require( "scripts/objects/fight_up_spot.lua" );

fightup1 = fight_up_spot:new{
	object_name="fightup1",	
	fight_down_spot_name = "fightdown1";
	object_dad_warning = "dadwarning1";
	object_mom_warning = "momwarning1";
	
	flipped_animation = false;
	
	object_dad_disciplining = "daddiscipline1";
	object_mom_disciplining = "momdiscipline1";
}
