<?xml version="1.0"?>
<ResourceManifest>

	<Resources id="SOUNDS">
		<SetDefaults path="res/sounds" idprefix="SND_" />
		
			<Sound id="EVENING" 		path="a_evening" volume="100" />
			<Sound id="RES_GENERATED" 	path="b_resource" volume="55" />
			<Sound id="GAME_WIN" 		path="Win" volume="75" />
			
		<Sound id="FON" 				path="m_wind_birds" volume="37" />
		<Sound id="FON_SNOW" 			path="m_wind_snow" volume="47" />
		<Sound id="FON_DESERT" 			path="m_wind_sand" volume="37" />
		<Sound id="FON_MOUNTAINS" 		path="m_wind_mountains" volume="21" />
		<Sound id="FON_MAP" 			path="a_wind_sea" volume="77" />
		
		<Sound id="BTN_CLICK_METAL" 		path="m_click_button_metal" volume="75" />
		<Sound id="BTN_SEL_METAL" 			path="m_sel_button_metal" volume="37" />
		<Sound id="MENU_SCROLL"		 		path="m_scroll" volume="47" />
		<Sound id="LEGATE_SCROLL"		 	path="m_scroll" volume="65" />
		
		
		<Sound id="TAKE_RES" 			path="p_capture" volume="100" />
		<Sound id="TREE_FALL" 			path="a_wood_fall" volume="100" />
		<Sound id="B_RES_GENERATED" 	path="b_resource" volume="75" />
		<Sound id="BUSH_RES_GENERATED" 		path="a_berry" volume="100" />
		<Sound id="BONUS_RES_GENERATED" 	path="a_bonus" volume="55" />
		<Sound id="BONUS_ON_PANEL" 		path="a_bonus_up" volume="100" />
		<Sound id="BONUS_END" 			path="a_bonus_end" volume="100" />
		<Sound id="B_GEN_SAWMILL" 	path="b_sawmill" volume="77" />
		<Sound id="B_GEN_MINE" 		path="b_mine" volume="77" />
		<Sound id="B_GEN_FISHER" 	path="b_fisherman" volume="67" />
		<Sound id="B_GEN_FARM" 		path="b_farm" volume="55" />
		<Sound id="B_NEW_UNIT" 		path="p_new" volume="55" />
		
		<Sound id="UPGRADE_COMPLETE" 	path="b_constructed" volume="100" />
		<Sound id="UPGRADE_BEGIN" 		path="b_build" volume="55" />
		<Sound id="WORKER_IN" 			path="b_camp_in" volume="100" />
		<Sound id="WORKER_OUT" 			path="p_out_of_camp" volume="55" />
		<Sound id="WORKER_OUT_SNOW" 	path="p_out_of_camp_snow" volume="55" />
		
		<Sound id="AXE" 					path="p_wood" volume="100" />
				<Sound id="BUILD_BRIDGE" 	path="p_woodblow" volume="97" />
				<Sound id="BUILD_REPAIR" 	path="p_woodblow" volume="100" />
				
		<Sound id="BUILD_ROAD_WOOD" 		path="p_road_wood" volume="75" />
		<Sound id="BUILD_ROAD_STONE" 		path="p_road_stone" volume="100" />
				
		<Sound id="HACK_STONES" 		path="p_stones" volume="75" />
		<Sound id="HACK_ICE" 			path="p_snow" volume="100" />
		<Sound id="HACK_WOOD" 			path="p_wood" volume="100" />
		<Sound id="DIG_BOG" 			path="p_digging_bog" volume="35" />
		<Sound id="DIG_CRACK" 			path="p_digging_crack" volume="35" />
		<Sound id="DIG_SAND" 			path="p_digging" volume="45" />
		<Sound id="GATHER_BERRY" 			path="p_berry" volume="37" />
		<Sound id="GATHER" 			path="p_res" volume="47" />
		
		<Sound id="OUT_BALLOON" 	path="p_out_on_baloon" volume="45" />
		<Sound id="OUT_BOAT" 		path="p_out_on_boat" volume="100" />
		<Sound id="ANIMAL_OUT" 		path="a_animal_fly" volume="100" />
		<Sound id="B_BREAK" 		path="a_building_breakage" volume="100" />
		<Sound id="HAPPY" 			path="p_joy" volume="100" />
		<Sound id="UNIT_ACTION_COMPLETE" 			path="p_end" volume="35" />
		<Sound id="GAME_OVER" 		path="a_defeat" volume="100" />
		<Sound id="BEAR" 	path="a_bear" volume="75" />
		<Sound id="EAGLE" 	path="a_eagle" volume="75" />
		
		<Sound id="TASKEND" 			path="a_taskend" volume="77" />
		<Sound id="TASK_ON_PANEL" 		path="a_task_up" volume="100" />
		<Sound id="ARTEFACT" 		path="a_artefact" volume="75" />
		<Sound id="B_BUILD_BTN" 	path="b_upgrade_button" volume="55" />
		<Sound id="CAVE" 			path="a_cave" volume="75" />
		<Sound id="BONUS_ACCELERATION" 		path="p_acceleration" volume="100" />
		<Sound id="BONUS_CLOCK" 			path="a_clock" volume="100" />
		<Sound id="FINAL_FIREWORKS" 		path="a_fireworks" volume="100" />
		<Sound id="EARTHQUAKE" 		path="a_earthquake" />
		<Sound id="ROCKET" 			path="a_rocket" volume="100" />
		<Sound id="STATISTICS" 			path="a_statistic" volume="77" />
		<Sound id="FISHES" 			path="a_fishes" volume="15" />
		
		<Sound id="VALLEY_S_PART" 		path="a_valley_statue" />
		<Sound id="VALLEY_S_FINAL" 		path="a_valley_statue_final" />
		<Sound id="VALLEY_ITEM_NEW" 		path="a_valley_object" />
		<Sound id="VALLEY_HACK_STONES" 		path="p_stones" volume="37" />
		
		
		<Sound id="RAIN" 			path="a_rain" volume="47" />
		<Sound id="SANDSTORM"		path="a_sandstorm" volume="100" />
		<Sound id="SNOW" 			path="a_snowstorm" volume="0" />
		<Sound id="STAMP" 			path="m_sealing" volume="100" />
		<Sound id="ANIMAL_KICK" 	path="a_animal_kick" volume="75" />
		<Sound id="HORSE"		 	path="a_horse" volume="100" />
		
		<Sound id="MAP_POINT_CLICK"		 	path="m_point_click" volume="55" />
		<Sound id="MAP_POINT_SEL"		 	path="m_point_sel" volume="20" />
		<Sound id="CHECK"			 		path="m_check" volume="77" />
		
		<Sound id="TELEPORT"			 	path="a_teleport" volume="67" />
		<Sound id="SUBMARINE_DOWN"			path="a_underboat_down" volume="100" />
		<Sound id="SUBMARINE_UP"			path="a_underboat_up" volume="100" />
		<Sound id="BLACKSMITH"				path="b_blacksmith" volume="30" />
		<Sound id="WORKSHOP"				path="b_workshop" volume="40" />
		<Sound id="ROPE"					path="p_rope" volume="100" />
		
		
		<Sound id="CAVE_FON" 		path="m_cave" volume="100" />
		<Sound id="MOUNTAINS_BIRDS_FON" 	path="m_mountains_birds" volume="100" />
		<Sound id="OCTOPUS_UP" 		path="a_octopuss_up" volume="100" />
		<Sound id="OCTOPUS_ATTACK" 	path="a_octopuss_attack" volume="100" />
		<Sound id="ALTAR" 	path="a_altar" volume="100" />
		<Sound id="GEYSER" 	path="a_geyser" volume="37" />
		
		<Sound id="COMODO"	 			path="a_comodo" volume="100" />
		<Sound id="TELEPORT_KEY"		path="a_teleport_key" volume="100" />
		<Sound id="BARBARIAN"		 	path="a_barbarian" volume="70" />
		<Sound id="GIVE"		 		path="p_give" volume="77" />
	</Resources>







	
	<Resources id="INIT">
		<SetDefaults path="res/fonts" idprefix="FONT_" /> 
			<Font id="DEFAULT" path="menu/Menu_White_14.xml" /> 
			
			<Font id="INGAME_COUNT_13" path="Ingame_Count_13.xml" />
			<Font id="INGAME_TASK_10" path="Ingame_Task_10.xml" />
			<Font id="INGAME_FLY_13" path="Ingame_Fly_13.xml" />
			<Font id="INGAME_BUTT_12" path="Ingame_Butt_12.xml" />
			
			<Font id="MENU_WHITE_14" path="menu/Menu_White_14.xml" />
			<Font id="MENU_BLUE_14" path="menu/Menu_Blue_14.xml" />
			<Font id="MENU_BROWN_14" path="menu/Menu_Brown_14.xml" />
			<Font id="MENU_FINAL_20" path="Final_Big_20.xml" />
			
