require( "scripts/objects/fight_up_spot.lua" );

fightup2 = fight_up_spot:new{
	object_name="fightup2",	
	fight_down_spot_name = "fightdown2";
	object_dad_warning = "dadwarning2";
	object_mom_warning = "momwarning2";
	
	flipped_animation = false;
}
