particle/fireball
{
    material        	billboard/exp1
    particle_width  	0.18
    particle_height 	0.18
    quota           	300
    billboard_type  	point
    local_space         true

    emitter Box 
    {
        width 				0.1
        height 				0.1
        depth 				0.1
        angle               150
        emission_rate       140
        time_to_live        0.5
        direction           0 0 1
        velocity_min        1.0
        velocity_max        1.5
        duration			0
    }

   	affector Scaler
   	{
        rate 	1.3
    }

   	affector Rotator
   	{
        rotation_range_start  		0
        rotation_range_end   	 	360
        rotation_speed_range_start  -60
        rotation_speed_range_end    200
   	}
   	
   	affector ColourInterpolator
   	{
            time0              0
            colour0            1 1 0 1 
            time1              0.5 
            colour1            1 0.35 0 1
            time2              1 
            colour2            1 0 0 0
        }
}