		<SetDefaults path="res/images/interface/" idprefix="IMAGE_" />
			<Image id="CURSOR"				path="Cursor_Main" />
			<Image id="CURSOR_BUSY"				path="Cursor_Main2" />
	</Resources>
	
	<Resources id="LOADING_SCREEN">
		<SetDefaults path="res/images/interface/menu_main" idprefix="IMAGE_LOADING_" />
			<Image id="BG"		path="Back_Loading" />
			
		<SetDefaults path="res/images/interface/menu_main" idprefix="IMAGE_LOADING_" />
			<Image id="BAR_LOADING"			path="Bar_Loading" rows="2" />
			<Image id="LOGO"				path="Logo" />
			
		<SetDefaults path="res/fonts" idprefix="LFONT_" /> 	
			<Font id="MENU_WHITE_14" path="menu/Menu_White_14.xml" />
	</Resources>
	
	<Resources id="MAIN_MENU">
		<SetDefaults path="res/images/interface/menu_main" idprefix="IMAGE_MAIN_" />
		
		<!-- Image id="BG"				path="bg" splice="false"/ -->

		<Image id="BUTTON"				path="Butt" rows="3" />
		<Image id="MENU_BUTTON"			path="Butt_Top_Main" rows="3" />
		<Image id="MENU_BUTTON_X"		path="Butt_Top_Main_X" rows="3" />
		<Image id="MENU_LOGO"			path="Logo" />
		
		<Image id="BIG_BG"				path="submenu/Back_Big" />
			<Image id="BIG_BG_HACK"				path="submenu/Back_Big_hack" />
		<Image id="SMALL_BG"			path="submenu/Back_Small" />
		
		<Image id="CHECKBOX"	path="submenu/Checkbox" rows="6" />
		<Image id="RIBBON"	path="submenu/Back_Scrolling" />
		<Image id="DOT"		path="submenu/Butt_Scrolling" rows="2" />
		
		<Image id="START_BTN"			path="Butt_Logo" rows="3" />
		
		<Image id="EDIT_BG"		path="submenu/Back_Input" />
		<Image id="LIST_BG"		path="submenu/Back_Namelist" />
		<Image id="LIST_ITEM_SEL"		path="submenu/Back_Namelist_Sel" />
		
		<Image id="UNDER_UP_DOUBLE"	path="UnderButton_Up_Double" />
	</Resources>
		
	<Resources id="MAIN_MENU_ONLY">
		<SetDefaults path="res/images/interface/menu_main" idprefix="IMAGE_MAIN_" />
		<Image id="SKY"			path="Sky" />
		<Image id="GODS"			path="Gods" />
		<Image id="GODNESS_TREE"	path="Godness_Tree" />
		<Image id="HAT"				path="Hat_Top" />
		<Image id="BRANCH_1"		path="Branch01" />
		<Image id="BRANCH_2"		path="Branch02" />
		<Image id="GOD_STONE"		path="God_Stone" />
		
		<Image id="FRONT"		path="front" />
		<Image id="CLOTHES_LEFT"		path="Clothes_Left" />
		<Image id="CLOTHES_RIGHT"		path="Clothes_Right" />
		
		<Image id="EYES_LEFT"	path="Eyes_Left" rows="3" />
		<Image id="EYES_RIGHT"	path="Eyes_Right" rows="3" />
		
		<Image id="GOD_WIND"	path="God_Wind_Flare" />
		<Image id="GOD_WATER"	path="God_Water_Flare" />
		<Image id="GOD_FIRE"	path="God_Fire_Flare" />
		<Image id="GOD_EARTH"	path="God_Earth_Flare" />
	</Resources>

	<Resources id="LEVEL_LOAD_MENU">
		<SetDefaults path="res/images/interface/menu_main" idprefix="IMAGE_LLOAD_" />
		<Image id="LOAD_LEVEL"			path="Menu_Loading_Back" />
		<Image id="BAR_LOADING"			path="Bar_Loading" rows="2" />
	</Resources>
	
	<Resources id="MAP_MENU">
		<SetDefaults path="res/images/interface/menu_main" idprefix="IMAGE_MAP_" />
			<Image id="BG"				path="map/Back_Map" splice="false"/>
			<Image id="ALPHA"			path="map/Back_Map_water" splice="false"/>
			<Image id="CHECKS"			path="map/Map_Checks" rows="5" />
			<Image id="ARROW"			path="map/Arrow_Map" rows="5" framedelay="90" anim="pingpong" mode="ver" />
	</Resources>
	
	
	<Resources id="TUTORIAL" >
		<SetDefaults path="res/images/interface/tutorial" idprefix="TUT_" />
		
		<Image id="TUTORIAL_BG"			path="Back_Tutorial" />
		<Image id="ARROW_RIGHT"			path="Tutorial_Left" />
		<Image id="ARROW_LEFT"			path="Tutorial_Right" />
		<Image id="ARROW_BOTTOM"		path="Tutorial_Up" />
		
		<Image id="01_1"				path="Tut_01_1" />
		<Image id="01_2"				path="Tut_01_2" />
		<Image id="02_1"				path="Tut_02_1" />
		<Image id="02_2"				path="Tut_02_2" />
		<Image id="02_3"				path="Tut_02_3" />
		<Image id="03_1"				path="Tut_03_1" />
		<Image id="03_2"				path="Tut_03_2" />
		<Image id="03_3"				path="Tut_03_3" />
		<Image id="04_1"				path="Tut_04_1" />
		<Image id="04_2"				path="Tut_04_2" />
		<Image id="05_1"				path="Tut_05_1" />
		<Image id="05_2"				path="Tut_05_2" />
		<Image id="05_3"				path="Tut_05_3" />
		<Image id="05_4"				path="Tut_05_4" />
		<Image id="06_1"				path="Tut_06_1" />
		<Image id="06_2"				path="Tut_06_2" />
		<Image id="06_3"				path="Tut_06_3" />
		<Image id="06_4"				path="Tut_06_4" />
		<Image id="06_5"				path="Tut_06_5" />
		<Image id="07"					path="Tut_07" />
		<Image id="08"					path="Tut_08" />
		<Image id="09"					path="Tut_09" />
		<Image id="10"					path="Tut_10" />
		<Image id="11_1"				path="Tut_11_1" />
		<Image id="11_2"				path="Tut_11_2" />
		<Image id="11_3"				path="Tut_11_3" />
		<Image id="11_4"				path="Tut_11_4" />
		<Image id="11_5"				path="Tut_11_5" />
		<Image id="11_6"				path="Tut_11_6" />
		<Image id="11_7"				path="Tut_11_7" />
		<Image id="11_8"				path="Tut_11_8" />
		<Image id="12_1"				path="Tut_12_1" />
		<Image id="12_2"				path="Tut_12_2" />
		<Image id="12_3"				path="Tut_12_3" />
		<Image id="13_1"				path="Tut_13_1" />
		<Image id="13_2"				path="Tut_13_2" />
		<Image id="14"					path="Tut_14" />

		<Image id="21_1"				path="Tut_21_1" />
		<Image id="21_2"				path="Tut_21_2" />
		<Image id="21_3"				path="Tut_21_3" />
		<Image id="21_4"				path="Tut_21_4" />
		<Image id="22"					path="Tut_22" />
		<Image id="23"					path="Tut_23" />
		<Image id="24"					path="Tut_24" />
		<Image id="26_1"				path="Tut_26_1" />
		<Image id="26_2"				path="Tut_26_2" />
		<Image id="29"					path="Tut_29" />
		<Image id="31_1"					path="Tut_31_1" />
		<Image id="31_2"					path="Tut_31_2" />
		<Image id="31_3"					path="Tut_31_3" />
		<Image id="33"					path="Tut_33" />
		
	</Resources>
		
	
	<Resources id="INGAME_INTERFACE">
		<SetDefaults path="res/images/interface/ingame" idprefix="IMAGE_II_" />
		<Image id="MAINBAR_BG"			path="back" />
		<Image id="MAINBAR_BONUS_COVER"	path="bar_bonus_cover" />
		
		<Image id="RIBBON_START"			path="Ribbon_Start" />
		
		<Image id="RES_CHECK"			path="Resource_Check" />
		<Image id="PROGRESS_NORMAL"		path="bar_green" />
		<Image id="PROGRESS_CRITICAL"	path="bar_red" />
		<Image id="SIGN_MOON"			path="sign_moon" />
		<Image id="BAR_SCORE"			path="bar_score" />
		<Image id="TIMEBAR_RELAX_COVER"	path="bar_time_cover" />
		
		<Image id="INAC_HIGHLIGHT"		path="hlight" />
		
		<Image id="SIGN_ATTENTION"		path="sign_attention" />
		<Image id="SIGN_ARROW"			path="sign_arrow" />
		<Image id="SIGN_ARROW_2"		path="sign_arrow2" />
		<Image id="ROAD_POINTS"			path="Road_Points" rows="4" />
		
