require( "scripts/objects/bedmessedbypet.lua" );

camayoungchild = bedmessedbypet:new{
	object_name="camayoungchild",
	flipped_animation=true,
	
	character_messing_animation = "scratching";

	--[[
	texture="anim/objects/youngchildbed/youngchildbed",
	animation_script="anim/objects/default_animation_script.lua",
	glow_texture="anim/objects/youngchildbed/youngchildbed_glow",
	glow_animation_script="anim/objects/default_glow_animation_script.lua",
	--]]
	
	flipped_texture = true;
	
	anchor_x = 150,
	anchor_y = 70,
	
	--offset_x=-25,
	--offset_y=19,
	
	check_teamwork = true;
	finish_teamwork = true;
	teamworktask_name = "makethechildbed";
	
	pet_messing_animation = "messingbed1";
}