STR_MIGRATION = PLAY MIGRATION
STR_SURVIVAL = PLAY SURVIVAL
STR_GUIDE = FIELD GUIDE
STR_OPT = OPTIONS
STR_HELP = ?
STR_ABOUT = ABOUT
STR_MAINMENU = MAIN MENU
STR_PLAY = PLAY

STR_WON_LVL = YOU HAVE SUCCEEDED!
STR_LOST_LVL = YOU HAVE FAILED.
STR_LVL_DONE = LEG COMPLETE.
STR_LVL_HISCORE = NEW HI SCORE!
STR_CLICK = Click to continue.
STR_DRAWPATH = 
STR_REQUIRED_SCORE = Score needed to win:

STR_SEL_MIG = SELECT MIGRATION
STR_CONTINUE = CONTINUE
STR_NEW_GAME = NEW GAME
STR_MONARCH_MIG = MONARCH MIGRATION
STR_SALMON_MIG = SALMON MIGRATION
STR_CRAB_MIG = RED CRAB MIGRATION
STR_ZEBRA_MIG = ZEBRA MIGRATION
STR_PAUSED = GAME PAUSED
STR_CONT = CONTINUE
STR_NEXT_LEG = NEXT LEG
STR_TRY_AGAIN = TRY AGAIN
STR_IN_PROGRESS = IN PROGRESS
STR_1 = 1
STR_2 = 2
STR_3 = 3
STR_4 = 4
STR_EASY = EASY
STR_MED = MEDIUM
STR_HARD = HARD
STR_EXPERT = EXPERT
STR_WINNING_SCORE = Winning Score!
STR_ADVANCED_SCORE = Advanced Score!
STR_EPIC_SCORE = Epic Score!

STR_COMPLETED_LEG = LEG COMPLETED
STR_FAILED_LEG = FAILED TO COMPLETE LEG

STR_COMPLETE = COMPLETE
STR_MIGRANTS_SAVED = Migrants Saved:
STR_LEG1_SCORE = Leg 1 Score:
STR_LEG2_SCORE = Leg 2 Score:
STR_LEG3_SCORE = Leg 3 Score:
STR_LEG4_SCORE = Leg 4 Score:
STR_MIGRATION_SCORE = Total Migration Score:
STR_PREV_BEST = Previous Best:
STR_CURRENT_BEST = Current Best:
STR_NEW_HI_SCORE = New High Score!
STR_CRAB_MIG_WIN_MSG = Having successfully arrived at the ocean waters the crabs begin their mating dance.  Millions of baby crabs will soon be born, ensuring the majestic migration of the red crab will continue for generations to come.
STR_MONARCH_MIG_WIN_MSG = Arriving in the northern woods means a cool summer for the delicate monarchs.  After a few months of eating and mating, they will begin their return journey to their winter homes in the Mexican forests.
STR_SALMON_MIG_WIN_MSG = Successfully navigating to their spawning grounds, the salmon lay eggs by the thousands.  All salmon born will instinctively know how to locate these waters of their birth years later when they are old enough to spawn.
STR_ZEBRA_MIG_WIN_MSG = The northern Masai Mara plains provide the zebras with many weeks of plentiful water, but it is not long before the herd must head out once again and follow the rains south towards the Serengeti.


STR_SURVIVAL_DONE = GAME OVER
STR_SURVIVAL_TIME = Survival Time:
STR_NEW_BEST_TIME = New Best Time!
STR_CUR_BEST_TIME = Current Best Time:
STR_PREV_BEST_TIME = Prev Best Time:

STR_WAVESTART = Get Ready for Wave
STR_SURVIVAL_START = Get Ready
STR_LAST_WAVESTART = Get Ready for the final wave!

STR_CURRENT_HI_SCORE = Hi Score: 
STR_HI_SCORE = Hi Score
STR_CURRENT_SCORE = Current Score
STR_SCORE_TO_WIN = Score needed to win leg:

STR_YOUR_SCORE = Your Score:
STR_SCORE_GOAL = Score Goal:
STR_YOUR_TIME = Your Time:

STR_YES = YES
STR_NO = NO
STR_OK = OK
STR_ON = ON
STR_OFF = OFF
STR_DONE = DONE
STR_FULL = FULL
STR_WINDOW = WINDOW
STR_FULLSCREEN = FULL SCREEN
STR_ENGLISH = ENGLISH
STR_FRENCH = FRENCH
STR_ITALIAN = ITALIAN
STR_GERMAN = GERMAN
STR_SPANISH = SPANISH
STR_PROF_RED = RED
STR_PROF_WHITE = WHITE
STR_PROF_BLUE = BLUE
STR_RESET = RESET

STR_EXIT_GAME = This will exit your Great Migrations session.
STR_REALLY_QUIT = Quit the game?

STR_FIELD_GUIDE = Field Guide
STR_FGUIDE_EASY =  (easy)
STR_FGUIDE_MED =  (medium)
STR_FGUIDE_HARD =  (hard)

STR_FILE_SAVED = has been saved to your "My Pictures" folder.

STR_FILE_RUSURE1 = Saves this image for use by your computer's screen saver.
STR_FILE_RUSURE2 = Save image?

STR_OPT_SFX = Sound F/X
STR_OPT_MUSIC = Music
STR_OPT_TUT = Tutorials & Tips
STR_OPT_DISP = Display
STR_OPT_LANG = Language
STR_OPT_PROF = Player Profile
STR_OPT_RESET = Current Profile

STR_SEL_MAP = SELECT MAP
STR_SURVIVAL_DESC = Play Survival Mode to see how long you can survive, and how many animals you can help to reach safety.
STR_SURVIVAL_UNLOCK = Complete a map in a Migration game to unlock it.