		<SetDefaults path="res/images/interface/menu_main" idprefix="IMAGE_II_" />
		<Image id="TABLES"				path="Back_Statistics" />
		<Image id="STAMP"				path="Statistics_Stamp" />
		<Image id="STAR"				path="Back_Big_Star" />
		<Image id="BIG_COVER"			path="Back_Big_Cover" />
		<Image id="RIBBON_TEXT_LEFT"	path="Ribbon_Text_Left" />
		<Image id="RIBBON_TEXT_RIGHT"	path="Ribbon_Text_Right" />
		
		<SetDefaults path="res/images/interface/ingame" idprefix="IMAGE_II_" />
		<Image id="SEL_SMALL"			path="sel_small" rows="4" />
		<Image id="SEL_MIDDLE"			path="sel_middle" rows="5" />
		<Image id="SEL_BIG"				path="sel_big" rows="5" />
		
		<SetDefaults path="res/images/interface/ingame" idprefix="IMG_II_" />
		<Image id="TIPS_BG"				path="Tips_Back" />
		<Image id="TIPS_RED_BG"			path="Tips_Back_Red" />
		
		<Image id="FOOD"				path="Tips_Food" />
		<Image id="WOOD"				path="Tips_Wood" />
		<Image id="GOLD"				path="Tips_Gold" />
		<Image id="STONES"				path="Tips_Stones" />
		
		<Image id="TASK_I"				path="task_symbol_incomplete" />
		<Image id="TASK_C"				path="task_symbol_complete" />
		
		<Image id="WORKER_FACE"			path="head_porter" />
		
		<Image id="CROSS"				path="cross" />
		
		<Image id="FLOAT_FOOD"			path="fly_food" />
		<Image id="FLOAT_WOOD"			path="fly_wood" />
		<Image id="FLOAT_GOLD"			path="fly_gold" />
		<Image id="FLOAT_STONES"		path="fly_stones" />
		
		<Image id="BAR_BG"				path="Sign_Progress_Back" />
		<Image id="BAR_FG"				path="Sign_Progress_Fill" />
		<Image id="BUILDING_BUTTONS"	path="butts_square" rows="12" />
		<Image id="BUILDING_HOR_BAR"	path="bar_hor" rows="2" />
		
		<Image id="ANIMAL_VER_BAR"		path="bar_animals" rows="2" />
		
		<Image id="BAR_BONUS"			path="bar_bonus" />
	</Resources>
	
	<Resources id="COMICS">
		<SetDefaults path="res/images/comics" idprefix="IMG_C_" />
			<Image id="COVER"				path="Comics_Cover" />
			<Image id="01_b"				path="01_b" />
			<Image id="02_b"				path="02_b" />
			<Image id="03_b"				path="03_b" />
			<Image id="04_b"				path="04_b" />
			<Image id="05_b"				path="05_b" />
			<Image id="06_b"				path="06_b" />
			<Image id="07_b"				path="07_b" />
			<Image id="08_b"				path="08_b" />
			<Image id="09_b"				path="09_b" />
			<Image id="10_b"				path="10_b" />
			<Image id="11_b"				path="11_b" />

			<Image id="12_b"				path="12_b" />
			<Image id="13_b"				path="13_b" />
			<Image id="14_b"				path="14_b" />
			<Image id="15_b"				path="15_b" />
		
			<Image id="16_b"				path="16_b" />
			<Image id="17_b"				path="17_b" />
			
			<Image id="18_b"				path="18_b" />
			<Image id="19_b"				path="19_b" />
			
			<Image id="20_b"				path="20_b" />
			<Image id="21_b"				path="21_b" />
			<Image id="22_b"				path="22_b" />
			<Image id="23_b"				path="23_b" />


			
	</Resources>
	
	<Resources id="BLAST">
		<SetDefaults path="res/fonts" idprefix="FONT_" /> 
			<Font id="MG_FLY_21" 	path="MG_Fly_21.xml" /> 
	</Resources>
	
	<Resources id="LEVELS_SHARED">
		<SetDefaults path="res/images" idprefix="IMG_SH_" />
		<Image id="PERS_PORTER_RUN" path="pers/porter/Run" anim="manual" mode="ver" rows="16" cols="8" framedelay="4" frames_per_sequence="16" />
		<Image id="PERS_PORTER_CHOP" path="pers/porter/Axe" anim="manual" mode="ver" rows="18" cols="10" total="168" framedelay="5" frames_per_sequence="21" />
		<Image id="PERS_PORTER_HACK" path="pers/porter/Hack" anim="manual" mode="ver" rows="18" cols="10" total="168" framedelay="6" frames_per_sequence="21" />
		<Image id="PERS_PORTER_RUN_BAG" path="pers/porter/RunBag" anim="manual" mode="ver" rows="16" cols="8" framedelay="4" frames_per_sequence="16" />
		<Image id="PERS_PORTER_REPAIR" path="pers/porter/BuildTop" anim="manual" mode="ver" rows="16" cols="8" framedelay="5" frames_per_sequence="16" />
		<Image id="PERS_PORTER_GATHER" path="pers/porter/Gather" anim="manual" mode="ver" rows="16" cols="8" framedelay="5" frames_per_sequence="16" />
		<Image id="PERS_PORTER_DIG" path="pers/porter/Dig" anim="manual" mode="ver" rows="16" cols="8" framedelay="5" frames_per_sequence="16" />

		<Image id="PERS_WORKER_BUILD" path="pers/porter/BuildLow" anim="manual" mode="ver" rows="16" cols="8" framedelay="5" frames_per_sequence="16" />
		<Image id="PERS_PORTER_HAPPY" path="pers/porter/Happy" anim="manual" mode="ver" rows="4" cols="2" framedelay="5" frames_per_sequence="10" />
		<Image id="PERS_ON_BOAT" path="pers/porter/OnBoat" anim="manual" mode="ver" rows="9" cols="12" total="108" framedelay="5" frames_per_sequence="13" />
		<Image id="PERS_ON_BOAT_BAG" path="pers/porter/OnBoatBag" anim="manual" mode="ver" rows="9" cols="12" total="108" framedelay="5" frames_per_sequence="13" />
		
		<Image id="PERS_ON_BALLOON" path="objects/buildings/Baloon" rows="3" />
		<Image id="PERS_ON_BALLOON_BAG" path="objects/buildings/Baloon" rows="3" />
		
		<Image id="PERS_RUN_ROPE"	path="pers/porter/RunRope" rows="16" cols="8" anim="manual" mode="ver" framedelay="3" frames_per_sequence="16" />
		<Image id="PERS_RUN_ROPE_BAG" path="pers/porter/RunRopeBag" rows="16" cols="8" anim="manual" mode="ver" framedelay="3" frames_per_sequence="16" />
		
		<Image id="PERS_ON_LADDER"	path="pers/porter/Stairway" rows="15" cols="3" anim="manual" mode="ver" framedelay="8" frames_per_sequence="15" />
		<Image id="PERS_ON_LADDER_BAG" path="pers/porter/StairwayBag" rows="15" cols="3" anim="manual" mode="ver" framedelay="8" frames_per_sequence="15" />
		<Image id="PERS_ACTION" 	path="pers/porter/Action" anim="manual" mode="ver" rows="4" cols="6" framedelay="10" frames_per_sequence="12" />
		<Image id="PERS_THROW_ROPE"	path="pers/porter/Rope" anim="manual" mode="ver" rows="18" cols="11" total="198" framedelay="5" frames_per_sequence="24" />
		
		<Image id="CAVE"		path="objects/debug/cave_sign" />
		
		<Image id="RESOURCE"		path="objects/items/resources" rows="4" />
		<Image id="BONUS"			path="objects/items/bonus" rows="5" />
		<Image id="SPOT"			path="objects/items/Resource_Spot" />
		
		<Image id="RAINDROP"		path="objects/shared/RainDrop.png" splice="false"/>
		<Image id="SNOWFLAKE"		path="objects/shared/Snow.png" splice="false"/>
		<Image id="SAND"			path="objects/shared/Sand.png" splice="false"/>
		<Image id="CLOUD"			path="objects/shared/Fog.png" splice="false"/>
		<Image id="FOG"				path="objects/shared/FogZone.png" splice="false"/>
		<Image id="VOLCANO"			path="objects/shared/Volcano.png" splice="false"/>
		
		<Image id="KEY_TELEPORT"		path="objects/items/Key_Teleport.png" />
		
		<Image id="WATER"		path="backs/Water" splice="false" />
		<Image id="CLOUDS"		path="backs/Clouds" splice="false" />
		<Image id="LAVA"		path="backs/Lava" splice="false" />
		
		<Image id="TILE16"		path="objects/debug/tile16" />
		<Image id="FOG_TILE"	path="objects/debug/fog_tile" />
		<Image id="TILE16RED"	path="objects/debug/tile16red" />
		<Image id="TILE32"		path="objects/debug/tile32" />
		
