Object = bakkie.P3D
Description = bakkie5.xml

// передние фары
sprite = flare, -0.683, -2.191, 1.083, 4, lights, 0, -1, 0, 1.6
sprite = flare, 0.683, -2.191, 1.083, 4, lights, 0, -1, 0, 1.6

sprite = flarey, -0.475, 0.339, 2.077, 3, lights, 0, -1, 0, 1.6
sprite = flarey, 0.475, 0.339, 2.077, 3, lights, 0, -1, 0, 1.6
sprite = flarey, -0.255, 0.339, 2.077, 3, lights, 0, -1, 0, 1.6
sprite = flarey, 0.255, 0.339, 2.077, 3, lights, 0, -1, 0, 1.6
sprite = flarey, 0, 0.339, 2.077, 3, lights, 0, -1, 0, 1.6


//стопы
sprite = lstopl, -0.865, 2.235, 1.168, 0.4, stoplights, 0, 1, 0, 1.5
sprite = lstopl, 0.865, 2.235, 1.168, 0.4, stoplights, 0, 1, 0, 1.5
sprite = rstopl, -0.865, 2.235, 1.168, 0.4, stoplights2, 0, 1, 0, 1.5
sprite = rstopl, 0.865, 2.235, 1.168, 0.4, stoplights2, 0, 1, 0, 1.5

//задний ход
sprite = backl, -0.865, 2.235, 1.088, 0.4, backlights2, 0, 1, 0, 1.5
sprite = backl, 0.865, 2.235, 1.088, 0.4, backlights2, 0, 1, 0, 1.5

//nitro
//sprite = nitros, 0, 0, 0, 1.2, tube, 0, 1, 0, 0
sprite = nitro, 0, 0.1, 0, 0.3, tube, 0, 1, 0, 0
sprite = nitro, 0, 0.2, 0, 0.3, tube, 0, 1, 0, 0
sprite = nitrol, 0, 0.3, 0, 0.2, tube, 0, 1, 0, 0
sprite = nitrol, 0, 0.38, 0, 0.15, tube, 0, 1, 0, 0
sprite = nitrol, 0, 0.44, 0, 0.1, tube, 0, 1, 0, 0



[nitros]
TextureFile1 = glow3_.tga
EffectFile = light_sprite_.fx
Type = 103
Shadow = 0

[nitro]
TextureFile1 = glow_.tga
EffectFile = light_sprite_.fx
Type = 103
Shadow = 0

[nitrol]
TextureFile1 = glow2_.tga
EffectFile = light_sprite_.fx
Type = 103
Shadow = 0


[flare]
TextureFile1 = glow2_blue.tga
EffectFile = light_sprite_.fx
Type = 102
Shadow = 0

[flarey]
TextureFile1 = glow2_y.tga
EffectFile = light_sprite_.fx
Type = 102
Shadow = 0



[rstopl]
TextureFile1 = FLARE5.tga
EffectFile = light_sprite_.fx
Type = 102
Shadow = 0

[lstopl]
TextureFile1 = glow2_red.tga
EffectFile = light_sprite_.fx
Type = 102
Shadow = 0




[backl]
TextureFile1 = FLARE7.tga
EffectFile = light_sprite_.fx
Type = 102
Shadow = 0


[car]
TextureFile1 = bakkie/gloss5.tga,nomip
TextureFile2 = chromic.tga
EffectFile = alpha_env.fx

Type = 100

[back]
TextureFile1 = bakkie/gloss5.tga,nomip
TextureFile2 = chromic.tga
EffectFile = alpha_env.fx
Type = 100

[hood]
TextureFile1 = bakkie/gloss5.tga,nomip
TextureFile2 = chromic.tga
EffectFile = alpha_env.fx
Type = 100
[door]
TextureFile1 = bakkie/gloss5.tga,nomip
TextureFile2 = chromic.tga
EffectFile = alpha_env.fx
Type = 100

[rollcage]
TextureFile1 = bakkie/gloss5.tga,nomip
TextureFile2 = chromic.tga
EffectFile = alpha_env.fx
Type = 100
[tube]
TextureFile1 = bakkie/gloss5.tga,nomip
TextureFile2 = chromic.tga
EffectFile = alpha_env.fx
Type = 100
[tubes]
TextureFile1 = bakkie/gloss5.tga,nomip
TextureFile2 = chromic.tga
EffectFile = alpha_env.fx
Type = 100


[glass]
TextureFile1 = glass_blue.tga
TextureFile2 = chromic.tga
EffectFile = alpha_env_trans.fx
Type = 101
[glass_back]
TextureFile1 = glass_blue.tga
TextureFile2 = chromic.tga
EffectFile = alpha_env_trans.fx
Type = 101
visible = 1

[lights]
TextureFile1 = bakkie/lights.tga
EffectFile = lamp.fx
Type = 100

[backlights]
TextureFile1 = bakkie/lights.tga
TextureFile2 = chromic.tga
EffectFile = alpha_env.fx
Type = 100

[backlights2]
TextureFile1 = bakkie/lights.tga
EffectFile = lamp.fx
Type = 100

[stoplights]
TextureFile1 = bakkie/lights.tga
TextureFile2 = chromic.tga
EffectFile = alpha_env.fx
Type = 100

[stoplights2]
TextureFile1 = bakkie/lights.tga
EffectFile = lamp.fx
Type = 100


[w]
TextureFile1 = bakkie/matt5.tga
EffectFile = simple.fx
Type = 100

[axles]
TextureFile1 = bakkie/matt5.tga
EffectFile = rubber.fx
Type = 100
[d]
TextureFile1 = bakkie/gloss5.tga
EffectFile = simple.fx
Type = 100


[backbumber]
TextureFile1 = bakkie/matt5.tga
EffectFile = rubber.fx
Type = 100
[bumber]
TextureFile1 = bakkie/matt5.tga
EffectFile = rubber.fx
Type = 100
[car_a]
TextureFile1 = bakkie/matt5.tga
EffectFile = rubber.fx
Type = 100
[car_back]
TextureFile1 = bakkie/matt5.tga
EffectFile = rubber.fx
Type = 100
visible = 1
[mirrors]
TextureFile1 = bakkie/matt5.tga
EffectFile = rubber.fx
Type = 100