STR_PU_NEW_GAME_TITLE = NEW GAME
STR_PU_NEW_GAME_MSG = You have a current migration in progress. Starting a new game will erase the saved game and start a new one.
STR_PU_NEW_GAME_PROMPT = Start a new game?

STR_PU_RESET_TITLE = RESET PROFILE
STR_PU_RESET_MSG = This will erase all saved data for the current player profile.
STR_PU_RESET_PROMPT = Are you sure?

STR_TT_SCORE = Your score
STR_TT_MIGPTS = Migration Points used to buy Helpers
STR_TT_MAXDEAD = The number of migrants you can lose during a leg before failing
STR_TT_SAFE = Lead migrants here to get them to safety, and earn Score and Migration Points
STR_TT_MIGCNT = Number of migrants remaining in the current wave
STR_TT_PAUSE = Pause game
STR_TT_HLPHEAL = Migrants passing nearby this Health Helper will heal. Upgrading this Helper will increase the amount healed.
STR_TT_HLPSPEED = Migrants passing nearby this Speed helper will gain a speed boost.  Faster migrants can better avoid predators. Upgrading this Helper will increase the speed boost.
STR_TT_HLPSLOW = Predators nearby this Slow Helper will become sluggish. Upgrading this Helper will slow down predators even more.
STR_TT_HLPWEED = Monarchs passing nearby this Milkweed Helper become poisonous.  Predators that attack a poisoned monarch become sick, and will not attack any other monarchs while they are sick. Upgrading this Helper increases the amount of time predators are sick.
STR_TT_HLPHIVE = The Beehive Helper will periodically attract nearby bears to eat the honey. Upgrading this Helper increase how often it attracts bears.
STR_TT_HLPANGRY = Zebras that pass nearby this Mean Disposition Helper become angry for a period of time.  Angry zebras will scare away any nearby predators. Upgrading this Helper increases how long zebras remain angry.
STR_TT_HLPQUEEN = Ants that pass near this Call of the Queen Helper will be periodically called back to their hive by their queen. Upgrading this Helper increases the how often Ants are called back.
STR_TT_HLPUPGRADE = Upgrade Helper to enhance its effectiveness.
STR_TT_HLPDESTROY = Remove Helper and recover most of the Migration Points it cost to deploy.

STR_MONARCH_TO_UNLOCK = Complete the monarch migration to unlock.
STR_ALL_TO_UNLOCK = Complete all of the other animal migrations to unlock.

STR_MONARCH_DESC = Lead flutters of monarch butterflies on their three thousand mile migration from the forests of Mexico, through the American heartland, and to their summer habitats in the northern woods.   
STR_SALMON_DESC = Lead schools of salmon 250 miles up the Copper River in Alaska, from the Pacific Ocean estuary to the headwaters in the Wrangell Mountains. You will need to swim up raging waterfalls and dodge past hungry grizzly bears.
STR_CRAB_DESC = Lead casts of red crabs on their 5 mile annual migration from the central jungles of Christmas Island to the shoreline in time for their annual egg laying in the warm waters of the Indian Ocean.
STR_ZEBRA_DESC = Lead herds of Zebra across the African savanna in northern Tanzania in an attempt to reach better grazing areas before the dry season parches the land.

STR_MONARCH_LEG1_TITLE = FIRST LEG: MEXICO
STR_MONARCH_LEG1_DESC = Having spent the winter hibernating on trees in the forests of Mexico, monarch butterflies awaken in early spring to prepare for their long journey north. The trip will take several generations of monarchs to complete, with the first generation being the hardiest, having shored up its energies all winter long.
STR_MONARCH_LEG2_TITLE = SECOND LEG: TEXAS
STR_MONARCH_LEG2_DESC = Crossing the border into the southern United States, the monarchs who find themselves on the eastern side of the Rockies will have to contend with more than just their usual predators. Dry terrain and seasonal storms will now hinder the butterflies as much as any bird or spider.
STR_MONARCH_LEG3_TITLE = THIRD LEG: KANSAS
STR_MONARCH_LEG3_DESC = Throughout the American mid-west, the sight of these butterflies heralds the coming of summer. These butterflies are the off-spring of those that left Mexico nearly half-year earlier, somehow carrying the knowledge of the migration route passed down from their parents. 
STR_MONARCH_LEG4_TITLE = FOURTH LEG: MINNESOTA
STR_MONARCH_LEG4_DESC = By late-summer the monarchs are arriving at the northern terminus of their migration along the margins of the Great Lakes region.  The deep woods will keep them cool until fall, when it will be time for the final generation to be born and then head back south for warmer winter climes of Mexico.

STR_SALMON_LEG1_TITLE = FIRST LEG: ESTUARY
STR_SALMON_LEG1_DESC = After years of life in the Pacific Ocean, hordes of salmon eventually return to the Copper River where they were born.  Their goal: to swim upstream hundreds of miles and spawn in the waters of their youth.  Once this journey has begun there is no turning back and no return.
STR_SALMON_LEG2_TITLE = SECOND LEG: 75 MILES UP RIVER
STR_SALMON_LEG2_DESC = Many miles from the coast, the Cooper River is still a wide and deep body of water as it skirts the base of Mt. Drum.  This is the heart of grizzly country, and it is here the salmon are at their greatest risk of becoming bear food.
STR_SALMON_LEG3_TITLE = THIRD LEG: 150 MILES UP RIVER
STR_SALMON_LEG3_DESC = As the Copper River enters the foothills of the Wrangell Mountains the river starts to narrow somewhat, the grade steepens, and there are more waterfalls for the salmon to negotiate.
STR_SALMON_LEG4_TITLE = FOURTH LEG: 225 MILES UP RIVER
STR_SALMON_LEG4_DESC = As they near their spawning grounds the salmon are ghosts of their former selves; emaciated and exhausted, the salmon must find the strength for the final push upriver.  Those that survive will have earned the right to perpetuate their species.