	</Resources>
	
	<Resources id="EP01">
		<SetDefaults path="res/images" idprefix="EP01_" />
		<Image id="BUILDING_CASTLE"		path="objects/buildings/ep01_camp" rows="4" />
			<Image id="BUILDING_CASTLE_FLAG"		path="objects/buildings/ep01_camp_flag" rows="10" framedelay="12" anim="loop" />
		<Image id="BUILDING_STONEPIT"	path="objects/buildings/ep01_stonepit" rows="10" />
		<Image id="BUILDING_GOLDMINE"	path="objects/buildings/ep01_goldmine" rows="13" />
		<Image id="BUILDING_FISHER"		path="objects/buildings/ep01_fisher" rows="10" />
			<Image id="BUILDING_FISHER_TACKLE"		path="objects/buildings/ep01_fisher_tackle" rows="10" framedelay="12" anim="loop" />
		<Image id="BUILDING_FARM"		path="objects/buildings/ep01_farm" rows="10" />
			<Image id="BUILDING_FARM_DOORS"		path="objects/buildings/ep01_farm_doors" rows="4" />
			<Image id="BUILDING_FARM_PIG_EAT_1"		path="objects/buildings/ep01_farm_pig_eat_01" rows="6" framedelay="20" anim="loop" />
			<Image id="BUILDING_FARM_PIG_EAT_2"		path="objects/buildings/ep01_farm_pig_eat_02" rows="6" framedelay="20" anim="loop" />
			<Image id="BUILDING_FARM_PIG_EAT_3"		path="objects/buildings/ep01_farm_pig_eat_03" rows="6" framedelay="20" anim="loop" />
		<Image id="BUILDING_SAWMILL"	path="objects/buildings/ep01_sawmill" rows="10" />
			<Image id="BUILDING_SAWMILL_SAW"	path="objects/buildings/ep01_sawmill_saw" rows="31" anim="loop" framedelay="6" />
			<Image id="BUILDING_SAWMILL_SAW_STAT"	path="objects/buildings/ep01_sawmill_saw_stat" rows="1" />
			<Image id="BUILDING_SAWMILL_DOORS"	path="objects/buildings/ep01_sawmill_doors" rows="4" />
		<Image id="BUILDING_STOREHOUSE"	path="objects/buildings/ep01_storehouse" rows="10" />
		<Image id="BUILDING_BOATSTATION"	path="objects/buildings/ep01_boatstation" rows="3" />
		<Image id="BUILDING_FORTRESS"	path="objects/buildings/ep01_fortress" rows="3" />
		<Image id="BUILDING_FORTRESS_WOOD"	path="objects/buildings/ep01_fortress_wooden" rows="3" />
		<Image id="BUILDING_BALLOONSTATION"	path="objects/buildings/ep01_baloonstation" rows="4" />
			<Image id="BUILDING_BALLOONSTATION_SOCKS"	path="objects/buildings/ep01_baloonstation_socks" rows="10" anim="loop" framedelay="12" />
			
		<Image id="BUILDING_BLACK_SMITH"		path="objects/buildings/ep01_blacksmith" rows="10" />
			<Image id="BUILDING_BLACK_SMITH_ANVIL"		path="objects/buildings/ep01_blacksmith_anvil" />
		<Image id="BUILDING_WORKSHOP"		path="objects/buildings/ep01_workshop" rows="10" />
			<Image id="BUILDING_WORKSHOP_CIRKLE"		path="objects/buildings/ep01_workshop_cirkle" />
			
		<Image id="FENCING_GATE_LEFT"		path="objects/buildings/ep01_fence_gate_left" rows="2" />
		<Image id="FENCING_GATE_RIGHT"		path="objects/buildings/ep01_fence_gate_right" rows="2" />
		<Image id="FENCING_FENCE_LEFT"		path="objects/buildings/ep01_fence_left" rows="2" />
		<Image id="FENCING_FENCE_RIGHT"		path="objects/buildings/ep01_fence_right" rows="2" />
			
		<Image id="BUILDING_HOUSE"			path="objects/buildings/ep01_house" rows="3" />
		<Image id="BUILDING_HOUSE_LEFT"		path="objects/buildings/ep01_house_left" rows="3" />
		<Image id="BUILDING_HOUSE_RIGHT"	path="objects/buildings/ep01_house_right" rows="3" />
		<Image id="BUILDING_TEMPLE_AIR"		path="objects/buildings/ep01_temple_air" rows="3" />
		
		<Image id="BUILDING_UNDERWATER_STATION"		path="objects/buildings/ep02_underwaterstation" rows="3" />
		<Image id="UNDERWATER_FLAG"		path="objects/buildings/ep02_underwaterstation_flag" rows="11" anim="manual" framedelay="5" />
		<Image id="BALLOON_FLAG"		path="objects/buildings/ep01_baloonstation_flag" rows="11" anim="manual" framedelay="5" />
		<Image id="BOAT_FLAG"			path="objects/buildings/ep01_baloonstation_flag" rows="11" anim="manual" framedelay="5" />

		<Image id="WORKER_BLACK_SMITH_HIT"	path="pers/worker/BlacksmithHit" rows="4" cols="3" total="11" mode="ver" anim="manual" framedelay="7" />
		<Image id="WORKER_BLACK_SMITH_VIEW"	path="pers/worker/BlacksmithView" rows="2" cols="3" total="6" mode="ver" anim="manual" framedelay="45" />
		<Image id="WORKER_WORKSHOP_SHARP"	path="pers/worker/WorkshopSharp" rows="4" cols="3" total="12" mode="ver" anim="manual" framedelay="10" />
		<Image id="WORKER_WORKSHOP_LOOK"	path="pers/worker/WorkshopLook" rows="4" cols="3" total="10" mode="ver" anim="manual" framedelay="21" />
		<Image id="WORKER_STORE_WORK"		path="pers/worker/StorehouseWork" rows="4" cols="3" total="10" mode="ver" anim="manual" framedelay="20" />
		<Image id="WORKER_STORE_READ"		path="pers/worker/StorehouseRead" rows="3" cols="3" total="9" mode="ver" anim="manual" framedelay="21" />

		<Image id="WORKER_WATCHMAN"	path="pers/worker/Watchman" rows="7" mode="ver" anim="manual" framedelay="14" frames_per_sequence="7" />
		<Image id="WORKER_FORTRESS_GUARD_VIEW"	path="pers/worker/FortressGuardView" rows="7" cols="3" total="20" frames_per_sequence="20" mode="ver" anim="manual" framedelay="30" />
		<Image id="WORKER_FORTRESS_GUARD_STAND"	path="pers/worker/FortressGuardStand" rows="3" cols="3" total="8" frames_per_sequence="8" mode="ver" anim="manual" framedelay="14" />
		
		
		<Image id="WORKER_STONEPIT"		path="pers/worker/Stonepit" rows="7" cols="3" total="19" mode="ver" anim="manual" framedelay="7" />
		<Image id="WORKER_GOLDMINE"		path="pers/worker/Goldmine" rows="7" cols="3" total="19" mode="ver" anim="manual" framedelay="7" />
		<Image id="WORKER_FISHER"		path="pers/worker/Fisher" 	rows="35" mode="ver" anim="loop" framedelay="10" />
		<Image id="WORKER_FISHER_NET"	path="pers/worker/FisherNet"  rows="9" cols="3" total="26" mode="ver" anim="manual" framedelay="10" />
		<Image id="WORKER_FARM"			path="pers/worker/Farm" 	rows="7" cols="3" total="20" mode="ver" anim="manual" framedelay="10" />
		<Image id="WORKER_SAWMILL"		path="pers/worker/Sawmill" 	rows="11" cols="3" total="31" mode="ver" anim="manual" framedelay="6" />
		<Image id="WORKER_HAPPY"		path="pers/worker/Happy" 	rows="4" cols="3" total="11" mode="ver" anim="manual" framedelay="5" />
		
		<Image id="BOAT_ALONE"			path="objects/buildings/boat" rows="8" />
		<Image id="BALLOON_ALONE"		path="objects/buildings/Baloon" rows="3" />
		<Image id="SUBMARINE_IDLE"		path="objects/buildings/Submarine_Idle" rows="12" anim="manual" framedelay="10" />
		<Image id="SUBMARINE_DIVE"		path="objects/buildings/Submarine_Dive" rows="12" anim="manual" framedelay="10" />
	
		<Image id="ROAD_EMPTY"			path="objects/roads/01empty" splice="false" />
		<Image id="ROAD_DELIM"			path="objects/roads/01delim" splice="false" />
		<Image id="ROAD"				path="objects/roads/01_Road" splice="false" />
		<Image id="ROAD_NORMAL_HEIGHT"			path="objects/roads/01_Height" splice="false" />
		<Image id="ROAD_CAVE"			path="objects/roads/01_Road_cave" splice="false" />
		<Image id="ROAD_NORMAL_STONES"			path="objects/roads/01_Road" splice="false" />
		<Image id="ROAD_CAVE_HEIGHT"			path="objects/roads/01_Road_cave_Height" splice="false" />
		
