require( "scripts/style.lua" );

LoadingTextFont = {
  certegeFont,
  300,
  RedTextColor
};

-- Our game set up
MakeDialog
{
	LoadingWindow
	{
		fit = true;
		align=kHAlignLeft + kVAlignTop,
		name="Loading",
		x=0,
		y=0,
		w=1024,
		h=768,
		Bitmap
		{
			x=0,
			y=0,
			name="backgroundimage",
			image="gui/loadingscreen/loadingbackground",
			scale = 1.00
		},
		SetStyle(DialogBodyText),
		Text
		{
			name = "loading_text",
			label = "txtloading",
			x = 0,
			y = 234,
			w = 1024,
			h = 300,
			font = LoadingTextFont,
			flags = kHAlignCenter+kVAlignCenter,
		},
		Bitmap
		{
			name = "nanny_img",
			image = "gui/loadingscreen/nanny",
			x = 252,
			y = 78,
			scale = 1.00
		}
    },
}