STR_CRAB_LEG1_TITLE = FIRST LEG: DEEP JUNGLE
STR_CRAB_LEG1_DESC = With the onset of rainy season the annual red crab migration has begun.  Thousands of crabs begin an epic exodus from the jungles at the center of Christmas Island with the single goal of reaching the beaches to lay their eggs.  Yellow crazy ants will be one of the first threats they encounter. 
STR_CRAB_LEG2_TITLE = SECOND LEG: EDGE OF CIVILIZATION
STR_CRAB_LEG2_DESC = Exiting the jungles, the red crabs begin to encounter the largest inhabitants of the island: man.  With their migration path taking them across roadways and into more built up areas, the red crabs must negotiate these manmade dangers in addition to their natural predators.
STR_CRAB_LEG3_TITLE = THIRD LEG: IN TOWN
STR_CRAB_LEG3_DESC = Heedless of the dangers, the path of the red crabs take them through the urban areas of Christmas Island.  Though no harm is intended, humans and crab inevitably come into conflict, with the smaller creature usually coming out the worse for wear.
STR_CRAB_LEG4_TITLE = FOURTH LEG: TO THE OCEAN
STR_CRAB_LEG4_DESC = With their goal in sight, the red crabs must cross the beach to reach the ocean and their spawning grounds.  This final leg is the most exhausting and after such an arduous journey many crabs succumb to fatigue and predators. 

STR_ZEBRA_LEG1_TITLE = FIRST LEG: SOUTHERN SERENGETI
STR_ZEBRA_LEG1_DESC = With the end of rainy season it is time for the zebra to leave the dried plains of the southern Serengeti to find greener pastures to the north.  Filled with dangers, the zebra must make swift progress through the savanna and past the lions and hyena that lie in wait. 
STR_ZEBRA_LEG2_TITLE = SECOND LEG: GRUMETI RIVER
STR_ZEBRA_LEG2_DESC = The first great obstacle for the zebra migration is the Grumeti River crossing.  Here crocodiles lay in wait, knowing that there is nowhere else for the zebra to cross, ready to pick off the slow and the weak as the herd attempts the treacherous crossing.
STR_ZEBRA_LEG3_TITLE = THIRD LEG: WESTERN SERENGETI
STR_ZEBRA_LEG3_DESC = Following the green grass ever northward, the zebra herd enters the plains of the western Serengeti.  Here the dangers from predators increase as the herd starts to weaken from the lack of enough food and water. It's a race against time for the zebras to cross the plains before the dry season arrives in full force.  
STR_ZEBRA_LEG4_TITLE = FOURTH LEG: MARA RIVER
STR_ZEBRA_LEG4_DESC = Before the seasonal paradise of the Masai Mara can be reached, the migrants must overcome one final obstacle, the Mara River.  Teeming with crocodiles, the river will test the courage of the herd.  Those who make it across will have a few months of respite before once again heading south and beginning the cycle anew.

STR_ACHIEVEMENT = Achievement!

STR_ACH_TITLE_0 = Feisty Flutterer
STR_ACH_REQ_0 = Complete a monarch wave losing no butterflies.
STR_ACH_FLAVOR_0 = Some monarchs travel as far as 3,000 miles on their migration.

STR_ACH_TITLE_1 = Wind Rider
STR_ACH_REQ_1 = Have all Leader monarchs in a leg enter wind currents.
STR_ACH_FLAVOR_1 = Monarchs use 'thermals', or updrafts of warm air, to glide while traveling, allowing them to conserve energy.

STR_ACH_TITLE_2 = King for the Day
STR_ACH_REQ_2 = Get 500 Leader monarchs to safety over multiple games.
STR_ACH_FLAVOR_2 = Monarchs use the Earth's magnetic field to aid in their long-distance migrations. 

STR_ACH_TITLE_3 = Bitter Aftertaste
STR_ACH_REQ_3 = Have 1,500 monarchs affected by the Milkweed Helper.
STR_ACH_FLAVOR_3 = The bold colors of a monarch butterfly serves as warning to predators that they are poisonous to eat.

STR_ACH_TITLE_4 = Slow and Methodical
STR_ACH_REQ_4 = Complete a monarch leg using no Slow helpers.
STR_ACH_FLAVOR_4 = It takes 3 or 4 generations of monarchs to complete their migration.

STR_ACH_TITLE_5 = The New You
STR_ACH_REQ_5 = Heal 5,000 life using Heal helpers.
STR_ACH_FLAVOR_5 = It takes about a month for a monarch to develop from egg to caterpillar to butterfly.

STR_ACH_TITLE_6 = Flap Harder
STR_ACH_REQ_6 = Complete a monarch leg using no Helpers except Speed.
STR_ACH_FLAVOR_6 = The praying mantis can rotate its head from side to side, giving it a great field of vision for hunting.

STR_ACH_TITLE_7 = Tangled Web
STR_ACH_REQ_7 = Complete a migration taking no damage from spiders.
STR_ACH_FLAVOR_7 = Some spiders are immune to the poisons of the monarch butterfly.

STR_ACH_TITLE_8 = Wave Master
STR_ACH_REQ_8 = Complete one salmon wave without losing a salmon.
STR_ACH_FLAVOR_8 = From the river mouth, salmon are believed to find their home stream by sense of smell.

STR_ACH_TITLE_9 = Fall Guy
STR_ACH_REQ_9 = Have 10 salmon travel over waterfalls in one leg.
STR_ACH_FLAVOR_9 = Salmon leaping up waterfalls to get to their home stream can be considered one of the great feats of animal endurance.