		<Image id="TREE"				path="objects/items/Ep01_Trees" rows="8" mode="ver" splice="false" />
		<Image id="BRIDGE_WOOD"			path="objects/items/ep01_bridge_wood" rows="4" />
		<Image id="BRIDGE_WOOD_2"			path="objects/items/ep01_bridge_wood02" rows="4" />
		<Image id="BRIDGE_WOOD_3"			path="objects/items/ep01_bridge_wood03" rows="4" />
		<Image id="BRIDGE_WOOD_3_DIAG"		path="objects/items/ep01_bridge_wood03_diag" rows="4" />
		
		<Image id="BRIDGE"				path="objects/items/ep01_bridge" rows="4" />
		<Image id="BRIDGE_DIAG"			path="objects/items/ep01_bridge_diag" rows="4" />
		<Image id="BRIDGE_WOOD_DIAG"	path="objects/items/ep01_bridge_wood_diag" rows="4" />
		<Image id="BRIDGE_WOOD_2_DIAG"	path="objects/items/ep01_bridge_wood02_diag" rows="4" />
		
		<Image id="LADDER"	path="objects/items/ep01_stairway" rows="9" />
		
		<Image id="ROPE_HOR"			path="objects/items/ep01_rope01_hor" rows="2" />
		<Image id="ROPE_VER"			path="objects/items/ep01_rope01_vert" rows="2" />
		<Image id="ROPE_DIAG1"			path="objects/items/ep01_rope01_diag01" rows="2" />
		<Image id="ROPE_DIAG2"			path="objects/items/ep01_rope01_diag02" rows="2" />
		
		<Image id="BUSH"				path="objects/items/ep01_bush" rows="2" />
		<Image id="CRYSTAL"				path="objects/items/ep01_art_crystal" rows="6" />
		<Image id="OBST_STONES_2"		path="objects/items/Ep01_Blockage_Stone_Big" rows="3" />
		<Image id="OBST_STONES_MIDDLE"		path="objects/items/Ep01_Blockage_Stone_Medium" rows="3" />
		<Image id="OBST_STONES_RES"		path="objects/items/Ep01_Stones" rows="10" />
		<Image id="OBST_GOLD_RES"		path="objects/items/Ep01_Gold" rows="10" />
		<Image id="OBST_WOOD_1"			path="objects/items/ep01_blockage_wood" rows="2" />
		<Image id="SWAMP_1"				path="objects/items/Crack_Cover" rows="4" />
		<Image id="SWAMP_2"				path="objects/items/ep01_Crack_Cover" rows="4" />

		<Image id="EAGLE"				path="objects/items/Ep01_Eagle" rows="9" cols="7" total="56" mode="ver" framedelay="12" frames_per_sequence="28" anim="sequence" />
		<Image id="EAGLE_FLY"			path="objects/items/Ep01_Eagle_Fly" />

		<Image id="FISHES"				path="objects/items/Fishes" rows="9" cols="4" mode="ver" framedelay="4" anim="manual" splice="false" />
		<Image id="BIRD"				path="objects/items/Bird" rows="4" cols="13" mode="ver" framedelay="8" frames_per_sequence="13" anim="manual" splice="false" />
		<Image id="BIRD_SHADOW"			path="objects/items/Bird_Shadow" rows="13" cols="4" mode="ver" framedelay="8" frames_per_sequence="13" anim="manual" splice="false" />
		<Image id="BIRD_FIRST"			path="objects/items/Bird2" rows="4" cols="13" mode="ver" framedelay="8" frames_per_sequence="13" anim="manual" splice="false" />
		<Image id="BIRD_FIRST_SHADOW"	path="objects/items/Bird2_Shadow" rows="4" cols="13" mode="ver" framedelay="8" frames_per_sequence="13" anim="manual" splice="false" />
		
		<Image id="TELEPORT"			path="objects/items/ep01_teleport" rows="10" splice="false" />
		<Image id="EDELWEISS"			path="objects/items/ep01_edelweiss" rows="2" />
		
		<Image id="SCULPTURE_1"	path="interface/menu_main/Sculpture_01" rows="3" cols="4" mode="ver" />
		<Image id="SCULPTURE_2"	path="interface/menu_main/Sculpture_02" rows="3" cols="4" mode="ver" />
		<Image id="SCULPTURE_3"	path="interface/menu_main/Sculpture_03" rows="3" cols="4" mode="ver" />
		<Image id="SCULPTURE_4"	path="interface/menu_main/Sculpture_04" rows="3" cols="4" mode="ver" />
		<Image id="LEGATE_IDLE"	path="interface/menu_main/Legate_Idle" rows="13" anim="manual" mode="ver" framedelay="10" />
		<Image id="LEGATE_PAW"	path="interface/menu_main/Legate_Paw" rows="25" anim="manual" mode="ver" framedelay="10" />
		<Image id="LEGATE_SCROLL"	path="interface/menu_main/Legate_Scroll" rows="45" anim="manual" mode="ver" framedelay="10" />
		
		<Image id="VIKING_IDLE"	path="objects/items/Viking_Idle" rows="4" cols="6" total="24" anim="manual" mode="ver" framedelay="16" frames_per_sequence="12" />
		<Image id="VIKING_AXE"	path="objects/items/Viking_Axe" rows="12" cols="3" total="36" anim="manual" mode="ver" framedelay="8" frames_per_sequence="18" />
		<Image id="VIKING_GO"	path="objects/items/Viking_Go" rows="8" cols="2" total="16" anim="manual" mode="ver" framedelay="8" frames_per_sequence="8" />
		
		<Image id="TREE_FOR_MAP_2"				path="objects/items/Ep02_Trees" rows="5" mode="ver" splice="false"/>
		<Image id="TREE_FOR_MAP_3"				path="objects/items/Ep03_Trees" rows="6" mode="ver" splice="false" />
		<Image id="TREE_FOR_MAP_4"				path="objects/items/Ep04_Trees" rows="10" mode="ver" splice="false" />
		<Image id="BUSH_FOR_MAP_3"				path="objects/items/ep03_bush" rows="2" mode="ver" splice="false" />
		<Image id="BUSH_FOR_MAP_4"				path="objects/items/ep04_bush" rows="2" mode="ver" splice="false" />
		
		<Image id="RUNESTONE"				path="objects/items/ep01_art_runestone" rows="2" />
		<Image id="ALTAR_GUARD"			path="objects/items/ep01_altar" rows="2" />
		<Image id="ALTAR_GUARD_LEFT"	path="objects/items/ep01_altar2" rows="2" />
	</Resources>
	
	<Resources id="EP02">
		<SetDefaults path="res/images" idprefix="EP02_" />
		<Image id="SEA_BUSH"			path="objects/items/ep02_seaweed" rows="10" />
		<Image id="WOOD_FLOATING"		path="objects/items/ep02_wood_floating" rows="3" />
		
		<Image id="ALTAR_GUARD"			path="objects/items/ep02_altar" rows="2" />
		<Image id="ALTAR_GUARD_LEFT"	path="objects/items/ep02_altar2" rows="2" />
		
		<Image id="BOG_2"				path="objects/items/ep2_Bog_Cover" rows="4" />
		
		<Image id="STALACTITE_SMALL"		path="objects/items/Ep02_Stalactite_Small" rows="6" />
		<Image id="STALACTITE_MEDIUM"		path="objects/items/Ep02_Stalactite_Medium" rows="6" />
		<Image id="STALACTITE_BIG"		path="objects/items/Ep02_Stalactite_Big" rows="6" />
		
		<Image id="CRYSTAL"				path="objects/items/ep02_art_crystal" rows="6" />
		
		<Image id="ROAD"				path="objects/roads/02_Road" splice="false" />
		<Image id="ROAD_NORMAL_STONES_HEIGHT"			path="objects/roads/02_Height" splice="false" />
		
		<Image id="OBST_STONES_1"		path="objects/items/Ep02_Blockage_Stone" rows="3" />
		<Image id="OBST_STONES_2"		path="objects/items/Ep02_Blockage_Stone_Big" rows="3" />
		
		<Image id="OCTOPUSS"				path="objects/items/Ep02_Octopuss_Attack" rows="4" cols="6" total="24" mode="ver" framedelay="16" frames_per_sequence="12" anim="manual" />
		<Image id="OCTOPUSS_SWIM"			path="objects/items/Ep02_Octopuss_Swim" rows="15" cols="2" total="30" mode="ver" framedelay="8" frames_per_sequence="15" anim="manual" />
		
		<Image id="SEA_STAR"			path="objects/items/ep02_seastar" rows="2" />
		
		<Image id="BUILDING_TEMPLE_WATER"		path="objects/buildings/ep02_temple_water" rows="3" />
	</Resources>
	
