//
// Tweaks for helpers
//

// 0 = not here, 1 = ok
TERR_START = 0
TERR_FINISH = 0
TERR_EASY = 1
TERR_MED = 1
TERR_HARD = 1
TERR_ROCK = 1
TERR_GROUND = 1

COST = 75
UPGRADE_COST = 90
DESTROY_PCT = 75

BASE_AMOUNT = 0
UPGRADE_AMOUNT = 0

// DUration is actually the interval
// Note the NEGATIVE upgrade val
FX_DURATION_MS = 10000
UPGRADE_FX_DURATION_MS = -2000

RANGE_METERS = 2.5
UPGRADE_RANGE_METERS = 0.0