STR_ACH_TITLE_10 = More the Merrier
STR_ACH_REQ_10 = Get 1,000 salmon to safety over multiple games.
STR_ACH_FLAVOR_10 = Adult Pacific salmon die not long after spawning, while many Atlantic salmon return to sea and may spawn again.

STR_ACH_TITLE_11 = Mmmmm, Honey!
STR_ACH_REQ_11 = Attract 50 bears to Bee Hives over multiple games.
STR_ACH_FLAVOR_11 = Honey is a favorite treat of bears.

STR_ACH_TITLE_12 = Falls Folly
STR_ACH_REQ_12 = Have all Salmon in a single leg travel up waterfalls.
STR_ACH_FLAVOR_12 = Salmon are a key component of the diet of some bears.

STR_ACH_TITLE_13 = Salmon Savior
STR_ACH_REQ_13 = Complete a Salmon leg without losing a single salmon.
STR_ACH_FLAVOR_13 = Some salmon can travel 2,000 miles upriver to reach their spawning grounds.

STR_ACH_TITLE_14 = Can't Catch Me
STR_ACH_REQ_14 = Complete a Salmon leg taking no damage from Otters.
STR_ACH_FLAVOR_14 = River otters are accomplished predators, not to mention highly intelligent and one of the many animals that enjoys playful time.

STR_ACH_TITLE_15 = Helpless
STR_ACH_REQ_15 = Complete a Salmon leg using no Helpers.
STR_ACH_FLAVOR_15 = Some salmon, such as the Chinook salmon, do not feed during their migration.

STR_ACH_TITLE_16 = Zebra Zeal
STR_ACH_REQ_16 = Complete a zebra wave losing no zebras.
STR_ACH_FLAVOR_16 = A zebra's stripes help camouflage them from predators, and work best at dusk and at night.

STR_ACH_TITLE_17 = Migrating Hero
STR_ACH_REQ_17 = Complete a zebra leg losing no Leader Zebras.
STR_ACH_FLAVOR_17 = Female zebras lead the migration, deciding the direction of travel.

STR_ACH_TITLE_18 = Zebra Leader
STR_ACH_REQ_18 = Get 1,500 zebra to safety over multiple games.
STR_ACH_FLAVOR_18 = Over a quarter million zebra migrate each year on the Serengeti plains.

STR_ACH_TITLE_19 = No More Mr. Nice Guy
STR_ACH_REQ_19 = Affect 200 predators with Mean Disposition helper over multiple games.
STR_ACH_FLAVOR_19 = Zebras will often defend injured brethren by forming a circle around them and facing down predators.

STR_ACH_TITLE_20 = Mr. Nice Guy
STR_ACH_REQ_20 = Complete a zebra leg using no Mean Disposition helpers.
STR_ACH_FLAVOR_20 = Zebras show affection for each other by nibbling and head rubs.

STR_ACH_TITLE_21 = Crocodile Shmocodile
STR_ACH_REQ_21 = Complete a river crossing leg taking no damage from crocodiles.
STR_ACH_FLAVOR_21 = Crocodiles kill their prey by dragging them underwater and drowning them.

STR_ACH_TITLE_22 = The Need for Speed
STR_ACH_REQ_22 = Complete a zebra leg using no Helpers except Speed.
STR_ACH_FLAVOR_22 = A zebra's top running speed is around 35 miles per hour.

STR_ACH_TITLE_23 = Last Laugh
STR_ACH_REQ_23 = Complete a migration taking no damage from hyenas.
STR_ACH_FLAVOR_23 = Hyenas can crack bones with their powerful jaws.  The only part of their prey hyenas do not digest is hair and hooves.

STR_ACH_TITLE_24 = Sideways Shuffle
STR_ACH_REQ_24 = Complete crab wave losing no red crabs.
STR_ACH_FLAVOR_24 = While red crabs are diurnal, day time dwellers, they avoid migrating during the afternoon to stay out of the hot sun.

STR_ACH_TITLE_25 = Christmas Island
STR_ACH_REQ_25 = Place 10 Helpers during a crab leg.
STR_ACH_FLAVOR_25 = The Christmas Island red crab is found only on Christmas Island.

STR_ACH_TITLE_26 = Eye on the Prize
STR_ACH_REQ_26 = Finish a crab leg using no Heal helpers.
STR_ACH_FLAVOR_26 = Male crabs lead the migration, arriving at the beaches days ahead of their female counterparts.

STR_ACH_TITLE_27 = It is Good to be the Queen
STR_ACH_REQ_27 = Affect 500 yellow ants with the Call of the Queen Helper.
STR_ACH_FLAVOR_27 = Yellow crazy ants, an invasive species, spray poison in the eyes of the crabs, blinding them and rendering them helpless.

STR_ACH_TITLE_28 = Beak Magnet
STR_ACH_REQ_28 = Take 500 health damage from birds over multiple games.
STR_ACH_FLAVOR_28 = While red crabs have few natural predators, some birds will strike them if they get too close.

STR_ACH_TITLE_29 = Red Swarm
STR_ACH_REQ_29 = Complete a crab leg losing no red crabs.
STR_ACH_FLAVOR_29 = Although decimated by yellow crazy ants, the red crabs still number 50 million on the island.

STR_ACH_TITLE_30 = Have Shell Will Travel
STR_ACH_REQ_30 = Complete a crab wave taking no damage.
STR_ACH_FLAVOR_30 = While for the most part vegetarians, red crabs will occasionally eat dead birds or other dead crabs.

STR_ACH_TITLE_31 = Inevitability
STR_ACH_REQ_31 = Complete a crab leg using no Helpers.
STR_ACH_FLAVOR_31 = The red crab migration coincides with the rainy season to provide the migrants with plenty of moisture during their journey.