	<Resources id="EP03">
		<SetDefaults path="res/images" idprefix="EP03_" />
		<Image id="BOG_1"				path="objects/items/Bog_Cover" rows="4" />
		<Image id="TREES_2"				path="objects/items/Ep03_Trees2" rows="8" mode="ver" splice="false" />
		<Image id="TREES_3"				path="objects/items/Ep03_Trees3" rows="10" mode="ver" splice="false" />
		<Image id="TREE_SNOW"			path="objects/items/Ep02_Trees" rows="5" mode="ver" splice="false" />
		<Image id="BUSH_SNOW"			path="objects/items/ep02_bush" rows="2" splice="false"/>
		<Image id="BUSH"				path="objects/items/ep03_bush" rows="2" splice="false"/>
		<Image id="BUSH_2"				path="objects/items/ep03_bush2" rows="2" splice="false"/>
		<Image id="BUSH_3"				path="objects/items/ep03_bush3" rows="2" splice="false"/>
		<Image id="IDOL"				path="objects/items/ep04_art_idol" rows="2" />
		<Image id="SANDS_1"				path="objects/items/Sand_Cover" rows="4" />
		<Image id="RUNESTONE"			path="objects/items/ep02_art_runestone" rows="2" />
		<Image id="OBST_WOOD_1"			path="objects/items/ep02_blockage_wood" rows="2" />
		<Image id="OBST_WOOD_2"			path="objects/items/ep03_blockage_wood2" rows="2" />

		<Image id="CRYSTAL"				path="objects/items/ep03_art_crystal" rows="6" />
		
		<Image id="TREE"				path="objects/items/Ep03_Trees" rows="6" splice="false"/>
		
		<Image id="ROAD_ICE"			path="objects/roads/03_1_Road" splice="false" />
		<Image id="ROAD_FLAT"			path="objects/roads/03_2_Road" splice="false" />
		<Image id="ROAD_MOUNTAINS"		path="objects/roads/03_3_Road" splice="false" />
		<Image id="ROAD_DESERT"			path="objects/roads/03_4_Road" splice="false" />
		<Image id="ROAD_NORMAL_STONES_HEIGHT"			path="objects/roads/02_Height" splice="false" />
		<Image id="ROAD_CAVE"			path="objects/roads/03_5_Road_cave" splice="false" />
		<Image id="ROAD_CAVE_STONES_HEIGHT"			path="objects/roads/02_cave_Height" splice="false" />
		
		<Image id="OBST_STONES_MIDDLE"		path="objects/items/Ep03_Blockage_Stone" rows="3" />
		<Image id="OBST_STONES_MIDDLE_2"	path="objects/items/Ep03_Blockage_Stone_Medium2" rows="3" />
		<Image id="OBST_STONES_2"		path="objects/items/Ep03_Blockage_Stone_Big" rows="3" />
		<Image id="OBST_STONES_3"		path="objects/items/Ep03_Blockage_Stone_Big2" rows="3" />
		<Image id="OBST_STONES_4"		path="objects/items/Ep03_Blockage_Stone3" rows="3" />
		<Image id="OBST_STONES_5"		path="objects/items/Ep03_Blockage_Stone_Big3" rows="3" />
		<Image id="OBST_STONES_6"		path="objects/items/Ep03_Blockage_Stone4" rows="3" />
		<Image id="OBST_STONES_7"		path="objects/items/Ep03_Blockage_Stone_Big4" rows="3" />
		<Image id="OBST_WOOD_3"			path="objects/items/ep03_blockage_wood" rows="2" />
		
		<Image id="BEAR"				path="objects/items/Ep03_Bear" rows="9" cols="5" total="40" mode="ver" frames_per_sequence="20" anim="sequence" framedelay="8" />
		<Image id="BEAR_FLY"			path="objects/items/Ep03_Bear_Fly" />
		
		<Image id="QUEST_OBJ"			path="objects/items/ep03_quest" rows="2" />
		
		<Image id="ICEBLOCK_SMALL"		path="objects/items/Iceblock_Small" rows="3" />
		<Image id="ICEBLOCK_MEDIUM"		path="objects/items/Iceblock_Medium" rows="3" />
		<Image id="ICEBLOCK_BIG"		path="objects/items/Iceblock_Big" rows="3" />
		
		<Image id="ALTAR_GUARD"			path="objects/items/ep03_altar" rows="2" />
		<Image id="ALTAR_GUARD_LEFT"	path="objects/items/ep03_altar2" rows="2" />
		<Image id="BUILDING_TEMPLE_GROUND"		path="objects/buildings/ep03_temple_ground" rows="3" />
	</Resources>
	
	
	<Resources id="EP04">
		<SetDefaults path="res/images" idprefix="EP04_" />
		<Image id="ALTAR_GUARD"			path="objects/items/ep04_altar" rows="2" />
		<Image id="ALTAR_GUARD_LEFT"	path="objects/items/ep04_altar2" rows="2" />
		
		<Image id="FIREFLOWER"			path="objects/items/ep04_quest" rows="2" />
		
		<Image id="BUSH"				path="objects/items/ep04_bush" rows="2" />
		<Image id="CRYSTAL"				path="objects/items/ep04_art_crystal" rows="6" />
		
		<Image id="BEAR"				path="objects/items/Ep02_Comodo" rows="9" cols="7" total="56" mode="ver" frames_per_sequence="29" anim="sequence" framedelay="10" />
		<Image id="BEAR_FLY"			path="objects/items/Ep02_Comodo_Fly" />
		
		<Image id="ROAD"				path="objects/roads/04_Road" splice="false" />
		<Image id="ROAD_NORMAL_STONES_HEIGHT"			path="objects/roads/02_Height" splice="false" />
		
		
		<Image id="TREE"				path="objects/items/Ep04_Trees" rows="10" splice="false"/>
		<Image id="OBST_STONES_MIDDLE"	path="objects/items/Ep04_Blockage_Stone" rows="3" />
		<Image id="OBST_STONES_2"		path="objects/items/Ep04_Blockage_Stone_Big" rows="3" />
		<Image id="OBST_WOOD_1"			path="objects/items/ep04_blockage_wood" rows="2" />
		<Image id="BUILDING_TEMPLE_FIRE"		path="objects/buildings/ep04_temple_fire" rows="3" />
	</Resources>
	
	
	<Resources id="EPV">
		<SetDefaults path="res/images" idprefix="EPV_" />
		
		<Image id="BG"			path="interface/menu_main/Back_Walley" />
		<Image id="BG_ALPHA"	path="interface/menu_main/Back_Walley_water" />
		<Image id="CRYSTAL"		path="objects/items/Crystal_Valley" rows="2" />
		
		<Image id="BONUS_BG"			path="backs/bonus level/level41" />
		<Image id="BONUS_BG_ALPHA"		path="backs/bonus level/level41_water" />
		
		<Image id="FIREFLOWER"			path="objects/items/ep04_quest" rows="2" />
		
		<Image id="BUSH_SNOW"			path="objects/items/ep02_bush" rows="2" />
		<Image id="BUSH_1"				path="objects/items/ep03_bush" rows="2" />
		<Image id="BUSH_2"				path="objects/items/ep03_bush2" rows="2" />
		<Image id="BUSH_3"				path="objects/items/ep03_bush3" rows="2" />
		<Image id="SEA_STAR"			path="objects/items/ep02_seastar" rows="2" />
		<Image id="QUEST_OBJ"			path="objects/items/ep03_quest" rows="2" />
		
		<Image id="TREES_2"				path="objects/items/Ep03_Trees2" rows="8" splice="false"/>
		<Image id="TREES_3"				path="objects/items/Ep03_Trees3" rows="10" splice="false"/>
		<Image id="TREE_SNOW"			path="objects/items/Ep02_Trees" rows="5" splice="false"/>
		<Image id="TREE"				path="objects/items/Ep03_Trees" rows="6" splice="false"/>
		
		<Image id="BUILDING_TEMPLE_WATER"		path="objects/buildings/ep02_temple_water" rows="3" />
		<Image id="BUILDING_TEMPLE_GROUND"		path="objects/buildings/ep03_temple_ground" rows="3" />
		<Image id="BUILDING_TEMPLE_FIRE"		path="objects/buildings/ep04_temple_fire" rows="3" />
		
		<Image id="IDOL"				path="objects/items/ep04_art_idol" rows="2" />
		<Image id="RUNESTONE"			path="objects/items/ep02_art_runestone" rows="2" />
		
		<Image id="ALTAR_GUARD2"			path="objects/items/ep02_altar" rows="2" />
		<Image id="ALTAR_GUARD_LEFT2"	path="objects/items/ep02_altar2" rows="2" />
		<Image id="ALTAR_GUARD3"			path="objects/items/ep03_altar" rows="2" />
		<Image id="ALTAR_GUARD_LEFT3"	path="objects/items/ep03_altar2" rows="2" />
		<Image id="ALTAR_GUARD4"			path="objects/items/ep04_altar" rows="2" />
		<Image id="ALTAR_GUARD_LEFT4"	path="objects/items/ep04_altar2" rows="2" />
	</Resources>
	
