Object = dakar.P3D
Description = dakar.xml

// передние фары
sprite = flare, -0.343, -1.951, 0.651, 3, lights, 0, -1, 0, 1.6
sprite = flare, 0.343, -1.951, 0.651, 3, lights, 0, -1, 0, 1.6



//стопы
sprite = lstopl, -0.402, 1.269, 1.365, 0.4, stoplights, 0, 1, 0, 1.5
sprite = lstopl, 0.402, 1.269, 1.365, 0.4, stoplights, 0, 1, 0, 1.5
s

[nitros]
TextureFile1 = glow3_.tga
EffectFile = light_sprite.fx
Type = 103
Shadow = 0

[nitro]
TextureFile1 = glow_.tga
EffectFile = light_sprite.fx
Type = 103
Shadow = 0

[nitrol]
TextureFile1 = glow2_.tga
EffectFile = light_sprite.fx
Type = 103
Shadow = 0


[flare]
TextureFile1 = glow2_blue.tga
EffectFile = light_sprite.fx
Type = 102
Shadow = 0



[rstopl]
TextureFile1 = FLARE5.tga
EffectFile = light_sprite.fx
Type = 102
Shadow = 0

[lstopl]
TextureFile1 = glow2_red.tga
EffectFile = light_sprite.fx
Type = 102
Shadow = 0




[lbackl]
TextureFile1 = FLARE7.tga
EffectFile = light_sprite.fx
Type = 102
Shadow = 0

[rbackl]
TextureFile1 = FLARE7.tga
EffectFile = light_sprite.fx
Type = 102
Shadow = 0

[car]
TextureFile1 = dakar/car.tga,nomip
EffectFile = transparent_nocull2.fx
Type = 120



[lights]
TextureFile1 = dakar/misc.tga
EffectFile = transparent_nocull2.fx
Type = 100

[backlights]
TextureFile1 = dakar/misc.tga
EffectFile = transparent_nocull2.fx
Type = 100

[backlights2]
TextureFile1 = dakar/misc.tga
EffectFile = transparent_nocull2.fx
Type = 100

[stoplights]
TextureFile1 = dakar/misc.tga
EffectFile = transparent_nocull2.fx
Type = 100

[stoplights2]
TextureFile1 = dakar/misc.tga
EffectFile = transparent_nocull2.fx
Type = 100


[w]
TextureFile1 = dakar/wheel.tga
EffectFile = transparent_nocull2.fx
Type = 100
[wheel]
TextureFile1 = dakar/wheel.tga
EffectFile = transparent_nocull2.fx
Type = 100

[axles]
TextureFile1 = dakar/metal.tga
EffectFile = transparent_nocull2.fx
Type = 100
[frame]
TextureFile1 = dakar/metal.tga
EffectFile = transparent_nocull2.fx
Type = 100

[misc]
TextureFile1 = dakar/misc.tga
EffectFile = transparent_nocull2.fx
Type = 100
[tube]
TextureFile1 = dakar/misc.tga
EffectFile = transparent_nocull2.fx
Type = 100

[glass]
TextureFile1 = dakar/window.tga
EffectFile = transparent_nocull2.fx
Type = 100

