require( "scripts/objects/get_something_object.lua" );

estante = get_something_object:new{
	object_name="estante",
	
	character_cleaning_animation = "doing_stuff_up";
	--object_cleaning_animation = "opened";
	
	next_object_selected = "escrivaninha";
	next_object_state = "dirty";
	
	stuff_name = "book";
	stuff_x = "0";
	stuff_y = "-70";
	stuff_layer = "1";
	
	parent_final_state = "holding_books";
		
	animated = false;	
	cleaning_state_time = 500,
	
	anchor_x = 40,
	anchor_y = 160,
}