	<Resources id="EP01_L00">
		<SetDefaults path="res/images" idprefix="EP01_L00_" />
		<Image id="BG"			path="backs/ep01/level00" splice="false"/>
	</Resources>
	<Resources id="EP01_L01">
		<SetDefaults path="res/images" idprefix="EP01_L01_" />
		<Image id="BG"			path="backs/ep01/level01" splice="false"/>
		<Image id="BG_ALPHA"	path="backs/ep01/level01_water" />
	</Resources>
	<Resources id="EP01_L02">
		<SetDefaults path="res/images" idprefix="EP01_L02_" />
		<Image id="BG"			path="backs/ep01/level02" splice="false"/>
		<Image id="BG_ALPHA"	path="backs/ep01/level02_water" />
	</Resources>
	<Resources id="EP01_L03">
		<SetDefaults path="res/images" idprefix="EP01_L03_" />
		<Image id="BG"			path="backs/ep01/level03" splice="false"/>
		<Image id="BG_ALPHA"	path="backs/ep01/level03_water" />
	</Resources>
	<Resources id="EP01_L04">
		<SetDefaults path="res/images" idprefix="EP01_L04_" />
		<Image id="BG"			path="backs/ep01/level04" splice="false"/>
		<Image id="BG_ALPHA"	path="backs/ep01/level04_water" />
	</Resources>
	<Resources id="EP01_L05">
		<SetDefaults path="res/images" idprefix="EP01_L05_" />
		<Image id="BG"			path="backs/ep01/level05" splice="false"/>
		<Image id="BG_ALPHA"	path="backs/ep01/level05_water" />
		<Image id="CAVE_IN_COVER"		path="backs/ep01/Ep01_L05_CaveInCover" />
		<Image id="CAVE_IN_COVER_2"		path="backs/ep01/Ep01_L05_CaveInCover2" />
		<Image id="ROAD_COVER"	path="backs/ep01/Ep01_L05_RoadCover" />
		<Image id="ROAD_COVER_2"	path="backs/ep01/Ep01_L05_RoadCover2" />
	</Resources>
	<Resources id="EP01_L06">
		<SetDefaults path="res/images" idprefix="EP01_L06_" />
		<Image id="BG"			path="backs/ep01/level06" splice="false"/>
		<Image id="BG_ALPHA"	path="backs/ep01/level06_water" />
		<Image id="CAVE_COVER"		path="backs/ep01/Ep01_L06_CaveCover" />
		<Image id="CAVE_IN_COVER"	path="backs/ep01/Ep01_L06_CaveInCover" />
		<Image id="ROAD_COVER"	path="backs/ep01/Ep01_L06_RoadCover" />
	</Resources>
	<Resources id="EP01_L07">
		<SetDefaults path="res/images" idprefix="EP01_L07_" />
		<Image id="BG"			path="backs/ep01/level07" splice="false"/>
		<Image id="BG_ALPHA"	path="backs/ep01/level07_water" />
	</Resources>
	<Resources id="EP01_L08">
		<SetDefaults path="res/images" idprefix="EP01_L08_" />
		<Image id="BG"			path="backs/ep01/level08" splice="false"/>
		<Image id="BG_ALPHA"	path="backs/ep01/level08_water" />
		<Image id="CAVE_COVER"		path="backs/ep01/Ep01_L08_CaveCover" />
		<Image id="CAVE_IN_COVER"		path="backs/ep01/Ep01_L08_CaveInCover" />
	</Resources>
	<Resources id="EP01_L09">
		<SetDefaults path="res/images" idprefix="EP01_L09_" />
		<Image id="BG"			path="backs/ep01/level09" splice="false"/>
		<Image id="BG_ALPHA"	path="backs/ep01/level09_water" />
	</Resources>
	<Resources id="EP01_L10">
		<SetDefaults path="res/images" idprefix="EP01_L10_" />
		<Image id="BG"			path="backs/ep01/level10" splice="false"/>
		<Image id="BG_ALPHA"	path="backs/ep01/level10_water" />
	</Resources>
	
	

	<Resources id="EP02_L01">
		<SetDefaults path="res/images" idprefix="EP02_L01_" />
		<Image id="BG"			path="backs/ep02/level01" splice="false"/>
		<Image id="BG_ALPHA"			path="backs/ep02/level01_water" />
		<Image id="ROAD_COVER"			path="backs/ep02/Ep02_L01_RoadCover" />
		<Image id="ROAD_COVER_2"		path="backs/ep02/Ep02_L01_RoadCover2" />
	</Resources>
	<Resources id="EP02_L02">
		<SetDefaults path="res/images" idprefix="EP02_L02_" />
		<Image id="BG"			path="backs/ep02/level02" splice="false" />
		<Image id="BG_ALPHA"			path="backs/ep02/level02_water" />
		<Image id="ROAD_COVER"			path="backs/ep02/Ep02_L02_RoadCover" />
		<Image id="ROAD_COVER_2"		path="backs/ep02/Ep02_L02_RoadCover2" />
		<Image id="FLOOD_COVER"			path="backs/ep02/Ep02_L02_Flood" />
	</Resources>
	<Resources id="EP02_L03">
		<SetDefaults path="res/images" idprefix="EP02_L03_" />
		<Image id="BG"			path="backs/ep02/level03" splice="false" />
		<Image id="BG_ALPHA"			path="backs/ep02/level03_water" />
		<Image id="ROAD_COVER"			path="backs/ep02/Ep02_L03_RoadCover" />
		<Image id="ROAD_COVER_2"		path="backs/ep02/Ep02_L03_RoadCover2" />
	</Resources>
	<Resources id="EP02_L04">
		<SetDefaults path="res/images" idprefix="EP02_L04_" />
		<Image id="BG"			path="backs/ep02/level04" splice="false" />
		<Image id="BG_ALPHA"			path="backs/ep02/level04_water" />
		<Image id="ROAD_COVER"			path="backs/ep02/Ep02_L04_RoadCover" />
		<Image id="ROAD_COVER_2"		path="backs/ep02/Ep02_L04_RoadCover2" />
		<Image id="FLOOD_COVER"			path="backs/ep02/Ep02_L04_Flood" />
	</Resources>
	<Resources id="EP02_L05">
		<SetDefaults path="res/images" idprefix="EP02_L05_" />
		<Image id="BG"			path="backs/ep02/level05" splice="false" />
		<Image id="BG_ALPHA"	path="backs/ep02/level05_water" />
		<Image id="ROAD_COVER"			path="backs/ep02/Ep02_L05_RoadCover" />
		<Image id="ROAD_COVER_2"		path="backs/ep02/Ep02_L05_RoadCover2" />
	</Resources>
	<Resources id="EP02_L06">
		<SetDefaults path="res/images" idprefix="EP02_L06_" />
		<Image id="BG"			path="backs/ep02/level06" splice="false" />
		<Image id="BG_ALPHA"	path="backs/ep02/level06_water" />
		<Image id="FLOOD_COVER"			path="backs/ep02/Ep02_L06_Flood" />
		<Image id="ROAD_COVER"			path="backs/ep02/Ep02_L06_RoadCover" />
		<Image id="ROAD_COVER_2"		path="backs/ep02/Ep02_L06_RoadCover2" />
	</Resources>
	<Resources id="EP02_L07">
		<SetDefaults path="res/images" idprefix="EP02_L07_" />
		<Image id="BG"			path="backs/ep02/level07" splice="false"/>
		<Image id="BG_ALPHA"	path="backs/ep02/level07_water" />
		<Image id="ROAD_COVER"			path="backs/ep02/Ep02_L07_RoadCover" />
	</Resources>
	<Resources id="EP02_L08">
		<SetDefaults path="res/images" idprefix="EP02_L08_" />
		<Image id="BG"			path="backs/ep02/level08" splice="false" />
		<Image id="BG_ALPHA"	path="backs/ep02/level08_water" />
		<Image id="FLOOD_COVER"			path="backs/ep02/Ep02_L08_Flood" />
	</Resources>
	<Resources id="EP02_L09">
		<SetDefaults path="res/images" idprefix="EP02_L09_" />
		<Image id="BG"			path="backs/ep02/level09" splice="false" />
		<Image id="BG_ALPHA"	path="backs/ep02/level09_water" />
		<Image id="FLOOD_COVER"			path="backs/ep02/Ep02_L09_Flood" />
		<Image id="ROAD_COVER"			path="backs/ep02/Ep02_L09_RoadCover" />
	</Resources>
	<Resources id="EP02_L10">
		<SetDefaults path="res/images" idprefix="EP02_L10_" />
		<Image id="BG"			path="backs/ep02/level10" splice="false"/>
		<Image id="BG_ALPHA"	path="backs/ep02/level10_water" />
	</Resources>
	