STR_HELP1_TITLE = Leaders and Followers
STR_HELP1_BOX1 = In Great Migrations your goal is to lead your migrants from the bottom left of the screen to the Safe Zone in the top right.||There are two types of each migrant:
STR_HELP1_BOX2 = Leaders
STR_HELP1_BOX3 = & Followers
STR_HELP1_BOX4 = You create Leaders by clicking on any Follower and designating it to be a Leader.  You can then draw out a path for the Leader to follow to safety. 
STR_HELP1_BOX5 = If a Leader moves near a Follower, the Follower will automatically start following the Leader. While a Migrant is following a Leader you cannot designate it as a leader. Leaders can have up to ten Followers following them around, but the bigger the group the slower they will move. 
STR_HELP1_BOX6 = This allows you to move big groups of Migrants without having to draw paths for them all, and bring them all to safety.

STR_HELP2_TITLE = Predators
STR_HELP2_BOX1 = Along the way you will have to avoid dangerous Predators that can harm or kill your Migrants if you get too close to them.
STR_HELP2_BOX2 = Predators will deal more damage if your Migrants are moving slowly, so try to avoid terrain that reduces their speed.
STR_HELP2_BOX3 = You can tell when a path will result in reduced movement speed by its color:
STR_HELP2_BOX4 = Green = fastest speed  Yellow = slower speed  Red = slowest speed
STR_HELP2_BOX5 = If you can keep your Migrants moving fast you will have a much better chance of survival.

STR_HELP3_TITLE = Migration Points and Helpers
STR_HELP3_BOX1 = Each time you get a Migrant to the Safe Zone you will earn Migration Points.  You will also earn Migration Points slowly over time.
STR_HELP3_BOX2 = Migration Points can be spent to buy Helpers
STR_HELP3_BOX3 = To buy a Helper, click and drag the Helper into the play area.  As long as you have enough Migration Points the Helper will be placed where you release it.  Helpers have the following effects:
STR_HELP3_BOX4 = Heal Migrants
STR_HELP3_BOX5 = Allows Zebras to Fight Predators
STR_HELP3_BOX6 = Attracts Bears
STR_HELP3_BOX7 = Increases Migrant Speed
STR_HELP3_BOX8 = Recalls Ants to their Hive
STR_HELP3_BOX9 = Make Predators sluggish
STR_HELP3_BOX10 = Makes monarch poisonous
STR_HELP3_BOX11 = Helpers can be upgraded to increase their effect by clicking an in-play Helper and selecting the Upgrade button; or removed by selecting the Remove button. You will be credited back most of the points spent on the Helper if you remove it.

STR_HELP4_TITLE = Winning and Losing
STR_HELP4_BOX1 = You need to earn a minimum score to successfully finish a leg of a migration, and move on to the next leg.
STR_HELP4_BOX2 = You earn points towards your Score whenever you bring a Migrant to safety.  You earn more points for unharmed Migrants.  Leaders earn extra points for bringing groups to safety; the larger the group the bigger the bonus.
STR_HELP4_BOX3 = You will also earn a score multiplier if you bring lots of Migrants to safety in a row without losing any Migrants to Predators.

STR_HELP5_TITLE = The Game Screen
STR_HELP5_BOX1 = Your Score
STR_HELP5_BOX2 = Pause Button
STR_HELP5_BOX3 = Safe Zone
STR_HELP5_BOX4 = Number of Migrants yet to arrive in the wave
STR_HELP5_BOX5 = Migration Points
STR_HELP5_BOX6 = Helpers

STR_ABOUT1_TITLE = ABOUT GREAT MIGRATIONS
STR_ABOUT1_BOX1 = GREAT MIGRATIONS||Move as millions. Survive as one. National Geographic Channels GREAT MIGRATIONS gives the word move a whole new meaning. Narrated by Alec Baldwin, this seven-part global programming event takes viewers around the world on the arduous journeys millions of animals undertake to ensure the survival of their species. Shot from land and air, in trees and cliff-blinds, on ice floes and underwater, GREAT MIGRATIONS tells the formidable, powerful stories of many of the planets species and their movements while revealing new scientific discoveries with breathtaking high-definition clarity. The miraculous red crab migration on Christmas Island. Flying foxes in Australia and army ants in Costa Rica. Wildebeest, great white sharks, zebra and Mali elephants. Microscopic plankton and jellyfish in Indonesia. The first radio transmitter attached to a monarch butterfly. The first film crew on the ground in Sudan in 25 years, there to capture the migration of the white-eared kob. The beauty of these stories is underscored by new knowledge of these species fragile existence and their life-and-death quest for survival in an ever-changing world. The all-National Geographic GREAT MIGRATIONS team spent two and a half years in the field, traveling 420,000 miles in 20 countries and all seven continents to bring this spectacular first-of-its-kind production to television in fall 2010.
STR_ABOUT1_BOX2 = NATIONAL GEOGRAPHIC CHANNEL||Based at the National Geographic Society headquarters in Washington, D.C., the National Geographic Channel (NGC) is a joint venture between National Geographic Ventures (NGV) and Fox Cable Networks (FCN). Since launching in January 2001, NGC initially earned some of the fastest distribution growth in the history of cable and more recently the fastest ratings growth in television. The network celebrated its fifth anniversary January 2006 with the launch of NGC HD, which provides the spectacular imagery that National Geographic is known for in stunning high definition. NGC has carriage with all of the nation's major cable and satellite television providers, making it currently available in more than 70 million homes. Find out more about National Geographic Channel shows at natgeotv.com. 

