material Flask
{
	technique Default
	{
		pass Main
		{
			ambient 1 1 1 1
			diffuse 1 1 1 1
			specular 0 0 0 0
			emissive 0 0 0
			scene_blend alpha_blend
			depth_write off
			texture_unit
			{
				texture models/obstacles/lab_equipment3/texture.png
				tex_coord_set 0
				colour_op modulate
			}
		}
	}
}