	
	
	<Resources id="EP03_L01">
		<SetDefaults path="res/images" idprefix="EP03_L01_" />
		<Image id="BG"			path="backs/EP03/level01" splice="false" />
		<Image id="BG_ALPHA"	path="backs/EP03/level01_water" />
		<Image id="ROAD_COVER"			path="backs/ep03/Ep03_L01_RoadCover" />
		<Image id="ROAD_COVER_2"		path="backs/ep03/Ep03_L01_RoadCover2" />
	</Resources>
	<Resources id="EP03_L02">
		<SetDefaults path="res/images" idprefix="EP03_L02_" />
		<Image id="BG"			path="backs/EP03/level02" splice="false" />
		<Image id="BG_ALPHA"	path="backs/EP03/level02_water" />
		<Image id="ROAD_COVER"			path="backs/ep03/Ep03_L02_RoadCover" />
		<Image id="CAVE_COVER"			path="backs/ep03/Ep03_L02_CaveCover" />
		<Image id="CAVE_IN_COVER"		path="backs/ep03/Ep03_L02_CaveInCover" />
	</Resources>
	<Resources id="EP03_L03">
		<SetDefaults path="res/images" idprefix="EP03_L03_" />
		<Image id="BG"			path="backs/EP03/level03" splice="false" />
		<Image id="BG_ALPHA"	path="backs/EP03/level03_water" />
		<Image id="ROAD_COVER"	path="backs/EP03/Ep03_L03_RoadCover" />
	</Resources>
	<Resources id="EP03_L04">
		<SetDefaults path="res/images" idprefix="EP03_L04_" />
		<Image id="BG"			path="backs/EP03/level04" splice="false"/>
		<Image id="CAVE_COVER"			path="backs/ep03/Ep03_L04_CaveCover" />
		<Image id="CAVE_IN_COVER"		path="backs/ep03/Ep03_L04_CaveInCover" />
		<Image id="FOG_COVER"			path="backs/ep03/Ep03_L04_Fog" />
	</Resources>
	<Resources id="EP03_L05">
		<SetDefaults path="res/images" idprefix="EP03_L05_" />
		<Image id="BG"			path="backs/EP03/level05" splice="false"/>
		<Image id="BG_ALPHA"	path="backs/EP03/level05_water" />
		<Image id="ROAD_COVER"			path="backs/ep03/Ep03_L05_RoadCover" />
		<Image id="FOG_COVER"			path="backs/ep03/Ep03_L05_Fog" />
	</Resources>
	<Resources id="EP03_L06">
		<SetDefaults path="res/images" idprefix="EP03_L06_" />
		<Image id="BG"			path="backs/EP03/level06" splice="false"/>
		<Image id="BG_ALPHA"	path="backs/EP03/level06_water" />
		<Image id="CAVE_IN_COVER"			path="backs/ep03/Ep03_L06_CaveInCover" />
		<Image id="CAVE_IN_COVER_2"		path="backs/ep03/Ep03_L06_CaveInCover2" />
		<Image id="ROAD_COVER"			path="backs/ep03/Ep03_L06_RoadCover" />
		<Image id="ROAD_COVER_2"		path="backs/ep03/Ep03_L06_RoadCover2" />
	</Resources>
	<Resources id="EP03_L07">
		<SetDefaults path="res/images" idprefix="EP03_L07_" />
		<Image id="BG"			path="backs/EP03/level07" splice="false"/>
		<Image id="BG_ALPHA"	path="backs/EP03/level07_water" />
		<Image id="CAVE_COVER"			path="backs/ep03/Ep03_L07_CaveCover" />
		<Image id="CAVE_IN_COVER"		path="backs/ep03/Ep03_L07_CaveInCover" />
		<Image id="FOG_COVER"			path="backs/ep03/Ep03_L07_Fog" />
	</Resources>
	<Resources id="EP03_L08">
		<SetDefaults path="res/images" idprefix="EP03_L08_" />
		<Image id="BG"			path="backs/EP03/level08" splice="false"/>
		<Image id="BG_ALPHA"	path="backs/EP03/level08_water" />
		<Image id="CAVE_COVER"			path="backs/ep03/Ep03_L08_CaveCover" />
		<Image id="CAVE_COVER_2"		path="backs/ep03/Ep03_L08_CaveCover2" />
		<Image id="CAVE_IN_COVER"		path="backs/ep03/Ep03_L08_CaveInCover" />
		<Image id="CAVE_IN_COVER_2"		path="backs/ep03/Ep03_L08_CaveInCover2" />
	</Resources>
	<Resources id="EP03_L09">
		<SetDefaults path="res/images" idprefix="EP03_L09_" />
		<Image id="BG"			path="backs/EP03/level09" splice="false"/>
		<Image id="BG_ALPHA"	path="backs/EP03/level09_water" />
		<Image id="CAVE_COVER"			path="backs/ep03/Ep03_L09_CaveCover" />
		<Image id="CAVE_IN_COVER"		path="backs/ep03/Ep03_L09_CaveInCover" />
		<Image id="FOG_COVER"			path="backs/ep03/Ep03_L09_Fog" />
	</Resources>
	<Resources id="EP03_L10">
		<SetDefaults path="res/images" idprefix="EP03_L10_" />
		<Image id="BG"			path="backs/EP03/level10" splice="false"/>
		<Image id="BG_ALPHA"	path="backs/EP03/level10_water" />
	</Resources>
	
	
	
	
	<Resources id="EP04_L01">
		<SetDefaults path="res/images" idprefix="EP04_L01_" />
		<Image id="BG"			path="backs/EP04/level01" splice="false"/>
		<Image id="BG_ALPHA"	path="backs/EP04/level01_water" />
	</Resources>
	<Resources id="EP04_L02">
		<SetDefaults path="res/images" idprefix="EP04_L02_" />
		<Image id="BG"			path="backs/EP04/level02" splice="false"/>
		<Image id="BG_ALPHA"	path="backs/EP04/level02_water" />
	</Resources>
	<Resources id="EP04_L03">
		<SetDefaults path="res/images" idprefix="EP04_L03_" />
		<Image id="BG"			path="backs/EP04/level03" splice="false"/>
		<Image id="BG_ALPHA"	path="backs/EP04/level03_water" />
	</Resources>
	<Resources id="EP04_L04">
		<SetDefaults path="res/images" idprefix="EP04_L04_" />
		<Image id="BG"			path="backs/EP04/level04" splice="false"/>
		<Image id="BG_ALPHA"	path="backs/EP04/level04_water" />
	</Resources>
	<Resources id="EP04_L05">
		<SetDefaults path="res/images" idprefix="EP04_L05_" />
		<Image id="BG"			path="backs/EP04/level05" splice="false"/>
		<Image id="BG_ALPHA"	path="backs/EP04/level05_water" />
		<Image id="CAVE_COVER"			path="backs/ep04/Ep04_L05_CaveCover" />
		<Image id="CAVE_IN_COVER"		path="backs/ep04/Ep04_L05_CaveInCover" />
	</Resources>
	<Resources id="EP04_L06">
		<SetDefaults path="res/images" idprefix="EP04_L06_" />
		<Image id="BG"			path="backs/EP04/level06" splice="false"/>
		<Image id="BG_ALPHA"	path="backs/EP04/level06_water" />
	</Resources>
	<Resources id="EP04_L07">
		<SetDefaults path="res/images" idprefix="EP04_L07_" />
		<Image id="BG"			path="backs/EP04/level07" splice="false"/>
		<Image id="BG_ALPHA"	path="backs/EP04/level07_water" />
	</Resources>
	<Resources id="EP04_L08">
		<SetDefaults path="res/images" idprefix="EP04_L08_" />
		<Image id="BG"			path="backs/EP04/level08" splice="false"/>
		<Image id="BG_ALPHA"	path="backs/EP04/level08_water" />
		<Image id="CAVE_COVER"			path="backs/ep04/Ep04_L08_CaveCover" />
		<Image id="CAVE_IN_COVER"		path="backs/ep04/Ep04_L08_CaveInCover" />
	</Resources>
	<Resources id="EP04_L09">
		<SetDefaults path="res/images" idprefix="EP04_L09_" />
		<Image id="BG"			path="backs/EP04/level09" splice="false"/>
		<Image id="BG_ALPHA"	path="backs/EP04/level09_water" />
	</Resources>
	<Resources id="EP04_L10">
		<SetDefaults path="res/images" idprefix="EP04_L10_" />
		<Image id="BG"			path="backs/EP04/level10" splice="false"/>
		<Image id="BG_ALPHA"	path="backs/EP04/level10_water" />
		<Image id="ROAD_COVER"			path="backs/ep04/Ep04_L10_RoadCover" />
	</Resources>
	
</ResourceManifest>