STR_ABOUT2_TITLE = ABOUT GREAT MIGRATIONS
STR_ABOUT2_BOX1 = NATIONAL GEOGRAPHIC SOCIETY||The National Geographic Society is one of the worlds largest nonprofit scientific and educational organizations. Founded in 1888 to increase and diffuse geographic knowledge, the Society works to inspire people to care about the planet. It reaches more than 300 million people worldwide each month through its official journal, National Geographic, and other magazines; National Geographic Channel; televisions documentaries; radio programs; films; books; DVDs; maps; school publishing programs; interactive media; and merchandise. National Geographic has funded more than 8,000 scientific research projects and supports an education program combating geographic illiteracy.
STR_ABOUT2_BOX2 = NAT GEO GAMES||Launched in 2006, Nat Geo Games licenses, develops, markets, and distributes highly engaging educational and entertaining consumer products, teaming up with leading partners across multiple platforms. With millions of units sold and millions more downloaded, our games further enhance National Geographics mission of inspiring people to care about the planet, and allow gamers of all ages to explore the natural world through play.
STR_ABOUT2_BOX3 = GREAT MIGRATIONS THE GAME||Based on the highly anticipated National Geographic Channel miniseries, Great Migrations is a game centered on some of the most spectacular migrations of animal species across the globe. The game provides a fun and interactive way to learn more about these great migrations! Using wits and skill, players must successfully guide wave after wave of migrating animals through forests, rivers, plains and jungles while dealing with exhaustion,  failing health, and unpredictable environments. Ultimately, though, the ability to anticipate and counter the movement and attacks of hungry predators will keep the animals moving and the points rolling in! These migratory animals are moving fast; for food, for survival, and for their young. Do you think you can keep up?  

STR_ABOUT3_TITLE = GAME CREDITS
STR_ABOUT3_BOX1 = DEVELOPED BY FLOODGATE ENTERTAINMENT||Scott Kimball, Lead Game Design|Jim Berry, Lead Programmer|B.J. Johnson, Lead Artist|Doug Bauer, Programmer|dSonic, Audio Design|Jeffrey Nielson, Artist|Steve Pearsall, QA Coordinator|Paul Neurath, Creative Director|Dara-Lynn Pelechatz, Operations|Randy Smith, additional design inspiration
STR_ABOUT3_BOX2 = PUBLISHED BY NATIONAL GEOGRAPHIC GAMES||Paul Levine, EVP, Interactive Platforms Group|Chris Mate, VP, General Manager|Mark Pifer, VP, Corporate Strategy & Development|Vijay Lakshman, Head of Development|LaShun Lawson, Director of Marketing|Mike Gibson, Lead Producer|Stefan Galcyznski, Lead Production Coordinator|DS Cohen, Producer|Jason Rice, Producer|Soraya Van Dillen, Production Coordinator|John Luu, Production Coordinator|

STR_ABOUT4_TITLE = GAME CREDITS
STR_ABOUT4_BOX1 = NATIONAL GEOGRAPHIC TELEVISION, STANDARDS AND PRACTICES||Scott Wyerman, SVP, Standards and Practices|Todd Hermann, Director of Research|Jonathan Sacks, Researcher|Teresa Tate, Researcher||NATIONAL GEOGRAPHIC IMAGE COLLECTION||Mimi Dornack, Sales & Marketing Manager||
STR_ABOUT4_BOX2 = NATIONAL GEOGRAPHIC PHOTOGRAPHERS||Michael S. Lewis|Paul Sutherland|Darlyne A. Murawski|Patricio Robles Gil / Minden Pictures|Mattias Klum|Priscilla Ouchida|Paul Nicklen|Michael S. Quinton|Winfried Wisniewski / Foto Natura|Gerry Ellis / Minden Pictures|Tim Fitzharris / Minden Pictures||
STR_ABOUT4_BOX3 = Special Thanks To:|Aileen Robertson, NGS, Marketing|Jim Choe, NGS, Creative Services|Maureen George, NGS, Creative Services|Charlie Regan, NGS, Digital Maps|Kevin Allen, NGS, Digital Maps|Tim Kelly, NGS, President, Global Media Group|Ted Prince, NGV, COO, & President|Mike Ulica, NGV, CFO, Finance & Planning|

STR_ABOUT5_TITLE = NOTICES
STR_ABOUT5_BOX1 = Great Migrations Copyright 2010 National Geographic. All rights reserved. "National Geographic" and the Yellow Border Design are registered trademarks of National Geographic, used with permission.||Portions of the game code copyright 2010 by Floodgate Entertainment, LLC||FMOD Sound System, copyright Firelight Technologies, 1994-2010||

STR_TUT_MON_111_TITLE = How to Play
STR_TUT_MON_111_BOX1 = In Great Migrations your goal is to lead migrants to the green Safe Zone in the top right corner, avoiding Predators as you traverse the map.  In this first migration you will lead monarch butterflies to safety.
STR_TUT_MON_111_BOX2 = You can designate a butterfly to be a Leader by clicking on it.  Leader butterflies are gold colored.  You can then control the movement of Leaders by clicking on them and drawing a path for them to follow.  
STR_TUT_MON_111_BOX3 = Other butterflies are Followers.  If a Leader moves near them, Followers will automatically follow the Leader, hopefully to safety! A pulsing dotted line between the Follower and Leader shows who is following whom. 

STR_TUT_MON_112_TITLE = Predators
STR_TUT_MON_112_BOX1 = Migrants will have to avoid dangerous predators, such as birds or spiders, that can harm or kill your butterflies if you get too close to them.
STR_TUT_MON_112_BOX2 = Predators will deal more damage the slower your butterflies are moving, so try to avoid terrain that reduces their speed.  You can tell which terrain will slow movement by the color of the movement path.  
STR_TUT_MON_112_BOX3 = Red is the slowest, while Green is the fastest.

