//
// Tweaks for all characters
//

// turn rate (secs per rotations)
TURN_SECS = 1.5

// meters/sec. -1 means "can't go there"
// (popups dont move)
SPD_START = -1
SPD_FINISH = -1
SPD_EASY = -1
SPD_MED = -1
SPD_HARD = -1
SPD_ROCK = -1
SPD_GROUND = -1

// damage inflicted ranges from (DAMAGE-VAR) thru (DAMAGE+VAR)
DAMAGE = 60
DAMAGE_VAR = 30

// how long to wait after attacking
ATTACK_MS = 1200
ATTACK_DIST = 1.5

// After coming up, how long to wait before going hiding
VISIBLE_MS = 5000

// If hiding, how log to wait before possing up for no apprent reason
// along with random "variance"
POPUP_MS = 80000
POPUP_VAR = 12000



