//
// Tweaks for all characters
//

// turn rate (secs per rotations)
TURN_SECS = 2.5

// meters/sec. -1 means "can't go there"
SPD_START = -1
SPD_FINISH = -1
SPD_EASY = 0.9
SPD_MED = 0.9
SPD_HARD = .9
SPD_ROCK = -1
SPD_GROUND = .9


// damage inflicted ranges from (DAMAGE-VAR) thru (DAMAGE+VAR)
DAMAGE = 60
DAMAGE_VAR = 40

// Max distance (meters) for a shift
SHIFT_RANGE = 5.0

ATTACK_DIST = 1.0

// How long to wait before shifting
MAX_IDLE_MS = 6000

// how log before just kinda changing facing direction while sitting there
MAX_FACING_MS = 4000;

// how long to wait after attacking
ATTACK_MS = 1200