STR_TUT_MON_113_TITLE = Winning
STR_TUT_MON_113_BOX1 = You score points for getting butterflies to safety.  You get bonus points for bringing groups to safety; the larger the group the bigger the bonus.  You also get a bonus for bringing a string of butterflies to safety without having any of them perish.  You will need a minimum Score to win the leg and progress to the next leg.  If you fail you will need to try again.
STR_TUT_MON_113_BOX2 = Good Luck!

STR_TUT_MON_121_TITLE = Waves
STR_TUT_MON_121_BOX1 = There are four waves to each Leg of the Migration.  Your score after all four waves will determine if you successfully complete the Leg.
STR_TUT_MON_121_BOX2 = Each wave will have an increasing number of migrants you must help to safety, as well as increased dangers for you to overcome!


STR_TUT_MON_122_TITLE = Increasing Difficulty
STR_TUT_MON_122_BOX1 = With each wave additional predators will appear. Sometimes these will be new kinds of predators that present a greater challenge.  What may have been a clear route to safety in a previous wave may become dangerous to travel in a future wave.
STR_TUT_MON_122_BOX2 = Be ready for anything, and watch out for those lurking predators who remain stationary but who appear when they attack!

STR_TUT_MON_131_TITLE = Winds
STR_TUT_MON_131_BOX1 = You are well on your way to bringing the monarch population to their summer home in the northern woods!
STR_TUT_MON_131_BOX2 = Winds play a big role in the monarch migration.  
STR_TUT_MON_131_BOX3 = Butterflies are often at the mercy of wind, but can utilize it to their advantage as well.  Fly against the winds and your butterflies will move much more slowly, but fly with the winds and your speed will greatly increase!  Use winds wisely to get by predators and to traverse the map quickly. 

STR_TUT_MON_141_TITLE = Last Wave
STR_TUT_MON_141_BOX1 = Every leg of a migration has 4 waves.  If you can score enough points by the end of the fourth wave you will have successfully completed the first leg of the migration!
STR_TUT_MON_141_BOX2 = Things get even tougher on the fourth wave, however.  More and more predators have been added to the map, so you need to be careful!
STR_TUT_MON_141_BOX3 = You will face a new threat on this leg: birds.   Birds follow a set path around the map so they can be avoided, but if they strike they are deadly.  Things are dangerous, but if anyone can lead them to safety it's you!  


STR_TUT_MON_211_TITLE = Helpers
STR_TUT_MON_211_BOX1 = Congratulations on finishing the first Leg of the migration!||  To help you overcome the increasing dangers you will be facing, you now have access to Helpers. Helpers are located at the bottom right of the screen. Each Helper has a different effect, but all of them are beneficial.  Click and drag a Helper to place it onto the map and start receiving its benefits.
STR_TUT_MON_211_BOX2 = The Speed Helper will increase the speed of any butterflies that pass nearby.
STR_TUT_MON_211_BOX3 = The Heal Helper will repair damaged butterflies that pass nearby.
STR_TUT_MON_211_BOX4 = The Slow Helper will make any nearby Predators sluggish, allowing your butterflies a better chance to skirt past them.

STR_TUT_MON_212_TITLE = Helpers
STR_TUT_MON_212_BOX1 = It costs Migration Points to purchase Helpers.  You earn Migration Points for every butterfly you bring to safety in the game.  You also earn Migration Points slowly over time.
STR_TUT_MON_212_BOX2 = Once placed, you can upgrade Helpers by clicking on them and selecting the Upgrade button.  Upgraded Helpers are more effective.  You can also remove a Helper by selecting the Remove button, which will credit you with most of the points that Helper cost.
STR_TUT_MON_212_BOX3 = Use Helpers wisely, and your task of leading butterflies to safety will become a bit easier.


STR_TUT_MON_221_TITLE = Clouds
STR_TUT_MON_221_BOX1 = This wave sees some clouds moving into the area.  Clouds can be beneficial.  Any Migrants in the shadow of a cloud are harder for Predators to hit, so clouds provide some safety.
STR_TUT_MON_221_BOX2 = But clouds can also obscure your view of the map, making it harder to navigate.  If you are unsure what's beneath a cloud, be careful moving into it!

STR_TUT_MON_241_TITLE = New Predator
STR_TUT_MON_241_BOX1 = A new type of spider is introduced in this wave, and it looks pretty nasty.  It does more damage than the regular spider, so be careful!
STR_TUT_MON_241_BOX2 = Finish this wave and you will be halfway done with the migration!

STR_TUT_MON_311_TITLE = Mid-West Dangers
STR_TUT_MON_311_BOX1 = You have made it to the American Mid-West!  Here the storms are more numerous, and predators more plentiful.  
STR_TUT_MON_311_BOX2 = To assist you on this new map a new Helper has been added: the Milkweed Helper.  This Helper makes any butterflies passing nearby poisonous, driving away predators.  Be sure to use it when you can!

STR_TUT_MON_321_TITLE = Grosbeaks
STR_TUT_MON_321_BOX1 = A new type of bird can be found in this wave, the Grosbeak.  The Grosbeak is more dangerous than the Oriole, so avoid them if you can!


STR_TUT_MON_411_TITLE = Last Leg!
STR_TUT_MON_411_BOX1 = You have made it to the northern woods.  Survive just a few more waves and your 3,000 mile journey will be complete!
STR_TUT_MON_411_BOX2 = Stay on your toes (or is that wings?)  The predators are more numerous and dangerous than ever before.  Use your Helpers wisely and make smart choices with how you group up Followers behind Leaders and path them to safety, and you should make it.
STR_TUT_MON_411_BOX3 = Good luck!

