jam and Super Jam.

> Trick - increases the speed of your tricks

> Spin - increases the speed of your spin in the air

> Speed - increases top speed

> Balance - increases landing ability

In Trick Jam, any score above 20,000 points earns you a random Skill Upgrade.

In Super Jam, placing First or Second gets you one random Skill Upgrade.

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## Scoring

### Tricks, Rotations, and Landings

Holding and releasing space bar causes the player to jump. Once in the air, pressing space again performs a random trick from the character's repertoire. When a trick animation completes, points will start racking up over time. The longer the player holds down space bar, the longer the trick, the more points get earned. Bonus points are awarded at certain point increments to reward players that really stretch out a trick.

Players can also rotate to gain points. Turning right and left provides points in 180 degree increments, while flipping forward and backward also give point bonuses.

After the tricks and rotations are completed, the player still needs to stick the landing.

### Combos and Multipliers

A player gets a base set amount of points tallied up for all the tricks, rotations, and landings they performed in one jump. This base set of points can be multiplied by power-up multipliers and combo multipliers.

Combo multipliers are awarded for doing multiple tricks in one jump. If the player pulls off 3 different tricks, then they get a 3x multiplier to their tallied total.

### Point Formula

Trick Bonus: After a trick animation completes (~1 sec.), points are awarded at 250 pts. per second (tallied at 25 pts. per .1 sec). So in 5 seconds of single trick airtime, a player could manage 4 seconds of points = 1000 pts. “Super” tricks are worth double points (500 pts. per second). These are obtained by filling the Super Meter.

Rotation Bonus: 180 degree turns add 250 points to the total value of the jump.

Flip bonus: Adding a flip (forward or back) adds 500 points to the total value of the jump.

Combo Multiplier: X tricks = X multipliers, so if the player manages to pull off 2 tricks then they will get twice the combined points for landing safely.

## Super Meter

On the right hand side of the screen is the Super Meter. Successfully landing tricks starts to fill up the Super Meter. Once it is all the way full, you will go into Super Mode where all your tricks are Super Tricks. However, pressing the Space Bar to crouch and boost uses up your Super Meter, so be careful not to be wasteful.

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## Power-Ups

Collecting the power-ups is key to success in Snowboard SuperJam. If you are able to collect a multiplier and still land a trick successfully you will gain big amounts of Super. Here is a list of the items you can collect during the races.

COIN: Collect them for points.

2X MULTIPLIER: Next trick you land is worth 2x points.

3X MULTIPLIER: Next trick you land is worth 3x points.

S-U-P-E-R: Collect all 5 letters for a big bonus!

## High Score Boards

After completing a Trick Jam race, players can post their high score to the local leaderboard. High Scores may be viewed by clicking on "High Scores" from the Main menu.

Notice

You may not de-compile, reverse engineer, or disassemble this game except to the extent and for the express purposes authorized by applicable law notwithstanding this limitation. Title, ownership and intellectual property rights, including any patent rights, in and to game shall remain in WildTangent and/or its licensors or suppliers. The game is protected by the copyright laws of the United States and international copyright treaties. You may not modify this game or create derivative works based upon this game. You may not rent, lease, or otherwise receive any compensation for this game, including by bundling this game with other fee-based products.

©2006 WildTangent, Inc. All Rights Reserved.

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