//
// Tweaks for all characters
//

// turn rate (secs per rotations)
TURN_SECS = 2.0

// meters/sec. -1 means "can't go there"
SPD_START = -1
SPD_FINISH = -1
SPD_EASY = 3.5
SPD_MED = 3.5
SPD_HARD = 3.5
SPD_ROCK = 3.5
SPD_GROUND = 3.5

// damage inflicted ranges from (DAMAGE-VAR) thru (DAMAGE+VAR)
DAMAGE = 120
DAMAGE_VAR = 20

// rectangular size
LENGTH = 6.0
WIDTH = 3.0