STR_TUT_SALM_111_TITLE = Salmon Migration
STR_TUT_SALM_111_BOX1 = In this migration you will be leading Pacific Salmon up the Copper River to their spawning grounds.  You will face all sorts of dangers, including bears, otter and osprey.  Only with the careful use of Helpers and efficient navigation can you hope to arrive safely.
STR_TUT_SALM_111_BOX2 = Good Luck!

STR_TUT_SALM_211_TITLE = Beehive
STR_TUT_SALM_211_BOX1 = With all these bears showing up for feeding time you could use some additional help!  A Beehive Helper has been added.
STR_TUT_SALM_211_BOX2 = This Helper will periodically attract bears to eat the honey, so you can use it to draw bears away from your favorite migration path.  Upgrade the Beehive to have it attract bears more often.


STR_TUT_SALM_231_TITLE = Osprey
STR_TUT_SALM_231_BOX1 = With the migration moving further up the river and away from the sea you will begin to encounter some new predators.  This wave introduces the osprey, a larger bird than the seagull which deals more damage when it strikes.  Watch for it and avoid it when you can!

STR_TUT_SALM_241_TITLE = Bears
STR_TUT_SALM_241_BOX1 = Up until now you have been dealing with immature bears hunting for your salmon.  On this wave you will encounter some larger, mature bears.  These mature bears deal more damage when they strike, so be extra careful!

STR_TUT_SALM_311_TITLE = Adult Bears
STR_TUT_SALM_311_BOX1 = It looks like the biggest and baddest bears of them all, male grizzly bears, have made their way to the river.  One hit from these bears will surely take out one of your salmon, so plan accordingly!

STR_TUT_ZEB_111_TITLE = Zebra Migration
STR_TUT_ZEB_111_BOX1 = Welcome to the Serengeti!  Dry season has arrived and it's time for the zebra to follow the rains to the North in order to maintain a steady supply of water.  Help them avoid the perils of this mass migration, especially during the dangerous river crossings, and bring them safely to the wide grasslands of the Masai Mara.
STR_TUT_ZEB_111_BOX2 = Good Luck!

STR_TUT_ZEB_211_TITLE = River Crossing
STR_TUT_ZEB_211_BOX1 = You are about to partake in one of the great spectacles, and dangers, of the zebra migration: a river crossing.  Crocodiles are your biggest threat.  Some crocodiles will stay at the surface and patrol the river edge; others will lurk below the surface in wait.
STR_TUT_ZEB_211_BOX2 = River crossings are not for the faint of heart.  To accomplish it unharmed will take excellent timing, patience, and a liberal use of Helpers. 

STR_TUT_ZEB_212_TITLE = Mean Disposition
STR_TUT_ZEB_212_BOX1 = Those crocodiles are tough, so it's a good thing zebras have a mean streak!  The Mean Disposition Helper has been added.
STR_TUT_ZEB_212_BOX2 = This Helper will cause any zebras moving near it to get real angry for a brief time.  An angry zebra will scare away any predators who even think of messing with him.  Use this Helper to clear a path through a particularly tough line of predators!

STR_TUT_ZEB_221_TITLE = Striped Hyenas
STR_TUT_ZEB_221_BOX1 = Striped hyenas are making their appearance during this wave.  Bigger and more vicious than regular hyenas, striped hyenas deal more damage when they strike from concealment.

STR_TUT_ZEB_231_TITLE = Lions
STR_TUT_ZEB_231_BOX1 = The great savanna predator, the lion, now lies in wait on the far side of the river.  Lions deal more damage than their smaller mates, the lioness, though they tend to move and attack more slowly.

STR_TUT_CRAB_111_TITLE = Red Crab Migration
STR_TUT_CRAB_111_BOX1 = With the coming of the rains on Christmas Island it is now safe for the red crab to make their journey to the ocean to breed.  While the distance is only a few miles, for the red crab this migration is as arduous and exhausting as any on the planet.
STR_TUT_CRAB_111_BOX2 =  With the growing presence of man on the island in modern times, and now the yellow crazy ant, an invasive species only recently introduce to the island, the journey is more dangerous than ever.  
STR_TUT_CRAB_111_BOX3 = This will be the most challenging migration you have encountered so far, and demand all your skills to succeed.  Good luck!

STR_TUT_CRAB_121_TITLE = Call of the Queen
STR_TUT_CRAB_121_BOX1 = As you have probably noticed, those ant mounds can produce a lot of yellow crazy ants.  Use your Call of the Queen Helper to draw ants back to the mounds and to give you a chance to get your crabs past!

STR_TUT_CRAB_211_TITLE = Road Crossings
STR_TUT_CRAB_211_BOX1 = Getting to the beaches means crossing roads built by the island's human inhabitants.  No amount of health or Helpers will save a crab if struck by a vehicle.  It comes down to timing if you want to help them cross the road alive.

STR_TUT_CRAB_221_TITLE = Angry Ants
STR_TUT_CRAB_221_BOX1 = Yellow crazy ants are mean enough, but when they really get riled up watch out!  This wave introduces more voracious colonies of yellow crazy ants.  They do more damage than regular ants, so be on guard.

STR_TUT_CRAB_231_TITLE = Goshawks
STR_TUT_CRAB_231_BOX1 = It looks like the goshawks have spotted your crabs and are coming in for a feast!  Goshawks deal more damage than seagulls, and they can eat a lot of crab meat!

STR_ADVERT_0 = Great Migrations series coming in November to the National Geographic Channel.
STR_ADVERT_1 = Great Migrations series premieres November 7 8P et/pt on the National Geographic Channel.
STR_ADVERT_2 = New Episodes of Great Migrations coming November 14 8P et/pt on the National Geographic Channel.
STR_ADVERT_3 = Encore Presentation of Great Migrations series November 21 7P et/pt on the National Geographic Channel.
STR_ADVERT_4 = Welcome Back!
